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  • Is it possible to use CDATA inside <pre> tag.

    - by Alexander Pogrebnyak
    I want to display an exception trace in the HTML page. One way to do this is to escape HTML special characters in the exception trace and dump it inside the <pre> tag. Although it works, it's terribly inefficient. I thought that one approach would be to wrap the trace with CDATA. I've tried it, but nothing get's displayed. My question, can this be done? Here is my feeble attempt. <pre><![CDATA[blah, blah, blah with <> and blah blah blah with & and more blah, blah]]></pre>

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  • iPhone: Core Data: Updating a pre-filled database in future app versions.

    - by Cuzog
    I am creating an app with a database of information that needs to be pre-filled. This data will change in future versions. In the same database, I also need to store user editable information since that user edited data directly relates to the pre-filled data. My question is, if I'm pre-filling the database by creating a duplicate data model in a second app and copying over the core data file before release, how would I handle updates to that data in future versions of the app without destroying the user's existing data? Do the core data migration methods handle this, or must I write custom methods to programatically handle the merge at first app launch?

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  • How to reference the same CodeBehind class from multiple .aspx files (and be able to pre-compile the

    - by thelsdj
    I have a set of aspx pages that each live in their own directory and reference a single aspx.cs code behind file. This has worked fine previously because I never tried to pre-compile the site. IIS must have individually compiled each aspx, linking them to the contents of App_Code but never referencing more than one aspx at a time. Now that I'm trying to pre-compile the website using Web Deployment Projects I keep getting errors about the same class being found in multiple assemblies. I can't just drop the aspx.cs in App_Code and subclass it because it wouldn't be able to find the controls on the .aspx pages when compiling. Maybe I could explicitly define every control on the page in the .cs? But would that allow them to be wired up correctly? Any other ideas on how I can reference the same Page class from multiple .aspx pages and be able to pre-compile the entire website?

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  • Paypal API for preapproved payments , is the merchant charged for pre-approved transactions ?

    - by Michael
    I'm running an classified ads website and I'm charging a specific fee for each ad placed. As you may know paypal charges a specific percent for each transaction + a specific amount fee (e.g 2,9% + 0.30 cents) . I have customers who place about 30 ads per month therefore I would like to integrate a schema that would cut the specific amount fee . Basically I'm looking to make "pre-approve" call every time after the client place an ad to make sure that he has the money to pay and at the end of the month to cancel all the scheduled pre-approved transactions and make a single payment request with the whole amount. The question that I have is : Will I be charged for the pre-approved transactions that I cancel ?

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  • Implementation of a C pre-processor in Python or JavaScript?

    - by grrussel
    Is there a known implementation of the C pre-processor tool implemented either in Python or JavaScript? I am looking for a way to robustly pre-process C (and C like) source code and want to be able to process, for example, conditional compilation and macros without invoking an external CPP tool or native code library. Another potential use case is pre-processing within a web application, within the web browser. So far, I have found implementations in Java, Perl, and of course, C and C again. It may be plausible to use one of the C to JavaScript compilers now becoming available. The PLY (Python Lex and Yacc) tools include a cpp implemented in Python.

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  • How can I mark a group of changes/changesets in SVN, Hg, or Git

    - by sylvanaar
    I would like to mark an arbitrary group of commits/changesets with a label. Commit 1 *Mark 1 Commit 2 *Mark 2 Commit 3 Commit 4 *Mark 1 Commit 5 *Mark 2 The goal is to easily locate all the changes for a specific mark, and to have that grouping persisted in the VCS directly, as opposed to some outside system like a bug tracking system. The location and ordering of the marks needs to be arbitrary, and should be able to work with both committed/uncommitted and pushed/unpushed changes. In SVN the best way I know is to just edit the commit notes and add some sort of special text that you can search for e.g. "**Mark 1". Or just to make a fake edit and commit it and use its commit note to list all the included revisions. Is there a better solution for SVN? Are there equivalent or better solutions for Hg or Git?

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  • Git: Create a branch from unstagged/uncommited changes on master

    - by knoopx
    Context: I'm working on master adding a simple feature. After a few minutes I realize it was not so simple and it should have been better to work into a new branch. This always happens to me and I have no idea how to switch to another branch and take all these uncommited changes with me leaving the master branch clean. I supposed git stash && git stash branch new_branch would simply accomplish that but this is what I get: ~/test $ git status # On branch master nothing to commit (working directory clean) ~/test $ echo "hello!" > testing ~/test $ git status # On branch master # Changed but not updated: # (use "git add <file>..." to update what will be committed) # (use "git checkout -- <file>..." to discard changes in working directory) # # modified: testing # no changes added to commit (use "git add" and/or "git commit -a") ~/test $ git stash Saved working directory and index state WIP on master: 4402b8c testing HEAD is now at 4402b8c testing ~/test $ git status # On branch master nothing to commit (working directory clean) ~/test $ git stash branch new_branch Switched to a new branch 'new_branch' # On branch new_branch # Changed but not updated: # (use "git add <file>..." to update what will be committed) # (use "git checkout -- <file>..." to discard changes in working directory) # # modified: testing # no changes added to commit (use "git add" and/or "git commit -a") Dropped refs/stash@{0} (db1b9a3391a82d86c9fdd26dab095ba9b820e35b) ~/test $ git s # On branch new_branch # Changed but not updated: # (use "git add <file>..." to update what will be committed) # (use "git checkout -- <file>..." to discard changes in working directory) # # modified: testing # no changes added to commit (use "git add" and/or "git commit -a") ~/test $ git checkout master M testing Switched to branch 'master' ~/test $ git status # On branch master # Changed but not updated: # (use "git add <file>..." to update what will be committed) # (use "git checkout -- <file>..." to discard changes in working directory) # # modified: testing # no changes added to commit (use "git add" and/or "git commit -a") Do you know if there is any way of accomplishing this?

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  • What Happens to Commit Logs on a Branch After Merging?

    - by Levi Hackwith
    Scenario: Programmer creates a branch for project 'foo' called 'my_foo' at revision 5 Programmer makes multiple changes to multiple files as he works on the 'my_foo' feature. At the end of each major step, say adding several new functions to class, the programmer does an svn commit on the appropriate files therefore committing them to the branch After several weeks and many commits later (each commit having a commit log describing what he did), the programmer merges the branch back into the trunk: #Assume the following is being done from inside a working copy of the trunk: svn merge -r 5:15 file:///path/to/repo/branches/my_foo Hazzah! he's merged all his changes back into trunk! There's much rejoicing and drinking of Mountain Dew. Now let's say another programmer comes along a week later and updates their working copy from revision 5 to revision 15. "Wow", they say. "I wonder what's changed since revision 5". The programmer then does an svn status on their working copy and they get something like this: ------------------------------------------------------------------------ r15 | programmer1 | 2010-03-20 21:27:04 -0400 (Sat, 20 Mar 2010) | 1 line Merging Version 2.0 Changes into trunk ------------------------------------------------------------------------ r5 | programmer2 | 2010-02-15 10:59:55 -0500 (Mon, 15 Feb 2010) | 1 line Added assets/images/tumblr_icon.png to trunk What the heck happened to all the notes that the other programmer put in with all of his commits in his branch? Do those not get pulled over during a merge? Am I crazy or just forgetting something?

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  • With NHibernate and Transaction do I rollback on commit failure or does it auto rollback on single c

    - by mattcodes
    I've built the following Dispose method for my Unit Of Work which essentially wraps the active NH session & transaction (transaction set as variable after opening session as to not be replaced if NH session gets new transaction after error) public void Dispose() { Func<ITransaction,bool> transactionStateOkayFunc = trans => trans != null && trans.IsActive && !trans.WasRolledBack; try { if(transactionStateOkayFunc(this.transaction)) { if (HasErrored) { transaction.Rollback(); } else { try { transaction.Commit(); } catch (Exception) { if(transactionStateOkayFunc(transaction)) transaction.Rollback(); throw; } } } } finally { if(transaction != null) transaction.Dispose(); if(session.IsOpen) session.Close(); } I can't help feeling that code is a little bloated, will a transaction automatically rollback is a discrete Commit fails in the case of non-nested transactions? Will Commit or Rollback automatically Dipose the transaction? If not will Session.Close() automatically dispose the associated transaction?

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  • How can i sort my LinkList?

    - by user1054081
    **node *pre; node *curr; //int curr_roll=atoi(curr->rollnumber); node *temp_node; // store temporary data value for( pre = head ; pre!=NULL ; pre = pre->next ) { for( curr = pre->next ; curr!=NULL ; curr = curr->next ) { if(atoi(pre->rollnumber)>atoi(curr->rollnumber)) { temp_node=pre; pre=curr; curr=temp_node; } } }**

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  • Using pre-made patch cables on a punch down block?

    - by Trevor Harrison
    I need to add a 24 port switch to my wiring closet. In the (distant) past, I usually just punched each port of the switch to a 110 block on the wall (using hand-made cables), and cross connect between that and the 110 block that has the runs to each workstation. To save time, I'm thinking of buying 12 pre-made drop cables, cutting them in half (so 24 single ended cables), and punching those to my 110 block. The things I'm worried about are wire type (ie. solid vs. strands) and color scheme. I really don't know if they use different wire types (still?), but I remember that being an issue at one point. Can anyone comment on this? (I definitely won't feel comfortable trying to punch stranded wiring on my 110 block) Also, picking up a random pre-built cable I had laying around, I noticed that the color scheme used didn't appear to be T568B, but T568A, which would clash with the rest of my wall. Anyone know of an online source that specifies these things? I've looked at www.cablesforless.com (which does have nicer prices) and www.cablestogo.com (which seem stupid expensive) so far. Cables For Less doesn't specify wiring scheme, Cables To Go does specify T568B. Both seem to specify stranded wires instead of solid.

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  • ubuntu 12.04 python problem or?

    - by Trki
    Hi i am trying to fix this for a long time but without success. When i open my zsh terminal i get this error: (terminal is working but error appear) Welcome to the world of tomorrow! virtualenvwrapper_run_hook:12: permission denied: virtualenvwrapper.sh: There was a problem running the initialization hooks. If Python could not import the module virtualenvwrapper.hook_loader, check that virtualenv has been installed for VIRTUALENVWRAPPER_PYTHON= and that PATH is set properly. I tried few things but... dont know how to solve it. Somehow during looking for a search i found i should post here an output of: ? sudo dpkg --configure -a Setting up python-pip (1.0-1build1) ... /var/lib/dpkg/info/python-pip.postinst: 6: /var/lib/dpkg/info/python-pip.postinst: pycompile: not found dpkg: error processing python-pip (--configure): subprocess installed post-installation script returned error exit status 127 Setting up libc-dev-bin (2.15-0ubuntu10.5) ... Setting up gnome-control-center-data (1:3.4.2-0ubuntu0.13) ... Setting up linux-libc-dev (3.2.0-56.86) ... Setting up python-virtualenv (1.7.1.2-1) ... /var/lib/dpkg/info/python-virtualenv.postinst: 6: /var/lib/dpkg/info/python-virtualenv.postinst: pycompile: not found dpkg: error processing python-virtualenv (--configure): subprocess installed post-installation script returned error exit status 127 Setting up libglib2.0-0 (2.32.4-0ubuntu1) ... Setting up libglib2.0-0:i386 (2.32.4-0ubuntu1) ... Setting up gimp (2.6.12-1ubuntu1.2) ... /var/lib/dpkg/info/gimp.postinst: 11: /var/lib/dpkg/info/gimp.postinst: pycompile: not found dpkg: error processing gimp (--configure): subprocess installed post-installation script returned error exit status 127 Setting up libpolkit-gobject-1-0 (0.104-1ubuntu1.1) ... Setting up libgnome-control-center1 (1:3.4.2-0ubuntu0.13) ... Setting up libnm-util2 (0.9.4.0-0ubuntu4.3) ... Setting up libc6-dev (2.15-0ubuntu10.5) ... Setting up libpulse-mainloop-glib0 (1:1.1-0ubuntu15.4) ... dpkg: dependency problems prevent configuration of virtualenvwrapper: virtualenvwrapper depends on python-virtualenv; however: Package python-virtualenv is not configured yet. dpkg: error processing virtualenvwrapper (--configure): dependency problems - leaving unconfigured Setting up libpolkit-agent-1-0 (0.104-1ubuntu1.1) ... Setting up libupower-glib1 (0.9.15-3git1ubuntu0.1) ... Setting up libaccountsservice0 (0.6.15-2ubuntu9.6.1) ... Setting up libpolkit-backend-1-0 (0.104-1ubuntu1.1) ... Setting up libglib2.0-bin (2.32.4-0ubuntu1) ... Setting up libnm-glib4 (0.9.4.0-0ubuntu4.3) ... Setting up policykit-1 (0.104-1ubuntu1.1) ... Setting up gnome-settings-daemon (3.4.2-0ubuntu0.6.4) ... Setting up accountsservice (0.6.15-2ubuntu9.6.1) ... dpkg: error processing ubuntu-system-service (--configure): Package is in a very bad inconsistent state - you should reinstall it before attempting configuration. Processing triggers for libc-bin ... ldconfig deferred processing now taking place Errors were encountered while processing: python-pip python-virtualenv gimp virtualenvwrapper ubuntu-system-service Also: ? python --version zsh: command not found: python Part of my ~/.zshrc # python virtual env wrapper if [ -f ~/.local/bin/virtualenvwrapper.sh ]; then export WORKON_HOME=~/.virtualenvs source ~/.local/bin/virtualenvwrapper.sh plugins=("${plugins[@]}" virtualenvwrapper) fi # pythonbrew [[ -s ~/.pythonbrew/etc/bashrc ]] && source ~/.pythonbrew/etc/bashrc Part os zsh -xv # # Invoke the initialization functions # virtualenvwrapper_initialize +/home/trki/.local/bin/virtualenvwrapper.sh:1179> virtualenvwrapper_initialize +virtualenvwrapper_initialize:1> virtualenvwrapper_derive_workon_home +virtualenvwrapper_derive_workon_home:1> typeset 'workon_home_dir=/home/trki/.virtualenvs' +virtualenvwrapper_derive_workon_home:5> [ /home/trki/.virtualenvs '=' '' ']' +virtualenvwrapper_derive_workon_home:12> echo /home/trki/.virtualenvs +virtualenvwrapper_derive_workon_home:12> unset GREP_OPTIONS +virtualenvwrapper_derive_workon_home:12> grep '^[^/~]' +virtualenvwrapper_derive_workon_home:21> echo /home/trki/.virtualenvs +virtualenvwrapper_derive_workon_home:21> unset GREP_OPTIONS +virtualenvwrapper_derive_workon_home:21> egrep '([\$~]|//)' +virtualenvwrapper_derive_workon_home:30> echo /home/trki/.virtualenvs +virtualenvwrapper_derive_workon_home:31> return 0 +virtualenvwrapper_initialize:1> export 'WORKON_HOME=/home/trki/.virtualenvs' +virtualenvwrapper_initialize:3> virtualenvwrapper_verify_workon_home -q +virtualenvwrapper_verify_workon_home:1> RC=0 +virtualenvwrapper_verify_workon_home:2> [ ! -d /home/trki/.virtualenvs/ ']' +virtualenvwrapper_verify_workon_home:11> return 0 +virtualenvwrapper_initialize:6> [ /home/trki/.virtualenvs '=' '' ']' +virtualenvwrapper_initialize:11> virtualenvwrapper_run_hook initialize +virtualenvwrapper_run_hook:1> typeset hook_script +virtualenvwrapper_run_hook:2> typeset result +virtualenvwrapper_run_hook:4> hook_script=+virtualenvwrapper_run_hook:4> virtualenvwrapper_tempfile initialize-hook +virtualenvwrapper_tempfile:2> typeset 'suffix=initialize-hook' +virtualenvwrapper_tempfile:3> typeset file +virtualenvwrapper_tempfile:5> file=+virtualenvwrapper_tempfile:5> virtualenvwrapper_mktemp -t virtualenvwrapper-initialize-hook-XXXXXXXXXX +virtualenvwrapper_mktemp:1> mktemp -t virtualenvwrapper-initialize-hook-XXXXXXXXXX +virtualenvwrapper_tempfile:5> file=/tmp/virtualenvwrapper-initialize-hook-OhY86PXmo7 +virtualenvwrapper_tempfile:6> [ 0 -ne 0 ']' +virtualenvwrapper_tempfile:6> [ -z /tmp/virtualenvwrapper-initialize-hook-OhY86PXmo7 ']' +virtualenvwrapper_tempfile:6> [ ! -f /tmp/virtualenvwrapper-initialize-hook-OhY86PXmo7 ']' +virtualenvwrapper_tempfile:11> echo /tmp/virtualenvwrapper-initialize-hook-OhY86PXmo7 +virtualenvwrapper_tempfile:12> return 0 +virtualenvwrapper_run_hook:4> hook_script=/tmp/virtualenvwrapper-initialize-hook-OhY86PXmo7 +virtualenvwrapper_run_hook:11> cd /home/trki/.virtualenvs +cd:1> [[ x/home/trki/.virtualenvs == x... ]] +cd:3> [[ x/home/trki/.virtualenvs == x.... ]] +cd:5> [[ x/home/trki/.virtualenvs == x..... ]] +cd:7> [[ x/home/trki/.virtualenvs == x...... ]] +cd:9> [ -d /home/trki/.autoenv ']' +cd:13> cd /home/trki/.virtualenvs +virtualenvwrapper_run_hook:12> '' -m virtualenvwrapper.hook_loader --script /tmp/virtualenvwrapper-initialize-hook-OhY86PXmo7 initialize virtualenvwrapper_run_hook:12: permission denied: +virtualenvwrapper_run_hook:15> result=126 +virtualenvwrapper_run_hook:17> [ 126 -eq 0 ']' +virtualenvwrapper_run_hook:27> [ initialize '=' initialize ']' +virtualenvwrapper_run_hook:29> cat - virtualenvwrapper.sh: There was a problem running the initialization hooks. If Python could not import the module virtualenvwrapper.hook_loader, check that virtualenv has been installed for VIRTUALENVWRAPPER_PYTHON= and that PATH is set properly. +virtualenvwrapper_run_hook:38> rm -f /tmp/virtualenvwrapper-initialize-hook-OhY86PXmo7 +virtualenvwrapper_run_hook:39> return 126 +virtualenvwrapper_initialize:13> virtualenvwrapper_setup_tab_completion +virtualenvwrapper_setup_tab_completion:1> [ -n '' ']' +virtualenvwrapper_setup_tab_completion:20> [ -n 4.3.17 ']' +virtualenvwrapper_setup_tab_completion:30> compctl -K _virtualenvs workon rmvirtualenv cpvirtualenv showvirtualenv +virtualenvwrapper_setup_tab_completion:31> compctl -K _cdvirtualenv_complete cdvirtualenv +virtualenvwrapper_setup_tab_completion:32> compctl -K _cdsitepackages_complete cdsitepackages +virtualenvwrapper_initialize:15> return 0 +/home/trki/.zshrc:17> plugins=( git python django symfony2 zsh-syntax-highlighting composer history-substring-search virtualenvwrapper ) # pythonbrew [[ -s ~/.pythonbrew/etc/bashrc ]] && source ~/.pythonbrew/etc/bashrc +/home/trki/.zshrc:21> [[ -s /home/trki/.pythonbrew/etc/bashrc ]] Also when i try to open ubuntu software center absolutly nothing happens. No idea what to do now.

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  • Installing raid 5 on a pre-installed ubuntu server. 12.04

    - by Chris
    I have a ubuntu server with samba already set up and installed with a 1tb hdd. I am wanting to now install 3 more 1tb drives and create a raid array using raid 5. I have found a lot of documentation about installing raid when installing and setting up ubuntu server for the first time. However, I am struggling to find anything on installing a raid 5 array on a system already installed an configured. Can this be done, or does a clean install need to be done again?

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  • SQL Server data platform upgrade - Why upgrade and how best you can reduce pre & post upgrade problems?

    - by ssqa.net
    SQL Server upgrade, let it be database(s) or instance(s) or both the process and procedures must follow best practices in order to reduce any problems that may occur even after the platform is upgraded. The success of any project relies upon the simpler methods of implementation and a process to reduce the complexity in testing to ensure a successful outcome. Also the topic has been a popular topic that .... read more from here ......(read more)

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  • What are the pre-requisites for writing .NET web services?

    - by wackytacky99
    I am very new to web development. I have been a C,C++ programmer for 5 years and I'm starting to get into the web development, writing web services, etc. I understand that basic concepts of web services. I know .Net web services can be written in VB or C#. Working with C,C++ will help getting used to writing code in C#. I do not have experience in .Net framework. I'd like to quickly get into writing .Net web services and learning on the go, without extensively spending a lot of time learning .Net framework (if possible) Any suggestions? Update - I know my way around databases and sql express in Visual Studio

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  • Workaround the flip queue (AKA pre-rendered frames) in OpenGL?

    - by user41500
    It appears that some drivers implement a "flip queue" such that, even with vsync enabled, the first few calls to swap buffers return immediately (queuing those frames for later use). It is only after this queue is filled that buffer swaps will block to synchronize with vblank. This behavior is detrimental to my application. It creates latency. Does anyone know of a way to disable it or a workaround for dealing with it? The OpenGL Wiki on Swap Interval suggests a call to glFinish after the swap but I've had no such luck with that trick.

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  • Is it possible to to have all pre-unity effects in latest ubuntu?

    - by iamserious
    I've been an Ubuntu dilettante for a long, long time. It is not my primary OS but I've always had it on all my laptops and desktop machines for over 8 years now. What I really, really like(d) about ubuntu (or linux, for that matter) was the effects - desktop cube, wobbly windows and other such "cool" effects. Needless to say, I was heartbroken with Unity. I gave it the benefit of doubt and tried to like it, tried to love it. Stuck with it for over a year. But I recently came to the conclusion that unity is really not for me. I want my old ubuntu back, with all it's eye candy effects. I tried messing around with ccsm but it only seemed to make the matters worse. Now, I could just install the old version of ubuntu - but getting my bamboo pen and Nvidia to work with it is a son of a.. anyway, the point is, old version of ubuntu is outdated to work with my newer machines. I'd rather have a new version of ubuntu but without unity- I don't know what the eye candy stuff is called - and so my question is this - Is it possible to rid ubuntu of unity and get all the eye candy stuff and if it is not possible, can you please advice me what other linux supports all the effects, please? I've searched high and low for unity alternatives but didn't find any satisfactory solutions; so I think my question is mainly about what other linux flavour is better suited for the task - sorry if it is out of topic.

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  • Is 2 lines of push/pop code for each pre-draw-state too many?

    - by Griffin
    I'm trying to simplify vector graphics management in XNA; currently by incorporating state preservation. 2X lines of push/pop code for X states feels like too many, and it just feels wrong to have 2 lines of code that look identical except for one being push() and the other being pop(). The goal is to eradicate this repetitiveness,and I hoped to do so by creating an interface in which a client can give class/struct refs in which he wants restored after the rendering calls. Also note that many beginner-programmers will be using this, so forcing lambda expressions or other advanced C# features to be used in client code is not a good idea. I attempted to accomplish my goal by using Daniel Earwicker's Ptr class: public class Ptr<T> { Func<T> getter; Action<T> setter; public Ptr(Func<T> g, Action<T> s) { getter = g; setter = s; } public T Deref { get { return getter(); } set { setter(value); } } } an extension method: //doesn't work for structs since this is just syntatic sugar public static Ptr<T> GetPtr <T> (this T obj) { return new Ptr<T>( ()=> obj, v=> obj=v ); } and a Push Function: //returns a Pop Action for later calling public static Action Push <T> (ref T structure) where T: struct { T pushedValue = structure; //copies the struct data Ptr<T> p = structure.GetPtr(); return new Action( ()=> {p.Deref = pushedValue;} ); } However this doesn't work as stated in the code. How might I accomplish my goal? Example of code to be refactored: protected override void RenderLocally (GraphicsDevice device) { if (!(bool)isCompiled) {Compile();} //TODO: make sure state settings don't implicitly delete any buffers/resources RasterizerState oldRasterState = device.RasterizerState; DepthFormat oldFormat = device.PresentationParameters.DepthStencilFormat; DepthStencilState oldBufferState = device.DepthStencilState; { //Rendering code } device.RasterizerState = oldRasterState; device.DepthStencilState = oldBufferState; device.PresentationParameters.DepthStencilFormat = oldFormat; }

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  • How do I commit changes to a text file on button press?

    - by boywithaxe
    I've written a small app that creates a GUI for setting up uShare. Currently it depends heavily on the 'w' (write) and 'a' (append) functions to generate/edit ushare.conf file. But I've been trying to find a way for the app to store all the changes until a save button is pressed, and only then committing them to the actual file. I think that would be the best way of getting around having the user press enter every time they change any field (and indeed allow for GtkCheckButton).

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  • How can I refactor a code base while others rapidly commit to it?

    - by Incognito
    I'm on a private project that eventually will become open source. We have a few team members, talented enough with the technologies to build apps, but not dedicated developers who can write clean/beautiful and most importantly long-term maintainable code. I've set out to refactor the code base, but it's a bit unwieldy as someone in the team out in another country I'm not in regular contact with could be updating this totally separate thing. I know one solution is to communicate rapidly or adopt better PM practices, but we're just not that big yet. I just want to clean up the code and merge nicely into what he has updated. Would a branch be a suitable plan? A best-effort-merge? Something else?

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  • What tools exist for designing layouts and pre-production templates for Rails 3 applications?

    - by rcd
    I develop Rails 3 applications, but prior to this, my background was a designer (typically making mockups in Photoshop and then breaking them down to HTML5/CSS3). Now, some great tools/templates exist for getting working layouts ready for Rails and other apps quickly, e.g., http://railsapps.github.com/rails-composer/. Many are using CSS Frameworks such as Twitter Bootstrap. I'd like to know whether there is a local app (for Mac) that can design layouts, much the way Dreamweaver would, but that are geared towards being utilized in a Twitter Bootstrap situation alongside Ruby (Rails) or Python apps, etc.

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  • How to boot into Ubuntu after installing into a pre-installed Windows 8 pc?

    - by xVerified
    I recently just installed Ubuntu 13 from a USB drive. I have/had Windows 8 64 bit on my desktop computer. When I restart and boot my computer, there is not an option that allows me to choose Ubuntu, it goes straight to Windows 8. I understand this is a common issue. However, my main question is, how do I get to even GO INTO Ubuntu after it's installed? I don't mind booting into Windows 8 at first, but how can I even choose to see Ubuntu now that it's installed?

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  • Any pre-rolled System.IO abstraction libraries out there for Unit Testing?

    - by Binary Worrier
    To test methods that use the file system we need to basically put System.IO behind a set of interfaces that we can then mock, I do this with a DiskIO class and interface. As my DiskIO code gets larger (and the grumblings from the we're unconvinced about this TDD thing crowd here in work get louder), I went looking for a comprehensive open source library that already does this and found . . . nothing. I may be looking in the wrong place or have approached this problem in completely the wrong way. I can't be the only idiot in this position, do these libraries exist, if so where are they? Any you've used and would recommend? Thanks P.S. I'm happy with my current approach i.e. starting with what we need, and adding only when the need arises. Unfortunately the we're unconvinced about this TDD thing crowd remain unconvinced, and think that I can't be right.

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  • Firefox 9 beta améliore le traitement du JavaScript de 30 % et s'adapte aux tablettes, Firefox 10 en pré-version pour les développeurs

    Firefox 9 beta améliore de 30 % le traitement du JavaScript Et s'adapte aux tablettes, Mozilla annonce une préversion de Firefox 10 pour les développeurs Mise à jour du 14/11/11 Quelques jours seulement après la sortie d'un Firefox 8 qui se distingue par une importante amélioration de la gestion des plug-ins et par un contrôle centralisé de la compatibilité des extensions, Mozilla vient d'annoncer la beta de Firefox 9 et l'arrivée de Firefox 10 sur le canal Aurora. Au menu de la version 9, comme pour chaque version...

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  • Without using a pre-built physics engine, how can I implement 3-D collision detection from scratch?

    - by Andy Harglesis
    I want to tackle some basic 3-D collision detection and was wondering how engines handle this and give you a pretty interface and make it so easy ... I want to do it all myself, however. 2-D collision detection is extremely simple and can be done multiple ways that even beginner programmers could think up: 1.When the pixels touch; 2.when a rectangle range is exceeded; 3.when a pixel object is detected near another one in a pixel-based rendering engine. But 3-D is different with one dimension, but complex in many more so ... what are the general, basic understanding/examples on how 3-D collision detection can be implemented? Think two shaded, OpenGL cubes that are moved next to each other with a simple OpenGL rendering context and keyboard events.

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