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  • User defined type for healthcare / Medical Records variable name prefixes?

    - by Peter Turner
    I was reading Code Complete regarding variable naming in trying to find an answer to this question and stumbled on a table of commonly accepted prefixes for programming word processor software. Well, I'm not a word processor software programmer, but if I was, I'd be happy to use those user defined types. Since I'm a programmer for a smallish healthcare ISV, and have no contact with the larger community of healthcare software programmers (other than the neglected and forsaken HealthCareIT.SE where I never had the chance to ask this question). I want to know if there is a coding convention for medical records. Like Patient = pnt and Chart = chrt and Medication = med or mdctn or whatever. I'm not talking full on hungarian notation, but just a standard that would fit in code complete in place of that wonderful chart of word processor UDT's which are of so little use to me.

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  • User generated content: a basic yet simple to use OR a complex yet powerful solution?

    - by ne5tebiu
    As stated above, which solution is better for a game based on user generated content? The simple solution (in-game editor) is great for gamers without experience in coding and etc. In this way every player could populate the game with content. But the content would be very limited. The complex solution would allow the content to be with almost no limitation but casual gamers probably couldn't make hardly any content at all. If both solutions are used, the quality behind the second solution would be more valuable than the first solution's quantity. However, making a powerful in-game editor could even take more time and manpower than the actual game and every gamer would have to learn how to use the new complex tool, understand it, and master it if he or she wants to make quality content.

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  • What's the term describing this system for generating user interfaces?

    - by mjfgates
    So, there's this idea, which you already know: Define the layout of your UI by creating a tree of panels. The leaf nodes on the tree are what we used to call 'controls' way back in the day-- the things that the user interacts with, radio buttons and listboxes and such. The internal nodes are mostly concerned with layout; this kind of panel stacks its child panels vertically, that kind puts its children into a grid, etc. It's COMMON. Most of the UI-generating systems I've seen in the past twenty years are implementations of this, and the ones that aren't borrow from it. What's the word for this idea?

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  • iPhone User Interface Design

    - by Blaenk
    Hey guys, I've just had a nagging question for a while regarding iPhone app user interfaces. For example, consider WeightBot's User Interface. I am wondering, how are most of these user interfaces created? In general, of course. Is there a way to simply design controls (that is, the images) in a program like Photoshop, then use that 'skin' for controls in UIKit? I realize that there are some controls that are probably created by the programmer (custom controls), but I'm referring to the ready-made ones that come in UIKit. In other words, is the concept similar to 'splicing' web site designs? Where a designer draws out the design of the website in something like Photoshop, and then it is cut up into pieces which can be applied to form the actual website? I know this can be done for UIButtons, can this also be done for other controls, and is this how it is usually done? Or perhaps this is done with Core Animation? I've heard this from time to time, so does this mean that the User Interfaces are 'hard-coded'? Or is Core Animation only use for the 'effects', such as applying the glowing effect to the numbers in WeightBot? If there are any resources you can point me to I would really appreciate it. Thanks!

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  • Populating a foreign key table with variable user input

    - by Vincent
    I'm working on a website that will be based on user contributed data, submitted using a regular HTML form. To simplify my question, let's say that there will be two fields in the form: "User Name" and "Country" (this is just an example, not the actual site). There will be two tables in the database : "countries" and "users," with "users.country_id" being a foreign key to the "countries" table (one-to-many). The initial database will be empty. Users from all over the world will submit their names and the countries they live in and eventually the "countries" table will get filled out with all of the country names in the world. Since one country can have several alternative names, input like Chile, Chili, Chilli will generate 3 different records in the countries table, but in fact there is only one country. When I search for records from Chile, Chili and Chilli will not be included. So my question is - what would be the best way to deal with a situation like this, with conditions such that the initial database is empty, no other resources are available and everything is based on user input? How can I organize it in such way that Chile, Chili and Chilli would be treated as one country, with minimum manual interference. What are the best practices when it comes to normalizing user submitted data and is there a scientific term for this? I'm sure this is a common problem. Again, I used country names just to simplify my question, it can be anything that has possible different spellings.

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  • Encapsulating user input of data for a class (C++)

    - by Dr. Monkey
    For an assignment I've made a simple C++ program that uses a superclass (Student) and two subclasses (CourseStudent and ResearchStudent) to store a list of students and print out their details, with different details shown for the two different types of students (using overriding of the display() method from Student). My question is about how the program collects input from the user of things like the student name, ID number, unit and fee information (for a course student) and research information (for research students): My implementation has the prompting for user input and the collecting of that input handled within the classes themselves. The reasoning behind this was that each class knows what kind of input it needs, so it makes sense to me to have it know how to ask for it (given an ostream through which to ask and an istream to collect the input from). My lecturer says that the prompting and input should all be handled in the main program, which seems to me somewhat messier, and would make it trickier to extend the program to handle different types of students. I am considering, as a compromise, to make a helper class that handles the prompting and collection of user input for each type of Student, which could then be called on by the main program. The advantage of this would be that the student classes don't have as much in them (so they're cleaner), but also they can be bundled with the helper classes if the input functionality is required. This also means more classes of Student could be added without having to make major changes to the main program, as long as helper classes are provided for these new classes. Also the helper class could be swapped for an alternative language version without having to make any changes to the class itself. What are the major advantages and disadvantages of the three different options for user input (fully encapsulated, helper class or in the main program)?

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  • about option buttons in User form

    - by Mars
    I have a question: I need to create a user form that contain that usual OK and Cancel Buttons. It also should contain two sets of Options buttons, each set placed inside a frame. The captions on the first set should be basketball, baseball, football, the captions on the second set should be watch on TV and Go to games. I need to write the event handlers and code in a module so that when the program runs, the user sees the form. If the user makes a couple of choices and clicks OK, he should see a message like "Your favorite sport is basketball, and you usually watch on TV." If the user clicks Cancel, the message "Sorry you don't want to play" should appear. I think I almost have it working, but I don't know why I cannot successfully execute the Macro. My Code is : Option Explicit Private Sub CommandButton2_Click() MsgBox ("sorry if you don't want to play") End Sub Private Sub commandbuttons_Click() Dim optbasket As String, optbaseball As String, optfootball As String Dim optwog As String, optgtg As String Select Case True Case optbasket optbasket = True Case optbaseball optbaseball = True Case optfootball optfootball = True End Select If optwog Then optwog = True Else optgtg = True End If btnok = MsgBox("you favorite sport is " & Frame1.Value & "you usually " & Frame2.Value & ",") End Sub Private Sub OptionButton1_Click() End Sub Private Sub btmcancel_Click() End Sub Private Sub btnok_Click() End Sub Private Sub Frame1_Click() End Sub Private Sub Frame2_Click() End Sub Private Sub optbaseball_Click() End Sub Private Sub optbasketball_Click() End Sub Private Sub optfootball_Click() End Sub Thank you very much!!!

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  • How to store user settings(username,password) in a windows application for the current login user

    - by amexn
    Now my team working in a project using windows application(c#). The application have a option for saving the username & password in the client machine for the current login user.so the user can start the application without entering username & password.I didn't have any knowledge in the windows application.Please check the snapshot of my requirement. Please suggest good example/reference.

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  • Object of type "X" cannot be converted to object of type "X"

    - by Benjol
    (Can't believe this hasn't already been asked, but I can't find a dup) In Visual Studio with lots of projects, when I first open the solution, I sometimes get the warning Object of type "X" cannot be converted to object of type "X". Generally rebuilding seems to make it go away, but does anyone know what this is caused by, and how to avoid it? UPDATE I read somewhere that deleting all your resx files and rebuilding can help. I unthinkingly tried this. Not a good idea...

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  • not able to see In app purchase test user on Clicking of Manage user

    - by Gani
    hi everyone, i want to set up a test account to test in app purchase on sandbox, i am logging into intunes connect and following the same procedure as prescribed in the itunes connect developer guide. i am clinking on manage user, but i am not able to see the window where i can select test in app purchase user. do i need to do any change in my profile to make it visible.

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  • C++ include statement required if defining a map in a headerfile.

    - by Justin
    I was doing a project for computer course on programming concepts. This project was to be completed in C++ using Object Oriented designs we learned throughout the course. Anyhow, I have two files symboltable.h and symboltable.cpp. I want to use a map as the data structure so I define it in the private section of the header file. I #include <map> in the cpp file before I #include "symboltable.h". I get several errors from the compiler (MS VS 2008 Pro) when I go to debug/run the program the first of which is: Error 1 error C2146: syntax error : missing ';' before identifier 'table' c:\users\jsmith\documents\visual studio 2008\projects\project2\project2\symboltable.h 22 Project2 To fix this I had to #include <map> in the header file, which to me seems strange. Here are the relevant code files: // symboltable.h #include <map> class SymbolTable { public: SymbolTable() {} void insert(string variable, double value); double lookUp(string variable); void init(); // Added as part of the spec given in the conference area. private: map<string, double> table; // Our container for variables and their values. }; and // symboltable.cpp #include <map> #include <string> #include <iostream> using namespace std; #include "symboltable.h" void SymbolTable::insert(string variable, double value) { table[variable] = value; // Creates a new map entry, if variable name already exist it overwrites last value. } double SymbolTable::lookUp(string variable) { if(table.find(variable) == table.end()) // Search for the variable, find() returns a position, if thats the end then we didnt find it. throw exception("Error: Uninitialized variable"); else return table[variable]; } void SymbolTable::init() { table.clear(); // Clears the map, removes all elements. }

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  • Object oriented design suggestion

    - by pocoa
    Here is my code: class Soldier { public: Soldier(const string &name, const Gun &gun); string getName(); private: Gun gun; string name; }; class Gun { public: void fire(); void load(int bullets); int getBullets(); private: int bullets; } I need to call all the member functiosn of Gun over a Soldier object. Something like: soldier.gun.fire(); or soldier.getGun().load(15); So which one is a better design? Hiding the gun object as a private member and access it with getGun() function. Or making it a public member? Or I can encapsulate all these functions would make the implementation harder: soldier.loadGun(15); // calls Gun.load() soldier.fire(); // calls Gun.fire() So which one do you think is the best?

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  • Iterating through a JSON object.

    - by user327508
    [ { "title": "Baby (Feat. Ludacris) - Justin Bieber", "description": "Baby (Feat. Ludacris) by Justin Bieber on Grooveshark", "link": "http://listen.grooveshark.com/s/Baby+Feat+Ludacris+/2Bqvdq", "pubDate": "Wed, 28 Apr 2010 02:37:53 -0400", "pubTime": 1272436673, "TinyLink": "http://tinysong.com/d3wI", "SongID": "24447862", "SongName": "Baby (Feat. Ludacris)", "ArtistID": "1118876", "ArtistName": "Justin Bieber", "AlbumID": "4104002", "AlbumName": "My World (Part II);\nhttp://tinysong.com/gQsw", "LongLink": "11578982", "GroovesharkLink": "11578982", "Link": "http://tinysong.com/d3wI" }, { "title": "Feel Good Inc - Gorillaz", "description": "Feel Good Inc by Gorillaz on Grooveshark", "link": "http://listen.grooveshark.com/s/Feel+Good+Inc/1UksmI", "pubDate": "Wed, 28 Apr 2010 02:25:30 -0400", "pubTime": 1272435930 } ] That is the current JSON object I have. I am now trying to iterate through it to get the import stuff like title and link. This is where I am having trouble I cant seem to get to the content that is past the ":" i tried doing dictionary way couldn't get it. def getLastSong(user,limit): base_url = 'http://gsuser.com/lastSong/' user_url = base_url + str(user) + '/' + str(limit) + "/" raw = urllib.urlopen(user_url) json_raw= raw.readlines() json_object = json.loads(json_raw[0]) #filtering and making it look good. gsongs = [] print json_object for song in json_object[0]: print song This code prints all the information before ":" Please help. ignore the Justin Bieber track :)

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  • Object Oriented Programming in AS3

    - by Jordan
    I'm building a game in as3 that has balls moving and bouncing off the walls. When the user clicks an explosion appears and any ball that hits that explosion explodes too. Any ball that then hits that explosion explodes and so on. My question is what would be the best class structure for the balls. I have a level system to control levels and such and I've already come up with working ways to code the balls. Here's what I've done. My first attempt was to create a class for Movement, Bounce, Explosion and finally Orb. These all extended each other in the order I just named them. I got it working but having Bounce extend Movement and Explosion extend Bounce, it just doesn't seem very object oriented because what if I wanted to add a box class that didn't move, but did explode? I would need a separate class for that explosion. My second attempt was to create Movement, Bounce and Explosion without extending anything. Instead I passed in a reference to the Orb class to each. Then the class stores that reference and does what it needs to do based on events that are dispatched by the Orb such as update, which was broadcast from Orb every enter frame. This would drive the movement and bounce and also the explosion when the time came. This attempt worked as well but it just doesn't seem right. I've also thought about using Interfaces but because they are more of an outline for classes, I feel like code reuse goes out the window as each class would need its own code for a specific task even if that task is exactly the same. I feel as if I'm searching for some form of multiple inheritance for classes that as3 does not support. Can someone explain to me a better way of doing what I'm attempting to do? Am I being to "Object Oriented" by having classed for Movement, Bounce, Explosion and Orb? Are Interfaces the way to go? Any feedback is appreciated!

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  • ASP.NET MVC Map String Url To A Route Value Object

    - by mwgriffiths
    I am creating a modular ASP.NET MVC application using areas. In short, I have created a greedy route that captures all routes beginning with {application}/{*catchAll}. Here is the action: // get /application/index public ActionResult Index(string application, object catchAll) { // forward to partial request to return partial view ViewData["partialRequest"] = new PartialRequest(catchAll); // this gets called in the view page and uses a partial request class to return a partial view } Example: The Url "/Application/Accounts/LogOn" will then cause the Index action to pass "/Accounts/LogOn" into the PartialRequest, but as a string value. // partial request constructor public PartialRequest(object routeValues) { RouteValueDictionary = new RouteValueDictionary(routeValues); } In this case, the route value dictionary will not return any values for the routeData, whereas if I specify a route in the Index Action: ViewData["partialRequest"] = new PartialRequest(new { controller = "accounts", action = "logon" }); It works, and the routeData values contains a "controller" key and an "action" key; whereas before, the keys are empty, and therefore the rest of the class wont work. So my question is, how can I convert the "/Accounts/LogOn" in the catchAll to "new { controller = "accounts", action = "logon" }"?? If this is not clear, I will explain more! :) Matt This is the "closest" I have got, but it obviously wont work for complex routes: // split values into array var routeParts = catchAll.ToString().Split(new char[] { '/' }, StringSplitOptions.RemoveEmptyEntries); // feels like a hack catchAll = new { controller = routeParts[0], action = routeParts[1] };

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