Search Results

Search found 41789 results on 1672 pages for 'software development'.

Page 341/1672 | < Previous Page | 337 338 339 340 341 342 343 344 345 346 347 348  | Next Page >

  • Technology path for ASP.Net C# SQL server programmars ?

    - by isthatacode
    I am working on ASP.Net 3.5, C# , SQL Server 2005 and would like to enhance my skills to technology which is in high demand at present and atleast for another 2 years may be. I need your advice on which skill should i ADD or ENHANCE being an ASP.net, C#, sql server programnmar ? Thanks in advance for ur expert advice!!

    Read the article

  • Could an ontology suitably replace an RDBMS for a web app?

    - by Thomas
    I'm considering storing the content of a web app in an RDF or OWL ontology instead of an RDBMS. However, when I research ontologies they seem to always exist in the context of publicly accessible data stores serving as the backbone of the semantic web. I've never heard of them being used as the content engine behind a web app. Is it reasonable to use an ontology instead of an RDBMS for such an application? (Again, this is just for content. User data, commerce and stuff like that will stay in a database as I see no need to reinvent the wheel there.)

    Read the article

  • Inspiring web experiments and technical demos

    - by serg555
    Probably everyone knows about Chrome Experiments: http://www.chromeexperiments.com/ that contain some stunning examples of what JS is capable of. It would be nice to compile a collection of similar projects (usually just blog posts) that showcase some original JS/CSS/HTML/Flash or any other web-related ideas and solutions.

    Read the article

  • Non-Mainstream Languages, Bad for your resume?

    - by Joe
    Hi folks, I got my BS in Computer Science about seven years ago. I spent two years in neuroscience research and the next three providing what amounts to tech support. But I love computer programming - and I have since written, as a freelancer, non-trivial commercial code in Haskell, Smalltalk, and Objective-C. I used these languages because I find them rewarding, they make me a better programmer and thus, I thought, more attractive to companies. However the polar opposite has occured and I am now unhireable. The freelance market has bottomed out and I am looking for regular employment. But I am being repeatedly turned down, even for entry-level positions, because I don't specifically fit the requirements - eg. Java programmer with 2+ years with JUnit, JavaMail, Servlets etc. And none of the hiring managers, let alone the recruiters, have heard of either Haskell or Smalltalk and more disturbing is their thinly veiled contempt for my background. My question is , how should I market myself to these positions? Is anyone here in a similar position? What should I be doing different professionally? More broadly is this contempt for non-mainstream experience occurring everywhere or just my town? And if there are any hiring managers reading this, I'd love to hear your side. Please be brutally honest. thanks, joe

    Read the article

  • Providing multi-version databases for backward compatibility for production applications/databases.

    - by JavaRocky
    How can I manage multiple versions of a database easily? I have some data (as views as selects for data originating in tables from other schemas), which other database may reference using various means including database synonyms & links. I wish to provide a sort of interface/guarantee in-case future for applications/databases which use this data. All of this is for in the event i need to update the views for correctness or applicability inside my database. How can i achieve this in a maintained, controlled and easy way? I am using Oracle 10g if that matters.

    Read the article

  • create board for game with events support

    - by netmajor
    How can I create board for simple game, looks like for chess,but user could dynamically change number of column and rows? In cells I could insert symbol of pawn, like small image or just ellipse or rectangle with fill. This board should have possibility add and remove pawn from cells and move pown from one cell to another. My first idea was Grid. I do it in code behind, but it's hurt to implement events or everything in runtime create board :/ int size = 12; Grid board = new Grid(); board.ShowGridLines = true; for (int i = 0; i < size;i++ ) { board.ColumnDefinitions.Add(new ColumnDefinition()); board.RowDefinitions.Add(new RowDefinition()); } //komputer Rectangle ai = new Rectangle(); ai.Height = 20; ai.Width = 20; ai.AllowDrop = true; ai.Fill = Brushes.Orange; Grid.SetRow(ai, 0); Grid.SetColumn(ai,0); //czlowiek Rectangle hum = new Rectangle(); hum.Height = 20; hum.Width = 20; hum.AllowDrop = true; hum.Fill = Brushes.Green; Grid.SetRow(hum,size); Grid.SetColumn(hum,size); board.Children.Add(ai); board.Children.Add(hum); this.Content = board; It's a way to do this dynamically col and row change in XAML ? It's better way to implement that board create and implement events on move pawn from one cell to another ?

    Read the article

  • Time Saving Minutiae

    - by Dave Jarvis
    What little tricks do you use to save time when developing? For example: In JDeveloper, change the default editor to Source view from Design view for JSP files.   Tools » Preferences » File Types » Default Editors » JSP Tag File By default, JDeveloper opens JSP files in Design view, which can take 10 to 15 seconds to begin editing a file. Opening files in Source view only takes 2 seconds.

    Read the article

  • Drupal Query builder

    - by Rimian
    I quite often use Drupal's Views Module to build SQL that I paste into my code. It understands the Drupal database schema quite well. Is there a module that would give me this functionality or can I factor this out of Views?

    Read the article

  • Chipmunk Physics or Box2D for C++ 2D GameEngine ?

    - by Mr.Gando
    Hello, I'm developing what it's turning into a "cross-platform" 2D Game Engine, my initial platform target is iPhone OS, but could move on to Android or even some console like the PSP, or Nintendo DS, I want to keep my options open. My engine is developed in C++, and have been reading a lot about Box2D and Chipmunk but still I can't decide which one to use as my Physics Middleware. Chipmunk appears to have been made to be embedded easily, and Box2D seems to be widely used. Chipmunk is C , and Box2D is C++, but I've heard the API's of Box2D are much worse than chipmunk's API's. For now I will be using the engine shape creation and collision detection features for irregular polygons (not concave). I value: 1) Good API's 2) Easy to integrate. 3) Portability. And of course if you notice anything else, I would love to hear it. Which one do you think that would fit my needs better ?

    Read the article

  • How to merge two FBOs?

    - by DevDevDev
    OK so I have 4 buffers, 3 FBOs and a render buffer. Let me explain. I have a view FBO, which will store the scene before I render it to the render buffer. I have a background buffer, which contains the background of the scene. I have a user buffer, which the user manipulates. When the user makes some action I draw to the user buffer, using some blending. Then to redraw the whole scene what I want to do is clear the view buffer, draw the background buffer to the view buffer, change the blending, then draw the user buffer to the view buffer. Finally render the view buffer to the render buffer. However I can't figure out how to draw a FBO to another FBO. What I want to do is essentially merge and blend two FBOs, but I can't figure out how! I'm very new to OpenGL ES, so thanks for all the help.

    Read the article

  • Stack overflow error after creating a instance using 'new'

    - by Justin
    EDIT - The code looks strange here, so I suggest viewing the files directly in the link given. While working on my engine, I came across a issue that I'm unable to resolve. Hoping to fix this without any heavy modification, the code is below. void Block::DoCollision(GameObject* obj){ obj->DoCollision(this); } That is where the stack overflow occurs. This application works perfectly fine until I create two instances of the class using the new keyword. If I only had 1 instance of the class, it worked fine. Block* a = new Block(0, 0, 0, 5); AddGameObject(a); a = new Block(30, 0, 0, 5); AddGameObject(a); Those parameters are just x,y,z and size. The code is checked before hand. Only a object with a matching Collisonflag and collision type will trigger the DoCollision(); function. ((*list1)->m_collisionFlag & (*list2)->m_type) Maybe my check is messed up though. I attached the files concerned here http://celestialcoding.com/index.php?topic=1465.msg9913;topicseen#new. You can download them without having to sign up. The main suspects, I also pasted the code for below. From GameManager.cpp void GameManager::Update(float dt){ GameList::iterator list1; for(list1=m_gameObjectList.begin(); list1 != m_gameObjectList.end(); ++list1){ GameObject* temp = *list1; // Update logic and positions if((*list1)->m_active){ (*list1)->Update(dt); // Clip((*list1)->m_position); // Modify for bounce affect } else continue; // Check for collisions if((*list1)->m_collisionFlag != GameObject::TYPE_NONE){ GameList::iterator list2; for(list2=m_gameObjectList.begin(); list2 != m_gameObjectList.end(); ++list2){ if(!(*list2)->m_active) continue; if(list1 == list2) continue; if( (*list2)->m_active && ((*list1)->m_collisionFlag & (*list2)->m_type) && (*list1)->IsColliding(*list2)){ (*list1)->DoCollision((*list2)); } } } if(list1==m_gameObjectList.end()) break; } GameList::iterator end    = m_gameObjectList.end(); GameList::iterator newEnd = remove_if(m_gameObjectList.begin(),m_gameObjectList.end(),RemoveNotActive); if(newEnd != end)        m_gameObjectList.erase(newEnd,end); } void GameManager::LoadAllFiles(){ LoadSkin(m_gameTextureList, "Models/Skybox/Images/Top.bmp", GetNextFreeID()); LoadSkin(m_gameTextureList, "Models/Skybox/Images/Right.bmp", GetNextFreeID()); LoadSkin(m_gameTextureList, "Models/Skybox/Images/Back.bmp", GetNextFreeID()); LoadSkin(m_gameTextureList, "Models/Skybox/Images/Left.bmp", GetNextFreeID()); LoadSkin(m_gameTextureList, "Models/Skybox/Images/Front.bmp", GetNextFreeID()); LoadSkin(m_gameTextureList, "Models/Skybox/Images/Bottom.bmp", GetNextFreeID()); LoadSkin(m_gameTextureList, "Terrain/Textures/Terrain1.bmp", GetNextFreeID()); LoadSkin(m_gameTextureList, "Terrain/Textures/Terrain2.bmp", GetNextFreeID()); LoadSkin(m_gameTextureList, "Terrain/Details/TerrainDetails.bmp", GetNextFreeID()); LoadSkin(m_gameTextureList, "Terrain/Textures/Water1.bmp", GetNextFreeID()); Block* a = new Block(0, 0, 0, 5); AddGameObject(a); a = new Block(30, 0, 0, 5); AddGameObject(a); Player* d = new Player(0, 100,0); AddGameObject(d); } void Block::Draw(){ glPushMatrix(); glTranslatef(m_position.x(), m_position.y(), m_position.z()); glRotatef(m_facingAngle, 0, 1, 0); glScalef(m_size, m_size, m_size); glBegin(GL_LINES); glColor3f(255, 255, 255); glVertex3f(m_boundingRect.left, m_boundingRect.top, m_position.z()); glVertex3f(m_boundingRect.right, m_boundingRect.top, m_position.z()); glVertex3f(m_boundingRect.left, m_boundingRect.bottom, m_position.z()); glVertex3f(m_boundingRect.right, m_boundingRect.bottom, m_position.z()); glVertex3f(m_boundingRect.left, m_boundingRect.top, m_position.z()); glVertex3f(m_boundingRect.left, m_boundingRect.bottom, m_position.z()); glVertex3f(m_boundingRect.right, m_boundingRect.top, m_position.z()); glVertex3f(m_boundingRect.right, m_boundingRect.bottom, m_position.z()); glEnd(); // DrawBox(m_position.x(), m_position.y(), m_position.z(), m_size, m_size, m_size, 8); glPopMatrix(); } void Block::DoCollision(GameObject* obj){ GameObject* t = this;   // I modified this to see for sure that it was causing the mistake. // obj->DoCollision(NULL); // Just revert it back to /* void Block::DoCollision(GameObject* obj){     obj->DoCollision(this);   }   */ }

    Read the article

  • Syntax highlighting with Chili

    - by Nimbuz
    I want to use jquery Chili plugin for syntax highlighting a piece of code thats generated on the fly, but its not working for the same, because the code is inserted into the #output div on page load. When I tried chili with static examples, it worked but not on the dynamically generated code. Is there any workaround? Thanks in advance for your help!

    Read the article

  • MS Query Analyzer / Management Studio replacement?

    - by kprobst
    I've been using SQL Server since version 6.5 and I've always been a bit amazed at the fact that the tools seem to be targeted to DBAs rather than developers. I liked the simplicity and speed of the Query Analyzer for example, but hated the built-in editor, which was really no better than a syntax coloring-capable Notepad. Now that we have Management Studio the management part seems a bit better but from a developer standpoint the tools is even worse. Visual Studio's excellent text editor... without a way to customize keyboard bindings!? Don't get me started on how unusable is the tree-based management hierarchy. Why can't I re-root the tree on a list of stored procs for example the way the Enterprise Manager used to allow? Now I have a treeview that needs to be scrolled horizontally, which makes it eminently useless. The SQL server support in Visual Studio is fantastic for working with stored procedures and functions, but it's terrible as a general ad hoc data query tool. I've tried various tools over the years but invariably they seem to focus on the management side and shortchange the developer in me. I just want something with basic admin capabilities, good keyboard support and requisite DDL functionality (ideally something like the Query Analyzer). At this point I'm seriously thinking of using vim+sqlcmd and a console... I'm that desperate :) Those of you who work day in and day out with SQL Server and Visual Studio... do you find the tools to be adequate? Have you ever wished they were better and if you have found something better, could you share please? Thanks!

    Read the article

  • 3-d game programming

    - by Ygam
    what programming language/languages do they use to produce games lik Bioware's Dragon Age Origins and some other 3-d games like Call of Duty? If I would like to do 3d-game programming, where do I start? Are there even simple tutorials for this? I would like to do 3-d game programming for PC games:)

    Read the article

  • Is there no Javascript LIKE statement?

    - by Etienne
    I want to do this but dont know how to do it in JavaScript. if (Email == "*aol.com" || Email == "*hotmail*" || Email == "*gmail*" || Email == "*yahoo*") { alert("No Hotmail, Gmail, Yahoo or AOL emails are allowed!"); return false; } Any way around this?

    Read the article

  • Checkbox has the wrong values

    - by Praesagus
    I have a page with several checkboxes on it, along with a dropdownlist of users. The checkboxes correlate to the user's permissions so each user is different. When a different user is chosen, the check boxes should change to match that user's permissions. The codebehind is correct, I stepped through it and the checkbox.checked value is being assigned to the box with the correct value to match the user. chk.Checked = viewable; No matter what I assign to the checked property the value stays the same as the very first submittal. I tried chk.EnableViewState = false; but that did not help. I am sure it is dot net trying to be helpful (grrr). Thank you for your help. There is no databinding per se. I will be saving the values from the textboxes via xmlhttp when the user clicks on them. I never want the check boxes to fill with values other than what I give them. Here is the essence of the code. foreach (DataRow dRow in dTable.Rows) { viewable = Convert.ToBoolean(dRow["Viewable"]); table.Rows.Add(CreatePageRow(Convert.ToString(dRow["SitePageViewName"]), Convert.ToString(dRow["SitePageName"]), folderDepth, maxFolderDepth, viewable)); } FileTree.Controls.Add(table); private TableRow CreatePageRow(String ViewName, String FileName, Int32 folderDepth, Int32 maxFolderDepth, Boolean viewable) { TableRow tr = new TableRow(); tr.Cells.Add(CreateCheckboxCell(viewable, folderDepth+3)); tr.Cells.Add(CreateImageCell("/images/icon/sm/report_graph.gif", "Page: " + ViewName)); tr.Cells.Add(CreateTitleCell(ViewName, maxFolderDepth - (folderDepth+1), FileName)); return tr; } private TableCell CreateCheckboxCell(Boolean viewable, Int32 colSpan) { TableCell td = new TableCell(); if (colSpan > 1) td.ColumnSpan = colSpan; CheckBox chk = new CheckBox(); chk.Checked = viewable; chk.EnableViewState = false; td.Controls.Add(chk); td.CssClass = "right"; return td; }

    Read the article

  • Game Programming - GUIs

    - by Spencer
    I've been coding for a while now and would like to start looking into programming games. I know the industry's standard language is C++, for 3D graphics the main choice is between Direct 3D and OpenGL, but what is the most widely used GUI framework? I'm currently on a Mac so if native Windows API is the answer, then what is the cross platform choice? To be clear, I'm not looking for people's favourites but simply what the common or standard game industry's choice is so that I can learn and familiarize myself with it. Thanks, Spencer

    Read the article

  • What are your thoughts on a possible Developer's Television Network?

    - by Anthony Forloney
    I am a huge fan of informational television shows. Anytime I can learn something new by watching a television show, I am all for it. I wondered about how the community felt about a Developer Network for developers. What are the added advantages and disadvantages of having such a TV network? As an added bonus, what type of television shows should be aired on the network? Make up some fun and interesting television shows and elaborate. Also, for each television show, who could be a potential host? Jon Skeet for a C# television show? Phil Haack for an ASP.NET television show? I am looking forward to some interesting responses.

    Read the article

  • Getting the executed output of an aspx page after a short delay

    - by Ankur
    Hi all, I have an aspx page which has some javascript code like <script> setTimeout("document.write('" + place.address + "');",1); </script> As it is clear from the code it will going to write something on the page after a very short delay of 1 ms. I have created an another page to get the page executed by some query string and get its output. The problem is I can not avoid the delay as simply writing document.write(place.address); will not print anything as it takes a little time to get values so if i set it in setTimeout for delayed output of 1 ms it always return me a value If I request the output from another page using System.Net.WebClient wc = new System.Net.WebClient(); System.IO.StreamReader sr = new System.IO.StreamReader(wc.OpenRead("http://localhost:4859/Default.aspx?lat=" + lat + "&lng=" + lng)); string strData = sr.ReadToEnd(); I get the source code of the document instead of the desired output can anyone help me out for either avoiding that delay or else delayed the client request ouput so that i get a desired value not the source code The js on default.aspx is <script type="text/javascript"> var geocoder; var address; function initialize() { geocoder = new GClientGeocoder(); var qs=new Querystring(); if(qs.get("lat") && qs.get("lng")) { geocoder.getLocations(new GLatLng(qs.get("lat"),qs.get("lng")),showAddress); } else { document.write("Invalid Access Or Not valid lat long is provided."); } } function getAddress(overlay, latlng) { if (latlng != null) { address = latlng; geocoder.getLocations(latlng, showAddress); } } function showAddress(r) { place = r.Placemark[0]; setTimeout("document.write('" + place.address + "');",1); //document.write(place.address); } </script> and the code on requestClient.aspx is as System.Net.WebClient wc = new System.Net.WebClient(); System.IO.StreamReader sr = new System.IO.StreamReader(wc.OpenRead("http://localhost:4859/Default.aspx?lat=" + lat + "&lng=" + lng)); string strData = sr.ReadToEnd();

    Read the article

  • Career Plan: The one year plan. The three year plan.

    - by drelihan
    Hi Folks, I work as a developer however I only recently began developing full time having worked for 5 years in various roles. When it comes to career planning I think I pretty much agree with The Journeyman to Craftsman model coined in The Pragmatic Probrammer and used by Bob Martin. I see myself as a journeyman and I won't call myself a "good" (for want of a better word) until I re-evaluate my skills in 5 years time. However, as part of our careers we are encouraged to make one and three year plan with specific goals that we should hit. Unfortunately, my goal is this: Write clean code that solves a problem and is easy to maintain. From a technology point of view I want to know C++ and .net programming inside out(C#, WCF etc..) But that's it. That's my plan. Is this enough? So although there's a great discussion on what people should do with their career: http://stackoverflow.com/questions/11313/career-planning-any-tips My question is this: What's your one year plan? What's your three year plan? And am I being naive with my career? Thanks,

    Read the article

  • How to avoid game rendering component circular references?

    - by CodexArcanum
    I'm working on a simple game design, and I wanted to break up my game objects into more reusable components. But I'm getting stuck on how exactly to implement the design I have in mind. Here's an example: I have a Logger object, whose job is simply to store a list of messages and render them to screen. You know, logging. Originally the Logger just held the list, and the game loop rendered it's contents. Then I moved the rendering logic into the Logger.Draw() method, and now I want to move it further into a LoggerRenderer object. In effect, I want to have the game loop call RenderAll, which will then call Logger.Render, which will in turn call the LoggerRenderer.Render and finally output the text. So the Logger needs to contain a Renderer object, but the Renderer needs access to the Logger's state (the message queue) in order to render. How do I resolve that? Should I be passing in the message queue and other state information explicitly to the Render method? Or should the game loop be calling the Renderer directly and it links back to the logger, but the RenderAll method never actually sees the logger object itself? This feels kind of like Command pattern, but I'm botching it up terribly.

    Read the article

< Previous Page | 337 338 339 340 341 342 343 344 345 346 347 348  | Next Page >