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  • Returning an array from an activity

    - by Boardy
    I am currently working on an android project and I want to be able to startActivityForResult so that I can return an array of. The array is an ArrayList<Spanned> lets say its called myArray. From what I've read I can't return an array directly from the activty using the set result so I was thinking that once the array has added all the data to the array, I can then call the toString function on it, i.e. myArray.toString(). If I do this, I have no idea how I can then convert this back into the original ArrayList<Spanned>. Thanks for any help you can provide.

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  • Activity.findViewById returning null sporadically

    - by adstro
    From the crash logs that I am getting from the Android market, I can see that some of my users are getting Force Closes caused by NullPointerExceptions when my code tries to access views that are in my application. In one example, my activity makes a call to findViewById() in onCreate() after I call setContentView(). I get an NPE when I try to access the view after the call to findViewById() (still in onCreate). What has me really scratching my head is that this does not happen all of the time (in fact most of the time the code acts as I would expect), but enough to have me concerned. I could add code to always check for null and avoid the NPE, but I would like to understand what could be causing the sporadic behavior. Does anyone know what could be causing this?

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  • Mobile web apps - Is this the right approach?

    - by Pasta
    I need to build a cross platform mobile app (iphone, android, etc). The app is for a company like a cellular operator (Tmobile, ATT). The app needs to do the following: Show previous bills (cached so that it does not have to download everytime) Need an internet connection to download newer bills, view recent data, etc. Can I build a mobile web app to handle this? I understand that there is offline storage and iPhone has good support for web apps (full screen, good icons, offline, etc). Will a web app be the best approach to take as the app requires to be online? The app will not be used by lots of people, just customers of the website who don't want to use an existing website. We are all web developers and a mobile web app looks like the best way to approach this.

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  • Handling orientation changes yourself

    - by synic
    From the documentation regarding the android:configChanges='orientation' attribute of the activity tag in the manifest: Note: Using this attribute should be avoided and used only as a last-resort. Please read Handling Runtime Changes for more information about how to properly handle a restart due to a configuration change. Why does it say this? In the case of threads and networking requests via a service API library, a request could be made with a reference to the original Activity, and then an orientation change could occur, leaving the thread pointing to the old Activity. While this can be fixed, it's tedious and ugly compared to just handling the configuration changes yourself. Why should it be avoided?

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  • Touchscreen sensitivity

    - by Aashish J Kumar
    I'm trying to make an android app only for tablets, which will draw the lines as and where the user touches the screen. It is very simple and there are lot more apps like this. I have a doubt regarding the touch-screen technology. Is there any possibility that if the user touch the screen soft then the lines will be dull and if the user touch the screen harder then the lines drawn will be thicker? Is it even possible to do such things in tablet? I don't have info about the hardware and technology used in tablets, please guide me with a valid answers and please refer me to any blogs or docs which says about the touch sense technology. Thank you

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  • DocumentBuilder.parse() / Parsing Entities

    - by stormin986
    I'm new to parsing XML and am having an issue with entities. (Am doing this on Android, if it makes a difference). Is there a way to have it turn an entity into the character it represents? I have this in the child of an element: "isn&#39;t" (minus quotes). I would prefer it parse it and the end result be a single text node. However, right now this is turned in to TEXT, ENTITY, TEXT. Is there a way to automatically have it parse the entity into text, or a manual way to do it?

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  • How to enable ListView overscroll in HTC One X (may be all htc devices)?

    - by smeghead
    I have a listview in my app, and in my Xoom, and Galaxy S2, you get the normal glow effect when you overscroll. But in HTC One X, it doesn't show any overscroll behaviour. All the HTC apps have an accordion style overscroll behaviour. Do they use some custom listview? In any case, how do I show some sort of overscroll effect in HTC phones? Also, is there some ListView class out there, that implements overscroll effects on all phones (doesn't have to be the same effect). Some Context: The phones are on Android 4.0.3, and Xoom is on 4.0.4. The app is using the Holo Light theme. The min/target API level (as well as the Project API level) is set to 15.

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  • Get notified when some other application acquires wake lock

    - by Sebouh
    I am wondering if the following is possible in android. I want to have my application do a certain task whenever the phone get awoken. Whenever some other application acquires a wake lock to do it's task, I want my application to do something of its own. Can I get notified through an intent using a broadcast receiver about this event? If so, what will happen if that other application finishes before my task ends? The reason I'm asking is that I don't want to wake the phone up to do my task and affect the battery life. I want to take the opportunity of the wake lock to do my thing.

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  • Implement a top level window from a broadcast receiver

    - by kwatts
    I have a broadcast receiver that listens for incoming calls, then displays a popup. The popup is a dialog type of theme and has FLAG_NOT_FOCUSABLE and FLAG_NOT_TOUCHABLE - basically, it's an informational window that goes away after x seconds, and is not meant to interfere or take focus over anything else. The issue is that the incoming call intent, built into android, is getting the broadcast after my intent. This is causing that window to be stacked in front of mine. How to I get my window to always be on top? Thanks!

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  • Progress Dialog on open activity

    - by GeeXor
    hey guys, i've a problem with progress dialog on opening an activity (called activity 2 in example). The activity 2 has a lot of code to execute in this OnCreate event. final ProgressDialog myProgressDialog = ProgressDialog.show(MyApp.this,getString(R.string.lstAppWait), getString(R.string.lstAppLoading), true); new Thread() { public void run() { runOnUiThread(new Runnable() { @Override public void run() { showApps(); } }); myProgressDialog.dismiss(); } }.start(); The showApps function launch activity 2. if i execute this code on my button click event on activity 1, i see the progress, but she doesn't move and afeter i have a black screen during 2 or 3 seconds the time for android to show the activity. If i execute this code in the OnCreate of Activity2 and if i replace the showApps by the code on OnCreate, Activity1 freeze 2 seconds, i don't see the progress dialog, and freeze again 2 seconds on activity 2 before seeing the result. An idea ?

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  • Template can not be resolved to a type

    - by chaoticca
    I have this code in an android project, which I am working on, where SomeService refers to SomeService.template. Intent intent = new Intent(getApplicationContext(), SomeService.class); bindService(intent, conn, 0); when I run my code, however, I become this error: "SomeService can not be resolved to a type. - Java Problem" This code was not written by me. I need it for farther use, but I can not even test, if it does, what it's supposed to be doing. Where should I look for an error?

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  • Problem decrementing in Java with '-='

    - by hanesjw
    I'm making a scrolling game on Android and am having a hard time figuring out why the code below does not decrement past 0. Objects start at the end of the screen (so the x position is equal to the width of the screen) the objects move accross the screen by decrementing their x positions. I want them to scroll off of the screen, but when the x position hits 0, the objects just stay at 0, they do not move into the negatives. Here is my code to move objects on the screen private void incrementPositions(long delta) { float incrementor = (delta / 1000F) * Globals.MAP_SECTION_SPEED; for(Map.Entry<Integer, HashMap<Integer, MapSection>> column : scrollingMap.entrySet()) { for(Map.Entry<Integer, MapSection> row : column.getValue().entrySet()) { MapSection section = row.getValue(); section.x -= incrementor; } } } It works ok if I change section.x -= incrementor; to section.x = section.x - (int)incrementor; but if i do that the scrolling doesn't appear as smooth.

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  • Extending folder (LiveFolder?) class

    - by yamsha
    So, I noticed that I can organize apps into folders (HTC Incredible). However these folders are fairly limited in their capabilities. I want to implement an activity that extends the "base" folder activity (at the very least I want to add the ability to rearrange items in folders), but I can't figure out the class name... So, what's the name of the class that is used when adding a "New Folder" to the Home screen? PS I did take a look at the Android developer website. But the discussion there revolves mostly around content providers. I assume that's not quite what I need since I'd have to create a separate content provider for each new folder, or am I misunderstanding something?

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  • Is this possible?

    - by Stud33
    I want to incorporate some Accelerometer code into a Android application im working and want to see if this is possible. Basically what I need is for the code to detect car acceleration motion. I am not wanting to determine speed with the code but just distinguish if the phone is in a car and has accelerated motion (Hence the car is moving for the first time). I have gone through many different accelerometer applications to see if this motion produces a viable profile to go off of and it appears it does. Just looking for something that popups a "Hello World" dialog when it detects your in the car and its moving for the first time down the street. Any help would be appreciated and a simple yes or no its possible would work. I would also be interested in compensating anyone that is capable of doing this as well. I need this done like yesterday so please let me know. Thank You, JTW

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  • Immediately starting a new activity from an activity

    - by HowsItStack
    When I was originally learning about Android a few months ago I swear I read something about a way to immediately launch an activity when starting a task. I am curious about this now because I need to display an intro screen on launch but I don't want the intro screen to be the root activity. Does anyone know if there is something like this and if not what is the best way to handle an intro screen? I tried googling for a few hours to find it but can't for the life of me. Thanks for the help.

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  • Select text in edit window using DPAD

    - by rajankz
    I am using the DPAD controls to highlight text in android text-widget. I am wondering is there is any way that when i highlight the text, it selects it also. Right now when i highlight and try to bring the context menu, the first context menu I get is the one with options to select word, select all etc. and when i do select word, it selects the entire region highlighted(which is okay , but i wanted it to select while am highlighting) so that i could get the cut/copy and paste context menu directly. Any tips? Thanks a lot.

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  • can we connect more than two devices with bluetooth

    - by menuka devinda
    can we connect more than two devices with blue-tooth to play a game. I am totally new to Android. I was thinking to write application for card game that play 4 players. I heard that blue-tooth communicate only between 2 mobiles. I want to dig the background before I continue. That's why I ask this. I appreciate your ideas about this and any hints to develop this application also are appreciated. thanks in advance.

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  • How is my EditText content being saved?

    - by hwexler2
    I created a simple app that has nothing except an EditText element. When I run the app, I type text into the element and then press Ctrl-F11 to change the emulator's orientation. I've added logging information to make sure that the activity gets destroyed and re-created when I change orientation. I haven't added any code to save the text in the EditText element and yet, after the change of orientation, the text that I typed stays in the EditText element. What mechanism in Android is saving and then restoring the element's text (is it savedInstanceState) and how can I see for myself the details of this saving operation?

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  • Converting Java code block to Objective-C

    - by user1123688
    I am trying to convert my Android app to iOS. This will be my first iOS app. I can't seem to translate this code properly. If someone wouldn't mind showing me how its done, that would be greatly appreciated. //scrambBase20 is a Byte array String descramble(String input){ char[] ret; ret = input.toCharArray(); int offset = -scrambBase20.length; for(int i=0;i<input.length();i++){ if(i%scrambBase20.length==0) offset+=scrambBase20.length; ret[scrambBase20[i%scrambBase20.length]+offset]=(char) ((byte) (input.charAt(i))^0x45); } String realRet = ""; for (char x : ret){ realRet+=x; } realRet = realRet.trim(); return realRet; }

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  • Button top increase with multiple lines

    - by NeTeInStEiN
    Some very very strange behaviour was appearing in my Android application. I was extending Button to replace the standard. In my own button I set: - TextAppearence (text 16px, bold..) - BackgroundDrawable (to an selector that replaced the standard button, that used images of 60px) - Gravity: LEFT|CENTER_VERTICAL. Whenever the text was enough to make the button have 2 text lines, if it had the property Gravity.CENTER_VERTICAL, a top padding would appear! This kept me overflowing and googling for weeks... (set paddingTop, singleLine, and other simple solutions didn't work of course!) Finally got the solution!!! @Override protected boolean setFrame(int l, int t, int r, int b) { int fixedTopSize = 5; return super.setFrame(l,fixedTopSize, r, b-t); } By overriding this method on the extended Button finally i got it to work without the irritating top padding... still i don't understand why this happens. Any ideia?

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  • To get information about the App just installed

    - by Prakhs
    Hi Folks, My Requirement is to manage the applications operations(install, update, remove) happens in any android device in the cloud. I could get the list all installed app in my deice through PackageManager Class. Also i am able to notified whenever any operations takes place in my device through intents filters like 'ACTION_PACKAGE_ADDED' through BroadCastRecievers. But i am unable get the app information (like name and others stuff) whenever any app installed and updates. I could get only notifications like installation.. update..removal.. not the details abut the app has been installed..updated. Please help me out in regarding this. Thanks in advance. Regards Prakhs

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  • why my code still cannot connect with database? [closed]

    - by Wen Teng
    package com.mems.travis; import java.util.ArrayList; import java.util.List; import org.apache.http.NameValuePair; import org.apache.http.message.BasicNameValuePair; import org.json.JSONObject; import android.app.Activity; import android.app.AlertDialog; import android.content.DialogInterface; import android.content.Intent; import android.os.AsyncTask; import android.os.Bundle; import android.util.Log; import android.view.View; import android.widget.Button; import android.widget.EditText; import android.widget.RadioButton; public class UserRegister extends Activity { JSONParser jsonParser = new JSONParser(); EditText inputName; EditText inputUsername; EditText inputEmail; EditText inputPassword; RadioButton button1; RadioButton button2; Button button3; int success = 0; // url to create new product private static String url_register_user = "http://192.168.1.100/MEMS/add_user.php"; // JSON Node names private static final String TAG_SUCCESS = "success"; @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.activity_user_register); // Edit Text inputName = (EditText) findViewById(R.id.nameTextBox); inputUsername = (EditText) findViewById(R.id.usernameTextBox); inputEmail = (EditText) findViewById(R.id.emailTextBox); inputPassword = (EditText) findViewById(R.id.pwTextBox); // Create button //RadioButton button1 = (RadioButton) findViewById(R.id.studButton); // RadioButton button2 = (RadioButton) findViewById(R.id.shopownerButton); Button button3 = (Button) findViewById(R.id.regSubmitButton); // button click event button3.setOnClickListener(new View.OnClickListener() { public void onClick(View view) { String name = inputName.getText().toString(); String username = inputUsername.getText().toString(); String email = inputEmail.getText().toString(); String password = inputPassword.getText().toString(); if (name.contentEquals("")||username.contentEquals("")||email.contentEquals("")||password.contentEquals("")) { AlertDialog.Builder builder = new AlertDialog.Builder(UserRegister.this); // 2. Chain together various setter methods to set the dialog characteristics builder.setMessage(R.string.nullAlert) .setTitle(R.string.alertTitle); builder.setPositiveButton(R.string.ok, new DialogInterface.OnClickListener() { public void onClick(DialogInterface dialog, int id) { // User clicked OK button } }); // 3. Get the AlertDialog from create() AlertDialog dialog = builder.show(); } else { new RegisterNewUser().execute(); } } }); } class RegisterNewUser extends AsyncTask<String, String, String>{ protected String doInBackground(String... args) { String name = inputName.getText().toString(); String username = inputUsername.getText().toString(); String email = inputEmail.getText().toString(); String password = inputPassword.getText().toString(); // Building Parameters List<NameValuePair> params = new ArrayList<NameValuePair>(); params.add(new BasicNameValuePair("name", name)); params.add(new BasicNameValuePair("username", username)); params.add(new BasicNameValuePair("email", email)); params.add(new BasicNameValuePair("password", password)); // getting JSON Object // Note that create product url accepts POST method JSONObject json = jsonParser.makeHttpRequest(url_register_user, "GET", params); // check log cat for response Log.d("Send Notification", json.toString()); try { int success = json.getInt(TAG_SUCCESS); if (success == 1) { // successfully created product Intent i = new Intent(getApplicationContext(), StudentLogin.class); startActivity(i); finish(); } else { // failed to register } } catch (Exception e) { e.printStackTrace(); } return null; } } }

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  • C# Confusing Results from Performance Test

    - by aip.cd.aish
    I am currently working on an image processing application. The application captures images from a webcam and then does some processing on it. The app needs to be real time responsive (ideally < 50ms to process each request). I have been doing some timing tests on the code I have and I found something very interesting (see below). clearLog(); log("Log cleared"); camera.QueryFrame(); camera.QueryFrame(); log("Camera buffer cleared"); Sensor s = t.val; log("Sx: " + S.X + " Sy: " + S.Y); Image<Bgr, Byte> cameraImage = camera.QueryFrame(); log("Camera output acuired for processing"); Each time the log is called the time since the beginning of the processing is displayed. Here is my log output: [3 ms]Log cleared [41 ms]Camera buffer cleared [41 ms]Sx: 589 Sy: 414 [112 ms]Camera output acuired for processing The timings are computed using a StopWatch from System.Diagonostics. QUESTION 1 I find this slightly interesting, since when the same method is called twice it executes in ~40ms and when it is called once the next time it took longer (~70ms). Assigning the value can't really be taking that long right? QUESTION 2 Also the timing for each step recorded above varies from time to time. The values for some steps are sometimes as low as 0ms and sometimes as high as 100ms. Though most of the numbers seem to be relatively consistent. I guess this may be because the CPU was used by some other process in the mean time? (If this is for some other reason, please let me know) Is there some way to ensure that when this function runs, it gets the highest priority? So that the speed test results will be consistently low (in terms of time). EDIT I change the code to remove the two blank query frames from above, so the code is now: clearLog(); log("Log cleared"); Sensor s = t.val; log("Sx: " + S.X + " Sy: " + S.Y); Image<Bgr, Byte> cameraImage = camera.QueryFrame(); log("Camera output acuired for processing"); The timing results are now: [2 ms]Log cleared [3 ms]Sx: 589 Sy: 414 [5 ms]Camera output acuired for processing The next steps now take longer (sometimes, the next step jumps to after 20-30ms, while the next step was previously almost instantaneous). I am guessing this is due to the CPU scheduling. Is there someway I can ensure the CPU does not get scheduled to do something else while it is running through this code?

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  • Displaying an Image in an activity using URI

    - by evkwan
    Hi, I'm writing an application that uses Intent(MediaStore.ACTION_IMAGE_CAPTURE) to capture and image. On the process of capturing the image, I noted the output of the image's URI. Right after finishing the camera activity, I wish to display the image using this specific URI. The method I used to capture images is: private void saveFullImage() { Intent intent = new Intent(MediaStore.ACTION_IMAGE_CAPTURE); File file = new File(Environment.getExternalStorageDirectory(), "test.jpg"); outputFileUri = Uri.fromFile(file); intent.putExtra(MediaStore.EXTRA_OUTPUT, outputFileUri); startActivityForResult(intent, TAKE_PICTURE); } Which is a method taken from Reto Meier's book Professional Android 2 Application Development. The method works fine, and I assume that the URI of the picture I just took is stored in the outputFileUri variable. Then at this point of the code is where I want to display the picture: @Override protected void onActivityResult(int requestCode, int resultCode, Intent data) { if (requestCode == TAKE_PICTURE) { //I want to display the picture I just took here //using the URI } } I'm not sure how to do it. I tried creating a new layout object and a new ImageView object using the method setImageURI(outputFileUri). My main layout (xml) did not have a ImageView object. But even when I set the contentView to the new layout with the ImageView attached to it, it doesn't display anything. I tried creating a Bitmap object from the URI and set it to the ImageView, but I get an unexpected error and forced exit. I have seen examples from here here which creates a Bitmap from URI, but it's not displaying it? My question is just how to display an image in the middle of a running activity? Do I need to get the File Path (like this) in order to display it? If I make a Bitmap out of the URI, how do I display the Bitmap? I'm just probably missing something simple...so any help would be a greatly appreciated! Also additional question for thought: If I were to take multiple pictures, would you recommend me to use the SimpleCursorAdapter instead? Thanks!

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  • Effectively implementing a game view using java

    - by kdavis8
    I am writing a 2d game in java. The game mechanics are similar to the Pokémon game boy advance series e.g. fire red, ruby, diamond and so on. I need a way to draw a huge map maybe 5000 by 5000 pixels and then load individual in game sprites to across the entirety of the map, like rendering a scene. Game sprites would be things like terrain objects, trees, rocks, bushes, also houses, castles, NPC's and so on. But i also need to implement some kind of camera view class that focuses on the player. the camera view class needs to follow the characters movements throughout the game map but it also needs to clip the rest of the map away from the user's field of view, so that the user can only see the arbitrary proximity adjacent to the player's sprite. The proximity's range could be something like 500 pixels in every direction around the player’s sprite. On top of this, i need to implement an independent resolution for the game world so that the game view will be uniform on all screen sizes and screen resolutions. I know that this does sound like a handful and may fall under the category of multiple questions, but the questions are all related and any advice would be very much appreciated. I don’t need a full source code listing but maybe some pointers to effective java API classes that could make doing what i need to do a lot simpler. Also any algorithmic/ design advice would greatly benefit me as well. example of what i am trying to do in source code form below package myPackage; /** * The Purpose of GameView is to: Render a scene using Scene class, Create a * clipping pane using CameraView class, and finally instantiate a coordinate * grid using Path class. * * Once all of these things have been done, GameView class should then be * instantiated and used jointly with its helper classes. CameraView should be * used as the main drawing image. CameraView is the the window to the game * world.Scene passes data constantly to CameraView so that the entire map flows * smoothly. Path uses the x and y coordinates from camera view to construct * cells for path finding algorithms. */ public class GameView { // Scene is a helper class to game view. it renders the entire map to memory // for the camera view. Scene scene; // Camera View is a helper class to game view. It clips the Scene into a // small image that follows the players coordinates. CameraView Camera; // Path is a helper class to game view. It observes and calculates the // coordinates of camera view and divides them into Grids/Cells for Path // finding. Path path; // this represents the player and has a getSprite() method that will return // the current frame column row combination of the passed sprite sheet. Sprite player; }

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