Search Results

Search found 37426 results on 1498 pages for 'simple talk editorial team'.

Page 34/1498 | < Previous Page | 30 31 32 33 34 35 36 37 38 39 40 41  | Next Page >

  • My home partition slowly fills up until the system is unable to complete even simple tasks

    - by user973810
    So I have an awesome configuration on my home pc. My /home directory has its own partition. My home partition slowly fills up until the system is unable to complete even simple tasks. For example, when this issue has occured, I can load up firefox. It just pops up an error message saying that it cannot be done. Rebooting solves the issue. The strange thing is, I've run baobab and it doesn't notice a problem. There should be hundreds of gigabytes of data somewhere, but it doesn't see it. Does anyone have any idea of how I might troubleshoot this issue? I'm thinking I could do lsof but I've always found the output of that to be too much information. Maybe my drive is, like, dying. Edit: is there a /home analog of /var that gets cleared out at boot time? Maybe I could check in there next time I notice this problem to see if I can divine what's up. Update: I found the issue. my .xsession-errors file is filling up with Authentication deferred - ignoring client message Is there a way I can see what is causing this error and fix it?

    Read the article

  • Will buy simple Cocos2D bubbles iPad game for private use (source)

    - by boliva
    Hi, First of all, sorry if this is the wrong place for posting this kind of request. IDK if is there already a marketplace on the stack community. I'm a fairly experienced iPhone/iPad developer with several Apps already published. I have a deep understanding of Objective-C and the Cocoa framework, as well as with the iPhone development tools. However, I have never used Cocos2d (or any other gaming engine for that matter) as I've mostly specialized in utilities/productivity Apps. I am in the urgent need of developing a really simple iPad game (for which I will provide all of the media assets - graphics and sounds) that needs to be deployed in about a week from now. Basically the game should allow the user to pop bubbles of different size and speed as they move from the bottom to the top of the screen. While I could take the time to read the documentation and start working on this game myself, I'm currently with a couple of other projects that I need to finish soon, so I would like to ask for the help of some other more experienced Cocos2D developer which could develop this game on its basic form for me. If you think you can help, please send me your quote, timing and, if possible, samples of previous work done with Cocos2D that would be similar to what I need. I can provide more detail upon request. Best and thank you all.

    Read the article

  • TFS 2010 Basic Concepts

    - by jehan
    v\:* {behavior:url(#default#VML);} o\:* {behavior:url(#default#VML);} w\:* {behavior:url(#default#VML);} .shape {behavior:url(#default#VML);} Normal 0 false false false false EN-US X-NONE X-NONE /* Style Definitions */ table.MsoNormalTable {mso-style-name:"Table Normal"; mso-tstyle-rowband-size:0; mso-tstyle-colband-size:0; mso-style-noshow:yes; mso-style-priority:99; mso-style-qformat:yes; mso-style-parent:""; mso-padding-alt:0in 5.4pt 0in 5.4pt; mso-para-margin-top:0in; mso-para-margin-right:0in; mso-para-margin-bottom:10.0pt; mso-para-margin-left:0in; line-height:115%; mso-pagination:widow-orphan; font-size:11.0pt; font-family:"Calibri","sans-serif"; mso-ascii-font-family:Calibri; mso-ascii-theme-font:minor-latin; mso-hansi-font-family:Calibri; mso-hansi-theme-font:minor-latin; mso-bidi-font-family:"Times New Roman"; mso-bidi-theme-font:minor-bidi;} Here, I’m going to discuss some key Architectural changes and concepts that have taken place in TFS 2010 when compared to TFS 2008. In TFS 2010 Installation, First you need to do the Installation and then you have to configure the Installation Feature from the available features. This is bit similar to SharePoint Installation, where you will first do the Installation and then configure the SharePoint Farms. 1) Installation Features available in TFS2010: a) Basic: It is the most compact TFS installation possible. It will install and configure Source Control, Work Item tracking and Build Services only. (SharePoint and Reporting Integration will not be possible). b) Standard Single Server: This is suitable for Single Server deployment of TFS. It will install and configure Windows SharePoint Services for you and will use the default instance of SQL Server. c) Advanced: It is suitable, if you want use Remote Servers for SQL Server Databases, SharePoint Products and Technologies and SQL Server Reporting Services. d) Application Tier Only: If you want to configure high availability for Team Foundation Server in a Load Balanced Environment (NLB) or you want to move Team Foundation Server from one server to other or you want to restore TFS. e) Upgrade: If you want to upgrade from a prior version of TFS. Note: One more important thing to know here about  TFS 2010 Basic is that,  it can be installed on Client Operations Systems(Windows 7 and Windows Vista SP3), Where as  earlier you cannot Install previous version of TFS (2008 and 2005) on client OS. 2) Team Project Collections: Connect to TFS dialog box in TFS 2008:  In TFS 2008, the TFS Server contains a set of Team Projects and each project may or may not be independent of other projects and every checkin gets a ever increasing  changeset ID  irrespective of the team project in which it is checked in and the same applies to work items  also, who also gets unique Work Item Ids.The main problem with this approach was that there are certain things which were impossible to do; those were required as per the Application Development Process. a)      If something has gone wrong in one team project and now you want to restore it back to earlier state where it was working properly then it requires you to restore the Database of Team Foundation Server from the backup you have taken as per your Maintenance plans and because of this the other team projects may lose out on the work which is not backed up. b)       Your company had a merge with some other company and now you have two TFS servers. One TFS Server which you are working on and other TFS server which other company was working and now after the merge you want to integrate the team projects from two TFS servers into one, which is almost impossible to achieve in TFS 2008. Though you can create the Team Projects in one server manually (In Source Control) which you want to integrate from the other TFS Server, but will lose out on History of Change Sets and Work items and others which are very important. There were few more issues of this sort, which were difficult to resolve in TFS 2008. To resolve issues related to above kind of scenarios which were mainly related TFS Maintenance, Integration, migration and Security,  Microsoft has come up with Team Project Collections concept in TFS 2010.This concept is similar to SharePoint Site Collections and if you are familiar with SharePoint Architecture, then it will help you to understand TFS 2010 Architecture easily. Connect to TFS dialog box in TFS 2010: In above dialog box as you can see there are two Team Project Collections, each team project can contain any number of team projects as you can see on right side it shows the two Team Projects in Team Project Collection (Default Collection) which I have chosen. Note: You can connect to only one Team project Collection at a time using an instance of  TFS Team Explorer. How does it work? To introduce Team Project Collections, changes have been done in reorganization of TFS databases. TFS 2008 was composed of 5-7 databases partitioned by subsystem (each for Version Control, Work Item Tracking, Build, Integration, Project Management...) New TFS 2010 database architecture: TFS_Config: It’s the root database and it contains centralized TFS configuration data, including the list of all team projects exist in TFS server. TFS_Warehouse: The data warehouse contains all the reporting data of served by this server (farm). TFS_* : This contains individual team project collection data. This database contains all the operational data of team project collection regardless of subsystem.In additional to this, you will have databases for SharePoint and Report Server. 3) TFS Farms:  As TFS 2010 is more flexible to configure as multiple Application tiers and multiple Database tiers, so it will be more appropriate to call as TFS Farm if you going for multi server installation of TFS. NLB support for TFS application tiers – With TFS 2010: you can configure multiple TFS application tier machines to serve the same set of Team Project Collections. The primary purpose of NLB support is to enable a cleaner and more complete high availability than in TFS 2008. Even if any application tier in the farm fails then farm will automatically continue to work with hardly any indication to end users of a problem. SQL data tiers: With 2010 you can configure many SQL Servers. Each Database can be configured to be on any SQL Server because each Team Project Collection is an independent database. This feature can also be used to load balance databases across SQL Servers.These new capabilities will significantly change the way enterprises manage their TFS installations in the future. With Team Project Collections and TFS farms, you can create a single, arbitrarily large TFS installation. You can grow it incrementally by adding ATs and SQL Servers as needed.

    Read the article

  • Using MAC Authentication for simple Web API’s consumption

    - by cibrax
    For simple scenarios of Web API consumption where identity delegation is not required, traditional http authentication schemas such as basic, certificates or digest are the most used nowadays. All these schemas rely on sending the caller credentials or some representation of it in every request message as part of the Authorization header, so they are prone to suffer phishing attacks if they are not correctly secured at transport level with https. In addition, most client applications typically authenticate two different things, the caller application and the user consuming the API on behalf of that application. For most cases, the schema is simplified by using a single set of username and password for authenticating both, making necessary to store those credentials temporally somewhere in memory. The true is that you can use two different identities, one for the user running the application, which you might authenticate just once during the first call when the application is initialized, and another identity for the application itself that you use on every call. Some cloud vendors like Windows Azure or Amazon Web Services have adopted an schema to authenticate the caller application based on a Message Authentication Code (MAC) generated with a symmetric algorithm using a key known by the two parties, the caller and the Web API. The caller must include a MAC as part of the Authorization header created from different pieces of information in the request message such as the address, the host, and some other headers. The Web API can authenticate the caller by using the key associated to it and validating the attached MAC in the request message. In that way, no credentials are sent as part of the request message, so there is no way an attacker to intercept the message and get access to those credentials. Anyways, this schema also suffers from some deficiencies that can generate attacks. For example, brute force can be still used to infer the key used for generating the MAC, and impersonate the original caller. This can be mitigated by renewing keys in a relative short period of time. This schema as any other can be complemented with transport security. Eran Rammer, one of the brains behind OAuth, has recently published an specification of a protocol based on MAC for Http authentication called Hawk. The initial version of the spec is available here. A curious fact is that the specification per se does not exist, and the specification itself is the code that Eran initially wrote using node.js. In that implementation, you can associate a key to an user, so once the MAC has been verified on the Web API, the user can be inferred from that key. Also a timestamp is used to avoid replay attacks. As a pet project, I decided to port that code to .NET using ASP.NET Web API, which is available also in github under https://github.com/pcibraro/hawknet Enjoy!.

    Read the article

  • CodeStock 2012 Review: Michael Eaton( @mjeaton ) - 3 Simple Things for Increased Productivity

    3 Simple Things for Increased ProductivitySpeaker: Michael EatonTwitter: @mjeatonBlog: http://mjeaton.net/blog This was the first time I had seen Michael Eaton speak but have hear a lot of really good things about his speaking abilities. Needless to say I was really looking forward to his session. He basically addressed the topic of distractions and how they can decrease or increase your productivity as a developer. He makes the case that in order to become more productive you must block/limit all distractions. For example, he covered his top distractions as a developer. Top Distractions Social Media(Twitter, Reddit, Facebook) Wiki sites Phone Email Video Games Coworkers, Friends, Family Michael stated that he uses various types of music to help him block out these distractions in order for him to get into his coding zone. While he states that music works for him, he also notes that he knows of others that cannot really work with music. I have to say I am in the latter group because I require a quiet environment in order to work. A few session attendees also recommended listening to really loud white noise or music in another language other than your own. This allows for less focus to be placed on words being sung compared to the rhythmic beats being played. I have to say that I have not tried these suggestions yet but will in the near future. However, distractions can be very beneficial to productivity in that they give your mind a chance to relax and not think about the issues at hand. He spoke highly of taking vacations, and setting boundaries at work so that develops prevent the problem of burnout. One way he suggested that developer’s combat distractions is to use the Pomodoro technique. In his example he selects one task to do for 20 minutes and he can only do that task during that time. He ignores all other distractions until this task or time limit is complete. After it is completed he allows himself to relax and distract himself for another 5- 10 minutes before his next Pomodoro. This allows him to stay completely focused on a task and when the time is up he can then focus on other things.

    Read the article

  • CodeStock 2012 Review: Michael Eaton( @mjeaton ) - 3 Simple Things for Increased Productivity

    3 Simple Things for Increased ProductivitySpeaker: Michael EatonTwitter: @mjeatonBlog: http://mjeaton.net/blog This was the first time I had seen Michael Eaton speak but have hear a lot of really good things about his speaking abilities. Needless to say I was really looking forward to his session. He basically addressed the topic of distractions and how they can decrease or increase your productivity as a developer. He makes the case that in order to become more productive you must block/limit all distractions. For example, he covered his top distractions as a developer. Top Distractions Social Media(Twitter, Reddit, Facebook) Wiki sites Phone Email Video Games Coworkers, Friends, Family Michael stated that he uses various types of music to help him block out these distractions in order for him to get into his coding zone. While he states that music works for him, he also notes that he knows of others that cannot really work with music. I have to say I am in the latter group because I require a quiet environment in order to work. A few session attendees also recommended listening to really loud white noise or music in another language other than your own. This allows for less focus to be placed on words being sung compared to the rhythmic beats being played. I have to say that I have not tried these suggestions yet but will in the near future. However, distractions can be very beneficial to productivity in that they give your mind a chance to relax and not think about the issues at hand. He spoke highly of taking vacations, and setting boundaries at work so that develops prevent the problem of burnout. One way he suggested that developer’s combat distractions is to use the Pomodoro technique. In his example he selects one task to do for 20 minutes and he can only do that task during that time. He ignores all other distractions until this task or time limit is complete. After it is completed he allows himself to relax and distract himself for another 5- 10 minutes before his next Pomodoro. This allows him to stay completely focused on a task and when the time is up he can then focus on other things.

    Read the article

  • How to speed up this simple mysql query?

    - by Jim Thio
    The query is simple: SELECT TB.ID, TB.Latitude, TB.Longitude, 111151.29341326*SQRT(pow(-6.185-TB.Latitude,2)+pow(106.773-TB.Longitude,2)*cos(-6.185*0.017453292519943)*cos(TB.Latitude*0.017453292519943)) AS Distance FROM `tablebusiness` AS TB WHERE -6.2767668133836 < TB.Latitude AND TB.Latitude < -6.0932331866164 AND FoursquarePeopleCount >5 AND 106.68123318662 < TB.Longitude AND TB.Longitude <106.86476681338 ORDER BY Distance See, we just look at all business within a rectangle. 1.6 million rows. Within that small rectangle there are only 67,565 businesses. The structure of the table is 1 ID varchar(250) utf8_unicode_ci No None Change Change Drop Drop More Show more actions 2 Email varchar(400) utf8_unicode_ci Yes NULL Change Change Drop Drop More Show more actions 3 InBuildingAddress varchar(400) utf8_unicode_ci Yes NULL Change Change Drop Drop More Show more actions 4 Price int(10) Yes NULL Change Change Drop Drop More Show more actions 5 Street varchar(400) utf8_unicode_ci Yes NULL Change Change Drop Drop More Show more actions 6 Title varchar(400) utf8_unicode_ci Yes NULL Change Change Drop Drop More Show more actions 7 Website varchar(400) utf8_unicode_ci Yes NULL Change Change Drop Drop More Show more actions 8 Zip varchar(400) utf8_unicode_ci Yes NULL Change Change Drop Drop More Show more actions 9 Rating Star double Yes NULL Change Change Drop Drop More Show more actions 10 Rating Weight double Yes NULL Change Change Drop Drop More Show more actions 11 Latitude double Yes NULL Change Change Drop Drop More Show more actions 12 Longitude double Yes NULL Change Change Drop Drop More Show more actions 13 Building varchar(200) utf8_unicode_ci Yes NULL Change Change Drop Drop More Show more actions 14 City varchar(100) utf8_unicode_ci No None Change Change Drop Drop More Show more actions 15 OpeningHour varchar(400) utf8_unicode_ci Yes NULL Change Change Drop Drop More Show more actions 16 TimeStamp timestamp on update CURRENT_TIMESTAMP No CURRENT_TIMESTAMP ON UPDATE CURRENT_TIMESTAMP Change Change Drop Drop More Show more actions 17 CountViews int(11) Yes NULL Change Change Drop Drop More Show more actions The indexes are: Edit Edit Drop Drop PRIMARY BTREE Yes No ID 1965990 A Edit Edit Drop Drop City BTREE No No City 131066 A Edit Edit Drop Drop Building BTREE No No Building 21 A YES Edit Edit Drop Drop OpeningHour BTREE No No OpeningHour (255) 21 A YES Edit Edit Drop Drop Email BTREE No No Email (255) 21 A YES Edit Edit Drop Drop InBuildingAddress BTREE No No InBuildingAddress (255) 21 A YES Edit Edit Drop Drop Price BTREE No No Price 21 A YES Edit Edit Drop Drop Street BTREE No No Street (255) 982995 A YES Edit Edit Drop Drop Title BTREE No No Title (255) 1965990 A YES Edit Edit Drop Drop Website BTREE No No Website (255) 491497 A YES Edit Edit Drop Drop Zip BTREE No No Zip (255) 178726 A YES Edit Edit Drop Drop Rating Star BTREE No No Rating Star 21 A YES Edit Edit Drop Drop Rating Weight BTREE No No Rating Weight 21 A YES Edit Edit Drop Drop Latitude BTREE No No Latitude 1965990 A YES Edit Edit Drop Drop Longitude BTREE No No Longitude 1965990 A YES The query took forever. I think there has to be something wrong there. Showing rows 0 - 29 ( 67,565 total, Query took 12.4767 sec)

    Read the article

  • Simple Mouse Move Event in F# with Winforms

    - by MarkPearl
    This evening I had the pleasure of reading one of ThomasP’s blog posts on first class events. It was an excellent read, and I thought I would make a brief derivative of his post to explore some of the basics. In Thomas’s post he has a form with an ellipse on it that when he clicks on the ellipse it pops up a message box with the button clicked… awesome. Something that got me on the post though was the code similar to the one below… // React to Mouse Move events on the form let evtMessages = frm.MouseMove |> Event.map (fun mi -> mi.Location.ToString()) |> Event.map (sprintf "Hey, you clicked on the ellipse.\nUsing: %s") |> Event.add (MessageBox.Show >> ignore) The MessageBox is a function with a string passed into it. What if I wanted to rather change a mutable value holder instead, how would the syntax go for that? Immediately the thought came to me of anonymous functions. I’ve used them before to do something like this… let HelloPerson personName = "Hello " + personName |> fun(x) -> Console.WriteLine(x) So using the same approach I adapted the event code to instead of showing a Message Box with a string passed in to it, to rather change the forms header. |> Event.map (sprintf "Your mouse position is %s") |> Event.add(fun(x) -> frm.Text <- x) Okay… it looks a bit weird with the –> x <- syntax, but makes sense and works… The next thing I wanted to do was change Thomas’s code sample from having an ellipse, and reacting to the position of the mouse and click, to rather trigger the event whenever the mouse moved. This simple involved removing some filtering code. Finally I wanted the code to work as a FSharp Project without having to run through the F# interactive. To achieve this I just needed to find out how to trigger the window event loop. This can be achieved with the code below… // Program eventloop while frm.Created do Application.DoEvents()   So lets look at the complete code sample… #light open System open System.Drawing open System.Windows.Forms // Create the main form let frm = new Form(ClientSize=Size(600,400)) // React to Mouse Move events on the form let evtMessages = frm.MouseMove |> Event.map (fun mi -> mi.Location.ToString()) |> Event.map (sprintf "Your mouse position is %s") |> Event.add(fun(x) -> frm.Text <- x) // Show the form frm.Show() // Program eventloop while frm.Created do Application.DoEvents()

    Read the article

  • Simple method for reliably detecting code in text?

    - by Jeff Atwood
    GMail has this feature where it will warn you if you try to send an email that it thinks might have an attachment. Because GMail detected the string see the attached in the email, but no actual attachment, it warns me with an OK / Cancel dialog when I click the Send button. We have a related problem on Stack Overflow. That is, when a user enters a post like this one: my problem is I need to change the database but I don't won't to create a new connection. example: DataSet dsMasterInfo = new DataSet(); Database db = DatabaseFactory.CreateDatabase("ConnectionString"); DbCommand dbCommand = db.GetStoredProcCommand("uspGetMasterName"); This user did not format their code as code! That is, they didn't indent by 4 spaces per Markdown, or use the code button (or the keyboard shortcut ctrl+k) which does that for them. Thus, our system is accreting a lot of edits where people have to go in and manually format code for people that are somehow unable to figure this out. This leads to a lot of bellyaching. We've improved the editor help several times, but short of driving over to the user's house and pressing the correct buttons on their keyboard for them, we're at a loss to see what to do next. That's why we are considering a Google GMail style warning: Did you mean to post code? You wrote stuff that we think looks like code, but you didn't format it as code by indenting 4 spaces, using the toolbar code button or the ctrl+k code formatting command. However, presenting this warning requires us to detect the presence of what we think is unformatted code in a question. What is a simple, semi-reliable way of doing this? Per Markdown, code is always indented by 4 spaces or within backticks, so anything correctly formatted can be discarded from the check immediately. This is only a warning and it will only apply to low-reputation users asking their first questions (or providing their first answers), so some false positives are OK, so long as they are about 5% or less. Questions on Stack Overflow can be in any language, though we can realistically limit our check to, say, the "big ten" languages. Per the tags page that would be C#, Java, PHP, JavaScript, Objective-C, C, C++, Python, Ruby. Use the Stack Overflow creative commons data dump to audit your potential solution (or just pick a few questions in the top 10 tags on Stack Overflow) and see how it does. Pseudocode is fine, but we use c# if you want to be extra friendly. The simpler the better (so long as it works). KISS! If your solution requires us to attempt to compile posts in 10 different compilers, or an army of people to manually train a bayesian inference engine, that's ... not exactly what we had in mind.

    Read the article

  • Simple collision detection in Unity 2D

    - by N1ghtshade3
    I realise other posts exist with this topic yet none have gone into enough detail for me. I am attempting to create a 2D game in Unity using C# as my scripting language. Basically I have two objects, player and bomb. Both were created simply by dragging the respective PNG to the stage. I have set up touch controls to move player left and right; gravity of any kind is not needed as I only require it to move x units when I tap either the left or right side of the screen. This movement is stored in a script called playerController.cs and works just fine. I also have a variable health = 3 for player, which is stored in healthScript.cs. I am now at a point where I am stuck. I would like it so that when player collides with bomb, health decreases by one and the bomb object is destroyed. So what I tried doing is using a new script called playerPhysics.cs, I added the following: void OnCollisionEnter2D(Collision2D coll){ if(coll.gameObject.name=="bomb") GameObject.Destroy("bomb"); healthScript.health -= 1; } While I'm fairly sure I don't know the proper way to reference a variable in another script and that's why the health didn't decrease when I collided, bomb never disappeared from the stage so I'm thinking there's also a problem with my collision. Initially, I had simply attached playerPhysics.cs to player. After searching around though, it appeared as though player also needed a rigidBody attached to it, so I did that. Still no luck. I tried using a circleCollider (player is a circle), using a rigidBody2D, and using all manner of colliders on one and/or both of the objects. If you could please explain what colliders (if any) should be attached to which objects and whether I need to change my script(s), that would be much more helpful than pointing me to one of the generic documentation examples I've already read. Also, if it would be simple to fix the health thing not working that would be an added bonus but not exactly the focus of this question. Bear in mind that this game is 2D; I'm not sure if that changes anything. Thanks!

    Read the article

  • Simple rendering produces minor stutter

    - by Ben
    For some reason, this game loop renders the movement of a simple rectangle with no stuttering. double currTime; double prevTime = System.nanoTime() / NANO_TO_SEC; double FPSTIMER = System.nanoTime(); double maxTimeDiff = 100.0 / 1000.0; double delta = 1.0 / 60.0; int processes = 0, frames = 0; while(true){ currTime = System.nanoTime() / NANO_TO_SEC; if(currTime - prevTime > maxTimeDiff) prevTime = currTime; if(currTime >= prevTime){ process(); processes++; prevTime += delta; if(currTime < prevTime){ render(); frames++; } } else{ try{ Thread.sleep((long) (1000 * (prevTime - currTime))); } catch(Exception e){} } if(System.nanoTime() - FPSTIMER > 1000000000.0){ System.out.println("Process: " + (1000 / processes) + "ms FPS: " + (1000 / frames) + "ms"); processes = frames = 0; FPSTIMER += 1000000000.0; } } But for this game loop, I get really minor stuttering where the movement does not look smooth. long prevTime = System.currentTimeMillis(); long prevRenderTime = 0; long currRenderTime = 0; long delta = 0; long msPerTick = 1000 / 60; int frames = 0; int ticks = 0; double FPSTIMER = System.currentTimeMillis(); while (true){ long currTime = System.currentTimeMillis(); delta += (currTime - prevTime) / msPerTick; prevTime = currTime; while (delta >= 1){ ticks++; process(); delta -= 1; } prevRenderTime = System.currentTimeMillis(); render(); frames++; currRenderTime = System.currentTimeMillis(); try{ Thread.sleep((long) ((1000 / FPS) - (currRenderTime - prevRenderTime))); } catch(Exception e){} if(System.currentTimeMillis() - FPSTIMER > 1000.0){ System.out.println("Process: " + (1000.0 / ticks) + "ms FPS: " + (1000.0 / frames) + "ms"); ticks = frames = 0; FPSTIMER += 1000.0; } Is there any critical difference that I'm missing here? The one thing I noticed is that if I uncap the fps for the second game loop, the stuttering goes away. It doesn't make sense to me. Also, the second game loop came from Notch's Minicraft code with just my thread sleeping code added in.

    Read the article

  • A Simple Entity Tagger

    - by Elton Stoneman
    In the REST world, ETags are your gateway to performance boosts by letting clients cache responses. In the non-REST world, you may also want to add an ETag to an entity definition inside a traditional service contract – think of a scenario where a consumer persists its own representation of your entity, and wants to keep it in sync. Rather than load every entity by ID and check for changes, the consumer can send in a set of linked IDs and ETags, and you can return only the entities where the current ETag is different from the consumer’s version.  If your entity is a projection from various sources, you may not have a persistent ETag, so you need an efficient way to generate an ETag which is deterministic, so an entity with the same state always generates the same ETag. I have an implementation for a generic ETag generator on GitHub here: EntityTagger code sample. The essence is simple - we get the entity, serialize it and build a hash from the serialized value. Any changes to either the state or the structure of the entity will result in a different hash. To use it, just call SetETag, passing your populated object and a Func<> which acts as an accessor to the ETag property: EntityTagger.SetETag(user, x => x.ETag); The implementation is all in at 80 lines of code, which is all pretty straightforward: var eTagProperty = AsPropertyInfo(eTagPropertyAccessor); var originalETag = eTagProperty.GetValue(entity, null); try { ResetETag(entity, eTagPropertyAccessor); string json; var serializer = new DataContractJsonSerializer(entity.GetType()); using (var stream = new MemoryStream()) { serializer.WriteObject(stream, entity); json = Encoding.UTF8.GetString(stream.GetBuffer(), 0, (int)stream.Length); } var guid = GetDeterministicGuid(json); eTagProperty.SetValue(entity, guid.ToString(), null); //... There are a couple of helper methods to check if the object has changed since the ETag value was last set, and to reset the ETag. This implementation uses JSON to do the serializing rather than XML. Benefit - should be marginally more efficient as your hashing a much smaller serialized string; downside, JSON doesn't include namespaces or class names at the root level, so if you have two classes with the exact same structure but different names, then instances which have the same content will have the same ETag. You may want that behaviour, but change to use the XML DataContractSerializer if you think that will be an issue. If you can persist the ETag somewhere, it will save you server processing to load up the entity, but that will only apply to scenarios where you can reliably invalidate your ETag (e.g. if you control all the entry points where entity contents can be updated, then you can calculate and persist the new ETag with each update).

    Read the article

  • SOA 10g Developing a Simple Hello World Process

    - by [email protected]
    Softwares & Hardware Needed Intel Pentium D CPU 3 GHz, 2 GB RAM, Windows XP System ( Thats what i am using ) You could as well use Linux , but please choose High End RAM 10G SOA Suite from Oracle(TM) , Read Installation documents at www.Oracle.com J Developer 10.1.3.3 Official Documents at http://www.oracle.com/technology/products/ias/bpel/index.html java -version Java HotSpot(TM) Client VM (build 1.5.0_06-b05, mixed mode)BPEL Introduction - Developing a Simple Hello World Process  Synchronous BPEL Process      This Exercise focuses on developing a Synchronous Process, which mean you give input to the BPEL Process you get output immediately no waiting at all. The Objective of this exercise is to give input as name and it greets with Hello Appended by that name example, if I give input as "James" the BPEL process returns "Hello James". 1. Open the Oracle JDeveloper click on File -> New Application give the name "JamesApp" you can give your own name if it pleases you. Select the folder where you want to place the application. Click "OK" 2. Right Click on the "JamesApp" in the Application Navigator, Select New Menu. 3. Select "Projects" under "General" and "BPEL Process Project", click "OK" these steps remain same for all BPEL Projects 4. Project Setting Wizard Appears, Give the "Process Name" as "MyBPELProc" and Namespace as http://xmlns.james.com/ MyBPELProc, Select Template as "Synchronous BPEL Process click "Next" 5. Accept the input and output schema names as it is, click "Finish" 6. You would see the BPEL Process Designer, some of the folders such as Integration content and Resources are created and few more files 7. Assign Activity : Allows Assigning values to variables or copying values of one variable to another and also do some string manipulation or mathematical operations In the component palette at extreme right, select Process Activities from the drop down, and drag and drop "Assign" between "receive Input" and "replyOutput" 8. You can right click and edit the Assign activity and give any suitable name "AssignHello", 9. Select "Copy Operation" Tab create "Copy Operation" 10. In the From variables click on expression builder, select input under "input variable", Click on insert into expression bar, complete the concat syntax, Note to use "Ctrl+space bar" inside expression window to Auto Populate the expression as shown in the figure below. What we are actually doing here is concatenating the String "Hello ", with the variable value received through the variable named "input" 11. Observe that once an expression is completed the "To Variable" is assigned to a variable by name "result" 12. Finally the copy variable looks as below 13. It's the time to deploy, start the SOA Suite 14. Establish connection to the Server from JDeveloper, this can be done adding a New Application Server under Connection, give the server name, username and password and test connection. 15. Deploy the "MyBPELProc" to the "default domain" 16. http://localhost:8080/ allows connecting to SOA Suite web portal, click on "BPEL Control" , login with the username "oc4jadmin" password what ever you gave during installation 17. "MyBPELProc" is visisble under "Deployed BPEL Processes" in the "Dashboard" Tab, click on the it 18. Initiate tab open to accept input, enter data such as input is "James" click on "Post XML Button" 19. Click on Visual Flow 20. Click on receive Input , it shows "James" as input received 21. Click on reply Output, it shows "Hello James" so the BPEL process is successfully executed. 22. It may be worth seeing all the instance created everytime a BPEL process is executed by giving some inputs. Purge All button allows to delete all the unwanted previous instances of BPEL process, dont worry it wont delete the BPEL process itself :-) 23. It may also be some importance to understand the XSD File which holds input & output variable names & data types. 24. You could drag n drop variables as elements over sequence at the designer or directly edit the XML Source file. 

    Read the article

  • Simple task framework - building software from reusable pieces

    - by RuslanD
    I'm writing a web service with several APIs, and they will be sharing some of the implementation code. In order not to copy-paste, I would like to ideally implement each API call as a series of tasks, which are executed in a sequence determined by the business logic. One obvious question is whether that's the best strategy for code reuse, or whether I can look at it in a different way. But assuming I want to go with tasks, several issues arise: What's a good task interface to use? How do I pass data computed in one task to another task in the sequence that might need it? In the past, I've worked with task interfaces like: interface Task<T, U> { U execute(T input); } Then I also had sort of a "task context" object which had getters and setters for any kind of data my tasks needed to produce or consume, and it gets passed to all tasks. I'm aware that this suffers from a host of problems. So I wanted to figure out a better way to implement it this time around. My current idea is to have a TaskContext object which is a type-safe heterogeneous container (as described in Effective Java). Each task can ask for an item from this container (task input), or add an item to the container (task output). That way, tasks don't need to know about each other directly, and I don't have to write a class with dozens of methods for each data item. There are, however, several drawbacks: Each item in this TaskContext container should be a complex type that wraps around the actual item data. If task A uses a String for some purpose, and task B uses a String for something entirely different, then just storing a mapping between String.class and some object doesn't work for both tasks. The other reason is that I can't use that kind of container for generic collections directly, so they need to be wrapped in another object. This means that, based on how many tasks I define, I would need to also define a number of classes for the task items that may be consumed or produced, which may lead to code bloat and duplication. For instance, if a task takes some Long value as input and produces another Long value as output, I would have to have two classes that simply wrap around a Long, which IMO can spiral out of control pretty quickly as the codebase evolves. I briefly looked at workflow engine libraries, but they kind of seem like a heavy hammer for this particular nail. How would you go about writing a simple task framework with the following requirements: Tasks should be as self-contained as possible, so they can be composed in different ways to create different workflows. That being said, some tasks may perform expensive computations that are prerequisites for other tasks. We want to have a way of storing the results of intermediate computations done by tasks so that other tasks can use those results for free. The task framework should be light, i.e. growing the code doesn't involve introducing many new types just to plug into the framework.

    Read the article

  • How to write simple code using TDD [migrated]

    - by adeel41
    Me and my colleagues do a small TDD-Kata practice everyday for 30 minutes. For reference this is the link for the excercise http://osherove.com/tdd-kata-1/ The objective is to write better code using TDD. This is my code which I've written public class Calculator { public int Add( string numbers ) { const string commaSeparator = ","; int result = 0; if ( !String.IsNullOrEmpty( numbers ) ) result = numbers.Contains( commaSeparator ) ? AddMultipleNumbers( GetNumbers( commaSeparator, numbers ) ) : ConvertToNumber( numbers ); return result; } private int AddMultipleNumbers( IEnumerable getNumbers ) { return getNumbers.Sum(); } private IEnumerable GetNumbers( string separator, string numbers ) { var allNumbers = numbers .Replace( "\n", separator ) .Split( new string[] { separator }, StringSplitOptions.RemoveEmptyEntries ); return allNumbers.Select( ConvertToNumber ); } private int ConvertToNumber( string number ) { return Convert.ToInt32( number ); } } and the tests for this class are [TestFixture] public class CalculatorTests { private int ArrangeAct( string numbers ) { var calculator = new Calculator(); return calculator.Add( numbers ); } [Test] public void Add_WhenEmptyString_Returns0() { Assert.AreEqual( 0, ArrangeAct( String.Empty ) ); } [Test] [Sequential] public void Add_When1Number_ReturnNumber( [Values( "1", "56" )] string number, [Values( 1, 56 )] int expected ) { Assert.AreEqual( expected, ArrangeAct( number ) ); } [Test] public void Add_When2Numbers_AddThem() { Assert.AreEqual( 3, ArrangeAct( "1,2" ) ); } [Test] public void Add_WhenMoreThan2Numbers_AddThemAll() { Assert.AreEqual( 6, ArrangeAct( "1,2,3" ) ); } [Test] public void Add_SeparatorIsNewLine_AddThem() { Assert.AreEqual( 6, ArrangeAct( @"1 2,3" ) ); } } Now I'll paste code which they have written public class StringCalculator { private const char Separator = ','; public int Add( string numbers ) { const int defaultValue = 0; if ( ShouldReturnDefaultValue( numbers ) ) return defaultValue; return ConvertNumbers( numbers ); } private int ConvertNumbers( string numbers ) { var numberParts = GetNumberParts( numbers ); return numberParts.Select( ConvertSingleNumber ).Sum(); } private string[] GetNumberParts( string numbers ) { return numbers.Split( Separator ); } private int ConvertSingleNumber( string numbers ) { return Convert.ToInt32( numbers ); } private bool ShouldReturnDefaultValue( string numbers ) { return String.IsNullOrEmpty( numbers ); } } and the tests [TestFixture] public class StringCalculatorTests { [Test] public void Add_EmptyString_Returns0() { ArrangeActAndAssert( String.Empty, 0 ); } [Test] [TestCase( "1", 1 )] [TestCase( "2", 2 )] public void Add_WithOneNumber_ReturnsThatNumber( string numberText, int expected ) { ArrangeActAndAssert( numberText, expected ); } [Test] [TestCase( "1,2", 3 )] [TestCase( "3,4", 7 )] public void Add_WithTwoNumbers_ReturnsSum( string numbers, int expected ) { ArrangeActAndAssert( numbers, expected ); } [Test] public void Add_WithThreeNumbers_ReturnsSum() { ArrangeActAndAssert( "1,2,3", 6 ); } private void ArrangeActAndAssert( string numbers, int expected ) { var calculator = new StringCalculator(); var result = calculator.Add( numbers ); Assert.AreEqual( expected, result ); } } Now the question is which one is better? My point here is that we do not need so many small methods initially because StringCalculator has no sub classes and secondly the code itself is so simple that we don't need to break it up too much that it gets confusing after having so many small methods. Their point is that code should read like english and also its better if they can break it up earlier than doing refactoring later and third when they will do refactoring it would be much easier to move these methods quite easily into separate classes. My point of view against is that we never made a decision that code is difficult to understand so why we are breaking it up so early. So I need a third person's opinion to understand which option is much better.

    Read the article

  • Simple MVVM Walkthrough – Refactored

    - by Sean Feldman
    JR has put together a good introduction post into MVVM pattern. I love kick start examples that serve the purpose well. And even more than that I love examples that also can pass the real world projects check. So I took the sample code and refactored it slightly for a few aspects that a lot of developers might raise a brow. Michael has mentioned model (entity) visibility from view. I agree on that. A few other items that don’t settle are using property names as string (magical strings) and Saver class internal casting of a parameter (custom code for each Saver command). Fixing a property names usage is a straight forward exercise – leverage expressions. Something simple like this would do the initial job: class PropertyOf<T> { public static string Resolve(Expression<Func<T, object>> expression) { var member = expression.Body as MemberExpression; return member.Member.Name; } } With this, refactoring of properties names becomes an easy task, with confidence that an old property name string will not get left behind. An updated Invoice would look like this: public class Invoice : INotifyPropertyChanged { private int id; private string receiver; public event PropertyChangedEventHandler PropertyChanged; private void OnPropertyChanged(string propertyName) { if (PropertyChanged != null) { PropertyChanged(this, new PropertyChangedEventArgs(propertyName)); } } public int Id { get { return id; } set { if (id != value) { id = value; OnPropertyChanged(PropertyOf<Invoice>.Resolve(x => x.Id)); } } } public string Receiver { get { return receiver; } set { receiver = value; OnPropertyChanged(PropertyOf<Invoice>.Resolve(x => x.Receiver)); } } } For the saver, I decided to change it a little so now it becomes a “view-model agnostic” command, one that can be used for multiple commands/view-models. Updated Saver code now accepts an action at construction time and executes that action. No more black magic internal class Command : ICommand { private readonly Action executeAction; public Command(Action executeAction) { this.executeAction = executeAction; } public bool CanExecute(object parameter) { return true; } public event EventHandler CanExecuteChanged; public void Execute(object parameter) { // no more black magic executeAction(); } } Change in InvoiceViewModel is instantiation of Saver command and execution action for the specific command. public ICommand SaveCommand { get { if (saveCommand == null) saveCommand = new Command(ExecuteAction); return saveCommand; } set { saveCommand = value; } } private void ExecuteAction() { DisplayMessage = string.Format("Thanks for creating invoice: {0} {1}", Invoice.Id, Invoice.Receiver); } This way internal knowledge of InvoiceViewModel remains in InvoiceViewModel and Command (ex-Saver) is view-model agnostic. Now the sample is not only a good introduction, but also has some practicality in it. My 5 cents on the subject. Sample code MvvmSimple2.zip

    Read the article

  • Simple OpenGL program major slow down at high resolution

    - by Grieverheart
    I have created a small OpenGL 3.3 (Core) program using freeglut. The whole geometry is two boxes and one plane with some textures. I can move around like in an FPS and that's it. The problem is I face a big slow down of fps when I make my window large (i.e. above 1920x1080). I have monitors GPU usage when in full-screen and it shows GPU load of nearly 100% and Memory Controller load of ~85%. When at 600x600, these numbers are at about 45%, my CPU is also at full load. I use deferred rendering at the moment but even when forward rendering, the slow down was nearly as severe. I can't imagine my GPU is not powerful enough for something this simple when I play many games at 1080p (I have a GeForce GT 120M btw). Below are my shaders, First Pass #VS #version 330 core uniform mat4 ModelViewMatrix; uniform mat3 NormalMatrix; uniform mat4 MVPMatrix; uniform float scale; layout(location = 0) in vec3 in_Position; layout(location = 1) in vec3 in_Normal; layout(location = 2) in vec2 in_TexCoord; smooth out vec3 pass_Normal; smooth out vec3 pass_Position; smooth out vec2 TexCoord; void main(void){ pass_Position = (ModelViewMatrix * vec4(scale * in_Position, 1.0)).xyz; pass_Normal = NormalMatrix * in_Normal; TexCoord = in_TexCoord; gl_Position = MVPMatrix * vec4(scale * in_Position, 1.0); } #FS #version 330 core uniform sampler2D inSampler; smooth in vec3 pass_Normal; smooth in vec3 pass_Position; smooth in vec2 TexCoord; layout(location = 0) out vec3 outPosition; layout(location = 1) out vec3 outDiffuse; layout(location = 2) out vec3 outNormal; void main(void){ outPosition = pass_Position; outDiffuse = texture(inSampler, TexCoord).xyz; outNormal = pass_Normal; } Second Pass #VS #version 330 core uniform float scale; layout(location = 0) in vec3 in_Position; void main(void){ gl_Position = mat4(1.0) * vec4(scale * in_Position, 1.0); } #FS #version 330 core struct Light{ vec3 direction; }; uniform ivec2 ScreenSize; uniform Light light; uniform sampler2D PositionMap; uniform sampler2D ColorMap; uniform sampler2D NormalMap; out vec4 out_Color; vec2 CalcTexCoord(void){ return gl_FragCoord.xy / ScreenSize; } vec4 CalcLight(vec3 position, vec3 normal){ vec4 DiffuseColor = vec4(0.0); vec4 SpecularColor = vec4(0.0); vec3 light_Direction = -normalize(light.direction); float diffuse = max(0.0, dot(normal, light_Direction)); if(diffuse 0.0){ DiffuseColor = diffuse * vec4(1.0); vec3 camera_Direction = normalize(-position); vec3 half_vector = normalize(camera_Direction + light_Direction); float specular = max(0.0, dot(normal, half_vector)); float fspecular = pow(specular, 128.0); SpecularColor = fspecular * vec4(1.0); } return DiffuseColor + SpecularColor + vec4(0.1); } void main(void){ vec2 TexCoord = CalcTexCoord(); vec3 Position = texture(PositionMap, TexCoord).xyz; vec3 Color = texture(ColorMap, TexCoord).xyz; vec3 Normal = normalize(texture(NormalMap, TexCoord).xyz); out_Color = vec4(Color, 1.0) * CalcLight(Position, Normal); } Is it normal for the GPU to be used that much under the described circumstances? Is it due to poor performance of freeglut? I understand that the problem could be specific to my code, but I can't paste the whole code here, if you need more info, please tell me.

    Read the article

  • SQL SERVER – Simple Example of Snapshot Isolation – Reduce the Blocking Transactions

    - by pinaldave
    To learn any technology and move to a more advanced level, it is very important to understand the fundamentals of the subject first. Today, we will be talking about something which has been quite introduced a long time ago but not properly explored when it comes to the isolation level. Snapshot Isolation was introduced in SQL Server in 2005. However, the reality is that there are still many software shops which are using the SQL Server 2000, and therefore cannot be able to maintain the Snapshot Isolation. Many software shops have upgraded to the later version of the SQL Server, but their respective developers have not spend enough time to upgrade themselves with the latest technology. “It works!” is a very common answer of many when they are asked about utilizing the new technology, instead of backward compatibility commands. In one of the recent consultation project, I had same experience when developers have “heard about it” but have no idea about snapshot isolation. They were thinking it is the same as Snapshot Replication – which is plain wrong. This is the same demo I am including here which I have created for them. In Snapshot Isolation, the updated row versions for each transaction are maintained in TempDB. Once a transaction has begun, it ignores all the newer rows inserted or updated in the table. Let us examine this example which shows the simple demonstration. This transaction works on optimistic concurrency model. Since reading a certain transaction does not block writing transaction, it also does not block the reading transaction, which reduced the blocking. First, enable database to work with Snapshot Isolation. Additionally, check the existing values in the table from HumanResources.Shift. ALTER DATABASE AdventureWorks SET ALLOW_SNAPSHOT_ISOLATION ON GO SELECT ModifiedDate FROM HumanResources.Shift GO Now, we will need two different sessions to prove this example. First Session: Set Transaction level isolation to snapshot and begin the transaction. Update the column “ModifiedDate” to today’s date. -- Session 1 SET TRANSACTION ISOLATION LEVEL SNAPSHOT BEGIN TRAN UPDATE HumanResources.Shift SET ModifiedDate = GETDATE() GO Please note that we have not yet been committed to the transaction. Now, open the second session and run the following “SELECT” statement. Then, check the values of the table. Please pay attention on setting the Isolation level for the second one as “Snapshot” at the same time when we already start the transaction using BEGIN TRAN. -- Session 2 SET TRANSACTION ISOLATION LEVEL SNAPSHOT BEGIN TRAN SELECT ModifiedDate FROM HumanResources.Shift GO You will notice that the values in the table are still original values. They have not been modified yet. Once again, go back to session 1 and begin the transaction. -- Session 1 COMMIT After that, go back to Session 2 and see the values of the table. -- Session 2 SELECT ModifiedDate FROM HumanResources.Shift GO You will notice that the values are yet not changed and they are still the same old values which were there right in the beginning of the session. Now, let us commit the transaction in the session 2. Once committed, run the same SELECT statement once more and see what the result is. -- Session 2 COMMIT SELECT ModifiedDate FROM HumanResources.Shift GO You will notice that it now reflects the new updated value. I hope that this example is clear enough as it would give you good idea how the Snapshot Isolation level works. There is much more to write about an extra level, READ_COMMITTED_SNAPSHOT, which we will be discussing in another post soon. If you wish to use this transaction’s Isolation level in your production database, I would appreciate your comments about their performance on your servers. I have included here the complete script used in this example for your quick reference. ALTER DATABASE AdventureWorks SET ALLOW_SNAPSHOT_ISOLATION ON GO SELECT ModifiedDate FROM HumanResources.Shift GO -- Session 1 SET TRANSACTION ISOLATION LEVEL SNAPSHOT BEGIN TRAN UPDATE HumanResources.Shift SET ModifiedDate = GETDATE() GO -- Session 2 SET TRANSACTION ISOLATION LEVEL SNAPSHOT BEGIN TRAN SELECT ModifiedDate FROM HumanResources.Shift GO -- Session 1 COMMIT -- Session 2 SELECT ModifiedDate FROM HumanResources.Shift GO -- Session 2 COMMIT SELECT ModifiedDate FROM HumanResources.Shift GO Reference: Pinal Dave (http://blog.sqlauthority.com) Filed under: Pinal Dave, SQL, SQL Authority, SQL Performance, SQL Query, SQL Scripts, SQL Server, SQL Tips and Tricks, T SQL, Technology Tagged: Transaction Isolation

    Read the article

  • SQL SERVER – Simple Example of Snapshot Isolation – Reduce the Blocking Transactions

    - by pinaldave
    To learn any technology and move to a more advanced level, it is very important to understand the fundamentals of the subject first. Today, we will be talking about something which has been quite introduced a long time ago but not properly explored when it comes to the isolation level. Snapshot Isolation was introduced in SQL Server in 2005. However, the reality is that there are still many software shops which are using the SQL Server 2000, and therefore cannot be able to maintain the Snapshot Isolation. Many software shops have upgraded to the later version of the SQL Server, but their respective developers have not spend enough time to upgrade themselves with the latest technology. “It works!” is a very common answer of many when they are asked about utilizing the new technology, instead of backward compatibility commands. In one of the recent consultation project, I had same experience when developers have “heard about it” but have no idea about snapshot isolation. They were thinking it is the same as Snapshot Replication – which is plain wrong. This is the same demo I am including here which I have created for them. In Snapshot Isolation, the updated row versions for each transaction are maintained in TempDB. Once a transaction has begun, it ignores all the newer rows inserted or updated in the table. Let us examine this example which shows the simple demonstration. This transaction works on optimistic concurrency model. Since reading a certain transaction does not block writing transaction, it also does not block the reading transaction, which reduced the blocking. First, enable database to work with Snapshot Isolation. Additionally, check the existing values in the table from HumanResources.Shift. ALTER DATABASE AdventureWorks SET ALLOW_SNAPSHOT_ISOLATION ON GO SELECT ModifiedDate FROM HumanResources.Shift GO Now, we will need two different sessions to prove this example. First Session: Set Transaction level isolation to snapshot and begin the transaction. Update the column “ModifiedDate” to today’s date. -- Session 1 SET TRANSACTION ISOLATION LEVEL SNAPSHOT BEGIN TRAN UPDATE HumanResources.Shift SET ModifiedDate = GETDATE() GO Please note that we have not yet been committed to the transaction. Now, open the second session and run the following “SELECT” statement. Then, check the values of the table. Please pay attention on setting the Isolation level for the second one as “Snapshot” at the same time when we already start the transaction using BEGIN TRAN. -- Session 2 SET TRANSACTION ISOLATION LEVEL SNAPSHOT BEGIN TRAN SELECT ModifiedDate FROM HumanResources.Shift GO You will notice that the values in the table are still original values. They have not been modified yet. Once again, go back to session 1 and begin the transaction. -- Session 1 COMMIT After that, go back to Session 2 and see the values of the table. -- Session 2 SELECT ModifiedDate FROM HumanResources.Shift GO You will notice that the values are yet not changed and they are still the same old values which were there right in the beginning of the session. Now, let us commit the transaction in the session 2. Once committed, run the same SELECT statement once more and see what the result is. -- Session 2 COMMIT SELECT ModifiedDate FROM HumanResources.Shift GO You will notice that it now reflects the new updated value. I hope that this example is clear enough as it would give you good idea how the Snapshot Isolation level works. There is much more to write about an extra level, READ_COMMITTED_SNAPSHOT, which we will be discussing in another post soon. If you wish to use this transaction’s Isolation level in your production database, I would appreciate your comments about their performance on your servers. I have included here the complete script used in this example for your quick reference. ALTER DATABASE AdventureWorks SET ALLOW_SNAPSHOT_ISOLATION ON GO SELECT ModifiedDate FROM HumanResources.Shift GO -- Session 1 SET TRANSACTION ISOLATION LEVEL SNAPSHOT BEGIN TRAN UPDATE HumanResources.Shift SET ModifiedDate = GETDATE() GO -- Session 2 SET TRANSACTION ISOLATION LEVEL SNAPSHOT BEGIN TRAN SELECT ModifiedDate FROM HumanResources.Shift GO -- Session 1 COMMIT -- Session 2 SELECT ModifiedDate FROM HumanResources.Shift GO -- Session 2 COMMIT SELECT ModifiedDate FROM HumanResources.Shift GO Reference: Pinal Dave (http://blog.sqlauthority.com) Filed under: Pinal Dave, SQL, SQL Authority, SQL Performance, SQL Query, SQL Scripts, SQL Server, SQL Tips and Tricks, T SQL, Technology Tagged: Transaction Isolation

    Read the article

  • Programmatically use a server as the Build Server for multiple Project Collections

    Important: With this post you create an unsupported scenario by Microsoft. It will break your support for this server with Microsoft. So handle with care. I am the administrator an a TFS environment with a lot of Project Collections. In the supported configuration of Microsoft 2010 you need one Build Controller per Project Collection, and it is not supported to have multiple Build Controllers installed. Jim Lamb created a post how you can modify your system to change this behaviour. But since I have so many Project Collections, I automated this with the API of TFS. When you install a new build server via the UI, you do the following steps Register the build service (with this you hook the windows server into the build server environment) Add a new build controller Add a new build agent So in pseudo code, the code would look like foreach (projectCollection in GetAllProjectCollections) {       CreateNewWindowsService();       RegisterService();       AddNewController();       AddNewAgent(); } The following code fragements show you the most important parts of the method implementations. Attached is the full project. CreateNewWindowsService We create a new windows service with the SC command via the Diagnostics.Process class:             var pi = new ProcessStartInfo("sc.exe")                         {                             Arguments =                                 string.Format(                                     "create \"{0}\" start= auto binpath= \"C:\\Program Files\\Microsoft Team Foundation Server 2010\\Tools\\TfsBuildServiceHost.exe              /NamedInstance:{0}\" DisplayName= \"Visual Studio Team Foundation Build Service Host ({1})\"",                                     serviceHostName, tpcName)                         };            Process.Start(pi);             pi.Arguments = string.Format("failure {0} reset= 86400 actions= restart/60000", serviceHostName);            Process.Start(pi); RegisterService The trick in this method is that we set the NamedInstance static property. This property is Internal, so we need to set it through reflection. To get information on these you need nice Microsoft friends and the .Net reflector .             // Indicate which build service host instance we are using            typeof(BuildServiceHostUtilities).Assembly.GetType("Microsoft.TeamFoundation.Build.Config.BuildServiceHostProcess").InvokeMember("NamedInstance",              System.Reflection.BindingFlags.NonPublic | System.Reflection.BindingFlags.SetProperty | System.Reflection.BindingFlags.Static, null, null, new object[] { serviceName });             // Create the build service host            serviceHost = buildServer.CreateBuildServiceHost(serviceName, endPoint);            serviceHost.Save();             // Register the build service host            BuildServiceHostUtilities.Register(serviceHost, user, password); AddNewController and AddNewAgent Once you have the BuildServerHost, the rest is pretty straightforward. There are methods on the BuildServerHost to modify the controllers and the agents                 controller = serviceHost.CreateBuildController(controllerName);                 agent = controller.ServiceHost.CreateBuildAgent(agentName, buildDirectory, controller);                controller.AddBuildAgent(agent); You have now seen the highlights of the application. If you need it and want to have sample information when you work in this area, download the app TFS2010_RegisterBuildServerToTPCs

    Read the article

  • Logical Domain Modeling Made Simple

    - by Knut Vatsendvik
    How can logical domain modeling be made simple and collaborative? Many non-technical end-users, managers and business domain experts find it difficult to understand the visual models offered by many UML tools. This creates trouble in capturing and verifying the information that goes into a logical domain model. The tools are also too advanced and complex for a non-technical user to learn and use. We have therefore, in our current project, ended up with using Confluence as tool for designing the logical domain model with the help of a few very useful plugins. Big thanks to Ole Nymoen and Per Spilling for their expertise in this field that made this posting possible. Confluence Plugins Here is a list of Confluence plugins used in this solution. Install these before trying out the macros used below. Plugin Description Copy Space Allows a space administrator to copy a space, including the pages within the space Metadata Supports adding metadata to Wiki pages Label Manages labeling of pages Linking Contains macros for linking to templates, the dashboard and other Table Enhances the table capability in Confluence Creating a Confluence Space First we need to create a new confluence space for the domain model. Click the link Create a Space located below the list of spaces on the Dashboard. Please contact your Confluence administrator is you do not have permissions to do this.   For illustrative purpose all attributes and entities in this posting are based on my imaginary project manager domain model. When a logical domain model is good enough for being implemented, do a copy of the Confluence Space (see Copy Space plugin). In this way you create a stable version of the logical domain model while further design can continue with the new copied space. Typical will the implementation phase result in a database design and/or a XSD schema design. Add Space Templates Go to the Home page of your Confluence Space. Navigate to the Browse drop-down menu and click on Advanced. Then click the Templates option in the left navigation panel. Click Add New Space Template to add the following three templates. Name: attribute {metadata-list} || Name | | || Type | | || Format | | || Description | | {metadata-list} {add-label:attribute} Name: primary-type {metadata-list} || Name | || || Type | || || Format | || || Description | || {metadata-list} {add-label:primary-type} Name: complex-type {metadata-list} || Name | || || Description |  || {metadata-list} h3. Attributes || Name || Type || Format || Description || | [name] | {metadata-from:name|Type} | {metadata-from:name|Format} | {metadata-from:name|Description} | {add-label:complex-type,entity} The metadata-list macro (see Metadata plugin) will save a list of metadata values to the page. The add-label macro (see Label plugin) will automatically label the page. Primary Types Page Our first page to add will act as container for our primary types. Switch to Wiki markup when adding the following content to the page. | (+) {add-page:template=primary-type|parent=@self}Add new primary type{add-page} | {metadata-report:Name,Type,Format,Description|sort=Name|root=@self|pages=@descendents} Once the page is created, click the Add new primary type (create-page macro) to start creating a new pages. Here is an example of input to the LocalDate page. Embrace the LocalDate with square brackets [] to make the page linkable. Again switch to Wiki markup before editing. {metadata-list} || Name | [LocalDate] || || Type | Date || || Format | YYYY-MM-DD || || Description | Date in local time zone. YYYY = year, MM = month and DD = day || {metadata-list} {add-label:primary-type} The metadata-report macro will show a tabular report of all child pages.   Attributes Page The next page will act as container for all of our attributes. | (+) {add-page:template=attribute|parent=@self|title=attribute}Add new attribute{add-page} | {metadata-report:Name,Type,Format,Description|sort=Name|pages=@descendants} Here is an example of input to the startDate page. {metadata-list} || Name | [startDate] || || Type | [LocalDate] || || Format | {metadata-from:LocalDate|Format} || || Description | The projects start date || {metadata-list} {add-label:attribute} Using the metadata-from macro we fetch the text from the previously created LocalDate page. Complex Types Page The last page in this example shows how attributes can be combined together to form more complex types.   h3. Intro Overview of complex types in the domain model. | (+) {add-page:template=complex-type|parent=@self}Add a new complex type{add-page}\\ | {metadata-report:Name,Description|sort=Name|root=@self|pages=@descendents} Here is an example of input to the ProjectType page. {metadata-list} || Name | [ProjectType] || || Description | Represents a project || {metadata-list} h3. Attributes || Name || Type || Format || Description || | [projectId] | {metadata-from:projectId|Type} | {metadata-from:projectId|Format} | {metadata-from:projectId|Description} | | [name] | {metadata-from:name|Type} | {metadata-from:name|Format} | {metadata-from:name|Description} | | [description] | {metadata-from:description|Type} | {metadata-from:description|Format} | {metadata-from:description|Description} | | [startDate] | {metadata-from:startDate|Type} | {metadata-from:startDate|Format} | {metadata-from:startDate|Description} | {add-label:complex-type,entity} Gives us this Conclusion Using a web-based corporate Wiki like Confluence to create a logical domain model increases the collaboration between people with different roles in the enterprise. It’s my believe that this helps the domain model to be more accurate, and better documented. In our real project we have more pages than illustrated here to complete the documentation. We do also still use UML tools to create different types of diagrams that Confluence do not support. As a last tip, an ImageMap plugin can make those diagrams clickable when used in pages. Enjoy!

    Read the article

  • Simple Preferred time control using silverlight 3.

    - by mohanbrij
    Here I am going to show you a simple preferred time control, where you can select the day of the week and the time of the day. This can be used in lots of place where you may need to display the users preferred times. Sample screenshot is attached below. This control is developed using Silverlight 3 and VS2008, I am also attaching the source code with this post. This is a very basic example. You can download and customize if further for your requirement if you want. I am trying to explain in few words how this control works and what are the different ways in which you can customize it further. File: PreferredTimeControl.xaml, in this file I have just hardcoded the controls and their positions which you can see in the screenshot above. In this example, to change the start day of the week and time, you will have to go and change the design in XAML file, its not controlled by your properties or implementation classes. You can also customize it to change the start day of the week, Language, Display format, styles, etc, etc. File: PreferredTimeControl.xaml.cs, In this control using the code below, first I am taking all the checkbox from my form and store it in the Global Variable, which I can use across my page. List<CheckBox> checkBoxList; #region Constructor public PreferredTimeControl() { InitializeComponent(); GetCheckboxes();//Keep all the checkbox in List in the Load itself } #endregion #region Helper Methods private List<CheckBox> GetCheckboxes() { //Get all the CheckBoxes in the Form checkBoxList = new List<CheckBox>(); foreach (UIElement element in LayoutRoot.Children) { if (element.GetType().ToString() == "System.Windows.Controls.CheckBox") { checkBoxList.Add(element as CheckBox); } } return checkBoxList; } Then I am exposing the two methods which you can use in the container form to get and set the values in this controls. /// <summary> /// Set the Availability on the Form, with the Provided Timings /// </summary> /// <param name="selectedTimings">Provided timings comes from the DB in the form 11,12,13....37 /// Where 11 refers to Monday Morning, 12 Tuesday Morning, etc /// Here 1, 2, 3 is for Morning, Afternoon and Evening respectively, and for weekdays /// 1,2,3,4,5,6,7 where 1 is for Monday, Tuesday, Wednesday, Thrusday, Friday, Saturday and Sunday respectively /// So if we want Monday Morning, we can can denote it as 11, similarly for Saturday Evening we can write 36, etc /// </param> public void SetAvailibility(string selectedTimings) { foreach (CheckBox chk in checkBoxList) { chk.IsChecked = false; } if (!String.IsNullOrEmpty(selectedTimings)) { string[] selectedString = selectedTimings.Split(','); foreach (string selected in selectedString) { foreach (CheckBox chk in checkBoxList) { if (chk.Tag.ToString() == selected) { chk.IsChecked = true; } } } } } /// <summary> /// Gets the Availibility from the selected checkboxes /// </summary> /// <returns>String in the format of 11,12,13...41,42...31,32...37</returns> public string GetAvailibility() { string selectedText = string.Empty; foreach (CheckBox chk in GetCheckboxes()) { if (chk.IsChecked == true) { selectedText = chk.Tag.ToString() + "," + selectedText; } } return selectedText; }   In my example I am using the matrix format for Day and Time, for example Monday=1, Tuesday=2, Wednesday=3, Thursday = 4, Friday = 5, Saturday = 6, Sunday=7. And Morning = 1, Afternoon =2, Evening = 3. So if I want to represent Morning-Monday I will have to represent it as 11, Afternoon-Tuesday as 22, Morning-Wednesday as 13, etc. And in the other way to set the values in the control I am passing the values in the control in the same format as preferredTimeControl.SetAvailibility("11,12,13,16,23,22"); So this will set the checkbox value for Morning-Monday, Morning-Tuesday, Morning-Wednesday, Morning-Saturday, Afternoon of Tuesday and Afternoon of Wednesday. To implement this control, first I have to import this control in xmlns namespace as xmlns:controls="clr-namespace:PreferredTimeControlApp" and finally put in your page wherever you want, <Grid x:Name="LayoutRoot" Style="{StaticResource LayoutRootGridStyle}"> <Border x:Name="ContentBorder" Style="{StaticResource ContentBorderStyle}"> <controls:PreferredTimeControl x:Name="preferredTimeControl"></controls:PreferredTimeControl> </Border> </Grid> And in the code behind you can just include this code: private void InitializeControl() { preferredTimeControl.SetAvailibility("11,12,13,16,23,22"); } And you are ready to go. For more details you can refer to my code attached. I know there can be even simpler and better way to do this. Let me know if any other ideas. Sorry, Guys Still I have used Silverlight 3 and VS2008, as from the system I am uploading this is still not upgraded, but still you can use the same code with Silverlight 4 and VS2010 without any changes. May be just it will ask you to upgrade your project which will take care of rest. Download Source Code.   Thanks ~Brij

    Read the article

  • What happens with project backlog if sprint due date is missed?

    - by nikita
    Suppose that I have project backlog item with effort of 40 hours. My sprint is 40 hours (1 week) and I have one developer in team. So developer creates child task to pending backlog and estimates work to 40 hours. At the end of the sprint developer didn't succeed in resolving his task. Suppose that developer works only and only 40 hours per week. On the next week there would be new backlog items and new sprint. What should I do with backlog item and velocity graph? Obviously backlog item is not resolved on that sprint. Should I estimate the remaining work and subtract it from effort , so that now I see that our velocity is, say, 38hr per 40hr sprint?

    Read the article

  • Should a domain expert make class diagrams?

    - by Matthieu
    The domain expert in our team uses UML class diagrams to model the domain model. As a result, the class diagrams are more of technical models rather than domain models (it serves of some sort of technical specifications for developpers because they don't have to do any conception, they just have to implement the model). In the end, the domain expert ends up doing the job of the architect/technical expert right? Is it normal for a domain expert (not a developer or technical profile) to do class diagrams? If not, what kind of modeling should he be using?

    Read the article

  • Are programmers tied to their code?

    - by Jason
    Assuming you are working for a company or in a team of developers, is the code bound to the person who did it? When someone develops a particular functionnality or an area of the application, is this person the only one who can, is allowed or is just able to make changes to it? I personnally think that a well-done piece of code or program should be easily modified by any programmers, but what about what you see in your environment? At my work, I'd say that the majority of the code can be modified by anyone (that's what coding standards are for right?). There are some things though that are 'property' of some coworkers like the module that handles the pay or some important functionality of the production module (we are developing an ERP system). What about your work place? Am I the only one living this?

    Read the article

< Previous Page | 30 31 32 33 34 35 36 37 38 39 40 41  | Next Page >