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  • Snake Game Help

    - by MuhammadA
    I am making a snake game and learning XNA at the same time. I have 3 classes : Game.cs, Snake.cs and Apple.cs My problem is more of a conceptual problem, I want to know which class is really responsible for ... detecting collision of snake head on apple/itself/wall? which class should increase the snakes speed, size? It seems to me that however much I try and put the snake stuff into snake.cs that game.cs has to know a lot about the snake, like : -- I want to increase the score depending on size of snake, the score variable is inside game.cs, which means now I have to ask the snake its size on every hit of the apple... seems a bit unclean all this highly coupled code. or -- I DO NOT want to place the apple under the snake... now the apple suddenly has to know about all the snake parts, my head hurts when I think of that. Maybe there should be some sort of AppleLayer.cs class that should know about the snake... Whats the best approach in such a simple scenario? Any tips welcome. Game.cs : using System; using System.Collections.Generic; using System.Linq; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Audio; using Microsoft.Xna.Framework.Content; using Microsoft.Xna.Framework.GamerServices; using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework.Input; using Microsoft.Xna.Framework.Media; using Microsoft.Xna.Framework.Design; namespace Snakez { public enum CurrentGameState { Playing, Paused, NotPlaying } public class Game1 : Microsoft.Xna.Framework.Game { private GraphicsDeviceManager _graphics; private SpriteBatch _spriteBatch; private readonly Color _niceGreenColour = new Color(167, 255, 124); private KeyboardState _oldKeyboardState; private SpriteFont _scoreFont; private SoundEffect _biteSound, _crashSound; private Vector2 _scoreLocation = new Vector2(10, 10); private Apple _apple; private Snake _snake; private int _score = 0; private int _speed = 1; public Game1() { _graphics = new GraphicsDeviceManager(this); Content.RootDirectory = "Content"; } /// <summary> /// Allows the game to perform any initialization it needs to before starting to run. /// This is where it can query for any required services and load any non-graphic /// related content. Calling base.Initialize will enumerate through any components /// and initialize them as well. /// </summary> protected override void Initialize() { base.Initialize(); } /// <summary> /// LoadContent will be called once per game and is the place to load /// all of your content. /// </summary> protected override void LoadContent() { _spriteBatch = new SpriteBatch(GraphicsDevice); _scoreFont = Content.Load<SpriteFont>("Score"); _apple = new Apple(800, 480, Content.Load<Texture2D>("Apple")); _snake = new Snake(Content.Load<Texture2D>("BodyBlock")); _biteSound = Content.Load<SoundEffect>("Bite"); _crashSound = Content.Load<SoundEffect>("Crash"); } /// <summary> /// UnloadContent will be called once per game and is the place to unload /// all content. /// </summary> protected override void UnloadContent() { Content.Unload(); } /// <summary> /// Allows the game to run logic such as updating the world, /// checking for collisions, gathering input, and playing audio. /// </summary> /// <param name="gameTime">Provides a snapshot of timing values.</param> protected override void Update(GameTime gameTime) { KeyboardState newKeyboardState = Keyboard.GetState(); if (newKeyboardState.IsKeyDown(Keys.Escape)) { this.Exit(); // Allows the game to exit } else if (newKeyboardState.IsKeyDown(Keys.Up) && !_oldKeyboardState.IsKeyDown(Keys.Up)) { _snake.SetDirection(Direction.Up); } else if (newKeyboardState.IsKeyDown(Keys.Down) && !_oldKeyboardState.IsKeyDown(Keys.Down)) { _snake.SetDirection(Direction.Down); } else if (newKeyboardState.IsKeyDown(Keys.Left) && !_oldKeyboardState.IsKeyDown(Keys.Left)) { _snake.SetDirection(Direction.Left); } else if (newKeyboardState.IsKeyDown(Keys.Right) && !_oldKeyboardState.IsKeyDown(Keys.Right)) { _snake.SetDirection(Direction.Right); } _oldKeyboardState = newKeyboardState; _snake.Update(); if (_snake.IsEating(_apple)) { _biteSound.Play(); _score += 10; _apple.Place(); } base.Update(gameTime); } /// <summary> /// This is called when the game should draw itself. /// </summary> /// <param name="gameTime">Provides a snapshot of timing values.</param> protected override void Draw(GameTime gameTime) { GraphicsDevice.Clear(_niceGreenColour); float frameRate = 1 / (float)gameTime.ElapsedGameTime.TotalSeconds; _spriteBatch.Begin(); _spriteBatch.DrawString(_scoreFont, "Score : " + _score, _scoreLocation, Color.Red); _apple.Draw(_spriteBatch); _snake.Draw(_spriteBatch); _spriteBatch.End(); base.Draw(gameTime); } } } Snake.cs : using System; using System.Collections.Generic; using System.Linq; using System.Text; using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework; namespace Snakez { public enum Direction { Up, Down, Left, Right } public class Snake { private List<Rectangle> _parts; private readonly Texture2D _bodyBlock; private readonly int _startX = 160; private readonly int _startY = 120; private int _moveDelay = 100; private DateTime _lastUpdatedAt; private Direction _direction; private Rectangle _lastTail; public Snake(Texture2D bodyBlock) { _bodyBlock = bodyBlock; _parts = new List<Rectangle>(); _parts.Add(new Rectangle(_startX, _startY, _bodyBlock.Width, _bodyBlock.Height)); _parts.Add(new Rectangle(_startX + bodyBlock.Width, _startY, _bodyBlock.Width, _bodyBlock.Height)); _parts.Add(new Rectangle(_startX + (bodyBlock.Width) * 2, _startY, _bodyBlock.Width, _bodyBlock.Height)); _parts.Add(new Rectangle(_startX + (bodyBlock.Width) * 3, _startY, _bodyBlock.Width, _bodyBlock.Height)); _direction = Direction.Right; _lastUpdatedAt = DateTime.Now; } public void Draw(SpriteBatch spriteBatch) { foreach (var p in _parts) { spriteBatch.Draw(_bodyBlock, new Vector2(p.X, p.Y), Color.White); } } public void Update() { if (DateTime.Now.Subtract(_lastUpdatedAt).TotalMilliseconds > _moveDelay) { //DateTime.Now.Ticks _lastTail = _parts.First(); _parts.Remove(_lastTail); /* add new head in right direction */ var lastHead = _parts.Last(); var newHead = new Rectangle(0, 0, _bodyBlock.Width, _bodyBlock.Height); switch (_direction) { case Direction.Up: newHead.X = lastHead.X; newHead.Y = lastHead.Y - _bodyBlock.Width; break; case Direction.Down: newHead.X = lastHead.X; newHead.Y = lastHead.Y + _bodyBlock.Width; break; case Direction.Left: newHead.X = lastHead.X - _bodyBlock.Width; newHead.Y = lastHead.Y; break; case Direction.Right: newHead.X = lastHead.X + _bodyBlock.Width; newHead.Y = lastHead.Y; break; } _parts.Add(newHead); _lastUpdatedAt = DateTime.Now; } } public void SetDirection(Direction newDirection) { if (_direction == Direction.Up && newDirection == Direction.Down) { return; } else if (_direction == Direction.Down && newDirection == Direction.Up) { return; } else if (_direction == Direction.Left && newDirection == Direction.Right) { return; } else if (_direction == Direction.Right && newDirection == Direction.Left) { return; } _direction = newDirection; } public bool IsEating(Apple apple) { if (_parts.Last().Intersects(apple.Location)) { GrowBiggerAndFaster(); return true; } return false; } private void GrowBiggerAndFaster() { _parts.Insert(0, _lastTail); _moveDelay -= (_moveDelay / 100)*2; } } } Apple.cs : using System; using System.Collections.Generic; using System.Linq; using System.Text; using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework; namespace Snakez { public class Apple { private readonly int _maxWidth, _maxHeight; private readonly Texture2D _texture; private readonly Random random = new Random(); public Rectangle Location { get; private set; } public Apple(int screenWidth, int screenHeight, Texture2D texture) { _maxWidth = (screenWidth + 1) - texture.Width; _maxHeight = (screenHeight + 1) - texture.Height; _texture = texture; Place(); } public void Place() { Location = GetRandomLocation(_maxWidth, _maxHeight); } private Rectangle GetRandomLocation(int maxWidth, int maxHeight) { // x and y -- multiple of 20 int x = random.Next(1, maxWidth); var leftOver = x % 20; x = x - leftOver; int y = random.Next(1, maxHeight); leftOver = y % 20; y = y - leftOver; return new Rectangle(x, y, _texture.Width, _texture.Height); } public void Draw(SpriteBatch spriteBatch) { spriteBatch.Draw(_texture, Location, Color.White); } } }

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  • Why doesn't the "scroll bar" on my laptop touchpad work?

    - by Antonio Guzman Belmont
    EDIT, from Google translate: Well buy my laptop with windows 7 and the touchpad has some arrows up and down to q deslises finger on the right side as if the q scroll the scroll bar handles, recently installed Ubuntu 11.10 and there is also served by the touchpad scroll so to speak but then asked me and I did update (late hours) and longer term attempt q dezlizar my finger down the right side of the touchpad and now low, anyone can tell me I can do about q to q and windows function as and ubuntu 11.10, I think now I have ubuntu 4.12 EDIT.2 (minimal tidy-up) I bought my laptop with Windows 7 installed. The touchpad has up/down arrows on the right side, as if this would scroll. When I installed Ubuntu 11.10, I was able to use this touchpad scroll function. I recently did an update (at some late hours) and i can no longer use right side of the touchpad to scroll. Can anyone tell me how to get the same function as I had in Windows and Ubuntu 11.10 ? I think I now have Ubuntu 12.04 Original question: Bueno compre mi lap con windows 7 y en el touchpad tiene unas flechitas arriba y abajo para q deslises el dedo del lado derecho como si fuese el scroll q maneja la barra de desplazamiento, recientemente instale ubuntu 11.10 y ahi servia tambien el scroll del touchpad por asi decirlo pero luego me pidio actualizar y lo hice(tardo horas) y ya q termino intento dezlizar mi dedo para bajar por la parte derecha del touchpad y ahora no baja, alguien me puede decir q puedo hacer al respecto para q funcione como e windows y en ubuntu 11.10, ahora tengo ubuntu 12.04 creo

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  • Multicast hostname lookups on OSX

    - by KARASZI István
    I have a problem with hostname lookups on my OSX computer. According to Apple's HK3473 document it says for v10.6: Host names that contain only one label in addition to local, for example "My-Computer.local", are resolved using Multicast DNS (Bonjour) by default. Host names that contain two or more labels in addition to local, for example "server.domain.local", are resolved using a DNS server by default. Which is not true as my testing. If I try to open a connection on my local computer to a remote port: telnet example.domain.local 22 then it will lookup the IP address with multicast DNS next to the A and AAAA lookups. This causes a two seconds lookup timeout on every lookup. Which is a lot! When I try with IPv4 only then it won't use the multicast queries to fetch the remote address just the simple A queries. telnet -4 example.domain.local 22 When I try with IPv6 only: telnet -6 example.domain.local 22 then it will lookup with multicast DNS and AAAA again, and the 2 seconds timeout delay occurs again. I've tried to create a resolver entry to my /etc/resolver/domain.local, and /etc/resolver/local.1, but none of them was working. Is there any way to disable this multicast lookups for the "two or more label addition to local" domains, or simply disable it for the selected subdomain (domain.local)? Thank you! Update #1 Thanks @mralexgray for the scutil --dns command, now I can see my domain in the list, but it's late in the order: DNS configuration resolver #1 domain : adverticum.lan nameserver[0] : 192.168.1.1 order : 200000 resolver #2 domain : local options : mdns timeout : 2 order : 300000 resolver #3 domain : 254.169.in-addr.arpa options : mdns timeout : 2 order : 300200 resolver #4 domain : 8.e.f.ip6.arpa options : mdns timeout : 2 order : 300400 resolver #5 domain : 9.e.f.ip6.arpa options : mdns timeout : 2 order : 300600 resolver #6 domain : a.e.f.ip6.arpa options : mdns timeout : 2 order : 300800 resolver #7 domain : b.e.f.ip6.arpa options : mdns timeout : 2 order : 301000 resolver #8 domain : domain.local nameserver[0] : 192.168.1.1 order : 200001 Maybe it would work if I could move the resolver #8 to the position #2. Update #2 No probably won't work because the local DNS server on 192.168.1.1 answering for domain.local requests and it's before the mDNS (resolver #2). Update #3 I could decrease the mDNS timeout in /System/Library/SystemConfiguration/IPMonitor.bundle/Contents/Info.plist file, which speeds up the lookups a little, but this is not the solution.

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  • Proper updating of GeoClipMaps

    - by thr
    I have been working on an implementation of gpu-based geo clip maps, but there is a section of the GPU Gems 2 article that i just can't seem to understand, specifically this paragraph and more precisely the bolded part: The choice of grid size n = 2k-1 has the further advantage that the finer level is never exactly centered with respect to its parent next-coarser level. In other words, it is always offset by 1 grid unit either left or right, as well as either top or bottom (see Figure 2-4), depending on the position of the viewpoint. In fact, it is necessary to allow a finer level to shift while its next-coarser level stays fixed, and therefore the finer level must sometimes be off-center with respect to the next-coarser level. An alternative choice of grid size, such as n = 2k-3, would provide the possibility for exact centering Let's take an example image from the article: My "understanding" of the way the clip maps were update was that you floor the position of the viewpoint to an int, and such get the center vertex point if this is not the same as the previous center point, you update the entire map. Now, this obviously is not the case - but what I am failing to understand is this: If you look at the image above, if the viewpoint was to move one unit to the right, then the inner ring (the one just around the view point + white center square) would end up getting a 1 unit space on both the left and right side of itself. But there is nothing in the paper that deals with this, what i mean is that it would end up looking like this (excuse my crummy cut-and-paste editing of the above image): This is obviously not a valid state of the. So, would the solution be that a clip ring (layer) can only move in increments of the ring/layer it's contained within? Wouldn't this end up being very restrictive? I feel like I am missing some crucial understanding of parts of the algorithm, but I have been over both this paper and the original paper from 2004 and I just can't see what I am not getting.

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  • openldap proxied authorization

    - by bemace
    I'm having some trouble doing updates with proxied authorization (searches seem to work fine). I'm using UnboundID's LDAP SDK to connect to OpenLDAP, and sending a ProxiedAuthorizationV2RequestControl for dn: uid=me,dc=People,dc=example,dc=com with the update. I've tested and verified that the target user has permission to perform the operation, but I get insufficient access rights when I try to do it via proxy auth. I've configured olcAuthzPolicy=both in cn=config and authzTo={0}ldap:///dc=people,dc=example,dc=com??subordinate?(objectClass=inetOrgPerson) on the original user. The authzTo seems to be working; when I change it I get not authorized to assume identity when I try the update (also for searches). Can anyone suggest what else I should look at or how I could get more detailed errors from OpenLDAP? Anything else I can test to narrow down the source of the problem?

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  • Generalise variable usage inside code

    - by Shirish11
    I would like to know if it is a good practice to generalize variables (use single variable to store all the values). Consider simple example Strings querycre,queryins,queryup,querydel; querycre = 'Create table XYZ ...'; execute querycre ; queryins = 'Insert into XYZ ...'; execute queryins ; queryup = 'Update XYZ set ...'; execute queryup; querydel = 'Delete from XYZ ...'; execute querydel ; and Strings query; query= 'Create table XYZ ... '; execute query ; query= 'Insert into XYZ ...'; execute query ; query= 'Update XYZ set ...'; execute query ; query= 'Delete from XYZ ...'; execute query ; In first case I use 4 strings each storing data to perform the actions mentioned in their suffixes. In second case just 1 variable to store all kinds the data. Having different variables makes it easier for someone else to read and understand it better. But having too many of them makes it difficult to manage. Also does having too many variables hamper my performance?

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  • Pushing complete notifications to client

    - by ton.yeung
    So with cqrs, we accept that consistency is eventual. However, that doesn't mean that the user has to continually poll, or that eventual means an update has to take more then 500ms to sync. For the sake of UX, we want to at least give the illusion of consistency, or if not possible, be as transparent as possible. With that in mind, I have this setup: angularjs web client, consumes webapi restful services, sends commands to nservicebus command handlers, saves to neventstore, dispatches events to nservicebus event handlers, sends message to signalr hub, sends notifications to angularjs web client so with that setup, theoretically some initiates a request the server validates the request sends out the necessary commands In the mean time the client gets a 200 response updates the view: working on it gets message sometime later: done, here's the updated data Here's where things get interesting, each command could spawn multiple events. Not sure if this is a serious no, no, or not, but that's how it is currently. For example, a new customer spawns CustomerIDCreated, CustomerNameUpdated, CustomerAddressUpdated, etc... Which event handler needs to notify the client? Should all of them in a progress bar style update?

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  • How to perform fresh linux install while preserving software raid and user accounts

    - by slayton
    I have a system with two software raid arrays. The OS is Ubuntu 9.04 and is no longer receiving updates. I'd like to update the system to 12.04 rather than trying to do the automatic update from 9.04-> 9.10-> ... -> 12.04. My main drive has 2 partitions that are mounted at / and /home. Is it possible to do a fresh install of linux to the partition where / is mounted while preserving user accounts and preferences (such as passwords, home dir locations, etc...)? Additionally what do I need to do to keep my software raid array intact following the OS re-install?

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  • Disappearing Windows Explorer pinned items

    - by surfmadpig
    This has happened twice now in three months: After rebooting, ALL the pinned items from my Windows Explorer taskbar jumplist are gone. Also, recent items from Windows Explorer are much fewer, only one or two if I remember correctly. After the first time I re-pinned the items I wanted, but about a month later it happened again. I re-pinned All other pinned items in other jumplists (e.g. Word) are fine and have never disappeared. Googling for the problem showed that ccleaner can affect this, but I personally do NOT use any cleaners or related progs on this machine. I also think that both times it happened it was after a windows update, although I can't recall what kind of update it was. After each time, Little Registry Editor showed invalid references in HKEY_CURRENT_USER\Software\Microsoft\Windows\CurrentVersion\Explorer\RecentDocs , but I had NOT used it prior to the deletions. Any ideas on why this happens and how to prevent it?

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  • Stop Munin messages from /var/log/syslog

    - by Sparsh Gupta
    Hello I am using munin on a system which is adding a log entry in syslog everytime the munin-node cron job executes. It is not an issue but it sometimes makes other errors spotting difficult. There are entries like Feb 28 07:05:01 li235-57 CRON[2634]: (root) CMD (if [ -x /etc/munin/plugins/apt_all ]; then /etc/munin/plugins/apt_all update 7200 12 >/dev/null; elif [ -x /etc/munin/plugins/apt ]; then /etc/munin/plugins/apt update 7200 12 >/dev/null; fi) every 5 minutes and I was wondering how can I stop the messages going into syslog. For munin specific errors I anyways have to keep an eye on /var/log/munin/* Thanks Sparsh

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  • Cannot play windows WMA lossless files on Rhythmbox

    - by sr71
    I have installed Ubuntu 10.10 with all its updates (without Windows) on it’s own drive and everything is working fine. I want to play WMA audio files, also mp3 files. The mp3 files play fine. The WMA files do not play. Used "Rhythmbox Music Player" with and without "Ubuntu-restricted" -extras. Still does not play the lossless windows audio files. I am frustrated with searching to play a WMA file ("download this converter"), but one cannot use this until one "deletes this". I have done everything but it still does not play my windows lossless files that I made from all my CD’s. I am looking for a music player that I can use to play mp3’s and WMA lossless music files and automatically put the album cover on and update the info if one exists. Installation should be as simple as possible. Right now I am back to the original virgin Ubuntu 10.10 with all the recent updates. This computer will do nothing but play music (mp3 and WMA) through a stereo system. I also use Internet to update album info for the music. I do not care what bells and whistles the music player program has, as long as it is an easy install and just plays my mp3 and wma lossless music files. Any help would be appreciated.

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  • Viewing and deleting partitions using the BIOS?

    - by cluelesscoder
    I have an M4A785TD-M EVO Asus motherboard which uses Asus Express Gate for its motherboard (says American Megatrends, Inc at the bottom). I activate it by pressing Del; also says Tab activates BIOS Post but that doesn't seem to do anything. I went into this expecting to see a breakdown of the partitions. I have a 300GB hard-drive separated into 3 partitions. While it does show SATA for my main hard-drive and my disk drive, it doesn't show the partitions. Is this typical? Do I have to us an OS-based tool to delete the partitions or can I delete using my BIOS? I tried updating the BIOS through Asus's Update utility but it appears to be broken (connects/disconnects repeatedly). I used HWiNFO32 to get some information: BIOS Date: 06/30/10 BIOS Version: 2103 EFI BIOS: Not Capable Tried to update but it directs me to biosagentsplus.com which wants $30 for the download (another question would be how to avoid them).

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  • X server with nvidia driver crashing: 12.04

    - by Raster
    My X server consistently crashes. It seems like this is happening when the X server is idle. This behaviour is new with 12.04. This is only happening on the second display of a multiseat system. Is there a configuration change I can make to stop this? X.Org X Server 1.11.3 Release Date: 2011-12-16 X Protocol Version 11, Revision 0 Build Operating System: Linux 2.6.42-26-generic x86_64 Ubuntu Current Operating System: Linux Desktop 3.2.0-29-generic #46-Ubuntu SMP Fri Jul 27 17:03:23 UTC 2012 x86_64 Kernel command line: BOOT_IMAGE=/vmlinuz-3.2.0-29-generic root=/dev/mapper/Group1-Root ro ramdisk_size=512000 quiet splash vt.handoff=7 Build Date: 04 August 2012 01:51:23AM xorg-server 2:1.11.4-0ubuntu10.7 (For technical support please see http://www.ubuntu.com/support) Current version of pixman: 0.24.4 Before reporting problems, check http://wiki.x.org to make sure that you have the latest version. Markers: (--) probed, (**) from config file, (==) default setting, (++) from command line, (!!) notice, (II) informational, (WW) warning, (EE) error, (NI) not implemented, (??) unknown. (==) Log file: "/var/log/Xorg.1.log", Time: Sun Sep 2 22:37:06 2012 (==) Using config file: "/etc/X11/xorg.conf" (==) Using system config directory "/usr/share/X11/xorg.conf.d" Backtrace: 0: /usr/bin/X (xorg_backtrace+0x26) [0x7fcee86be846] 1: /usr/bin/X (0x7fcee8536000+0x18c6ea) [0x7fcee86c26ea] 2: /lib/x86_64-linux-gnu/libpthread.so.0 (0x7fcee785c000+0xfcb0) [0x7fcee786bcb0] 3: /usr/lib/x86_64-linux-gnu/xorg/extra-modules/nvidia_drv.so (0x7fcee14ba000+0x902a9) [0x7fcee154a2a9] 4: /usr/lib/x86_64-linux-gnu/xorg/extra-modules/nvidia_drv.so (0x7fcee14ba000+0xfd5e7) [0x7fcee15b75e7] 5: /usr/lib/x86_64-linux-gnu/xorg/extra-modules/nvidia_drv.so (0x7fcee14ba000+0x4d6b92) [0x7fcee1990b92] 6: /usr/lib/x86_64-linux-gnu/xorg/extra-modules/nvidia_drv.so (0x7fcee14ba000+0x4d74d5) [0x7fcee19914d5] 7: /usr/lib/x86_64-linux-gnu/xorg/extra-modules/nvidia_drv.so (0x7fcee14ba000+0x4d767d) [0x7fcee199167d] 8: /usr/bin/X (0x7fcee8536000+0x1196ec) [0x7fcee864f6ec] 9: /usr/bin/X (0x7fcee8536000+0xe8ad5) [0x7fcee861ead5] 10: /usr/bin/X (0x7fcee8536000+0xe9d45) [0x7fcee861fd45] /etc/X11/xorg.conf Section "ServerLayout" Identifier "Desktop" Screen 0 "DesktopScreen" 0 0 InputDevice "DesktopMouse" "CorePointer" InputDevice "DesktopKeyboard" "CoreKeyboard" Option "AutoAddDevices" "false" Option "AllowEmptyInput" "true" Option "AutoEnableDevices" "false" EndSection Section "ServerLayout" Identifier "Desktop2" Screen 1 "Desktop2Screen" 0 0 InputDevice "Desktop2Mouse" "CorePointer" InputDevice "Desktop2Keyboard" "CoreKeyboard" Option "AutoAddDevices" "false" Option "AllowEmptyInput" "true" Option "AutoEnableDevices" "false" EndSection Section "Module" Load "dbe" Load "extmod" Load "type1" Load "freetype" Load "glx" EndSection Section "Files" EndSection Section "ServerFlags" Option "AutoAddDevices" "false" Option "AutoEnableDevices" "false" Option "AllowMouseOpenFail" "on" Option "AllowEmptyInput" "on" Option "ZapWarning" "on" Option "HandleSepcialKeys" "off" # Zapping on Option "DRI2" "on" Option "Xinerama" "0" EndSection # Desktop Mouse Section "InputDevice" Identifier "DesktopMouse" Driver "evdev" Option "Device" "/dev/input/event3" Option "Protocol" "auto" Option "GrabDevice" "on" Option "Emulate3Buttons" "no" Option "Buttons" "5" Option "ZAxisMapping" "4 5" Option "SendCoreEvents" "true" EndSection # Desktop2 Mouse Section "InputDevice" Identifier "Desktop2Mouse" Driver "evdev" Option "Device" "/dev/input/event5" Option "Protocol" "auto" Option "GrabDevice" "on" Option "Emulate3Buttons" "no" Option "Buttons" "5" Option "ZAxisMapping" "4 5" Option "SendCoreEvents" "true" EndSection Section "InputDevice" Identifier "DesktopKeyboard" Driver "evdev" Option "Device" "/dev/input/event4" Option "XkbRules" "xorg" Option "XkbModel" "105" Option "XkbLayout" "us" Option "Protocol" "Standard" Option "GrabDevice" "on" EndSection Section "InputDevice" Identifier "Desktop2Keyboard" Driver "evdev" Option "Device" "/dev/input/event6" Option "XkbRules" "xorg" Option "XkbModel" "105" Option "XkbLayout" "us" Option "Protocol" "Standard" Option "GrabDevice" "on" EndSection Section "Monitor" Identifier "Desktop2Monitor" VendorName "Acer" ModelName "Acer G235H" HorizSync 30.0 - 83.0 VertRefresh 56.0 - 75.0 Option "DPMS" EndSection Section "Monitor" Identifier "DesktopMonitor" VendorName "Acer" ModelName "Acer H213H" HorizSync 30.0 - 83.0 VertRefresh 56.0 - 75.0 Option "DPMS" EndSection Section "Device" Identifier "EVGACard" Driver "nvidia" VendorName "NVIDIA Corporation" BoardName "GeForce GTX 560 Ti" Option "Coolbits" "1" BusID "PCI:2:0:0" Screen 0 EndSection Section "Device" Identifier "XFXCard" Driver "nvidia" VendorName "NVIDIA Corporation" BoardName "GeForce GTX 9800" Option "Coolbits" "1" BusID "PCI:5:0:0" Screen 0 EndSection Section "Screen" Identifier "DesktopScreen" Device "EVGACard" Monitor "DesktopMonitor" DefaultDepth 24 SubSection "Display" Depth 24 EndSubSection EndSection Section "Screen" Identifier "Desktop2Screen" Device "XFXCard" Monitor "Desktop2Monitor" DefaultDepth 24 SubSection "Display" Depth 24 EndSubSection EndSection

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  • Progress bar in Super Hexagon using OpenGL ES 2 (Android)

    - by user16547
    I'm wondering how the progress bar in Super Hexagon was made. (see image, top left) Actually I am not very sure how to implement a progress bar at all using OpenGL ES 2 on Android, but I am asking specifically about the one used in Super Hexagon because it seems to me less straightforward / obvious than others: the bar changes its colour during game play. I think one possibility is to use the built-in Android progress bar. I can see from some Stackoverflow questions that you can change the default blue colour to whatever you want, but I'm not sure whether you can update it during the game play. The other possibility I can think of for implementing a progress bar is to have a small texture that starts with a scale of 0 and that you keep scaling until it reaches the maximum size, representing 100%. But this suffers from the same problem as before: you'll not be able to update the colour of the texture during run-time. It's fixed. So what's the best way to approach this problem? *I'm assuming he didn't use a particular library, although if he did, it would be interesting to know. I'm interested in a pure OpenGL ES 2 + Android solution.

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  • SVN help:: svn: invalid option: --trust-server-cert

    - by JP19
    Hi, I want to bypass certificate checking. I tried using svn --trust-server-cert update, but I get an error, svn: invalid option: --trust-server-cert. I am on ubuntu and the svn version is 1.5.4. Is there any other way to bypass the certificate? Ubuntu won't automatically update my svn to 1.6.xx, which I think has this option. (In any case, I have heard that 1.6.xx has compatibility problems with some apache modules so is not fully safe to install?). Anyone with a suggestion? Thanks JP

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  • setting up Ubuntu 10.10 as paravirtualized guest in Xen on RHEL5 host - what kernel?

    - by kostmo
    I've discovered the tool ubuntu-vm-builder, which I've installed and then invoked on an Ubuntu workstation as: sudo vmbuilder xen ubuntu --suite maverick --flavour virtual --arch amd64 --mem=512 --rootsize 8192 This workstation is not the intended target host of the virtual machine, however; I would like to host the guest on a Red Hat Enterprise Linux 5 machine that is running Xen 3.0.3. The output of this command appears to be a folder named ubuntu-xen containing three files: tmpXXXXXX, a very large file which I assume is the root partition image tmpYYYYYY, a somewhat large file which I assume is the swap partition image xen.conf, a text file I have copied the xen.conf file to the RHEL server's /etc/xen directory under the new name newvm, adjusting the paths of tempXXXXXX and tempYYYYYYin the file after also copying them from my local workstation to the RHEL server. When I launch the Virtual Machine Manager virt-manager, I can see the newvm virtual machine listed underneath the Dom0 machine. When I try to start newvm, I get the error: Error starting domain: virDomainCreate() failed POST operation failed: (xend.err 'Error creating domain: Kernel image does not exist: None') Indeed, there exists an entry kernel = 'None' in the xen.conf file. How do I find out what the path of the kernel should be? Is this path supposed to be to a kernel stored on the local filesystem of the RHEL5 host, or is it supposed to be a path inside the guest image? I see that the vmbuilder command provides for a --xen-kernel option, along with a --xen-ramdisk option, but I'm not sure what to use for either. I think I should be able to get this to work, since Ubuntu is said to be supported as a Xen guest, even though the Xen 4.0.1 docs state support for only a limited set of distributions, Ubuntu excluded. Update 1 When running vmbuilder on my local workstation, I did observe an output line saying: Calling hook: install_kernel and later, output lines saying: update-initramfs: Generating /boot/initrd.img-2.6.35-23-virtual [...] run-parts: executing /etc/kernel/postinst.d/initramfs-tools 2.6.35-23-virtual /boot/vmlinuz-2.6.35-23-virtual So in the xen.conf file, I tried setting the lines: kernel = '/boot/vmlinuz-2.6.35-23-virtual' ramdisk = '/boot/initrd.img-2.6.35-23-virtual' When trying to start the VM, I got an error similar to last time: Error starting domain: virDomainCreate() failed POST operation failed: (xend.err 'Error creating domain: Kernel image does not exist: /boot/vmlinuz-2.6.35-23-virtual') This makes me think that the RHEL5 machine is looking for local files, rather than a file within the binary guest disk image. After running sudo updatedb on my workstation, neither of those files were found. If the vmbuilder tool had tried to install them, it must have failed. Update 2 I was able to extract the kernel and initrd images from the guest disk binary by mounting it: mkdir mnt_tmp sudo mount ubuntu-xen/tmpXXXXXX mnt_tmp/ -o loop cp mnt_tmp/boot/vmlinuz-2.6.35-23-virtual virtual_kernel_ubuntu cp mnt_tmp/boot/initrd.img-2.6.35-23-virtual virtual_initrd_ubuntu These two files I copied to the RHEL5 server, and edited the xen.conf file to point to them as kernel and ramdisk. With this done, I could "run" the newvm virtual machine from within virt-manager, but was met with the message Console Not Configured For Guest when I double clicked the entry to open the Virtual Machine Console. As suggested by a forum, I then added the line vfb = [ 'type=vnc' ] to the configuration file, recreated the virtual machine (a ~10 min process), and this time got the message: Connecting to console for guest This remained indefinitely; after selecting View - Serial Console, I found a kernel panic: [5442621.272173] Kernel panic - not syncing: Attempted to kill the idle task! [5442621.272179] Pid: 0, comm: swapper Tainted: G D 2.6.35-23-virtual #41-Ubuntu [5442621.272184] Call Trace: [5442621.272191] [<ffffffff815a1b81>] panic+0x90/0x111 [5442621.272199] [<ffffffff810652ee>] do_exit+0x3be/0x3f0 [5442621.272204] [<ffffffff815a5e20>] oops_end+0xb0/0xf0 [5442621.272211] [<ffffffff8100ddeb>] die+0x5b/0x90 [5442621.272216] [<ffffffff815a56c4>] do_trap+0xc4/0x170 [5442621.272221] [<ffffffff8100ba35>] do_invalid_op+0x95/0xb0 [5442621.272227] [<ffffffff8130851c>] ? intel_idle+0xac/0x180 [5442621.272232] [<ffffffff810072bf>] ? xen_restore_fl_direct_end+0x0/0x1 [5442621.272239] [<ffffffff815a48fe>] ? _raw_spin_unlock_irqrestore+0x1e/0x30 [5442621.272247] [<ffffffff8108dfb7>] ? tick_broadcast_oneshot_control+0xc7/0x120 [5442621.272253] [<ffffffff8100ad5b>] invalid_op+0x1b/0x20 [5442621.272259] [<ffffffff8130851c>] ? intel_idle+0xac/0x180 [5442621.272264] [<ffffffff813084e0>] ? intel_idle+0x70/0x180 [5442621.272269] [<ffffffff810072bf>] ? xen_restore_fl_direct_end+0x0/0x1 [5442621.272275] [<ffffffff8148a147>] cpuidle_idle_call+0xa7/0x140 [5442621.272281] [<ffffffff81008d93>] cpu_idle+0xb3/0x110 [5442621.272286] [<ffffffff815873aa>] rest_init+0x8a/0x90 [5442621.272291] [<ffffffff81b04c9d>] start_kernel+0x387/0x390 [5442621.272297] [<ffffffff81b04341>] x86_64_start_reservations+0x12c/0x130 [5442621.272303] [<ffffffff81b08002>] xen_start_kernel+0x55d/0x561 Update 3 I tried an i386 architecture instead of amd64, but got the same kernel panic. Also, it seems the Virtual Machine Manager pays attention to the format of the filename of the kernel; for the same kernel binary, I tried simply naming it vmlinuz-virtual, which threw out an error box about an invalid kernel. When I named it vmlinuz-2.6.35-23-virtual, it did not throw the error, but it did still result in the kernel panic shortly thereafter.

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  • How to automatically render all opaque meshes with a specific shader?

    - by dsilva.vinicius
    I have a specular outline shader that I want to be used on all opaque meshes of the scene whenever a specific camera renders. The shader is working properly when it is manually applied to some material. The shader is as follows: Shader "Custom/Outline" { Properties { _Color ("Main Color", Color) = (.5,.5,.5,1) _OutlineColor ("Outline Color", Color) = (1,0.5,0,1) _Outline ("Outline width", Range (0.0, 0.1)) = .05 _SpecColor ("Specular Color", Color) = (0.5, 0.5, 0.5, 1) _Shininess ("Shininess", Range (0.03, 1)) = 0.078125 _MainTex ("Base (RGB) Gloss (A)", 2D) = "white" {} } SubShader { Tags { "Queue"="Overlay" "RenderType"="Opaque" } Pass { Name "OUTLINE" Tags { "LightMode" = "Always" } Cull Off ZWrite Off // Uncomment to show outline always. //ZTest Always CGPROGRAM #pragma target 3.0 #pragma vertex vert #pragma fragment frag #include "UnityCG.cginc" struct appdata { float4 vertex : POSITION; float3 normal : NORMAL; }; struct v2f { float4 pos : POSITION; float4 color : COLOR; }; float _Outline; float4 _OutlineColor; v2f vert(appdata v) { // just make a copy of incoming vertex data but scaled according to normal direction v2f o; o.pos = mul(UNITY_MATRIX_MVP, v.vertex); float3 norm = mul ((float3x3)UNITY_MATRIX_IT_MV, v.normal); float2 offset = TransformViewToProjection(norm.xy); o.pos.xy += offset * o.pos.z * _Outline; o.color = _OutlineColor; return o; } float4 frag(v2f fromVert) : COLOR { return fromVert.color; } ENDCG } UsePass "Specular/FORWARD" } FallBack "Specular" } The camera used fot the effect has just a script component which setups the shader replacement: using UnityEngine; using System.Collections; public class DetectiveEffect : MonoBehaviour { public Shader EffectShader; // Use this for initialization void Start () { this.camera.SetReplacementShader(EffectShader, "RenderType=Opaque"); } // Update is called once per frame void Update () { } } Unfortunately, whenever I use this camera I just see the background color. Any ideas?

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  • .desktop shortcuts aren't working for java applications in LXDE

    - by chaz
    I just installed minecraft on my LXDE desktop/Lubuntu machine and I'm trying to create a .desktop file on the desktop that executes java -jar ~/minecraftlauncher.jar. The command works in bash scripts and the terminal but refuses to work when I click on my .DESKTOP shortcut which is suppose to execute the same command. I've experimented with other jars and they can't seem to start too. Here is my xsession log: ** (pcmanfm:1572): DEBUG: launch command: <java -jar ~/Downloads/minecraft_server.jar> ** (pcmanfm:1572): DEBUG: sn_id = pcmanfm-1572-administrator-Dimension-3000-java-14_TIME14031891 Unable to access jarfile ~/Downloads/minecraft_server.jar ** (pcmanfm:1572): DEBUG: launch command: <java -jar ~/minecraftlauncher.jar> ** (pcmanfm:1572): DEBUG: sn_id = pcmanfm-1572-administrator-Dimension-3000-java-15_TIME14070158 Unable to access jarfile ~/minecraftlauncher.jar UPDATE: Whoops, it seems to work when I give an absolute path. I guess the home path is something else. UPDATE: I guess X doesn't resolve the home specifier. I ran a .desktop file that executed a script that outputs the current directory, and it seems to be correct.

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  • How do I find out which process is eating up my bandwidth?

    - by Bruce Connor
    I think I'm being the victim of a bug here. Sometimes while I'm working (I still don't know why), my network traffic goes up to 200 KB/s and stays that way, even tough I'm not doing anything internet-related. This sometimes happens to me with the CPU usage. When it does, I just run a top command to find out which process is responsible and then kill it. Problem is: I have no way of knowing which process is responsible for my high network usage. Both the resource monitor and the top command only tell me my total network usage, neither of them tells me process specific network info. Is there another command I can use to find out which process is getting out of hand? I've already tried killing all the obvious ones (firefox, update-manager, pidgin, etc) with no luck. So far, restarting the machine is the only way I found of getting rid of the issue. EDIT: (just to be clear) I've found questions here about monitoring total bandwidth usage, but, as I mentioned, that's not what I need. UPDATE: The command iftop gives results that disagree entirely with the information reported by System Monitor. While the latter claims there's high network traffic, the former claims there's barely 1 KB/s. Thanks

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  • the correct way to deal with gtk_events_pending and gtk_main_iteration

    - by abd alsalam
    I have program that send files and i want to make a progress bar for it, but that progress bar just updated after the transferring complete,so i putted a gtk_events_pending() and gtk_main_iteration() functions in the sending loop to go back to the gtk main loop to update the progress bar but also it seems to not work here is a EDIT: the send function is in a separated thread snippet from my code float Percent = 0.0 ; float Interval = 0.0 ; the sending function gint SendTheFile ( ) { char FileBlockBuffer[512]; bzero(FileBlockBuffer, 512); int FileBlockSize ; FILE * FilePointer ; int filesize = 0 ; FilePointer = fopen(LocalFileName , "r"); struct stat st; stat(LocalFileName, &st); filesize = st.st_size; Interval = (512 / (float)filesize) ; while((FileBlockSize = fread(FileBlockBuffer,sizeof(char),512,FilePointer))>0) { send(SocketDiscriptor , FileBlockBuffer , FileBlockSize,0); bzero(FileBlockBuffer, 512); Percent = Percent + Interval ; if (Percent > 1.0)Percent = 0.0; while(gtk_events_pending() ) { gtk_main_iteration(); } } update progress bar function gint UpdateProgressBar(gpointer data) { gtk_progress_bar_set_fraction(GTK_PROGRESS_BAR(data),Percent); } updating progress bar in the main function g_timeout_add(50,(GSourceFunc)UpdateProgressBar,SendFileProgressBar);

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  • Using SQL tables for storing user created level stats. Is there a better way?

    - by Ivan
    I am developing a racing game in which players can create their own tracks and upload them to a server. Players will be able to compare their best track times to their friends and see world records. I was going to generate a table for each track submitted to store the best times of each player who plays the track. However, I can't predict how many will be uploaded and I imagine too many tables might cause problems, or is this a valid method? I considered saving each player's best times in a string in a single table field like so: level1:00.45;level2:00.43;level3:00.12 If I did this I wouldn't need a separate table for each level (each level could just have a row in a 'WorldRecords' table). However, this just causes another problem because the text would eventually reach the limit for varchar length. I also considered storing the times data in XML files. This would avoid database issues and server disk space can be increased if needed. But I imagine this would be very slow. To update one players best time on one level, I would have to check every node in the file to find their time record to update. Apologies for the wall of text. Any suggestions would be appreciated.

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  • How can I assign actions to all my mouse buttons?

    - by Torben Gundtofte-Bruun
    I have a mouse with lots of buttons, but it's not a mainstream make like Logitech. For Windows, I have a driver that lets me assign actions like close-window (Ctrl+W) or next-tab (Ctrl+Tab), but I don't have a Linux driver. Since Linux is so flexible, I thought perhaps there is a general way to do this, regardless of brand? Update: Based on input from Cyrex, I installed and ran sudo apt-get install btnx which found several but not all mouse buttons. Found: left, right, wheel, wheelclick, thumb fwd, thumb back. Not found: wheel left, wheel right, thumb middle button. Vendor ID is 0x04d9, Model ID is 0xa015. Update 2: In SystemPrefsMouse there's a lightbulb icon for testing double-click speed. Every working button can turn the bulb on&off, but the missing buttons can't. It would seem that Ubuntu isn't aware of these buttons and thus doesn't register their clicks. I guess I need to hunt for a driver, though a mainstream mouse is probably the easier way.

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  • BITS http download job fails to connect for owner Local SYSTEM account

    - by MikeT
    A service I have written that uses BITS (Background Intelligent Transfer Service) to auto update itself is having a problem on some machines (Windows 7 so far). I have been investigating and have discovered that some of the jobs that my service adds to the bits queue are failing immediately with the error code 0x80072efd (a connection with this server could not be established). The is not problem with connecting to the server for the download as it works fine on the same machine using IE (or any other web browser) and other clients can connect and update from the same server. I tried using the BITSADMIN.exe tool to add the jobs manually and they worked ok. I then changed the account my service was running under to the network service account so the bits jobs would be created with a different owner and the jobs completed successfully. My question is I don't want to run my service as this account as it wont have the required local permissions, so how to I change the permissions of the local system user to allow it to download from the HTTP source, I'm not aware of any way of this being restricted for this account but it obviously is.

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  • Remote kill, upload, execute file

    - by Masoud M.
    I'm developing a program and I need to upload my xyz.exe file to many host machines and execute them frequently. I need a server-client tool to do it as below steps after an update signal from my PC: Those host machine should kill any running processes with name xyz.exe. Download my new xyz.exe. Then execute new xyz.exe. I know about some tools like PsExec, but I need a tools with better user-interface and more powerful. Is there any tool to do it ? UPDATE: The systems are in a same LAN, OS is windows (XP or 7), No full remote access is needed. I'm a developer and my program should run in remote hosts and I'm testing my application.

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  • IE 8 doesn't appear to clear cache on demand. Is anyone else seeing this?

    - by Steve
    I have a client that uploads updated pdf files to her Concrete5 CMS, through the file manager, replacing the old file with the same name. She then does a cms "clear cache" and exits as she should. Then, in testing, she finds that the old file still comes up when clicking on the link. On further review, the cms file manager version tracking shows that the file has been updated, and, for me, the new file comes up, as it should, when clicking the link. My client hase also refreshed her browser cache and still, she only gets the old file when clicking on the link. She says that, while she can't seem to force an immediate cache update, overnight it appears to update. My client is also part of a large company-wide lan and intranet. Is it possible that there is a cache function placed outside of her local browser and cms cache that is not updating?

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