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  • How can I declare a pointer with filled information in C++?

    - by chacham15
    typedef struct Pair_s { char *first; char *second; } Pair; Pair pairs[] = { {"foo", "bar"}, //this is fine {"bar", "baz"} }; typedef struct PairOfPairs_s { Pair *first; Pair *second; } PairOfPairs; PairOfPairs pops[] = { {{"foo", "bar"}, {"bar", "baz"}}, //How can i create an equivalent of this NEATLY {&pairs[0], &pairs[1]} //this is not considered neat (imagine trying to read a list of 30 of these) }; How can I achieve the above style declaration semantics?

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  • how to specify a pointer to an overloaded function?

    - by davka
    I want to pass an overloaded function to the std::for_each() algorithm. e.g.: void f(char c); void f(int i); std::string s("example"); std::for_each(s.begin(), s.end(), f); I'd expect the compiler to resolve f() by the iterator type. Apparently, it (gcc 4.1.2) doesn't do it. So, how can I specify which f() I want? thanks a lot

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  • Assigning a pointer variable to a const int in C++?

    - by John
    I'm wondering if anyone can explain the following to me: If I write int i = 0; float* pf = i; I get a compile error (gcc 4.2.1): error: invalid conversion from ‘int’ to ‘float*’ Makes sense - they are obviously two completely different types. But if instead I write const int i = 0; float* pf = i; It compiles without error. Why should the 'const' make a difference on the right hand side of the assignment? Isn't part of the idea of the 'const' keyword to be able to enforce type constraints for constant values? Any explanation I have been able to come up with feels kind of bogus. And none of my explanations also explain the fact that const int i = 1; float* pf = i; fails to compile. Can anyone offer an explanation?

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  • Should I pointer-cast from a private derived class to its base class?

    - by skydoor
    I found this from C++FAQ Generally, No. From a member function or friend of a privately derived class, the relationship to the base class is known, and the upward conversion from PrivatelyDer* to Base* (or PrivatelyDer& to Base&) is safe; no cast is needed or recommended. However users of PrivatelyDer should avoid this unsafe conversion, since it is based on a private decision of PrivatelyDer, and is subject to change without notice. How to understand the above words? I don't think the explanation is correct or accurate. I have a code like this class A{ }; class B: private A{ }; int main(){ B *b = new B(); A *a = new A(); a = b; //wrong a = (A*)b; //right }

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  • Writting a getter for a pointer to a function .

    - by nomemory
    I have the following problem: "list.c" struct nmlist_element_s { void *data; struct nmlist_element_s *next; }; struct nmlist_s { nmlist_element *head; nmlist_element *tail; unsigned int size; void (*destructor)(void *data); int (*match)(const void *e1, const void *e2); }; /*** Other code ***/ What will be the signature for a function that returns 'destructor' ?

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  • Null pointer to struct which has zero size (empty)... It is a good practice?

    - by ProgramWriter
    Hi2All.. I have some null struct, for example: struct null_type { NullType& someNonVirtualMethod() { return *this; } }; And in some function i need to pass reference to this type. Reason: template <typename T1 = null_type, typename T2 = null_type, ... > class LooksLikeATupleButItsNotATuple { public: LooksLikeATupleButItsNotATuple(T1& ref1 = defParamHere, T2& ref2 = andHere..) : _ref1(ref1), _ref2(ref2), ... { } void someCompositeFunctionHere() { _ref1.someNonVirtualMethod(); _ref2.someNonVirtualMethod(); ... } private: T1& _ref1; T2& _ref2; ...; }; It is a good practice to use null reference as a default parameter?: *static_cast<NullType*>(0) It works on MSVC, but i have some doubts...

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  • Incorrect data when passing pointer a list of pointers to a function. (C++)

    - by Phil Elm
    I'm writing code for combining data received over multiple sources. When the objects received (I'll call them MyPacket for now), they are stored in a standard list. However, whenever I reference the payload size of a partial MyPacket, the value shows up as 1 instead of the intended size. Here's the function code: MyPacket* CombinePackets(std::list<MyPacket*>* packets, uint8* current_packet){ uint32 total_payload_size = 0; if(packets->size() <= 0) return NULL; //For now. std::list<MyPacket*>::iterator it = packets->begin(); //Some minor code here, not relevant to the problem. for(uint8 index = 0; index < packets->size(); index++){ //(*it)->GetPayloadSize() returns 1 when it should show 1024. I've tried directly accessing the variable and more, but I just can't get it to work. total_payload_size += (*it)->GetPayloadSize(); cout << "Adding to total payload size value: " << (*it)->GetPayloadSize() << endl; std::advance(it,1); } MyPacket* packet = new MyPacket(); //Byte is just a typedef'd unsigned char. packet->payload = (byte) calloc(total_payload_size, sizeof(byte)); packet->payload_size = total_payload_size; it = packets->begin(); //Go back to the beginning again. uint32 big_payload_index = 0; for(uint8 index = 0; index < packets->size(); index++){ if(current_packet != NULL) *current_packet = index; for(uint32 payload_index = 0; payload_index < (*it)->GetPayloadSize(); payload_index++){ packet->payload[big_payload_index] = (*it)->payload[payload_index]; big_payload_index++; } std::advance(it,1); } return packet; } //Calling code std::list<MyPacket*> received = std::list<MyPacket*>(); //The code that fills it is here. std::list<MyPacket*>::iterator it = received.begin(); cout << (*it)->GetPayloadSize() << endl; // Outputs 1024 correctly! MyPacket* final = CombinePackets(&received,NULL); cout << final->GetPayloadSize() << endl; //Outputs 181, which happens to be the number of elements in the received list. So, as you can see above, when I reference (*it)-GetPayloadSize(), it returns 1 instead of the intended 1024. Can anyone see the problem and if so, do you have an idea on how to fix this? I've spent 4 hours searching and trying new solutions, but they all keep returning 1... EDIT:

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  • MIPS return address in main

    - by Alexander
    I am confused why in the code below I need to decrement the stack pointer and store the return address again. If I don't do that... then PCSpim keeps on looping.. Why is that? ######################################################################################################################## ### main ######################################################################################################################## .text .globl main main: addi $sp, $sp, -4 # Make space on stack sw $ra, 0($sp) # Save return address # Start test 1 ############################################################ la $a0, asize1 # 1st parameter: address of asize1[0] la $a1, frame1 # 2nd parameter: address of frame1[0] la $a2, window1 # 3rd parameter: address of window1[0] jal vbsme # call function # Printing $v0 add $a0, $v0, $zero # Load $v0 for printing li $v0, 1 # Load the system call numbers syscall # Print newline. la $a0, newline # Load value for printing li $v0, 4 # Load the system call numbers syscall # Printing $v1 add $a0, $v1, $zero # Load $v1 for printing li $v0, 1 # Load the system call numbers syscall # Print newline. la $a0, newline # Load value for printing li $v0, 4 # Load the system call numbers syscall # Print newline. la $a0, newline # Load value for printing li $v0, 4 # Load the system call numbers syscall ############################################################ # End of test 1 lw $ra, 0($sp) # Restore return address addi $sp, $sp, 4 # Restore stack pointer jr $ra # Return ######################################################################################################################## ### vbsme ######################################################################################################################## #.text .globl vbsme vbsme: addi $sp, $sp, -4 # create space on the stack pointer sw $ra, 0($sp) # save return address exit: add $v1, $t5, $zero # (v1) x coordinate of the block in the frame with the minimum SAD add $v0, $t4, $zero # (v0) y coordinate of the block in the frame with the minimum SAD lw $ra, 0($sp) # restore return address addi $sp, $sp, 4 # restore stack pointer jr $ra # return If I delete: addi $sp, $sp, -4 # create space on the stack pointer sw $ra, 0($sp) # save return address and lw $ra, 0($sp) # restore return address addi $sp, $sp, 4 # restore stack pointer on vbsme: PCSpim keeps on running... Why??? I shouldn't have to increment/decrement the stack pointer on vbsme and then do the jr again right? The jal in main is supposed to handle that

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  • Is it valid to use unsafe struct * as an opaque type instead of IntPtr in .NET Platform Invoke?

    - by David Jeske
    .NET Platform Invoke advocates declaring pointer types as IntPtr. For example, the following [DllImport("user32.dll")] static extern IntPtr SendMessage(IntPtr hWnd, UInt32 Msg, Int32 wParam, Int32 lParam); However, I find when interfacing with interesting native interfaces, that have many pointer types, flattening everything into IntPtr makes the code very hard to read and removes the typical typechecking that a compiler can do. I've been using a pattern where I declare an unsafe struct to be an opaque pointer type. I can store this pointer type in a managed object, and the compiler can typecheck it form me. For example: class Foo { unsafe struct FOO {}; // opaque type unsafe FOO *my_foo; class if { [DllImport("mydll")] extern static unsafe FOO* get_foo(); [DllImport("mydll")] extern static unsafe void do_something_foo(FOO *foo); } public unsafe Foo() { this.my_foo = if.get_foo(); } public unsafe do_something_foo() { if.do_something_foo(this.my_foo); } While this example may not seem different than using IntPtr, when there are several pointer types moving between managed and native code, using these opaque pointer types for typechecking is a godsend. I have not run into any trouble using this technique in practice. However, I also have not seen an examples of anyone using this technique, and I wonder why. Is there any reason that the above code is invalid in the eyes of the .NET runtime? My main question is about how the .NET GC system treats "unsafe FOO *my_foo". Is this pointer something the GC system is going to try to trace, or is it simply going to ignore it? My hope is that because the underlying type is a struct, and it's declared unsafe, that the GC would ignore it. However, I don't know for sure. Thoughts?

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  • How to call different methods from single webservices class

    - by pointer
    I have a following RESTful webservice, I have two methods for http get. One function signs in and other function signs out a user from an application. Following is the code: import javax.ws.rs.core.Context; import javax.ws.rs.core.UriInfo; import javax.ws.rs.PathParam; import javax.ws.rs.Consumes; import javax.ws.rs.PUT; import javax.ws.rs.Path; import javax.ws.rs.GET; import javax.ws.rs.POST; import javax.ws.rs.Produces; import javax.ws.rs.QueryParam; /** * REST Web Service * * @author Pointer */ @Path("generic") public class GenericResource { @Context private UriInfo context; /** * Creates a new instance of GenericResource */ public GenericResource() { } /** * Retrieves representation of an instance of * com.ef.apps.xmpp.ws.GenericResource * * @return an instance of java.lang.String */ @GET @Produces("text/html") public String SignIn(@QueryParam("username") String username, @QueryParam("password") String password, @QueryParam("extension") String extension) { //TODO return proper representation object return "Credentials " + username + " : " + password + " : " + extension; } @GET @Produces("text/html") public String SignOut(@QueryParam("username") String username, @QueryParam("password") String password, @QueryParam("extension") String extension) { //TODO return proper representation object return "Credentials " + username + " : " + password + " : " + extension; } } Now, where would I specify that which function I want to call for http get?

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  • Should we use p(..) or (*p)(..) when p is a function pointer?

    - by q0987
    Reference: [33.11] Can I convert a pointer-to-function to a void*? #include "stdafx.h" #include <iostream> int f(char x, int y) { return x; } int g(char x, int y) { return y; } typedef int(*FunctPtr)(char,int); int callit(FunctPtr p, char x, int y) // original { return p(x, y); } int callitB(FunctPtr p, char x, int y) // updated { return (*p)(x, y); } int _tmain(int argc, _TCHAR* argv[]) { FunctPtr p = g; // original std::cout << p('c', 'a') << std::endl; FunctPtr pB = &g; // updated std::cout << (*pB)('c', 'a') << std::endl; return 0; } Question Which way, the original or updated, is the recommended method? Thank you Although I do see the following usage in the original post: void baz() { FredMemFn p = &Fred::f; ? declare a member-function pointer ... }

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  • Esoteric C++ operators

    - by Neil G
    What is the purpose of the following esoteric C++ operators? Pointer to member ::* Bind pointer to member by pointer ->* Bind pointer to member by reference .* (reference)

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  • Any way in C++ to forward declare a function prototype?

    - by jsyjr
    I make regular use of forward class declarations and pointers to such classes. I now have a need to pass a function pointer through a number of layers. I would prefer to include the header that declares my function pointer's prototype only into the module that dereferences a function pointer rather than into each layer that simply passes along that pointer value. Is this possible?

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  • Use jQuery to alter css for "html" and "*"

    - by Chris
    Apologies if this is incredibly easy but I want to be able to do the following in jQuery. Current CSS * { cursor: url('/web/resources/graphics/blank.cur'), pointer; } html { cursor: url('/web/resources/graphics/blank.cur'), pointer; } Desired CSS change (through jQuery only) * { cursor: url('/web/resources/graphics/blankDot.cur'), pointer; } html { cursor: url('/web/resources/graphics/blankDot.cur'), pointer; }

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  • Reordering Variadic Parameters

    - by void-pointer
    I have come across the need to reorder a variadic list of parameters that is supplied to the constructor of a struct. After being reordered based on their types, the parameters will be stored as a tuple. My question is how this can be done so that a modern C++ compiler (e.g. g++-4.7) will not generate unnecessary load or store instructions. That is, when the constructor is invoked with a list of parameters of variable size, it efficiently pushes each parameter into place based on an ordering over the parameters' types. Here is a concrete example. Assume that the base type of every parameter (without references, rvalue references, pointers, or qualifiers) is either char, int, or float. How can I make it so that all the parameters of base type char appear first, followed by all of those of base type int (which leaves the parameters of base type float last). The relative order in which the parameters were given should not be violated within sublists of homogeneous base type. Example: foo::foo() is called with arguments float a, char&& b, const float& c, int&& d, char e. The tuple tupe is std::tuple<char, char, int, float, float>, and it is constructed like so: tuple_type{std::move(b), e, std::move(d), a, c}. Consider the struct defined below, and assume that the metafunction deduce_reordered_tuple_type is already implemented. How would you write the constructor so that it works as intended? If you think that the code for deduce_reodered_tuple_type, would be useful to you, I can provide it; it's a little long. template <class... Args> struct foo { // Assume that the metafunction deduce_reordered_tuple_type is defined. typedef typename deduce_reordered_tuple_type<Args...>::type tuple_type; tuple_type t_; foo(Args&&... args) : t_{reorder_and_forward_parameters<Args>(args)...} {} }; Edit 1 The technique I describe above does have applications in mathematical frameworks that make heavy use of expression templates, variadic templates, and metaprogramming in order to perform aggressive inlining. Suppose that you wish to define an operator that takes the product of several expressions, each of which may be passed by reference, reference to const, or rvalue reference. (In my case, the expressions are conditional probability tables and the operation is the factor product, but something like matrix multiplication works suitably as well.) You need access to the data provided by each expression in order to evaluate the product. Consequently, you must move the expressions passed as rvalue references, copy the expressions passed by reference to const, and take the addresses of expressions passed by reference. Using the technique I describe above now poses several benefits. Other expressions can use uniform syntax to access data elements from this expression, since all of the heavy-lifting metaprogramming work is done beforehand, within the class. We can save stack space by grouping the pointers together and storing the larger expressions towards the end of the tuple. Implementing certain types of queries becomes much easier (e.g. check whether any of the pointers stored in the tuple aliases a given pointer). Thank you very much for your help!

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  • Why is the 'this' keyword not a reference type in C++ [closed]

    - by Dave Tapley
    Possible Duplicates: Why ‘this’ is a pointer and not a reference? SAFE Pointer to a pointer (well reference to a reference) in C# The this keyword in C++ gets a pointer to the object I currently am. My question is why is the type of this a pointer type and not a reference type. Are there any conditions under which the this keyword would be NULL? My immediate thought would be in a static function, but Visual C++ at least is smart enough to spot this and report static member functions do not have 'this' pointers. Is this in the standard?

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  • iOS: Releasing Object Thats In Use (ARC)

    - by RileyE
    I have an object that I have created that subscribes to some NSNotificationCenter notifications, but it is being released, since I don't have a pointer to the instantiation. The instantiation has a delegate that will call a method back to another class I have, so I felt it unnecessary to also have a pointer to it, since the pointer doesn't serve any purpose. Basically, I have an instantiation of a class, DelegateListener (name is just for example purposes), which subscribes to some of the default NSNotificationCeneter's notifications. This instantiation isn't assigned to any pointer after the instantiation ends. The instantiation, however, has a property, delegate. I assign a value to that delegate during the instantiation. That delegate implements methods that I want the DelegateListener to call when the notifications that it subscribed to fire. The problem with this is that the instantiation of DelegateListener that I create gets released, unless if I assign it to a retained pointer. Is there a way to avoid this automatic release of my DelegateListener instantiation within ARC?

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