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  • Start Debugging in Visual Studio

    - by Daniel Moth
    Every developer is familiar with hitting F5 and debugging their application, which starts their app with the Visual Studio debugger attached from the start (instead of attaching later). This is one way to achieve step 1 of the Live Debugging process. Hitting F5, F11, Ctrl+F10 and the other ways to start the process under the debugger is covered in this MSDN "How To". The way you configure the debugging experience, before you hit F5, is by selecting the "Project" and then the "Properties" menu (Alt+F7 on my keyboard bindings). Dependent on your project type there are different options, but if you browse to the Debug (or Debugging) node in the properties page you'll have a way to select local or remote machine debugging, what debug engines to use, command line arguments to use during debugging etc. Currently the .NET and C++ project systems are different, but one would hope that one day they would be unified to use the same mechanism and UI (I don't work on that product team so I have no knowledge of whether that is a goal or if it will ever happen). Personally I like the C++ one better, here is what it looks like (and it is described on this MSDN page): If you were following along in the "Attach to Process" blog post, the equivalent to the "Select Code Type" dialog is the "Debugger Type" dropdown: that is how you change the debug engine. Some of the debugger properties options appear on the standard toolbar in VS. With Visual Studio 11, the Debug Type option has been added to the toolbar If you don't see that in your installation, customize the toolbar to show it - VS 11 tends to be conservative in what you see by default, especially for the non-C++ Visual Studio profiles. Comments about this post by Daniel Moth welcome at the original blog.

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  • Start Debugging in Visual Studio

    - by Daniel Moth
    Every developer is familiar with hitting F5 and debugging their application, which starts their app with the Visual Studio debugger attached from the start (instead of attaching later). This is one way to achieve step 1 of the Live Debugging process. Hitting F5, F11, Ctrl+F10 and the other ways to start the process under the debugger is covered in this MSDN "How To". The way you configure the debugging experience, before you hit F5, is by selecting the "Project" and then the "Properties" menu (Alt+F7 on my keyboard bindings). Dependent on your project type there are different options, but if you browse to the Debug (or Debugging) node in the properties page you'll have a way to select local or remote machine debugging, what debug engines to use, command line arguments to use during debugging etc. Currently the .NET and C++ project systems are different, but one would hope that one day they would be unified to use the same mechanism and UI (I don't work on that product team so I have no knowledge of whether that is a goal or if it will ever happen). Personally I like the C++ one better, here is what it looks like (and it is described on this MSDN page): If you were following along in the "Attach to Process" blog post, the equivalent to the "Select Code Type" dialog is the "Debugger Type" dropdown: that is how you change the debug engine. Some of the debugger properties options appear on the standard toolbar in VS. With Visual Studio 11, the Debug Type option has been added to the toolbar If you don't see that in your installation, customize the toolbar to show it - VS 11 tends to be conservative in what you see by default, especially for the non-C++ Visual Studio profiles. Comments about this post by Daniel Moth welcome at the original blog.

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  • Attend my Tech Ed 2014 session: Debugging Tips and Tricks

    - by Daniel Moth
    Just a week away, at Tech Ed 2014 NA in Houston Texas, I will be giving a demo presentation that you will not want to miss (assuming you code in Visual Studio). Add it to your calendar now: DEV-B352 Debugging Tips and Tricks in Visual Studio 2013 (link) Monday, May 12 1:15-2:30 PM, Room: General Assembly C As a developer, regardless of your programming language or the platform that you target, you use the debugger on a daily basis. Come to this all-demo session to learn how to make the most of the Visual Studio debugger, and hence be more productive and effective in your everyday development. We tour almost all of the debugger surface and many of its commands, throwing in tips and tricks as we go along, and also calling out what is brand new in the latest version of the debugger in Microsoft Visual Studio 2013. Whatever your experience level, you are guaranteed to leave with new knowledge of debugger features that you will want to use immediately when you are back at your computer!   I am also co-presenting another session later in the week. DEV-B313 Diagnosing Issues in Windows Phone 8.1 XAML Applications Using Visual Studio 2013 (link) Thursday, May 15 10:15-11:30 AM, Room: 340 Come to this demo-driven session to learn how to use the latest diagnostic tools in Visual Studio 2013 to make your Windows Phone 8.1 XAML apps reliable, fast, and efficient. Learn how to make the most of existing capabilities in the debugger as well as new debugging features for diagnosing correctness issues. Also, see the Visual Studio Performance and Diagnostics hub in action with its performance analysis tools for diagnosing CPU usage, memory usage, and energy consumption. The techniques covered in this session apply equally well for Windows Store apps as well as Windows Phone Store apps, so all your device development needs will be covered.   Links to both sessions from my Tech Ed speaker page. See you there! Comments about this post by Daniel Moth welcome at the original blog.

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  • skipped when looking for precompiled header

    - by numerical25
    So some reason, my .cpp file is missing it's header file. But I am not including the header file anywhere else. I just started so I checked all the files I made enginuity.h #ifndef _ENGINE_ #define _ENGINE_ class Enginuity { public: void InitWindow(); }; enginuity.cpp #include "Enginuity.h" void Enginuity::InitWindow() { } main.cpp #include "stdafx.h" #include "GameProject1.h" #define MAX_LOADSTRING 100 // Global Variables: HINSTANCE hInst; // current instance TCHAR szTitle[MAX_LOADSTRING]; // The title bar text TCHAR szWindowClass[MAX_LOADSTRING]; // the main window class name // Forward declarations of functions included in this code module: ATOM MyRegisterClass(HINSTANCE hInstance); BOOL InitInstance(HINSTANCE, int); LRESULT CALLBACK WndProc(HWND, UINT, WPARAM, LPARAM); INT_PTR CALLBACK About(HWND, UINT, WPARAM, LPARAM); int APIENTRY _tWinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPTSTR lpCmdLine, int nCmdShow) { code..... #endif dont know what's going on. The error I get is 1>c:\users\numerical25\desktop\intro todirectx\gameproject\gameproject1\gameproject1\enginuity.cpp(1) : warning C4627: '#include "Enginuity.h"': skipped when looking for precompiled header use 1> Add directive to 'stdafx.h' or rebuild precompiled header 1>c:\users\numerical25\desktop\intro todirectx\gameproject\gameproject1\gameproject1\enginuity.cpp(8) : fatal error C1010: unexpected end of file while looking for precompiled header. Did you forget to add '#include "stdafx.h"' to your source?

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  • the scope of a pointer ???

    - by numerical25
    Ok, so I did find some questions that were almost similar but they actually confused me even more about pointers. http://stackoverflow.com/questions/2715198/c-pointer-objects-vs-non-pointer-objects-closed In the link above, they say that if you declare a pointer it is actually saved on the heap and not on the stack, regardless of where it was declared at. Is this true ?? Or am I misunderstanding ??? I thought that regardless of a pointer or non pointer, if its a global variable, it lives as long as the application. If its a local variable or declared within a loop or function, its life is only as long as the code within it.

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  • VS2010 and Windows XP SP3

    - by abjbhat
    At home I've been running VS 2010 on a Windows 7 x64 machine without any issues, however at work we recently switched over to VS 2010 running on WinXP SP3 x86 - and I gotta say, the experience is terrible. There are severe graphical glitches. For ex, Intellisense doesn't quite work. You can start typing and the intellisense dropdown window seems to be working, but the text I'm typing vanishes. I can't see it until I hit the Escape key or refresh the window by say, alt-tabbing to another application and then back again to VS2010 If I cut/copy/paste and then move the cursor around by scrolling or using the arrow keys, different parts of the text window don't update themselves properly. I can see patches of a different piece of code where it shouldn't be. Other team members are also facing the similar issues as well. Is there some patch that I should install? I have already installed the UIA 3 patch ScottGu mentioned in his blog. Any help would be appreciated. -Thanks!

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  • error C2504: 'BASECLASS' : base class undefined

    - by numerical25
    I checked out a post similar to this but the linkage was different the issue was never resolved. The problem with mine is that for some reason the linker is expecting there to be a definition for the base class, but the base class is just a interface. Below is the error in it's entirety c:\users\numerical25\desktop\intro todirectx\godfiles\gxrendermanager\gxrendermanager\gxrendermanager\gxdx.h(2) : error C2504: 'GXRenderer' : base class undefined Below is the code that shows how the headers link with one another GXRenderManager.h #ifndef GXRM #define GXRM #include <windows.h> #include "GXRenderer.h" #include "GXDX.h" #include "GXGL.h" enum GXDEVICE { DIRECTX, OPENGL }; class GXRenderManager { public: static int Ignite(GXDEVICE); private: static GXRenderer *renderDevice; }; #endif at the top of GxRenderManager, there is GXRenderer , windows, GXDX, GXGL headers. I am assuming by including them all in this document. they all link to one another as if they were all in the same document. correct me if I am wrong cause that's how a view headers. Moving on... GXRenderer.h class GXRenderer { public: virtual void Render() = 0; virtual void StartUp() = 0; }; GXGL.h class GXGL: public GXRenderer { public: void Render(); void StartUp(); }; GXDX.h class GXDX: public GXRenderer { public: void Render(); void StartUp(); }; GXGL.cpp and GXDX.cpp respectively #include "GXGL.h" void GXGL::Render() { } void GXGL::StartUp() { } //...Next document #include "GXDX.h" void GXDX::Render() { } void GXDX::StartUp() { } Not sure whats going on. I think its how I am linking the documents, I am not sure.

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  • Unable to view dialog box in win ce

    - by ame
    I have a win32 application (over 100 source files large) which i need to port to Win CE. I disabled the unsupported functions (such as non client area functions) and compiled the code on a Win CE platform. Now when i run it on my hardware device, I was able to resize the first couple of dialog screens to show up satisfactorily on the LCD. However there is a dialog box that has 2 option buttons and opens a new dialog box based on the choice. I am unable to view the new dialog box. Also, the close (X) button of the parent dialog box is not there and instead shows a question mark (?). I tried resizing the dialog box in the win32 code's resource compiler and it still showed up fine thus telling me that the problem did not lie with the bitmaps. I think there might be some issue with hiding the first dialog box or opening 2 at the same time. please help me. I did not code the win32 version myself and hence i am unable to locate the problem.

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  • Missing templates after re-installing VS 2008

    - by ray247
    I installed VS 2008 and I installed .NET 3.5 SP1 and I got all templates. Then, I had to uninstall VS 2008 (please don't ask why) without uninstalling .NET Framework 3.5 SP1 or anything else. After that, I re-installed VS 2008 back, then I open up VS 2008 and found that when I add a new item the Entity Framework template is not among the list anymore. Could someone please help on how to resolve this problem? Thank you so much! Ray.

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  • How to sort a gridview once a radio button is selected

    - by metashockwave
    I'm trying to sort records in the gridview right after a radio button is selected. My approach is with the dataview, but because the dataset variable doesn't survive a round trip to the server, I don't know how to make this happen. please help! Public Sub GetCustomers() db.RunProcedure("usp_customers_get_all") db.doSort(radList.SelectedValue) gvCustomers.DataSource = db.MyView End Sub Protected Sub radList_SelectedIndexChanged(ByVal sender As Object, ByVal e As System.EventArgs) Handles radList.SelectedIndexChanged If radList.SelectedValue = 0 Then db.doSort(0) gvCustomers.DataSource = db.MyView End If If radList.SelectedValue = 1 Then db.doSort(1) gvCustomers.DataSource = db.MyView End If End Sub Public Sub doSort(ByVal strIn As Integer) If strIn = 0 Then MyView.Sort = "lastname, firstname" Else MyView.Sort = "username" End If End Sub Public Sub RunProcedure(ByVal strName As String) Dim objConnection As New SqlConnection(mstrConnection) Dim mdbDataAdapter As New SqlDataAdapter(strName, objConnection) Try mdbDataAdapter.SelectCommand.CommandType = CommandType.StoredProcedure Me.mDataset.Clear() mdbDataAdapter.Fill(mDataset, "tblCustomers") MyView.Table = mDataset.Tables("tblCustomers") Catch ex As Exception Throw New Exception("stored procedure is " & strName.ToString & " error is " & ex.Message) End Try End Sub

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  • False sense of security with `snprintf_s`

    - by xtofl
    MSVC's "secure" sprintf funcions have a template version that 'knows' the size of the target buffer. However, this code happily paints 567890 over the stack after the end of bytes... char bytes[5]; _snprintf_s( bytes, _TRUNCATE, "%s", "1234567890" ); Any idea what I do wrong, or is this a known bug? (I'm working in VS2005 - didn't test in 2008 or 2010)

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  • error LNK2001: unresolved external symbol

    - by numerical25
    I am receiving this error >GXRenderManager.obj : error LNK2001: unresolved external symbol "private: static class GXRenderer * GXRenderManager::renderDevice" (?renderDevice@GXRenderManager@@0PAVGXRenderer@@A) The following is my code... GXDX.h class GXDX: public GXRenderer { public: void Render(); void StartUp(); }; GXGL.h class GXGL: public GXRenderer { public: void Render(); void StartUp(); }; GXRenderer class GXRenderer { public: virtual void Render() = 0; virtual void StartUp() = 0; }; GXRenderManager.h #ifndef GXRM #define GXRM #include <windows.h> #include "GXRenderer.h" #include "GXDX.h" #include "GXGL.h" enum GXDEVICE { DIRECTX, OPENGL }; class GXRenderManager { public: static int Ignite(GXDEVICE); private: static GXRenderer *renderDevice; }; #endif GXRenderManager.cpp #include "GXRenderManager.h" int GXRenderManager::Ignite(GXDEVICE DeviceType) { switch(DeviceType) { case DIRECTX: GXRenderManager::renderDevice = new GXDX; return 1; break; case OPENGL: GXRenderManager::renderDevice = new GXGL; return 1; break; default: return 0; } } main.cpp #include "GXRenderManager.h" int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine, int nCmdShow) { return 0; } I am not trying to get it to do anything. I am just trying to compile with no errors. I am new with all this so if anyone can give me a hand. that will be great. thanks

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  • Adding Class instance as a new Row in DataGridView (c#)

    - by Amit Shah
    Hi All, I have a class say [Serializable] public class Answer { [DisplayName("ID")] public string ID { get; set; } [DisplayName("Value")] public string Value { get; set; } } and I have a datagridview with bounded columns to the above class. instances of this class Answer are created dynamically as and when required. How do I update datagridview when each and every instance of class is created. is it possible to do something of this sort. dataGridView.Rows.Add(classInstance); Thanks in Advance, Amit

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  • How do I debug an ASP.NET web service in Visual Studio?

    - by Ben McCormack
    I have an ASP.NET .ASMX web service that I converted to .NET 4.0 with VS 2010 and is hosted in an IIS 7.5 (Windows 7) application pool. I have a simple html page that I use to make the AJAX request to the web service. How can I debug what's going on in the web service in Visual Studio? Because the HTML ajax request doesn't seem "tied in" to the web service, which is located on my local IIS service, I can't figure out how to debug it.

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  • New projects not built when target platform is set explicitly

    - by stiank81
    I create a new solution with one project, and then change the target platform from "Any CPU" to "x86". After this new projects added doesn't get built by default, and their target platform doesn't follow the global settings. Why?! Looking at the configuration manager new projects added are not checked to "Build", and they get target platform "Any CPU" instead of the globally set x86. Why is this happening? I expect new projects too to get the globally set and defined x86 target platform.. Some things I've tried: Toggle global platform back to Any CPU, and then to x86 again. No change.. Choosing platform explicitly for the new project. x86 is not available in the list, and when I say <New..> and try adding it I'm not allowed as ".. a solution platform with the same name already exists.". On the build properties for the new project I can't change the platform in the Configuration section, but I can set "Platform target" to x86 in the General section. It is however not clear whether this actually makes a difference, and it wouldn't respond if I change the target platform globally later. Initially I thought this was a problem from converting my solution from VS2008 to VS2010, but the problem applies both places. I.e. when I create a solution in VS2008 and just stay in VS2008 I still get the problem.

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  • Using XSD file in VS2005

    - by xt_20
    Hello all I want to write an XML file. I have created an XSD file named XMLSchema.xsd, and run the command 'xsd /c XMLSchema.xsd' which generated a c# class file. Now, how do I use this file to generate XML files? Part of my code: <?xml version="1.0" encoding="utf-8"?> <xs:schema id="XMLSchema" targetNamespace="http://tempuri.org/XMLSchema.xsd" elementFormDefault="qualified" xmlns="http://tempuri.org/XMLSchema.xsd" > <xs:element name="root"> <xs:complexType> <xs:sequence> <xs:element name="Audit"> <xs:complexType> ... which generates a c# class 'root'. How do I call 'root' from my C# web program? Thanks

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  • why must you provide the keyword const in operator overloads

    - by numerical25
    Just curious on why a param has to be a const in operation overloading CVector& CVector::operator= (const CVector& param) { x=param.x; y=param.y; return *this; } couldn't you have easily done something like this ?? CVector& CVector::operator= (CVector& param) //no const { x=param.x; y=param.y; return *this; } Isn't when something becomes a const, it is unchangeable for the remainder of the applications life ?? How does this differ in operation overloading ???

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  • what is a virtual adapter

    - by numerical25
    I hear the term virtual adapter from time to time. But not exactly sure what it is. I can't exactly find a good definition online. Is there an exact definition for a virtual adapter. If so, what is it. Or what does it usually mean ?

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  • error C2146: syntax error : missing ';' before identifier 'g_App'

    - by numerical25
    I wish c++, was a little more specific on the messages they give. The following error is being thrown in the document below main.h #ifndef main_h #define main_h //includes #include <windows.h> #include <commctrl.h> #include <d3d9.h> #include <fstream> #include "capplication.h" //constants #define TITLE "D3D Tut 01: Create Window" #define WINDOW_X 350 #define WINDOW_Y 320 //Button ID's #define ID_START 1 #define ID_CANCEL 2 //globals extern CApplication g_App; //function prototypes LRESULT CALLBACK WindowProcedure(HWND,UINT,WPARAM,LPARAM); #endif The only header file that could possible throw this error is the capplication.h. given below capplication.h #ifndef capplication_h #define capplication_h #include"main.h" class CApplication { public: CApplication(void); ~CApplication(void); void InitWindow(void); void SaveSettings(void); void LoadSettings(void); void KillWindow(void); inline bool GetWindowStatus(void) { return m_bRunningWindow; } inline HWND GetWindowHandle(void) { return m_hWindow; } inline void SetWindowStatus(bool bRunningWindow) { m_bRunningWindow = bRunningWindow; } private: bool m_bRunningWindow; HWND m_hWindow, m_hBtnStart, m_hBtnCancel, m_hLblResolution, m_hCbResolution, m_hLblBackBuffer, m_hCbBackBuffer, m_hLblDepthStencil, m_hCbDepthStencil, m_hLblVertexProcessing, m_hCbVertexProcessing, m_hLblMultiSampling, m_hCbMultiSampling, m_hLblAnisotropy, m_hCbAnisotropy; DWORD m_dwWidth, m_dwHeight, m_dwVertexProcessing, m_dwAnisotropy; D3DFORMAT m_ColorFormat, m_DepthStencilFormat; D3DMULTISAMPLE_TYPE m_MultiSampling; }; #endif Besides that, the only suspicious thing I see is fstream given in the first code. I did have it as fstream.h But VC++ was not recognizing it so I was told to remove the h and I did. now I am down to this error. and I have no clue what it could be. Possibly something obvious

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  • OpenMP implementations in VC++ 2008, 2010

    - by John
    Depending on implementation, OMP can be quite useful to parallelize fairly arbitrary bits of code - e.g a parallel section inside a method that calls two independent methods - or it can be bad. It depends on how threads are created/cached, I think. How does the VC++ 2008 implementation work? And is the 2010 implementation significantly different in terms of features and performance/flexibility?

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  • VS2010 and VS2008 together in a Team

    - by MNZ
    Hi, I'm in a team that all members have VS2008 installed on their machine, we have tortois svn as source control system. Is there a solution that I can work with them with VS2010 installed on my machine? Or I have to install VS2008 to work with the other members? thanks.

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