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  • Integrate QT and OpenCV in Visual Studio

    - by user2891190
    Sorry If you feel that this is an already asked question. But I googled for more than 2 days any tried lots of solution which given through stackoverflow and referred lots of tutorials. But I couldn't get a proper idea. I am already working in a project which use c++(visual studio) with opencv which I am developing as my university project. I have developing this for last 2 months. But now I want to add a better UI.(Previously I considered only on the functionality) So I decided to move into QT. I'm new to QT. So I did some google search. I know that I can do this with the QT creator. But I want to do this in visual studio as the functionality of my project is bit complex. What I already know is I have to build opencv with Qt using cmake. I followed few tutorials. But most of the tutorials use mingw and QT creator. http://www.anlak.com/build-debug-opencv-vs2010/ Accoring to above tutorial I generated a visual studio project using cmake. But when I tried to open that solution file my visual studio becomes not-responding. I can't figure out the reason. I tried two days and I couldn't find a proper tutorial which describes integration of QT and opencv in visual studio. So can someone give me the instruction to integrate QT and Opencv in visual studio.

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  • Sql Server Compact 2005 on Visual Studio 2008

    - by Tim
    I'm working on a Windows Forms application that interacts with a Sql Compact database file created by SQL Server 2005. This application was originally developed in Visual Studio 2005 but was recently converted to a Visual Studio 2008 solution. In regards to Sql Compact, we made sure the references were all still set to the assemblies that handle the 2005 version of Sql Compact rather than Sql Compact 3.5. Having done this, the application still runs just as it should - it will still interact with the Compact database, perform synchronization operations, etc. However, I just discovered today that Visual Studio tools such as the DataSet Designer do not play well with a Sql Compact database file of an older version than 3.5. If I go to the New Connection... wizard, the only Sql Compact Data Source / Data Provider are for Sql Compact 3.5. I assume that Visual Studio 2008 just doesn't include the data provider for the older version of Sql Compact by default. Is there a way you can add the old version of Sql Compact to the list of "Data Sources" for the connection wizard? To see exactly what I'm referring to, click on the Tools menu of Visual Studio 2008 and click Connect to Database... In the window that comes up, click Change... next to the Data source setting. From this dialog there is no way I can select the earlier version of Sql Compact - only 3.5 is available. Maybe I need to add an assembly reference somewhere? Or copy some file(s) from my Visual Studio 2005 directory over to 2008? I would think there would have to be a way for Visual Studio 2008 to be able to interact with a Sql Compact database from Sql Server 2005. To provide one more bit of detail, I discovered this problem when I went to my DataSet, right-clicked and tried to add a TableAdapter. The first screen that comes up says, "Choose Your Data Connection". If I leave it set to the Sql Compact connection that we've always used, I now get the following error when clicking the Next button: Failed to open a connection to the database "The selected database was created with an earlier version of SQL Server Compact and needs to be upgraded to SQL Server Compact 3.5 before the connection can be opened or tested. Upgrade the database by creating a new data connection and completing the Add Connection dialog box." Check the connection and try again. The only problem here is that we still use Sql Server 2005, and if my understanding is correct, it does not produce subscription files that are compatible with Sql Compact 3.5. If I am wrong in this assumption, please correct me. Any help you can provide is greatly appreciated. Thank you.

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  • How do I make a simple image-based button with visual states in Silverlight 3?

    - by Jacob
    At my previous company, we created our RIAs using Flex with graphical assets created in Flash. In Flash, you could simply lay out your graphics for different states, i.e. rollover, disabled. Now, I'm working on a Silverlight 3 project. I've been given a bunch of images that need to serve as the graphics for buttons that have a rollover, pressed, and normal state. I cannot figure out how to simply create buttons with different images for different visual states in Visual Studio 2008 or Expression Blend 3. Here's where I am currently. My button is defined like this in the XAML: <Button Style="{StaticResource MyButton}"/> The MyButton style appears as follows: <Style x:Key="MyButton" TargetType="Button"> <Setter Property="Template"> <Setter.Value> <ControlTemplate TargetType="Button"> <Image Source="/Assets/Graphics/mybtn_up.png" Width="54" Height="24"> <VisualStateManager.VisualStateGroups> <VisualStateGroup x:Name="FocusStates"> <VisualState x:Name="Focused"/> <VisualState x:Name="Unfocused"/> </VisualStateGroup> <VisualStateGroup x:Name="CommonStates"> <VisualState x:Name="Normal"/> <VisualState x:Name="MouseOver"/> <VisualState x:Name="Pressed"/> <VisualState x:Name="Disabled"/> </VisualStateGroup> </VisualStateManager.VisualStateGroups> </Image> </ControlTemplate> </Setter.Value> </Setter> </Style> I cannot figure out how to assign a different template to different states, nor how to change the image's source based on which state I'm in. How do I do this? Also, if you know of any good documentation that describes how styles work in Silverlight, that would be great. All of the search results I can come up with are frustratingly unhelpful. Edit: I found a way to change the image via storyboards like this: <Style x:Key="MyButton" TargetType="Button"> <Setter Property="Template"> <Setter.Value> <ControlTemplate TargetType="Button"> <Image Source="/Assets/Graphics/mybtn_up.png" Width="54" Height="24" x:Name="Image"> <VisualStateManager.VisualStateGroups> <VisualStateGroup x:Name="FocusStates"> <VisualState x:Name="Focused"/> <VisualState x:Name="Unfocused"/> </VisualStateGroup> <VisualStateGroup x:Name="CommonStates"> <VisualState x:Name="Normal"/> <VisualState x:Name="MouseOver"> <Storyboard Storyboard.TargetName="Image" Storyboard.TargetProperty="Source"> <ObjectAnimationUsingKeyFrames> <DiscreteObjectKeyFrame KeyTime="0" Value="/Assets/Graphics/mybtn_over.png"/> </ObjectAnimationUsingKeyFrames> </Storyboard> </VisualState> <VisualState x:Name="Pressed"> <Storyboard Storyboard.TargetName="Image" Storyboard.TargetProperty="Source"> <ObjectAnimationUsingKeyFrames> <DiscreteObjectKeyFrame KeyTime="0" Value="/Assets/Graphics/mybtn_active.png"/> </ObjectAnimationUsingKeyFrames> </Storyboard> </VisualState> <VisualState x:Name="Disabled"/> </VisualStateGroup> </VisualStateManager.VisualStateGroups> </Image> </ControlTemplate> </Setter.Value> </Setter> </Style> However, this seems like a strange way of doing things to me. Is there a more standard way of accomplishing this?

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  • How to set which version of the VC++ runtime Visual Studio 2005 targets

    - by TallGuy
    I have an application that contains a VC++ project (along with C# projects). Previously, (i.e. during the last year or so) when a build has been done, Visual Studio 2005 appears to be targeting the VC++ runtime version 8.0.50727.762. At least, that is what the Assembly.dll.intermediate.manifest file is telling me: <?xml version='1.0' encoding='UTF-8' standalone='yes'?> <assembly xmlns='urn:schemas-microsoft-com:asm.v1' manifestVersion='1.0'> <dependency> <dependentAssembly> <assemblyIdentity type='win32' name='Microsoft.VC80.CRT' version='8.0.50727.762' processorArchitecture='x86' publicKeyToken='1fc8b3b9a1e18e3b' /> </dependentAssembly> </dependency> </assembly> This version number matches the Visual Studio 2005 version number. The application worked fine when deployed to the webserver. The sun was shining, the birds were singing and all was right with the world. Now something has changed. I don't know what - a security patch, an obscure Visual Studio setting or something. Now Visual Studio 2005 seems to be targeting the wrong version of the VC++ runtime: <?xml version='1.0' encoding='UTF-8' standalone='yes'?> <assembly xmlns='urn:schemas-microsoft-com:asm.v1' manifestVersion='1.0'> <dependency> <dependentAssembly> <assemblyIdentity type='win32' name='Microsoft.VC80.CRT' version='8.0.50727.4053' processorArchitecture='x86' publicKeyToken='1fc8b3b9a1e18e3b' /> </dependentAssembly> </dependency> </assembly> When I deploy the application to the webserver, I get the dreaded This application has failed to start because the application configuration is incorrect. Reinstalling the application may fix this problem. (Exception from HRESULT: 0x800736B1) error. This problem occurs even when I recompile previous versions of the application. I can absolutely guarantee that nothing at all has changed in the solution - we zip up the entire contents of the solution as part of the build process and archive it. I have unzipped a number of these to a temp directory, verified that the previous manifest file refers to 8.0.50727.762, recompiled using exactly the same command at the command line and then verified that the new manifest file now refers to 8.0.50727.4053. I am using Microsoft Visual Studio 2005 Version 8.0.50727.762 (SP.050727-7600) and Microsoft Visual C++ 2005 77646-008-0000007-41610. Why would Visual Studio revert to a previous version of the VC++ runtime? How do I specify which version it should use? What is going wrong here?

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  • Creating Rich Interactions Using Blend 4: Transition Effects, Fluid Layout and Layout States (Silver

    In this episode, Kenny Young of the Expression Blend team demonstrates how to make some compelling interactions using Expression Blend 4 for Silverlight 4. He demonstrates some great examples using the FluidMoveBehavior, FluidLayout, LayoutStates, Transition Effects, and sample data. Kenny then dives in and creates several of these interactions from scratch, showing exactly how easy it is to use Blend 4 to create rich Silverlight experiences. Relevant links: John's Blog and on Twitter (@john_papa)...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • Introducing Visual WebGui's XAML programming model extension for web developers

    - by Visual WebGui
    While ASP.NET provides an event base approach it is completely dismissed when working with AJAX and the richness of the server is lost and replaced with JavaScript programming and couple with a very high security risk. Visual WebGui reinstates the power of the server to AJAX development and provides a statefull yet scalable, server centric architecture that provides the benefits and user productivity of AJAX with the security and developer productivity we had before AJAX stormed into our lives. When...(read more)

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  • Visual Studio 2010 and .NET Framework 4 Training Kit April 2010 Release

    - by Harish Pavithran
    The Visual Studio 2010 and .NET Framework 4 Training Kit includes presentations, hands-on labs, and demos. This content is designed to help you learn how to utilize the Visual Studio 2010 features and a variety of framework technologies including: C# 4 Visual Basic 10 F# Parallel Extensions Windows Communication Foundation Windows Workflow Windows Presentation Foundation ASP.NET 4 Windows 7 Entity Framework ADO.NET Data Services Managed Extensibility Framework Visual Studio Team System This version of the Training Kit works with Visual Studio 2010 and .NET Framework 4.  Here is the link enjoy www.microsoft.com/downloads/details.aspx

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  • How to implement a stack of game states in C++

    - by Lisandro Vaccaro
    I'm new to C++ and as a college proyect I'm building a 2D platformer with some classmates, I recently read that it's a good idea to have a stack of gamestates instead of a single global variable with the game state (which is what I have now) but I'm not sure how to do it. Currently this is my implementation: class GameState { public: virtual ~GameState(){}; virtual void handle_events() = 0; virtual void logic() = 0; virtual void render() = 0; }; class Menu : public GameState { public: Menu(); ~Menu(); void handle_events(); void logic(); void render(); }; Then I have a global variable of type GameState: GameState *currentState = NULL; And in my Main I define the currentState and call it's methods: int main(){ currentState = new Menu(); currentState.handle_events(); } How can I implement a stack or something similar to go from that to something like this: int main(){ statesStack.push(new Menu()); statesStack.getTop().handle_events(); }

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  • Memento with optional state?

    - by Korey Hinton
    EDIT: As pointed out by Steve Evers and pdr, I am not correctly implementing the Memento pattern, my design is actually State pattern. Menu Program I built a console-based menu program with multiple levels that selects a particular test to run. Each level more precisely describes the operation. At any level you can type back to go back one level (memento). Level 1: Server Type? [1] Server A [2] Server B Level 2: Server environment? [1] test [2] production Level 3: Test type? [1] load [2] unit Level 4: Data Collection? [1] Legal docs [2] Corporate docs Level 4.5 (optional): Load Test Type [2] Multi TIF [2] Single PDF Level 5: Command Type? [1] Move [2] Copy [3] Remove [4] Custom Level 6: Enter a keyword [setup, cleanup, run] Design States PROBLEM: Right now the STATES enum is the determining factor as to what state is BACK and what state is NEXT yet it knows nothing about what the current memento state is. Has anyone experienced a similar issue and found an effective way to handle mementos with optional state? static enum STATES { SERVER, ENVIRONMENT, TEST_TYPE, COLLECTION, COMMAND_TYPE, KEYWORD, FINISHED } Possible Solution (Not-flexible) In reference to my code below, every case statement in the Menu class could check the state of currentMemo and then set the STATE (enum) accordingly to pass to the Builder. However, this doesn't seem flexible very flexible to change and I'm struggling to see an effective way refactor the design. class Menu extends StateConscious { private State state; private Scanner reader; private ServerUtils utility; Menu() { state = new State(); reader = new Scanner(System.in); utility = new ServerUtils(); } // Recurring menu logic public void startPromptingLoop() { List<State> states = new ArrayList<>(); states.add(new State()); boolean redoInput = false; boolean userIsDone = false; while (true) { // get Memento from last loop Memento currentMemento = states.get(states.size() - 1) .saveMemento(); if (currentMemento == null) currentMemento = new Memento.Builder(0).build(); if (!redoInput) System.out.println(currentMemento.prompt); redoInput = false; // prepare Memento for next loop Memento nextMemento = null; STATES state = STATES.values()[states.size() - 1]; // get user input String selection = reader.nextLine(); switch (selection) { case "exit": reader.close(); return; // only escape case "quit": nextMemento = new Memento.Builder(first(), currentMemento, selection).build(); states.clear(); break; case "back": nextMemento = new Memento.Builder(previous(state), currentMemento, selection).build(); if (states.size() <= 1) { states.remove(0); } else { states.remove(states.size() - 1); states.remove(states.size() - 1); } break; case "1": nextMemento = new Memento.Builder(next(state), currentMemento, selection).build(); break; case "2": nextMemento = new Memento.Builder(next(state), currentMemento, selection).build(); break; case "3": nextMemento = new Memento.Builder(next(state), currentMemento, selection).build(); break; case "4": nextMemento = new Memento.Builder(next(state), currentMemento, selection).build(); break; default: if (state.equals(STATES.CATEGORY)) { String command = selection; System.out.println("Executing " + command + " command on: " + currentMemento.type + " " + currentMemento.environment); utility.executeCommand(currentMemento.nickname, command); userIsDone = true; states.clear(); nextMemento = new Memento.Builder(first(), currentMemento, selection).build(); } else if (state.equals(STATES.KEYWORD)) { nextMemento = new Memento.Builder(next(state), currentMemento, selection).build(); states.clear(); nextMemento = new Memento.Builder(first(), currentMemento, selection).build(); } else { redoInput = true; System.out.println("give it another try"); continue; } break; } if (userIsDone) { // start the recurring menu over from the beginning for (int i = 0; i < states.size(); i++) { if (i != 0) { states.remove(i); // remove all except first } } reader = new Scanner(System.in); this.state = new State(); userIsDone = false; } if (!redoInput) { this.state.restoreMemento(nextMemento); states.add(this.state); } } } }

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  • Visual Studio Tips and Tricks

    - by deadlydog
    Just found a few websites that show some Visual Studio tips that I haven't seen before, so I thought I'd share: 1 - Tips and Tricks for the Visual Studio .NET IDE 2 - Essential Visual Studio Tips & Tricks that Every Developer Should Know 3 - Channel 9's Visual Studio Toolbox - weekly series dedicated to showing all the cool stuff that Visual Studio can do and how to be more productive with it.

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  • Visual Studio &quot;14&quot; CTP

    - by TATWORTH
    Originally posted on: http://geekswithblogs.net/TATWORTH/archive/2014/06/04/visual-studio-quot14quot-ctp.aspxSomasegar has blogged about Visual Studio "14" CTPat http://blogs.msdn.com/b/somasegar/. At a CTP it should be installed on dedicated PC with no other  version of Visual Studio installed. There are important updates for both C# (see http://blogs.msdn.com/b/csharpfaq/archive/2014/06/03/visual-studio-14-ctp-now-available.aspx) and VB.NET (see http://blogs.msdn.com/b/vbteam/archive/2014/06/03/visual-studio-14-ctp-now-available.aspx).

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  • HLSL: An array of textures and sampler states

    - by nate142
    The shader must switch between multiple textures depending on the Alpha value of the original texture for each pixel. Now this would word fine if I didn't have to worry about SamplerStates. I have created my array of textures and can select a texture based on the Alpha value of the pixel. But how do I create an Array of SamplerStates and link it to my array of textures? I attempted to treat the SamplerState as a function by adding the (int i) but that didn't work. Also I can't use Texture.Sample since this is shader model 2.0. //shader model 2.0 (DX9) texture subTextures[255]; SamplerState MeshTextureSampler(int i) { Texture = (subTextures[i]); }; float4 SampleCompoundTexture(float2 texCoord, float4 diffuse) { float4 SelectedColor = SAMPLE_TEXTURE(Texture, texCoord); int i = SelectedColor.a; texture SelectedTx = subTextures[i]; return tex2D(MeshTextureSampler(i), texCoord) * diffuse; }

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  • Good practices in screen states management?

    - by DevilWithin
    I wonder what are the best ways to organize different screens in a game? I am thinking of it like this: Inheriting a base State class, and overriding update and render methods, to handle the current screen. Then, under certain events a StateManager is able to activate another Screen State, and the game screen changes as only the current State is rendered. On the activation of a new screen, effects like fading could be added, and also the same goes for its deactivation. This way a flow of screen could be made. By saying when A ends, B starts, allowing for complex animations etc. Toughts?

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  • How to refactor to cleaner version of maintaing states of the widget

    - by George
    Backstory I inherited a bunch of code that I'd like to refactor. It is a UI application written in javascript. Current state: We have main application which consist of several UI components. And each component has entry fields, textboxes, menus, etc), like "ticket", "customer information", etc. Based on input, where the application was called from, who is the user, we enable/disable, hide, show, change titles. Unfortunately, the app grew to the point where it is really hard to scale, add new features. Main the driver (application code) calls set/unset functions of the respective components. So a lot of the stuff look like this Main app unit function1() { **call_function2()** component1.setX(true); component1.setY(true); component2.setX(false); } call_function2() { // it may repeat some of the code function1 called } and we have a lot of this in the main union. I am cleaning this mess. What is the best way to maintain the state of widgets? Please let me know if you need me to clarify.

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  • Micro Focus intègre Visual COBOL à Visual Studio 2012 et lance la version 11 de Borland DevPartner, son débogueur optimisé pour l'EDI

    Micro Focus intègre Visual COBOL à Visual Studio 2012 Et lance la version 11 de Borland DevPartner optimisée pour l'EDI L'éditeur Micro Focus vient d'annoncer l'intégration de sa solution Visual Cobol au prochain EDI de Microsoft. Une nouveauté qui permet de réutiliser ou de réaffecter les applications COBOL dans d'autres langages et dans d'autres environnements de développement tels que C#, Visual Basic ou ASP.NET. Nouveauté intéressante, cette version permet le déploiement dans le Cloud et des capacités de travail collaboratif renforcées. « Visual Studio 2012 améliore le processus de développement en permettant aux équipes de travai...

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  • Micro Focus intègre Visual COBOL à Visual Studio 2012 et lance la version 11 de Borland DevPartner, son débogueur optimisée pour l'EDI

    Micro Focus intègre Visual COBOL à Visual Studio 2012 Et lance la version 11 de Borland DevPartner optimisée pour l'EDI L'éditeur Micro Focus vient d'annoncer l'intégration de sa solution Visual Cobol au prochain EDI de Microsoft. Une nouveauté qui permet de réutiliser ou de réaffecter les applications COBOL dans d'autres langages et dans d'autres environnements de développement tels que C#, Visual Basic ou ASP.NET. Nouveauté intéressant, cette version permet le déploiement dans le Cloud et des capacités de travail collaboratif renforcées. « Visual Studio 2012 améliore le processus de développement en permettant aux équipes de travail...

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  • VS 2008 Service Pack 1 problem

    - by Compiler
    Hi, My OPS is XP and service pack 3 installed.I cant install vs2008 service pack1,In log file i see 'Visual C++ 2008 SP1 Design-Time Components for x86 - KB947888' cant be installed. Error code is 1603.Last part of Installation file is here. Returning IDOK. INSTALLMESSAGE_ERROR [Error 1335. The cabinet file 'patch.cab' required for this installation is corrupt and cannot be used. This could indicate a network error, an error reading from the CD-ROM, or a problem with this package.] [1/12/2009, 10:14:50] (IronSpigot::MsiExternalUiHandler::UiHandler) Returning IDOK. INSTALLMESSAGE_ACTIONSTART [Action 10:14:50: Rollback. Rolling back action:] [1/12/2009, 10:17:29] (IronSpigot::MspInstallerT<class ATL::CStringT<unsigned short,class ATL::StrTraitATL<unsigned short,class ATL::ChTraitsCRT<unsigned short ::PerformMsiOperation) Patch (C:\DOCUME~1\Cem\LOCALS~1\Temp\Microsoft Visual Studio 2008 SP1\VS90sp1-KB945140-X86-ENU.msp; C:\DOCUME~1\Cem\LOCALS~1\Temp\Microsoft Visual Studio 2008 SP1\VC90sp1-KB947888-x86-enu.msp) install failed on product (Microsoft Visual Studio 2008 Professional Edition - ENU). Msi Log: Microsoft Visual Studio 2008 SP1_20090112_100005671-Microsoft Visual Studio 2008 Professional Edition - ENU-MSP0.txt [1/12/2009, 10:17:29] (IronSpigot::MspInstallerT<class ATL::CStringT<unsigned short,class ATL::StrTraitATL<unsigned short,class ATL::ChTraitsCRT<unsigned short ::PerformMsiOperation) MsiApplyMultiplePatches returned 0x643

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  • LNK2005: delete already defined error in VC++

    - by user333422
    Hi, I am newbie to VC++, so please forgive me if this is stupid. I have got 7 solutions under one project. Six of these build static libraries which is linked inside 7th to produce an exe. The runtime configuration of all the projects is MultiThreaded Debug. sln which is used to produce exe is using MFC other slns use standard runtiem library. I tried changing those to MFC, but still I am getting the same error. All the six slns build successfully. When I try to build exe - get the follwoing error: nafxcwd.lib(afxmem.obj) : error LNK2005: "void __cdecl operator delete(void *,int,char const *,int)" (??3@YAXPAXHPBDH@Z) already defined in tara_common.lib(fileStream.obj) This is weird because tara_common is one of the libs that I generated and fileStream.cpp is file that is just using delete on a pointer. I built it in verbose mod, so I am attaching the output. ENVIRONMENT SPACE _ACP_ATLPROV=C:\Program Files\Microsoft Visual Studio 9.0\VC\Bin\ATLProv.dll _ACP_INCLUDE=C:\Program Files\Microsoft Visual Studio 9.0\VC\include;C:\Program Files\Microsoft Visual Studio 9.0\VC\atlmfc\include;C:\Program Files\Microsoft SDKs\Windows\v6.0A\include;C:\Program Files\Microsoft SDKs\Windows\v6.0A\include _ACP_LIB=C:\fta\tara\database\build\Debug;C:\Program Files\Microsoft Visual Studio 9.0\VC\lib;C:\Program Files\Microsoft Visual Studio 9.0\VC\atlmfc\lib;C:\Program Files\Microsoft Visual Studio 9.0\VC\atlmfc\lib\i386;C:\Program Files\Microsoft SDKs\Windows\v6.0A\lib;C:\Program Files\Microsoft SDKs\Windows\v6.0A\lib;C:\Program Files\Microsoft Visual Studio 9.0\;C:\Program Files\Microsoft Visual Studio 9.0\lib _ACP_PATH=C:\Program Files\Microsoft Visual Studio 9.0\VC\bin;C:\Program Files\Microsoft SDKs\Windows\v6.0A\bin;C:\Program Files\Microsoft Visual Studio 9.0\Common7\Tools\bin;C:\Program Files\Microsoft Visual Studio 9.0\Common7\tools;C:\Program Files\Microsoft Visual Studio 9.0\Common7\ide;C:\Program Files\HTML Help Workshop;C:\Program Files\Microsoft SDKs\Windows\v6.0A\bin;c:\WINDOWS\Microsoft.NET\Framework\v2.0.50727;C:\Program Files\Microsoft Visual Studio 9.0\;C:\WINDOWS\SysWow64;;C:\WINDOWS\system32;C:\WINDOWS;C:\WINDOWS\System32\Wbem;c:\Program Files\Microsoft SQL Server\90\Tools\binn\;C:\Program Files\TortoiseSVN\bin;C:\Program Files\Microsoft Visual Studio 9.0\VC\bin;C:\Program Files\GnuWin32\bin;C:\Python26 ALLUSERSPROFILE=C:\Documents and Settings\All Users CLIENTNAME=Console CommonProgramFiles=C:\Program Files\Common Files ComSpec=C:\WINDOWS\system32\cmd.exe FP_NO_HOST_CHECK=NO HOMEDRIVE=C: INCLUDE=C:\Program Files\Microsoft Visual Studio 9.0\VC\include;C:\Program Files\Microsoft Visual Studio 9.0\VC\atlmfc\include;C:\Program Files\Microsoft SDKs\Windows\v6.0A\include;C:\Program Files\Microsoft SDKs\Windows\v6.0A\include LIB=C:\fta\tara\database\build\Debug;C:\Program Files\Microsoft Visual Studio 9.0\VC\lib;C:\Program Files\Microsoft Visual Studio 9.0\VC\atlmfc\lib;C:\Program Files\Microsoft Visual Studio 9.0\VC\atlmfc\lib\i386;C:\Program Files\Microsoft SDKs\Windows\v6.0A\lib;C:\Program Files\Microsoft SDKs\Windows\v6.0A\lib;C:\Program Files\Microsoft Visual Studio 9.0\;C:\Program Files\Microsoft Visual Studio 9.0\lib LIBPATH=c:\WINDOWS\Microsoft.NET\Framework\v2.0.50727;C:\Program Files\Microsoft Visual Studio 9.0\VC\atlmfc\lib;C:\Program Files\Microsoft Visual Studio 9.0\VC\lib LOGONSERVER=\xxx NUMBER_OF_PROCESSORS=1 OS=Windows_NT PATH=C:\Program Files\Microsoft Visual Studio 9.0\VC\bin;C:\Program Files\Microsoft SDKs\Windows\v6.0A\bin;C:\Program Files\Microsoft Visual Studio 9.0\Common7\Tools\bin;C:\Program Files\Microsoft Visual Studio 9.0\Common7\tools;C:\Program Files\Microsoft Visual Studio 9.0\Common7\ide;C:\Program Files\HTML Help Workshop;C:\Program Files\Microsoft SDKs\Windows\v6.0A\bin;c:\WINDOWS\Microsoft.NET\Framework\v2.0.50727;C:\Program Files\Microsoft Visual Studio 9.0\;C:\WINDOWS\SysWow64;;C:\WINDOWS\system32;C:\WINDOWS;C:\WINDOWS\System32\Wbem;c:\Program Files\Microsoft SQL Server\90\Tools\binn\;C:\Program Files\TortoiseSVN\bin;C:\Program Files\Microsoft Visual Studio 9.0\VC\bin;C:\Program Files\GnuWin32\bin;C:\Python26 PATHEXT=.COM;.EXE;.BAT;.CMD;.VBS;.VBE;.JS;.JSE;.WSF;.WSH PROCESSOR_ARCHITECTURE=x86 PROCESSOR_IDENTIFIER=x86 Family 6 Model 23 Stepping 10, GenuineIntel PROCESSOR_LEVEL=6 PROCESSOR_REVISION=170a ProgramFiles=C:\Program Files SESSIONNAME=Console SystemDrive=C: SystemRoot=C:\WINDOWS VisualStudioDir=C:\Documents and Settings\sgupta\My Documents\Visual Studio 2008 VS90COMNTOOLS=C:\Program Files\Microsoft Visual Studio 9.0\Common7\Tools\ WecVersionForRosebud.710=2 windir=C:\WINDOWS COMMAND LINES: Creating temporary file "c:\fta\tools\channel_editor\IvoDB\Debug\RSP00011018082288.rsp" with contents [ /VERBOSE /OUT:"C:\fta\tools\channel_editor\Builds\IvoDB_1_35_Debug.exe" /INCREMENTAL /LIBPATH:"......\3rdparty\boost_1_42_0\stage\lib" /MANIFEST /MANIFESTFILE:"Debug\IvoDB_1_35_Debug.exe.intermediate.manifest" /MANIFESTUAC:"level='asInvoker' uiAccess='false'" /DELAYLOAD:"OleAcc.dll" /DEBUG /PDB:"C:\fta\tools\channel_editor\Builds\IvoDB_1_35_Debug.pdb" /SUBSYSTEM:WINDOWS /DYNAMICBASE /NXCOMPAT /MACHINE:X86 ......\tara\database\build\Debug\tara_database.lib ......\tara\common\build\Debug\tara_common.lib ......\3rdparty\sqliteWrapper\Debug\sqliteWrapper.lib ......\3rdparty\sqlite_3_6_18\Debug\sqlite.lib ......\stsdk\modules\win32\Debug\modules.lib ......\stsdk\axeapi\win32\Debug\axeapi.lib DelayImp.lib ".\Debug\AntennaSettings.obj" ".\Debug\AudioVideoSettings.obj" ".\Debug\CMDatabase.obj" ".\Debug\CMSettings.obj" ".\Debug\ColorFileDialog.obj" ".\Debug\ColorStatic.obj" ".\Debug\DragDropListCtrl.obj" ".\Debug\DragDropTreeCtrl.obj" ".\Debug\FavouriteEdit.obj" ".\Debug\FavTab.obj" ".\Debug\FindProgram.obj" ".\Debug\HyperLink.obj" ".\Debug\IvoDB.obj" ".\Debug\IvoDBDlg.obj" ".\Debug\IvoDBInfo.obj" ".\Debug\IvoDBInfoTab.obj" ".\Debug\IvoDbStruct.obj" ".\Debug\LayoutHelper.obj" ".\Debug\MainTab.obj" ".\Debug\OperTabCtrl.obj" ".\Debug\ParentalLock.obj" ".\Debug\ProgramEdit.obj" ".\Debug\ProgramTab.obj" ".\Debug\PVRSettings.obj" ".\Debug\SatTab.obj" ".\Debug\SettingsBase.obj" ".\Debug\SettingsTab.obj" ".\Debug\STBSettings.obj" ".\Debug\stdafx.obj" ".\Debug\TimeDate.obj" ".\Debug\TransponderEdit.obj" ".\Debug\TreeTab.obj" ".\Debug\UserPreferences.obj" ".\Debug\Xmodem.obj" ".\Debug\IvoDB.res" ".\Debug\IvoDB_1_35_Debug.exe.embed.manifest.res" ] Creating command line "link.exe @c:\fta\tools\channel_editor\IvoDB\Debug\RSP00011018082288.rsp /NOLOGO /ERRORREPORT:PROMPT" **Processed /DEFAULTLIB:atlsd.lib Processed /DEFAULTLIB:ws2_32.lib Processed /DEFAULTLIB:mswsock.lib Processed /DISALLOWLIB:mfc90d.lib Processed /DISALLOWLIB:mfcs90d.lib Processed /DISALLOWLIB:mfc90.lib Processed /DISALLOWLIB:mfcs90.lib Processed /DISALLOWLIB:mfc90ud.lib Processed /DISALLOWLIB:mfcs90ud.lib Processed /DISALLOWLIB:mfc90u.lib Processed /DISALLOWLIB:mfcs90u.lib Processed /DISALLOWLIB:uafxcwd.lib Processed /DISALLOWLIB:uafxcw.lib Processed /DISALLOWLIB:nafxcw.lib Found "void __cdecl operator delete(void *)" (??3@YAXPAX@Z) Referenced in axeapi.lib(ipcgeneric.obj) Referenced in axeapi.lib(ipccommon.obj) Referenced in axeapi.lib(activeobject.obj) Referenced in nafxcwd.lib(nolib.obj) Referenced in sqliteWrapper.lib(DbConnection.obj) Referenced in sqliteWrapper.lib(Statement.obj) Referenced in axeapi.lib(nvstorage.obj) Referenced in axeapi.lib(avctrler.obj) Referenced in tara_common.lib(trace.obj) Referenced in tara_common.lib(ssPrintf.obj) Referenced in tara_common.lib(taraConfig.obj) Referenced in tara_common.lib(stream.obj) Referenced in tara_common.lib(STBConfigurationStorage.obj) Referenced in tara_common.lib(STBConfiguration.obj) Referenced in tara_common.lib(configParser.obj) Referenced in tara_common.lib(fileStream.obj) Referenced in tara_database.lib(SatStream.obj) Referenced in tara_database.lib(Service.obj) Referenced in tara_database.lib(ServiceList.obj) Referenced in tara_common.lib(playerConfig.obj) Referenced in UserPreferences.obj Referenced in Xmodem.obj Referenced in tara_database.lib(init.obj) Referenced in tara_database.lib(Satellite.obj) Referenced in TransponderEdit.obj Referenced in TreeTab.obj Referenced in TreeTab.obj Referenced in UserPreferences.obj Referenced in stdafx.obj Referenced in TimeDate.obj Referenced in TimeDate.obj Referenced in TransponderEdit.obj Referenced in SettingsTab.obj Referenced in SettingsTab.obj Referenced in STBSettings.obj Referenced in STBSettings.obj Referenced in SatTab.obj Referenced in SatTab.obj Referenced in SettingsBase.obj Referenced in SettingsBase.obj Referenced in ProgramTab.obj Referenced in ProgramTab.obj Referenced in PVRSettings.obj Referenced in PVRSettings.obj Referenced in ParentalLock.obj Referenced in ParentalLock.obj Referenced in ProgramEdit.obj Referenced in ProgramEdit.obj Referenced in MainTab.obj Referenced in MainTab.obj Referenced in OperTabCtrl.obj Referenced in OperTabCtrl.obj Referenced in IvoDBInfoTab.obj Referenced in IvoDbStruct.obj Referenced in LayoutHelper.obj Referenced in LayoutHelper.obj Referenced in IvoDBDlg.obj Referenced in IvoDBInfo.obj Referenced in IvoDBInfo.obj Referenced in IvoDBInfoTab.obj Referenced in HyperLink.obj Referenced in IvoDB.obj Referenced in IvoDB.obj Referenced in IvoDBDlg.obj Referenced in FavTab.obj Referenced in FavTab.obj Referenced in FindProgram.obj Referenced in FindProgram.obj Referenced in DragDropTreeCtrl.obj Referenced in DragDropTreeCtrl.obj Referenced in FavouriteEdit.obj Referenced in FavouriteEdit.obj Referenced in ColorFileDialog.obj Referenced in ColorStatic.obj Referenced in DragDropListCtrl.obj Referenced in DragDropListCtrl.obj Referenced in CMDatabase.obj Referenced in CMDatabase.obj Referenced in CMSettings.obj Referenced in CMSettings.obj Referenced in AntennaSettings.obj Referenced in AntennaSettings.obj Referenced in AudioVideoSettings.obj Referenced in AudioVideoSettings.obj Loaded nafxcwd.lib(afxmem.obj) nafxcwd.lib(afxmem.obj) : error LNK2005: "void __cdecl operator delete(void *,int,char const *,int)" (??3@YAXPAXHPBDH@Z) already defined in tara_common.lib(fileStream.obj)** Please help me out, I have already wasted 3 days looking on net and trying all the possible solutions I found. thanks in advance, SG

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  • Django/jquery: Address forms - dyamically adding state drop down list if country is United States?

    - by User
    I have a django html form for address information. There is standard street, city, state/province, postal code, country fields. The country field is a drop down list. How can I make the state/province field a drop down list if the selected country is united states and a free form text box if the country is anything else? I'd prefer not to have to do a round trip to the server so probably through jquery?

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  • How is WPF Data Binding using Object Data Source in Visual Studio 2010 done?

    - by Rob Perkins
    This is probably mostly a question about how to use the VS 2010 IDE tools in a way the Microsofties didn't specifically intend. But since this is something I immediately tried without success. I have defined a .NET 4.0 WPF Application project with a simple class that looks like this: Public Class Class1 Public Property One As String = "OneString" Public Property Two As String = "TwoString" End Class I then defined it as an "Object Data Source" in VS2010, using the IDE's "Add New Data Source..." feature. This exposes the class members in a GUI element in the IDE as given in this image: Dragging "Class1" from that tool to the surface of "Window1.xaml" in a default "WPF Application" results in the design view looking like this: And generated XAML like this: <Window x:Class="Window1" xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" Title="Window1" Height="133" Width="170" xmlns:my="clr-namespace:WpfApplication1" mc:Ignorable="d" xmlns:d="http://schemas.microsoft.com/expression/blend/2008" xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006" > <Window.Resources> <CollectionViewSource x:Key="Class1ViewSource" d:DesignSource="{d:DesignInstance my:Class1, CreateList=True}" /> </Window.Resources> <Grid DataContext="{StaticResource Class1ViewSource}" HorizontalAlignment="Left" Name="Grid1" VerticalAlignment="Top"> <Grid.ColumnDefinitions> <ColumnDefinition Width="Auto" /> <ColumnDefinition Width="Auto" /> </Grid.ColumnDefinitions> <Grid.RowDefinitions> <RowDefinition Height="Auto" /> <RowDefinition Height="Auto" /> </Grid.RowDefinitions> <Label Content="One:" Grid.Column="0" Grid.Row="0" HorizontalAlignment="Left" Margin="3" VerticalAlignment="Center" /> <TextBlock Grid.Column="1" Grid.Row="0" Height="23" HorizontalAlignment="Left" Margin="3" Name="OneTextBlock" Text="{Binding Path=One}" VerticalAlignment="Center" /> <Label Content="Two:" Grid.Column="0" Grid.Row="1" HorizontalAlignment="Left" Margin="3" VerticalAlignment="Center" /> <TextBlock Grid.Column="1" Grid.Row="1" Height="23" HorizontalAlignment="Left" Margin="3" Name="TwoTextBlock" Text="{Binding Path=Two}" VerticalAlignment="Center" /> </Grid> Note the data bindings Text="{Binding Path=One}" and Text="{Binding Path=Two}" in the TextBlock elements. Code-behind for Window1.xaml has this in Window_Loaded: Class Window1 Private m_c1 As New Class1 Private Sub Window1_Loaded(ByVal sender As Object, ByVal e As System.Windows.RoutedEventArgs) Handles Me.Loaded Dim Class1ViewSource As System.Windows.Data.CollectionViewSource = CType(Me.FindResource("Class1ViewSource"), System.Windows.Data.CollectionViewSource) 'Load data by setting the CollectionViewSource.Source property: 'Class1ViewSource.Source = [generic data source] Me.DataContext = m_c1 End Sub End Class Running the application produces this output: The expected result was that "OneString" would appear next to "One" and "TwoString" next to "Two" in the running window. The question is: Why didn't this work? What will work instead? If I put bindings in a DataTemplate, it works. Blend, with its sample data stuff, implied that this should work, but it doesn't. I know I'm missing something pretty fundamental here; what is it?

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  • Microsoft Visual Studio SDK DSL Tools - Any serious takers?

    - by amazedsaint
    We are considering Microsoft DSL toolkit for creating some abstract designers. I already did some POCs, but would like to get some opinions on the same. Any one here to share their experiences working with Microsoft DSL Toolkit and T4? Also, any pointers to open source DSL projects will help - Eg. Microsoft Service Factory modeling edition is heavily relying on DSL toolkit. As OSLO/Quadrant will take some time to get released, I think the only option we have is to rely on Microsoft DSL designer. (See Kieth's blog on the same) Also, here is some information I already have on DSL: 1 - A Nice Lab in MSDN on DSL tools 2 - A List of Projects in Codeplex using DSL toolkit

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