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  • Apache returns 304, I want it to ignore anything from client and send the page

    - by Ayman
    I am using Apache HTTPD 2.2 on Windows. mod_expires is commented out. Most other stuff are not changed from the defaults. gzip is on. I made some changes to my .js files. My client gets one 304 response for one of the .js files and never gets the rest. How can I force Apache to sort of flush everything and send all new files to the client? The main html file includes these scripts in the head section of the main page: <script src="js/jquery-1.7.1.min.js" type="text/javascript"> </script> <script src="js/jquery-ui-1.8.17.custom.min.js" type="text/javascript"></script> <script src="js/trex.utils.js" type="text/javascript" charset="utf-8"></script> <script src="js/trex.core.js" type="text/javascript" charset="utf-8"></script> <script src="js/trex.codes.js" type="text/javascript" charset="utf-8"></script> <script src="js/trex.emv.js" type="text/javascript" charset="utf-8"></script> <script src="js/trex.b24xtokens.js" type="text/javascript" charset="utf-8"></script> <script src="js/trex.iso.js" type="text/javascript" charset="utf-8"></script> <script src="js/trex.span2.js" type="text/javascript" charset="utf-8"></script> <script src="js/trex.amex.js" type="text/javascript" charset="utf-8"></script> <script src="js/trex.abi.js" type="text/javascript" charset="utf-8"></script> <script src="js/trex.barclays.js" type="text/javascript" charset="utf-8"></script> <script src="js/trex.bnet.js" type="text/javascript" charset="utf-8"></script> <script src="js/trex.visa.js" type="text/javascript" charset="utf-8"></script> <script src="js/trex.atm.js" type="text/javascript" charset="utf-8"></script> <script src="js/trex.apacs.js" type="text/javascript" charset="utf-8"></script> <script src="js/trex.pstm.js" type="text/javascript" charset="utf-8"></script> <script src="js/trex.stm.js" type="text/javascript" charset="utf-8"></script> <script src="js/trex.thales.js" type="text/javascript" charset="utf-8"></script> <script src="js/trex.fps-saf.js" type="text/javascript" charset="utf-8"></script> <script src="js/trex.fps-iso.js" type="text/javascript" charset="utf-8"></script> <script src="js/trex.app.js" type="text/javascript" charset="utf-8"></script> Apache access log has the following: [07/Jul/2013:16:50:40 +0300] "GET /trex/index.html HTTP/1.1" 200 2033 "-" [07/Jul/2013:16:50:40 +0300] "GET /trex/js/trex.fps-iso.js HTTP/1.1" 304 [08/Jul/2013:07:54:35 +0300] "GET /trex/index.html HTTP/1.1" 304 - "-" [08/Jul/2013:07:54:35 +0300] "GET /trex/js/trex.iso.js HTTP/1.1" 200 12417 [08/Jul/2013:07:54:35 +0300] "GET /trex/js/trex.amex.js HTTP/1.1" 200 6683 [08/Jul/2013:07:54:35 +0300] "GET /trex/js/trex.fps-saf.js HTTP/1.1" 200 2925 [08/Jul/2013:07:54:35 +0300] "GET /trex/js/trex.fps-iso.js HTTP/1.1" 304 Chrome request headers are as below: THis file is ok, latest: Request URL:http://localhost/trex/js/trex.iso.js Request Method:GET Status Code:200 OK (from cache) THis file is ok, latest: Request URL:http://localhost/trex/js/trex.amex.js Request Method:GET Status Code:200 OK (from cache) This one is also ok: Request URL:http://localhost/trex/js/trex.fps-iso.js Request Method:GET Status Code:200 OK (from cache) The rest of the scrips all have 200 OK (from cache).

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  • Spritesheet per pixel collision XNA

    - by Jixi
    So basically i'm using this: public bool IntersectPixels(Rectangle rectangleA, Color[] dataA,Rectangle rectangleB, Color[] dataB) { int top = Math.Max(rectangleA.Top, rectangleB.Top); int bottom = Math.Min(rectangleA.Bottom, rectangleB.Bottom); int left = Math.Max(rectangleA.Left, rectangleB.Left); int right = Math.Min(rectangleA.Right, rectangleB.Right); for (int y = top; y < bottom; y++) { for (int x = left; x < right; x++) { Color colorA = dataA[(x - rectangleA.Left) + (y - rectangleA.Top) * rectangleA.Width]; Color colorB = dataB[(x - rectangleB.Left) + (y - rectangleB.Top) * rectangleB.Width]; if (colorA.A != 0 && colorB.A != 0) { return true; } } } return false; } In order to detect collision, but i'm unable to figure out how to use it with animated sprites. This is my animation update method: public void AnimUpdate(GameTime gameTime) { if (!animPaused) { animTimer += (float)gameTime.ElapsedGameTime.TotalMilliseconds; if (animTimer > animInterval) { currentFrame++; animTimer = 0f; } if (currentFrame > endFrame || endFrame <= currentFrame || currentFrame < startFrame) { currentFrame = startFrame; } objRect = new Rectangle(currentFrame * TextureWidth, frameRow * TextureHeight, TextureWidth, TextureHeight); origin = new Vector2(objRect.Width / 2, objRect.Height / 2); } } Which works with multiple rows and columns. and how i call the intersect: public bool IntersectPixels(Obj me, Vector2 pos, Obj o) { Rectangle collisionRect = new Rectangle(me.objRect.X, me.objRect.Y, me.objRect.Width, me.objRect.Height); collisionRect.X += (int)pos.X; collisionRect.Y += (int)pos.Y; if (IntersectPixels(collisionRect, me.TextureData, o.objRect, o.TextureData)) { return true; } return false; } Now my guess is that i have to update the textureData everytime the frame changes, no? If so then i already tried it and miserably failed doing so :P Any hints, advices? If you need to see any more of my code just let me know and i'll update the question. Updated almost functional collisionRect: collisionRect = new Rectangle((int)me.Position.X, (int)me.Position.Y, me.Texture.Width / (int)((me.frameCount - 1) * me.TextureWidth), me.Texture.Height); What it does now is "move" the block up 50%, shouldn't be too hard to figure out. Update: Alright, so here's a functional collision rectangle(besides the height issue) collisionRect = new Rectangle((int)me.Position.X, (int)me.Position.Y, me.TextureWidth / (int)me.frameCount - 1, me.TextureHeight); Now the problem is that using breakpoints i found out that it's still not getting the correct color values of the animated sprite. So it detects properly but the color values are always: R:0 G:0 B:0 A:0 ??? disregard that, it's not true afterall =P For some reason now the collision area height is only 1 pixel..

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  • How to create Checkboxes that act like Radio buttons with Jquery

    - by hmloo
    I have a post here to show code examples for check/uncheck all checkbox with Jquery. This time I will implement another request that the user should only be able to check at most one of the checkboxes, it's behave like radio buttons. There are 2 cases. Case 1 shows function that has little difference with radio button. It allows the user to deselect checkbox. Case 2 is same as radio button. Case 1 <head id="Head1" runat="server"> <title></title> <script src="Scripts/jquery-1.4.1.min.js" type="text/javascript"></script> <style type="text/css"> .cbRowItem {display:block;} </style> <script type="text/javascript"> $(document).ready(function() { var $chk = $('input:checkbox .cbRowItem'); $chk.click(function() { $chk.not(this).removeAttr('checked'); }); }); </script> </head> <body> <form id="form1" runat="server"> <div style="display:block;"> <asp:CheckBox id="CheckBox1" runat="server" class="cbRowItem" Text = "CheckBox 1"/> <asp:CheckBox id="CheckBox2" runat="server" class="cbRowItem" Text = "CheckBox 2"/> <asp:CheckBox id="CheckBox3" runat="server" class="cbRowItem" Text = "CheckBox 3"/> <asp:CheckBox id="CheckBox4" runat="server" class="cbRowItem" Text = "CheckBox 4"/> </div> </form> </body> </html> Case 2 <head id="Head1" runat="server"> <title></title> <script src="Scripts/jquery-1.4.1.min.js" type="text/javascript"></script> <style type="text/css"> .cbRowItem {display:block;} </style> <script type="text/javascript"> $(document).ready(function() { var $chk = $('input:checkbox .cbRowItem'); $chk.click(function() { $chk.removeAttr('checked'); $(this).attr('checked', 'checked'); }); }); </script> </head> <body> <form id="form1" runat="server"> <div style="display:block;"> <asp:CheckBox id="CheckBox1" runat="server" class="cbRowItem" Text = "CheckBox 1"/> <asp:CheckBox id="CheckBox2" runat="server" class="cbRowItem" Text = "CheckBox 2"/> <asp:CheckBox id="CheckBox3" runat="server" class="cbRowItem" Text = "CheckBox 3"/> <asp:CheckBox id="CheckBox4" runat="server" class="cbRowItem" Text = "CheckBox 4"/> </div> </form> </body> </html>

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  • Tuning Default WorkManager - Advantages and Disadvantages

    - by Murali Veligeti
    Before discussing on Tuning Default WorkManager, lets have a brief introduction on What is Default WorkManger Before Weblogic Server 9.0 release, we had the concept of Execute Queues. WebLogic Server (before WLS 9.0), processing was performed in multiple execute queues. Different classes of work were executed in different queues, based on priority and ordering requirements, and to avoid deadlocks. In addition to the default execute queue, weblogic.kernel.default, there were pre-configured queues dedicated to internal administrative traffic, such as weblogic.admin.HTTP and weblogic.admin.RMI.Users could control thread usage by altering the number of threads in the default queue, or configure custom execute queues to ensure that particular applications had access to a fixed number of execute threads, regardless of overall system load. From WLS 9.0 release onwards WebLogic Server uses is a single thread pool (single thread pool which is called Default WorkManager), in which all types of work are executed. WebLogic Server prioritizes work based on rules you define, and run-time metrics, including the actual time it takes to execute a request and the rate at which requests are entering and leaving the pool.The common thread pool changes its size automatically to maximize throughput. The queue monitors throughput over time and based on history, determines whether to adjust the thread count. For example, if historical throughput statistics indicate that a higher thread count increased throughput, WebLogic increases the thread count. Similarly, if statistics indicate that fewer threads did not reduce throughput, WebLogic decreases the thread count. This new strategy makes it easier for administrators to allocate processing resources and manage performance, avoiding the effort and complexity involved in configuring, monitoring, and tuning custom executes queues. The Default WorkManager is used to handle thread management and perform self-tuning.This Work Manager is used by an application when no other Work Managers are specified in the application’s deployment descriptors. In many situations, the default Work Manager may be sufficient for most application requirements. WebLogic Server’s thread-handling algorithms assign each application its own fair share by default. Applications are given equal priority for threads and are prevented from monopolizing them. The default work-manager, as its name tells, is the work-manager defined by default.Thus, all applications deployed on WLS will use it. But sometimes, when your application is already in production, it's obvious you can't take your EAR / WAR, update the deployment descriptor(s) and redeploy it.The default work-manager belongs to a thread-pool, as initial thread-pool comes with only five threads, that's not much. If your application has to face a large number of hits, you may want to start with more than that.Well, that's quite easy. You have  two option to do so.1) Modify the config.xmlJust add the following line(s) in your server definition : <server> <name>AdminServer</name> <self-tuning-thread-pool-size-min>100</self-tuning-thread-pool-size-min> <self-tuning-thread-pool-size-max>200</self-tuning-thread-pool-size-max> [...] </server> 2) Adding some JVM parameters Add the following system property in setDomainEnv.sh/setDomainEnv.cmd or startWebLogic.sh/startWebLogic.cmd : -Dweblogic.threadpool.MinPoolSize=100 -Dweblogic.threadpool.MaxPoolSize=100 Reboot WLS and see the option has been taken into account . Disadvantage: So far its fine. But here there is an disadvantage in tuning Default WorkManager. Internally Weblogic Server has many work managers configured for different types of work.  if we run out of threads in the self-tuning pool(because of system property -Dweblogic.threadpool.MaxPoolSize) due to being undersized, then important work that WLS might need to do could be starved.  So, while limiting the self-tuning would limit the default WorkManager and internally it also limits all other internal WorkManagers which WLS uses.So the best alternative is to override the default WorkManager that means creating a WorkManager for the Application and assign the WorkManager for the application instead of tuning the Default WorkManager.

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  • Circle-Line Collision Detection Problem

    - by jazzdawg
    I am currently developing a breakout clone and I have hit a roadblock in getting collision detection between a ball (circle) and a brick (convex polygon) working correctly. I am using a Circle-Line collision detection test where each line represents and edge on the convex polygon brick. For the majority of the time the Circle-Line test works properly and the points of collision are resolved correctly. Collision detection working correctly. However, occasionally my collision detection code returns false due to a negative discriminant when the ball is actually intersecting the brick. Collision detection failing. I am aware of the inefficiency with this method and I am using axis aligned bounding boxes to cut down on the number of bricks tested. My main concern is if there are any mathematical bugs in my code below. /* * from and to are points at the start and end of the convex polygons edge. * This function is called for every edge in the convex polygon until a * collision is detected. */ bool circleLineCollision(Vec2f from, Vec2f to) { Vec2f lFrom, lTo, lLine; Vec2f line, normal; Vec2f intersectPt1, intersectPt2; float a, b, c, disc, sqrt_disc, u, v, nn, vn; bool one = false, two = false; // set line vectors lFrom = from - ball.circle.centre; // localised lTo = to - ball.circle.centre; // localised lLine = lFrom - lTo; // localised line = from - to; // calculate a, b & c values a = lLine.dot(lLine); b = 2 * (lLine.dot(lFrom)); c = (lFrom.dot(lFrom)) - (ball.circle.radius * ball.circle.radius); // discriminant disc = (b * b) - (4 * a * c); if (disc < 0.0f) { // no intersections return false; } else if (disc == 0.0f) { // one intersection u = -b / (2 * a); intersectPt1 = from + (lLine.scale(u)); one = pointOnLine(intersectPt1, from, to); if (!one) return false; return true; } else { // two intersections sqrt_disc = sqrt(disc); u = (-b + sqrt_disc) / (2 * a); v = (-b - sqrt_disc) / (2 * a); intersectPt1 = from + (lLine.scale(u)); intersectPt2 = from + (lLine.scale(v)); one = pointOnLine(intersectPt1, from, to); two = pointOnLine(intersectPt2, from, to); if (!one && !two) return false; return true; } } bool pointOnLine(Vec2f p, Vec2f from, Vec2f to) { if (p.x >= min(from.x, to.x) && p.x <= max(from.x, to.x) && p.y >= min(from.y, to.y) && p.y <= max(from.y, to.y)) return true; return false; }

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  • (CanvsEngine) Collission problem ( TypeError: this._polygon[this._frame] is undefined) [on hold]

    - by user2127102
    How can i fix this error TypeError: this._polygon[this._frame] is undefined Heres my code: html: <!DOCTYPE Html> <head> <meta charset="utf-8"> <title>Project</title> <link href="css/style.css" rel="stylesheet"> <script src="http://ajax.googleapis.com/ajax/libs/jquery/1.7.1/jquery.min.js" type="text/javascript"></script> <script src="js/canvasengine-1.3.0.all.min.js"></script> <script src="js/extends/Input.js"></script> <script src="main.js"></script> </head> <body> <canvas id="window"></canvas> </body> main.js: var canvas = CE.defines("window"). extend(Input). ready(function() { canvas.Scene.call("Game"); }); canvas.Scene.new({ name: "Game", materials: { images: { player: "img/character.png", Wall: "img/TestWall.png" } }, ready: function(stage) { var _canvas = this.getCanvas(); _canvas.setSize("browser", "strech"); this.Player = Class.new("Entity", [stage]); this.Player.el.drawImage("player"); stage.append(this.Player.el); this.Wall = Class.new("Entity", [stage]); this.Wall.el.drawImage("Wall"); this.Wall.position(300, 0); stage.append(this.Wall.el); }, render: function(stage) { //Controls ====== //Control calculations var self = this; this.Mover_A; this.Mover_D; this.Mover_W; this.Mover_S; canvas.Input.keyDown(Input.A, function(e) { self.Mover_A = true; }); canvas.Input.keyDown(Input.D, function(e) { self.Mover_D = true; }); canvas.Input.keyDown(Input.W, function(e) { self.Mover_W = true; }); canvas.Input.keyDown(Input.S, function(e) { self.Mover_S = true; console.log(self.Mover_S); }); canvas.Input.keyUp(Input.A, function(e) { self.Mover_A = false; }); canvas.Input.keyUp(Input.D, function(e) { self.Mover_D = false; }); canvas.Input.keyUp(Input.W, function(e) { self.Mover_W = false; }); canvas.Input.keyUp(Input.S, function(e) { self.Mover_S = false; }); x = 0; y = 0; if(this.Mover_A)x -= 1.5; //A if(this.Mover_D)x += 1.5;//D if(this.Mover_W)y -= 1.5;//W if(this.Mover_S)y += 1.5; //S this.Player.move(x, y); this.Player.hit("over", [this.Wall], function(state, el) { this.Player.move(x * -1, y * -1); }); //End Controls ===== stage.refresh(); } });

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  • Drawing random smooth lines contained in a square [migrated]

    - by Doug Mercer
    I'm trying to write a matlab function that creates random, smooth trajectories in a square of finite side length. Here is my current attempt at such a procedure: function [] = drawroutes( SideLength, v, t) %DRAWROUTES Summary of this function goes here % Detailed explanation goes here %Some parameters intended to help help keep the particles in the box RandAccel=.01; ConservAccel=0; speedlimit=.1; G=10^(-8); % %Initialize Matrices Ax=zeros(v,10*t); Ay=Ax; vx=Ax; vy=Ax; x=Ax; y=Ax; sx=zeros(v,1); sy=zeros(v,1); % %Define initial position in square x(:,1)=SideLength*.15*ones(v,1)+(SideLength*.7)*rand(v,1); y(:,1)=SideLength*.15*ones(v,1)+(SideLength*.7)*rand(v,1); % for i=2:10*t %Measure minimum particle distance component wise from boundary %for each vehicle BorderGravX=[abs(SideLength*ones(v,1)-x(:,i-1)),abs(x(:,i-1))]'; BorderGravY=[abs(SideLength*ones(v,1)-y(:,i-1)),abs(y(:,i-1))]'; rx=min(BorderGravX)'; ry=min(BorderGravY)'; % %Set the sign of the repulsive force for k=1:v if x(k,i)<.5*SideLength sx(k)=1; else sx(k)=-1; end if y(k,i)<.5*SideLength sy(k)=1; else sy(k)=-1; end end % %Calculate Acceleration w/ random "nudge" and repulive force Ax(:,i)=ConservAccel*Ax(:,i-1)+RandAccel*(rand(v,1)-.5*ones(v,1))+sx*G./rx.^2; Ay(:,i)=ConservAccel*Ay(:,i-1)+RandAccel*(rand(v,1)-.5*ones(v,1))+sy*G./ry.^2; % %Ad hoc method of trying to slow down particles from jumping outside of %feasible region for h=1:v if abs(vx(h,i-1)+Ax(h,i))<speedlimit vx(h,i)=vx(h,i-1)+Ax(h,i); elseif (vx(h,i-1)+Ax(h,i))<-speedlimit vx(h,i)=-speedlimit; else vx(h,i)=speedlimit; end end for h=1:v if abs(vy(h,i-1)+Ay(h,i))<speedlimit vy(h,i)=vy(h,i-1)+Ay(h,i); elseif (vy(h,i-1)+Ay(h,i))<-speedlimit vy(h,i)=-speedlimit; else vy(h,i)=speedlimit; end end % %Update position x(:,i)=x(:,i-1)+(vx(:,i-1)+vx(:,i))/2; y(:,i)=y(:,i-1)+(vy(:,i-1)+vy(:,1))/2; % end %Plot position clf; hold on; axis([-100,SideLength+100,-100,SideLength+100]); cc=hsv(v); for j=1:v plot(x(j,1),y(j,1),'ko') plot(x(j,:),y(j,:),'color',cc(j,:)) end hold off; % end My original plan was to place particles within a square, and move them around by allowing their acceleration in the x and y direction to be governed by a uniformly distributed random variable. To keep the particles within the square, I tried to create a repulsive force that would push the particles away from the boundaries of the square. In practice, the particles tend to leave the desired "feasible" region after a relatively small number of time steps (say, 1000)." I'd love to hear your suggestions on either modifying my existing code or considering the problem from another perspective. When reading the code, please don't feel the need to get hung up on any of the ad hoc parameters at the very beginning of the script. They seem to help, but I don't believe any beside the "G" constant should truly be necessary to make this system work. Here is an example of the current output: Many of the vehicles have found their way outside of the desired square region, [0,400] X [0,400].

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  • HTML, JavaScript, and CSS in a NetBeans Platform Application

    - by Geertjan
    I broke down the code I used yesterday, to its absolute bare minimum, and then realized I'm not using HTML 5 at all: <html> <head> <link rel="stylesheet" href="style.css" type="text/css" media="all" /> <script type="text/javascript" src="https://ajax.googleapis.com/ajax/libs/jquery/1.6.3/jquery.min.js"></script> <script type="text/javascript" src="https://ajax.googleapis.com/ajax/libs/jqueryui/1.8.16/jquery-ui.min.js"></script> <script type="text/javascript" src="script.js"></script> </head> <body> <div id="logo"> </div> <div id="infobox"> <h2 id="statustext"/> </div> </body> </html> Here's the script.js file referred to above: $(function(){ var banana = $("#logo"); var statustext = $("#statustext"); var defaulttxt = "Drag the banana!"; var dragtxt = "Dragging the banana!"; statustext.text(defaulttxt); banana.draggable({ drag: function(event, ui){ statustext.text(dragtxt); }, stop: function(event, ui){ statustext.text(defaulttxt); } }); }); And here's the stylesheet: body { background:#3B4D61 repeat 0 0; margin:0; padding:0; } h2 { color:#D1D8DF; display:block; font:bold 15px/10px Tahoma, Helvetica, Arial, Sans-Serif; text-align:center; } #infobox { position:absolute; width:300px; bottom:20px; left:50%; margin-left:-150px; padding:0 20px; background:rgba(0,0,0,0.5); -webkit-border-radius:15px; -moz-border-radius:15px; border-radius:15px; z-index:999; } #logo { position:absolute; width:450px; height:150px; top:40%; left: 30%; background:url(bananas.png) no-repeat 0 0; cursor:move; z-index:700; } However, I've replaced the content of the HTML file with a few of the samples from here, without any problem; in other words, if the HTML 5 canvas were to be needed, it could seamlessly be incorporated into my NetBeans Platform application: https://developer.mozilla.org/en/Canvas_tutorial/Basic_usage

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  • Android NDK Gaussian Blur radius stuck at 60

    - by rennoDeniro
    I implemented this NDK imeplementation of a Gaussian Blur, But I am having problems. I cannot increase the radius above 60, otherwise the activity just closes returning to a previous activity. No error message, nothing? Does anyone know why this could be? Note: This blur is based on the quasimondo implementation, here #include <jni.h> #include <string.h> #include <math.h> #include <stdio.h> #include <android/log.h> #include <android/bitmap.h> #define LOG_TAG "libbitmaputils" #define LOGI(...) __android_log_print(ANDROID_LOG_INFO,LOG_TAG,__VA_ARGS__) #define LOGE(...) __android_log_print(ANDROID_LOG_ERROR,LOG_TAG,__VA_ARGS__) typedef struct { uint8_t red; uint8_t green; uint8_t blue; uint8_t alpha; } rgba; JNIEXPORT void JNICALL Java_com_insert_your_package_ClassName_functionToBlur(JNIEnv* env, jobject obj, jobject bitmapIn, jobject bitmapOut, jint radius) { LOGI("Blurring bitmap..."); // Properties AndroidBitmapInfo infoIn; void* pixelsIn; AndroidBitmapInfo infoOut; void* pixelsOut; int ret; // Get image info if ((ret = AndroidBitmap_getInfo(env, bitmapIn, &infoIn)) < 0 || (ret = AndroidBitmap_getInfo(env, bitmapOut, &infoOut)) < 0) { LOGE("AndroidBitmap_getInfo() failed ! error=%d", ret); return; } // Check image if (infoIn.format != ANDROID_BITMAP_FORMAT_RGBA_8888 || infoOut.format != ANDROID_BITMAP_FORMAT_RGBA_8888) { LOGE("Bitmap format is not RGBA_8888!"); LOGE("==> %d %d", infoIn.format, infoOut.format); return; } // Lock all images if ((ret = AndroidBitmap_lockPixels(env, bitmapIn, &pixelsIn)) < 0 || (ret = AndroidBitmap_lockPixels(env, bitmapOut, &pixelsOut)) < 0) { LOGE("AndroidBitmap_lockPixels() failed ! error=%d", ret); } int h = infoIn.height; int w = infoIn.width; LOGI("Image size is: %i %i", w, h); rgba* input = (rgba*) pixelsIn; rgba* output = (rgba*) pixelsOut; int wm = w - 1; int hm = h - 1; int wh = w * h; int whMax = max(w, h); int div = radius + radius + 1; int r[wh]; int g[wh]; int b[wh]; int rsum, gsum, bsum, x, y, i, yp, yi, yw; rgba p; int vmin[whMax]; int divsum = (div + 1) >> 1; divsum *= divsum; int dv[256 * divsum]; for (i = 0; i < 256 * divsum; i++) { dv[i] = (i / divsum); } yw = yi = 0; int stack[div][3]; int stackpointer; int stackstart; int rbs; int ir; int ip; int r1 = radius + 1; int routsum, goutsum, boutsum; int rinsum, ginsum, binsum; for (y = 0; y < h; y++) { rinsum = ginsum = binsum = routsum = goutsum = boutsum = rsum = gsum = bsum = 0; for (i = -radius; i <= radius; i++) { p = input[yi + min(wm, max(i, 0))]; ir = i + radius; // same as sir stack[ir][0] = p.red; stack[ir][1] = p.green; stack[ir][2] = p.blue; rbs = r1 - abs(i); rsum += stack[ir][0] * rbs; gsum += stack[ir][1] * rbs; bsum += stack[ir][2] * rbs; if (i > 0) { rinsum += stack[ir][0]; ginsum += stack[ir][1]; binsum += stack[ir][2]; } else { routsum += stack[ir][0]; goutsum += stack[ir][1]; boutsum += stack[ir][2]; } } stackpointer = radius; for (x = 0; x < w; x++) { r[yi] = dv[rsum]; g[yi] = dv[gsum]; b[yi] = dv[bsum]; rsum -= routsum; gsum -= goutsum; bsum -= boutsum; stackstart = stackpointer - radius + div; ir = stackstart % div; // same as sir routsum -= stack[ir][0]; goutsum -= stack[ir][1]; boutsum -= stack[ir][2]; if (y == 0) { vmin[x] = min(x + radius + 1, wm); } p = input[yw + vmin[x]]; stack[ir][0] = p.red; stack[ir][1] = p.green; stack[ir][2] = p.blue; rinsum += stack[ir][0]; ginsum += stack[ir][1]; binsum += stack[ir][2]; rsum += rinsum; gsum += ginsum; bsum += binsum; stackpointer = (stackpointer + 1) % div; ir = (stackpointer) % div; // same as sir routsum += stack[ir][0]; goutsum += stack[ir][1]; boutsum += stack[ir][2]; rinsum -= stack[ir][0]; ginsum -= stack[ir][1]; binsum -= stack[ir][2]; yi++; } yw += w; } for (x = 0; x < w; x++) { rinsum = ginsum = binsum = routsum = goutsum = boutsum = rsum = gsum = bsum = 0; yp = -radius * w; for (i = -radius; i <= radius; i++) { yi = max(0, yp) + x; ir = i + radius; // same as sir stack[ir][0] = r[yi]; stack[ir][1] = g[yi]; stack[ir][2] = b[yi]; rbs = r1 - abs(i); rsum += r[yi] * rbs; gsum += g[yi] * rbs; bsum += b[yi] * rbs; if (i > 0) { rinsum += stack[ir][0]; ginsum += stack[ir][1]; binsum += stack[ir][2]; } else { routsum += stack[ir][0]; goutsum += stack[ir][1]; boutsum += stack[ir][2]; } if (i < hm) { yp += w; } } yi = x; stackpointer = radius; for (y = 0; y < h; y++) { output[yi].red = dv[rsum]; output[yi].green = dv[gsum]; output[yi].blue = dv[bsum]; rsum -= routsum; gsum -= goutsum; bsum -= boutsum; stackstart = stackpointer - radius + div; ir = stackstart % div; // same as sir routsum -= stack[ir][0]; goutsum -= stack[ir][1]; boutsum -= stack[ir][2]; if (x == 0) vmin[y] = min(y + r1, hm) * w; ip = x + vmin[y]; stack[ir][0] = r[ip]; stack[ir][1] = g[ip]; stack[ir][2] = b[ip]; rinsum += stack[ir][0]; ginsum += stack[ir][1]; binsum += stack[ir][2]; rsum += rinsum; gsum += ginsum; bsum += binsum; stackpointer = (stackpointer + 1) % div; ir = stackpointer; // same as sir routsum += stack[ir][0]; goutsum += stack[ir][1]; boutsum += stack[ir][2]; rinsum -= stack[ir][0]; ginsum -= stack[ir][1]; binsum -= stack[ir][2]; yi += w; } } // Unlocks everything AndroidBitmap_unlockPixels(env, bitmapIn); AndroidBitmap_unlockPixels(env, bitmapOut); LOGI ("Bitmap blurred."); } int min(int a, int b) { return a > b ? b : a; } int max(int a, int b) { return a > b ? a : b; }

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  • Greasemonkey @require jQuery not working "Component not available"

    - by Greg K
    I've seen the other question on here about loading jQuery in a Greasemonkey. Having tried that method, with this require statement inside my ==UserScript== tags: // @require http://ajax.googleapis.com/ajax/libs/jquery/1/jquery.min.js I still get the following error message in Firefox's error console: Error: Component is not available Source File: file:///Users/greg/Library/Application%20Support/ Firefox/Profiles/xo9xhovo.default/gm_scripts/myscript/jquerymin.js Line: 36 This stops my greasemonkey code from running. I've made sure I included the @require for jQuery and saved my js file before installing it, as required files are only loaded on installation. Code: // ==UserScript== // @name My Script // @namespace http://www.google.com // @description My test script // @include http://www.google.com // @require http://ajax.googleapis.com/ajax/libs/jquery/1/jquery.min.js // ==/UserScript== GM_log("Hello"); I have Greasemonkey 0.8.20091209.4 installed on Firefox 3.5.7 on my Macbook Pro, Leopard (10.5.8). I've cleared my cache (except cookies) and have disabled all other plugins except Flashblock 1.5.11.2, Web Developer 1.1.8 and Adblock Plus 1.1.3. My config.xml with my Greasemonkey script installed: <UserScriptConfig> <Script filename="myscript.user.js" name="My Script" namespace="http://www.google.com" description="My test script" enabled="true" basedir="myscript"> <Include>http://www.google.com</Include> <Require filename="jquerymin.js"/> </Script> I can see jquerymin.js sat in the gm_scripts/myscript/ directory. Additionally, is it common for this error to occur in the console when installing a Greasemonkey script? Error: not well-formed Source File: file:///Users/Greg/Documents/myscript.user.js Line: 1, Column: 1 Source Code: // ==UserScript==

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  • jQuery UI dialog on ASP.NET page (inside user control)

    - by marc_s
    I have a really odd behavior here: I created a little popup dialog in jQuery UI, and in my test HTML page, it works flawlessly. When I click on the button, the popup comes up, covers the background, and remains on screen until I click on one of the two buttons (OK or Cancel) provided. So now I wanted to add this into my ASP.NET 3.5 app. I wanted to add it to a GridView inside a user controls (ASCX), which is on a page (ASPX) contained inside a master page. The jQuery 1.4.2 and jQuery UI 1.8.1 scripts are referenced on the master page: <body> <form id="XXXXXX" runat="server"> <Ajax:ScriptManager ID="masterScriptManager" runat="server" ScriptMode="Auto"> <Scripts> <asp:ScriptReference Path="~/Scripts/jquery-1.4.2.min.js" /> <asp:ScriptReference Path="~/Scripts/jquery-ui-1.8.1.custom.min.js" /> </Scripts> </Ajax:ScriptManager> I had to change this to use the Ajax script manager, since adding them to the as never worked. So in my gridview, I have a column with image buttons, and when the user clicks on those, I am calling a little javascript function to show the jQuery UI dialog: function showDialog() { $("#dlg-discount").dialog('open'); $("#txtAmount").focus(); } When I run this page in MS IE 8, I get a separate page, and at the top of the page, I get the contents of my , with proper background color and all. In Firefox 3.5.6, I do get the dialog as a popup. In both cases, the dialog page/popup disappears again after a second or less - without me clicking anything! It seems similar to this question but the solution provided there doesn't work in my case. This one here also seems similar but again: the solution presented doesn't seem to work in my case... Any ideas / hints / tips on what the h** is going on here?? Thanks!

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  • Why isn't uploadify and asp.net mvc 2 playing nice for me?

    - by Paperino
    First of all, I've checked out all the SO threads, and googled my brains out. I must be missing something obvious. I'd really appreciate some help! This is what I've got. UploadController.cs using System.Web; using System.Web.Mvc; namespace NIMDocs.Controllers { public class UploadController : Controller { public ActionResult Index() { return View(); } public string Procssed(HttpPostedFileBase FileData) { // DO STUFF return "DUHR I AM SMART"; } } } Index for Upload <%@ Page Language="C#" Inherits="System.Web.Mvc.ViewPage" %> <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> <html xmlns="http://www.w3.org/1999/xhtml" > <head> <title>ITS A TITLE </title> <script src="../../Content/jqueryPlugins/uploadify/jquery-1.3.2.min.js" type="text/javascript"></script> <script src="../../Content/jqueryPlugins/uploadify/swfobject.js" type="text/javascript"></script> <script src="../../Content/jqueryPlugins/uploadify/jquery.uploadify.v2.1.0.min.js" type="text/javascript"></script> <script type="text/javascript"> $(document).ready(function () { $('#uploadify').fileUpload({ 'uploader': '../../Content/jqueryPlugins/uploadify/uploadify.swf', 'script': '/Upload/Processed', 'folder': '/uploads', 'multi': 'true', 'buttonText': 'Browse', 'displayData': 'speed', 'simUploadLimit': 2, 'cancelImg': '/Content/Images/cancel.png' }); }); </script> </head> <body> <input type="file" name="uploadify" id="uploadify" /> <p><a href="javascript:jQuery('#uploadify').uploadifyClearQueue()">Cancel All Uploads</a></p> </body> </html> What am I missing here? I've tried just about every path permutation for uploadify's "uploader" option. Absolute path, '/' prefixed, etc.

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  • JQuery UI function errors out: Object is not a property or method

    - by Luke101
    In the following code I get an error that says autocomplete function Object is not a property or method Here is the code: <title><%= ViewData["pagetitle"] + " | " + config.Sitename.ToString() %></title> <script src="../../Scripts/jqueryui/jquery-ui-1.8.1.custom/development-bundle/ui/minified/jquery.ui.core.min.js" type="text/javascript"></script> <script src="../../Scripts/jqueryui/jquery-ui-1.8.1.custom/development-bundle/ui/minified/jquery.ui.core.min.js" type="text/javascript"></script> <script src="../../Scripts/jqueryui/jquery-ui-1.8.1.custom/development-bundle/ui/jquery.ui.widget.js" type="text/javascript"></script> <script src="../../Scripts/jqueryui/jquery-ui-1.8.1.custom/development-bundle/ui/jquery.ui.position.js" type="text/javascript"></script> <script src="../../Scripts/jqueryui/jquery-ui-1.8.1.custom/development-bundle/ui/jquery.ui.autocomplete.js" type="text/javascript"></script> <script language="javascript" type="text/javascript" src="/Scripts/main.js"></script> <script language="javascript" type="text/javascript"> $(document).ready(function () { Categories(); $('#tags1').autocomplete({ //error here url: '/Tag/TagAutoComplete', width: 320, max: 4, delay: 30, cacheLength: 1, scroll: false, highlight: false }); }); </script>

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  • jQuery UI autocomplete not working in IE

    - by Peter Di Cecco
    Hi all, I've got the new autocomplete widget in jQuery UI 1.8rc3 working great in Firefox. It doesn't work at all in IE. Can someone help me out? HTML: <input type="text" id="ctrSearch" size="30"> <input type="hidden" id="ctrId"> Javascript: $("#ctrSearch").autocomplete({ source: "ctrSearch.do", minLength: 3, focus: function(event, ui){ $('#ctrSearch').val(ui.item.ctrLastName + ", " + ui.item.ctrFirstName); return false; }, select: function(event, ui){ $('#ctrId').val(ui.item.ctrId); return false; } }); Result (IE 8): The red box is the <ul> element created by jQuery. I also get this error: Line: 116 Error: Invalid argument. When I open it in the IE8 script debugger, it highlights f[b]=d on line 116 of jquery.min.js. Note that I'm using version 1.4.2 of jQuery hosted on Google's servers (https://ajax.googleapis.com/ajax/libs/jquery/1.4.2/jquery.min.js). I've tried removing some of the options, but even when I call .autocomplete() with no options, or with only the source option, I still get the same result. Once again, it's working in Firefox, but not in IE. Any suggestions? Thanks.

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  • Could not convert JavaScript argument arg 0" nsresult: "0x80570009 (NS_ERROR_XPC_BAD_CONVERT_JS

    - by Drahcir
    I am trying to make this captcha jquery plugin to work. The a certain line of code is executed, the error pops up. This is the line of code that causes the error : $(".ajax-fc-" + rand).draggable({ containment: '#ajax-fc-content' }); What I am assuming is that there is some kind of conflict with the javascript reference, but can't determain what. These are the referenes that I am using <script type="text/javascript" src="http://ajax.googleapis.com/ajax/libs/jquery/1.3.2/jquery.min.js"></script> <script type="text/javascript" src="http://ajax.googleapis.com/ajax/libs/jqueryui/1.7.2/jquery-ui.min.js"></script> <script src="js/ui.core.js"></script> <script src="js/ui.draggable.js"></script> <script src="js/ui.droppable.js"></script> <script src="js/effects.core.js"></script> <script src="js/effects.slide.js"></script>

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  • ASP.NET MVC Html Helper Extensions and Rendering Their Required "include"s

    - by Jimbo
    I have build a custom Html Helper extension as follows: public static string DatePicker(this HtmlHelper helper, string name, string value) { return string.Format(@"<script type='text/javascript'> $(document).ready(function(){{ $('#{0}').datepicker({{ changeMonth: true, changeYear:true, dateFormat: 'd-M-yy', firstDay: 1, showButtonPanel: true, showWeek: true }}); }}); </script> <input type='text' name='{0}' id='{0}' value='{1}'>", name, value); } The problem is that this now requires the page to "include" the following: <script src="/Scripts/jquery-1.4.2.min.js" type="text/javascript"></script> <script src="/Scripts/jquery.ui.datepicker.min.js" type="text/javascript"></script> And a few other items. The questions are as follows: Is there a serious processing overhead if I were to include these items in EVERY page (like in the Site.Master for example) thus negating the need for the HtmlHelper to organise the "includes" - considering there would end up being about 20 includes for all the different types of jQuery UI widgets used throughout the site. If the HtmlHelper sorts out the "includes", it will add one every time this DatePicker is used (often there are two on a page) Does anyone have a way of determining whether or not the user has already rendered the same type of control on the page, thus not re-including the same jquery libraries when multiple instances of the DatePicker (for example) are used?

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  • jQuery modal Dialog over iFrame

    - by Ram
    I am using jQuery UI dialog for modal popups. I have some iframes in my page as well. The iFrame (z-Index = 1500) sits on top of the parent page (z-index =1000). I open the modal dialog from the parent page. I am trying to set the z-index using $('modal').dialog('option','zIndex',3000); but this is not working. I also tried stack:true (to stack it on top), and .dialog( 'moveToTop' ) as well, but they don't seem to work. Here is the code: Parent page: using style sheet : from "css/ui-darkness/jquery-ui-1.7.2.custom.css" using scripts: jquery-1.3.2.min.js && jquery-ui-1.7.2.custom.min.js <script type="text/javascript" language="javascript"> function TestModal() { var modal = "<div id='modal'>Hello popup world</div>"; $(modal).dialog({ modal: true, title: 'Modal Popup', zIndex: 12000, // settin it here works, but I want to set it at runtime instead of setting it at design time close: function() { setTimeout(TestModal, 5000); $(this).remove(); } }); $('modal').dialog('option', 'zIndex', 11000); // these dont work $('modal').dialog('moveToTop'); // these dont work $('modal').dialog('option', 'stack', true); // these dont work } /** Run with defaults **/ $(document).ready(function() { TestModal(); }); </script> <div> Hello World <br /> </div> <iframe src="blocker.htm" width="100%" height="100%" frameborder="0" scrolling="no" name="myInlineFrame" style="z-index:10000;background-color:Gray;position:absolute;top:0px;left:0px" ALLOWTRANSPARENCY="false"> </iframe> iframe : blocker.htm .wrap{width:100%;height:100%} I am an iframe and I am evil

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  • Correct way to import Blueprint's ie.css via DotLess in a Spark view

    - by Chris F
    I am using the Spark View Engine for ASP.NET MVC2 and trying to use Blueprint CSS. The quick guide to Blueprint says to add links to the css files like so: <link rel="stylesheet" href="blueprint/screen.css" type="text/css" media="screen, projection"> <link rel="stylesheet" href="blueprint/print.css" type="text/css" media="print"> <!--[if lt IE 8]><link rel="stylesheet" href="blueprint/ie.css" type="text/css" media="screen, projection"><![endif]--> But I'm using DotLess and wish to simplify Blueprint as suggested here. So I'm doing this in my site.less (which gets compiled to site.min.css by Chirpy): @import "screen.css"; #header { #title { .span-10; .column; } } ... Now my site can just reference site.min.css and it includes blueprint's screen.css, which includes my reset. I can also tack on an @import "print.css" after my @import "screen.css" if desired. But now, I'm trying to figure out the best way to bring in the ie.css file to have Blueprint render correctly in IE6 & IE7. In my Spark setup, I have a partial called _Styles.spark that is brought into the Application.spark and is passed a view model that includes the filenames for all stylesheets to include (and an HtmlExtension to get the full path) and they're added using an "each" iterator. <link each="var styleSheet in Model.Styles" href="${Html.Stylesheet(styleSheet)}" rel="stylesheet" type="text/css" media="all"/> Should I simply put this below the above line in my _Styles.spark file? <!--[if lt IE 8]><link rel="stylesheet" href="${Html.Stylesheet("ie.css")}" type="text/css" media="screen, projection"><![endif]--> Will Spark even process it because it's surrounded by a comment?

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  • Shouldn't prepared statements be much more fsater?

    - by silversky
    $s = explode (" ", microtime()); $s = $s[0]+$s[1]; $con = mysqli_connect ('localhost', 'test', 'pass', 'db') or die('Err'); for ($i=0; $i<1000; $i++) { $stmt = $con -> prepare( " SELECT MAX(id) AS max_id , MIN(id) AS min_id FROM tb "); $stmt -> execute(); $stmt->bind_result($M,$m); $stmt->free_result(); $rand = mt_rand( $m , $M ).'<br/>'; $res = $con -> prepare( " SELECT * FROM tb WHERE id >= ? LIMIT 0,1 "); $res -> bind_param("s", $rand); $res -> execute(); $res->free_result(); } $e = explode (" ", microtime()); $e = $e[0]+$e[1]; echo number_format($e-$s, 4, '.', ''); // and: $link = mysql_connect ("localhost", "test", "pass") or die (); mysql_select_db ("db") or die ("Unable to select database".mysql_error()); for ($i=0; $i<1000; $i++) { $range_result = mysql_query( " SELECT MAX(`id`) AS max_id , MIN(`id`) AS min_id FROM tb "); $range_row = mysql_fetch_object( $range_result ); $random = mt_rand( $range_row->min_id , $range_row->max_id ); $result = mysql_query( " SELECT * FROM tb WHERE id >= $random LIMIT 0,1 "); } defenitly prepared statements are much more safer but also every where it says that they are much faster BUT in my test on the above code I have: - 2.45 sec for prepared statements - 5.05 sec for the secon example What do you think I'm doing wrong? Should I use the second solution or I should try to optimize the prep stmt?

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  • Why is this simple jQuery hover event misbehaving in Internet Explorer 8?

    - by Siracuse
    I asked for help earlier on Stackoverflow involving highlighting spans with the same Class when a mouse hovers over any Span with that same Class. It is working great: http://stackoverflow.com/questions/2709686/how-can-i-add-a-border-to-all-the-elements-that-share-a-class-when-the-mouse-has $('span[class]').hover( function() { $('.' + $(this).attr('class')).css('background-color','green'); }, function() { $('.' + $(this).attr('class')).css('background-color','yellow'); } ) Here is an example of it in usage: http://dl.dropbox.com/u/638285/0utput.html However, it doesn't appear to work properly in IE8, while it DOES work in Chrome/Firefox. Here is a screenshot of it in IE8, with my mouse hovered over the " min) { min" section in the middle. As you can see, it highlighted the span that the mouse is hovering over perfectly fine. However, it has also highlighted some random spans above and below it that don't have the same class! Only the span's with the same Class as the one where the mouse is over should be highlighted green. In this screenshot, only that middle green section should be green. Here is a screenshot of it working properly in Firefox/Chrome with my mouse in the exact same position: This screenshot is correct as the span that the mouse is over (the green section) is the only one in this section that shares that class. Why is IE8 randomly green-highlighting spans when it shouldn't be (they don't share the same class) using my little jQuery snippet? Again, if you want to see it live I have it here: http://dl.dropbox.com/u/638285/0utput.html

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  • jquery form validation plugin need help?

    - by python
    </tr> for ($i = 0; $i < $dm_numrec; $i++) { ?> <tr> <td width="266" height="28" valign="top"> <input type="text" name="recommend_to_name<?php echo $i;?>" /> </td> <td height="28" valign="top"> <input type="text" name="recommend_to_email<?php echo $i;?> />" </td> </tr> I used jquery form validation plugin http://bassistance.de/jquery-plugins/jquery-plugin-validation/ <script src="jquery.min.js"></script> <script src="jquery.validate.min.js"></script> <script> $(document).ready(function(){ $('#recommend').validate({ 'rules':{ 'recommend_to_name':'required', 'recommend_to_email':{ 'required':true, 'email':true }, } }); }); </script> How can I validate for the recommend_to_name that its name is a dynamic string from loop: recommend_to_name0 recommend_to_name1 recommend_to_name2 recommend_to_name..

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  • jquery ui slider IE7 bug...

    - by Reigel
    When you are holding the handles to slide them the width of the range blows out to 100% width, but snaps back to the width it's supposed to be once you release the handle. jQuery 1.4.2 UI 1.8.2 please help jQuery if ($("#topImageSlider").length){ var max = 120; var initialValue = 40; function refreshValue(){ //$('#sliderValue .current').text($("#topImageSlider").slider("value")); $('#sliderValue .current').text($('.ui-slider-range').width()); } $("#topImageSlider").slider({ orientation: 'horizontal', range: "min", max: max, min: 1, value: initialValue, slide: refreshValue, change: refreshValue }).after('<div id="sliderValue"><span class="current">'+ initialValue +'</span> / <span class="max">'+ max +'</span></div>'); } css #topImageSlider, #sliderValue { margin: 0 auto; width: 572px; text-align: center; } #topImageSlider { margin-top: 20px; background: url(../img/bg/slider.png) no-repeat; height: 5px; } #topImageSlider .ui-slider-range { background: url(../img/bg/slider-progress.gif) repeat-x; left: 2px; height: 5px; } #topImageSlider .ui-slider-handle { background: url(../img/btn/slider-handle.png) no-repeat; width: 24px; height: 24px; top: -8px; outline: 0; cursor: pointer; z-index: 999; } #sliderValue { margin-top: 10px; color: #bbb; font-weight: bold; } #sliderValue .current { color: #ff6e0d; }

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  • CSS div/overflow Question: Why does the first HTML file work but not the second?

    - by kidvid
    Notice how the first HTML/CSS works when you re-size the browser horizontally. It will shrink no further than around 800 pixels, but it will expand as far as you drag the right edge of the browser. It will also correctly overflow the table at the top and scroll it horizontally. The thing I don't like about the first code snippet is where the scrollbar is. I want it to show up within the borders of the fieldset, so even if I narrow the browser down to 800 pixels wide, I can see both the left and right sides of the fieldset's border. The second code snippet is exactly the same as the first except I add another div tag to the mix, inside of the field set and around the grid. Notice how the top fieldset's width won't correctly shrink when you make the viewport of your browser narrower. Any ideas on why it doesn't work, what I can do to get it to work like the first code snippet? I don't think I'm describing this clearly, but if you run the two side by side, and expand and contract the horizontal edge of your browser windows, you'll see the differences between the two. I'm pretty new to CSS and HTML layout, so my understanding of why CSS handles sizing the way it does in some situations is still really confusing to me. Thanks, Adrian Working HTML file: <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01//EN" "http://www.w3.org/TR/html4/strict.dtd"> <html> <head> <meta http-equiv="Content-Type" content="text/html; charset=UTF-8"/> <meta http-equiv="Content-Style-Type" content="text/css"></meta> <style type="text/css"> #divBody { margin-top: 5px; top:24px; margin-top: 10px; } #divContainer { top: 5px; position:relative; min-height:100%; #width:expression(document.body.clientWidth < 830? "800": "90%" ); width:90%; min-width: 800px; padding-bottom:70px; } #divMasterGrid { position:relative; margin:5px; top:5px; width:99%; margin:0 auto; overflow-x:scroll; } #divRadioButtonArea { position:relative; top:20px; height:51px; font-size: 12px; width:99%; margin:5px; } </style> <title>TEST TEST</title> </head> <body id="divBody"> <div id="divContainer" class="gridRegion"> <div id="divMasterGrid"> <fieldset style="margin: 5px;"> <legend style="font-size: 12px; color: #000;">Numbers</legend> <table border="1px"> <tr> <td>One </td> <td>Two </td> <td>Three </td> <td>Fout </td> <td>Five </td> <td>Six </td> <td>Seven </td> <td>Eight </td> <td>Nine </td> <td>Ten </td> <td>Eleven </td> <td>Twelve </td> <td>Thirteen </td> <td>Fourteen </td> <td>Fifteen </td> <td>Sixteen </td> <td>Seventeen </td> <td>Eighteen </td> <td>Nineteen </td> <td>Twenty </td> </tr> </table> </fieldset> </div> <div id="divRadioButtonArea"> <fieldset style=" padding-left: 5px;"> <legend style="color: #000; height:auto">Colors</legend> <table style="width:100%;padding-left:5%;padding-right:5%;"> <tr> <td> <input type="radio" name="A" value="Y"/><label>Red</label> </td> <td> <input type="radio" name="O" value="O"/><label>White</label> </td> <td> <input type="radio" name="W"/><label>Blue</label> </td> </tr> </table> </fieldset> </div> </div> </body> </html> Broken HTML file: <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01//EN" "http://www.w3.org/TR/html4/strict.dtd"> <html> <head> <meta http-equiv="Content-Type" content="text/html; charset=UTF-8"/> <meta http-equiv="Content-Style-Type" content="text/css"></meta> <style type="text/css"> #divBody { margin-top: 5px; top:24px; margin-top: 10px; } #divContainer { top: 5px; position:relative; min-height:100%; #width:expression(document.body.clientWidth < 830? "800": "90%" ); width:90%; min-width: 800px; padding-bottom:70px; } #divTopFieldSet { position:relative; margin:5px; top:5px; width:99%; } #divRadioButtonArea { position:relative; top:20px; height:51px; font-size: 12px; width:99%; margin:5px; } #divTable { position:relative; width:99%; margin:5px auto; overflow-x:scroll; } </style> <title>TEST TEST</title> </head> <body id="divBody"> <div id="divContainer" class="gridRegion"> <div id="divTopFieldSet"> <fieldset style="margin: 5px;"> <legend style="font-size: 12px; color: #000;">Numbers</legend> <div id="divTable"> <table border="1px"> <tr> <td>One </td> <td>Two </td> <td>Three </td> <td>Fout </td> <td>Five </td> <td>Six </td> <td>Seven </td> <td>Eight </td> <td>Nine </td> <td>Ten </td> <td>Eleven </td> <td>Twelve </td> <td>Thirteen </td> <td>Fourteen </td> <td>Fifteen </td> <td>Sixteen </td> <td>Seventeen </td> <td>Eighteen </td> <td>Nineteen </td> <td>Twenty </td> </tr> </table> </div> </fieldset> </div> <div id="divRadioButtonArea"> <fieldset style=" padding-left: 5px;"> <legend style="color: #000; height:auto">Colors</legend> <table style="width:100%;padding-left:5%;padding-right:5%;"> <tr> <td> <input type="radio" name="A" value="Y"/><label>Red</label> </td> <td> <input type="radio" name="O" value="O"/><label>White</label> </td> <td> <input type="radio" name="W"/><label>Blue</label> </td> </tr> </table> </fieldset> </div> </div> </body> </html>

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  • jQuery UI ThemeRoller - Installing themes

    - by CJM
    I'm trying to install jQuery UI with a ThemeRoller theme for the first time. I've downloaded jquery 1.4.2... I've downloaded jQuery UI with a couple of themes. I've tried to follow the instructions but they seem contradictory and don't seem to related to the downloaded files. When I try to use a datepicker... the datepicker functionality works, but it has the default (grey) style. This page refers to a folder/sub-folder/css files that don't exist. This page refers to a ui.theme.css file that doesn't exist. The downloads I received included the following: --demos --docs --external --themes ----base ----[theme name] --ui ----i8n ----minified --js So what do you put where? I've copied the js to the appropriate directory and linked it into my page. And I copied the themes/base folder as well, and linked into the jquery.ui.all.css file. Even the included demos only display the default (grey) styling. Where am I going wrong? The head section: <script type="text/javascript" src="/scripts/jquery-1.4.2.min.js"></script> <script type="text/javascript" src="/scripts/jquery-ui-1.8.custom.min.js"></script> <link rel="Stylesheet" href="/css/smoothness/jquery.ui.all.css" /> The body section: <script type="text/javascript"> $(function() { $("#datepicker").datepicker(); }); </script> <div> <p>Date: <input type="text" id="datepicker" /></p> </div>

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  • Jquery ui sortable clone helper not working

    - by Jeremy Seekamp
    Maybe I don't understand how clone works with sortable, but here is what I would like to do. When sorting an item I would like a clone of the item I am dragging remain until I stop drop the item in its new position. Here's the code: <html> <head> <script type="text/javascript" src="http://ajax.googleapis.com/ajax/libs/jquery/1.4.2/jquery.min.js"></script> <script type="text/javascript" src="http://ajax.googleapis.com/ajax/libs/jqueryui/1.8.2/jquery-ui.min.js"></script> <style type="text/css"> .sort { width: 150px; } .ui-state-highlight { background-color: #000; height:2px; } </style> </head> <body> <div> <ul class="sort"> <li>Item 1</li> <li>Item 2</li> <li>Item 3</li> <li>Item 4</li> </ul> </div> <script type="text/javascript"> $(function() { $('.sort').sortable({ helper: 'clone', placeholder: 'ui-state-highlight', opacity: '.5' }) }) </script> </body> </html> Thanks in advance for the help!

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