Search Results

Search found 11954 results on 479 pages for 'gets'.

Page 341/479 | < Previous Page | 337 338 339 340 341 342 343 344 345 346 347 348  | Next Page >

  • Populating JavaScript Array from JSP List

    - by tkeE2036
    Ok so perhaps someone can help me with a problem I'm trying to solve. Essentially I have a JSP page which gets a list of Country objects (from the method referenceData() from a Spring Portlet SimpleFormController, not entirely relevant but just mentioning in case it is). Each Country object has a Set of province objects and each province and country have a name field: public class Country { private String name; private Set<Province> provinces; //Getters and setters } public class Province { private String name; //Getters and setters } Now I have two drop down menus in my JSP for countries and provinces and I want to filter the provinces by country. I've been following this tutorial/guide to make a chain select in JavaScript. Now I need a dynamic way to create the JavaScript array from my content. And before anyone mentions AJAX this is out of the question since our project uses portlets and we'd like to stay away from using frameworks like DWR or creating a servlet. Here is the JavaScript/JSP I have so far but it is not populating the Array with anything: var countries = new Array(); <c:forEach items="${countryList}" var="country" varStatus="status"> countries[status.index] = new Array(); countries[status.index]['country'] = ${country.name}; countries[status.index]['provinces'] = [ <c:forEach items="${country.provinces}" var="province" varStatus="provinceStatus"> '${province.name}' <c:if test="${!provinceStatus.last}"> , </c:if> </c:forEach> ]; </c:forEach> Does anyone know how to create an JavaScript array in JSP in the case above or what the 'best-practice' would be considered in this case? Thanks in advance!

    Read the article

  • How to perform two-way data binding of controls in a user control inside a FormView

    - by Sandor Drieënhuizen
    I'm trying to perform two-way data binding on the controls in my user control, which is hosted inside a FormView template. FormView: <asp:ObjectDataSource runat="server" ID="ObjectDataSource" TypeName="WebApplication1.Data" SelectMethod="GetItem" UpdateMethod="UpdateItem"> </asp:ObjectDataSource> <asp:FormView runat="server" ID="FormView" DataSourceID="ObjectDataSource"> <ItemTemplate> <uc:WebUserControl1 runat="server"></uc:WebUserControl1> </ItemTemplate> <EditItemTemplate> <uc:WebUserControl1 runat="server"></uc:WebUserControl1> </EditItemTemplate> </asp:FormView> User control: <%@ Control Language="C#" ... %> <asp:TextBox runat="server" ID="TitleTextBox" Text='<%# Bind("Title") %>'> </asp:TextBox> The binding works fine when the FormView is in View mode but when I switch to Edit mode, upon calling UpdateItem on the FormView, the bindings are lost. I know this because the FormView tries to call an update method on the ObjectDataSource that does not have an argument called 'Title'. I tried to solve this by implementing IBindableTemplate to load the controls that are inside my user control, directly into the templates (just like I had entered them declaratively like in the code above). However, when calling UpdateItem in edit mode, the container that gets passed into the ExtractValues method of the template, does not contain the TextBox anymore. It did in view mode! I have found some questions on SO that relate to this problem but they are rather dated and they don't provide any answers that helped me solve this problem. How do you think I could solve this problem? It seems to be such a simple requirement but apparently it's more like opening a can of worms...

    Read the article

  • Delphi: Alternative to using Assign/ReadLn for text file reading

    - by Ian Boyd
    i want to process a text file line by line. In the olden days i loaded the file into a StringList: slFile := TStringList.Create(); slFile.LoadFromFile(filename); for i := 0 to slFile.Count-1 do begin oneLine := slFile.Strings[i]; //process the line end; Problem with that is once the file gets to be a few hundred megabytes, i have to allocate a huge chunk of memory; when really i only need enough memory to hold one line at a time. (Plus, you can't really indicate progress when you the system is locked up loading the file in step 1). The i tried using the native, and recommended, file I/O routines provided by Delphi: var f: TextFile; begin Assign(filename, f); while ReadLn(f, oneLine) do begin //process the line end; Problem withAssign is that there is no option to read the file without locking (i.e. fmShareDenyNone). The former stringlist example doesn't support no-lock either, unless you change it to LoadFromStream: slFile := TStringList.Create; stream := TFileStream.Create(filename, fmOpenRead or fmShareDenyNone); slFile.LoadFromStream(stream); stream.Free; for i := 0 to slFile.Count-1 do begin oneLine := slFile.Strings[i]; //process the line end; So now even though i've gained no locks being held, i'm back to loading the entire file into memory. Is there some alternative to Assign/ReadLn, where i can read a file line-by-line, without taking a sharing lock? i'd rather not get directly into Win32 CreateFile/ReadFile, and having to deal with allocating buffers and detecting CR, LF, CRLF's. i thought about memory mapped files, but there's the difficulty if the entire file doesn't fit (map) into virtual memory, and having to maps views (pieces) of the file at a time. Starts to get ugly. i just want Assign with fmShareDenyNone!

    Read the article

  • C++ from SpeakHere in iPhone app

    - by niklassaers
    Hi guys, I've made a template app where I've grabbed the recording part of the SpeakHere example and removed the file handling part, but I'm struggeling to get the C++ part of the app working right. As soon as it enters the C++ class, it gets syntax errors. If I don't import the header files from C++ (and then of course don't use the code) into my Objective C classes, all works fine. I cannot see the difference between how I'm doing it and the example is doing it. Can you see the difference? I've posted the entire code here: http://github.com/niklassaers/testFFT The build errors I get are: testFFT/CAStreamBasicDescription.h:91:0 testFFT/CAStreamBasicDescription.h:91: error: expected '=', ',', ';', 'asm' or '__attribute__' before 'CAStreamBasicDescription' testFFT/CAStreamBasicDescription.h:298:0 testFFT/CAStreamBasicDescription.h:298: error: expected '=', ',', ';', 'asm' or '__attribute__' before '<' token testFFT/CAStreamBasicDescription.h:299:0 testFFT/CAStreamBasicDescription.h:299: error: expected '=', ',', ';', 'asm' or '__attribute__' before '==' token testFFT/CAStreamBasicDescription.h:301:0 testFFT/CAStreamBasicDescription.h:301: error: expected '=', ',', ';', 'asm' or '__attribute__' before '!=' token testFFT/CAStreamBasicDescription.h:302:0 testFFT/CAStreamBasicDescription.h:302: error: expected '=', ',', ';', 'asm' or '__attribute__' before '<=' token testFFT/CAStreamBasicDescription.h:303:0 testFFT/CAStreamBasicDescription.h:303: error: expected '=', ',', ';', 'asm' or '__attribute__' before '>=' token testFFT/CAStreamBasicDescription.h:304:0 testFFT/CAStreamBasicDescription.h:304: error: expected '=', ',', ';', 'asm' or '__attribute__' before '>' token testFFT/CAStreamBasicDescription.h:307:0 testFFT/CAStreamBasicDescription.h:307: error: expected ';', ',' or ')' before '&' token testFFT/CAXException.h:65:0 testFFT/CAXException.h:65: error: expected '=', ',', ';', 'asm' or '__attribute__' before 'CAX4CCString' testFFT/CAXException.h:87:0 testFFT/CAXException.h:87: error: expected '=', ',', ';', 'asm' or '__attribute__' before 'CAXException' testFFT/AQRecorder.h:59:0 testFFT/AQRecorder.h:59: error: expected '=', ',', ';', 'asm' or '__attribute__' before 'AQRecorder' testFFT/RecorderLink.h:57:0 testFFT/RecorderLink.h:57: error: expected specifier-qualifier-list before 'AQRecorder' testFFT/RecorderLink.h:62:0 testFFT/RecorderLink.h:62: error: expected specifier-qualifier-list before 'AQRecorder' Any idea what's going on here? Cheers Nik

    Read the article

  • how to make a explorer like logic in Obj C for iphone

    - by Ekra
    Hi friends, To make the query simple first we can take example:- If we open the explorer in our Windows desktop how it shows us the tree. As we keep on clicking the tree it get expanded and shows the file in it. The same way I want to show a explorer which gets expanded as the user clicks on it(I want to get the business logic the UI is simple). The information of the explorer i.e. which folder has what files come in a XML format to me. I have 2 options of getting the XML either I can get the whole XML at one query(but I guess this might slow the application if the XML is quite big). OR I can get the XML for every list like first only the root structure then if user clicks on any folder in root I can get the list(the files or folders inside that folder) of that particular folder. Now the question is What would be the approach to implement both the method and which would be the best. Should I need to create some dictionary to maintain the link of the files like which file is inside what. I am not able to get as how I would be able to link all the files. Any hint or direction would be highly appreciated. Thanks in advance

    Read the article

  • Texture2D problem

    - by Anders Karlsson
    I have a problem that is driving me crazy, I want to write a number of texts on the screen using Texture2D however I only seem to be able to write the first one. If I individually write one of the labels it works but not if I write all of them, only the first label is displayed. Let me show some code: -(void)drawText:(NSString*)theString AtX:(float)X Y:(float)Y withFont:(UIFont*)aFont { // set color glColor4f(1, 0, 0, 1.0); // Enable modes needed for drawing glEnableClientState(GL_TEXTURE_COORD_ARRAY); Texture2D* textTexture = [[Texture2D alloc] initWithString:theString dimensions:viewSize // 320x480 alignment:UITextAlignmentLeft font:aFont]; glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); [textTexture drawInRect:CGRectMake(X,Y,1,1)]; glDisableClientState(GL_TEXTURE_COORD_ARRAY); [textTexture release]; } When I call this drawText once it seems to display the text properly, but if I call it a second time nothing seems to be displayed. Somebody has an idea what it could be? The states like GL_BLEND and GL_TEXTURE_2D have been enabled in the view setup function. In the Texture2D the dimensions are 512x512 as I pass the whole screen to function. If I don't pass that the text gets enlarged and fuzzy. I am a bit uncertain about that parameter. TIA for any help.

    Read the article

  • iPhone UI addSubview causing concurrency exception

    - by Eli
    This is really odd... I run my app, and while it is opening and the views are constructing I get: Collection <CALayerArray: 0x124650> was mutated while being enumerated. The code trace goes through the following: main UIApplicationMain -[UIApplication _run] CFRunLoopRunInMode CFRunLoopRunSpecific _UIApplicationHandleEvent -[UIApplication sendEvent:] -[UIApplication handleEvent:withNewEvent:] -[UIApplication _runWithURL:sourceBundleID:] -[UIApplication _performInitilizationWithURL:sourceBundleID:] -[AppDelegate applicationDidFinishLaunching:] +[Controller initializeController] //This is my own function [window addSubview: pauseMenuController.view] //This is the last point of my code it goes through -[UIView(Hierarchy) addSubview:] -[UIView(Internal) _addSubview:positioned:relativeTo:] -[UIView(Hierarchy) _makeSubtreePerformSelector:withObject:] -[UIView(Hierarchy) _makeSubtreePerformSelector:withObject:withObject:copySublayers:] -[UIView(Hierarchy) _makeSubtreePerformSelector:withObject:withObject:copySublayers:] _NSFastEnumerationMutationHandler objc_exception_throw I've run the game lots and lots and lots of times and I've never seen this, then suddenly it popped up. The weird thing is that I'm not creating any other threads (that I know of) until after this code all gets called. It'll be easier for me to debug this if someone can give me some explanation of what might be getting modified while it's being accessed in a UIView. Does it have something to do with adding something to the view while it's already adding something, maybe? Any ideas?

    Read the article

  • python / sqlite - database locked despite large timeouts

    - by Chris Phillips
    Hi, I'm sure I'm missing something pretty obvious, but I can't for the life of me stop my pysqlite scripts crashing out with a database is locked error. I have two scripts, one to load data into the database, and one to read data out, but both will frequently, and instantly, crash depending on what the other is doing with the database at any given time. I've got the timeout on both scripts set to 30 seconds: cx = sqlite.connect("database.sql", timeout=30.0) and think I can see some evidence of the timeouts in that i get what appears to be a timing stamp (e.g 0.12343827e-06 0.1 - and how do I stop that being printed?) dumped occasionally in the middle of my curses formatted output screen, but no delay that ever gets remotely near the 30 second timeout, but still one of the other keeps crashing again and again from this. I'm running RHEL5.4 on a 64 bit 4 cpu HS21 IBM blade, and have heard some mention about issues about multi-threading and am not sure if this might be relevant. Packages in use are sqlite-3.3.6-5 and python-sqlite-1.1.7-1.2.1, and upgrading to newer versions outside of RedHat's official provisions is not a great option for me. Possible, but not desirable due to the environment in general. I have had autocommit=1 on previously on both scripts, but have since disabled on both, and am now cx.commit()ing on the inserting script and not committing on the select script. Ultimately as I only ever have one script actually making any modifications, I don't really see why this locking should ever ever happen. I have noticed that this is significantly worse over time when the database has gotten larger. It was recently at 13mb with 3 equal sized tables, which was about 1 day's worth of data. creating a new file has significantly improved this, which seems understandable, but the timeout ultimately just doesn't seem to be being obeyed. Any pointers very much appreciated. Thanks Chris

    Read the article

  • Android: How to get a custom view to redraw partially?

    - by Peterdk
    I have a custom view that fills my entire screen. (A piano keyboard) When a user touches the key, it would cause a invalidate() to be called and the whole keyboard gets redrawn to show the new state with a touched key. Currently the view is very simple, but I plan to add a bit more nice graphics. Since the whole keyboard is dynamically rendered this would make redrawing the entire keyboard more expensive. So I thought, let's look into partial redrawing. Now I call invalidate(Rect dirty) with the correct dirty region. I set my onDraw(Canvas canvas) method to only draw the keys in the dirty region if I do indeed want a partial redraw. This results in those keys being drawn, but the rest of the keyboard is totally black/not drawn at all. Am I wrong in expecting that calling invalidate(Rect dirty) would "cache" the current canvas, and only "allows" drawing in the dirty region? Is there any way I can achieve what I want? (A way to "cache" the canvas and only redraw the dirty area?"

    Read the article

  • Calculation Expression Parser with Nesting and Variables in ActionScript

    - by yuletide
    Hi There, I'm trying to enable dynamic fields in the configuration file for my mapping app, but I can't figure out how to parse the "equation" passed in by the user, at least not without writing a whole parser from scratch! I'm sure there is some easier way to do this, and so I'm asking for ideas! Basic idea: public var testString:String = "(#TOTPOP_CY#-#HISPOP_CY#)/#TOTPOP_CY#"; public var valueObject:Object = {TOTPOP_CY:1000, HISPOP_CY:100}; public function calcParse(eq:String):String { // do calculations return calculatedValue } So far, I was thinking of splitting the expression by either the operators, or maybe the variable tokens, but that gets rid of the parenthetical nesting. Alternatively, use a series of regex to search and replace each piece of the expression with its value, recursively running until only a number is left. But I don't think regex does math (i.e. replace "\d + \d" with the sum of the two numbers) Ideally, I'd just do a find/replace all variable names with their values, then run an eval(), but there's no eval in AS... eesh I downloaded some course materials for a course on compiler design, so maybe I'll just write a full-fledged calculator language and parser and port it over from the OTHER flex (the parser generator) :-D

    Read the article

  • function's return address is different from its supposed value, buffer overflow,

    - by ultrajohn
    Good day everyone! I’m trying to understand how buffer overflow works. I’m doing this for my project in a computer security course I’m taking. Right now, I’m in the process of determining the address of the function’s return address which I’m supposed to change to perform a buffer overflow attack. I’ve written a simple program based from an example I’ve read in the internet. What this program does is it creates an integer pointer that will be made to point to the address of the function return address in the stack. To do this, (granted I understand how a function/program variables get organized in the stack), I add 8 to the buffer variable’ address and set it as the value of ret. I’m not doing anything here that would change the address contained in the location of func’s return address. here's the program: Output of the program when gets excecuted: As you can see, I’m printing the address of the variables buffer and ret. I’ve added an additional statement printing the value of the ret variable (supposed location of func return address, so this should print the address of the next instruction which will get executed after func returns from execution). Here is the dump which shows the supposed address of the instruction to be executed after func returns. (Underlined in green) As you can see, that value is way different from the value printed contained in the variable ret. My question is, why are they different? (of course in the assumption that what I’ve done are all right). Else, what have I done wrong? Is my understanding of the program’s runtime stack wrong? Please, help me understand this. My project is due nextweek and I’ve barely touched it yet. I’m sorry if I’m being demanding, I badly need your help.

    Read the article

  • Sysdeo Tomcat DevLoader - Hot deploy of java class causes whole application to restart

    - by Gala101
    Hi, I am using sysdeo tomcat plugin 3.2.1 with eclipse 3.5.1 (Galileo) and tomcat 5.5.23 on windows XP. I can get tomcat plugin working in eclipse, and have extracted devloader.zip into [tomcat]\server\classes. I have also updated the context and now it has this entry: <Context path="/myapp1" reloadable="true" docBase="F:\Work\eclipse_workspace\myapp1" workDir="F:\Work\eclipse_workspace\myapp1\work" > <Logger className="org.apache.catalina.logger.SystemOutLogger" verbosity="4" timestamp="true"/> <Loader className="org.apache.catalina.loader.DevLoader" reloadable="true" debug="1" useSystemClassLoaderAsParent="false" /> </Context> I have activated devloader (in Project Properties Tomcat Devloader Classpath) and have 'checked' all my classes and jars, I haven't 'checked' commons-loggin.jar jsp-api.jar, servlet-api.jar. So on launching tomcat via the plugin, I can get it running with devloader as shown in eclipse console view [DevLoader] Starting DevLoader [DevLoader] projectdir=F:\Work\eclipse_workspace\myapp1 [DevLoader] added file:/F:/Work/eclipse_workspace/myapp1/WEB-INF/classes/ [DevLoader] added file:/F:/Work/eclipse_workspace/myapp1/WEB-INF/lib/activation.jar However, if I even add a single System.out.println into any java file and save it, the whole application gets reloaded (takes ~80 sec) which is as good as stopping/starting tomcat itself. I've tried adding -Xdebug in JAVA_OPTS in the catalina.bat but no luck :( Can you please guide where I may be doing it wrong.. Please note that I can 'redeploy' the whole application on tomcat but that's not what I need, I am looking to be able to make small changes in java classes 'on-the-fly' while coding/debugging without having to wait for complete app restart. Another annoyance is that restarting tomcat/application causes the session/debug progress to be lost.. Can you please guide me how to go about it. PS: I am not using any ant/maven scripts explicitly, just relying on eclipse to do the build for me (which it does).

    Read the article

  • Using a CALayer in UITableViewCell

    - by Brian
    On each cell of my table view I want to have a bar that the user can slide out from the right. On the bar I plan to have icons. So, to do this I subclassed UITableViewCell. On the cell I have implemented drawRect and in there I have already drawn a gradient and background color on the cell. From there, I can create a CALayer, give it a frame & background color, and add it as a sub layer to the Views subLayers array. I can do all that and it will display my layer on each UITableViewCell. I have added touch events to the cell so I can detect when the user touches the cell and for testing I have made it so when the user swipes, my CALayer gets wider. But the issue is, when the UITableView scrolls and reuses a cell whose CALayer has been widened, it doesn't recreate the CALayer. I have tried [myLayer setNeedsDisplay] and used the drawLayer:inContext method of its delegate and it doesn't get called. I have also tried telling call setNeedsDisplay on the cell in my UITableViewController hoping that that will cause a redraw, but it doesn't work. I'm not sure what I'm missing. I am new to CoreGraphics & CoreAnimation. I have read through the CoreAnimation Developers Guide, but I'm assuming I missing something. Any help would be great.

    Read the article

  • How to Create Deterministic Guids

    - by desigeek
    In our application we are creating Xml files with an attribute that has a Guid value. This value needed to be consistent between file upgrades. So even if everything else in the file changes, the guid value for the attribute should remain the same. One obvious solution was to create a static dictionary with the filename and the Guids to be used for them. Then whenever we generate the file, we look up the dictionary for the filename and use the corresponding guid. But this is not feasible coz we might scale to 100's of files and didnt want to maintain big list of guids. So another approach was to make the Guid the same based on the path of the file. Since our file paths and application directory structure are unique, the Guid should be unique for that path. So each time we run an upgrade, the file gets the same guid based on its path. I found one cool way to generate such 'Deterministic Guids' (Thanks Elton Stoneman). It basically does this: private Guid GetDeterministicGuid(string input) { //use MD5 hash to get a 16-byte hash of the string: MD5CryptoServiceProvider provider = new MD5CryptoServiceProvider(); byte[] inputBytes = Encoding.Default.GetBytes(input); byte[] hashBytes = provider.ComputeHash(inputBytes); //generate a guid from the hash: Guid hashGuid = new Guid(hashBytes); return hashGuid; } So given a string, the Guid will always be the same. Are there any other approaches or recommended ways to doing this? What are the pros or cons of that method?

    Read the article

  • mtl, transformers, monads-fd, monadLib, and the paradox of choice

    - by yairchu
    Hackage has several packages for monad transformers: mtl: Monad transformer library transformers: Concrete functor and monad transformers monads-fd: Monad classes, using functional dependencies monads-tf: Monad classes, using type families monadLib: A collection of monad transformers. mtl-tf: Monad transformer library using type families mmtl: Modular Monad transformer library mtlx: Monad transformer library with type indexes, providing 'free' copies. compose-trans: Composable monad transformers (and maybe I missed some) Which one shall we use? mtl is the one in the Haskell Platform, but I keep hearing on reddit that it's uncool. But what's bad about choice anyway, isn't it just a good thing? Well, I saw how for example the authors of data-accessor had to make all these to cater to just the popular choices: data-accessor-monadLib library: Accessor functions for monadLib's monads data-accessor-monads-fd library: Use Accessor to access state in monads-fd State monad class data-accessor-monads-tf library: Use Accessor to access state in monads-tf State monad type family data-accessor-mtl library: Use Accessor to access state in mtl State monad class data-accessor-transformers library: Use Accessor to access state in transformers State monad I imagine that if this goes on and for example several competing Arrow packages evolve, we might see something like: spoonklink-arrows-transformers, spoonklink-arrows-monadLib, spoonklink-tfArrows-transformers, spoonklink-tfArrows-monadLib, ... And then I worry that if spoonklink gets forked, Hackage will run out of disk space. :) Questions: Why are there so many monad transformer packages? Why is mtl [considered] uncool? What are the key differences? Most of these seemingly competing packages were written by Andy Gill and are maintained by Ross Paterson. Does this mean that these packages are not competing but rather work together in some way? And do Andy and Ross consider any of their own packages as obsolete? Which one should me and you use?

    Read the article

  • NAudio playback wont stop successfully

    - by Kurru
    Hi When using NAudio to playback an mp3 [in the console], I cant figure out how to stop the playback. When I call waveout.Stop() the code just stops running and waveout.Dispose() never gets called. Is it something to do with the function callback? I dont know how to fix that if it is. static string MP3 = @"song.mp3"; static WaveOut waveout; static WaveStream playback; static void Main(string[] args) { waveout = new WaveOut(WaveCallbackInfo.FunctionCallback()); playback = OpenMp3Stream(MP3); waveout.Init(playback); waveout.Play(); Console.WriteLine("Started"); Thread.Sleep(2 * 1000); Console.WriteLine("Ending"); if (waveout.PlaybackState != PlaybackState.Stopped) waveout.Stop(); Console.WriteLine("Stopped"); waveout.Dispose(); Console.WriteLine("1st dispose"); playback.Dispose(); Console.WriteLine("2nd dispose"); } private static WaveChannel32 OpenMp3Stream(string fileName) { WaveChannel32 inputStream; WaveStream mp3Reader = new Mp3FileReader(fileName); WaveStream pcmStream = WaveFormatConversionStream.CreatePcmStream(mp3Reader); WaveStream blockAlignedStream = new BlockAlignReductionStream(pcmStream); inputStream = new WaveChannel32(blockAlignedStream); return inputStream; }

    Read the article

  • Importing MEF-Plugins into MVC Controllers

    - by Marks
    Hello. There are several examples of using MEF to plugin whole controller/view packages into a MVC application, but i didn't found one, using MEF to plugin funcional parts, used by other controllers. For example, think of a NewsService with a simple interface like interface INewsService { List<NewsItem> GetAllNews(); } That gets news wherever he wants, and returns them in a List of NewsItems. My page should load an exported INewsService and show the news on the page. But there is the problem. I cant just use [Import] in the controllers, as they are just created when they are needed. Edit: (Importing them to the main MVCApplication class doesn't work, becouse i cant access it from the controllers.) I think i found a way to access the main app via HttpContext.ApplicationInstance. But the Service object in this instance is null although it was created successfully in the Application_Start() method. Any idea why? So, how can i access the NewsService from within a controller? Thanks in advance, Marks

    Read the article

  • jquery navbar active state stays through refresh

    - by bob
    Hello, I am building a web application and because it has a layout. I don't want to have to create a seperate navigation bar for each page. I am wondering if I can assign an active class to a link that gets clicked on my navbar which will keep the active class even after a page refresh. html <div id="navbar"> <ul id = "main_nav"> <li><%= link_to '', root_path, :class => "home" %></li> <li><%= link_to '', junklists_path, :class => "buy" %></li> <li><%= link_to '', post_junk_path, :class => "sell" %></li> <li><%= link_to '', contact_path, :class => "contact" %></li> </ul> </div> jquery $("#main_nav li a").click(function(){ $("#main_nav li a.active").removeClass('active'); $(this).stop().addClass('active'); }) What options do I have? Thanks in advance!

    Read the article

  • Can't get MySQL source query to work using Python mysqldb module

    - by Chris
    I have the following lines of code: sql = "source C:\\My Dropbox\\workspace\\projects\\hosted_inv\\create_site_db.sql" cursor.execute (sql) When I execute my program, I get the following error: Error 1064: You have an error in your SQL syntax; check the manual that corresponds to your MySQL server version for the right syntax to use near 'source C:\My Dropbox\workspace\projects\hosted_inv\create_site_db.sql' at line 1 Now I can copy and past the following into mysql as a query: source C:\\My Dropbox\\workspace\\projects\\hosted_inv\\create_site_db.sql And it works perfect. When I check the query log for the query executed by my script, it shows that my query was the following: source C:\\My Dropbox\\workspace\\projects\\hosted_inv\\create_site_db.sql However, when I manually paste it in and execute, the entire create_site_db.sql gets expanded in the query log and it shows all the sql queries in that file. Am I missing something here on how mysqldb does queries? Am I running into a limitation. My goal is to run a sql script to create the schema structure, but I don't want to have to call mysql in a shell process to source the sql file. Any thoughts? Thanks!

    Read the article

  • Is This a Valid Way to Use Blocks in Objective-C?

    - by Carter
    I've been building a HTTP client that uses web services to synchronize information between the client and server. I've been using Blocks and NSURLConnection to achieve this on the client side, but I'm getting frequent EXC_BAD_ACCESS crashes in objc_msgSend(). From what I understand, this usually means that a stored block that has fallen off the stack has been called. I think I've coded things correctly to avoid this, but I'm still stuck. Here is conceptually what my code is doing. It starts by calling "synchronizeWithWebServer". That method invokes "listRootObjectsOnServerWithBlock:" which takes in a block to be called when the method returns. "listRootObjectsOnServersWithBlock:" initiates a NSURLConnection to the web server asynchronously. It to expects a block to be called when it returns. Inside that block I want to be able to execute the original Block (so aptly named 'block'). This is only a simplified version of my code. The real synchronization process is more complex but it's mostly more of the same as what you see below. Sometimes the code works perfectly, but about 80% of the time it crashes very early on in the routine. It seems to be more vulnerable to crashing when my data set gets larger. - (void)synchronizeWithWebServer { [self listRootObjectsOnServerWithBlock:^(NSArray *results, NSError *error) { //Iterate over result objects and perform some other similar routines. }]; } - (void)listRootObjectsOnServerWithBlock:(void (^)(NSArray *results, NSError *error))block { //Create NSURLRequest Here //Create connection asynchronously. block = [block copy]; [NSURLConnection sendAsynchronousRequest:urlRequest queue:[NSOperationQueue currentQueue] completionHandler:^(NSURLResponse *response, NSData *data, NSError *error){ //Parse response from web server (stored in NSData *data) NSArray *results = ..... //Call 'block' block(results, error); [block release]; }]; }

    Read the article

  • glitchy stuttery iphone game loop

    - by Adam
    This is a problem I've been trying to solve for a few days now, and I've looked at the various solutions on stackoverflow and nothing has really seemed to work for me. I'm making an iPhone game with OpenGLES graphics and accelerometer input, at this point it's very simple, but the rendering is already pretty bad... it stutters and seems to jump back or forward in time. It doesn't happen a lot, but it happens enough to be a problem. I mean, who wants to play a game where a bullet gets magically transported into the player, and then it's game over? No one. I've tried using NSTimer for the game loop, I've tried using a separate thread (with a frame rate and continuously) I've tried using different frame rates, from 30FPS to 60FPS (It seems to have a max frame rate around 45FPS, but no problems at 30FPS) I've tried using timeIntervalSince1970 and CFGetAbsoluteTime to measure loop time, with no noticeable diffence Anyone have any ideas on what is the best way to get this looking better? One of the posts I've read suggested running the simulation at a fixed frame rate and then just render as fast as possible, does that seem like a good idea?

    Read the article

  • Multimedia files written over WAN are getting truncated

    - by Dean
    I use the windows Multimedia API to create .wav files. 1. Open file with mmsioOpen 2. Creates WAVE,frm and data chunks using mmioCreateChunk 3. Write audio data using mmioWrite 4. Ascend out of the chunks using mmioAscend 5. Close file using mmioClose The file is being written into a temporary location, so after it has been closed it gets copied to another location using the CopyFile. This program is written in C++ and works great until the file it is writing resides over a WAN in a different city or country. The end result is a wav file that should be 20-30 seconds long ends up being 4 secodns long. It is always the last bit that is missing, so when you play it back it just stops before then of the recording. I initially thought that maybe I was copying the file too soon so as a test I put in a pause of 30 seconds after closing the file using Sleep(30000), but this made no difference to either it being truncated or by how much. I have modified the program to write to a file in parrallel using CreateFile and WriteFile, and the result is the same, so it is not an issue specifically with the mmio API's. Does anyone have any ideas why this is happening and if there is a work-around to it? I suspect that I may end up having the temporary location on the local drive, but this is quite a big change to the application as well as existing deployments. thanks for everyones time Dean

    Read the article

  • Scrolling with two fingers with a UIScrollView

    - by Craig
    I have an app where my main view accepts both touchesBegan and touchesMoved, and therefore takes in single finger touches, and drags. I want to implement a UIScrollView, and I have it working, but it overrides the drags, and therefore my contentView never receives them. I'd like to implement a UIScrollview, where a two finger drag indicates a scroll, and a one finger drag event gets passed to my content view, so it performs normally. Do I need create my own subclass of UIScrollView? Here's my code from my appDelegate where I implement the UIScrollView. @implementation MusicGridAppDelegate @synthesize window; @synthesize viewController; @synthesize scrollView; - (void)applicationDidFinishLaunching:(UIApplication *)application { // Override point for customization after app launch //[application setStatusBarHidden:YES animated:NO]; //[window addSubview:viewController.view]; scrollView.contentSize = CGSizeMake(720, 480); scrollView.showsHorizontalScrollIndicator = YES; scrollView.showsVerticalScrollIndicator = YES; scrollView.delegate = self; [scrollView addSubview:viewController.view]; [window makeKeyAndVisible]; } - (void)dealloc { [viewController release]; [scrollView release]; [window release]; [super dealloc]; }

    Read the article

  • Compiler optimization causing the performance to slow down

    - by aJ
    I have one strange problem. I have following piece of code: template<clss index, class policy> inline int CBase<index,policy>::func(const A& test_in, int* srcPtr ,int* dstPtr) { int width = test_in.width(); int height = test_in.height(); double d = 0.0; //here is the problem for(int y = 0; y < height; y++) { //Pointer initializations //multiplication involving y //ex: int z = someBigNumber*y + someOtherBigNumber; for(int x = 0; x < width; x++) { //multiplication involving x //ex: int z = someBigNumber*x + someOtherBigNumber; if(soemCondition) { // floating point calculations } *dstPtr++ = array[*srcPtr++]; } } } The inner loop gets executed nearly 200,000 times and the entire function takes 100 ms for completion. ( profiled using AQTimer) I found an unused variable double d = 0.0; outside the outer loop and removed the same. After this change, suddenly the method is taking 500ms for the same number of executions. ( 5 times slower). This behavior is reproducible in different machines with different processor types. (Core2, dualcore processors). I am using VC6 compiler with optimization level O2. Follwing are the other compiler options used : -MD -O2 -Z7 -GR -GX -G5 -X -GF -EHa I suspected compiler optimizations and removed the compiler optimization /O2. After that function became normal and it is taking 100ms as old code. Could anyone throw some light on this strange behavior? Why compiler optimization should slow down performance when I remove unused variable ? Note: The assembly code (before and after the change) looked same.

    Read the article

  • Perf4j Not Logging to Separate File

    - by Jehud
    I setup some stop watch calls in my code to measure some code blocks and all the messages are going into my primary log and not into the timing log. The perfStats.log file gets created just fine but all the messages go to the root log which I didn't think was supposed to happen according to the docs I've read. Is there something obvious I'm missing here? Example log4j.xml <!-- This file appender is used to output aggregated performance statistics --> <appender name="fileAppender" class="org.apache.log4j.FileAppender"> <param name="File" value="perfStats.log"/> <layout class="org.apache.log4j.PatternLayout"> <param name="ConversionPattern" value="%m%n"/> </layout> </appender> <!-- Loggers --> <!-- The Perf4J logger. Note that org.perf4j.TimingLogger is the value of the org.perf4j.StopWatch.DEFAULT_LOGGER_NAME constant. Also, note that additivity is set to false, which is usually what is desired - this means that timing statements will only be sent to this logger and NOT to upstream loggers. --> <logger name="org.perf4j.TimingLogger" additivity="false"> <level value="INFO"/> <appender-ref ref="CoalescingStatistics"/> </logger> <root> <priority value="info"/> <appender-ref ref="STDOUT-DEBUG"/> </root>

    Read the article

< Previous Page | 337 338 339 340 341 342 343 344 345 346 347 348  | Next Page >