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  • How to acquire the Context in an Adobe AIR Native Extension?

    - by rotaercz
    In the following line of code... ProgressDialog progressDialog = ProgressDialog.show(getBaseContext(), "LOADING_TITLE", "LOADING_MESSAGE"); In place of getBaseContext() I've tried... getApplicationContext() this NativeActivity.this (NativeActivity)getApplicationContext() Among others. I'm not sure why it's not working. In the NativeExtensionContext which extends FREContext I am passing the activity using getActivity() to NativeActivity. Everything works well but I get a "Nullpointerexception" or “android.view.WindowManager$BadTokenException: Unable to add window — token null is not for an application” when I try I try to get a reference to the Context. Anyone with experience using Adobe AIR Native Extensions and/or Android Java would be great.

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  • App crashing on open on Motorola Backflip only

    - by anakin78z
    I have recently published my second app on the Android Market. I've gotten a few e-mails about the app crashing on open, and all users were using the Motorola Backflip. It seems to work fine on all other devices. The app shows the background image, but crashes right after that. Is there something different I have to do when coding for that device? The strange thing is that it is very similar to my first app, which seems to work just fine for them. The major difference is that my second app is a paid app, and uses Android Licence Verification. My implementation should catch any license errors though, and I've tested this on my device. Users have uninstalled and reinstalled the app without success. I'm stumped. The other thing they're reporting is that the icon doesn't even show properly, but rather is a gear in a box, which makes me think that something goes awry very early in the installation process.

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  • Looking for a mobile platform to view vector data and use it like a simple map

    - by Orchestrator
    I would like to develop or use an existing platform that will allow me to view custom vector data and use it as a map on mobile phones such as Android/IPhone (Maybe even WP7). I'm hoping that there's already a good infrastructure for what I need so I would not need to develop a whole infrastructure by myself. In Conclusion - Is there any existing platform that may answer my needs? If not, how would you guys suggest I should begin? How should I save my vector data? How could I read it? Should I view it with a graphics engine like OpenGL? Is there any chance this solution could be cross-platform? I know that it's possible since it was already done with apps like Waze. And it works the same on iOS and Android. Thanks!

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  • Building ffmpeg with an executable output

    - by Kevin Galligan
    I generally don't like to ask such "you figure it out for me" questions, but I suspect this one will be really simple for a C++ guru. I want to build ffmpeg for Android, and I'd like it to output an executable rather than a set of libraries. We've been using the guardian project's build: https://github.com/guardianproject/android-ffmpeg It does produce what we want, but I've found tweaking it for different architectures to be, at best, unpleasant. I've gotten this version to build: https://github.com/appunite/AndroidFFmpeg It does a nice job of slicing and dicing different architectures, but produces a jni version. There is a long story as to why I want the exe, but I'll skip it for now. Is there a flag that needs to be flipped? Some path or other setting? I am at this point fully baffled. Thanks in advance.

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  • Accessing TextView from another class

    - by Jenny
    I've got my main startup class loading main.xml but I'm trying to figure out how to access the TextView from another class which is loading information from a database. I would like to publish that information to the TextView. So far I've not found any helpful examples on Google. EDIT: This is my class that is doing the Database work: import android.widget.TextView;import android.view.View; public class DBWork{ private View view; ... TextView tv = (TextView) view.findViewById(R.id.TextView01); tv.setText("TEXT ME") Yet, everytime I do that I get a nullpointerexception

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  • How to open a new screen with additional parameters?

    - by Solo
    I've read through the FAQ of Android Dev Guid (http://developer.android.com/guide/appendix/faq/commontasks.html#opennewscreen) but I'm not sure how can I open a new screen with additional parameters passed into it. Let's say I'm going to open screen2, with a variable indicating the current user name so that I could greet the users. Is it possible? Intent i; i = new Intent(this, screen2.class); //How to pass variable to screen2? startActivity(i);

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  • After upgrading to 2.6.35-24 kernel, why does adb no longer list devices?

    - by nbolton
    When I first installed Ubuntu 10.10 64-bit, I was able to see a physical Android device (connected via USB) in the Android Device Chooser (launched from Eclipse). But, after upgrading my kernel from 2.6.35-22-generic to 2.6.35-24-generic, no devices are listed any more, and I am unable to see any results when running adb devices like so: $ ./adb devices List of devices attached $ I have tried booting in the previous kernel version, but I get some udev error, so I was hoping I could get it working with the newer kernel version. I figured SO was the best place for this question, as it seems more developer related.

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  • Beginner's Language app

    - by Eiseldora
    Hi I'm a techie with no programing experience. I know html and css, but I'd like to someday be able to make an app for my phone (I have an android) and possibly mobile websites. I made learning a programing language and creating a mobile app a goal for my job, and now my boss would like me to pick a programing language to learn. I found a free open course from MIT (http://ocw.mit.edu/courses/electrical-engineering-and-computer-science/6-00-introduction-to-computer-science-and-programming-fall-2008/) called introduction to computer science. In the course they teach python, but more importantly it seems they teach how to think like a programmer. When I told my boss about the free online course she didn't think that Python was an appropriate language for me to learn. She'd like me to learn a language that is more similar to one used to make Phone apps. Does anyone out there know a better language for me to pick up that would be similar to Android or iPhone's App language. Thank you

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  • WiFi signal is lost every 3 minutes

    - by Software Monkey
    For several weeks now my Android phone has been losing it's WiFi signal momentarily, typically at about 3 minute intervals (about 3 minutes, 1.5 seconds) and occasionally at some longer interval that always seems to be just over 3 minutes. This causes an interruption of several seconds while the WiFi connection is re-established and typically fails any kind of download/streaming that is happening, makes web sites "unreachable" and generally makes the phone unusable as a data device due to the frequency. The signal remains down for about a second, but the phone takes a few more seconds to reconnect to the router. This happens regardless of proximity to the router, which otherwise show a very strong signal - usually -40 to -30 dBm or better in the same room, nowhere less than 060 dBm anywhere in the house. Changing channels does not help (I've tried 1, 4, 8 and 9). Nor does turning off the router's guest access. Nor does turning off the 5.0 GHz band. Monitoring the signal on my phone with WiFi analyzer, shows all WiFi signals on all channels drop to nothing when the WiFi connection is lost (there are two other networks on different channels which are strong enough to be relevant, with about 6 others constantly fading in and out). WiFi analyzer shows 3 separate signals for my router, the main 2.4 GHz, the guest 2.4 GHz and the 5.0 GHz. Using WiFi Analyzer on my wife's phone side-by-side shows no change in signal when my phone drops, nor does her phone drop. Monitoring the signal using our laptop, side-by-side likewise shows no signal loss and likewise the laptop does not lose it's WiFi connection. But, at work, the phone seems to not exhibit the same behavior, or, if it does, it's very occasional. Monitoring it all day at work I only saw the signal drop 3 or 4 times. The signal strength of the various networks there is comparatively weak. AT&T were super helpful: "Sorry, we can't help you with WiFi problems. You could try doing a factory reset on your phone". </sarcasm The router is relatively new, but has been working fine with this phone since last Dec. Phone : Motorola Atrix (about 8 months old). Router : Belkin N750 DB (F9K1103 v1 (01C)). Router Firmware: 1.00.46 (2011/10/28 6:37:11). Security : WPA/WPA2-Personal (PSK)

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  • Galaxy Tab 3 producing continuous LightSensor error in LogCat

    - by Richard Tingle
    I am using a Galaxy Tab 3 as a test device for writing an android app. As such I'm interested in the output of the LogCat which is being filled with these error level messages. The device itself appears to work correctly, apps which rely on the light sensor correctly respond to it and the number in the error itself goes down if the light sensor is obscured. If I wasn't using it to develop apps I wouldn't even be aware of the issue but I believe it is an issue with the device itself not my app: simply plugging the tab 3 into the computer and using Eclipse - ADT to look at the LogCat without any app running leads to these errors being shown. I know I could filter the LogCat to ignore these errors but inconvenience aside; they concern me. A sample of the log cat is below (it generates errors continuously). This is on verbose so it includes some debug level (D/) messages as well as the error level messages (E/). How can I correct the device to no longer generate these errors. 06-11 10:08:45.789: E/LightSensor(377): LightSensor::readEvents mPendingEvent.light = 14 06-11 10:08:45.992: E/LightSensor(377): LightSensor::readEvents mPendingEvent.light = 14 06-11 10:08:46.195: E/LightSensor(377): LightSensor::readEvents mPendingEvent.light = 14 06-11 10:08:46.398: E/LightSensor(377): LightSensor::readEvents mPendingEvent.light = 14 06-11 10:08:46.601: E/LightSensor(377): LightSensor::readEvents mPendingEvent.light = 14 06-11 10:08:46.804: E/LightSensor(377): LightSensor::readEvents mPendingEvent.light = 14 06-11 10:08:47.007: E/LightSensor(377): LightSensor::readEvents mPendingEvent.light = 14 06-11 10:08:47.210: E/LightSensor(377): LightSensor::readEvents mPendingEvent.light = 14 06-11 10:08:47.414: E/LightSensor(377): LightSensor::readEvents mPendingEvent.light = 14 06-11 10:08:47.617: E/LightSensor(377): LightSensor::readEvents mPendingEvent.light = 14 06-11 10:08:47.820: E/LightSensor(377): LightSensor::readEvents mPendingEvent.light = 14 06-11 10:08:48.023: E/LightSensor(377): LightSensor::readEvents mPendingEvent.light = 14 06-11 10:08:48.039: D/dalvikvm(15201): GC_CONCURRENT freed 1947K, 17% free 16973K/20359K, paused 13ms+13ms, total 50ms 06-11 10:08:48.226: E/LightSensor(377): LightSensor::readEvents mPendingEvent.light = 14 06-11 10:08:48.429: E/LightSensor(377): LightSensor::readEvents mPendingEvent.light = 13 06-11 10:08:48.632: E/LightSensor(377): LightSensor::readEvents mPendingEvent.light = 13 06-11 10:08:48.632: D/STATUSBAR-NetworkController(472): refreshSignalCluster: data=0 bt=false 06-11 10:08:48.835: E/LightSensor(377): LightSensor::readEvents mPendingEvent.light = 14 06-11 10:08:49.039: E/LightSensor(377): LightSensor::readEvents mPendingEvent.light = 14 06-11 10:08:49.242: E/LightSensor(377): LightSensor::readEvents mPendingEvent.light = 14 06-11 10:08:49.445: E/LightSensor(377): LightSensor::readEvents mPendingEvent.light = 13 06-11 10:08:49.632: D/STATUSBAR-NetworkController(472): refreshSignalCluster: data=0 bt=false 06-11 10:08:49.648: E/LightSensor(377): LightSensor::readEvents mPendingEvent.light = 14 06-11 10:08:49.851: E/LightSensor(377): LightSensor::readEvents mPendingEvent.light = 13

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  • Day 2 - Game Design Documentation

    - by dapostolov
    So yesterday I didn't cut any code for my game but I was able to do a tiny bit of research on the XNA Game Development Technology and the communities out there and do you know what? I feel I'm a bit closer to my goal. The bad news is today I didn't cut code either. However, not all is lost because I wanted to get my ideas on paper and today I just did that.  Today, I began to jot down notes about the game and how I felt the visual elements would interact with each other. Unlike my workplace, my personal level of documentation is nothing more than a task list or a mind map of my ideas; it helps me streamline my solutions quiet effectively and circumvent the long process of articulating each thought to the n-th degree. I truly dislike documentation (because I have an extremely hard time articulating my thought and solutions); however, because I tend to do a really good job with documentation I tend to get stuck writing the buggers. But as a generalist remark: 'No Developer likes documentation.' For now let's stick with my basic notes and call this post a living document. Here are my notes, fresh, from after watching the new first episode of Merlin second season! Actually, a quick recommendation to anyone who is reading this (if anyone is): I truly recommend you envelope yourself in the medium or task you're trying to tackle. Be one with moment and feel it! For instance: Are you writing a fantasy script / game? What would the music of the genre sound like? For me the Conan the Barbarian soundtrack by Basil Poledouris is frackin awesome. There are many other good CD's out there, which I listen to (some who even use medival instruments, but Conan I keep returning to. It's a creative trigger for me. Ask yourself what would the imagery look like? Time to surf google for artist renditions of fantasy! What would the game feel like? Start playing some of your favorite games that inspire you, be wary though, have some self control and don't let it absorb your time. Anyhow, onto the documentation... Screens, Scenes, and Sprites. Oh My! (groan...) The first thing that came to mind were the screens, I thought the following would suffice: Menu Screen Character Customisation Screen Loading Screen? Battle Ground The Menu Screen Ok. So, the thought here is when the game loads a huge title is displayed: Wizard Wars. The player is prompted with 3 menu items: 1 Player Game, 2 Player Game, and Exit. Since I'm targetting the PC platform, as a non-networked game to start, I picture myself running my mouse over each menu option and the visual element of the menu item changes, along with a sound to indicate that I am over a curent menu item. And as I move my mouse away, it changes back, and possibly an exit mouse sound. Maybe on the screen somewhere is a brazier alit with a magical tome open right beside it, OR, maybe the tome is the menu! I hear the menu music as mellow, not obtrusive or piercing. On a menu item select, a confirmation sound bellows to indicate the players selection. The Esc key will always return me to the previous screens or desktop. The menu screen must feel...dark, like a really important ritual is about to happen and thus the music should build up. 1 Player Game - > Customize Character(s) 2 Player Game - > Customize Character(s) Exit - > Back to Windows Notes: So the first thing I pick up here are a couple things: First and foremost, my artistic abilities suck crap, so I may have to hire an artist (now that i've said that, lets get techy) graphical objects will be positioned within a scene on each screen / window. Menu items will be represented grapically, possibly animated, and have sound / animation effects triggered by user input or a time line. I have an animated scene involving a brazier or fire on a stick IF I was to move this game to the xbox, I'd have to track which menu item is currently selected (unless I do a mouse pointer type thing.) WindowObject has a scene A Scene has many GameObjects GameObject has a position graphic or animation MenuObject is a GameObject which has a mouse in, mouse out, and click event which either does something graphically (animation), does something with sound, or moves to another screen.  Character Customisation Screen With either the 1 or 2 player option selected, both selections will come to this screen; a wizard requires a name, powers, and vestements of course! Player one will configure his character first and then player two. I considered a split screen for PC but to have two people fighting over a keyboard would probably suck. For XBox, a split screen could work; maybe when I get into the networking portion (phase 2 blog?) of this game I will remove the 2 player option for PC and provide only multiplayer and I will leave 2 player for xbox...hmm... Anyhow...I picture the creation process as follows: Name: (textbox / keyboard entry) - for xbox, this would have to be different. Robe Color: (color box, or something) Stats: Speed, Oomph, and Health. (as sliders) 1 as minimum and 10 as maximum. Ok, Back, and Cancel buttons / options. Each stat has a benefit which are listed below. The idea is the player decides if he wants his wizard to run fast, be a tank and ... hit with a purse.Regardless, the player will have a pool of 12 points to use. Ideally, A balanced wizard will have 5 in each attribute. Spells? The only spell of choice is a ball of fire which comes without question. The music and screen should still feel like a ritual. The Character Speed Basically, how fast your character moves and casts. Oomph (Best Monster Truck Voice): PURE POWAH!!! The damage output of your fireball. Health How much damage you can take. Notes: I realise the game dynamics may sound uninteresting at the moment; but I think after a couple releases, we could have some other grand ideas such as: saved profiles, gold to upgrade arsenal of spells, talents, etc...but for now...a vanilla fireball thrower mage will suffice for this experiment. OK. So... a MenuObject  may need to be loosely coupled to allow future items such as networking? may be a button? a CharacterObject has a name speed oomph health and a funky robe color. cap on the three stats (1-10) an arsenal of 1 spell (possibly could expand this) The Loading Screen As is. The Battleground Screen For now, I'm keeping the screen as max resolution for the PC. The screen isn't going to move or even be a split screen. I'm not aiming high here because I want to see what level of change is involved when new features / concepts are added to game content. I'm interested to find out if we could apply techniques such as MVC or MVVM to this type of development or is it too tightly coupled? This reminds me when when my best friend and I were brainstorming our game idea (this is going back a while...1994, 6?) and he cringed at the thought of bringing business technology into games, especially when I suggested a database to store character information and COM / DCOM as the medium, but it seems I wasn't far off (reflecting); just like his implementation of a xml "config file" for dynamic direct-x menus back before .net in 1999...anyhow...i digress... The Battle One screen, two characters lobing balls of fire at each other...It doesn't get better than that. Every so often a scroll appears...and the fireballs bounce off walls, or the wizard has rapid fire, or even scrolls of healing! The scroll options are endless. Two bars at the top, each the color of the wizard (with their name beside the bar) indicate how much health they have. Possibly the appearance of the scrolls means the battle is taking too long? I'm thinking 1 player controls: up, down, left, right and space to fire the button. Or even possibly, mouse click and shift - mouse button to fire a spell in the direction they are facing. Two player controls: a, s, d, f and space AND arrows (up, down, left, right) and Del key or Crtl. The game ends when a player has 0 health and a dialog box appears asking for a rematch / reconfigure / exit. Health goes down when a fireball (friendly or not), connects with a wizard. When a wizard connects with a scroll, a countdown clock / icon appears near the health bar and the wizard begins to glow. For the most part, a wizard can have only scroll 1 effect on him at a time. Notes: Ok, there's alot to cover here. a CharacterObject is a GameObject it travels at a set velocity it travels in a direction it has sounds (walking, running, casting, impact, dying, laughing, whistling, other?) it has animations (walking, running, casting, impact, dying, laughing, idle, other?) it has a lifespan (determined by health) it is alive or dead it has a position a ScrollObject is a GameObject it carries a transferance of points "damage" (or healing, bad scroll effect?) (determinde by caster) it carries a transferance of "other" it is stationary it has a sound on impact it has a stationary animation it has an impact animation / or transfers an impact animation it has a fade animation? it has a lifespan (determined by game) it is alive or dead it has a position a WallObject is a GameObject it has a sound on fireball impact? it is a still image / stationary it has an impact animation / or transfers an impact animation it is dead it has a position A FireBall is a GameObject it carries a transferance of poinst "damage" (or healing, bad scroll effect?) (determinde by caster) it travels at a set velocity it travels in a direction it has a sound it has a travel animation it has an impact animation / or transfers an impact animation it has a fade animation? it has a lifespan (determined by caster) it is alive or dead it has a position As I look at this, I can see some common attributes in each object that I can carry up to the GameObject. I think I'm going to end the documentation here, it's taken me a bit of time to type this all out, tomorrow. I'll load up my IDE and my paint studio to get some good old fashioned cowboy hacking going!   D.

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  • Yet again: "This device can perform faster" (Samsung Galaxy Tab 2)

    - by Mike C
    I've been doing a lot of research with no reasonable solution. Please excuse the length of my post. When I plug my Galaxy Tab 2 (7" / Wi-Fi only / Android ICS) into my Windows 7 64-bit machine, I (almost always) get this warning popup that "This device can perform faster." And in fact, transfers onto the Tab in this mode are slow. The two times I've been able to get a high-speed connection, the transfer has occurred at the expected speed. I just don't know what to do to get that high-speed transfer. (The first time I did, it was the first time I connected the Tab; the second time I did, I was fiddling around and unplugging/plugging in again.) That popup is telling me that the device is USB2, but that it thinks I've connected to a USB1 port. In fact, every USB port (there are ten) on this system is USB2. It's an ASUS M3A78-EMH mobo from late 2008. I'm not sure what the chipset is; the CPU is an AMD Athlon 4850e, but I've seen this message reported for non-AMD systems. (Every mobo reference I've seen in reports on this has been for Asus, but of course most reporters aren't reporting that info at all.) The Windows 7 installation is just a couple weeks old (I had a disk crash) but I saw the same warning on the WinXP/64 that was installed previously. In Device Manager, there are two "Standard Enhanced PCI to USB Host Controller" nodes which are the actual high-speed controllers. There are also five "Standard OpenHCD USB Host Controller" nodes, which I have determined are virtual USB1 controllers embedded in the "Enhanced" controllers. (In Device Manager, I'm using View|Devices by Connection.) My high-speed thumb drives, external disks, and iPod all show up as subnodes of the "Enhanced" controllers; the keyboard, mouse, and USB speakers under the "OpenHCD" ones -- and this is true no matter which ports these devices are plugged into. The Tab shows up under an OpenHCD node, unsurprisingly. It appears as a threesome: a top-level "Mobile USB Composite device" with two subs: "Galaxy Tab 2" and "Mobile USB Modem." (I have no idea what the modem device implies or how I might use it, but I don't care about it either: I just want the Tab to reliably connect at high speed.) On the Tab, the USB support has a switch between PTP and MTP, the latter being the default, and the preferred mode for me (as I'm usually hooking it up for music synch). I have tried, however, connecting it as PTP, and it still connects as USB 1. (As PTP, only the "Galaxy Tab 2" device appears -- no Composite, no Modem.) If it's plugged in as MTP and I change the setting to PTP, Windows unloads and reloads the device, and voila: The Tab appears under an "Enhanced" node, but eventually re-loads again to show a exclamation icon on the device; Properties then shows "This device cannot start." Same response if I plug it in as PTP and then change to MTP; in this case, only the Tab itself shows the exclamation, not the other two devices. One thing I have not tried, and really would prefer to avoid, is installing the "beta" chipset driver available on the Asus website, which is dated 2009. Windows tells me it has the most up-to-date drivers for the Tab, and for the chipset, and I'm inclined to believe that. I suspect the problem is with the Samsung drivers, or possibly the hardware. One suggestion I saw elsewhere which might, possibly, pertain is to ensure the USB cable is properly shielded; however, the Tab has one of those misbegotten 30-pin, not-quite-an-iPod connectors; I don't know if I could find a 3rd party one. It seems unlikely that this cable is improperly shielded, tho. (Is there a way to test that?) So, my question is: does anyone know how to get this working as one might reasonably expect it to?

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  • Autohide scrollbars when not scrolling in a ListView

    - by synic
    In the new official Twitter app, the scrollbars in all the ListViews the app uses are hidden unless the user is scrolling through the list. When you start scrolling, the scrollbars appear. When you stop, they fade out with an animation until they are gone completely. I can't seem to find anything in the documentation that indicates this as being a standard feature. Is this something included in the API? If not, anyone know how this might be done?

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  • How to save/retrieve words to/from SQlite database?

    - by user998032
    Sorry if I repeat my question but I have still had no clues of what to do and how to deal with the question. My app is a dictionary. I assume that users will need to add words that they want to memorise to a Favourite list. Thus, I created a Favorite button that works on two phases: short-click to save the currently-view word into the Favourite list; and long-click to view the Favourite list so that users can click on any words to look them up again. I go for using a SQlite database to store the favourite words but I wonder how I can do this task. Specifically, my questions are: Should I use the current dictionary SQLite database or create a new SQLite database to favorite words? In each case, what codes do I have to write to cope with the mentioned task? Could anyone there kindly help? Here is the dictionary code: package mydict.app; import java.util.ArrayList; import android.database.Cursor; import android.database.sqlite.SQLiteDatabase; import android.database.sqlite.SQLiteException; import android.util.Log; public class DictionaryEngine { static final private String SQL_TAG = "[MyAppName - DictionaryEngine]"; private SQLiteDatabase mDB = null; private String mDBName; private String mDBPath; //private String mDBExtension; public ArrayList<String> lstCurrentWord = null; public ArrayList<String> lstCurrentContent = null; //public ArrayAdapter<String> adapter = null; public DictionaryEngine() { lstCurrentContent = new ArrayList<String>(); lstCurrentWord = new ArrayList<String>(); } public DictionaryEngine(String basePath, String dbName, String dbExtension) { //mDBExtension = getResources().getString(R.string.dbExtension); //mDBExtension = dbExtension; lstCurrentContent = new ArrayList<String>(); lstCurrentWord = new ArrayList<String>(); this.setDatabaseFile(basePath, dbName, dbExtension); } public boolean setDatabaseFile(String basePath, String dbName, String dbExtension) { if (mDB != null) { if (mDB.isOpen() == true) // Database is already opened { if (basePath.equals(mDBPath) && dbName.equals(mDBName)) // the opened database has the same name and path -> do nothing { Log.i(SQL_TAG, "Database is already opened!"); return true; } else { mDB.close(); } } } String fullDbPath=""; try { fullDbPath = basePath + dbName + "/" + dbName + dbExtension; mDB = SQLiteDatabase.openDatabase(fullDbPath, null, SQLiteDatabase.OPEN_READWRITE|SQLiteDatabase.NO_LOCALIZED_COLLATORS); } catch (SQLiteException ex) { ex.printStackTrace(); Log.i(SQL_TAG, "There is no valid dictionary database " + dbName +" at path " + basePath); return false; } if (mDB == null) { return false; } this.mDBName = dbName; this.mDBPath = basePath; Log.i(SQL_TAG,"Database " + dbName + " is opened!"); return true; } public void getWordList(String word) { String query; // encode input String wordEncode = Utility.encodeContent(word); if (word.equals("") || word == null) { query = "SELECT id,word FROM " + mDBName + " LIMIT 0,15" ; } else { query = "SELECT id,word FROM " + mDBName + " WHERE word >= '"+wordEncode+"' LIMIT 0,15"; } //Log.i(SQL_TAG, "query = " + query); Cursor result = mDB.rawQuery(query,null); int indexWordColumn = result.getColumnIndex("Word"); int indexContentColumn = result.getColumnIndex("Content"); if (result != null) { int countRow=result.getCount(); Log.i(SQL_TAG, "countRow = " + countRow); lstCurrentWord.clear(); lstCurrentContent.clear(); if (countRow >= 1) { result.moveToFirst(); String strWord = Utility.decodeContent(result.getString(indexWordColumn)); String strContent = Utility.decodeContent(result.getString(indexContentColumn)); lstCurrentWord.add(0,strWord); lstCurrentContent.add(0,strContent); int i = 0; while (result.moveToNext()) { strWord = Utility.decodeContent(result.getString(indexWordColumn)); strContent = Utility.decodeContent(result.getString(indexContentColumn)); lstCurrentWord.add(i,strWord); lstCurrentContent.add(i,strContent); i++; } } result.close(); } } public Cursor getCursorWordList(String word) { String query; // encode input String wordEncode = Utility.encodeContent(word); if (word.equals("") || word == null) { query = "SELECT id,word FROM " + mDBName + " LIMIT 0,15" ; } else { query = "SELECT id,content,word FROM " + mDBName + " WHERE word >= '"+wordEncode+"' LIMIT 0,15"; } //Log.i(SQL_TAG, "query = " + query); Cursor result = mDB.rawQuery(query,null); return result; } public Cursor getCursorContentFromId(int wordId) { String query; // encode input if (wordId <= 0) { return null; } else { query = "SELECT id,content,word FROM " + mDBName + " WHERE Id = " + wordId ; } //Log.i(SQL_TAG, "query = " + query); Cursor result = mDB.rawQuery(query,null); return result; } public Cursor getCursorContentFromWord(String word) { String query; // encode input if (word == null || word.equals("")) { return null; } else { query = "SELECT id,content,word FROM " + mDBName + " WHERE word = '" + word + "' LIMIT 0,1"; } //Log.i(SQL_TAG, "query = " + query); Cursor result = mDB.rawQuery(query,null); return result; } public void closeDatabase() { mDB.close(); } public boolean isOpen() { return mDB.isOpen(); } public boolean isReadOnly() { return mDB.isReadOnly(); } } And here is the code below the Favourite button to save to and load the Favourite list: btnAddFavourite = (ImageButton) findViewById(R.id.btnAddFavourite); btnAddFavourite.setOnClickListener(new View.OnClickListener() { @Override public void onClick(View v) { // Add code here to save the favourite, e.g. in the db. Toast toast = Toast.makeText(ContentView.this, R.string.messageWordAddedToFarvourite, Toast.LENGTH_SHORT); toast.show(); } }); btnAddFavourite.setOnLongClickListener(new View.OnLongClickListener() { @Override public boolean onLongClick(View v) { // Open the favourite Activity, which in turn will fetch the saved favourites, to show them. Intent intent = new Intent(getApplicationContext(), FavViewFavourite.class); intent.setFlags(Intent.FLAG_ACTIVITY_NEW_TASK); getApplicationContext().startActivity(intent); return false; } }); }

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  • Parsing a JSON Response from a .Net webservice

    - by Maskau
    Just to get this out in the open I am new to JAVA, KSOAP, and JSON. So I'll try to explain this the best I can. A while ago I created a webservice to be consumed by Blackberry Apps that we're built using the plug in for Visual Studio. Now the project I am working on, I want to consume the same webservice for Android devices. For the most part I have the base code for the Android app done and working. Here's my problem: I can successfully call the webservice and get a response. I know from creating the webservice that it sends a JSON response. My problem is trying to parse through the JSON response. I have found a few examples that I have been suiting to my needs however I am hung up on one thing. In the JSON each element is preceeded by "anyType" which is forcing my code to return no results (Ultimately I am binding the data to an ArrayList) Here's what I get if I "getProperty(0).toString()... anyType{Artist=anyType{TrackName=Champagne Supernova;}; Here is the code I am using to parse the JSON Object.... SoapObject gr = (SoapObject)envelope.getResponse(); String ro = gr.getProperty(0).toString(); //Added just to see structure of response Artist_Result.add(gr.toString()); if (ro.startsWith("{")) { JSONObject JSONObj = new JSONObject(ro); Iterator<String> itr = JSONObj.keys(); while (itr.hasNext()) { String key = (String)itr.next(); String value = JSONObj.getString(key); //bundleResult.putString(key, value); Artist_Result.add(value); } } else if (ro.startsWith("[")) { JSONArr = new JSONArray(ro); for (int i = 0; i < JSONArr.length(); i++) { JSONObj = (JSONObject)JSONArr.get(i); //bundleResult.putString(String.valueOf(i), JSONObj.toString()); Artist_Result.add(JSONObj.toString()); } } WebService Code: [WebMethod] [return: System.Xml.Serialization.XmlArrayItemAttribute(typeof(Artist))] public Artist[] GetArtist(string ArtistQuery) { // All the SQL Stuff Here SqlDataReader sReader; sReader = cmd.ExecuteReader(); List<Artist> Artists = new List<Artist>(); while (sReader.Read()) { Artist result = new Artist(); result.TrackName = sReader.GetString(0); Artists.Add(result); } sReader.Close(); sqlConn.Close(); return Artists.ToArray(); } public class Artist { public string TrackName; } Sample of XML Output from a browser: <?xml version="1.0" encoding="utf-8" ?> - <ArrayOfArtist xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns="http://bb.mcrcog.com/"> - <Artist> <TrackName>Champagne Supernova</TrackName> </Artist> - <Artist> <TrackName>Don't Look Back In Anger</TrackName> </Artist> - <Artist> <TrackName>D'you Know What I Mean</TrackName> </Artist> - <Artist> <TrackName>Go Let It Out</TrackName> </Artist> I have a feeling I will need to implement a Class, and Getters/Setters on the Android side. I'm just not sure how to go about doing that. Any help would be greatly appreciated!

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  • Get information about AutocompleteTextView from resulting AutoCompleteTextView$DropDownListView

    - by Stev_k
    I'm using 3 AutocompleteTextViews to suggest entries from a database. I subclassed AutocompleteTextView to handle setting the default text to null when clicked and setting back to the default instructions if moved away and nothing is entered. I was using a SimpleCursorAdapter to bind to the view, but I discovered that there was no way I could get the id of the AutocompleteTextView from an OnItemClickListener, which I needed to put additional information from the selected row in a variable depending on which AutocompleteTextView it was from. All I could access was the AutoCompleteTextView$DropDownListView, which is an undocumented inner class that appears to offer no real functionality. Neither was there a way to go up the view hierarchy to get the original AutocompleteTextView. So I subclassed SimpleCursorAdapter and added an int to the constructor to identify which AutocompleteTextView the adapter was from, and I was able to access this from the view passed into OnItemClick(). So, although my solution works fine, I wonder if it is possible to get the id of an AutocompleteTextView from its DropDownListView? I am also using another database query which gets the id from the OnItemClick and then looks up the data for that item, because I couldn't find a way of converting more than one column to a string. Should I be using CursorAdapter for this, to save initiating another query? Oh, and another thing, do I need a database cursor initially (all_cursor) when all I'm doing is filtering on it to get a new cursor? Seems like overkill. Activity .... dbse.openDataBase(); Cursor all_Cursor = dbse.autocomplete_query(); startManagingCursor(all_Cursor); String[] from_all = new String[]{DbAdapter.KEY_NAME}; int[] to_all = new int[] {android.R.id.text1}; from_adapt = new AutocompleteAdapter(FROM_DBADAPTER, this,android.R.layout.simple_dropdown_item_1line, all_Cursor, from_all, to_all); from_adapt.setStringConversionColumn(1); from_adapt.setFilterQueryProvider(this); to_adapt = new AutocompleteAdapter(TO_DBADAPTER, this,android.R.layout.simple_dropdown_item_1line, all_Cursor, from_all, to_all); to_adapt.setStringConversionColumn(1); to_adapt.setFilterQueryProvider(this); from_auto_complete = (Autocomplete) findViewById(R.id.entry_from); from_auto_complete.setAdapter(from_adapt); from_auto_complete.setOnItemClickListener(this); to_auto_complete = (Autocomplete) findViewById(R.id.entry_to); to_auto_complete.setAdapter(to_adapt); to_auto_complete.setOnItemClickListener(this); public void onItemClick (AdapterView<?> parent, View view, int position, long id) { Cursor selected_row_cursor = dbse.data_from_id(id); selected_row_cursor.moveToFirst(); String lat = selected_row_cursor.getString(1); String lon = selected_row_cursor.getString(2); int source = ((AutocompleteAdapter) parent.getAdapter()).getSource(); Autocomplete class: public class Autocomplete extends AutoCompleteTextView implements OnTouchListener,OnFocusChangeListener{ String textcontent; Context mycontext = null; int viewid = this.getId(); public Autocomplete(Context context, AttributeSet attrs) { super(context, attrs); textcontent = this.getText().toString(); mycontext = context; this.setOnFocusChangeListener(this); this.setOnTouchListener(this); } public boolean onTouch(View v, MotionEvent event) { if (textcontent.equals(mycontext.getString(R.string.from_textbox)) | textcontent.equals(mycontext.getString(R.string.to_textbox)) | textcontent.equals(mycontext.getString(R.string.via_textbox))) { this.setText(""); } return false; } public void onFocusChange(View v, boolean hasFocus) { if (hasFocus == false) { int a = this.getText().length(); if (a == 0){ if (viewid == R.id.entry_from) {this.setText(R.string.from_textbox);} if (viewid == R.id.entry_to) {this.setText(R.string.to_textbox);} if (viewid == R.id.entry_via) {this.setText(R.string.via_textbox);} } } } } Adapter: public class AutocompleteAdapter extends SimpleCursorAdapter { int source; public AutocompleteAdapter(int query_source, Context context, int layout, Cursor c, String[] from, int[] to) { super(context, layout, c, from, to); source = query_source; } public int getSource() { return source; } } sorry that's a lot of code! Thanks for your help. Stephen

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  • Safe, standard way to load images in ListView on a different thread?

    - by Po
    Before making this question, I have searched and read these ones: http://stackoverflow.com/questions/541966/android-how-do-i-do-a-lazy-load-of-images-in-listview http://stackoverflow.com/questions/1409623/android-issue-with-lazy-loading-images-into-a-listview My problem is I have a ListView, where: Each row contains an ImageView, whose content is to be loaded from the internet Each row's view is recycled as in ApiDemo's List14 What I want ultimately: Load images lazily, only when the user scrolls to them Load images on different thread(s) to maintain responsiveness My current approach: In the adapter's getView() method, apart from setting up other child views, I launch a new thread that loads the Bitmap from the internet. When that loading thread finishes, it returns the Bitmap to be set on the ImageView (I do this using AsyncTask or Handler). Because I recycle ImageViews, it may be the case that I first want to set a view with Bitmap#1, then later want to set it to Bitmap#2 when the user scrolls down. Bitmap#1 may happen to take longer than Bitmap#2 to load, so it may end up overwriting Bitmap#2 on the view. I solve this by maintaining a WeakHashMap that remembers the last Bitmap I want to set for that view. Below is somewhat a pseudocode for my current approach. I've ommitted other details like caching, just to keep the thing clear. public class ImageLoader { // keeps track of the last Bitmap we want to set for this ImageView private static final WeakHashMap<ImageView, AsyncTask> assignments = new WeakHashMap<ImageView, AsyncTask>(); /** Asynchronously sets an ImageView to some Bitmap loaded from the internet */ public static void setImageAsync(final ImageView imageView, final String imageUrl) { // cancel whatever previous task AsyncTask oldTask = assignments.get(imageView); if (oldTask != null) { oldTask.cancel(true); } // prepare to launch a new task to load this new image AsyncTask<String, Integer, Bitmap> newTask = new AsyncTask<String, Integer, Bitmap>() { protected void onPreExecute() { // set ImageView to some "loading..." image } protected Bitmap doInBackground(String... urls) { return loadFromInternet(imageUrl); } protected void onPostExecute(Bitmap bitmap) { // set Bitmap if successfully loaded, or an "error" image if (bitmap != null) { imageView.setImageBitmap(bitmap); } else { imageView.setImageResource(R.drawable.error); } } }; newTask.execute(); // mark this as the latest Bitmap we want to set for this ImageView assignments.put(imageView, newTask); } /** returns (Bitmap on success | null on error) */ private Bitmap loadFromInternet(String imageUrl) {} } Problem I still have: what if the Activity gets destroyed while some images are still loading? Is there any risk when the loading thread calls back to the ImageView later, when the Activity is already destroyed? Moreover, AsyncTask has some global thread-pool underneath, so if lengthy tasks are not canceled when they're not needed anymore, I may end up wasting time loading things users don't see. My current design of keeping this thing globally is too ugly, and may eventually cause some leaks that are beyond my understanding. Instead of making ImageLoader a singleton like this, I'm thinking of actually creating separate ImageLoader objects for different Activities, then when an Activity gets destroyed, all its AsyncTask will be canceled. Is this too awkward? Anyway, I wonder if there is a safe and standard way of doing this in Android. In addition, I don't know iPhone but is there a similar problem there and do they have a standard way to do this kind of task? Many thanks.

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  • AES Cipher not picking up IV

    - by timothyjc
    I am trying to use an IV with AES so that the encrypted text is unpredictable. However, the encrypted hex string is always the same. I have actually tried a few methods of attempting to add some randomness by passing some additional parameters to the cipher init call: 1) Manual IV generation byte[] iv = generateIv(); IvParameterSpec ivspec = new IvParameterSpec(iv); 2) Asking cipher to generate IV AlgorithmParameters params = cipher.getParameters(); params.getParameterSpec(IvParameterSpec.class); 3) Using a PBEParameterSpec byte[] encryptionSalt = generateSalt(); PBEParameterSpec pbeParamSpec = new PBEParameterSpec(encryptionSalt, 1000); All of these seem to have no influence on the encrypted text.... help!!! My code: package com.citc.testencryption; import java.security.NoSuchAlgorithmException; import java.security.SecureRandom; import javax.crypto.Cipher; import javax.crypto.SecretKey; import javax.crypto.SecretKeyFactory; import javax.crypto.spec.IvParameterSpec; import javax.crypto.spec.PBEKeySpec; import android.app.Activity; import android.os.Bundle; import android.util.Log; public class Main extends Activity { public static final int SALT_LENGTH = 20; public static final int PBE_ITERATION_COUNT = 1000; private static final String RANDOM_ALGORITHM = "SHA1PRNG"; private static final String PBE_ALGORITHM = "PBEWithSHA256And256BitAES-CBC-BC"; private static final String CIPHER_ALGORITHM = "PBEWithSHA256And256BitAES-CBC-BC"; private static final String TAG = Main.class.getSimpleName(); @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.main); try { String password = "password"; String plainText = "plaintext message to be encrypted"; // byte[] salt = generateSalt(); byte[] salt = "dfghjklpoiuytgftgyhj".getBytes(); Log.i(TAG, "Salt: " + salt.length + " " + HexEncoder.toHex(salt)); PBEKeySpec pbeKeySpec = new PBEKeySpec(password.toCharArray(), salt, PBE_ITERATION_COUNT); SecretKeyFactory keyFac = SecretKeyFactory.getInstance(PBE_ALGORITHM); SecretKey secretKey = keyFac.generateSecret(pbeKeySpec); byte[] key = secretKey.getEncoded(); Log.i(TAG, "Key: " + HexEncoder.toHex(key)); // PBEParameterSpec pbeParamSpec = new PBEParameterSpec(salt, ITERATION_COUNT); Cipher encryptionCipher = Cipher.getInstance(CIPHER_ALGORITHM); // byte[] encryptionSalt = generateSalt(); // Log.i(TAG, "Encrypted Salt: " + encryptionSalt.length + " " + HexEncoder.toHex(encryptionSalt)); // PBEParameterSpec pbeParamSpec = new PBEParameterSpec(encryptionSalt, 1000); // byte[] iv = params.getParameterSpec(IvParameterSpec.class).getIV(); // Log.i(TAG, encryptionCipher.getParameters() + " "); byte[] iv = generateIv(); IvParameterSpec ivspec = new IvParameterSpec(iv); encryptionCipher.init(Cipher.ENCRYPT_MODE, secretKey, ivspec); byte[] encryptedText = encryptionCipher.doFinal(plainText.getBytes()); Log.i(TAG, "Encrypted: " + HexEncoder.toHex(encryptedText)); // <== Why is this always the same :( Cipher decryptionCipher = Cipher.getInstance(CIPHER_ALGORITHM); decryptionCipher.init(Cipher.DECRYPT_MODE, secretKey, ivspec); byte[] decryptedText = decryptionCipher.doFinal(encryptedText); Log.i(TAG, "Decrypted: " + new String(decryptedText)); } catch (Exception e) { e.printStackTrace(); } } private byte[] generateSalt() throws NoSuchAlgorithmException { SecureRandom random = SecureRandom.getInstance(RANDOM_ALGORITHM); byte[] salt = new byte[SALT_LENGTH]; random.nextBytes(salt); return salt; } private byte[] generateIv() throws NoSuchAlgorithmException { SecureRandom random = SecureRandom.getInstance(RANDOM_ALGORITHM); byte[] iv = new byte[16]; random.nextBytes(iv); return iv; } }

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  • Running code when all threads are finished processing.

    - by rich97
    Quick note: Java and Android noob here, I'm open to you telling me I'm stupid (as long as you tell me why.) I have an android application which requires me start multiple threads originating from various classes and only advance to the next activity once all threads have done their job. I also want to add a "failsafe" timeout in case one the the threads takes too long (HTTP request taking too long or something.) I searched Stack Overflow and found a post saying that I should create a class to keep a running total of open threads and then use a timer to poll for when all the threads are completed. I think I've created a working class to do this for me, it's untested as of yet but has no errors showing in eclipse. Is this a correct implementation? Are there any APIs that I should be made aware of (such as classes in the Java or Android APIs that could be used in place of the abstract classes at the bottom of the class?) package com.dmp.geofix.libs; import java.util.ArrayList; import java.util.Iterator; import java.util.Timer; import java.util.TimerTask; public class ThreadMonitor { private Timer timer = null; private TimerTask timerTask = null; private OnSuccess onSuccess = null; private OnError onError = null; private static ArrayList<Thread> threads; private final int POLL_OPEN_THREADS = 100; private final int TIMEOUT = 10000; public ThreadMonitor() { timerTask = new PollThreadsTask(); } public ThreadMonitor(OnSuccess s) { timerTask = new PollThreadsTask(); onSuccess = s; } public ThreadMonitor(OnError e) { timerTask = new PollThreadsTask(); onError = e; } public ThreadMonitor(OnSuccess s, OnError e) { timerTask = new PollThreadsTask(); onSuccess = s; onError = e; } public void start() { Iterator<Thread> i = threads.iterator(); while (i.hasNext()) { i.next().start(); } timer = new Timer(); timer.schedule(timerTask, 0, POLL_OPEN_THREADS); } public void finish() { Iterator<Thread> i = threads.iterator(); while (i.hasNext()) { i.next().interrupt(); } threads.clear(); timer.cancel(); } public void addThread(Thread t) { threads.add(t); } public void removeThread(Thread t) { threads.remove(t); t.interrupt(); } class PollThreadsTask extends TimerTask { private int timeElapsed = 0; @Override public void run() { timeElapsed += POLL_OPEN_THREADS; if (timeElapsed <= TIMEOUT) { if (threads.isEmpty() == false) { if (onSuccess != null) { onSuccess.run(); } } } else { if (onError != null) { onError.run(); } finish(); } } } public abstract class OnSuccess { public abstract void run(); } public abstract class OnError { public abstract void run(); } }

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  • Looking for suggestions on how to reuse AlertDialogs to confirm actions of contextual menus on the items of an ActivityList

    - by Ozone
    I use a ListActivity to display a list of items. The user can long-press an item in the list to display a contextual menu. This menu contains among other things an option to delete the long-pressed item. When the user selects this option, a dialog pops up asking for confirmation of the deletion. Upon confirmation, the item is deleted from the list. I would like to reuse the AlertDialog as much as possible. My attempts at using onPrepareDialog(int, View, Bundle) have been defeated by the fact that the Bundle is not passed to the DialogInterface.OnClickListener. I end up having to recreate a listener on every invocation. I see several ways to solve this: recreate the dialog on every occasion (pros: simple, cons: wasteful) keep the DialogInterface.OnClickListener in a field on the ListActivity and keep the item to be deleted as a field of the listener. (pros: no memory waste, cons: need to manage state). Q: is this safe? have onPrepareDialog update the title, and bind new View.OnClickListeners on the buttons of the AlertDialog. (pros: limit waste, cons: new View.OnClickListener on every invocation). If DialogInterface.OnClickListener accepted a Bundle, I wouldn't have to jump through hoops to keep track of the item being deleted. This is not a blocker, but I would love to see an elegant solution. I would love to hear your suggestions :) Here is the code for option #1, if you want to play with this: public class Example extends ListActivity { private static final int CONFIRM_DELETE_DIALOG = 1; private static final String POSITION_KEY = "position"; private ArrayAdapter<String> mAdapter; @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); mAdapter = new ArrayAdapter<String>( this, android.R.layout.simple_list_item_1, new String[] { "one", "two" }); setListAdapter(mAdapter); registerForContextMenu(getListView()); } @Override public void onCreateContextMenu(ContextMenu menu, View v, ContextMenuInfo menuInfo) { super.onCreateContextMenu(menu, v, menuInfo); getMenuInflater().inflate(R.menu.my_lovely_menu, menu); } @Override public boolean onContextItemSelected(MenuItem item) { AdapterContextMenuInfo info = (AdapterContextMenuInfo) item.getMenuInfo(); switch (item.getItemId()) { case R.id.delete_item: Bundle bundle = new Bundle(); bundle.putInt(POSITION_KEY, info.position); showDialog(CONFIRM_DELETE_DIALOG, bundle); return true; default: return super.onContextItemSelected(item); } } @Override protected Dialog onCreateDialog(int id, Bundle args) { switch (id) { case CONFIRM_DELETE_DIALOG: final int position = args.getInt(POSITION_KEY); AlertDialog.Builder builder = new AlertDialog.Builder(); builder.setCancelable(false); builder.setTitle(String.format( getString(R.string.confirm_delete), mAdapter.getItem(position))); DialogInterface.OnClickListener listener = new DialogInterface.OnClickListener() { public void onClick(DialogInterface dialog, int which) { switch (which) { case DialogInterface.BUTTON_POSITIVE: mAdapter.remove(mAdapter.getItem(position)); // Dismiss the dialog to ensure OnDismissListeners are notified. dialog.dismiss(); break; case DialogInterface.BUTTON_NEGATIVE: // Cancel the dialog to ensure OnCancelListeners are notified. dialog.cancel(); break; } // Remove the dialog so it is re-created next time it is required. removeDialog(CONFIRM_DELETE_DIALOG); } }; builder.setPositiveButton(android.R.string.yes, listener); builder.setNegativeButton(android.R.string.no, listener); return builder.create(); default: return super.onCreateDialog(id, args); } } }

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