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  • How to find out which app locks a given USB storage device?

    - by Dimitri C.
    I'd like to unplug my USB mass storage device, but I get the following error message from Windows: Windows can't stop your 'XYZ' device because it is in use. Close any programs or windows that might be using the device, and then try again later. How can I find out which application locks the device, so I can safely unplug it without having to close all running applications first? Note: I'm working on a Windows Vista system.

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  • Port-forwarding HTTPS web server

    - by James Moore
    I have port forwarded our front-facing IP to an internal HTTPS server. The browser does not connect. A wget command determines that the certificate is self-signed for the internal IP. Hence why the browser is refusing to display the page properly. What is the best-practice scenario for this sort of stuff? Thanks

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  • Firefox Add-On for closing multiple tabs except some

    - by Chris
    I'm looking for a Firefox addon, compatible with the latest version, which closes all tabs, except some which I can select. So, if I have 40 Open Tabs, and I want to keep only 3 open, this addon should be able to close the other 37. Such an addon is: https://addons.mozilla.org/en-US/firefox/addon/close-multiple-tabs/ Unfortunately, this version is not compatible with Firefox 13. Do you know an alternative?

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  • Only one domain is not resolving via Windows DNS server at multiple locations, but is at others

    - by Brett G
    I'm having quite a weird issue. Had mail delivery issues to a specific domain. After looking closer, I realized that the DNS for that domain isn't resolving via the in-house Windows 2003 SP2 DNS server. C:\>nslookup foodmix.net Server: DC.DOMAIN.com Address: 10.1.1.1 DNS request timed out. timeout was 2 seconds. DNS request timed out. timeout was 2 seconds. *** Request to DC.DOMAIN.com timed-out (DC.DOMAIN.com and 10.1.1.1 are generic values to replace the actual ones) Even if I run this nslookup from the DC.DOMAIN.com server, I get the same result. However, all other requests are working as they should. I had a sysadmin friend try this DNS lookup on servers at several companies that he consults for (which are also Windows 2003 AD servers). The weird thing is some of these were having the same exact issue. However using public DNS servers work. I have tried clearing the DNS cache, restarting the server, restarting the services, etc. Nothing has worked. One weird event I noticed in the DNS Server Event Logs that might be related is an event ID of 5504 with the following description: The DNS server encountered an invalid domain name in a packet from 192.33.4.12. The packet will be rejected. The event data contains the DNS packet. For more information, see Help and Support Center at http://go.microsoft.com/fwlink/events.asp. In the data section below, I can see the following mentioned: ns2.webhostingstar.com Which happens to be the nameserver for the domain in question. Several discussion threads and a MS KB have pointed to disabling EDNS. I have done this via "dnscmd /config /enableednsprobes 0" and it has not fixed the issue.

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  • question about IP address

    - by baddogai
    i know how IP basically works, and knows that an IP address composed of a network ID portion and a host ID portion, but when I type a IP address ,say "8.8.8.8" into the web browser, i DIDN'T supply any subnet mask information, so how does the browser know where the dividing line is between the network ID and host ID? since 8.8.8.8 may mean 8.8.8.8/8, 8.8.8.8/24 etc. In a nutshell, the IP address I supplied is ambiguous.

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  • Mod_rewrite Mask URL

    - by user37143
    Hi, I need to rewrite https://mydomain1.com/chanagepassword to https://mydomain2.com/ssp then hide the url mydomain2.com/cp in browser and show https://mydomain1.com/chanagepassword. I got the first part working with the rule: Options +FollowSymLinks RewriteEngine on RewriteRule /changepassword https://mydomain2.com/ssp/ [R=301,L] However it shows https://mydomain2.com/ssp url on browser. How can I mask this and show https://mydomain1.com/chanagepassword Please support. Thanks.

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  • Encrypt client connection with squid forward proxy using SSL

    - by Twisted Whisper
    I'm setting up a Squid forward proxy and I'm wondering if I could configure Squid in such a way that the connection from my web browser to squid is https regardless of whether the connection from squid to the destination website is http or https. In other words, I want my connection from my web browser to my forward proxy to be encrypted even though I'm just surfing normal http website through that proxy. Can it be done?

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  • Formal separation marker of syslog events?

    - by Server Horror
    I've been looking at RFC5424 to find the formally specified marker that will end a syslog event. Unfortunately I couldn't find it. So If I wanted to implement some small syslog server that reacts on certain messages what is the marker that ends a message (yes commonly an event is a single line, but I just couldn't find it in the specification) Clarification: I call it event because I associate a message with a single line. An event could possibly be some thing like Type: foo Source: webservers whereas a message to me is this: Type: foo Source: webservers http://tools.ietf.org/html/rfc5424#section-6 defines: SYSLOG-MSG = HEADER SP STRUCTURED-DATA [SP MSG] neither STRUCTURED-DATA nor MSG tell me how these fields end. Especially MSG is defined as as MSG-ANY / MSG-UTF8 which expands to virtually anything. There's nothing that says a newline marks the end (or an 8 or an a for that matter). Given the example messages (section 6.5): This is one valid message, or 2 valid messages depending on wether you say that a HEADER element must never occur in any MSG element: literal whitespace <34>1 2003-10-11T22:14:15.003Z mymachine.example.com su - ID47 - <34>1 2003-10-11T22:14:15.003Z mymachine.example.com su - ID47 | is this an end marker? \t stands for a tab <34>1 2003-10-11T22:14:15.003Z mymachine.example.com su - ID47 -\t<34>1 2003-10-11T22:14:15.003Z mymachine.example.com su - ID47 | is this an end marker? \n stands for a newline <34>1 2003-10-11T22:14:15.003Z mymachine.example.com su - ID47 -\n<34>1 2003-10-11T22:14:15.003Z mymachine.example.com su - ID47 | is this an end marker? Either I'm misreading the RFC or there just isn't any mention. The sizes specified in the RFC just say what the minimum length is expected that I can work with...

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  • RDP suggesting a user name when connecting to a server

    - by Neolisk
    Prior to Event X, RDPing to Server 2003 always caused the user name appear blank and Login to be enabled, so you could pick to which domain you would log in. For us it's either local or our domain. Since a recent Event X a domain + user name is being suggested for every server and it's not the most recently used user name. If you remove it manually from RDP dialog, it's still being pre-populated for you, and then at the next available opportunity it returns into General/User name option of RDP dialog. So user name field comes pre-populated and you cannot change to log in locally (only if you manually erase domain specifier - everything before \) - Log in to option is disabled by default. We did not do any changes to our domain or client machines, so I am suspecting some Windows update caused it (and this being Event X). Interesting fact - it does not consistently happen on all machines, and some can login to some servers fine, while other servers keep suggesting a default user name. What could be that Event X and is there a way to fix it? EDIT: I tried this - How to clear remote desktop connections history and specifically this part of it: reg delete "HKEY_CURRENT_USER\Software\Microsoft\Terminal Server Client\UsernameHint" /f The problem still persists.

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  • "Save as webpage, complete" problem ?

    - by Adelave
    i have problem when i am trying to save web page from browser using "Save as Webpage, complete" some of CSS/Javascript/Image are not saved, thus when i reopen saved page offline webpage can't display properly. How do i solve this? How do i made webpage can be saved properly from browser ? i don't want to use MHT ext. Because what my situation here is i need to give URL for web designer to launch URL, saved webpage and modify CSS/HTML. Thanks

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  • Why is a network ID not needed to connect to an IP address?

    - by baddogai
    I know how IP basically works, and knows that an IP address composed of a network ID portion and a host ID portion, but when I type a IP address, say 8.8.8.8 into the web browser, I didn't supply any subnet mask information. So, how does the browser know where the dividing line is between the network ID and host ID? Since 8.8.8.8 may mean 8.8.8.8/8, 8.8.8.8/24 etc. In a nutshell, the IP address I supplied is ambiguous.

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  • Excel freezes when copying / cutting to paste elsewhere

    - by Barry
    When cutting/copying some cells to paste them into another sheet/page, sometimes Excel freezes/locks up and fades out. At the top toolbar it says in brackets "not responding". Eventually, I must click 'X' to close the program. It offers to wait for the program to respond, but never does – it just does nothing until I finally close it, where it offers to recover files etc. Is there an issue with memory here? What can I do to stop it locking up?

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  • Why does TCP sometimes not acknowledge the packets it receives?

    - by misteryes
    I use firefox to visit a web server running on a computer on my LAN. I notice that sometimes TCP doesn't acknowledge the packets it receives. For example, in the following captured packets: https://docs.google.com/file/d/0B-LaBUj9KtQhS0RYNXF1RjZTa2M/edit?usp=sharing the 7th 9th and 11th packets are duplicated ACK, the browser receives TCP packets 6,8 and 10, but the browser TCP stack doesn't acknowledge the received packets, why?

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  • Google chrome crashes when you paste from a remote session

    - by oo
    I often have a remote desktop session or a java remoting tool up and whenever i copy from within a remote session and paste into chrome browser, the browser freezes and i have to kill it for anything to work again. has anyone seen this or have a resolution? i have to remember to copy and paste into notepad first and then copy from notepad and then into chrome which is a pain. I am using google chrome 5.0

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  • How to tell Windows 7 "sleep when laptop is closed, unless there's an external monitor connected; then use that"?

    - by Josh
    Most of the time, I would like my Windows 7 laptop to sleep when I close it. But sometimes, I like to connect an external monitor over DVI. I would like my laptop to use the external monitor when I close the lid, but only when a monitor is connected to the DVI port. Otherwise, sleep when closed. Is there any way I can do that, without manually changing the power settings every time I decide to use the monitor?

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  • How do I minimize Evolution to the system tray in Ubuntu?

    - by Jephir
    In Ubuntu some applications can be set to minimize instead of exit on close. For example, Empathy minimizes to the system tray (mail icon) when the close button is pressed in the application window. How do I make Evolution do this as well? Essentially I would like to have Evolution hidden in the system tray instead of having to re-launch it every ten minutes to check for new messages (or leave it open and clutter the taskbar).

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  • How do I minimize Evolution to the system tray in Ubuntu?

    - by Jephir
    In Ubuntu some applications can be set to minimize instead of exit on close. For example, Empathy minimizes to the system tray (mail icon) when the close button is pressed in the application window. How do I make Evolution do this as well? Essentially I would like to have Evolution hidden in the system tray instead of having to re-launch it every ten minutes to check for new messages (or leave it open and clutter the taskbar).

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  • Thread not behaving correctly

    - by ivor
    Hello, I wonder if anyone can help me to understand where I could be going wrong with this code; Basically I'm working on a turorial and calling the class below from another class - and it is getting the following error; Exception in thread "Thread-1" java.lang.NullPointerException at org.newdawn.spaceinvaders.TCPChat.run(TCPChat.java:322) at java.lang.Thread.run(Unknown Source) I realise the error is beibg flagged in another class- but I have tested the other class with a small class which sets up a separate thread - and it works fine, but as soon as I try and implement a new thread in this class - it causes all sorts of problems. Am I setting up the thread correctly in this class? Basically I can set up a thread in this class, with a test loop and it's fine, but when I bring in the functionality of the rest of the game it sometimes hangs, or does not display at all. Any suggestions on where I could be going wrong would be greatly appreciated. Thanks for looking. package org.newdawn.spaceinvaders; import java.awt.BorderLayout; import java.awt.Canvas; import java.awt.Color; import java.awt.Dimension; import java.awt.FlowLayout; import java.awt.Graphics2D; import java.awt.GridLayout; import java.awt.event.ActionEvent; import java.awt.event.ActionListener; import java.awt.event.KeyAdapter; import java.awt.event.KeyEvent; import java.awt.event.WindowAdapter; import java.awt.event.WindowEvent; import java.awt.image.BufferStrategy; import java.util.ArrayList; import java.util.Scanner; import java.awt.*;//maybe not needed import javax.swing.*;//maybenot needed import java.util.Random; //import java.io.*; /** * The main hook of our game. This class with both act as a manager * for the display and central mediator for the game logic. * * Display management will consist of a loop that cycles round all * entities in the game asking them to move and then drawing them * in the appropriate place. With the help of an inner class it * will also allow the player to control the main ship. * * As a mediator it will be informed when entities within our game * detect events (e.g. alient killed, played died) and will take * appropriate game actions. * * @author Kevin Glass */ public class Game extends Canvas implements Runnable{ /** The stragey that allows us to use accelerate page flipping */ private BufferStrategy strategy; /** True if the game is currently "running", i.e. the game loop is looping */ private boolean gameRunning = true; /** The list of all the entities that exist in our game */ private ArrayList entities = new ArrayList(); /** The list of entities that need to be removed from the game this loop */ private ArrayList removeList = new ArrayList(); /** The entity representing the player */ private Entity ship; /** The speed at which the player's ship should move (pixels/sec) */ private double moveSpeed = 300; /** The time at which last fired a shot */ private long lastFire = 0; /** The interval between our players shot (ms) */ private long firingInterval = 500; /** The number of aliens left on the screen */ private int alienCount; /** The number of levels progressed */ private double levelCount; /** high score for the user */ private int highScore; /** high score for the user */ private String player = "bob"; //private GetUserInput getPlayer; /** The list of entities that need to be removed from the game this loop */ /** The message to display which waiting for a key press */ private String message = ""; /** True if we're holding up game play until a key has been pressed */ private boolean waitingForKeyPress = true; /** True if the left cursor key is currently pressed */ private boolean leftPressed = false; /** True if the right cursor key is currently pressed */ private boolean rightPressed = false; /** True if we are firing */ private boolean firePressed = false; /** True if game logic needs to be applied this loop, normally as a result of a game event */ private boolean logicRequiredThisLoop = false; //private Thread cThread = new Thread(this); //public Thread t = new Thread(this); //private Thread g = new Thread(this); void setHighscore(int setHS) { highScore = setHS; } public int getHighscore() { return highScore; } public void setPlayer(String setPlayer) { player = setPlayer; } public String getPlayer() { return player; } public void run() { //setup(); System.out.println("hello im running bob"); /*int count = 1; do { System.out.println("Count is: " + count); count++; try{Thread.sleep(1);} catch(InterruptedException e){} } while (count <= 2000000);*/ //Game g =new Game(); //Game g = this; // Start the main game loop, note: this method will not // return until the game has finished running. Hence we are // using the actual main thread to run the game. //setup(); //this.gameLoop(); //try{thread.sleep(1);} //catch{InterruptedException e} } /** * Construct our game and set it running. */ public Game () { //Thread t = new Thread(this);//set up new thread for invaders game //t.run();//run the run method of the game //Game g =new Game(); //setup(); //Thread t = new Thread(this); //thread.start(); //SwingUtilities.invokeLater(this); Thread er = new Thread(this); er.start(); } public void setup(){ //initialise highscore setHighscore(0); // create a frame to contain our game JFrame container = new JFrame("Space Invaders 101"); // get hold the content of the frame and set up the resolution of the game JPanel panel = (JPanel) container.getContentPane(); panel.setPreferredSize(new Dimension(800,600)); //panel.setLayout(null); // setup our canvas size and put it into the content of the frame setBounds(0,0,800,600); panel.add(this); // Tell AWT not to bother repainting our canvas since we're // going to do that our self in accelerated mode setIgnoreRepaint(true); // finally make the window visible container.pack(); container.setResizable(false); container.setVisible(true); // add a listener to respond to the user closing the window. If they // do we'd like to exit the game container.addWindowListener(new WindowAdapter() { public void windowClosing(WindowEvent e) { //cThread.interrupt(); System.exit(0); } }); // add a key input system (defined below) to our canvas // so we can respond to key pressed addKeyListener(new KeyInputHandler()); // request the focus so key events come to us requestFocus(); // create the buffering strategy which will allow AWT // to manage our accelerated graphics createBufferStrategy(2); strategy = getBufferStrategy(); // initialise the entities in our game so there's something // to see at startup initEntities(); } /** * Start a fresh game, this should clear out any old data and * create a new set. */ private void startGame() { // clear out any existing entities and intialise a new set entities.clear(); initEntities(); //initialise highscore setHighscore(0); // blank out any keyboard settings we might currently have leftPressed = false; rightPressed = false; firePressed = false; } /** * Initialise the starting state of the entities (ship and aliens). Each * entitiy will be added to the overall list of entities in the game. */ //private void initEntities() { public void initEntities() { Random randomAlien = new Random(); // create the player ship and place it roughly in the center of the screen //ship = new ShipEntity(this,"sprites/ship.gif",370,550);//orignal ship = new ShipEntity(this,"sprites/ship.gif",700,300);//changed postioning to right hand side entities.add(ship); // create a block of aliens (5 rows, by 12 aliens, spaced evenly) alienCount = 0; levelCount = 1.02; for (int row=0;row<7;row++) {//altered number of rows for (int x=0;x<5;x++) { int r = randomAlien.nextInt(100);//loop added to produce random aliens if (r < 50){ //Entity alien = new AlienEntity(this,"sprites/alien.gif",/*100+*/(x*50),(50)+row*30); Entity alien = new AlienEntity(this,"sprites/alien.gif",100+(x*90),(12)+row*85); entities.add(alien); alienCount++; } } } } //private void initEntities() { public void initAlienEntities() { Random randomAlien = new Random(); // create the player ship and place it roughly in the center of the screen //ship = new ShipEntity(this,"sprites/ship.gif",370,550);//orignal //ship = new ShipEntity(this,"sprites/ship.gif",700,300);//changed postioning to right hand side //entities.add(ship); // create a block of aliens (5 rows, by 12 aliens, spaced evenly) alienCount = 0; levelCount = levelCount + 0.10;//this increases the speed on every level for (int row=0;row<7;row++) {//altered number of rows for (int x=0;x<5;x++) { int r = randomAlien.nextInt(100);//loop added to produce random aliens if (r < 50){//randome check to show alien //Entity alien = new AlienEntity(this,"sprites/alien.gif",/*100+*/(x*50),(50)+row*30); Entity alien = new AlienEntity(this,"sprites/alien.gif",-250+(x*90),(12)+row*85); entities.add(alien); alienCount++; } } } advanceAlienSpeed(levelCount); } /** * Notification from a game entity that the logic of the game * should be run at the next opportunity (normally as a result of some * game event) */ public void updateLogic() { logicRequiredThisLoop = true; } /** * Remove an entity from the game. The entity removed will * no longer move or be drawn. * * @param entity The entity that should be removed */ public void removeEntity(Entity entity) { removeList.add(entity); } /** * Notification that the player has died. */ public void notifyDeath() { message = "Oh no! They got you, try again?"; waitingForKeyPress = true; } /** * Notification that the player has won since all the aliens * are dead. */ public void notifyWin() { message = "Well done! You Win!"; waitingForKeyPress = true; } /** * Notification that an alien has been killed */ public void notifyAlienKilled() { // reduce the alient count, if there are none left, the player has won! alienCount--; if (alienCount == 0) { //notifyWin();win not relevant here... this.initAlienEntities();//call fresh batch of aliens } // if there are still some aliens left then they all need to get faster, so // speed up all the existing aliens advanceAlienSpeed(1.30); } public void advanceAlienSpeed(double speed) { // if there are still some aliens left then they all need to get faster, so // speed up all the existing aliens for (int i=0;i<entities.size();i++) { Entity entity = (Entity) entities.get(i); if (entity instanceof AlienEntity) { // speed up by 2% entity.setHorizontalMovement(entity.getHorizontalMovement() * speed); //entity.setVerticalMovement(entity.getVerticalMovement() * 1.02); } } } /** * Attempt to fire a shot from the player. Its called "try" * since we must first check that the player can fire at this * point, i.e. has he/she waited long enough between shots */ public void tryToFire() { // check that we have waiting long enough to fire if (System.currentTimeMillis() - lastFire < firingInterval) { return; } // if we waited long enough, create the shot entity, and record the time. lastFire = System.currentTimeMillis(); ShotEntity shot = new ShotEntity(this,"sprites/shot.gif",ship.getX()+10,ship.getY()-30); entities.add(shot); } /** * The main game loop. This loop is running during all game * play as is responsible for the following activities: * <p> * - Working out the speed of the game loop to update moves * - Moving the game entities * - Drawing the screen contents (entities, text) * - Updating game events * - Checking Input * <p> */ public void gameLoop() { long lastLoopTime = System.currentTimeMillis(); // keep looping round til the game ends while (gameRunning) { // work out how long its been since the last update, this // will be used to calculate how far the entities should // move this loop long delta = System.currentTimeMillis() - lastLoopTime; lastLoopTime = System.currentTimeMillis(); // Get hold of a graphics context for the accelerated // surface and blank it out Graphics2D g = (Graphics2D) strategy.getDrawGraphics(); g.setColor(Color.black); g.fillRect(0,0,800,600); // cycle round asking each entity to move itself if (!waitingForKeyPress) { for (int i=0;i<entities.size();i++) { Entity entity = (Entity) entities.get(i); entity.move(delta); } } // cycle round drawing all the entities we have in the game for (int i=0;i<entities.size();i++) { Entity entity = (Entity) entities.get(i); entity.draw(g); } // brute force collisions, compare every entity against // every other entity. If any of them collide notify // both entities that the collision has occured for (int p=0;p<entities.size();p++) { for (int s=p+1;s<entities.size();s++) { Entity me = (Entity) entities.get(p); Entity him = (Entity) entities.get(s); if (me.collidesWith(him)) { me.collidedWith(him); him.collidedWith(me); } } } // remove any entity that has been marked for clear up entities.removeAll(removeList); removeList.clear(); // if a game event has indicated that game logic should // be resolved, cycle round every entity requesting that // their personal logic should be considered. if (logicRequiredThisLoop) { //g.drawString("Press any key",(800-g.getFontMetrics().stringWidth("Press any key"))/2,300); for (int i=0;i<entities.size();i++) { Entity entity = (Entity) entities.get(i); entity.doLogic(); } logicRequiredThisLoop = false; } // if we're waiting for an "any key" press then draw the // current message //show highscore at top of screen //show name at top of screen g.setColor(Color.white); g.drawString("Player : "+getPlayer()+" : Score : "+getHighscore(),20,20); if (waitingForKeyPress) { g.setColor(Color.white); g.drawString(message,(800-g.getFontMetrics().stringWidth(message))/2,250); g.drawString("Press any key",(800-g.getFontMetrics().stringWidth("Press any key"))/2,300); } // finally, we've completed drawing so clear up the graphics // and flip the buffer over g.dispose(); strategy.show(); // resolve the movement of the ship. First assume the ship // isn't moving. If either cursor key is pressed then // update the movement appropraitely ship.setVerticalMovement(0);//set to vertical movement if ((leftPressed) && (!rightPressed)) { ship.setVerticalMovement(-moveSpeed);//**took out setHorizaontalMOvement } else if ((rightPressed) && (!leftPressed)) { ship.setVerticalMovement(moveSpeed);//**took out setHorizaontalMOvement } // if we're pressing fire, attempt to fire if (firePressed) { tryToFire(); } // finally pause for a bit. Note: this should run us at about // 100 fps but on windows this might vary each loop due to // a bad implementation of timer try { Thread.sleep(10); } catch (Exception e) {} } } /** * A class to handle keyboard input from the user. The class * handles both dynamic input during game play, i.e. left/right * and shoot, and more static type input (i.e. press any key to * continue) * * This has been implemented as an inner class more through * habbit then anything else. Its perfectly normal to implement * this as seperate class if slight less convienient. * * @author Kevin Glass */ private class KeyInputHandler extends KeyAdapter { /** The number of key presses we've had while waiting for an "any key" press */ private int pressCount = 1; /** * Notification from AWT that a key has been pressed. Note that * a key being pressed is equal to being pushed down but *NOT* * released. Thats where keyTyped() comes in. * * @param e The details of the key that was pressed */ public void keyPressed(KeyEvent e) { // if we're waiting for an "any key" typed then we don't // want to do anything with just a "press" if (waitingForKeyPress) { return; } // if (e.getKeyCode() == KeyEvent.VK_LEFT) { ////leftPressed = true; ///} //// if (e.getKeyCode() == KeyEvent.VK_RIGHT) { //rightPressed = true; if (e.getKeyCode() == KeyEvent.VK_UP) { leftPressed = true; } if (e.getKeyCode() == KeyEvent.VK_DOWN) { rightPressed = true; } if (e.getKeyCode() == KeyEvent.VK_SPACE) { firePressed = true; } } /** * Notification from AWT that a key has been released. * * @param e The details of the key that was released */ public void keyReleased(KeyEvent e) { // if we're waiting for an "any key" typed then we don't // want to do anything with just a "released" if (waitingForKeyPress) { return; } if (e.getKeyCode() == KeyEvent.VK_UP) {//changed from VK_LEFT leftPressed = false; } if (e.getKeyCode() == KeyEvent.VK_DOWN) {//changed from VK_RIGHT rightPressed = false; } if (e.getKeyCode() == KeyEvent.VK_SPACE) { firePressed = false; } } /** * Notification from AWT that a key has been typed. Note that * typing a key means to both press and then release it. * * @param e The details of the key that was typed. */ public void keyTyped(KeyEvent e) { // if we're waiting for a "any key" type then // check if we've recieved any recently. We may // have had a keyType() event from the user releasing // the shoot or move keys, hence the use of the "pressCount" // counter. if (waitingForKeyPress) { if (pressCount == 1) { // since we've now recieved our key typed // event we can mark it as such and start // our new game waitingForKeyPress = false; startGame(); pressCount = 0; } else { pressCount++; } } // if we hit escape, then quit the game if (e.getKeyChar() == 27) { //cThread.interrupt(); System.exit(0); } } } /** * The entry point into the game. We'll simply create an * instance of class which will start the display and game * loop. * * @param argv The arguments that are passed into our game */ //public static void main(String argv[]) { //Game g =new Game(); // Start the main game loop, note: this method will not // return until the game has finished running. Hence we are // using the actual main thread to run the game. //g.gameLoop(); //} }

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  • What does WIX's CloseApplication functionality do and how would can the application respond to such

    - by tronda
    In the WIX setup I've got, when upgrading the application I have set a requirement to close down applications which might hold on to files which needs to be updated: <util:CloseApplication Id="CloseMyApp" Target="[MyAppExe]" CloseMessage="no" Description="!(loc.MyAppStillRunning)" RebootPrompt="no" ElevatedCloseMessage="no" /> The application on the other hand will capture closing down the window with a "user friendly" dialog box where the user can confirm that he or she wants to close down the application. I've experienced problems with the CloseApplication, and one theory is that the dialog box stops the application from closing. So the question is: Could this be a possible problem? If so - how can I have this confirmation dialog box and still behave properly when the installer asks the application to close down? Must I listen to Win32 messages (such as WM_QUIT/WM_CLOSE) or is there a .NET API which I can use to respond properly to these events?

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  • GWT layout panels vs. CSS layout

    - by David
    I read an article entitled "Tags First GWT", in which the writer suggests using GWT for event-handling, and CSS for layout. I just don't know whether the benefit of GWT's cross-browser compatibility goodness outweighs the flexibility offered by pure CSS layout. GWT GWT 2.0 has some snazzy layout panels, but to get them to resize properly you really need to build the entire panel containment tree from the root panel down. It's an all-or-nothing thing, it seems. CSS You can use CSS to layout an application too, and I'm inclined to do just that, if only to justify my purchase of several books touting the 'semantic markup' gospel. The downside might be cross-browser incompatibilities, the prevalence of which I have yet to determine. Which way to go? What is your opinion? Are cross-browser problems bad enough, and prevalent enough, to warrant ditching my CSS books, and building with GWT layout panels?

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