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  • AS3: How to get all XML-Nodes with a special attribute? (With sourch)

    - by insnet
    Hi there The Challenge: i d like to collect all nodes with the attribute "id". The Problem: The code doenst work with nested nodes. <?xml version="1.0" encoding="utf-8"?><contentmap><fonts id="fonts"> fonts/Arial.swf swf/library_main.swf private function onXMLLoader(event : Event) : void { _xml = _loader.getXML(event.target.url.url); var searchTerms : XMLList = _xml.*.(hasOwnProperty('@id')); if (searchTerms.length() 0 ) { _NodeArray = new Array(); _parseNode(searchTerms); } private function _parseNode(xml : XMLList) : void { for each (var node: XML in xml) { if(!node.hasSimpleContent()) { _parseNode(node.children()); } else { var nodeObject : Object = new Object(); nodeObject['value'] = node.text(); for each(var a:XML in node.@*) { var name : String = String(a.name()); nodeObject[name] = a.toXMLString(); } _NodeArray.push(nodeObject); } } }

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  • What's -mutableSetValueForKey: returning, actually? Is that something special?

    - by dontWatchMyProfile
    From the docs: You usually access to-many relationships using mutableSetValueForKey:, which returns a proxy object that both mutates the relationship and sends appropriate key-value observing notifications for you. So this returns an "intelligent" NSMutableSet which automatically lets the context delete objects when they get deleted from the set, and reverse? Is that a proxy object?

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  • Scan HTML for values with a special character before them.

    - by DogPooOnYourShoe
    Say I have values on my page, like #100 #246, What I want to do is scan the page for values with a # before them and then alter them to put a hyperlink on it $MooringNumbers = '#!' . $MooringNumbers . ' | ' . '#!' . $row1["Number"]; } $viewedResult = '<tr><td>' .$Surname.'</td><td>'.$Title.'</td><td>'.$MooringNumbers . '</td><td>'.$Telephone.'</td><td>' . '<a href="rlayCustomerUpdtForm.php?id='.$id.'">[EDIT]</a></td>'.'<td>'. '<a href="deleteCustomer.php?id='.$id.'">[x]</a></td>'. '</tr>'; preg_replace('/#!(\d\d\d)/', '<a href="update.php?id=${1}">${1}</a>', $viewedResult); echo $viewedResult; This is the broken code which doesnt work.

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  • Set tier price on different products (special conditions) in Magento?

    - by user1547625
    Let’s say I sell mobile phones. I might sell phones with the following tiered pricing iPhone4 (1x$200ea. 3x$150ea. 10x$100ea.) iPhone4s (1x$300ea. 3x$250ea. 10x$200ea.) iPhone5 (1x$500ea. 3x$400ea. 10x$1300ea.) Plus maybe I sell Samsungs, Nokias, accessories, etc. So let’s say a customer wants to buy 3 iphones, but they want 1x iPhone 4, 1x iPhone 4s and 1x iPhone 5. Instead of getting the single unit price for each, we would want to group iphones, so that they would get the 3x price for each unit. So they would spend $150 on the iPhone 4, $250 on the iPhone 4s and $400 on the iPhone 5.... We’d have several categories and could create some type of spreadsheet for you, but would want to also have the ability to set up this categorization in the future. So please tell me how to get this done from magento admin or any other way?

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  • How can I make gnome-terminal not transparent?

    - by richq
    When I use gnome-terminal the background is annoyingly slightly-transparent. Here you can read the ubuntu.stackexchange.com site through the background. Bigger image These are the background options I have, which are set to "not transparent". I have the desktop visual effects set to "Normal". Changing them to None removes the problem, but obviously I lose out on visual effects like window previews, drop shadows, nicer transitions, etc. Any ideas how to make this background truly solid while keeping normal visual effects?

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  • Graphic issue on intel945 chipset

    - by peeyush tiwari
    I used Intrepid(8.10) and my graphics used to work fine with compiz effects and all(on better resolution than 1024x768).Now I have upgraded to Precise(12.04)but I use gnome classic(with compiz effects)as my desktop but the compiz effects seem not to work, only unity 2D works. When I ran lshw -c video it gives: *-display UNCLAIMED description: VGA compatible controller product: 82945G/GZ Integrated Graphics Controller vendor: Intel Corporation physical id: 2 bus info: pci@0000:00:02.0 version: 02 width: 32 bits clock: 33MHz capabilities: msi pm vga_controller bus_master cap_list configuration: latency=0 resources: memory:fea80000-feafffff ioport:dc00(size=8) memory:e0000000-efffffff memory:fea40000-fea7ffff Sysinfo shows: Display Resolution 1024x768 pixels OpenGL Renderer Gallium 0.4 on llvmpipe(LLVM 0x300) X11 Vendor The X.Org Foundation On SystemSettings: Memory 993.3 MiB Processor Intel® Pentium(R) 4 CPU 2.40GHz Graphics VESA: Intel(r) 82945G Chipset Family Graphics OS type 32-bit glxgears output comes to be around 100fps which used to be around 900fps in Intrepid

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  • Unable configure brightness or colors (12.04)

    - by bux
    I've make a fresh install with Ubuntu 12.04. Unfortunatly i've a problem with colors and brightness settings. Before reinstall of Ubuntu, i used Ubuntu 10.10 with same graphic card, and same nvidia drivers. Note: Only nvidia proprietary drivers works for my GeForce 8600 GTS. Exemple: With nvidia-settings: adjust colors, brightness: no effects With xgamma -gamma 0.5 : no effects Try to use f.lux or redshift: no effects I try solutions found on internet like here but no working to. Any idea ?

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  • How can I enable special Fn-Keys on my on lenovo s206 (e.g. touchpad on/off)?

    - by user2546783
    I can turn the touchpad off in the mouse settings, but two things won't work: The "disable while typing" option The standard on/off button for the touch pad won't work (it's the one with the little touchpad symbol crossed off, on the F6 key). I've tried any of the following combinations: Alt+F6 Fn+F6 Ctrl+F6 Super+F6 Shift+F6. Almost all the other keys of that kind work, like brightness control, volume control, Wifi toggle, but this one and the mic off and camera off won't work.

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  • Excel code question

    - by karatekid
    I have 2 different excel files(all people and special people) that i want to kick special people from all people. Cant find a way.. if you don't understand check my example: all people special people ---------- -------------- 1-john 1-john 2-jim 2-marry 3-mariah 4-russel 5-marry I want: all people special people ---------- -------------- 1-jim 1-john 2-mariah 2-marry 3-russel

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  • Mac 10.6 Universal Binary scipy: cephes/specfun "_aswfa_" symbol not found

    - by Markus
    Hi folks, I can't get scipy to function in 32 bit mode when compiled as a i386/x86_64 universal binary, and executed on my 64 bit 10.6.2 MacPro1,1. My python setup With the help of this answer, I built a 32/64 bit intel universal binary of python 2.6.4 with the intention of using the arch command to select between the architectures. (I managed to make some universal binaries of a few libraries I wanted using lipo.) That all works. I then installed scipy according to the instructions on hyperjeff's article, only with more up-to-date numpy (1.4.0) and skipping the bit about moving numpy aside briefly during the installation of scipy. Now, everything except scipy seems to be working as far as I can tell, and I can indeed select between 32 and 64 bit mode using arch -i386 python and arch -x86_64 python. The error Scipy complains in 32 bit mode: $ arch -x86_64 python -c "import scipy.interpolate; print 'success'" success $ arch -i386 python -c "import scipy.interpolate; print 'success'" Traceback (most recent call last): File "<string>", line 1, in <module> File "/Library/Frameworks/Python.framework/Versions/2.6/lib/python2.6/site-packages/scipy/interpolate/__init__.py", line 7, in <module> from interpolate import * File "/Library/Frameworks/Python.framework/Versions/2.6/lib/python2.6/site-packages/scipy/interpolate/interpolate.py", line 13, in <module> import scipy.special as spec File "/Library/Frameworks/Python.framework/Versions/2.6/lib/python2.6/site-packages/scipy/special/__init__.py", line 8, in <module> from basic import * File "/Library/Frameworks/Python.framework/Versions/2.6/lib/python2.6/site-packages/scipy/special/basic.py", line 8, in <module> from _cephes import * ImportError: dlopen(/Library/Frameworks/Python.framework/Versions/2.6/lib/python2.6/site-packages/scipy/special/_cephes.so, 2): Symbol not found: _aswfa_ Referenced from: /Library/Frameworks/Python.framework/Versions/2.6/lib/python2.6/site-packages/scipy/special/_cephes.so Expected in: flat namespace in /Library/Frameworks/Python.framework/Versions/2.6/lib/python2.6/site-packages/scipy/special/_cephes.so Attempt at tracking down the problem It looks like scipy.interpolate imports something called _cephes, which looks for a symbol called _aswfa_ but can't find it in 32 bit mode. Browsing through scipy's source, I find an ASWFA subroutine in specfun.f. The only scipy product file with a similar name is specfun.so, but both that and _cephes.so appear to be universal binaries: $ cd /Library/Frameworks/Python.framework/Versions/2.6/lib/python2.6/site-packages/scipy/special/ $ file _cephes.so specfun.so _cephes.so: Mach-O universal binary with 2 architectures _cephes.so (for architecture i386): Mach-O bundle i386 _cephes.so (for architecture x86_64): Mach-O 64-bit bundle x86_64 specfun.so: Mach-O universal binary with 2 architectures specfun.so (for architecture i386): Mach-O bundle i386 specfun.so (for architecture x86_64): Mach-O 64-bit bundle x86_64 Ho hum. I'm stuck. Things I may try but haven't figured out how yet include compiling specfun.so myself manually, somehow. I would imagine that scipy isn't broken for all 32 bit machines, so I guess something is wrong with the way I've installed it, but I can't figure out what. I don't really expect a full answer given my fairly unique (?) setup, but if anyone has any clues that might point me in the right direction, they'd be greatly appreciated. (edit) More details to address questions: I'm using gfortran (GNU Fortran from GCC 4.2.1 Apple Inc. build 5646). Python 2.6.4 was installed more-or-less like so: cd /tmp curl -O http://www.python.org/ftp/python/2.6.4/Python-2.6.4.tar.bz2 tar xf Python-2.6.4.tar.bz2 cd Python-2.6.4 # Now replace buggy pythonw.c file with one that supports the "arch" command: curl http://bugs.python.org/file14949/pythonw.c | sed s/2.7/2.6/ > Mac/Tools/pythonw.c ./configure --enable-framework=/Library/Frameworks --enable-universalsdk=/ --with-universal-archs=intel make -j4 sudo make frameworkinstall Scipy 0.7.1 was installed pretty much as described as here, but it boils down to a simple sudo python setup.py install. It would indeed appear that the symbol is undefined in the i386 architecture if you look at the _cephes library with nm, as suggested by David Cournapeau: $ nm -arch x86_64 /Library/Frameworks/Python.framework/Versions/2.6/lib/python2.6/site-packages/scipy/special/_cephes.so | grep _aswfa_ 00000000000d4950 T _aswfa_ 000000000011e4b0 d _oblate_aswfa_data 000000000011e510 d _oblate_aswfa_nocv_data (snip) $ nm -arch i386 /Library/Frameworks/Python.framework/Versions/2.6/lib/python2.6/site-packages/scipy/special/_cephes.so | grep _aswfa_ U _aswfa_ 0002e96c d _oblate_aswfa_data 0002e99c d _oblate_aswfa_nocv_data (snip) however, I can't yet explain its absence.

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  • pure/const functions in C++

    - by Albert
    Hi, I'm thinking of using pure/const functions more heavily in my C++ code. (pure/const attribute in GCC) However, I am curious how strict I should be about it and what could possibly break. The most obvious case are debug outputs (in whatever form, could be on cout, in some file or in some custom debug class). I probably will have a lot of functions, which don't have any side effects despite this sort of debug output. No matter if the debug output is made or not, this will absolutely have no effect on the rest of my application. Or another case I'm thinking of is the use of my own SmartPointer class. In debug mode, my SmartPointer class has some global register where it does some extra checks. If I use such an object in a pure/const function, it does have some slight side effects (in the sense that some memory probably will be different) which should not have any real side effects though (in the sense that the behaviour is in any way different). Similar also for mutexes and other stuff. I can think of many complex cases where it has some side effects (in the sense of that some memory will be different, maybe even some threads are created, some filesystem manipulation is made, etc) but has no computational difference (all those side effects could very well be left out and I would even prefer that). How does it work out in practice? If I mark such functions as pure/const, could it break anything (considering that the code is all correct)?

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  • Switching Javascript Function states

    - by webzide
    Dear experts, I would like to implement a API of Javascript that sort of resemble a light switch. For instance, there are two buttons on the actual HTML page act as the UI. Both of the buttons have event handlers that invokes a different function. Each function have codes that act like a state, for instance. button1.onclick=function (){ $("div").click( //code effects 2 ) } button2.onclick=function (){ $("div").click( //Code effects 2 ) } I the code works fine on the surface but the 2 state functions overlap. the effects is going to take place for the rest of the way until the next reload of the document. Basically what I want to achieve is that when 1 button is clicked, it will switch "OFF" the state of function invoked by the other button and vice versa. Thus, the effects achieved are unique are not overlapped. Is there anyway to achieve this or could any experts point me to the right direction. Thanks in advance.

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  • Switching function states

    - by webzide
    Dear experts, I would like to implement a API of Javascript that sort of resemble a light switch. For instance, there are two buttons on the actual HTML page act as the UI. Both of the buttons have event handlers that invokes a different function. Each function have codes that act like a state, for instance. button1.onclick=function (){ $("div").click( //code effects 2 ) } button2.onclick=function (){ $("div").click( //Code effects 2 ) } I the code works fine on the surface but the 2 state functions overlap. the effects is going to take place for the rest of the way until the next reload of the document. Basically what I want to achieve is that when 1 button is clicked, it will switch "OFF" the state of function invoked by the other button and vice versa. Thus, the effects achieved are unique are not overlapped. Is there anyway to achieve this or could any experts point me to the right direction. Thanks in advance.

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  • Load script with parameters

    - by Doseke
    Before I used .jsp pages for jsf, and the below code was pretty fine <script language="javascript" src='<%= renderResponse.encodeURL(renderRequest.getContextPath() +"/resources/jsCropperUI/scriptaculous.js?load=effects,builder,dragdrop") %>' > </script> Now, I'm using .xhtml with RichFaces, and the below code does not work <a4j:loadScript src="/resources/jsCropperUI/scriptaculous.js?load=effects,builder,dragdrop"/> Exception is Static resource not found for path /resources/jsCropperUI/scriptaculous.js?load=effects,builder,dragdrop How can I fix this?

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  • Alternate way to create a clone of a UNIX System

    - by Spirit
    THE STORY: (If you don't like to read much, down below is the question :) ) Where I work we have two HP RP2470 servers same hardware same number of hard drives same everything :). One of them is a production server and runs HP-UX 11.00. The poor ba***rd hasn't been turned off for years and now I have to make a clone of it on the other server - just in case, for redundancy. The problem is simple (or not simple) as I have to make the the other server exactly the same. However the old version of OS (UX 11.00 is a history now) and the old software running on it, have made my task almost impossible. On the production server there is also a cloning/recover utility Ignite-UX. I tried many times to create a recovery tape with it. Then when I load the tape on the backup server, it succeeds with the loading of the tape (no errors no warnings) but on the next restart it fails to load the OS :S and drops into HP`s ISL prompt. --- THE QUESTION: Is there an alternate way to create a clone of the Unix System? The environment is: 1. 2x HP RP2470 Servers (non-Intel), same hardware, same number od HDDs (two each of them) same everything. 2. OS running: HP-UX 11.00 The production server has to be cloned without downtime - sadly :( as I hope that they will reconsider on this one For example (like on Windows platforms), if you try to copy an entire HDD with Windows inside on another HDD, and then put that HDD on another PC it will still work, as long as the hardware is the same. Can I do something like that with a Unix system? Can I somehow COPY the contents of the entire HDD, put those on another HDD, and then just load the HDD into the other server? (If you haven't read the story the servers are exactly the same) Will it work? Can it be done with ordinary commands like cp or dump or something like that? Does any one have a similar experience? --- UPDATE: 26.01.2012 NOTE: The update is related to "The Story". If you haven't read that part then you can skip this update. This is just a short update on the recover logs from the Ignite Tape.. someone with more exp. might notice something.. ... --- READING CONTENTS OF THE IGNITE TAPE --- --- OUTPUT OMITED --- ... ... x ./configure3, 413696 bytes, 808 tape blocks x ./monitor_bpr, 20480 bytes, 40 tape blocks * Download_mini-system: Complete * Loading_software: Begin * Installing boot area on disk. * Enabling swap areas. * Backing up LVM configuration for "vg00". * Processing the archive source (Recovery Archive). * Wed Jan 25 15:27:32 EST 2012: Starting archive load of the source (Recovery Archive). * Positioning the tape (/dev/rmt/0mn). * Archive extraction from tape is beginning. Please wait. * Wed Jan 25 15:39:52 EST 2012: Completed archive load of the source (Recovery Archive). * Executing user specified script: "/opt/ignite/data/scripts/os_arch_post_l". * Running in recovery mode (os_arch_post_l). * Running the ioinit command ("/sbin/ioinit -c") * Creating device files via the insf command. insf: Installing special files for sdisk instance 0 address 0/0/1/1.15.0 insf: Installing special files for sdisk instance 1 address 0/0/2/0.1.0 insf: Installing special files for sdisk instance 2 address 0/0/2/1.15.0 insf: Installing special files for stape instance 0 address 0/0/1/0.3.0 insf: Installing special files for btlan instance 0 address 0/0/0/0 insf: Installing special files for btlan instance 1 address 0/2/0/0 insf: Installing special files for pseudo driver dlpi insf: Installing special files for pseudo driver kepd insf: Installing special files for pseudo driver framebuf insf: Installing special files for pseudo driver sad * Running "/opt/upgrade/bin/tlinstall -v" and correcting transition link permissions. * Constructing the bootconf file. * Setting primary boot path to "0/0/1/1.15.0". * Executing: "/var/adm/sw/products/PHSS_20146/pfiles/iux_postload". * Executing: "/var/adm/sw/products/PHSS_25982/pfiles/iux_postload". NOTE: tlinstall is searching filesystem - please be patient NOTE: Successfully completed * Loading_software: Complete * Build_Kernel: Begin NOTE: Since the /stand/vmunix kernel is already in place, the kernel will not be re-built. Note that no mod_kernel directives will be processed. * Build_Kernel: Complete * Boot_From_Client_Disk: Begin * Rebooting machine as expected. NOTE: Rebooting system. sync'ing disks (0 buffers to flush): 0 buffers not flushed 0 buffers still dirty Closing open logical volumes... Done Console reset done. Boot device reset done. ********** VIRTUAL FRONT PANEL ********** System Boot detected ***************************************** LEDs: RUN ATTENTION FAULT REMOTE POWER FLASH OFF OFF ON ON LED State: Running non-OS code. (i.e. Boot or Diagnostics) ... ... ... --- SERVER IS PERFORMING POST SEQUENCE HERE --- --- OUTPUT OMITED --- ... ... ... ***************************************** ************ EARLY BOOT VFP ************* End of early boot detected ***************************************** Firmware Version 43.50 Duplex Console IO Dependent Code (IODC) revision 1 ------------------------------------------------------------------------------ (c) Copyright 1995-2002, Hewlett-Packard Company, All rights reserved ------------------------------------------------------------------------------ Processor Speed State CoProcessor State Cache Size Number State Inst Data --------- -------- --------------------- ----------------- ------------ 0 650 MHz Active Functional 750 KB 1.5 MB 1 650 MHz Idle Functional 750 KB 1.5 MB Central Bus Speed (in MHz) : 120 Available Memory : 2097152 KB Good Memory Required : 16140 KB Primary boot path: 0/0/1/1.15 Alternate boot path: 0/0/2/1.15 Console path: 0/0/4/1.643 Keyboard path: 0/0/4/0.0 Processor is starting autoboot process. To discontinue, press any key within 10 seconds. 10 seconds expired. Proceeding... Trying Primary Boot Path ------------------------ Booting... Boot IO Dependent Code (IODC) revision 1 HARD Booted. ISL Revision A.00.38 OCT 26, 1994 ISL booting hpux ISL>

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  • How to handle optional variables of an object in Java?

    - by Arvanem
    Hi folks, For my trading program, I have a Merchant class. A given Merchant object may or may not have a particular special quality or bundle of special qualities. For example, one Merchant object may have the Stockbroker quality, another Merchant may have the Financial Services and Stockbroker qualities, and another Merchant may have no special qualities at all. My initial thought was to create a HashMap and a Qualities class as follows: Map<Qualities, Boolean> merchantQualities = new HashMap<Qualities, Boolean>(); The only problem is, there are at least 50 possible special qualities for Merchants, such that it would be extremely tiresome to subclass all the qualities from the Quality class. Is there a better way of coding for these optional special qualities and representing them in the Merchants class than a HashMap and subclassing a Qualities class?

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  • RegEx (php) - unite lines in multiline replacement

    - by Qiao
    I need change background of all text that have two spaces from the start of the line. text shold be converted to "<div class='special'>text</div>" That is easy: $text = preg_replace("|^ (.+)|um", "<div class='special'>$1</div>", $text); But line1 line2 Is converted to <div class='special'>line1</div> <div class='special'>line2</div> Though <div class='special'>line1 line2</div> is needed. How that can be achieved?

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  • How might you unobtrusively enhance the jQuery Datepicker class?

    - by Teflon Ted
    You can pass special strings into jQuery's Datepicker class setDate() method like "+7" which will be translated into "7 days from today": http://docs.jquery.com/UI/Datepicker#method-setDate But you can't get that "+7" back out. When you call getDate() you get the calculated resulting date. I have a use case where I need to pull out the special string "+7" for propagation. One chunk of code is passing a special string into the Datepicker and passing the Datepicker over to another chunk of code which pulls out the date, but the latter sometimes needs to know the special string rather than the calculated date. So I need to enhance the Datepicker tool to (a) store the special code internally and (b) expose it via a method like getOriginallyPassedInDate() or some such. I'm not a jQuery/Javascript ninja so I could really use some guidance on how I might preferably-unobtrusively add the necessary functionality to the Datepicker class, the way you might monkey-patch an object in Ruby I'm guessing.

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  • Dell xps l502 optimus ... stuck at black screen after installing bumblebee

    - by Abdul Azzawi
    I am facing a problem after installing bumblebee when I try to start ubuntu normally the device get stuck on a black screen Can any one help me with the right configuration for the graphic card ... All i need is to run with full desktop effects currently even compizconfig effects arent working Also what should I have in the blacklist or is it correct the way bumblebee does it Running ubuntu Natty 11.04 32 bit Thanks

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  • 3D Model not translating correctly (visually)

    - by ChocoMan
    In my first image, my model displays correctly: But when I move the model's position along the Z-axis (forward) I get this, yet the Y-axis doesnt change. An if I keep going, the model disappears into the ground: Any suggestions as to how I can get the model to translate properly visually? Here is how Im calling the model and the terrain in draw(): cameraPosition = new Vector3(camX, camY, camZ); // Copy any parent transforms. Matrix[] transforms = new Matrix[mShockwave.Bones.Count]; mShockwave.CopyAbsoluteBoneTransformsTo(transforms); Matrix[] ttransforms = new Matrix[terrain.Bones.Count]; terrain.CopyAbsoluteBoneTransformsTo(ttransforms); // Draw the model. A model can have multiple meshes, so loop. foreach (ModelMesh mesh in mShockwave.Meshes) { // This is where the mesh orientation is set, as well // as our camera and projection. foreach (BasicEffect effect in mesh.Effects) { effect.EnableDefaultLighting(); effect.PreferPerPixelLighting = true; effect.World = transforms[mesh.ParentBone.Index] * Matrix.CreateRotationY(modelRotation) * Matrix.CreateTranslation(modelPosition); // Looking at the model (picture shouldnt change other than rotation) effect.View = Matrix.CreateLookAt(cameraPosition, modelPosition, Vector3.Up); effect.Projection = Matrix.CreatePerspectiveFieldOfView( MathHelper.ToRadians(45.0f), aspectRatio, 1.0f, 10000.0f); effect.TextureEnabled = true; } // Draw the mesh, using the effects set above. prepare3d(); mesh.Draw(); } //Terrain test foreach (ModelMesh meshT in terrain.Meshes) { foreach (BasicEffect effect in meshT.Effects) { effect.EnableDefaultLighting(); effect.PreferPerPixelLighting = true; effect.World = ttransforms[meshT.ParentBone.Index] * Matrix.CreateRotationY(0) * Matrix.CreateTranslation(terrainPosition); // Looking at the model (picture shouldnt change other than rotation) effect.View = Matrix.CreateLookAt(cameraPosition, terrainPosition, Vector3.Up); effect.Projection = Matrix.CreatePerspectiveFieldOfView( MathHelper.ToRadians(45.0f), aspectRatio, 1.0f, 10000.0f); effect.TextureEnabled = true; } // Draw the mesh, using the effects set above. prepare3d(); meshT.Draw(); DrawText(); } base.Draw(gameTime); } Im suspecting that there may be something wrong with how I'm handling my camera. The model rotates fine on its Y-axis.

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