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  • Building a structure/object in a place other than the constructor

    - by Vishal Naidu
    I have different types of objects representing the same business entity. UIObject, PowershellObject, DevCodeModelObject, WMIObject all are different representation to the same entity. So say if the entity is Animal then I have AnimalUIObject, AnimalPSObject, AnimalModelObject, AnimalWMIObject, etc. Now the implementations of AnimalUIObject, AnimalPSObject, AnimalModelObject are all in separate assemblies. Now my scenario is I want to verify the contents of business entity Animal irrespective of the assembly it came from. So I created a GenericAnimal class to represent the Animal entity. Now in GenericAnimal I added the following constructors: GenericAnimal(AnimalUIObject) GenericAnimal(AnimalPSObject) GenericAnimal(AnimalModelObject) Basically I made GenericAnimal depend on all the underlying assemblies so that while verifying I deal with this abstraction. Now the other approach to do this is have GenericAnimal with an empty constructor an allow these underlying assemblies to have a Transform() method which would build the GenericAnimal. Both approaches have some pros and cons: The 1st approach: Pros: All construction logic is in one place in one class GenericAnimal Cons: GenericAnimal class must be touched every-time there is a new representation form. The 2nd approach: Pros: construction responsibility is delegated to the underlying assembly. Cons: As construction logic is spread accross assemblies, tomorrow if I need to add a property X in GenericAnimal then I have to touch all the assemblies to change the Transform method. Which approach looks better ? or Which would you consider a lesser evil ? Is there any alternative way better than the above two ?

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  • std::thread and class constructor and destructor

    - by toeplitz
    When testing threads in C++11 I have created the following example: #include <iostream> #include <thread> class Foo { public: Foo(void) { std::cout << "Constructor called: " << this << std::endl; } ~Foo(void) { std::cout << "Destructor called: " << this << std::endl; } void operator()() const { std::cout << "Operatior called: " << this << std::endl; } }; void test_normal(void) { std::cout << "====> Standard example:" << std::endl; Foo f; } void test_thread(void) { std::cout << "====> Thread example:" << std::endl; Foo f; std::thread t(f); t.detach(); } int main(int argc, char **argv) { test_normal(); test_thread(); for(;;); } Which prints the following: Why is the destructor called 6 times for the thread? And why does the thread report different memory locations?

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  • Using Reflection.Emit to match existing constructor

    - by yodaj007
    First, here is the C# code and the disassembled IL: public class Program<T> { private List<T> _items; public Program(T x, [Microsoft.Scripting.ParamDictionary] Microsoft.Scripting.IAttributesCollection col) { _items = new List<T>(); _items.Add(x); } } Here is the IL of that constructor: .method public hidebysig specialname rtspecialname instance void .ctor(!T x, class [Microsoft.Scripting]Microsoft.Scripting.IAttributesCollection col) cil managed { .param [2] .custom instance void [Microsoft.Scripting]Microsoft.Scripting.ParamDictionaryAttribute::.ctor() = ( 01 00 00 00 ) // Code size 34 (0x22) .maxstack 8 IL_0000: ldarg.0 IL_0001: call instance void [mscorlib]System.Object::.ctor() IL_0006: nop IL_0007: nop IL_0008: ldarg.0 IL_0009: newobj instance void class [mscorlib]System.Collections.Generic.List`1<!T>::.ctor() IL_000e: stfld class [mscorlib]System.Collections.Generic.List`1<!0> class Foo.Program`1<!T>::_items IL_0013: ldarg.0 IL_0014: ldfld class [mscorlib]System.Collections.Generic.List`1<!0> class Foo.Program`1<!T>::_items IL_0019: ldarg.1 IL_001a: callvirt instance void class [mscorlib]System.Collections.Generic.List`1<!T>::Add(!0) IL_001f: nop IL_0020: nop IL_0021: ret } // end of method Program`1::.ctor I am trying to understand the IL code by emitting it myself. This is what I have managed to emit: .method public hidebysig specialname rtspecialname instance void .ctor(!T A_1, class [Microsoft.Scripting]Microsoft.Scripting.IAttributesCollection A_2) cil managed { // Code size 34 (0x22) .maxstack 4 IL_0000: ldarg.0 IL_0001: call instance void [mscorlib]System.Object::.ctor() IL_0006: ldarg.0 IL_0007: newobj instance void class [mscorlib]System.Collections.Generic.List`1<!T>::.ctor() IL_000c: stfld class [mscorlib]System.Collections.Generic.List`1<!0> class MyType<!T>::_items IL_0011: ldarg.0 IL_0012: ldfld class [mscorlib]System.Collections.Generic.List`1<!0> class MyType<!T>::_items IL_0017: ldarg.s A_1 IL_0019: nop IL_001a: nop IL_001b: nop IL_001c: callvirt instance void class [mscorlib]System.Collections.Generic.List`1<!T>::Add(!0) IL_0021: ret } // end of method MyType::.ctor There are a few differences that I just can't figure out. I'm really close... How do I take care of the parameter attribute (ParamDictionaryAttribute)? I can't find a 'custom' opcode. Is the .param [2] important? How do I emit that? Why is the C# code stack size 8, while my emitted version is 4? Is this important?

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  • F# Add Constructor to a Record?

    - by akaphenom
    Basically I want to have a single construct to deal with serializing to both JSON and formatted xml. Records workd nicley for serializing to/from json. However XmlSerializer requires a parameterless construtor. I don't really want to have to go through the exercise of building class objects for these constructs (principal only). I was hoping there could be some shortcut for getting a parameterless constructor onto a record (perhaps with a wioth statement or something). I can't get it to behave - has anybody in the community had any luck? module JSONExample open System open System.IO open System.Net open System.Text open System.Web open System.Xml open System.Security.Authentication open System.Runtime.Serialization //add assemnbly reference System.Runtime.Serialization System.Xml open System.Xml.Serialization open System.Collections.Generic [<DataContract>] type ChemicalElementRecord = { [<XmlAttribute("name")>] [<field: DataMember(Name="name") >] Name:string [<XmlAttribute("name")>] [<field: DataMember(Name="boiling_point") >] BoilingPoint:string [<XmlAttribute("atomic-mass")>] [<field: DataMember(Name="atomic_mass") >] AtomicMass:string } [<XmlRoot("freebase")>] [<DataContract>] type FreebaseResultRecord = { [<XmlAttribute("code")>] [<field: DataMember(Name="code") >] Code:string [<XmlArrayAttribute("results")>] [<XmlArrayItem(typeof<ChemicalElementRecord>, ElementName = "chemical-element")>] [<field: DataMember(Name="result") >] Result: ChemicalElementRecord array [<XmlElement("message")>] [<field: DataMember(Name="message") >] Message:string } let getJsonFromWeb() = let query = "[{'type':'/chemistry/chemical_element','name':null,'boiling_point':null,'atomic_mass':null}]" let query = query.Replace("'","\"") let queryUrl = sprintf "http://api.freebase.com/api/service/mqlread?query=%s" "{\"query\":"+query+"}" let request : HttpWebRequest = downcast WebRequest.Create(queryUrl) request.Method <- "GET" request.ContentType <- "application/x-www-form-urlencoded" let response = request.GetResponse() let result = try use reader = new StreamReader(response.GetResponseStream()) reader.ReadToEnd(); finally response.Close() let data = Encoding.Unicode.GetBytes(result); let stream = new MemoryStream() stream.Write(data, 0, data.Length); stream.Position <- 0L stream let test = // get some JSON from the web let stream = getJsonFromWeb() // convert the stream of JSON into an F# Record let JsonSerializer = Json.DataContractJsonSerializer(typeof<FreebaseResultRecord>) let result: FreebaseResultRecord = downcast JsonSerializer.ReadObject(stream) // save the Records to disk as JSON use fs = new FileStream(@"C:\temp\freebase.json", FileMode.Create) JsonSerializer.WriteObject(fs,result) fs.Close() // save the Records to disk as System Controlled XML let xmlSerializer = DataContractSerializer(typeof<FreebaseResultRecord>); use fs = new FileStream(@"C:\temp\freebase.xml", FileMode.Create) xmlSerializer.WriteObject(fs,result) fs.Close() use fs = new FileStream(@"C:\temp\freebase-pretty.xml", FileMode.Create) let xmlSerializer = XmlSerializer(typeof<FreebaseResultRecord>) xmlSerializer.Serialize(fs,result) fs.Close() ignore(test)

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  • Copy constructor bug

    - by user168715
    I'm writing a simple nD-vector class, but am encountering a strange bug. I've stripped out the class to the bare minimum that still reproduces the bug: #include <iostream> using namespace std; template<unsigned int size> class nvector { public: nvector() {data_ = new double[size];} ~nvector() {delete[] data_;} template<unsigned int size2> nvector(const nvector<size2> &other) { data_ = new double[size]; int i=0; for(; i<size && i < size2; i++) data_[i] = other[i]; for(; i<size; i++) data_[i] = 0; } double &operator[](int i) {return data_[i];} const double&operator[](int i) const {return data_[i];} private: const nvector<size> &operator=(const nvector<size> &other); //Intentionally unimplemented for now double *data_; }; int main() { nvector<2> vector2d; vector2d[0] = 1; vector2d[1] = 2; nvector<3> vector3d(vector2d); for(int i=0; i<3; i++) cout << vector3d[i] << " "; cout << endl; //Prints 1 2 0 nvector<3> other3d(vector3d); for(int i=0; i<3; i++) cout << other3d[i] << " "; cout << endl; //Prints 1 2 0 } //Segfault??? On the surface this seems to work fine, and both tests print out the correct values. However, at the end of main the program crashes with a segfault, which I've traced to nvector's destructor. At first I thought the (incorrect) default assignment operator was somehow being called, which is why I added the (currently) unimplemented explicit assignment operator to rule this possibility out. So my copy constructor must be buggy, but I'm having one of those days where I'm staring at extremely simple code and just can't see it. Do you guys have any ideas?

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  • factory class, wrong number of arguments being passed to subclass constructor

    - by Hugh Bothwell
    I was looking at Python: Exception in the separated module works wrong which uses a multi-purpose GnuLibError class to 'stand in' for a variety of different errors. Each sub-error has its own ID number and error format string. I figured it would be better written as a hierarchy of Exception classes, and set out to do so: class GNULibError(Exception): sub_exceptions = 0 # patched with dict of subclasses once subclasses are created err_num = 0 err_format = None def __new__(cls, *args): print("new {}".format(cls)) # DEBUG if len(args) and args[0] in GNULibError.sub_exceptions: print(" factory -> {} {}".format(GNULibError.sub_exceptions[args[0]], args[1:])) # DEBUG return super(GNULibError, cls).__new__(GNULibError.sub_exceptions[args[0]], *(args[1:])) else: print(" plain {} {}".format(cls, args)) # DEBUG return super(GNULibError, cls).__new__(cls, *args) def __init__(self, *args): cls = type(self) print("init {} {}".format(cls, args)) # DEBUG self.args = args if cls.err_format is None: self.message = str(args) else: self.message = "[GNU Error {}] ".format(cls.err_num) + cls.err_format.format(*args) def __str__(self): return self.message def __repr__(self): return '{}{}'.format(type(self).__name__, self.args) class GNULibError_Directory(GNULibError): err_num = 1 err_format = "destination directory does not exist: {}" class GNULibError_Config(GNULibError): err_num = 2 err_format = "configure file does not exist: {}" class GNULibError_Module(GNULibError): err_num = 3 err_format = "selected module does not exist: {}" class GNULibError_Cache(GNULibError): err_num = 4 err_format = "{} is expected to contain gl_M4_BASE({})" class GNULibError_Sourcebase(GNULibError): err_num = 5 err_format = "missing sourcebase argument: {}" class GNULibError_Docbase(GNULibError): err_num = 6 err_format = "missing docbase argument: {}" class GNULibError_Testbase(GNULibError): err_num = 7 err_format = "missing testsbase argument: {}" class GNULibError_Libname(GNULibError): err_num = 8 err_format = "missing libname argument: {}" # patch master class with subclass reference # (TO DO: auto-detect all available subclasses instead of hardcoding them) GNULibError.sub_exceptions = { 1: GNULibError_Directory, 2: GNULibError_Config, 3: GNULibError_Module, 4: GNULibError_Cache, 5: GNULibError_Sourcebase, 6: GNULibError_Docbase, 7: GNULibError_Testbase, 8: GNULibError_Libname } This starts out with GNULibError as a factory class - if you call it with an error number belonging to a recognized subclass, it returns an object belonging to that subclass, otherwise it returns itself as a default error type. Based on this code, the following should be exactly equivalent (but aren't): e = GNULibError(3, 'missing.lib') f = GNULibError_Module('missing.lib') print e # -> '[GNU Error 3] selected module does not exist: 3' print f # -> '[GNU Error 3] selected module does not exist: missing.lib' I added some strategic print statements, and the error seems to be in GNULibError.__new__: >>> e = GNULibError(3, 'missing.lib') new <class '__main__.GNULibError'> factory -> <class '__main__.GNULibError_Module'> ('missing.lib',) # good... init <class '__main__.GNULibError_Module'> (3, 'missing.lib') # NO! ^ why? I call the subclass constructor as subclass.__new__(*args[1:]) - this should drop the 3, the subclass type ID - and yet its __init__ is still getting the 3 anyway! How can I trim the argument list that gets passed to subclass.__init__?

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  • Move to next page if Table can not adjust in current page using iText

    - by Saurabh
    I am generating a PDF report using iText. The report is having four parts as - Project Info1 (A PDF Table of variable height) Project Info2 (A PDF Table of variable height) Requestor Info (A PDF Table of Fixed height) Location Info (A PDF Table of Fixed height) The top two information are of variable height and they can acquire certain pages. The other two are of fixed size which comes at last. I want to move the last (one or both) boxes to the next page if there is no space available to fit those boxes in current page. If space for one box is available then place one to the current page and move other box to the next table. Is there way to decide this?

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  • safely lock a file then move? windows

    - by acidzombie24
    I have a file and need to ensure it exist before inserting a row into the db. After i insert i need to use the PK as part of the filename and move it into another location. How do i check if it exist then lock it so it cant be deleted until i can insert into the db then proceed to move the file without it being deleted upon releasing the lock? also the file may be in use. I am thinking of copying the file into a safe location then moving that file away. In this case i need to copy a file that is being used for reading. How can i do the above steps safely? Using .NET

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  • Calculate initial velocity to move a set distance with inertia

    - by Bodyscanner
    Hello, I want to move something a set distance. However in my system there is inertia/drag/negative accelaration. I'm using a formula like this for it: velocity = oldVelocity + ((velocity - oldVelocity * inertia) where inertia is a fractional value like 0.25 So to move the item a set distance, I need to calculate what the initial velocity should be (I know what all the other values are). I've been looking at Equations of motion (http://en.wikipedia.org/wiki/Equations_of_motion) but can't work out what the correct one for my problem is... Any ideas? Thanks!

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  • Unity The parameter host could not be resolved when attempting to call constructor

    - by Terrance
    When I attempt to instantiate my instance of the base class I get the error: a ResolutionFailedException with roughly the following error "The parameter host could not be resolved when attempting to call constructor" I'm currently not using an Interface for the base type and my instance of the class is inheriting the base type class. I'm new to Unity and DI so I'm thinking its something I forgot possibly. ExeConfigurationFileMap map = new ExeConfigurationFileMap(); map.ExeConfigFilename = "Unity.Config"; Configuration config = ConfigurationManager.OpenMappedExeConfiguration(map, ConfigurationUserLevel.None); UnityConfigurationSection section = (UnityConfigurationSection)config.GetSection("unity"); IUnityContainer container = new UnityContainer(); section.Containers.Default.Configure(container); //Throws exception here on this BaseCalculatorServer server = container.Resolve<BaseCalculatorServer>(); and the Unity.Config file <container> <types> <type name ="CalculatorServer" type="Calculator.Logic.BaseCalculatorServer, Calculator.Logic" mapTo="Calculator.Logic.CalculateApi, Calculator.Logic"/> </types> </container> </containers> The Base class using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Runtime.Serialization; using System.ServiceModel; using System.ServiceModel.Transactions; using Microsoft.Practices.Unity; using Calculator.Logic; namespace Calculator.Logic { public class BaseCalculatorServer : IDisposable { public BaseCalculatorServer(){} public CalculateDelegate Calculate { get; set; } public CalculationHistoryDelegate CalculationHistory { get; set; } /// <summary> /// Performs application-defined tasks associated with freeing, releasing, or resetting unmanaged resources. /// </summary> public void Dispose() { this.Dispose(); } } } The Implementation using System; using System.Collections.Generic; using System.Linq; using System.Text; using Calculator.Logic; using System.ServiceModel; using System.ServiceModel.Configuration; using Microsoft.Practices.Unity; namespace Calculator.Logic { public class CalculateApi:BaseCalculatorServer { public CalculateApi(ServiceHost host) { host.Open(); Console.WriteLine("Press Enter To Exit"); Console.ReadLine(); host.Close(); } public CalculateDelegate Calculate { get; set; } public CalculationHistoryDelegate CalculationHistory { get; set; } } } Yes both base class and implementation are in the same Namespace and thats something design wise that will change once I get this working. Oh and a more detailed error Resolution of the dependency failed, type = "Calculator.Logic.BaseCalculatorServer", name = "". Exception message is: The current build operation (build key Build Key[Calculator.Logic.BaseCalculatorServer, null]) failed: The value for the property "Calculate" could not be resolved. (Strategy type BuildPlanStrategy, index 3)

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  • jQuery Hover Problem - Hover Triggers on Mouse Move

    - by majman
    For reference: http://www.favsav.com/-public You'll notice that if you hover over a list item, the meta data slides up. If you leave your mouse still on top, and then move a smidgen to the left or right, it triggers again. There's some other silliness going on if you move around The code is pretty simple: $('li.post').hover(function(){ $(this).find('.meta').slideDown('fast'); }, function(){ $(this).find('.meta').slideUp('fast'); }) Any idea why things are behaving like this? This seems to only be happening in Firefox (i'm using 3.5.5 on OSX) UPDATE After restarting Firefox, all is well! Thanks for the input!

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  • Move to next item or position in List view on button click

    - by praveenb
    Hi, im new to Android programing I build a listview showing station names, that grabs its data from a URL. I used ArrayAdapter to accomplish listview with data. I need to navigate through station names in listview, using previous, next buttons click. I google for this task and tried in different ways to workout bt im not able to solve. shall any one pls help me out for this issue. Thanks in advance...... I tried like this ` private ListView stationList; . . public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); requestWindowFeature(Window.FEATURE_NO_TITLE); setContentView(R.layout.playscreen); // move up event handler preButton= (ImageButton) findViewById(R.id.prevButton); preButton.setOnClickListener(new View.OnClickListener() { public void onClick(View view) { movePre(); } }); // move down event handler nxtButton= (ImageButton) findViewById(R.id.nextButton); nxtButton.setOnClickListener(new View.OnClickListener() { public void onClick(View view) { moveNxt(); } }); stationList.setAdapter(new StationAdapter(this, android.R.layout.simple_list_item_1, _stationList)); } else { Log.d(TAG, "No Stations"); } } private void movePre(){ stationList.setSelection(stationList.getSelectedItemPosition() + 1); } // Move selected item "down" in the ViewList. private void moveNxt(){ stationList.setSelection(stationList.getSelectedItemPosition() + 1); } private class StationAdapter extends ArrayAdapter { private Vector<Station> items; public StationAdapter(Context context, int textViewResourceId, Vector<Station> items) { super(context, textViewResourceId, items); this.items = items; } public void setSelectedPosition(int pos){ selectedPos = pos; // inform the view of this change notifyDataSetChanged(); } public int getSelectedPosition(){ return selectedPos; } @Override public View getView(int position, View convertView, ViewGroup parent) { View v = convertView; if (v == null) { LayoutInflater vi = (LayoutInflater) getSystemService(Context.LAYOUT_INFLATER_SERVICE); v = vi.inflate(R.layout.row, null); } Station st = items.get(position); if (st != null) { TextView tt = (TextView) v.findViewById(R.id.toptext); TextView bt = (TextView) v.findViewById(R.id.bottomtext); if (tt != null) { tt.setText(st.getStationName()); } if (bt != null) { bt.setText(st.getCT()); } } return v; } } `

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  • UITableView: moving a row into an empty section

    - by Frank C
    I have a UITableView with some empty sections. I'd like the user to be able to move a row into them using the standard edit mode controls. The only way I can do it so far is to have a dummy row in my "empty" sections and try to hide it by using tableView:heightForRowAtIndexPath: to give the dummy row a height of zero. This seems to leave it as a 1-pixel row. I can probably hide this by making a special type of cell that's just filled with [UIColor groupTableViewBackgroundColor], but is there a better way? This is all in the grouped mode of UITableView UPDATE: Looks like moving rows into empty sections IS possible without any tricks, but the "sensitivity" is bad enough that you DO need tricks in order to make it usable for general users (who won't be patient enough to slowly hover the row around the empty section until things click)

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  • archiving table records to another table by trigger(move daialy table records to weekly table, evry

    - by sirvan
    I have written this trigger in mysql 5: create trigger changeToWeeklly after insert on tbl_daily for each row begin insert into tbl_weeklly SELECT * FROM vehicleslocation v where v.recivedate < curdate(); delete FROM tbl_daily where recivedate < curdate(); end; i want to archive records by date, move yesterday inserted record from dailly to weekly table and last weekly table to mounthly table and deletes this records from previous table this trigger has following error when insert in daily tabled occurred : "Can't update table 'tbl_daily' in stored function/trigger because it is already used by statement which invoked this stored function/trigger." please help me to solve th problem of archive old data in related tables: move yesterday inserted records to weekly table, if there is a reliable solution tell me please.

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  • Symlinking (ln) faster than moving (mv)?

    - by Chad Johnson
    When we build web software releases, we prepare the release in a temporary directory and then replace the release directory with the temporary one just prepared: # Move and replace existing release directory. mv /path/to/httpdocs /path/to/httpdocs.before mv /path/to/$newReleaseName /path/to/httpdocs Under this scheme, it happens that with about 1 in every 15 releases, a user was using a file in the original release directory exactly at the time the commands above are run, and a fatal error occurs for that user. I am wondering if using symlinking like follows would be significantly faster, in terms of processing time, thereby helping to lessen the likelihood of this problem: # Remove and replace existing release symlink. ln -sf /path/to/$newReleaseName path/to/httpdocs

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  • how to move and print squares visited by a knight in following order?

    - by josh kant
    Lets say you have a 5/5 board and you place and the knight started moving form the middle square. Every time knight moves it has to follow the following pattern. its easy if you draw what i mean. I am trying to code for the possible moves and print out the no. of moves in the nXn (in this case 5X5) board. The print out should be the no. of order in which the knight moved. { //move 1 //2 squares up and 1 to the left //move 2 //2 squares up and 1 to the right //move 3 //1 square up and 2 to the right //move 4 //1 square down and 2 to the right //move 5 //2 squares down and 1 to the right //move 6 //2 squares down and 1 to the left //move 7 //1 square down and 2 to the left //move 8 //one square up and 2 to the left } Any help would be appreciated. Thank you in advance..

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  • PyQt4 Move QTableWidget row with widgets

    - by Guard
    I have the following method in my PyQt4 app. r2 is the number of row to move, and r1 is the position where it should be moved. To clarify: the table is filled with cellWidgets, not widgetItems. def move_row(self, r1, r2): tt = self.tableWidget tt.insertRow(r1) for c in range(tt.columnCount()): tt.setCellWidget(r1, c, tt.cellWidget(r2 + 1, c)) tt.removeRow(r2 + 1) # <--- ??? If I comment out the last line, it behaves as expected: the new row is inserted at position r1, it is filled with widgets from r2 (now it's r2+1), and the r2+1 row is empty. If I even hide this row, it behaves well, though it is not what I want (I have the rows numbered, and I don't want this hidden row to occupy the number). But if I remove the row, the widgets initially owned by it disappear. Looks like their ownership is taken on first placement, and is not changed after the move. Any ideas?

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  • how to make tooltip move along with mouse?

    - by George2
    Hello everyone, I am using Silverlight 3 + VSTS 2008. I have a image (Multiscale image control) and I place tooltip on this image. The function of Tooltip works fine. Since the image is big (about 500 * 500 size), and since end user could move mouse on the picture, and I want to display tooltip position along with the mouse (i.e. when mouse moves, I want to tooltip move along with the mouse). Currently, the tooltip displays at a fixed position. Here is my current XAML code, any ideas how to solve this issue? <MultiScaleImage x:Name="msi" Height="500" Width="500"> <ToolTipService.ToolTip> <ToolTip Content="Here is a tool tip" Name="DeepZoomToolTip"></ToolTip> </ToolTipService.ToolTip> </MultiScaleImage> thanks in advance, George

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  • How to move a google doc into a folder using Zend Gdata

    - by Andre
    Hi Guys I am really struggling with moving a document from my root folder to another folder using zend gdata here is how i am trying to do it, but its not working. $service = Zend_Gdata_Docs::AUTH_SERVICE_NAME; $client = Zend_Gdata_ClientLogin::getHttpClient($gUser, $gPass, $service); $link = "https://docs.google.com/feeds/documents/private/full/spreadsheet:0AUFNVEpLOVg2U0E"; // Not real id for privacy purposes $docs = new Zend_GData_Docs($client); // Attach a category object of folder to this entry // I have tried many variations of this including attaching label categories $cat = new Zend_Gdata_App_Extension_Category('My Folder Name','http://schemas.google.com/docs/2007#folder'); $entry = $docs->getDocumentListEntry($link); $entry->setCategory(array($cat)); $return = $docs->updateEntry($entry,$entry->getEditLink()->href); When I run this I get No errors, but nothing seems to change, and the return data does not contain the new category. EDIT: Ok I realised that its not the category but the link that decides which "collection" (folder) a resource belongs too. https://developers.google.com/google-apps/documents-list/#managing_collections_and_their_contents says that each resource has as et of parent links, so I tried changing my code to do set link instead of set category, but this did not work. $folder = "https://docs.google.com/feeds/documents/private/full/folder%3A0wSFA2WHc"; $rel = "http://schemas.google.com/docs/2007#parent"; $linkObj = new Zend_Gdata_App_Extension_Link($folder,$rel,'application/atom+xml', NULL,'Folder Name'); $links = $entry->getLink(); array_push($links,$linkObj); $entry->setLink($links); $return = $docs->updateEntry($entry,$entry->getEditLink()->href); EDIT: SOLVED [nearly] OK Here is how to move/copy, sort of, from one folder to another: simpler than initially thought, but problem is it creates a reference and NOT a move! It now in both places at the same time.... // Folder you wnat to move too $folder = "https://docs.google.com/feeds/folders/private/full/folder%asdsad"; $data = $docs->insertDocument($entry, $folder); // Entry is the entry you want moved using insert automatically assigns link & category for you...

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  • How to move an element in a sorted list and keep the CouchDb write "atomic"

    - by karlthorwald
    I have elements of a list in couchdb documents. Let's say these are 3 elements in 3 documents: { "id" : "783587346", "type" : "aList", "content" : "joey", "sort" : 100.0 } { "id" : "358734ff6", "type" : "aList", "content" : "jill", "sort" : 110.0 } { "id" : "abf587346", "type" : "aList", "content" : "jack", "sort" : 120.0 } A view retrieves all "aList" documents and displays them sorted by "sort". Now I want to move the elements, when I want to move "jack" to the middle, I could do this atomic in one write and change it's sort key to 105.0. The view now returns the documents in the new sort order. After a lot of sorting I could end up with sort keys like 50.99999 and 50.99998 after some years and in extreme situations run out of digits? What can you recommend, is there a better way to do this? I'd rather keep the elements in seperate documents. Different users might edit different elements in parallel (which also can get tricky). Maybe there is a much better way?

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  • SFTP transfer file and move file to folder

    - by molecule
    Hi all, This is my first post so please excuse my ignorance. I am using a vbscript to zip all .csv type files in a particular folder. After some google searches, I have found a workable vbscript to do this and have enabled a scheduled task to automate this. What I need to do next is to transfer the zip file via sftp and then "move" that zip file into another folder. I believe the former can be achieved using pscp.exe via command line but can someone show me how to do the latter? Basically the zipping will be done twice a day and so it will have a timestamp similar to yyyymmdd0900.zip (for 9am schedule) and yyyymmdd1800.zip (for 6pm schedule). After the transfer, I want to move (not copy) the zip file generated into another folder. Any pointers would be greatly appreciated. Thank you all in advance.

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  • move branches in team system

    - by sagie
    Hi. I have the following scenario in my TFS: MyTeamProject Trunc Sources Scripts Installations Prod Sources Scripts Installations When prod is a branch of trunc. Now I need to create versions under my production folder: MyTeamProject Trunc Sources Scripts Installations Prod V1.0.0 Sources Scripts Installations V1.1.0 Sources Scripts Installations How can I move the current production to the version 1.0.0 folder, and still keep on the branch relation from trunc to v1.0.0 (previously "Prod")? If i'll move one folder at a time (Sources, Scripts & Installations), I'll have the branch relation to the specific folders, and not on the entire Trunc. Any Idea?

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  • How to move user content in Wix Installer

    - by Simeon Pilgrim
    To support Window Vista in my game, I have changed were the save files are placed (From under Program Files to My Documents) for both XP and Vista installations. Now I would like to be able to move the current XP users save games from the old location to the new location. I think I can correctly trigger this via the upgrade checking code like so: <Upgrade Id="PLACE-GUID-HERE"> <UpgradeVersion OnlyDetect="yes" Minimum="$(var.ProductVersion)" IncludeMinimum="no" Property="NEWERVERSIONDETECTED" /> <UpgradeVersion OnlyDetect="no" Minimum="1.1.0" IncludeMinimum="yes" Maximum="$(var.ProductVersion)" IncludeMaximum="no" Property="OLDERVERSIONBEINGUPGRADED" /> <UpgradeVersion OnlyDetect="no" Maximum="1.1.0" IncludeMaximum="no" Property="MOVESAVEFILESUPGRADED" /> </Upgrade> where 1.0.x was the old way and 1.1.x will be the new way, thus I could do something in a custom action based on MOVESAVEFILESUPGRADED, but the heart of the problem, I cant see how to move non-installed files from one location to another.

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