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  • Problem with signal handlers being called too many times [closed]

    - by Hristo
    how can something print 3 times when it only goes the printing code twice? I'm coding in C and the code is in a SIGCHLD signal handler I created. void chld_signalHandler() { int pidadf = (int) getpid(); printf("pidafdfaddf: %d\n", pidadf); while (1) { int termChildPID = waitpid(-1, NULL, WNOHANG); if (termChildPID == 0 || termChildPID == -1) { break; } dll_node_t *temp = head; while (temp != NULL) { printf("stuff\n"); if (temp->pid == termChildPID && temp->type == WORK) { printf("inside if\n"); // read memory mapped file b/w WORKER and MAIN // get statistics and write results to pipe char resultString[256]; // printing TIME int i; for (i = 0; i < 24; i++) { sprintf(resultString, "TIME; %d ; %d ; %d ; %s\n",i,1,2,temp->stats->mboxFileName); fwrite(resultString, strlen(resultString), 1, pipeFD); } remove_node(temp); break; } temp = temp->next; } printf("done printing from sigchld \n"); } return; } the output for my MAIN process is this: MAIN PROCESS 16214 created WORKER PROCESS 16220 for file class.sp10.cs241.mbox pidafdfaddf: 16214 stuff stuff inside if done printing from sigchld MAIN PROCESS 16214 created WORKER PROCESS 16221 for file class.sp10.cs225.mbox pidafdfaddf: 16214 stuff stuff inside if done printing from sigchld and the output for the MONITOR process is this: MONITOR: pipe is open for reading MONITOR PIPE: TIME; 0 ; 1 ; 2 ; class.sp10.cs225.mbox MONITOR PIPE: TIME; 0 ; 1 ; 2 ; class.sp10.cs225.mbox MONITOR PIPE: TIME; 0 ; 1 ; 2 ; class.sp10.cs241.mbox MONITOR: end of readpipe ( I've taken out repeating lines so I don't take up so much space ) Thanks, Hristo

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  • 3-row layout, expanding middle, min-height:100% so footer is at bottom when there is minimal content

    - by David Lawson
    How would I change this to make the middle div expand vertically to fill the white space? <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> <html xmlns="http://www.w3.org/1999/xhtml"> <head> <meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> <title></title> <style type="text/css"> body,td,th { font-family: Tahoma, Geneva, Verdana, sans-serif; } html,body { margin:0; padding:0; height:100%; /* needed for container min-height */ } #container { position:relative; /* needed for footer positioning*/ margin:0 auto; /* center, not in IE5 */ width:100%; height:auto !important; /* real browsers */ height:100%; /* IE6: treaded as min-height*/ min-height:100%; /* real browsers */ } #header { height: 150px; border-bottom: 2px solid #ff8800; position: relative; background-color: #c97c3e; } #middle { padding-right: 90px; padding-left: 90px; padding-top: 35px; padding-bottom: 43px; background-color: #0F9; } #footer { border-top: 2px solid #ff8800; background-color: #ffd376; position:absolute; width:100%; bottom:0; /* stick to bottom */ } </style> </head> <body> <div id="container"> <div id="header"> Header </div> <div id="middle"> Middle </div> <div id="footer"> Footer </div> </div> </body> </html>

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  • Servlet, JSP, JavaBeans and HTML form

    - by dedalo
    Hi, I'm working on a servlet that makes a connection to a database gets the information of one of the tables ans sends this information to a jsp file. This file will print on the brower the information table, adding radio buttons that allows us to choose one of the rows. The servlet looks like this: List<InfoBean> items = new ArrayList<InfoBean>(); if (!conexion.isClosed()){ Statement st = (Statement) conexion.createStatement(); ResultSet rs = st.executeQuery("select * from lista_audio" ); while (rs.next()) {items.add(getRow(rs));} conexion.close();} req.getSession().setAttribute("items", items); In the JSP file I can print a table with the information, adding radio buttons that the user will use to choose 1 row and send the selected info to a servlet using a form I can add: < form action="administ" method=get enctype=multipart/form-data> < table> < table border=\"1\">< tr>< th>Title< /th>< th>Author< /th>< th>Album< /th>< /tr> < c:forEach items="${items}" var="item"> < tr>< td><input type="radio" name="SongInfo" value=${item.title}> < td>${item.title}< /td> < td>${item.author}< /td> < td>${item.album}< /td>< /tr> < /c:forEach> < /table> In the field 'value' I should be able to send to the servlet the information stored in ${item.title}. When I set value = ${item.title} and title is, for example "The bodyguard", in the servlet the information I can retrieve is just "The". It looks like it sends the characters located before the first white space of the string. How could I get the whole string? Thanks

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  • Scipy Negative Distance? What?

    - by disappearedng
    I have a input file which are all floating point numbers to 4 decimal place. i.e. 13359 0.0000 0.0000 0.0001 0.0001 0.0002` 0.0003 0.0007 ... (the first is the id). My class uses the loadVectorsFromFile method which multiplies it by 10000 and then int() these numbers. On top of that, I also loop through each vector to ensure that there are no negative values inside. However, when I perform _hclustering, I am continually seeing the error, "Linkage Z contains negative values". I seriously think this is a bug because: I checked my values, the values are no where small enough or big enough to approach the limits of the floating point numbers and the formula that I used to derive the values in the file uses absolute value (my input is DEFINITELY right). Can someone enligten me as to why I am seeing this weird error? What is going on that is causing this negative distance error? ===== def loadVectorsFromFile(self, limit, loc, assertAllPositive=True, inflate=True): """Inflate to prevent "negative" distance, we use 4 decimal points, so *10000 """ vectors = {} self.winfo("Each vector is set to have %d limit in length" % limit) with open( loc ) as inf: for line in filter(None, inf.read().split('\n')): l = line.split('\t') if limit: scores = map(float, l[1:limit+1]) else: scores = map(float, l[1:]) if inflate: vectors[ l[0]] = map( lambda x: int(x*10000), scores) #int might save space else: vectors[ l[0]] = scores if assertAllPositive: #Assert that it has no negative value for dirID, l in vectors.iteritems(): if reduce(operator.or_, map( lambda x: x < 0, l)): self.werror( "Vector %s has negative values!" % dirID) return vectors def main( self, inputDir, outputDir, limit=0, inFname="data.vectors.all", mappingFname='all.id.features.group.intermediate'): """ Loads vector from a file and start clustering INPUT vectors is { featureID: tfidfVector (list), } """ IDFeatureDic = loadIdFeatureGroupDicFromIntermediate( pjoin(self.configDir, mappingFname)) if not os.path.exists(outputDir): os.makedirs(outputDir) vectors = self.loadVectorsFromFile( limit, pjoin( inputDir, inFname)) for threshold in map( lambda x:float(x)/30, range(20,30)): clusters = self._hclustering(threshold, vectors) if clusters: outputLoc = pjoin(outputDir, "threshold.%s.result" % str(threshold)) with open(outputLoc, 'w') as outf: for clusterNo, cluster in clusters.iteritems(): outf.write('%s\n' % str(clusterNo)) for featureID in cluster: feature, group = IDFeatureDic[featureID] outline = "%s\t%s\n" % (feature, group) outf.write(outline.encode('utf-8')) outf.write("\n") else: continue def _hclustering(self, threshold, vectors): """function which you should call to vary the threshold vectors: { featureID: [ tfidf scores, tfidf score, .. ] """ clusters = defaultdict(list) if len(vectors) > 1: try: results = hierarchy.fclusterdata( vectors.values(), threshold, metric='cosine') except ValueError, e: self.werror("_hclustering: %s" % str(e)) return False for i, featureID in enumerate( vectors.keys()):

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  • Conway's Game of Life - C++ and Qt

    - by Jeff Bridge
    I've done all of the layouts and have most of the code written even. But, I'm stuck in two places. 1) I'm not quite sure how to set up the timer. Am I using it correctly in the gridwindow class? And, am I used the timer functions/signals/slots correctly with the other gridwindow functions. 2) In GridWindow's timerFired() function, I'm having trouble checking/creating the vector-vectors. I wrote out in the comments in that function exactly what I am trying to do. Any help would be much appreciated. main.cpp // Main file for running the grid window application. #include <QApplication> #include "gridwindow.h" //#include "timerwindow.h" #include <stdexcept> #include <string> #include <fstream> #include <sstream> #include <iostream> void Welcome(); // Welcome Function - Prints upon running program; outputs program name, student name/id, class section. void Rules(); // Rules Function: Prints the rules for Conway's Game of Life. using namespace std; // A simple main method to create the window class and then pop it up on the screen. int main(int argc, char *argv[]) { Welcome(); // Calls Welcome function to print student/assignment info. Rules(); // Prints Conway's Game Rules. QApplication app(argc, argv); // Creates the overall windowed application. int rows = 25, cols = 35; //The number of rows & columns in the game grid. GridWindow widget(NULL,rows,cols); // Creates the actual window (for the grid). widget.show(); // Shows the window on the screen. return app.exec(); // Goes into visual loop; starts executing GUI. } // Welcome Function: Prints my name/id, my class number, the assignment, and the program name. void Welcome() { cout << endl; cout << "-------------------------------------------------------------------------------------------------" << endl; cout << "Name/ID - Gabe Audick #7681539807" << endl; cout << "Class/Assignment - CSCI-102 Disccusion 29915: Homework Assignment #4" << endl; cout << "-------------------------------------------------------------------------------------------------" << endl << endl; } // Rules Function: Prints the rules for Conway's Game of Life. void Rules() { cout << "Welcome to Conway's Game of Life." << endl; cout << "Game Rules:" << endl; cout << "\t 1) Any living cell with fewer than two living neighbours dies, as if caused by underpopulation." << endl; cout << "\t 2) Any live cell with more than three live neighbours dies, as if by overcrowding." << endl; cout << "\t 3) Any live cell with two or three live neighbours lives on to the next generation." << endl; cout << "\t 4) Any dead cell with exactly three live neighbours becomes a live cell." << endl << endl; cout << "Enjoy." << endl << endl; } gridcell.h // A header file for a class representing a single cell in a grid of cells. #ifndef GRIDCELL_H_ #define GRIDCELL_H_ #include <QPalette> #include <QColor> #include <QPushButton> #include <Qt> #include <QWidget> #include <QFrame> #include <QHBoxLayout> #include <iostream> // An enum representing the two different states a cell can have. enum CellType { DEAD, // DEAD = Dead Cell. --> Color = White. LIVE // LIVE = Living Cell. ---> Color = White. }; /* Class: GridCell. A class representing a single cell in a grid. Each cell is implemented as a QT QFrame that contains a single QPushButton. The button is sized so that it takes up the entire frame. Each cell also keeps track of what type of cell it is based on the CellType enum. */ class GridCell : public QFrame { Q_OBJECT // Macro allowing us to have signals & slots on this object. private: QPushButton* button; // The button inside the cell that gives its clickability. CellType type; // The type of cell (DEAD or LIVE.) public slots: void handleClick(); // Callback for handling a click on the current cell. void setType(CellType type); // Cell type mutator. Calls the "redrawCell" function. signals: void typeChanged(CellType type); // Signal to notify listeners when the cell type has changed. public: GridCell(QWidget *parent = NULL); // Constructor for creating a cell. Takes parent widget or default parent to NULL. virtual ~GridCell(); // Destructor. void redrawCell(); // Redraws cell: Sets new type/color. CellType getType() const; //Simple getter for the cell type. private: Qt::GlobalColor getColorForCellType(); // Helper method. Returns color that cell should be based from its value. }; #endif gridcell.cpp #include <iostream> #include "gridcell.h" #include "utility.h" using namespace std; // Constructor: Creates a grid cell. GridCell::GridCell(QWidget *parent) : QFrame(parent) { this->type = DEAD; // Default: Cell is DEAD (white). setFrameStyle(QFrame::Box); // Set the frame style. This is what gives each box its black border. this->button = new QPushButton(this); //Creates button that fills entirety of each grid cell. this->button->setSizePolicy(QSizePolicy::Expanding,QSizePolicy::Expanding); // Expands button to fill space. this->button->setMinimumSize(19,19); //width,height // Min height and width of button. QHBoxLayout *layout = new QHBoxLayout(); //Creates a simple layout to hold our button and add the button to it. layout->addWidget(this->button); setLayout(layout); layout->setStretchFactor(this->button,1); // Lets the buttons expand all the way to the edges of the current frame with no space leftover layout->setContentsMargins(0,0,0,0); layout->setSpacing(0); connect(this->button,SIGNAL(clicked()),this,SLOT(handleClick())); // Connects clicked signal with handleClick slot. redrawCell(); // Calls function to redraw (set new type for) the cell. } // Basic destructor. GridCell::~GridCell() { delete this->button; } // Accessor for the cell type. CellType GridCell::getType() const { return(this->type); } // Mutator for the cell type. Also has the side effect of causing the cell to be redrawn on the GUI. void GridCell::setType(CellType type) { this->type = type; redrawCell(); } // Handler slot for button clicks. This method is called whenever the user clicks on this cell in the grid. void GridCell::handleClick() { // When clicked on... if(this->type == DEAD) // If type is DEAD (white), change to LIVE (black). type = LIVE; else type = DEAD; // If type is LIVE (black), change to DEAD (white). setType(type); // Sets new type (color). setType Calls redrawCell() to recolor. } // Method to check cell type and return the color of that type. Qt::GlobalColor GridCell::getColorForCellType() { switch(this->type) { default: case DEAD: return Qt::white; case LIVE: return Qt::black; } } // Helper method. Forces current cell to be redrawn on the GUI. Called whenever the setType method is invoked. void GridCell::redrawCell() { Qt::GlobalColor gc = getColorForCellType(); //Find out what color this cell should be. this->button->setPalette(QPalette(gc,gc)); //Force the button in the cell to be the proper color. this->button->setAutoFillBackground(true); this->button->setFlat(true); //Force QT to NOT draw the borders on the button } gridwindow.h // A header file for a QT window that holds a grid of cells. #ifndef GRIDWINDOW_H_ #define GRIDWINDOW_H_ #include <vector> #include <QWidget> #include <QTimer> #include <QGridLayout> #include <QLabel> #include <QApplication> #include "gridcell.h" /* class GridWindow: This is the class representing the whole window that comes up when this program runs. It contains a header section with a title, a middle section of MxN cells and a bottom section with buttons. */ class GridWindow : public QWidget { Q_OBJECT // Macro to allow this object to have signals & slots. private: std::vector<std::vector<GridCell*> > cells; // A 2D vector containing pointers to all the cells in the grid. QLabel *title; // A pointer to the Title text on the window. QTimer *timer; // Creates timer object. public slots: void handleClear(); // Handler function for clicking the Clear button. void handleStart(); // Handler function for clicking the Start button. void handlePause(); // Handler function for clicking the Pause button. void timerFired(); // Method called whenever timer fires. public: GridWindow(QWidget *parent = NULL,int rows=3,int cols=3); // Constructor. virtual ~GridWindow(); // Destructor. std::vector<std::vector<GridCell*> >& getCells(); // Accessor for the array of grid cells. private: QHBoxLayout* setupHeader(); // Helper function to construct the GUI header. QGridLayout* setupGrid(int rows,int cols); // Helper function to constructor the GUI's grid. QHBoxLayout* setupButtonRow(); // Helper function to setup the row of buttons at the bottom. }; #endif gridwindow.cpp #include <iostream> #include "gridwindow.h" using namespace std; // Constructor for window. It constructs the three portions of the GUI and lays them out vertically. GridWindow::GridWindow(QWidget *parent,int rows,int cols) : QWidget(parent) { QHBoxLayout *header = setupHeader(); // Setup the title at the top. QGridLayout *grid = setupGrid(rows,cols); // Setup the grid of colored cells in the middle. QHBoxLayout *buttonRow = setupButtonRow(); // Setup the row of buttons across the bottom. QVBoxLayout *layout = new QVBoxLayout(); // Puts everything together. layout->addLayout(header); layout->addLayout(grid); layout->addLayout(buttonRow); setLayout(layout); } // Destructor. GridWindow::~GridWindow() { delete title; } // Builds header section of the GUI. QHBoxLayout* GridWindow::setupHeader() { QHBoxLayout *header = new QHBoxLayout(); // Creates horizontal box. header->setAlignment(Qt::AlignHCenter); this->title = new QLabel("CONWAY'S GAME OF LIFE",this); // Creates big, bold, centered label (title): "Conway's Game of Life." this->title->setAlignment(Qt::AlignHCenter); this->title->setFont(QFont("Arial", 32, QFont::Bold)); header->addWidget(this->title); // Adds widget to layout. return header; // Returns header to grid window. } // Builds the grid of cells. This method populates the grid's 2D array of GridCells with MxN cells. QGridLayout* GridWindow::setupGrid(int rows,int cols) { QGridLayout *grid = new QGridLayout(); // Creates grid layout. grid->setHorizontalSpacing(0); // No empty spaces. Cells should be contiguous. grid->setVerticalSpacing(0); grid->setSpacing(0); grid->setAlignment(Qt::AlignHCenter); for(int i=0; i < rows; i++) //Each row is a vector of grid cells. { std::vector<GridCell*> row; // Creates new vector for current row. cells.push_back(row); for(int j=0; j < cols; j++) { GridCell *cell = new GridCell(); // Creates and adds new cell to row. cells.at(i).push_back(cell); grid->addWidget(cell,i,j); // Adds to cell to grid layout. Column expands vertically. grid->setColumnStretch(j,1); } grid->setRowStretch(i,1); // Sets row expansion horizontally. } return grid; // Returns grid. } // Builds footer section of the GUI. QHBoxLayout* GridWindow::setupButtonRow() { QHBoxLayout *buttonRow = new QHBoxLayout(); // Creates horizontal box for buttons. buttonRow->setAlignment(Qt::AlignHCenter); // Clear Button - Clears cell; sets them all to DEAD/white. QPushButton *clearButton = new QPushButton("CLEAR"); clearButton->setFixedSize(100,25); connect(clearButton, SIGNAL(clicked()), this, SLOT(handleClear())); buttonRow->addWidget(clearButton); // Start Button - Starts game when user clicks. Or, resumes game after being paused. QPushButton *startButton = new QPushButton("START/RESUME"); startButton->setFixedSize(100,25); connect(startButton, SIGNAL(clicked()), this, SLOT(handleStart())); buttonRow->addWidget(startButton); // Pause Button - Pauses simulation of game. QPushButton *pauseButton = new QPushButton("PAUSE"); pauseButton->setFixedSize(100,25); connect(pauseButton, SIGNAL(clicked()), this, SLOT(handlePause())); buttonRow->addWidget(pauseButton); // Quit Button - Exits program. QPushButton *quitButton = new QPushButton("EXIT"); quitButton->setFixedSize(100,25); connect(quitButton, SIGNAL(clicked()), qApp, SLOT(quit())); buttonRow->addWidget(quitButton); return buttonRow; // Returns bottom of layout. } /* SLOT method for handling clicks on the "clear" button. Receives "clicked" signals on the "Clear" button and sets all cells to DEAD. */ void GridWindow::handleClear() { for(unsigned int row=0; row < cells.size(); row++) // Loops through current rows' cells. { for(unsigned int col=0; col < cells[row].size(); col++) { GridCell *cell = cells[row][col]; // Grab the current cell & set its value to dead. cell->setType(DEAD); } } } /* SLOT method for handling clicks on the "start" button. Receives "clicked" signals on the "start" button and begins game simulation. */ void GridWindow::handleStart() { this->timer = new QTimer(this); // Creates new timer. connect(this->timer, SIGNAL(timeout()), this, SLOT(timerFired())); // Connect "timerFired" method class to the "timeout" signal fired by the timer. this->timer->start(500); // Timer to fire every 500 milliseconds. } /* SLOT method for handling clicks on the "pause" button. Receives "clicked" signals on the "pause" button and stops the game simulation. */ void GridWindow::handlePause() { this->timer->stop(); // Stops the timer. delete this->timer; // Deletes timer. } // Accessor method - Gets the 2D vector of grid cells. std::vector<std::vector<GridCell*> >& GridWindow::getCells() { return this->cells; } void GridWindow::timerFired() { // I'm not sure how to write this code. // I want to take the original vector-vector, and also make a new, empty vector-vector of the same size. // I would then go through the code below with the original vector, and apply the rules to the new vector-vector. // Finally, I would make the new vector-vecotr the original vector-vector. (That would be one step in the simulation.) cout << cells[1][2]; /* for (unsigned int m = 0; m < original.size(); m++) { for (unsigned int n = 0; n < original.at(m).size(); n++) { unsigned int neighbors = 0; //Begin counting number of neighbors. if (original[m-1][n-1].getType() == LIVE) // If a cell next to [i][j] is LIVE, add one to the neighbor count. neighbors += 1; if (original[m-1][n].getType() == LIVE) neighbors += 1; if (original[m-1][n+1].getType() == LIVE) neighbors += 1; if (original[m][n-1].getType() == LIVE) neighbors += 1; if (original[m][n+1].getType() == LIVE) neighbors += 1; if (original[m+1][n-1].getType() == LIVE) neighbors += 1; if (original[m+1][n].getType() == LIVE) neighbors += 1; if (original[m+1][n+1].getType() == LIVE) neighbors += 1; if (original[m][n].getType() == LIVE && neighbors < 2) // Apply game rules to cells: Create new, updated grid with the roundtwo vector. roundtwo[m][n].setType(LIVE); else if (original[m][n].getType() == LIVE && neighbors > 3) roundtwo[m][n].setType(DEAD); else if (original[m][n].getType() == LIVE && (neighbors == 2 || neighbors == 3)) roundtwo[m][n].setType(LIVE); else if (original[m][n].getType() == DEAD && neighbors == 3) roundtwo[m][n].setType(LIVE); } }*/ }

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  • Problem with signal handlers

    - by Hristo
    how can something print 3 times when it only goes the printing code twice? I'm coding in C and the code is in a SIGCHLD signal handler I created. void chld_signalHandler() { int pidadf = (int) getpid(); printf("pidafdfaddf: %d\n", pidadf); while (1) { int termChildPID = waitpid(-1, NULL, WNOHANG); if (termChildPID == 0 || termChildPID == -1) { break; } dll_node_t *temp = head; while (temp != NULL) { printf("stuff\n"); if (temp->pid == termChildPID && temp->type == WORK) { printf("inside if\n"); // read memory mapped file b/w WORKER and MAIN // get statistics and write results to pipe char resultString[256]; // printing TIME int i; for (i = 0; i < 24; i++) { sprintf(resultString, "TIME; %d ; %d ; %d ; %s\n",i,1,2,temp->stats->mboxFileName); fwrite(resultString, strlen(resultString), 1, pipeFD); } remove_node(temp); break; } temp = temp->next; } printf("done printing from sigchld \n"); } return; } the output for my MAIN process is this: MAIN PROCESS 16214 created WORKER PROCESS 16220 for file class.sp10.cs241.mbox pidafdfaddf: 16214 stuff stuff inside if done printing from sigchld MAIN PROCESS 16214 created WORKER PROCESS 16221 for file class.sp10.cs225.mbox pidafdfaddf: 16214 stuff stuff inside if done printing from sigchld and the output for the MONITOR process is this: MONITOR: pipe is open for reading MONITOR PIPE: TIME; 0 ; 1 ; 2 ; class.sp10.cs225.mbox MONITOR PIPE: TIME; 0 ; 1 ; 2 ; class.sp10.cs225.mbox MONITOR PIPE: TIME; 0 ; 1 ; 2 ; class.sp10.cs241.mbox MONITOR: end of readpipe ( I've taken out repeating lines so I don't take up so much space ) Thanks, Hristo

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  • who free's setvbuf buffer?

    - by Evan Teran
    So I've been digging into how the stdio portion of libc is implemented and I've come across another question. Looking at man setvbuf I see the following: When the first I/O operation occurs on a file, malloc(3) is called, and a buffer is obtained. This makes sense, your program should have a malloc in it for I/O unless you actually use it. My gut reaction to this is that libc will clean up its own mess here. Which I can only assume it does because valgrind reports no memory leaks (they could of course do something dirty and not allocate it via malloc directly... but we'll assume that it literally uses malloc for now). But, you can specify your own buffer too... int main() { char *p = malloc(100); setvbuf(stdio, p, _IOFBF, 100); puts("hello world"); } Oh no, memory leak! valgrind confirms it. So it seems that whenever stdio allocates a buffer on its own, it will get deleted automatically (at the latest on program exit, but perhaps on stream close). But if you specify the buffer explicitly, then you must clean it up yourself. There is a catch though. The man page also says this: You must make sure that the space that buf points to still exists by the time stream is closed, which also happens at program termination. For example, the following is invalid: Now this is getting interesting for the standard streams. How would one properly clean up a manually allocated buffer for them, since they are closed in program termination? I could imagine a "clean this up when I close flag" inside the file struct, but it get hairy because if I read this right doing something like this: setvbuf(stdio, 0, _IOFBF, 100); printf("hello "); setvbuf(stdio, 0, _IOLBF, 100); printf("world\n"); would cause 2 allocations by the standard library because of this sentence: If the argument buf is NULL, only the mode is affected; a new buffer will be allocated on the next read or write operation.

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  • Scriptaculous Draggable/Droppable script not working properly when dragging into a scrolling div

    - by George
    I am using the Scriptaculous Draggable/Droppable scripts and have a problem when dragging into a scrolling div. I have the following layout (based on this question): #grid-container { left:33px; position:relative; width:300px; } #grid { width:310px; height:400px; overflow:auto; margin-bottom: 15px; } #grid-container ul { width:400px; list-style-type:none; white-space: nowrap; } #grid-container li { display:inline; list-style-type:none; padding:5px 15px 5px 15px; height:88px; text-align:center } .image-row { margin-left: 10px; } .grid-image { height:50px; margin-left:-20px; } Here is the html: <div id="grid-container"> <div id="grid"> <div id="row1" class="image-row"> <ul> <li><img id="img1" class="grid-image" src="images/img1.jpg"></li> <li><img id="img2" class="grid-image" src="images/img2.jpg"></li> <li><img id="img3" class="grid-image" src="images/img3.jpg"></li> <li><img id="img4" class="grid-image" src="images/img4.jpg"></li> </ul> </div> <div id="row2" class="image-row"> <ul> <li><img id="img5" class="grid-image" src="images/img5.jpg"></li> <li><img id="img6" class="grid-image" src="images/img6.jpg"></li> </ul> </div> </div> </div> I have another div with draggable items, while all of the img elements are droppable. This works very well for most cases, but when there are too many images for the grid and it has to scroll, I run into issues. I can still drag/drop into most items in that div, but when I scroll down and then try to drag onto an item in the bottom of the list, it drops on the row that was at the bottom before I scrolled the div. Even if I set the scroll attribute when creating the Draggable items, it will scroll the grid div, but not use the proper Droppable item. Is there any way to make the Draggable items drop onto the proper Droppable element regardless of if the containing div is scrolled or not?

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  • create text inside a rectangle using inkscape

    - by mr calendar
    I've put some text inside a rectangle using inkscape so the tree is like <svg:rect><svg:text><svg:tspan>text.... The problem is, I can't see the text. I've tried fiddling with the opacity of the rect to no avail. There should be a way of doing this from the UI? Edit example as requested <?xml version="1.0" encoding="UTF-8" standalone="no"?> <!-- Created with Inkscape (http://www.inkscape.org/) --> <svg xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:cc="http://creativecommons.org/ns#" xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#" xmlns:svg="http://www.w3.org/2000/svg" xmlns="http://www.w3.org/2000/svg" xmlns:sodipodi="http://sodipodi.sourceforge.net/DTD/sodipodi-0.dtd" xmlns:inkscape="http://www.inkscape.org/namespaces/inkscape" width="184.25197" height="262.20471" id="svg2" sodipodi:version="0.32" inkscape:version="0.46" version="1.0" sodipodi:docname="ex1.svg" inkscape:output_extension="org.inkscape.output.svg.inkscape"> <defs id="defs4"> <inkscape:perspective sodipodi:type="inkscape:persp3d" inkscape:vp_x="0 : 526.18109 : 1" inkscape:vp_y="0 : 1000 : 0" inkscape:vp_z="744.09448 : 526.18109 : 1" inkscape:persp3d-origin="372.04724 : 350.78739 : 1" id="perspective10" /> </defs> <sodipodi:namedview id="base" pagecolor="#ffffff" bordercolor="#666666" borderopacity="1.0" gridtolerance="10000" guidetolerance="10" objecttolerance="10" inkscape:pageopacity="0.0" inkscape:pageshadow="2" inkscape:zoom="0.64" inkscape:cx="195.9221" inkscape:cy="335.3072" inkscape:document-units="px" inkscape:current-layer="layer1" showgrid="false" inkscape:window-width="640" inkscape:window-height="675" inkscape:window-x="44" inkscape:window-y="44" /> <metadata id="metadata7"> <rdf:RDF> <cc:Work rdf:about=""> <dc:format>image/svg+xml</dc:format> <dc:type rdf:resource="http://purl.org/dc/dcmitype/StillImage" /> </cc:Work> </rdf:RDF> </metadata> <g inkscape:label="Layer 1" inkscape:groupmode="layer" id="layer1"> <rect style="opacity:0.25480766;fill:#ff0000;fill-opacity:1;stroke:#000000;stroke-width:12.94795799;stroke-miterlimit:4;stroke-dasharray:none;stroke-opacity:1" id="rect2383" width="150.87796" height="84.226181" x="18.221733" y="39.557121"> <text xml:space="preserve" style="font-size:56.0331955px;font-style:normal;font-weight:normal;fill:#000000;fill-opacity:1;stroke:none;stroke-width:1px;stroke-linecap:butt;stroke-linejoin:miter;stroke-opacity:1;font-family:Bitstream Vera Sans" x="44.815186" y="114.0088" id="text2385" transform="scale(1.0054479,0.9945816)"><tspan sodipodi:role="line" id="tspan2387" x="44.815186" y="114.0088">text</tspan></text> </rect> </g> </svg> I'd expect to be able to see this in inkscape. The workaround is to put text on a layer above the box (the intent is that the box obscures the layers below it) and not try and get clever with nested tags. Shame it doesn't work though.

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  • AVFoundation buffer comparison to a saved image

    - by user577552
    Hi, I am a long time reader, first time poster on StackOverflow, and must say it has been a great source of knowledge for me. I am trying to get to know the AVFoundation framework. What I want to do is save what the camera sees and then detect when something changes. Here is the part where I save the image to a UIImage : if (shouldSetBackgroundImage) { CGColorSpaceRef colorSpace = CGColorSpaceCreateDeviceRGB(); // Create a bitmap graphics context with the sample buffer data CGContextRef context = CGBitmapContextCreate(rowBase, bufferWidth, bufferHeight, 8, bytesPerRow, colorSpace, kCGBitmapByteOrder32Little | kCGImageAlphaPremultipliedFirst); // Create a Quartz image from the pixel data in the bitmap graphics context CGImageRef quartzImage = CGBitmapContextCreateImage(context); // Free up the context and color space CGContextRelease(context); CGColorSpaceRelease(colorSpace); // Create an image object from the Quartz image UIImage * image = [UIImage imageWithCGImage:quartzImage]; [self setBackgroundImage:image]; NSLog(@"reference image actually set"); // Release the Quartz image CGImageRelease(quartzImage); //Signal that the image has been saved shouldSetBackgroundImage = NO; } and here is the part where I check if there is any change in the image seen by the camera : else { CGImageRef cgImage = [backgroundImage CGImage]; CGDataProviderRef provider = CGImageGetDataProvider(cgImage); CFDataRef bitmapData = CGDataProviderCopyData(provider); char* data = CFDataGetBytePtr(bitmapData); if (data != NULL) { int64_t numDiffer = 0, pixelCount = 0; NSMutableArray * pointsMutable = [NSMutableArray array]; for( int row = 0; row < bufferHeight; row += 8 ) { for( int column = 0; column < bufferWidth; column += 8 ) { //we get one pixel from each source (buffer and saved image) unsigned char *pixel = rowBase + (row * bytesPerRow) + (column * BYTES_PER_PIXEL); unsigned char *referencePixel = data + (row * bytesPerRow) + (column * BYTES_PER_PIXEL); pixelCount++; if ( !match(pixel, referencePixel, matchThreshold) ) { numDiffer++; [pointsMutable addObject:[NSValue valueWithCGPoint:CGPointMake(SCREEN_WIDTH - (column/ (float) bufferHeight)* SCREEN_WIDTH - 4.0, (row/ (float) bufferWidth)* SCREEN_HEIGHT- 4.0)]]; } } } numberOfPixelsThatDiffer = numDiffer; points = [pointsMutable copy]; } For some reason, this doesn't work, meaning that the iPhone detects almost everything as being different from the saved image, even though I set a very low threshold for detection in the match function... Do you have any idea of what I am doing wrong?

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  • How do I ADD an Attribute to the Root Element in XML using XSLT?

    - by kunjaan
    I want to match a root Element “FOO” and perform the transformation (add a version attribute) to it leaving the rest as it is. The Transformation I have so far looks like this: <xsl:stylesheet version="2.0" xmlns:xsl="http://www.w3.org/1999/XSL/Transform" xmlns="http://schemas.foo.com/fooNameSpace"> <xsl:template match="//FOO"> <xsl:choose> <xsl:when test="@version"> <xsl:apply-templates select="node()|@*" /> </xsl:when> <xsl:otherwise> <FOO> <xsl:attribute name="version">1</xsl:attribute> <xsl:apply-templates select="node()|@*" /> </FOO> </xsl:otherwise> </xsl:choose> </xsl:template> However this does not perform any transformation. It doesn't even detect the element. So I need to do add the namespace in order to make it work: <xsl:stylesheet version="2.0" xmlns:xsl="http://www.w3.org/1999/XSL/Transform" xmlns:fd="http://schemas.foo.com/fooNameSpace"> <xsl:template match="//fd:FOO"> … But this attaches a namespace attribute to the FOO element as well as other elements: <FOO xmlns:fd="http://schemas.foo.com/fooNameSpace" version="1" id="fooid"> <BAR xmlns="http://schemas.foo.com/fooNameSpace" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"> Is there a way to say that the element is using the default namespace? Can we match and add elements in the default name space? Here is the original XML: <?xml version="1.0" encoding="UTF-8"?> <FOO xmlns="http://schemas.foo.com/fooNameSpace" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"> <BAR> <Attribute name="HEIGHT">2067</Attribute> </BAR> </FOO>

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  • Advice on logic circuits and serial communications

    - by Spencer Ruport
    As far as I understand the serial port so far, transferring data is done over pin 3. As shown here: There are two things that make me uncomfortable about this. The first is that it seems to imply that the two connected devices agree on a signal speed and the second is that even if they are configured to run at the same speed you run into possible synchronization issues... right? Such things can be handled I suppose but it seems like there must be a simpler method. What seems like a better approach to me would be to have one of the serial port pins send a pulse that indicates that the next bit is ready to be stored. So if we're hooking these pins up to a shift register we basically have: (some pulse pin)-clk, tx-d Is this a common practice? Is there some reason not to do this? EDIT Mike shouldn't have deleted his answer. This I2C (2 pin serial) approach seems fairly close to what I did. The serial port doesn't have a clock you're right nobugz but that's basically what I've done. See here: private void SendBytes(byte[] data) { int baudRate = 0; int byteToSend = 0; int bitToSend = 0; byte bitmask = 0; byte[] trigger = new byte[1]; trigger[0] = 0; SerialPort p; try { p = new SerialPort(cmbPorts.Text); } catch { return; } if (!int.TryParse(txtBaudRate.Text, out baudRate)) return; if (baudRate < 100) return; p.BaudRate = baudRate; for (int index = 0; index < data.Length * 8; index++) { byteToSend = (int)(index / 8); bitToSend = index - (byteToSend * 8); bitmask = (byte)System.Math.Pow(2, bitToSend); p.Open(); p.Parity = Parity.Space; p.RtsEnable = (byte)(data[byteToSend] & bitmask) > 0; s = p.BaseStream; s.WriteByte(trigger[0]); p.Close(); } } Before anyone tells me how ugly this is or how I'm destroying my transfer speeds my quick answer is I don't care about that. My point is this seems much much simpler than the method you described in your answer nobugz. And it wouldn't be as ugly if the .Net SerialPort class gave me more control over the pin signals. Are there other serial port APIs that do?

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  • Creating a System::String object from a BSTR in Managed C++ - is this way a good idea???

    - by Eli
    My co-worker is filling a System::String object with double-byte characters from an unmanaged library by the following method: RFC_PARAMETER aux; Object* target; RFC_UNICODE_TYPE_ELEMENT* elm; elm = &(m_coreObject->m_pStructMeta->m_typeElements[index]); aux.name = NULL; aux.nlen = 0; aux.type = elm->type; aux.leng = elm->c2_length; aux.addr = m_coreObject->m_rfcWa + elm->c2_offset; GlobalFunctions::CreateObjectForRFCField(target,aux,elm->decimals); GlobalFunctions::ReadRFCField(target,aux,elm->decimals); Where GlobalFunctions::CreateObjectForRFCField creates a System::String object filled with spaces (for padding) to what the unmanaged library states the max length should be: static void CreateObjectForRFCField(Object*& object, RFC_PARAMETER& par, unsigned dec) { switch (par.type) { case TYPC: object = new String(' ',par.leng / sizeof(_TCHAR)); break; // unimportant afterwards. } } And GlobalFunctions::ReadRFCField() copies the data from the library into the created String object and preserves the space padding: static void ReadRFCField(String* target, RFC_PARAMETER& par) { int lngt; _TCHAR* srce; switch (par.type) { case TYPC: case TYPDATE: case TYPTIME: case TYPNUM: lngt = par.leng / sizeof(_TCHAR); srce = (_TCHAR*)par.addr; break; case RFCTYPE_STRING: lngt = (*(_TCHAR**)par.addr != NULL) ? (int)_tcslen(*(_TCHAR**)par.addr) : 0; srce = *(_TCHAR**)par.addr; break; default: throw new DotNet_Incomp_RFCType2; } if (lngt > target->Length) lngt = target->Length; GCHandle gh = GCHandle::Alloc(target,GCHandleType::Pinned); wchar_t* buff = reinterpret_cast<wchar_t*>(gh.AddrOfPinnedObject().ToPointer()); _wcsnset(buff,' ',target->Length); _snwprintf(buff,lngt,_T2WFSP,srce); gh.Free(); } Now, on occasion, we see access violations getting thrown in the _snwprintf call. My question really is: Is it appropriate to create a string padded to a length (ideally to pre-allocate the internal buffer), and then to modify the String using GCHandle::Alloc and the mess above. And yes, I know that System::String objects are supposed to be immutable - I'm looking for a definitive "This is WRONG and here is why". Thanks, Eli.

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  • Fuzzy Regex, Text Processing, Lexical Analysis?

    - by justinzane
    I'm not quite sure what terminology to search for, so my title is funky... Here is the workflow I've got: Semi-structured documents are scanned to file. The files are OCR'd to text. The text is parsed into Python objects The objects are serialized (to SQL, JSON, whatever) for use. The documents are structures like this: HEADER blah blah, Page ### blah Garbage text... 1. Question Text... continued until now. A. Choice text... adsadsf. B. Another Choice... 2. Another Question... I need to extract the questions and choices. The problem is that, because the text is OCR output, there are occasional strange substitutions like '2' - 'Z' which makes ordinary regular expressions useless. I've tried the Levenshtein module and it helps, but it requires prior knowledge of what edit distance is to be expected. I don't know whether I'm looking to create a parser? a lexer? something else? This has lead me down all kinds of interesting but nonrelevant paths. Guidance would be greatly appreciated. Oh, also, the text is generally from specific technical domains, so general spelling tools are not so helpful. Regarding the structure of the documents, there is no clear visual pattern -- like line breaks or indentation -- with the exception of the fact that "questions" usually begin a line. Crap on the document can cause characters to appear before the actual beginning of the line, which means that something along the lines of r'^[0-9]+' does not reliably work. Though the "questions" always begin with an int, a period and a space; the OCR can substitute other characters or skip characters. This is not so much a problem with Tesseract or Cunieform, rather with the poor quality of the paper documents. # Note: for the project in question, it was decided that having a human prep the OCR'd text was better that spending the time coding a solution. I'd still love good pointers, however.

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  • Most efficient method to query a Young Tableau

    - by Matthieu M.
    A Young Tableau is a 2D matrix A of dimensions M*N such that: i,j in [0,M)x[0,N): for each p in (i,M), A[i,j] <= A[p,j] for each q in (j,N), A[i,j] <= A[i,q] That is, it's sorted row-wise and column-wise. Since it may contain less than M*N numbers, the bottom-right values might be represented either as missing or using (in algorithm theory) infinity to denote their absence. Now the (elementary) question: how to check if a given number is contained in the Young Tableau ? Well, it's trivial to produce an algorithm in O(M*N) time of course, but what's interesting is that it is very easy to provide an algorithm in O(M+N) time: Bottom-Left search: Let x be the number we look for, initialize i,j as M-1, 0 (bottom left corner) If x == A[i,j], return true If x < A[i,j], then if i is 0, return false else decrement i and go to 2. Else, if j is N-1, return false else increment j This algorithm does not make more than M+N moves. The correctness is left as an exercise. It is possible though to obtain a better asymptotic runtime. Pivot Search: Let x be the number we look for, initialize i,j as floor(M/2), floor(N/2) If x == A[i,j], return true If x < A[i,j], search (recursively) in A[0:i-1, 0:j-1], A[i:M-1, 0:j-1] and A[0:i-1, j:N-1] Else search (recursively) in A[i+1:M-1, 0:j], A[i+1:M-1, j+1:N-1] and A[0:i, j+1:N-1] This algorithm proceed by discarding one of the 4 quadrants at each iteration and running recursively on the 3 left (divide and conquer), the master theorem yields a complexity of O((N+M)**(log 3 / log 4)) which is better asymptotically. However, this is only a big-O estimation... So, here are the questions: Do you know (or can think of) an algorithm with a better asymptotical runtime ? Like introsort prove, sometimes it's worth switching algorithms depending on the input size or input topology... do you think it would be possible here ? For 2., I am notably thinking that for small size inputs, the bottom-left search should be faster because of its O(1) space requirement / lower constant term.

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  • Can't Prevent Nested Div's from Overflowing when using Percent Sizes and Padding in CSS?

    - by viatropos
    I want to be able to layout nested divs with these properties: width: 100% height: 100% padding: 10px I want it to be such that, the children are 100% width and height of the remaining space after padding is calculated, not before. Otherwise, when I have a document like the below example, the child makes the scrollbars appear. But the scrollbars are not the main issue, the fact that the child stretches beyond the width of the parent container is. I can use all position: absolute declarations, but that doesn't seem right. Here is the code: <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01//EN" "http://www.w3.org/TR/html4/strict.dtd"> <html> <head> <meta http-equiv="X-UA-Compatible" content="IE=7"> <title>Liquid Layout</title> <style> body, html { width:100%; height:100%; margin:0; padding:0; background-color:black; } #container { position:relative; width:100%; height:100%; background-color:red; opacity:0.7; } #child1 { position:relative; width:100%; height:100%; padding:10px; background-color:blue; } #nested1 { position:relative; background-color: white; width:100%; height:100%; } </style> </head> <body> <div id="container"> <div id="child1"> <div id="nested1"></div> </div> </div> </body> </html> How do I make it so, using position:relative or position:static, and percent sizes, the percents size the children according to the parent's width/height minus padding and margins? Do I have to resort to position:absolute and left/right/top/bottom? Thanks for the help, Lance

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  • CSS to Replace Table Layout for Forms

    - by Erick
    I've looked at other questions and am unable to find the solution to this. Consider this image: I want to wrap divs and stack them vertically. The GREEN div would be a wrapper on a line. The BLUE div would contain an html label and maybe icon for a tooltip. The ORANGE div would contain some sort of entry (input, select, textarea). Several of these would be stacked vertically to make up a form. I am doing this now, but I have to specify a height for the container div and that really needs to change depending on the content - considering any entry could land there. Images and other stuff could land here, as well. I have a width set on the BLUE div and the ORANGE is float:left. How can I get rid of the height on divs and let that be determined by content? Is there a better way? Changing all to something else would be difficult and would prefer a way to style all elements or something. The code I'm using is like: <div class=EntLine> <div class=EntLbl> <label for="Name">Name</label> </div> <div class=EntFld> <input type=text id="Name" /> </div> </div> The CSS looks like: .EntLine { height: 20px; position: relative; margin-top: 2px; text-align: left; white-space: nowrap; } .EntLbl { float: left; width: 120px; padding: 3px 0px 0px 3px; min-width: 120px; max-width: 120px; vertical-align: text-top; } .EntFld { float: left; height: 20px; padding: 0px; width: 200px; } Thanks!

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  • XSL unique values per node

    - by Nathan
    ok i have this xml <roots> <root> <name>first</name> <item type='test'><something>A</something></item> <item type='test'><something>B</something></item> <item type='test'><something>C</something></item> <item type='test'><something>A</something></item> <item type='other'><something>A</something></item> <item type='test'><something>B</something></item> <item type='other'><something>D</something></item> </root> <root> <name>second</name> <item type='test'><something>E</something></item> <item type='test'><something>B</something></item> <item type='test'><something>F</something></item> <item type='test'><something>A</something></item> <item type='other'><something>A</something></item> <item type='test'><something>B</something></item> <item type='other'><something>D</something></item> </root> </roots> now i need to get the unique values of each root node so far i have <?xml version="1.0" encoding="ISO-8859-1"?> <xsl:stylesheet version="1.0" xmlns:xsl="http://www.w3.org/1999/XSL/Transform"> <xsl:output indent="yes" method="text"/> <xsl:key name="item-by-value" match="something" use="."/> <xsl:key name="rootkey" match="root" use="name"/> <xsl:template match="/"> <xsl:for-each select="key('rootkey','second')"> <xsl:for-each select="item/something"> <xsl:if test="generate-id() = generate-id(key('item-by-value', normalize-space(.)))"> <xsl:value-of select="."/> </xsl:if> </xsl:for-each> </xsl:for-each> </xsl:template> </xsl:stylesheet> if i use "First" as the key to get only the first root i get a good result ABCD how ever if i use "second" i only get EF but i need the result to be ABDFE

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  • Consuming Web Services requiring Authentication from behind Proxy server

    - by Jan Petersen
    Hi All, I've seen a number of post about Proxy Authentication, but none that seams to address this problem. I'm building a SharePoint Web Service consuming desktop application, using Java, JAX-WS in NetBeans. I have a working prototype, that can query the server for authentication mode, successfully authenticate and retrieve a list of web site. However, if I run the same app from a network that is behind a proxy server (the proxy does not require authentication), then I'm running into trouble. The normal -dhttp.proxyHost ... settings does not seam to help any. But I have found that by creating a ProxySelector class and setting it as default, I can regain access to the authentication web service, but I still can't retrieve the list of web sites from the SharePoint server. It's almost as if the authentication I provide is going to the proxy rather than the SharePoint server. Anyone have any experience on how to make this work? I have put the source text java class files of a demo app up, showing the issue at the following urls (it's a bit to long even in the short demo form to post here). link text When running the code from a network behind a proxy server, I successfully retrieve the Authentication mode from the server, but the request for the Web Site list generates an exception originating at: com.sun.xml.internal.ws.transport.http.client .HttpClientTransport.readResponseCodeAndMessage(HttpClientTransport.java:201) The output from the source when no proxy is on the network is listed below: Successfully retrieved the SharePoint WebService response for Authentication SharePoint authentication method is: WINDOWS Calling Web Service to retrieve list of web site. Web Service call response: -------------- XML START -------------- <Webs xmlns="http://schemas.microsoft.com/sharepoint/soap/"> <Web Title="Collaboration Lab" Url="http://host.domain.com/collaboration"/> <Web Title="Global Data Lists" Url="http://host.domain.com/global_data_lists"/> <Web Title="Landing" Url="http://host.domain.com/Landing"/> <Web Title="SharePoint HelpDesk" Url="http://host.domain.com/helpdesk"/> <Web Title="Program Management" Url="http://host.domain.com/programmanagement"/> <Web Title="Project Site" Url="http://host.domain.com/Project Site"/> <Web Title="SharePoint Administration Tools" Url="http://host.domain.com/admin"/> <Web Title="Space Management Project" Url="http://host.domain.com/spacemgmt"/> </Webs> -------------- XML END -------------- Br Jan

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  • Consuming SharePoint Web Services fails when behind Proxy server

    - by Jan Petersen
    Hi All, I've seen a number of post about consuming Web Services from behind a proxy server, but none that seams to address this problem. I'm building a desktop application, using Java, JAX-WS in NetBeans. I have a working prototype, that can query the server for authentication mode, successfully authenticate and retrieve a list of web site. However, if I run the same app from a network that is behind a proxy server (the proxy does not require authentication), then I'm running into trouble. The normal -dhttp.proxyHost ... settings does not seam to help any. But I have found that by creating a ProxySelector class and setting it as default, I can regain access to the authentication web service, but I still can't retrieve the list of web sites from the SharePoint server. Anyone have any experience on how to make this work? I have put the source text java class files of a demo app up, showing the issue at the following urls (it's a bit to long even in the short demo form to post here). link text When running the code from a network behind a proxy server, I successfully retrieve the Authentication mode from the server, but the request for the Web Site list generates an exception originating at: com.sun.xml.internal.ws.transport.http.client .HttpClientTransport.readResponseCodeAndMessage(HttpClientTransport.java:201) The output from the source when no proxy is on the network is listed below: Successfully retrieved the SharePoint WebService response for Authentication SharePoint authentication method is: WINDOWS Calling Web Service to retrieve list of web site. Web Service call response: -------------- XML START -------------- <Webs xmlns="http://schemas.microsoft.com/sharepoint/soap/"> <Web Title="Collaboration Lab" Url="http://host.domain.com/collaboration"/> <Web Title="Global Data Lists" Url="http://host.domain.com/global_data_lists"/> <Web Title="Landing" Url="http://host.domain.com/Landing"/> <Web Title="SharePoint HelpDesk" Url="http://host.domain.com/helpdesk"/> <Web Title="Program Management" Url="http://host.domain.com/programmanagement"/> <Web Title="Project Site" Url="http://host.domain.com/Project Site"/> <Web Title="SharePoint Administration Tools" Url="http://host.domain.com/admin"/> <Web Title="Space Management Project" Url="http://host.domain.com/spacemgmt"/> </Webs> -------------- XML END -------------- Br Jan

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  • z-index of DIV positioned on top of another div

    - by Elie
    I have two div containers which are structured as follows: <div class="outer-div"> <img src="images/point.png" class="img-a1"> <img src="images/point.png" class="img-a2"> Lots of text goes here. </div> <div class="outer-div"> <img src="images/point.png" class="img-a1"> <img src="images/point.png" class="img-b2"> Some more text goes here </div> The styles associated with this are as follows: .outer-div { position: absolute; top: 0px; left: 0px; width: 500px; } .img-a1 { float:left; z-index:-1; position:relative; margin-left: 250px; margin-bottom: 100px; } .img-b1 { float:right; z-index:-1; position:relative; margin-left: 250px; margin-bottom: 100px; } img-a2 { float:left; z-index:-1; position:relative; margin-left: 400px; margin-bottom: 200px; } img-b2 { float:right; z-index:-1; position:relative; margin-left: 400px; margin-bottom: 200px; } The result of this is to produce something like the following, where ... is the text from div-a and ||| is the text from div-b: .....||||| .....||||| .. || .. || However, since the second div is placed immediately above the first div, none of the text in the second div can be selected, although it can be seen since there is just empty space, and a 1x1 px image above it. Is there a way to get the text from the lower div to be selectable, without making the upper div unselectable?

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  • mysql index optimization for a table with multiple indexes that index some of the same columns

    - by Sean
    I have a table that stores some basic data about visitor sessions on third party web sites. This is its structure: id, site_id, unixtime, unixtime_last, ip_address, uid There are four indexes: id, site_id/unixtime, site_id/ip_address, and site_id/uid There are many different types of ways that we query this table, and all of them are specific to the site_id. The index with unixtime is used to display the list of visitors for a given date or time range. The other two are used to find all visits from an IP address or a "uid" (a unique cookie value created for each visitor), as well as determining if this is a new visitor or a returning visitor. Obviously storing site_id inside 3 indexes is inefficient for both write speed and storage, but I see no way around it, since I need to be able to quickly query this data for a given specific site_id. Any ideas on making this more efficient? I don't really understand B-trees besides some very basic stuff, but it's more efficient to have the left-most column of an index be the one with the least variance - correct? Because I considered having the site_id being the second column of the index for both ip_address and uid but I think that would make the index less efficient since the IP and UID are going to vary more than the site ID will, because we only have about 8000 unique sites per database server, but millions of unique visitors across all ~8000 sites on a daily basis. I've also considered removing site_id from the IP and UID indexes completely, since the chances of the same visitor going to multiple sites that share the same database server are quite small, but in cases where this does happen, I fear it could be quite slow to determine if this is a new visitor to this site_id or not. The query would be something like: select id from sessions where uid = 'value' and site_id = 123 limit 1 ... so if this visitor had visited this site before, it would only need to find one row with this site_id before it stopped. This wouldn't be super fast necessarily, but acceptably fast. But say we have a site that gets 500,000 visitors a day, and a particular visitor loves this site and goes there 10 times a day. Now they happen to hit another site on the same database server for the first time. The above query could take quite a long time to search through all of the potentially thousands of rows for this UID, scattered all over the disk, since it wouldn't be finding one for this site ID. Any insight on making this as efficient as possible would be appreciated :) Update - this is a MyISAM table with MySQL 5.0. My concerns are both with performance as well as storage space. This table is both read and write heavy. If I had to choose between performance and storage, my biggest concern is performance - but both are important. We use memcached heavily in all areas of our service, but that's not an excuse to not care about the database design. I want the database to be as efficient as possible.

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  • extremely small gap between two divs that are width 100%

    - by Naomi K
    hi I have two container divs one of them has a div with an image background and i think this is the div that is causing problem. I tried removing both container divs and the gap was still here. there are no margins no paddings, and i know it is not the image that has this line its not there when i open it in photoshop. I am also using css reset Where is this space coming from? css .container{ width:100%; } .container2{ width:100%; } .first-image{ width:1430px; height:497px; background-image:url('../images/introimg.jpg'); background-repeat:no-repeat; background-size: 100%; border:none; } .jamey{ width:35%; } .second-image{ width:1430px; height:430px; background-image:url('../images/secondimg.jpg'); background-repeat:no-repeat; background-size: 100%; } html <div class="container"> <div class="wrapper"> <div id="overlay"></div> <div class="first-image"> <div class="jamey"> <p class="def"> JAMEY </p> <p class="rip-date">03.02.1997 - 09.18.2011</p> <p class="def2">Anonymous hate messages were posted on his Formspring account including one that claimed:</p> </div> </div> </div> </div> <div class="container2"> <div class="intro-div"> <div class="end-hate"> <h1>PUT AN END TO HATE.</h1> <p> ANYTHING WRITTEN ONLINE can become viral </p> <p> We believe that the way we behave online should be no different from the way that we behave in </p> <button type="button">JOIN CAMPAIGN</button> </div> </div>

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  • Add inner-marging to a 4 columns CSS

    - by Martín Marconcini
    I am not a CSS expert (mainly because I haven’t had the need to use much HTML/CSS stuff lately), so I came up with the following style/divs to create a 4 column layout: <style type="text/css"> <!-- .columns:after { content: "."; display: block; height: 0; clear: both; visibility: hidden; } * html .columns {height: 1%;} .columns{ display:inline-block; } .columns{ display:block; } .columns .column{ float:left; overflow:hidden; display:inline; } .columns .last{ float:right; } .col4 .first{ left: auto;width:25%; } .col4 .second{ left: auto;width:25%; } .col4 .third{ left: auto;width:25%; } .col4 .last{ left: auto;width:25%; } --> </style> note: most of this stuff comes from this google result, I just adapted it to 4 columns. The HTML then looks like this: <div class="columns col4"> <div class="column first”> SOME TEXT </div><!-- /.first -—> <div class="column second”> MORE TEXT</div><!—- /.second -—> <div class="column third”> SOME MORE TEXT </div><!—- /.third --> <div class="column last”> SOME LAST TEXT </div><!-- /.last -—> </div><!-- /.columns --> Ok, I’ve simplified that a bit (there’s a small image and some < h2 text in there too) but the thing is that I’d like to add some space between the columns. Here’s how it looks now: Do you have any idea what CSS property should I touch? note: If I add margin or padding, one column shifts down because (as I understand it) it doesn’t fit. There might be other CSSs as well, since this came in a template (I have been asked for this change, but I didn’t do any of this, as usual). Thanks for any insight.

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  • Should I use Python or Assembly for a super fast copy program

    - by PyNEwbie
    As a maintenance issue I need to routinely (3-5 times per year) copy a repository that is now has over 20 million files and exceeds 1.5 terabytes in total disk space. I am currently using RICHCOPY, but have tried others. RICHCOPY seems the fastest but I do not believe I am getting close to the limits of the capabilities of my XP machine. I am toying around with using what I have read in The Art of Assembly Language to write a program to copy my files. My other thought is to start learning how to multi-thread in Python to do the copies. I am toying around with the idea of doing this in Assembly because it seems interesting, but while my time is not incredibly precious it is precious enough that I am trying to get a sense of whether or not I will see significant enough gains in copy speed. I am assuming that I would but I only started really learning to program 18 months and it is still more or less a hobby. Thus I may be missing some fundamental concept of what happens with interpreted languages. Any observations or experiences would be appreciated. Note, I am not looking for any code. I have already written a basic copy program in Python 2.6 that is no slower than RICHCOPY. I am looking for some observations on which will give me more speed. Right now it takes me over 50 hours to make a copy from a disk to a Drobo and then back from the Drobo to a disk. I have a LogicCube for when I am simply duplicating a disk but sometimes I need to go from a disk to Drobo or the reverse. I am thinking that given that I can sector copy a 3/4 full 2 terabyte drive using the LogicCube in under seven hours I should be able to get close to that using Assembly, but I don't know enough to know if this is valid. (Yes, sometimes ignorance is bliss) The reason I need to speed it up is I have had two or three cycles where something has happened during copy (fifty hours is a long time to expect the world to hold still) that has caused me to have to trash the copy and start over. For example, last week the water main broke under our building and shorted out the power.

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