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  • Mobile Phone Browser Emulators/Simulators

    - by Jessie
    I work in QA in a .NET shop and recently part of my testing process has started to involve testing our company website on mobile devices. At least one of our techs uses an HTC Desire. After tons of googling I still can't find a good online emulator for testing websites on different types of mobile devices. Is anyone aware of a website that I can test across multiple mobile platforms? Or even an online HTC or Blackberry browser emulator? I've found an iphone/opera mini simulator, but that's about it. Also, I realize there are a lot of SDK's that include emulators, but I'd rather not have to set up an entire SDK just to use an emulator.

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  • How can I use mobile network account at server so home sync works

    - by Mike Gallagher
    I would like to be able to use a mobile network account while sitting at my server. I had os x server 10.6 running on a mac mini server but recently got a new quad core iMac and want to take advantage of the extra power. My problem - I can sit at the server and log into the mobile network account but can not get it to sync back. When I attempt to sync it get error message that the afp share point is unavailable and that the files are hosted locally. My goal is to be able to use the new iMac as the server and set a user account so that it remains synced so when the account is accessed from other clients, particularly my macbook pro. Is mobile account the best route? Would an external account be a better option. Any advice or ideas of where to read up on this would be much appreciated.

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  • Does Android 2.1's Browser Support HTML 5 and What Video Format Does It Play?

    - by John Giotta
    The company I work for produces allot of video and we want to target as many devices as possible, but the question came up of what does the Android do? I personally own an Android based phone running 2.1, but I can't seem to get the HTML 5 tag to work. Even when I can trigger the browser to playback the video it just throws a notification error that it can't. Are there guidelines to producing Android/HTML 5 compatible videos? Is it truly supported?

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  • Getting a handle on mobile data

    - by Eric Jensen
    Normal 0 false false false EN-US X-NONE X-NONE /* Style Definitions */ table.MsoNormalTable {mso-style-name:"Table Normal"; mso-tstyle-rowband-size:0; mso-tstyle-colband-size:0; mso-style-noshow:yes; mso-style-priority:99; mso-style-qformat:yes; mso-style-parent:""; mso-padding-alt:0in 5.4pt 0in 5.4pt; mso-para-margin-top:0in; mso-para-margin-right:0in; mso-para-margin-bottom:10.0pt; mso-para-margin-left:0in; line-height:115%; mso-pagination:widow-orphan; font-size:11.0pt; font-family:"Calibri","sans-serif"; mso-ascii-font-family:Calibri; mso-ascii-theme-font:minor-latin; mso-fareast-font-family:"Times New Roman"; mso-fareast-theme-font:minor-fareast; mso-hansi-font-family:Calibri; mso-hansi-theme-font:minor-latin;} written by Ashok Joshi The proliferation of mobile devices in the corporate world is both a blessing as well as a challenge.  Mobile devices improve productivity and the velocity of business for the end users; on the other hand, IT departments need to manage the corporate data and applications that run on these devices. Oracle Database Mobile Server (DMS for short) provides a simple and effective way to deal with the management challenge.  DMS supports data synchronization between a central Oracle database server and data on mobile devices.  It also provides authentication, encryption and application and device management.  Finally, DMS is a highly scalable solution that can be used to manage hundreds of thousands of devices.   Here’s a simplified outline of how such a solution might work. Each device runs local sync and mgmt agents that handle bidirectional data flow with an Oracle enterprise backend, run remote commands, and provide status to the management console. For example, mobile admins could monitor multiple networks of mobile devices, upgrade their software remotely, and even destroy the local database on a compromised device. DMS supports either Oracle Berkeley DB or SQLite for device-local storage, and runs on a wide variety of mobile platforms. The schema for the device-local database is pretty simple – it contains the name of the application that’s installed on the device as well as details such as product name, version number, time of last access etc. Each mobile user has an account on the monitoring system.  DMS supports authentication via the Oracle database authentication mechanisms or alternately, via an external authentication server such as Oracle Identity Management. DMS also provides the option of encrypting the data on disk as well as while it is being synchronized. Whenever a device connects with DMS, it sends the list of all local application changes to the server; the server updates the central repository with this information.  Synchronization can be triggered on-demand, whenever there’s a change on the device (e.g. new application installed or an existing application removed) or via a rule-based schedule (e.g. every Saturday). Synchronization is very fast and efficient, since only the changes are propagated.  This includes resume capability; should synchronization be interrupted for any reason, the next synchronization will resume where the previous synchronization was interrupted. If the device should be lost or stolen, DMS has the capability to remove the applications and/or data from the device. This ability to control access to sensitive data and applications is critical in the corporate environment. The central repository also allows the IT manager to track the kinds of applications that mobile users use and recommend patches and upgrades, while still allowing the mobile user full control over what applications s/he downloads and uses on the device.  This is useful since most devices are used for corporate as well as personal information. In certain restricted use scenarios, the IT manager can also control whether a certain application can be installed on a mobile device.  Should an unapproved application be installed, it can easily be removed the next time the device connects with the central server. Oracle Database mobile server provides a simple, effective and highly secure and scalable solution for managing the data and applications for the mobile workforce.

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  • Getting Started with ADF Mobile Sample Apps

    - by Denis T
    Getting Started with ADF Mobile Sample Apps   Installation Steps Install JDeveloper 11.1.2.3.0 from Oracle Technology Network After installing JDeveloper, go to Help menu and select "Check For Updates" and find the ADF Mobile extension and install this. It will require you restart JDeveloper For iOS development, be on a Mac and have Xcode installed. (Currently only Xcode 4.4 is officially supported. Xcode 4.5 support is coming soon) For Android development, have the Android SDK installed. In the JDeveloper Tools menu, select "Preferences". In the Preferences dialog, select ADF Mobile. You can expand it to select configure your Platform preferences for things like the location of Xcode and the Android SDK. In your /jdeveloper/jdev/extensions/oracle.adf.mobile/Samples folder you will find a PublicSamples.zip. Unzip this into the Samples folder so you have all the projects ready to go. Open each of the sample application's .JWS file to open the corresponding workspace. Then from the "Application" menu, select "Deploy" and then select the deployment profile for the platform you wish to deploy to. Try deploying to the simulator/emulator on each platform first because it won't require signing. Note: If you wish to deploy to the Android emulator, it must be running before you start the deployment.   Sample Application Details   Recommended Order of Use Application Name Description 1 HelloWorld The "hello world" application for ADF Mobile, which demonstrates the basic structure of the framework. This basic application has a single application feature that is implemented with a local HTML file. Use this application to ascertain that the development environment is set up correctly to compile and deploy an application. See also Section 4.2.2, "What Happens When You Create an ADF Mobile Application." 2 CompGallery This application is meant to be a runtime application and not necessarily to review the code, though that is available. It serves as an introduction to the ADF Mobile AMX UI components by demonstrating all of these components. Using this application, you can change the attributes of these components at runtime and see the effects of those changes in real time without recompiling and redeploying the application after each change. See generally Chapter 8, "Creating ADF Mobile AMX User Interface." 3 LayoutDemo This application demonstrates the user interface layout and shows how to create the various list and button styles that are commonly used in mobile applications. It also demonstrates how to create the action sheet style of a popup component and how to use various chart and gauge components. See Section 8.3, "Creating and Using UI Components" and Section 8.5, "Providing Data Visualization." Note: This application must be opened from the Samples directory or the Default springboard option must be cleared in the Applications page of the adfmf-application.xml overview editor, then selected again. 4 JavaDemo This application demonstrates how to bind the user interface to Java beans. It also demonstrates how to invoke EL bindings from the Java layer using the supplied utility classes. See also Section 8.10, "Using Event Listeners" and Section 9.2, "Understanding EL Support." 5 Navigation This application demonstrates the various navigation techniques in ADF Mobile, including bounded task flows and routers. It also demonstrates the various page transitions. See also Section 7.2, "Creating Task Flows." Note: This application must be opened from the Samples directory or the Default springboard option must be cleared in the Applications page of the adfmf-application.xml overview editor, then selected again. 6 LifecycleEvents This application implements lifecycle event handlers on the ADF Mobile application itself and its embedded application features. This application shows you where to insert code to enable the applications to perform their own logic at certain points in the lifecycle. See also Section 5.6, "About Lifecycle Event Listeners." Note: iOS, the LifecycleEvents sample application logs data to the Console application, located at Applications-Utilities-Console application. 7 DeviceDemo This application shows you how to use the DeviceFeatures data control to expose such device features as geolocation, e-mail, SMS, and contacts, as well as how to query the device for its properties. See also Section 9.5, "Using the DeviceFeatures Data Control." Note: You must also run this application on an actual device because SMS and some of the device properties do not function on an iOS simulator or Android emulator. 8 GestureDemo This application demonstrates how gestures can be implemented and used in ADF Mobile applications. See also Section 8.4, "Enabling Gestures." 9 StockTracker This application demonstrates how data change events use Java to enable data changes to be reflected in the user interface. It also has a variety of layout use cases, gestures and basic mobile patterns. See also Section 9.7, "Data Change Events."

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  • VLC will sometimes have issues displaying video in fullscreen. What could cause this? How would I troubleshoot the issue?

    - by George Marian
    Recently VLC has been having issues displaying video in fullscreen mode. AFAIK, nothing has changed with the video card drivers and it's certainly the same version of VLC. (/me shakes a fist at the repository maintainers) This has worked without issue in the past. In fact, I've had as many as 6 instances of VLC running, each playing a video. One was always fullscreen on my second monitor, while the others were tiled on my primary monitor. I was able to toggle any of the other 5 into fullscreen mode and the video displayed without issue. Lately, I've been having trouble running 2 instances in fullscreen mode. (Sometimes, even a single instance will not display the video in fullscreen.) VLC will continue to play the video, but in fullscreen mode I see nothing but a black screen. Sometimes, the video will display if I maximize the VLC window. Other times, I have to settle for a smaller sized window. I don't know if this is pertinent, but sometimes changing the min/max state of a Firefox window (Minefield, specifically) seemed to allow the troublesome instance to display the video in fullscreen mode. However, that did not prove to be a consistent workaround. Sometimes, it seemed that closing a Firefox window did the trick, though that isn't consistently successful either. (I futzed with Firefox, because with the crazy number of windows and tabs that I normally have open, it regularly hogs about 1 GB of RAM.) Another bit of funkiness that comes to mind is the fact that my secondary monitor is considered the primary on boot-up. I use xrandr to designate the real 1st monitor as primary after boot-up, as suggested by someone in a question I asked on the Unix & Linux SE site. Specs: Ubuntu 10.10 w/ Gnome and Compiz 8GB RAM AMD Phenom II 965 Black Edition Asus M4A79 Deluxe mobo XFX ATI Radeon HD 5750 w/ 1GB RAM VLC is configured to use the hardware overlay for video (as per the default setting) Does anyone have an idea what may cause this issue or how I may go about troubleshooting it? Update: Right now I have 2 instances of VLC playing, each in fullscreen mode on a separate monitor. This is what I see:

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  • Video not playing on android webview

    - by rand
    I am working with an Android and PhoneGap application and am using the HTML5 video tag to play videos on my web page. When I play the video is not visible and video is not playing itself. How can I play a HTML5 video on Android? Code for the same given below <!DOCTYPE HTML> <html> <head> <script type="text/javascript" charset="utf-8" src="cordova-1.8.1.js"></script> <meta http-equiv="content-type" content="text/html; charset="> <title></title> </head> <body > <video id="video" autobuffer height="240" width="360" onclick="this.play();> <source src="test.mp4"> <source src="test.mp4" type="video/webm"> <source src="test.mp4" type="video/ogg"> </video> <div id="msg"></div> <script type="text/javascript"> </script> </body> </html> and the activity class onCreate method-- public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.activity_main); final WebView webView = (WebView) findViewById(R.id.webview); WebSettings webSettings = webView.getSettings(); webSettings.setLayoutAlgorithm(LayoutAlgorithm.NARROW_COLUMNS); webView.getSettings().setJavaScriptEnabled(true); webSettings.setBuiltInZoomControls(true); webSettings.setPluginState(PluginState.ON); webView.getSettings().setPluginsEnabled(true); webSettings.setAllowFileAccess(true); webView.loadUrl("file:///android_asset/www/html5videoEvents.html"); }

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  • Can't serve HTML5 video through PHP on Safari/Mac (5.0)

    - by JKS
    I'm encountering a strange bug in Safari where, when I serve MP4 video through PHP (to obfuscate the file beneath the document root with a token-based authentication system), Safari for some reason fires the <video>'s onerror event, and the video never loads (I can't get any useful information out of the event object sent to onerror — everything is undefined). When I access the PHP script directly (i.e., the video is not embedded in a page), the video controls appear momentarily before flashing to a QuickTime question mark. When I access the MP4 file directly, it works as expected. What's bizarre is that the embedded video works perfectly in the latest version of Chrome for Mac. Here are the headers when accessed through PHP: Connection:Keep-Alive Content-Disposition:inline; filename="test.mp4" Content-Length:5558749 Content-Type:video/mp4 Date:Tue, 22 Jun 2010 01:24:25 GMT Keep-Alive:timeout=10, max=29 Server:Apache/2.2.15 (CentOS) mod_ssl/2.2.15 0.9.8l DAV/2 mod_auth_passthrough/2.1 FrontPage/5.0.2.2635 X-Powered-By:PHP/5.2.13 And here are the headers when test.mp4 is accessed directly: Accept-Ranges:bytes Connection:Keep-Alive Content-Length:5558749 Content-Type:video/mp4 Date:Tue, 22 Jun 2010 01:26:45 GMT Etag:"1c04757-54d1dd-489944c5a6400" Keep-Alive:timeout=10, max=30 Last-Modified:Tue, 22 Jun 2010 01:25:36 GMT Server:Apache/2.2.15 (CentOS) mod_ssl/2.2.15 0.9.8l DAV/2 mod_auth_passthrough/2.1 FrontPage/5.0.2.2635 The only differing headers are: Accept-Ranges (which I don't think is necessary), Etag, Last-Modified, Content-Disposition, and X-Powered-By. Not only can Chrome handle the PHP-served video fine, but when I use the same script to load the MP4 through a Flash player, it also works fine. I just can't figure out what Safari is choking on. EDIT: Also, when I change the content disposition to "attachment", Safari will download the MP4 file just fine.

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  • Mobile Connections in Las Vegas April 17-21

    - by Wallym
    I'll be speaking at Mobile Connections in Las Vegas.  The event is April 17-21.  The event is a cross platform mobile event.  There will be sessions on iOS, Android, WP7, Blackberry, and cross platform tools.  The sessions I am speaking on are:Introduction to Android via MonoDroid:This session will introduce writing native applications geared for the Android Platform based on .NET/C#/Mono. We’ll examine the overall architecture of MonoDroid, discuss how it integrates with Visual Studio, debug with MonoDroid, and look at a couple of example apps written with MonoDroid. This session is targeted to the .NET developer who wants to move to the Android mobile platform. While the session will be introductory for the Android platform, it will be intermediate/expert for those on the .NET platform.Web Development with HTML5 to target Android, iOS, iPadThis session will examine the features of the mobile browser, and how developers can leverage it to build applications that target mobile devices. This session is for developers looking to target Android, iPhone, WebKit based devices, and other devices through the mobile web with the same application code, development managers looking to Android, iPhone, WebKit based devices, and other devices through the mobile web with the same application code, and developers and development managers looking to build mobile web apps for devices that look like native apps. Attendees will be able to immediately begin building web applications that target the Android and iPhone platforms. The benefits of this approach are: Easy cross platform development No requirement to learn Objective-C/Xcode or Java/Eclipse Applications are immediately upgradeable. There is no requirement to go through the Marketplace or Appstore of either platform. Web developers are easier to find than Objective-C, Blackberry, WebOS, or Java programmerYou can register for the event and get $100 off via this link.

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  • Chrome Mobile Monthly: Responsive vs Separate Sites

    Chrome Mobile Monthly: Responsive vs Separate Sites Join us on Wednesday October 31st at 9am PT for our Monthly Mobile Web Hangout! This month +Brad Frost will be joining us to talk about responsive design versus separate mobile sites. And in keeping with the season, it's a special Presidential Smackdown Edition. The US presidential race is in full swing, and the candidates are intensely debating the country's hot-button issues. The web design world is entrenched in our own debate about how to address the mobile web: should we create a separate mobile site or create a responsive experience instead? It just so happens that the two US presidential candidates have chosen different mobile web strategies for their official websites. In the red corner is Republican candidate Mitt Romney's dedicated mobile site, while in the blue corner is incumbent president Barack Obama's responsive website. Which will prevail? Sit back, crack open a cold one, and watch the battle unfold as Brad dissect the candidates' sites to uncover best practices and common mobile web pitfalls. From: GoogleDevelopers Views: 0 0 ratings Time: 00:00 More in Science & Technology

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  • Is a full html page needed when loading a page with jQuery mobile?

    - by Vincent Hiribarren
    I am currently looking at jQuery mobile and its system of loading web pages with XmlHttpRequest. Thanks to that it is possible to automatically perform transition animations between two pages, for instance. However, something is not clear to me. If I understand correctly, each new page of a jQuery mobile powered website is injected in the DOM of the initial web page. The documentation of jQuery mobile even tells that because of this mechanism, the <title> tag of new webpages are not taken into account. So, in a way, if my initial webpage A.html loads a page B.html, I would tend to think that the webpage B.html does not need to have a full HTML grammar with the <html>, <head> or <body> tags. My page B.html could directly begin with a <div> element. Am I right?Is a full html page needed when loading a HTML page with jQuery mobile?What are the pros and cons about having a webpage with a wrong/truncated HTML syntax (appart that this page should not be accessed directly but through the main page)?

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  • HTML5 video tag in chrome - wmv

    - by elcuco
    Hi Al, I need to make a page which displays a video. Firefox and and Opera support the OGG format, no problem there. Chrome is ... "stupid" and does not recognize OGG. Does Chrome on Windows know how to handle WMV? I already have them encoded, and no I cannot recode new videos since the media is limited in spaced (CDROM). My code currently looks like this (and not working in chrome) <video controls> <source codecs="theora, vorbis" media="video/ogg" src="video.ogv" /> <source media="video/x-ms-wmv" src="video.wmv" /> Please install a new browser, or just get out </video> Note that I am missing a codec entry, does anyone know what I need to put there?

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  • Play video in UIWebView from NSData

    - by Papagalli
    Hello there, Does anybody know how to play a video in a UIVebView ? The video comes from the iphone library, when I pick it, I store it in core data as binary data. If i use the local url of the video it's working fine, the problem I have is that the this url refers to a folder named "tmp", and I don't know the lifetime of it. If I can get the real url of the video file it will be ok. //attachment is the core data object containing the data NSURL *url = [NSURL URLWithString:attachment.path]; [self.webView loadRequest:[NSURLRequest requestWithURL:url]]; I tried a solution that doesn't work: (i tried MIMETypes : "video/quicktime" and "video/mp4") [self.webView loadData:attachment.data MIMEType:@"video/mov" textEncodingName:nil baseURL:nil]; I think the second solution is the closest, and the problem comes from the MIMEType. Thanks by advance if anybody has a solution for this :)

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  • Streaming Flash Video Problem - Clipping

    - by Stanley
    I have a simple flash video player that streams the video from a streaming media server. The stream plays fine and I have no problems with playing the video and doing simple functions. However, my problem is that on a mouse over of the video, I have the controls come up and when I do a seek or scrub on the video, I get little weird boxes that show over the video - like little pockets - of the video playing super fast (you can basically see it seeking) until it gets to the point it needs to be at and then these little boxes disappear. Is anybody else having these problems and if so, how do I fix this? I thought it might be some kind of masking problem, but I haven't been able to figure it out. Please Help!!!

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  • GWT and Panda Video Converter

    - by Maksim
    I'm writing GWT application where I need to upload video file and encode that video into different video formats. I've decided to use Panda Video Converter. I was able to run panda on my EC2 instance (using their image) and I can upload video from Panda's test pages but now I'm trying to make same thing with my own application in GWT. The question that I have is: How do I get Video id and how do I post my video to the server. What URL do I need to use for that? I tried to read their documentation but have no clue where to start. This is my fist time working with webservices and url, probably that's why I don't how it works.

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  • HTML5 video on iPad

    - by mrollinsiv
    I have a dynamic video gallery and it works great on a computer. When moving to an iPad, the video starts loading and it shows the cannot play icon. Instead of this I'd rather the video not show until it's ready to play. I have tried to add events listeners for "canplaythrough" and "canplay" and when they occur for the video to fade in then play. Does the iPad not support these events? new_video = document.createElement('video'); new_video.setAttribute('class', 'none'); new_video.setAttribute('width', '568'); new_video.setAttribute('height', '269'); new_video.setAttribute('id', 'video'+video_num); current_video.insertBefore(new_video, video_controls); new_video.load(); new_video.addEventListener('canplaythrough', function() { $('#video'+video_num').fadeIn(100); new_video.play(); });

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  • Jwplayer 6: html5 fullscreen when video clicked to play

    - by caaruiz
    I want to be able to use jwplayer so that when the user clicks on the video the video will start to play in fullscreen mode. I want this functionality to work on mobile devices that support html5. If the video is played on a mobile device it will take up the whole screen. Youtube and Vimeo currently do this on mobile devices. The Link Below uses Html5 video tag, which plays in fullscreen on mobile device when the video is clicked on. The only way I that I know that jwplayer allows fullscreen is that I manually click on the fullscreen button, but it would be nice to only click on the video to trigger the video to play in full screen.

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  • Why does Chrome video performance substantially degrade after waking from suspend in 10.10?

    - by Grant Heaslip
    Note: For some more details, some of which may not be true given what I've figured out, see this post. When I first boot my computer, video performance (both native H.264 HTML5 in YouTube and Vimeo, and in Flash) in Chrome is perfectly reasonable. CPU usage stays slow, everything works correctly, and the video is silky-smooth. But for whatever reason, if I suspend my computer then wake it up, video performance plummets. Full screen HTML5 video is choppy at best, and full-screen Flash video basically brings my computer to its knees (I'm talking less than a frame a second, and a 5 second lead time to leave full-screen after hitting Esc). Restarting Chrome doesn't fix this — I need to completely restart my machine before performance goes back to normal. Video performance in other applications, such as Movie Player, doesn't seem to be affected at all by the suspend cycle — it's only Chrome. I'm using a Lenovo X201, with an Intel GMA HD graphics chipset, and Intel compnents all around (I don't need any proprietary drivers). This didn't happen in 10.04, and I haven't anything that I think would have caused this to happen. It's possible that a Chrome release could have caused this, but it seems less likely than a regression between 10.04 and 10.10. Any ideas? EDIT: In response Georg's comment, logging in and out doesn't fix it. Restarting Compiz or switching to Metacity (at least by using "compiz/metacity --replace & disown" — am I doing it right?) doesn't help (actually, it seemed to help somewhat with Flash once, but I haven't been able to reproduce this). I'm not sure about GDM — when I use "sudo restart gdm" I get kicked back to the Linux shell (?), which I have no idea how to get out of. Also, I want to make very clear that this isn't just a case of Flash sucking (it does,but that's beside the point). I"m seeing the same general problem with HTML5 videos, and Flash is performing better on my Nexus One than it does on my Core i5 laptop. There's something screwy going on with Chrome and/or 10.10.

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  • How do I add and/or keep subtitles when converting video?

    - by JoeSteiger
    I have a mkv video I want to convert to mp4, but every which way I try and convert it (Handbrake, WinFF, ffmpeg, mencoder,...I lose the video's subtitles. How can I convert the video,keeping the subtitles, or add a subtitles.srt? I also would like 2 pass encoding with a video bitrate of 4054 and audio bitrate of 160. Thanks. I was asked for the ffmpeg -i: joe@joe-Leopard-Extreme:/media/Elements/Home Folder/Videos$ ffmpeg -i iron.mkv ffmpeg version 0.8.3-4:0.8.3-0ubuntu0.12.04.1, Copyright (c) 2000-2012 the Libav developers built on Jun 12 2012 16:52:09 with gcc 4.6.3 *** THIS PROGRAM IS DEPRECATED *** This program is only provided for compatibility and will be removed in a future release. Please use avconv instead. [matroska,webm @ 0x1a319a0] Estimating duration from bitrate, this may be inaccurate Input #0, matroska,webm, from 'iron.mkv': Metadata: title : Iron Duration: 02:06:01.67, start: 0.000000, bitrate: 1280 kb/s Chapter #0.0: start 0.000000, end 546.170622 Metadata: title : Chapter 00 Chapter #0.1: start 546.170622, end 1080.579489 Metadata: title : Chapter 01 Chapter #0.2: start 1080.579489, end 1609.941667 Metadata: title : Chapter 02 Chapter #0.3: start 1609.941667, end 2101.849733 Metadata: title : Chapter 03 Chapter #0.4: start 2101.849733, end 2595.259333 Metadata: title : Chapter 04 Chapter #0.5: start 2595.259333, end 3158.488667 Metadata: title : Chapter 05 Chapter #0.6: start 3158.488667, end 3564.644400 Metadata: title : Chapter 06 Chapter #0.7: start 3564.644400, end 4052.423356 Metadata: title : Chapter 07 Chapter #0.8: start 4052.423356, end 4304.300000 Metadata: title : Chapter 08 Chapter #0.9: start 4304.300000, end 4711.206489 Metadata: title : Chapter 09 Chapter #0.10: start 4711.206489, end 5080.575489 Metadata: title : Chapter 10 Chapter #0.11: start 5080.575489, end 5700.111067 Metadata: title : Chapter 11 Chapter #0.12: start 5700.111067, end 6269.346400 Metadata: title : Chapter 12 Chapter #0.13: start 6269.346400, end 6811.471333 Metadata: title : Chapter 13 Chapter #0.14: start 6811.471333, end 7561.679000 Metadata: title : Chapter 14 Stream #0.0(eng): Video: h264 (High), yuv420p, 1920x1080 [PAR 1:1 DAR 16:9], 23.98 fps, 23.98 tbr, 1k tbn, 47.95 tbc Stream #0.1(eng): Audio: ac3, 48000 Hz, 5.1, s16, 640 kb/s (default) Metadata: title : 3/2+1 Stream #0.2(ita): Audio: ac3, 48000 Hz, 5.1, s16, 640 kb/s Metadata: title : 3/2+1 Stream #0.3(eng): Subtitle: pgssub (default) Stream #0.4(eng): Subtitle: pgssub Stream #0.5(eng): Subtitle: pgssub Stream #0.6(eng): Subtitle: pgssub At least one output file must be specified joe@joe-Leopard-Extreme:/media/Elements/Home Folder/Videos

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  • How do I draw video frames onto the screen permanently using XNA?

    - by izb
    I have an app that plays back a video and draws the video onto the screen at a moving position. When I run the app, the video moves around the screen as it plays. Here is my Draw method... protected override void Draw(GameTime gameTime) { Texture2D videoTexture = null; if (player.State != MediaState.Stopped) videoTexture = player.GetTexture(); if (videoTexture != null) { spriteBatch.Begin(); spriteBatch.Draw( videoTexture, new Rectangle(x++, 0, 400, 300), /* Where X is a class member */ Color.White); spriteBatch.End(); } base.Draw(gameTime); } The video moves horizontally acros the screen. This is not exactly as I expected since I have no lines of code that clear the screen. My question is why does it not leave a trail behind? Also, how would I make it leave a trail behind?

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  • How to download streaming video from a flash player (arte)?

    - by wim
    there are a couple of concerts that I would very much like to view from Arte (I think it's a french TV channel?) but my connection is not good enough to stream the video. How can I download the file to play it locally? Here is an example link: http://www.my-jazzlive.tv/?p=1862 I have tried popular browser plugins such as DownloadHelper and Flash Video Downloader, these are working fine for me on sites such as youtube but they don't seem to recognise any stream from the Arte video player. I also looked through /tmp for something that looks like a partially downloaded video, but no luck.

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  • What is the fastest and best way to convert an rmvb video to mp4/mkv without losing any quality?

    - by Eric Leung
    the file will be played in a popbox3d. my old method was to convert the video using vidcoder (an offshoot of handbrake) using normal settings, but i've recently confirmed that this significantly reduces video and audio quality. i bumped up the conversion quality to 'high profile' and this produced a higher quality video but raised the conversion time to about twice the video length (95 minutes to convert a 45 minute video) on a core2duo laptop. this is less than ideal when a large number of videos need to be converted. i have tried a direct remuxing using mkv toolnix but this produced a video that refused to display video on the popbox3d, which is consistent with the reported: [quote=other old thread] it is possible to put RealMedia A/V in MKV container (used MKVtoolnix) - however, it is awkward to play later. RV40 is only suspected to be based on H.264 - simplify, is not consistent with MPEG-4 AVC specification. [/quote] i have read that ... [quote=from old thread] Under normal circumstances, [ffmpeg] should convert the video to .video.mp4 and the audio to (.wav then to) .audio.mp4, then mux the video and audio into a new .mp4 file and delete the temporary video-only and audio-only files.[/quote] and i am currently attempting to discover how this is done. help? PS: i download a lot of series from asia and for some strange reason, rmvb is a really popular format over there. sometimes, it's the only format that's available. unfortunately, it's a format that is incompatible with the popbox3d, so i have to convert the files before i can watch them on my tv.

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  • How to play 24 fps video smoothly on a 60Hz display?

    - by netvope
    I use mpc-hc to play videos on Win7 x64. With the default settings (#1), video playback is great most of the time. But for panning shots, playback is not smooth. I stepped through the video frame by frame and found that the panning movement is smooth (e.g. each frame shifts horizontally by 10 pixels), so the problem is how the 23.976 fps video is interpolated to 60Hz. The judder looks like what would be caused by a "2:3 pulldown", where the frames are played unevenly like: frame 1, 1, 2, 2, 2, 3, 3, 4, 4, 4, etc (#2) Using "optimal renderer settings" (#3) instead of the default disables the Aero theme and causes tearing. Setting my LCD display to 50Hz may have improved the judder slightly (but I can't really tell). My display does not support 24Hz or 48Hz, and forcing them in the Nvidia control panel gives blurry screen. I've tried other video players (VLC and KMPlayer), the ReClock Directshow Filter, video files from different sources (#4), turning on/off DXVA, and a computer with a different GPU, but the judder in the playback is similar. None of them solved the problem. So, how can I play 23.976 or 24 fps video smoothly on a 60Hz display? I think a video player could make the video smoother by doing linear interpolation, such as: 1. 100% frame 1 2. 60% frame 1 + 40% frame 2 3. 20% frame 1 + 80% frame 2 4. 80% frame 2 + 20% frame 3 5. 40% frame 2 + 60% frame 3 6. 100% frame 3 7. 60% frame 3 + 40% frame 4 .. etc Can any existing video player do this? Footnotes: (#1) Video renderer: EVR Custom Pres. (#2) This example converts a 24 fps video into 30 fps (#3) View Renderer settings Reset Reset to optimal renderer settings (#4) The files I have are all H.264 mkv files, but I don't think the file format/encoding matters.

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  • Optimal video resolution and encoding for recording games for YouTube?

    - by Rookie
    I want to record video from games, therefore I cannot use very large video resolution, but I still want to make the large video view to look as sharp as the original encoded video before upload. I tried to use YouTube's recommended 854x640 resolution, but it wasn't possible with h264 and the encoding software I used (Handbrake) converted it to a width of the nearest multiple of 4, which I think is a limitation of the h264 format. The video I encoded was sharp and fine quality, but when I uploaded it to YouTube, it lost a lot of quality and the preferred large video view looks almost as bad as a 320p video. I tried to wait a few days but it never got sharper (in case it didn't process it completely yet). So, which resolution and encoding options I should use, if I want the large video player to have the sharpest possible video, retaining the original video quality as good as possible? I noticed that recording with 640x480, the video was sharper than with 1280x720, so I'm not sure what im doing wrong here; both were h264. Is it anyhow possible to prevent YouTube from re-encoding the videos? I just wonder how people can make so sharp videos, while mine are all blurry after upload, but before upload they looked fine. I also tried YouTube's suggested bitrates with h264, but it didn't work any better.

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