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  • Why does my program stutter so much?

    - by user36322
    I've been very frustrated trying to solve this. I've looked it up, and all the answers are the same: set IsFixedTimeStep = false. This doesn't help me at all, the program is still jittery and stutters. I have absolutely no idea what is going on, can you guys help? Code for movement (objects is a list): speed = Math.Min(speed + (speedIncrement * gameTime.ElapsedGameTime.Milliseconds / 200), maxSpeed); for (int i = objects.Count - 1; i >= 0; i--) { objects[i].rect.Y += (int)(speed * gameTime.ElapsedGameTime.Milliseconds); //Check if the object is past the screen. If it is, remove it if (objects[i].rect.Y > screenHeight) { objects.Remove(objects[i]); } }

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  • How to Implement Single Sign-On between Websites

    - by hmloo
    Introduction Single sign-on (SSO) is a way to control access to multiple related but independent systems, a user only needs to log in once and gains access to all other systems. a lot of commercial systems that provide Single sign-on solution and you can also choose some open source solutions like Opensso, CAS etc. both of them use centralized authentication and provide more robust authentication mechanism, but if each system has its own authentication mechanism, how do we provide a seamless transition between them. Here I will show you the case. How it Works The method we’ll use is based on a secret key shared between the sites. Origin site has a method to build up a hashed authentication token with some other parameters and redirect the user to the target site. variables Status Description ssoEncode required hash(ssoSharedSecret + , + ssoTime + , + ssoUserName) ssoTime required timestamp with format YYYYMMDDHHMMSS used to prevent playback attacks ssoUserName required unique username; required when a user is logged in Note : The variables will be sent via POST for security reasons Building a Single Sign-On Solution Origin Site has function to 1. Create the URL for your Request. 2. Generate required authentication parameters 3. Redirect to target site. using System; using System.Web.Security; using System.Text; public partial class _Default : System.Web.UI.Page { protected void Page_Load(object sender, EventArgs e) { string postbackUrl = "http://www.targetsite.com/sso.aspx"; string ssoTime = DateTime.Now.ToString("yyyyMMddHHmmss"); string ssoUserName = User.Identity.Name; string ssoSharedSecret = "58ag;ai76"; // get this from config or similar string ssoHash = FormsAuthentication.HashPasswordForStoringInConfigFile(string.Format("{0},{1},{2}", ssoSharedSecret, ssoTime, ssoUserName), "md5"); string value = string.Format("{0}:{1},{2}", ssoHash,ssoTime, ssoUserName); Response.Clear(); StringBuilder sb = new StringBuilder(); sb.Append("<html>"); sb.AppendFormat(@"<body onload='document.forms[""form""].submit()'>"); sb.AppendFormat("<form name='form' action='{0}' method='post'>", postbackUrl); sb.AppendFormat("<input type='hidden' name='t' value='{0}'>", value); sb.Append("</form>"); sb.Append("</body>"); sb.Append("</html>"); Response.Write(sb.ToString()); Response.End(); } } Target Site has function to 1. Get authentication parameters. 2. Validate the parameters with shared secret. 3. If the user is valid, then do authenticate and redirect to target page. 4. If the user is invalid, then show errors and return. using System; using System.Web.Security; using System.Text; public partial class _Default : System.Web.UI.Page { protected void Page_Load(object sender, EventArgs e) { if (!IsPostBack) { if (User.Identity.IsAuthenticated) { Response.Redirect("~/Default.aspx"); } } if (Request.Params.Get("t") != null) { string ticket = Request.Params.Get("t"); char[] delimiters = new char[] { ':', ',' }; string[] ssoVariable = ticket.Split(delimiters, StringSplitOptions.None); string ssoHash = ssoVariable[0]; string ssoTime = ssoVariable[1]; string ssoUserName = ssoVariable[2]; DateTime appTime = DateTime.MinValue; int offsetTime = 60; // get this from config or similar try { appTime = DateTime.ParseExact(ssoTime, "yyyyMMddHHmmss", null); } catch { //show error return; } if (Math.Abs(appTime.Subtract(DateTime.Now).TotalSeconds) > offsetTime) { //show error return; } bool isValid = false; string ssoSharedSecret = "58ag;ai76"; // get this from config or similar string hash = FormsAuthentication.HashPasswordForStoringInConfigFile(string.Format("{0},{1},{2}", ssoSharedSecret, ssoTime, ssoUserName), "md5"); if (string.Compare(ssoHash, hash, true) == 0) { if (Math.Abs(appTime.Subtract(DateTime.Now).TotalSeconds) > offsetTime) { //show error return; } else { isValid = true; } } if (isValid) { //Do authenticate; } else { //show error return; } } else { //show error } } } Summary This is a very simple and basic SSO solution, and its main advantage is its simplicity, only needs to add a single page to do SSO authentication, do not need to modify the existing system infrastructure.

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  • Music for Kids Game!

    - by Dane
    I'm developing a Multimedia Software for Kindergarten Kids. It introduce them to animals, Alphabets, Simple Math, Colors and it contain some simple games. Music is very crucial for my project and it is very important to choose the right sort of music for different sections. But unfortunately I know nothing about music. Is there a music consultant firm which can help me to choose melodies and rythmes for my project from free music available in internet. My Budget is limited but as this is mandatory and I have no knowledge or taste about music, I think I can afford to pay for this.

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  • Non-public site for testing on shared-hosting site

    - by ptpaterson
    Is it possible to as a developer using a shared hosting site such as bluehost, hostgator, and the like, to view your site without making it public. Or do the files you upload always go live immediately? Is the best way to test a site (if using shared hosting) to just set up some apache/mysql/php service on my machine? I am considering putting together a site with shared hosting, and trying to see what all my options are. Thanks.

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  • books on web server technology [closed]

    - by tushar
    i need to understand the web server technologies as to how are the packets recieved how does it respond and understand httpd.conf files and also get to undertand what terms like proxy or reverse proxy actually mean. but i could not find any resources so please help me and suggest some ebook or web site and by server i dont mean a specific one (apache or nginx..) in short a book on understanding the basics about a web server i already asked this on stackoverflow and webmasters in a nutshell was the answer i got and they said its better if i ask it here so please help me out

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  • What are the basic skills a BEGINNING JavaScript programmer should have?

    - by Sanford
    In NYC, we are working on creating a collaborative community programming environment and trying to segment out software engineers into differing buckets. At present, we are trying to define: Beginners Intermediates Advanced Experts (and/or Masters) Similar to an apprenticeship, you would need to demonstrate specific skills to achieve different levels. Right now, we have identified Beginner programming skills as: Object - method, attributes, inheritance Variable - math, string, array, boolean - all are objects Basic arithmetic functions - precedence of functions String manipulation Looping - flow control Conditionals - boolean algebra This is a first attempt, and it is a challenge since we know the natural tension between programming and software engineering. How would you create such a skills-based ranking for JavaScript in this manner? For example, what would be the Beginner Javascript skills that you would need to have to advance to the Intermediate Training? And so on.

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  • When to use mixins in Ruby

    - by Gilles
    I am wondering when to use mixins? I have read about them. Many authors compare them to interfaces, abstract classes, etc. Mixins are modules that are mixed-in and modules are a way to group similar methods, constants and classes together. I have seen examples where a module for math functions is created. It makes sense to group and reuse such functions but should I only mix these in a class if I am faced with an inheritance situation? Should I mix these in anytime I want to use them in a class? Should they be used exactly like interfaces in other languages or are there other subtleties?

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  • How can I generate signed distance fields (2D) in real time, fast?

    - by heishe
    In a previous question, it was suggested that signed distance fields can be precomputed, loaded at runtime and then used from there. For reasons I will explain at the end of this question (for people interested), I need to create the distance fields in real time. There are some papers out there for different methods which are supposed to be viable in real-time environments, such as methods for Chamfer distance transforms and Voronoi diagram-approximation based transforms (as suggested in this presentation by the Pixeljunk Shooter dev guy), but I (and thus can be assumed a lot of other people) have a very hard time actually putting them to use, since they're usually long, largely bloated with math and not very algorithmic in their explanation. What algorithm would you suggest for creating the distance fields in real-time (favourably on the GPU) especially considering the resulting quality of the distance fields? Since I'm looking for an actual explanation/tutorial as opposed to a link to just another paper or slide, this question will receive a bounty once it's eligible for one :-). Here's why I need to do it in real time: There's something else:

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  • OpenGL ES 2.0 gluUnProject

    - by secheung
    I've spent more time than I should trying to get my ray picking program working. I'm pretty convinced my math is solid with respect to line plane intersection, but I believe the problem lies with the changing of the mouse screen touch into 3D world space. Heres my code: public void passTouchEvents(MotionEvent e){ int[] viewport = {0,0,viewportWidth,viewportHeight}; float x = e.getX(), y = viewportHeight - e.getY(); float[] pos1 = new float[4]; float[] pos2 = new float[4]; GLU.gluUnProject( x, y, 0.0f, mViewMatrix, 0, mProjectionMatrix, 0, viewport, 0, pos1, 0); GLU.gluUnProject( x, y, 1.0f, mViewMatrix, 0, mProjectionMatrix, 0, viewport, 0, pos2, 0); } Just as a reference I've tried transforming the coordinates 0,0,0 and got an offset. It would be appreciated if you would answer using OpenGL ES 2.0 code.

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  • Odds For Fighting Game

    - by thinkfuture
    I'm creating a fighting game where two opponents face off against each other in the ring. While I've been able to figure out the odds of a player winning based on previous wins/losses, I have yet to find a formula which modifies those odds based on opponent. For example: Player 1: W:5 L:5 - 1/1 odds Player 2: W:5 L:0 - 1/5 odds I want to calculate the odds that Player 1 will wins against player 2. Compounding this the players could be of different levels: if the players are within a few levels of each other, the odds should map closely to wins/losses. However, as the levels diverge, the odds of the lower level player winning reduce. As a swag: Player 1 - W:5 L:5 - 1:1 odds Against a level 8 - 1:2 Against a level 9 - 2:3 Against a level 10 - 1:1 Against a level 11 - 3:2 Against a level 12 - 2:1 These are just estimates, my sense is that there is a math formula out there which will calculate that - can anyone out there point me to what this could be? Thanks...Chris

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  • OpenGL ES, orthopgraphics projection and viewport

    - by DarkDeny
    I want to make some simple 2D game on iOS to familiarize myself with OpenGL ES. I started with Ray Wenderlich tutorial (How To Create A Simple 2D iPhone Game with OpenGL ES 2.0 and GLKit). That tutorial is quite good, but I miss some parts of a puzzle. Ray creates orthographic projection using some magic numbers like 480 and 320. It is not clear to me why did he take these numbers, and as far as I can see - sprite is not mapped to the ipad simulator screen one-to-one pixel. I tried to play with parameters with which ortho matrix is created, but I cannot figure out what math is here. How can I calculate numbers (bottom, top, left, right, close, far) which will be parameters to orthographic projection matrix creation and have sprite on the screen shown in its original size?

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  • Better Web Hosting Available with Linux

    Web hosting has always been a good place to find Linux servers. The service is often coupled with other popular open source software such as Apache Web servers and also offers a lot of flexibility wh... [Author: John Anthony - Computers and Internet - June 17, 2010]

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  • What are the factors that determine the default frequency of a shader call?

    - by user827992
    After i have been played for some days with various vertex and fragments shaders seems clear to me that this programs are called by the GPU at every and each rendering cycle, the problem is that I can't really quantify this frequency and I can't tell if is based on some default values or not because I don't have a big collection of hardware right now to do extensive tests. For what i know the answer could be really trivial like "it's the same of the refresh rate of your monitor", but i would like some good answers on that to be clear on this. For instance looks really odd to me that all the techniques used to control the amount of FPS that i have seen until now uses a call for the OpenGL function glutGet(GLUT_ELAPSED_TIME) to retrieve a value in ms about when the rendering started but I have to relies on the CPU to do the math. Why I can't set an FPS value in OpenGL if OpenGL clearly has a counter and a timer/clock? PS I'm referring to OpenGL 3.0+

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  • R Statistical Analytics with Faster Performance for Enterprise Database Access and Big Data

    - by Mike.Hallett(at)Oracle-BI&EPM
    Further demonstrating commitment to the open source community, Oracle has just released enhanced support of the R statistical programming language for Oracle Solaris and AIX in addition to Linux and Windows, connectivity to Oracle TimesTen In-Memory Database in addition to Oracle Database, and integration of hardware-specific Math libraries for faster performance.  Oracle’s Open Source distribution of R is available with the Oracle Big Data Appliance and available for download now. Oracle also offers Oracle R Enterprise, a component of Oracle Advanced Analytics that enables R processing on Oracle Database servers.   This all goes to make big data analytics more accessible in the enterprise and improving data scientist productivity with faster performance Since its introduction in 1995, R has attracted more than two million users and is widely used today for developing statistical applications that analyze big data. Analyst Report: Oracle Advances its Advanced Analytics Strategy  

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  • How to better start learning programming - with imperative or declarative languages?

    - by user712092
    Someone is interested in learning to program. What language paradigm should I recomend him - imperative or declarative? And what programming language should he start with? I think that declarative because it is closer to math. And I would say that Prolog might be the best start because it is based on logic and programs are short. On the other hand at school we started learning from imperative languages and I am not sure whether there is a benefit to start with them instead of declarive ones. Thanks. :)

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  • How can I generate signed distance fields in real time, fast?

    - by heishe
    In a previous question, it was suggested that signed distance fields can be precomputed, loaded at runtime and then used from there. For reasons I will explain at the end of this question (for people interested), I need to create the distance fields in real time. There are some papers out there for different methods which are supposed to be viable in real-time environments, such as methods for Chamfer distance transforms and Voronoi diagram-approximation based transforms (as suggested in this presentation by the Pixeljunk Shooter dev guy), but I (and thus can be assumed a lot of other people) have a very hard time actually putting them to use, since they're usually long, largely bloated with math and not very algorithmic in their explanation. What algorithm would you suggest for creating the distance fields in real-time (favourably on the GPU) especially considering the resulting quality of the distance fields? Since I'm looking for an actual explanation/tutorial as opposed to a link to just another paper or slide, this question will receive a bounty once it's eligible for one :-). Here's why I need to do it in real time:

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  • Find angle for projectile to meet target in parabolic arc

    - by TheBroodian
    I'm making a thing that launches projectiles in 2D. Its projectiles are fired with a set initial velocity, and are only affected by gravity. Assuming that its target is within range, and that there aren't any obstacles, how would my thing find the appropriate angle at which to launch its projectile (in radians)? The equation for this is found here: Wikipedia: Angle Required to Hit Coordinate Sadly, I'm not a physicist (a.k.a. can't read smart people math) and am having a hard time reading its breakdown. If not only for the sake of anybody else that might read this other than myself, would anybody be kind enough to break the equation down into baby words please?

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  • Box2dWeb positioning relative to HTML5 Canvas

    - by Joe
    I'm new with HTML5 canvas and Box2DWeb and I'm trying to make an Asteroids game. So far I think I'm doing okay, but one thing I'm struggling to comprehend is how positioning works in relation to the canvas. I understand that Box2DWeb is only made to deal with physical simulation, but I don't know how to deal with positioning on the canvas. The canvas is 100% viewport and thus can vary size. I want to fill the screen with some asteroids, but if I hardcore certain values such as bodyDef.position.x = Math.random() * 50; the asteroid may appear off canvas for someone with a smaller screen? Can anybody help me understand how I can deal with relative positioning on the canvas?

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  • How to become an expert in Python, PHP and Javascript? [closed]

    - by Andrew Alexander
    So I've been programming for about 9ish months now, and I've taught myself some Python, some PHP and some Javascript. I want to become better at these languages - I can hack something out, but a lot of things like OOP, using lists in the most effective ways, etc, is lost on me. What are the best ways to become an "expert" programmer? Does it depend on the nuances of the language, or is it more general? Is there any math I should be studying alongside it? Obviously a lot depends on what you want to do with it - so far I've mostly done small scale internal applications as well as web programming. How do I find out about good program design?

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  • How do you select the fastest mirror from the command line?

    - by Evan
    I want to update my sources.list file with the fastest server from the command line in a fresh Ubuntu Server install. I know this is trivially easy with the GUI, but there doesn't seem to be a simple way to do it from from the command line? There are two different working answers to this question below: Use apt-get's mirror: method This method asks the Ubuntu server for a list of mirrors near you based on your IP, and selects one of them. The easiest alternative, with the minor downside that sometimes the closest mirror may not be the fastest. Command-line foo using netselect Shows you how to use the netselect tool to find the fastest recently updated servers from you -- network-wise, not geographically. Use sed to replace mirrors in sources.list. The other answers, including the accepted answer, are no longer valid (for Ubuntu 11.04 and newer) because they recommended Debian packages such as netselect-apt and apt-spy which do not work with Ubuntu. Use sed to replace mirrors in sources.list sudo sed -i -e 's#us.archive.ubuntu.com/mirror.math.ucdavis.edu#g' /etc/apt/sources.list

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  • Panning a 3d viewport in 2d direction with rotated camera

    - by Noob Game Developer
    I am using below code to pan the viewport (action script 3 code using flare3d framework) _mainCamera.x-= Input3D.mouseXSpeed; _mainCamera.z+= Input3D.mouseYSpeed; Where as Input3D.mouse[X|Y]Speed gives the displacement of the mouse on the X/Y axis starting from the position of the last frame. This works perfect if my camera is not rotated. However, if I rotate the camera (x by 30, y by 60) and pan the camera then it goes wrong. Which is actually correctly panning according to the code. But this is not desired and I know I need to do some math to get the correct x/y which I am not aware of it. Can some one help me achieving it? Update: I am getting an Idea but I am not sure how to do it :( Get the mouseX/Y deltas (xd,yd) Get the current camera coords (pos3d) Convert to screen coords (pos2d) Add deltas to screen coords (pos2d+ (xd,yd)) Convert above coords to 3d coords

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  • Circle physics and collision using vectors

    - by Joe Hearty
    This is a problem I've been having, When making a set number of filled circles at random locations on a JPanel and applying a gravity (a negative change in the y), each of the circles collide. I want them to have collision detection and push in the opposite direction using vectors but I don't know how to apply that to my scenario could someone help? public void drawballs(Graphics g){ g.setColor (Color.white); //displays circles for(int i = 0; i<xlocationofcircles.length-1; i++){ g.fillOval( (int) xlocationofcircles[i], (int) (ylocationofcircles[i]) ,16 ,16 ); ylocationofcircles[i]+=.2; //gravity if(ylocationofcircles[i] > 550) //stops gravity at bottom of screen ylocationofcircles[i]-=.2; //Check distance between circles(i think..) float distance =(xlocationofcircles[i+1]-xlocationofcircles[i]) + (ylocationofcircles[i+1]-xlocationofcircles[i]); if( Math.sqrt(distance) <16) ...

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  • I.T. degree for game programming?

    - by user6175
    Hi, I am a 19 year old who has always been interested in video & computer games. I developed the interested for game programming about three months ago and started researching on the profession. The only degrees always suggested on the internet and in books are those of computer science, physics, mathematics, & game development. BSc Information Technology has been my major for the past two years; and even though my university teaches we the I.T. students computer programming (in c++, c#, java) and offers us the opportunity to undertake some computer science courses of our choice in addition to the regular I.T. courses, I am feeling insecure about my prospects in getting into the profession. My question is: Will a game development company hire me if I exhibit good math, physics and game programming skills with an I.T. degree? If NO, will I have to obtain an MSc in a much more related course.

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