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  • jsf flash.keep and redirects does not seem to work

    - by user384706
    Hi, I am trying to use JSF 2.0 flash via redirects. I have a class named UserBean (ManagedScoped and RequestScoped). It has a method called getValuesFromFlash which essentially gets the values from the flash and sets the coresponding properties of the UserBean public void getValuesFromFlash() { Flash flash = FacesContext.getCurrentInstance().getExternalContext().getFlash(); firstName= (String) flash.get("firstName"); lastName = (String) flash.get("lastName"); } In the entry page the <h:inputText> are bound to the flash. Snippet follows: Entry.xhtml <h:form> <table> <tr> <td>First Name:</td> <td> <h:inputText id="fname" value="#{flash.firstName}" required="true"/> <h:message for="fname" /> </td> </tr> <tr> <td>Last Name:</td> <td> <h:inputText id="lname" value="#{flash.lastName}" required="true"/> <h:message for="lname" /> </td> </tr> </table <p><h:commandButton value="Submit" action="confirmation?faces-redirect=true" /></p> </h:form> In confirmation.xhtml these values are supposed to be displayed but they are not. Snippet follows: <table> <tr> <td>First Name:</td> <td> <h:outputText value="#{flash.keep.firstName}" /> </td> </tr> <tr> <td>Last Name:</td> <td> <h:outputText value="#{flash.keep.lastName}"/> </td> </tr> </table> <h:form> <p><h:commandButton value="Confirm" action="finished?faces-redirect=true" /></p> </h:form> In finished.xhtml I want all these to be displayed so: <h:body> <h:form> #{userBean.getValuesFromFlash( )} <table> <tr> <td>First Name:</td> <td> <h:outputText value="#{userBean.firstName}" /> </td> </tr> <tr> <td>Last Name:</td> <td> <h:outputText value="#{userBean.lastName}"/> </td> </tr> </table> </h:form> </h:body> Instead when I get redirected to confirmation.xhtml neither first nor last name is displayed, despite I used flash.keep Also in finished.xhtml I get org.apache.el.parser.ParseException: Encountered " "(" "( "" at line 1, column 30. Was expecting one of: "}" ... "." If I remove the parenthesis from the expression #{userBean.getValuesFromFlash( )} and make it = #{userBean.getValuesFromFlash} javax.el.ELException: /done.xhtml: Property 'getValuesFromFlash' not found on type com.UserBean But why no property??It is a method! Why is the method not visible? What I am doing wrong here please? I am using JSF2.0 (MyFaces), Eclipse Helios and Tomcat 6 (Have also tried in Tomcat 7 but no luck). Any help is appreciated. Thanks!

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  • onclick event from XML Nodes

    - by user256007
    My Documents are a mixture of XML and HTML Tags. where HTML tags are pulled from xhtml namespace and mine are from various namspaces. I wanna take user interaction events from XML Nodes of my Document. I First tried <do:landingTime xhtml:onclick="fnc">20:48:29.45</do:landingTime> with no Luck. But <xhtml:span onclick="fnc"> works. So is there any solution/tricks/hacks/backdoor to take events from my xml Nodes.

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  • How can I pass a dynamic backing bean into a JSF 2.0 page using facelets?

    - by kgrad
    Hi, I am using a JSF 2.0 to create a web app (purely jee6, without spring/seam etc.). I would like to have a single xhtml page but pass the proper backing bean / entity into it. For example, I would like to be able to edit a user other than the logged in user, I have a user edit page which displays the information of the logged in user (being tracked by my session), I would like to instead pass in a user selected from a list and edit that user's information, without switching the user that is stored in the session or creating a separate xhtml page (violating DRY). The "best" way I can see to achieve this would be to reuse the exact same xhtml page that I am using to display the logged-in-user's edit page, but simply pass in a different entity in some way. Perhaps calling the setter in the backing bean before redirecting to the page (if this is even possible) or some other solution that does not violate DRY. Perhaps I have designed this all wrong, is there a way to pass in entities to JSF pages? thanks.

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  • PHP Regular Expression

    - by saturngod
    I want to change &lt;lang class='brush:xhtml'&gt;test&lt;/lang&gt; to <pre class='brush:xhtml'>test</pre> my code like that. <?php $content="&lt;lang class='brush:xhtml'&gt;test&lt;/lang&gt;"; $pattern=array(); $replace=array(); $pattern[0]="/&lt;lang class=([A-Za-z='\":])* &lt;/"; $replace[0]="<pre $1>"; $pattern[1]="/&lt;lang&gt;/"; $replace[1]="</pre>"; echo preg_replace($pattern, $replace,$content); ?> but it's not working. How to change my code or something wrong in my code ?

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  • FOP Encoding issue

    - by Ravi chandra
    Hi Guys, I have a similar issue.. I have HTML stored in DB clob. I am retrieving that and converting to XHTML using TIDY.jar. Once i got XHTML then using FOP i am converting to XSL-FO. Finally XSL-FO is rendering in PDF. Previously everything is working fine with Linux-WAS5-java1.4. Recently we migrated the apps to Linux-WAS6-Java1.5. Now XHTML to XSL-FO is messing up everything. XSL-FO contains ???(Question marks) in the place of Euro, spase(nbsp), Agrave, egrave ..etc. I tried changing the JVM encoding to UTF-8 and also i have modified my servlet request and response to support UTF-8. I am helfless and unable to figure where exactly the issue is coming out. Can someone please check this and suggest me some solution. Thanks in advance

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  • Tomcat myfaces dynamic source files

    - by Gerrie
    Hi, I'm going to try and make as much sense as possible here. We are working on a myfaces 2 app in tomcat. On our local dev machines, whenever we want to change one of our xhtml files, we have to stop the server, deploy and then start the server back up. This is cumbersome and makes making small changes to the view tedious. I tried changing the deployed xhtml file in tomcat, but the server only picks up the new change after a restart. Is there any type of config in myfaces or tomcat I can do to force the rebuilding of these source xhtml's every time?

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  • JSF tags not being rendered as HTML

    - by Toto
    I'm following the Java EE firstcup tutorial using Netbeans and Glassfish. When I execute the JSF web tier I've been instructed to code, the browser gets the same JSF markup coded in the .xhtml file, and the tags are not rendered as HTML tags. I know this by using the view source code in my browser. For example, for this code: <html xmlns="http://www.w3.org/1999/xhtml" xmlns:f="http://java.sun.com/jsf/core" xmlns:h="http://java.sun.com/jsf/html"> <h:head> <title>Page title here</title> </h:head> <h:body> <h2> <h:outputText value="#{bundle.WelcomeMessage}" /> </h2> </h:body> </html> The browser should get something like: <html ...> <head> <title>Page title here</title> </head> <body> <h2> the welcome message goes here </h2> </body> </html> Right? Well, my browser is getting jsf code (the first piece of code above) and not the html code (the second piece of code above). It seems to be a configuration problem in netbeans or glassfish but don't know what. Any ideas? This is my web.xml file: <?xml version="1.0" encoding="UTF-8"?> <web-app version="3.0" xmlns="http://java.sun.com/xml/ns/javaee" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://java.sun.com/xml/ns/javaee http://java.sun.com/xml/ns/javaee/web-app_3_0.xsd"> <context-param> <param-name>javax.faces.PROJECT_STAGE</param-name> <param-value>Development</param-value> </context-param> <servlet> <servlet-name>Faces Servlet</servlet-name> <servlet-class>javax.faces.webapp.FacesServlet</servlet-class> <load-on-startup>1</load-on-startup> </servlet> <servlet-mapping> <servlet-name>Faces Servlet</servlet-name> <url-pattern>/firstcup/*</url-pattern> </servlet-mapping> <session-config> <session-timeout> 30 </session-timeout> </session-config> <welcome-file-list> <welcome-file>greetings.xhtml</welcome-file> </welcome-file-list> </web-app> This is my faces-config.xml file: <?xml version='1.0' encoding='UTF-8'?> <!-- =========== FULL CONFIGURATION FILE ================================== --> <faces-config version="2.0" xmlns="http://java.sun.com/xml/ns/javaee" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://java.sun.com/xml/ns/javaee http://java.sun.com/xml/ns/javaee/web-facesconfig_2_0.xsd"> <application> <resource-bundle> <base-name>firstcup.web.WebMessages</base-name> <var>bundle</var> </resource-bundle> <locale-config> <default-locale>en</default-locale> <supported-locale>es</supported-locale> </locale-config> </application> <navigation-rule> <from-view-id>/greetings.xhtml</from-view-id> <navigation-case> <from-outcome>success</from-outcome> <to-view-id>/response.xhtml</to-view-id> </navigation-case> </navigation-rule> </faces-config> Moreover: The url I'm entering in the browser is http://localhost:8081/firstcup/ but I've also tried: http://localhost:8081/firstcup/greetings.xhtml I've checked Glassfish logs and there's no information about not being able to load FacesServlet

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  • orbean forms bulder + custom persistance api: Why does it call /crud/.../data/data.xml?

    - by yankee
    I am currently implementing my own persistence layer for orbeon forms. As far as I have understood the virtual hierachy of data, creating a form with form builder in the application "myapp" with the name "myform" should cause the form builder to call /crud/myapp/myform/form/form.xhtml, passing the newly created form as HTTP-PUT data. Thus I created a spring method annotated with: @RequestMapping(method = RequestMethod.PUT, value = "/crud/{applicationName}/{formName}/form/form.xhtml") public void saveForm(@PathVariable String formName, @RequestBody String putData) I expected this method to be called with my form. But this method does not get called. Instead the method @RequestMapping(method = RequestMethod.PUT, value = "/crud/{applicationName}/{formName}/data/{uuid}/data.xml") public void saveInstance(@PathVariable String uuid, @RequestBody String putData) gets called. Put data contains the full xhtml form. Why is this happening? I thought that the second URL would only be called for saving an instance, more specifically the <xforms:instance id="fr-form-instance"> part of a form, once I fill in values for a form.

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  • Joomla contact form doesn't pass W3C validation

    - by aramaz
    Hi, I get the following error when I try to validate a contact page on my site: document type does not allow element "script" here The element named above was found in a context where it is not allowed. This could mean that you have incorrectly nested elements -- such as a "style" element in the "body" section instead of inside "head" -- or two elements that overlap (which is not allowed). One common cause for this error is the use of XHTML syntax in HTML documents. Due to HTML's rules of implicitly closed elements, this error can create cascading effects. For instance, using XHTML's "self-closing" tags for "meta" and "link" in the "head" section of a HTML document may cause the parser to infer the end of the "head" section and the beginning of the "body" section (where "link" and "meta" are not allowed; hence the reported error). I am using Joomla 1.5.7, and the doctype is <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> Any idea how to fix this?

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  • How to develop RPG Damage Formulas?

    - by user127817
    I'm developing a classical 2d RPG (in a similar vein to final fantasy) and I was wondering if anyone had some advice on how to do damage formulas/links to resources/examples? I'll explain my current setup. Hopefully I'm not overdoing it with this question, and I apologize if my questions is too large/broad My Characters stats are composed of the following: enum Stat { HP = 0, MP = 1, SP = 2, Strength = 3, Vitality = 4, Magic = 5, Spirit = 6, Skill = 7, Speed = 8, //Speed/Agility are the same thing Agility = 8, Evasion = 9, MgEvasion = 10, Accuracy = 11, Luck = 12, }; Vitality is basically defense to physical attacks and spirit is defense to magic attacks. All stats have fixed maximums (9999 for HP, 999 for MP/SP and 255 for the rest). With abilities, the maximums can be increased (99999 for HP, 9999 for HP/SP, 999 for the rest) with typical values (at level 100) before/after abilities+equipment+etc will be 8000/20,000 for HP, 800/2000 for SP/MP, 180/350 for other stats Late game Enemy HP will typically be in the lower millions (with a super boss having the maximum of ~12 million). I was wondering how do people actually develop proper damage formulas that scale correctly? For instance, based on this data, using the damage formulas for Final Fantasy X as a base looked very promising. A full reference here http://www.gamefaqs.com/ps2/197344-final-fantasy-x/faqs/31381 but as a quick example: Str = 127, 'Attack' command used, enemy Def = 34. 1. Physical Damage Calculation: Step 1 ------------------------------------- [{(Stat^3 ÷ 32) + 32} x DmCon ÷16] Step 2 ---------------------------------------- [{(127^3 ÷ 32) + 32} x 16 ÷ 16] Step 3 -------------------------------------- [{(2048383 ÷ 32) + 32} x 16 ÷ 16] Step 4 --------------------------------------------------- [{(64011) + 32} x 1] Step 5 -------------------------------------------------------- [{(64043 x 1)}] Step 6 ---------------------------------------------------- Base Damage = 64043 Step 7 ----------------------------------------- [{(Def - 280.4)^2} ÷ 110] + 16 Step 8 ------------------------------------------ [{(34 - 280.4)^2} ÷ 110] + 16 Step 9 ------------------------------------------------- [(-246)^2) ÷ 110] + 16 Step 10 ---------------------------------------------------- [60516 ÷ 110] + 16 Step 11 ------------------------------------------------------------ [550] + 16 Step 12 ---------------------------------------------------------- DefNum = 566 Step 13 ---------------------------------------------- [BaseDmg * DefNum ÷ 730] Step 14 --------------------------------------------------- [64043 * 566 ÷ 730] Step 15 ------------------------------------------------------ [36248338 ÷ 730] Step 16 ------------------------------------------------- Base Damage 2 = 49655 Step 17 ------------ Base Damage 2 * {730 - (Def * 51 - Def^2 ÷ 11) ÷ 10} ÷ 730 Step 18 ---------------------- 49655 * {730 - (34 * 51 - 34^2 ÷ 11) ÷ 10} ÷ 730 Step 19 ------------------------- 49655 * {730 - (1734 - 1156 ÷ 11) ÷ 10} ÷ 730 Step 20 ------------------------------- 49655 * {730 - (1734 - 105) ÷ 10} ÷ 730 Step 21 ------------------------------------- 49655 * {730 - (1629) ÷ 10} ÷ 730 Step 22 --------------------------------------------- 49655 * {730 - 162} ÷ 730 Step 23 ----------------------------------------------------- 49655 * 568 ÷ 730 Step 24 -------------------------------------------------- Final Damage = 38635 I simply modified the dividers to include the attack rating of weapons and the armor rating of armor. Magic Damage is calculated as follows: Mag = 255, Ultima is used, enemy MDef = 1 Step 1 ----------------------------------- [DmCon * ([Stat^2 ÷ 6] + DmCon) ÷ 4] Step 2 ------------------------------------------ [70 * ([255^2 ÷ 6] + 70) ÷ 4] Step 3 ------------------------------------------ [70 * ([65025 ÷ 6] + 70) ÷ 4] Step 4 ------------------------------------------------ [70 * (10837 + 70) ÷ 4] Step 5 ----------------------------------------------------- [70 * (10907) ÷ 4] Step 6 ------------------------------------ Base Damage = 190872 [cut to 99999] Step 7 ---------------------------------------- [{(MDef - 280.4)^2} ÷ 110] + 16 Step 8 ------------------------------------------- [{(1 - 280.4)^2} ÷ 110] + 16 Step 9 ---------------------------------------------- [{(-279.4)^2} ÷ 110] + 16 Step 10 -------------------------------------------------- [(78064) ÷ 110] + 16 Step 11 ------------------------------------------------------------ [709] + 16 Step 12 --------------------------------------------------------- MDefNum = 725 Step 13 --------------------------------------------- [BaseDmg * MDefNum ÷ 730] Step 14 --------------------------------------------------- [99999 * 725 ÷ 730] Step 15 ------------------------------------------------- Base Damage 2 = 99314 Step 16 ---------- Base Damage 2 * {730 - (MDef * 51 - MDef^2 ÷ 11) ÷ 10} ÷ 730 Step 17 ------------------------ 99314 * {730 - (1 * 51 - 1^2 ÷ 11) ÷ 10} ÷ 730 Step 18 ------------------------------ 99314 * {730 - (51 - 1 ÷ 11) ÷ 10} ÷ 730 Step 19 --------------------------------------- 99314 * {730 - (49) ÷ 10} ÷ 730 Step 20 ----------------------------------------------------- 99314 * 725 ÷ 730 Step 21 -------------------------------------------------- Final Damage = 98633 The problem is that the formulas completely fall apart once stats start going above 255. In particular Defense values over 300 or so start generating really strange behavior. High Strength + Defense stats lead to massive negative values for instance. While I might be able to modify the formulas to work correctly for my use case, it'd probably be easier just to use a completely new formula. How do people actually develop damage formulas? I was considering opening excel and trying to build the formula that way (mapping Attack Stats vs. Defense Stats for instance) but I was wondering if there's an easier way? While I can't convey the full game mechanics of my game here, might someone be able to suggest a good starting place for building a damage formula? Thanks

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  • How to develop RPG Damage Formulas?

    - by user127817
    I'm developing a classical 2d RPG (in a similar vein to final fantasy) and I was wondering if anyone had some advice on how to do damage formulas/links to resources/examples? I'll explain my current setup. Hopefully I'm not overdoing it with this question, and I apologize if my questions is too large/broad My Characters stats are composed of the following: enum Stat { HP = 0, MP = 1, SP = 2, Strength = 3, Vitality = 4, Magic = 5, Spirit = 6, Skill = 7, Speed = 8, //Speed/Agility are the same thing Agility = 8, Evasion = 9, MgEvasion = 10, Accuracy = 11, Luck = 12, }; Vitality is basically defense to physical attacks and spirit is defense to magic attacks. All stats have fixed maximums (9999 for HP, 999 for MP/SP and 255 for the rest). With abilities, the maximums can be increased (99999 for HP, 9999 for HP/SP, 999 for the rest) with typical values (at level 100) before/after abilities+equipment+etc will be 8000/20,000 for HP, 800/2000 for SP/MP, 180/350 for other stats Late game Enemy HP will typically be in the lower millions (with a super boss having the maximum of ~12 million). I was wondering how do people actually develop proper damage formulas that scale correctly? For instance, based on this data, using the damage formulas for Final Fantasy X as a base looked very promising. A full reference here http://www.gamefaqs.com/ps2/197344-final-fantasy-x/faqs/31381 but as a quick example: Str = 127, 'Attack' command used, enemy Def = 34. 1. Physical Damage Calculation: Step 1 ------------------------------------- [{(Stat^3 ÷ 32) + 32} x DmCon ÷16] Step 2 ---------------------------------------- [{(127^3 ÷ 32) + 32} x 16 ÷ 16] Step 3 -------------------------------------- [{(2048383 ÷ 32) + 32} x 16 ÷ 16] Step 4 --------------------------------------------------- [{(64011) + 32} x 1] Step 5 -------------------------------------------------------- [{(64043 x 1)}] Step 6 ---------------------------------------------------- Base Damage = 64043 Step 7 ----------------------------------------- [{(Def - 280.4)^2} ÷ 110] + 16 Step 8 ------------------------------------------ [{(34 - 280.4)^2} ÷ 110] + 16 Step 9 ------------------------------------------------- [(-246)^2) ÷ 110] + 16 Step 10 ---------------------------------------------------- [60516 ÷ 110] + 16 Step 11 ------------------------------------------------------------ [550] + 16 Step 12 ---------------------------------------------------------- DefNum = 566 Step 13 ---------------------------------------------- [BaseDmg * DefNum ÷ 730] Step 14 --------------------------------------------------- [64043 * 566 ÷ 730] Step 15 ------------------------------------------------------ [36248338 ÷ 730] Step 16 ------------------------------------------------- Base Damage 2 = 49655 Step 17 ------------ Base Damage 2 * {730 - (Def * 51 - Def^2 ÷ 11) ÷ 10} ÷ 730 Step 18 ---------------------- 49655 * {730 - (34 * 51 - 34^2 ÷ 11) ÷ 10} ÷ 730 Step 19 ------------------------- 49655 * {730 - (1734 - 1156 ÷ 11) ÷ 10} ÷ 730 Step 20 ------------------------------- 49655 * {730 - (1734 - 105) ÷ 10} ÷ 730 Step 21 ------------------------------------- 49655 * {730 - (1629) ÷ 10} ÷ 730 Step 22 --------------------------------------------- 49655 * {730 - 162} ÷ 730 Step 23 ----------------------------------------------------- 49655 * 568 ÷ 730 Step 24 -------------------------------------------------- Final Damage = 38635 I simply modified the dividers to include the attack rating of weapons and the armor rating of armor. Magic Damage is calculated as follows: Mag = 255, Ultima is used, enemy MDef = 1 Step 1 ----------------------------------- [DmCon * ([Stat^2 ÷ 6] + DmCon) ÷ 4] Step 2 ------------------------------------------ [70 * ([255^2 ÷ 6] + 70) ÷ 4] Step 3 ------------------------------------------ [70 * ([65025 ÷ 6] + 70) ÷ 4] Step 4 ------------------------------------------------ [70 * (10837 + 70) ÷ 4] Step 5 ----------------------------------------------------- [70 * (10907) ÷ 4] Step 6 ------------------------------------ Base Damage = 190872 [cut to 99999] Step 7 ---------------------------------------- [{(MDef - 280.4)^2} ÷ 110] + 16 Step 8 ------------------------------------------- [{(1 - 280.4)^2} ÷ 110] + 16 Step 9 ---------------------------------------------- [{(-279.4)^2} ÷ 110] + 16 Step 10 -------------------------------------------------- [(78064) ÷ 110] + 16 Step 11 ------------------------------------------------------------ [709] + 16 Step 12 --------------------------------------------------------- MDefNum = 725 Step 13 --------------------------------------------- [BaseDmg * MDefNum ÷ 730] Step 14 --------------------------------------------------- [99999 * 725 ÷ 730] Step 15 ------------------------------------------------- Base Damage 2 = 99314 Step 16 ---------- Base Damage 2 * {730 - (MDef * 51 - MDef^2 ÷ 11) ÷ 10} ÷ 730 Step 17 ------------------------ 99314 * {730 - (1 * 51 - 1^2 ÷ 11) ÷ 10} ÷ 730 Step 18 ------------------------------ 99314 * {730 - (51 - 1 ÷ 11) ÷ 10} ÷ 730 Step 19 --------------------------------------- 99314 * {730 - (49) ÷ 10} ÷ 730 Step 20 ----------------------------------------------------- 99314 * 725 ÷ 730 Step 21 -------------------------------------------------- Final Damage = 98633 The problem is that the formulas completely fall apart once stats start going above 255. In particular Defense values over 300 or so start generating really strange behavior. High Strength + Defense stats lead to massive negative values for instance. While I might be able to modify the formulas to work correctly for my use case, it'd probably be easier just to use a completely new formula. How do people actually develop damage formulas? I was considering opening excel and trying to build the formula that way (mapping Attack Stats vs. Defense Stats for instance) but I was wondering if there's an easier way? While I can't convey the full game mechanics of my game here, might someone be able to suggest a good starting place for building a damage formula? Thanks

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  • Javamail read multipart emails

    - by Hectai
    Hey! My code is below, and the problem is that some of the emails i get from my POP3 account cannot be read, but with a simple unix email client it can be. It would be very helpful if you can find me what the problem is, or give me some advices. ps.: yes, i have read the tutorials already. String[] messageText = new String[500]; Store store = session.getStore("pop3"); store.connect(host, username, password); Folder inbox = store.getFolder("INBOX"); inbox.open(Folder.READ_ONLY); Message[] messages = inbox.getMessages(); for(int i = 0; i < inbox.getMessageCount() ; i++) { Message m = messages[i]; Object o = m.getContent(); if (o instanceof String) messageText[i] = (String)o; else if(o instanceof Multipart) { Multipart mp = (Multipart)o; int count = mp.getCount(); for(int j = 0; j < count; j++) { BodyPart b = mp.getBodyPart(j); String disposition = b.getDisposition(); if (disposition != null && disposition.equals(BodyPart.ATTACHMENT))) { DataHandler handler = b.getDataHandler(); messageText[i] += "file name : " + handler.getName(); } else { messageText[i] += b.getContent(); } } } } store.close(); } catch(Exception ex) { notif("Failure - " + ex.getMessage()); }

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  • Why so much stack space used for each recursion?

    - by Harvey
    I have a simple recursive function RCompare() that calls a more complex function Compare() which returns before the recursive call. Each recursion level uses 248 bytes of stack space which seems like way more than it should. Here is the recursive function: void CMList::RCompare(MP n1) // RECURSIVE and Looping compare function { auto MP ne=n1->mf; while(StkAvl() && Compare(n1=ne->mb)) RCompare(n1); // Recursive call ! } StkAvl() is a simple stack space check function that compares the address of an auto variable to the value of an address near the end of the stack stored in a static variable. It seems to me that the only things added to the stack in each recursion are two pointer variables (MP is a pointer to a structure) and the stuff that one function call stores, a few saved registers, base pointer, return address, etc., all 32-bit (4 byte) values. There's no way that is 248 bytes is it? I don't no how to actually look at the stack in a meaningful way in Visual Studio 2008. Thanks

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  • How can we call an activity through service in android???

    - by Shalini Singh
    Hi! friends, i am a android developer,,, want to know is it possible to call an activity through background service in android like : import android.app.Service; import android.content.Intent; import android.content.SharedPreferences; import android.media.MediaPlayer; import android.os.Handler; import android.os.IBinder; import android.os.Message; public class background extends Service{ private int timer1; @Override public void onCreate() { // TODO Auto-generated method stub super.onCreate(); SharedPreferences preferences = getSharedPreferences("SaveTime", MODE_PRIVATE); timer1 = preferences.getInt("time", 0); startservice(); } @Override public IBinder onBind(Intent arg0) { // TODO Auto-generated method stub return null; } private void startservice() { Handler handler = new Handler(); handler.postDelayed(new Runnable(){ public void run() { mediaPlayerPlay.sendEmptyMessage(0); } }, timer1*60*1000); } private Handler mediaPlayerPlay = new Handler(){ @Override public void handleMessage(Message msg) { try { getApplication(); MediaPlayer mp = new MediaPlayer(); mp = MediaPlayer.create(background.this, R.raw.alarm); mp.start(); } catch(Exception e) { e.printStackTrace(); } super.handleMessage(msg); } }; /* * (non-Javadoc) * * @see android.app.Service#onDestroy() */ @Override public void onDestroy() { // TODO Auto-generated method stub super.onDestroy(); } } i want to call my activity......

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  • Play Video From Raw Folder

    - by SterAllures
    Evening, I've just started programming with android and made a few programs and everything so I'm still kind of a novice but im trying to understand it all. So here's my problem, I'm trying to play a video, the thing is, I got it working when I Stream it from an URL with VideoView over the internet or when i place in on my sdcard. What I want to do now is play a video I've got in my res/raw folder, but it only plays audio and I don't understand why, it doesn't give any error in my logcat as far as I can see, also couldn't really find a solution with google since most of the answers are about VideoView and just put the video on your SDCard. Now someone told me I had to use setDisplay (SurfaceHolder) and I've also tried that but I still only get the audio. I hope somebody can help me to find a solution to this problem. VideoDemo.java package nl.melvin.videodemo; import android.app.Activity; import android.os.Bundle; import android.media.MediaPlayer; import android.view.SurfaceHolder; import android.view.SurfaceView; public class videodemo extends Activity { public SurfaceHolder holder; public SurfaceView surfaceView; /** Called when the activity is first created. */ @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.main); MediaPlayer mp = MediaPlayer.create(this, R.raw.mac); mp.setDisplay(holder); mp.start(); } } XML <?xml version="1.0" encoding="utf-8"?> <LinearLayout xmlns:android="http://schemas.android.com/apk/res/android" android:id="@+id/LinearLayout01" android:layout_width="fill_parent" android:layout_height="fill_parent" > <SurfaceView android:id="@+id/surfaceview" android:layout_width="fill_parent" android:layout_height="fill_parent"> </SurfaceView>> </LinearLayout> I've also tried Uri.parse but it says it can't play the video (.mp4 format).

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  • regex return conditional group

    - by priyank.mp
    Hi , I spent lot time figuring out a simple regex to return a group (only 1st group). So the string can be - "No purchase required" or "Purchase of $50.00 worth groceries is required." I am trying to write a regex which can parse "No" or "50" based on the given string. This is what I have written. (?:(No) monthly maintenance|Purchase of \$([\d\.]+ worth groceries) This works fine but I want my output as 1st group/group 1 only.

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  • NUnit Test with WatiN, runs OK from and Dev10, But not from starting NUnit from "C:\Program Files (x

    - by judek.mp
    I have the following code in an Nunit test ... string url = ""; url = @"http://localhost/ClientPortalDev/Account/LogOn"; ieStaticInstanceHelper = new IEStaticInstanceHelper(); ieStaticInstanceHelper.IE = new IE(url); ieStaticInstanceHelper.IE.TextField(Find.ById("UserName")).TypeText("abc"); ieStaticInstanceHelper.IE.TextField(Find.ById("Password")).TypeText("defg"); ieStaticInstanceHelper.IE.Button(Find.ById("submit")).Click(); ieStaticInstanceHelper.IE.Close(); On right-clicking the project in Dev10 and choosing [Test With][NUnit 2.5], this test code runs with no problems ( Iahve TestDriven installed ...) When opening the NUnit from C:\Program Files (x86)\NUnit 2.5.5\bin\net-2.0\nunit.exe" and then opening my test dll, the following text is reported in NUnit Errors and failures ... Elf.Uat.ClientPortalLoginFeature.LoginAsWellKnownUserShouldSucceed: System.Runtime.InteropServices.COMException : Error HRESULT E_FAIL has been returned from a call to a COM component. As an Aside ... Right-Clicking the source cs file in Dev10 and choosing Run Test, ... works as well. The above test is actually part of TechTalk.SpecFlow 1.3 step, I have NUnit 2.5.5.10112, installed, I have Watin 20.20 installed, I have ... & in my NUnit.exe.config and I have the following App.config for my test dll... (the start angle brakets habe beem removed ) configuration configSections sectionGroup name="NUnit" section name="TestRunner" type="System.Configuration.NameValueSectionHandler"/ /sectionGroup /configSections NUnit TestRunner add key="ApartmentState" value="STA" / /TestRunner /NUnit appSettings add key="configCheck" value="12345" / /appSettings /configuration Anyone hit this before ? The NUnit test obviously runs in NUnit 2.5.5 of TestDriven but not when run outside of Dev10 and TesDriven ?

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  • Best way to change the background color for an NSView

    - by outtru.mp
    I'm looking for the best way to change the background color of an NSView. I'd also like to be able to set the appropriate alpha mask for the NSView. Something like: myView.backgroundColor = [NSColor colorWithCalibratedRed:0.227f green:0.251f blue:0.337 alpha:0.8]; I notice that NSWindow has this method, and I'm not a big fan of the NSColorWheel, or NSImage background options, but if they are the best, willing to use.

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  • NHibernate - joining on a subquery using ICriteria

    - by owensymes.mp
    I have a SQL query that I need to represent using NHibernate's ICriteria API. SELECT u.Id as Id, u.Login as Login, u.FirstName as FirstName, u.LastName as LastName, gm.UserGroupId_FK as UserGroupId, inner.Data1, inner.Data2, inner.Data3 FROM dbo.User u inner join dbo.GroupMember gm on u.Id = gm.UserAnchorId_FK left join ( SELECT di.UserAnchorId_FK, sum(di.Data1) as Data1, sum(di.Data2) as Data2, sum(di.Data3) as Data3 FROM dbo.DailyInfo di WHERE di.Date between '2009-04-01' and '2009-06-01' GROUP BY di.UserAnchorId_FK ) inner ON inner.UserAnchorId_FK = u.Id WHERE gm.UserGroupId_FK = 195 Attempts so far have included mapping 'User' and 'DailyInfo' classes (my entities) and making a DailyInfo object a property of the User object. However, how to map the foreign key relationship between them is still a mystery, ie <one-to-one></one-to-one> <one-to-many></one-to-many> <generator class="foreign"><param name="property">Id</param></generator> (!) Solutions on the web are generally to do with subqueries within a WHERE clause, however I need to left join on this subquery instead to ensure NULL values are returned for rows that do not join. I have the feeling that I should be using a Criteria for the outer query, then forming a 'join' with a DetachedCriteria to represent the subquery?

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  • Objective-C object release and allocation timing

    - by ryanjm.mp
    The code for this question is too long to be of any use. But I'm pretty sure my problem has to do with releasing a class. I have a helper class, ConnectionHelper.h/.m, that handles a NSURLConnection for me. Basically, I give it the URL I want and it returns the data (it happens to do a quick json parse on it too). It has a delegate which I set to the calling class (in this case: DownloadViewController). When it finishes the download, it calls [delegate didFinishParseOf:objectName withDictionary:dictionary];. Then in DownloadViewController I release ConnectionHelper and alloc a new one in order to download the next object. My problem is, I do this once, and then it creates the connection for the second one, and then my program just crashes. After this call: [[NSHTTPCookieStorage sharedHTTPCookieStorage] setCookieAcceptPolicy:NSHTTPCookieAcceptPolicyNever]; NSURLConnection *theConnection=[[NSURLConnection alloc] initWithRequest:theRequest delegate:self]; Then I don't think any of the following methods are called: - (NSCachedURLResponse *)connection:(NSURLConnection *)connection willCacheResponse:(NSCachedURLResponse *)cachedResponse - (void)connection:(NSURLConnection *)connection didReceiveResponse:(NSURLResponse *)response - (void)connection:(NSURLConnection *)connection didReceiveData:(NSData *)data - (void)connection:(NSURLConnection *)connection didFailWithError:(NSError *)error - (void)connection:(NSURLConnection *)connection didReceiveAuthenticationChallenge:(NSURLAuthenticationChallenge *)challenge So am I right in that I'm not releasing something? When I release it the first time, the dealloc function isn't being called. Is there a way I can "force" it to deallocate? Do I need to force it to? I didn't think it would matter since I allocating a new ConnectionHelper for the new call. How else would they overlap / conflict with each other? Thank you.

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  • sIFR3 and line-height/leading

    - by stephaniesullivan.mp
    I've successfully implemented sIFR3 using the nightlies from the end of Oct. All is well and much easier to work with than sIFR2 except where it comes to line-height. I was able to deal with my headings fine. But I have a pullquote that needs more line-height/leading and though I've read through support and see that it needs to be applied to the .sIFR-root, it's not working. Is there something funky I don't know about? Here's my code: sIFR.replace(fedraBook, { selector: '.callout p', css: '.sIFR-root { background-color: #FFFFFF; color: #968b85; leading: 3.5;}' }); I had the leading at 1.5 but changed to 3.5 just to see if I could get it to vary at all. It does not. I tried also affecting it with this CSS selector with no joy: .sIFR-active .callout p { font-size: 1.6em; padding-top: 7px; line-height: 2.5em; } Does anyone have any ideas here? What am I missing?

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  • FastMM log to file without FullDebugMode

    - by dmauric.mp
    I'd like to get FastMM memory leak report that shows up on app shutdown, but in a file instead of the dialog box. The idea is to use it in a release build as I have trouble reproducing the leaks. I would however prefer to not use the FullDebugMode which seems to be required for logging to a file. Am I missing anything or is this not supported ?

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