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  • How to start "explorer" process using command line (Vista)?

    - by Amby
    Is there a way to start windows "explorer" process from command line? Because of some problem in my Vista OS, explorer process crashes frequently (i can not see TaskBar after that) but using the open windows i can access the cmd.exe ( ctrl+alt+delete does not work). If there could be a command to start "explorer" process again or to start the Task manager then that would help a lot. Thanks

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  • Invoking an MMC Snap-in function from Windows command shell: is it possible?

    - by robob
    I need to execute a MMC Snap-in function from the Command Shell of a Windows computer. I need it to schedule this command in the same Windows PC and executes in background. Probably this questions could seem a little bit strange but I have a program that creates a debug log only through its MMC Snap-in console. And I need to automatise this task to programatically read this log! Dows anyone know how to do this? thanks

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  • How can I change how OS X's 'say' command pronounces a word?

    - by jwhitlock
    OS X's say command is useful for some tasks (such as Skype's 'notify me when a contact comes online), but it is pronouncing some names incorrectly. Is there a way to teach say to pronounce a word differently? For example, try: say "Hi, Joel Spolsky" The 'ol' sounds like 'ball' rather than 'old'. I'd like to add an exception that say "Pronounce Spolsky like this", rather than try to teach new linguistic rules. I bet there is a way since it can pronounce "iphone" as Apple wants. Update - After some research, here's what I've learned: Text-to-speech is split between turning the text to phonemes, and then the phonemes are turned into audio using a voice. Changing the voice doesn't effect the phonemes. The Speech Synthesis Manager has some functions for turning text to phonemes, and a method for registering a speech dictionary that will add new text-phoneme maps. However, Apple's speech dictionary must be in a binary form - I didn't find any plist XML. Using dtrace while running say, I found some interesting files opened in /System/Library/PrivateFrameworks/SpeechDictionary.framework/Resources. This is probably the speech dictionary, but they are all binary, except for Homophones, which is XML. Adding entries to Homophones does nothing - it is probably used in speech-to-text. They are also code signed by Apple - changing them may prevent some programs from working. PrefixDictionary CartNames CartLite SymbolDictionary Homophones There are ways to add text versions of application interface elements so VoiceOver works, a lot of which a developer gets for free, but there are tricky bits. The standard here appears to be to use a phonetic spelling as needed. My guesses are: say is a light layer of code on top of the Speech Synthesis Manager. It would be easy for the Apple devs to add a command line option to take the path to a speech dictionary plist for alternate phoneme mapping, but they didn't. It may be a useful open-source project to write a better say. Skype probably uses Speech Synthesis Manager directly, leaving no hooks to change the way my friend's names are pronounced, other than spelling them phonetically, which is silly. The easiest way to make a command line version of say is how JRobert suggested. Here's my quick implementation, using Doug Harris's spelling suggestion: #!/bin/sh echo $@ | tr '[A-Z]' '[a-z]' | sed "s/spolsky/spowlsky/g" | /usr/bin/say Finally, some fun command line stuff: # Apple is weird sqlite3 /System/Library/PrivateFrameworks/SpeechDictionary.framework/Resources/Tuples .dump # Get too much information about what files are being opened sudo dtrace -n 'syscall::open*:entry { printf("%s %s",execname,copyinstr(arg0)); }' # Just fun say -v bad "Joel Spolsky Spolsky Spolsky Spolsky Spolsky, Joel Spolsky Spolsky Spolsky Spolsky Spolsky" echo "scale=1000; 4*a(1)" | bc -l | say

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  • How do you run the previous command in emacs shell?

    - by Lidmith
    I am in terminal mode on Ubuntu, and I'm running emacs with 2 buffers open, one is a ruby file, and the other is a shell (opened by typing M-x shell ), and when I switch to the shell buffer, I want to run the same command that I ran before. I would normally just hit the up arrow in a terminal window, but in emacs, it simply puts the cursor up one line. Does anyone know of keystroke to run the previous shell command from within an emacs shell?

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  • My experience working with Teradata SQL Assistant

    - by Kevin Shyr
    Originally posted on: http://geekswithblogs.net/LifeLongTechie/archive/2014/05/28/my-experience-working-with-teradata-sql-assistant.aspx To this date, I still haven't figure out how to "toggle" between my query windows. It seems like unless I click on that "new" button on top, whatever SQL I generate from right-click just overrides the current SQL in the window. I'm probably missing a "generate new sql in new window" setting The default Teradata SQL Assistant doesn't execute just the SQL query I highlighted. There is a setting I have to change first. I'm not really happy that the SQL assistant and SQL admin are different app. Still trying to get used to the fact that I can't quickly look up a table's keys/relationships while writing query. I have to switch between windows. LOVE the execution plan / explanation. I think that part is better done than MS SQL in some ways. The error messages can be better. I feel that Teradata .NET provider sends smaller query command over than others. I don't have any hard data to support my claim. One of my query in SSRS was passing multi-valued parameters to another query, and got error "Teradata 3577 row size or sort key size overflow". The search on this error says the solution is to cast result column into smaller data type, but I found that the problem was that the parameter passed into the where clause could not be too large. I wish Teradata SQL Assistant would remember the window size I just adjusted to. Every time I execute the query, the result set, query, and exec log auto re-adjust back to the default size. In SSMS, if I adjust the result set area to be smaller, it would stay like that if I execute query in the same window.

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  • Maintaining State in Mud Engine

    - by Johnathon Sullinger
    I am currently working on a Mud Engine and have started implementing my state engine. One of the things that has me troubled is maintaining different states at once. For instance, lets say that the user has started a tutorial, which requires specific input. If the user types "help" I want to switch in to a help state, so they can get the help they need, then return them to the original state once exiting the help. my state system uses a State Manager to manage the state per user: public class StateManager { /// <summary> /// Gets the current state. /// </summary> public IState CurrentState { get; private set; } /// <summary> /// Gets the states available for use. /// </summary> /// <value> public List<IState> States { get; private set; } /// <summary> /// Gets the commands available. /// </summary> public List<ICommand> Commands { get; private set; } /// <summary> /// Gets the mob that this manager controls the state of. /// </summary> public IMob Mob { get; private set; } public void Initialize(IMob mob, IState initialState = null) { this.Mob = mob; if (initialState != null) { this.SwitchState(initialState); } } /// <summary> /// Performs the command. /// </summary> /// <param name="message">The message.</param> public void PerformCommand(IMessage message) { if (this.CurrentState != null) { ICommand command = this.CurrentState.GetCommand(message); if (command is NoOpCommand) { // NoOperation commands indicate that the current state is not finished yet. this.CurrentState.Render(this.Mob); } else if (command != null) { command.Execute(this.Mob); } else if (command == null) { new InvalidCommand().Execute(this.Mob); } } } /// <summary> /// Switches the state. /// </summary> /// <param name="state">The state.</param> public void SwitchState(IState state) { if (this.CurrentState != null) { this.CurrentState.Cleanup(); } this.CurrentState = state; if (state != null) { this.CurrentState.Render(this.Mob); } } } Each of the different states that the user can be in, is a Type implementing IState. public interface IState { /// <summary> /// Renders the current state to the players terminal. /// </summary> /// <param name="player">The player to render to</param> void Render(IMob mob); /// <summary> /// Gets the Command that the player entered and preps it for execution. /// </summary> /// <returns></returns> ICommand GetCommand(IMessage command); /// <summary> /// Cleanups this instance during a state change. /// </summary> void Cleanup(); } Example state: public class ConnectState : IState { /// <summary> /// The connected player /// </summary> private IMob connectedPlayer; public void Render(IMob mob) { if (!(mob is IPlayer)) { throw new NullReferenceException("ConnectState can only be used with a player object implementing IPlayer"); } //Store a reference for the GetCommand() method to use. this.connectedPlayer = mob as IPlayer; var server = mob.Game as IServer; var game = mob.Game as IGame; // It is not guaranteed that mob.Game will implement IServer. We are only guaranteed that it will implement IGame. if (server == null) { throw new NullReferenceException("LoginState can only be set to a player object that is part of a server."); } //Output the game information mob.Send(new InformationalMessage(game.Name)); mob.Send(new InformationalMessage(game.Description)); mob.Send(new InformationalMessage(string.Empty)); //blank line //Output the server MOTD information mob.Send(new InformationalMessage(string.Join("\n", server.MessageOfTheDay))); mob.Send(new InformationalMessage(string.Empty)); //blank line mob.StateManager.SwitchState(new LoginState()); } /// <summary> /// Gets the command. /// </summary> /// <param name="message">The message.</param> /// <returns>Returns no operation required.</returns> public Commands.ICommand GetCommand(IMessage message) { return new NoOpCommand(); } /// <summary> /// Cleanups this instance during a state change. /// </summary> public void Cleanup() { // We have nothing to clean up. return; } } With the way that I have my FSM set up at the moment, the user can only ever have one state at a time. I read a few different posts on here about state management but nothing regarding keeping a stack history. I thought about using a Stack collection, and just pushing new states on to the stack then popping them off as the user moves out from one. It seems like it would work, but I'm not sure if it is the best approach to take. I'm looking for recommendations on this. I'm currently swapping state from within the individual states themselves as well which I'm on the fence about if it makes sense to do there or not. The user enters a command, the StateManager passes the command to the current State and lets it determine if it needs it (like passing in a password after entering a user name), if the state doesn't need any further commands, it returns null. If it does need to continue doing work, it returns a No Operation to let the state manager know that the state still requires further input from the user. If null is returned, the state manager will then go find the appropriate state for the command entered by the user. Example state requiring additional input from the user public class LoginState : IState { /// <summary> /// The connected player /// </summary> private IPlayer connectedPlayer; private enum CurrentState { FetchUserName, FetchPassword, InvalidUser, } private CurrentState currentState; /// <summary> /// Renders the current state to the players terminal. /// </summary> /// <param name="mob"></param> /// <exception cref="System.NullReferenceException"> /// ConnectState can only be used with a player object implementing IPlayer /// or /// LoginState can only be set to a player object that is part of a server. /// </exception> public void Render(IMob mob) { if (!(mob is IPlayer)) { throw new NullReferenceException("ConnectState can only be used with a player object implementing IPlayer"); } //Store a reference for the GetCommand() method to use. this.connectedPlayer = mob as IPlayer; var server = mob.Game as IServer; // Register to receive new input from the user. mob.ReceivedMessage += connectedPlayer_ReceivedMessage; if (server == null) { throw new NullReferenceException("LoginState can only be set to a player object that is part of a server."); } this.currentState = CurrentState.FetchUserName; switch (this.currentState) { case CurrentState.FetchUserName: mob.Send(new InputMessage("Please enter your user name")); break; case CurrentState.FetchPassword: mob.Send(new InputMessage("Please enter your password")); break; case CurrentState.InvalidUser: mob.Send(new InformationalMessage("Invalid username/password specified.")); this.currentState = CurrentState.FetchUserName; mob.Send(new InputMessage("Please enter your user name")); break; } } /// <summary> /// Receives the players input. /// </summary> /// <param name="sender">The sender.</param> /// <param name="e">The e.</param> void connectedPlayer_ReceivedMessage(object sender, IMessage e) { // Be good memory citizens and clean ourself up after receiving a message. // Not doing this results in duplicate events being registered and memory leaks. this.connectedPlayer.ReceivedMessage -= connectedPlayer_ReceivedMessage; ICommand command = this.GetCommand(e); } /// <summary> /// Gets the Command that the player entered and preps it for execution. /// </summary> /// <param name="command"></param> /// <returns>Returns the ICommand specified.</returns> public Commands.ICommand GetCommand(IMessage command) { if (this.currentState == CurrentState.FetchUserName) { this.connectedPlayer.Name = command.Message; this.currentState = CurrentState.FetchPassword; } else if (this.currentState == CurrentState.FetchPassword) { // find user } return new NoOpCommand(); } /// <summary> /// Cleanups this instance during a state change. /// </summary> public void Cleanup() { // If we have a player instance, we clean up the registered event. if (this.connectedPlayer != null) { this.connectedPlayer.ReceivedMessage -= this.connectedPlayer_ReceivedMessage; } } Maybe my entire FSM isn't wired up in the best way, but I would appreciate input on what would be the best to maintain a stack of state in a MUD game engine, and if my states should be allowed to receive the input from the user or not to check what command was entered before allowing the state manager to switch states. Thanks in advance.

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  • What would be the level of effort required to implement a screencapture command on a PS3 game?

    - by Sean Scott
    Looking to see what the level of effort is for implementing a screen capture command into PS3 game by a mid-level PS3 game developer. Bonus for a description of what is involved in the process... EDIT Not sure how to get back my question since it was the first but let me clarify some things. @Nate Bross, nope I am not the actor although i've fielded calls for him on occasion @coderanger my intent was to try and speak to other PS3 developers, however coming from a web development no one in my social circle close or extended develops on the PS3. Additionally i'm interested in hearing the effort required in terms of hours so that this information can be passed on to a client. A client who has a game on the PS3 using the unreal engine. Convo with devs sometimes go something like "can you implement feature a" which gets a response "this will take us 8 weeks and an army". Trying to be educated before the ask. I hope that helps If anyone here is a PS3 game dev and would like to respond off site so as not to break NDA that would be awesome. @Roger it would be from within the game, something that users can use. Something akin to the iphone screencap utility. No need to get fancier than that.

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  • Write DAX queries in Report Builder #ssrs #dax #ssas #tabular

    - by Marco Russo (SQLBI)
    If you use Report Builder with Reporting Services, you can use DAX queries even if the editor for Analysis Services provider does not support DAX syntax. In fact, the DMX editor that you can use in Visual Studio editor of Reporting Services (see a previous post on that), is not available in Report Builder. However, as Sagar Salvi commented in this Microsoft Connect entry, you can use the DAX query text in the query of a Dataset by using the OLE DB provider instead of the Analysis Services one. I think it’s a good idea to show the steps required. First, create a DataSet using the OLE DB connection type, and provide the connection string the provider (Provider), the server name (Data Source) and the database name (Initial Catalog), such as: Provider=MSOLAP;Data Source=SERVERNAME\\TABULAR;Initial Catalog=AdventureWorks Tabular Model SQL 2012 Then, create a Dataset using the data source previously defined, select the Text query type, and write the DAX code in the Query pane: You can also use the Query Designer window, that doesn’t provide any particular help in writing the DAX query, but at least can show a preview of the result of the query execution. I hope DAX will get better editors in the future… in the meantime, remember you can use DAX Studio to write and test your DAX queries, and DAX Formatter to improve their readability!If you want to learn the DAX Query Language, I suggest you watching my video Data Analysis Expressions as a Query Language on Project Botticelli!

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  • Fingerprint of PEM ssh key

    - by Unknown
    I have a PEM file which I add to a running ssh-agent: $ file query.pem query.pem: PEM RSA private key $ ssh-add ./query.pem Identity added: ./query.pem (./query.pem) $ ssh-add -l | grep query 2048 ef:XX:XX:XX:XX:XX:XX:XX:XX:XX:XX:XX:XX:XX:XX:XX ./query.pem (RSA) My question is how I can get the key fingerprint I see in ssh-agent directly from the file. I know ssh-keygen -l -f some_key works for "normal" ssh keys, but not for PEM files. If I try ssh-keygen on the .pem file, I get: $ ssh-keygen -l -f ./query.pem key_read: uudecode PRIVATE KEY----- failed key_read: uudecode PRIVATE KEY----- failed ./query.pem is not a public key file. This key starts with: -----BEGIN RSA PRIVATE KEY----- MIIEp.... etc. as opposed to a "regular" private key, which looks like: -----BEGIN RSA PRIVATE KEY----- Proc-Type: 4,ENCRYPTED DEK-Info: AES-128-CBC,E15F2.... etc.

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  • Write DAX queries in Report Builder #ssrs #dax #ssas #tabular

    - by Marco Russo (SQLBI)
    If you use Report Builder with Reporting Services, you can use DAX queries even if the editor for Analysis Services provider does not support DAX syntax. In fact, the DMX editor that you can use in Visual Studio editor of Reporting Services (see a previous post on that), is not available in Report Builder. However, as Sagar Salvi commented in this Microsoft Connect entry, you can use the DAX query text in the query of a Dataset by using the OLE DB provider instead of the Analysis Services one. I think it’s a good idea to show the steps required. First, create a DataSet using the OLE DB connection type, and provide the connection string the provider (Provider), the server name (Data Source) and the database name (Initial Catalog), such as: Provider=MSOLAP;Data Source=SERVERNAME\\TABULAR;Initial Catalog=AdventureWorks Tabular Model SQL 2012 Then, create a Dataset using the data source previously defined, select the Text query type, and write the DAX code in the Query pane: You can also use the Query Designer window, that doesn’t provide any particular help in writing the DAX query, but at least can show a preview of the result of the query execution. I hope DAX will get better editors in the future… in the meantime, remember you can use DAX Studio to write and test your DAX queries, and DAX Formatter to improve their readability!If you want to learn the DAX Query Language, I suggest you watching my video Data Analysis Expressions as a Query Language on Project Botticelli!

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  • One of my most frequently used commands

    - by Kevin Smith
    On a Linux or UNIX server this is one of my most frequently used commands. find . -name "*.htm" -exec grep -iH "alter session" {} \; It is an easy way to find a string you know is in a group of files, but don't know or can't remember which file it is in. For the example above, I knew that WebCenter Content sends a bunch of alter session commands to the database when it opens a new database connection. I wanted to find where these were defined and what all the alter session commands were. So, I ran these commands: cd /opt/oracle/middleware/Oracle_ECM1/ucm/idc/resources/core find . -name "*.htm" -exec grep -iH "alter session" {} \; And the results were: ./tables/query.htm: ALTER SESSION SET optimizer_mode = ?./tables/query.htm: ALTER SESSION SET NLS_LENGTH_SEMANTICS = ?./tables/query.htm: ALTER SESSION SET NLS_SORT = ?./tables/query.htm: ALTER SESSION SET NLS_COMP = ?./tables/query.htm: ALTER SESSION SET CURSOR_SHARING = ?./tables/query.htm: ALTER SESSION SET EVENTS '30579 trace name context forever, level 2'./tables/query.htm: ALTER SESSION SET NLS_DATE_FORMAT = ?./tables/query.htm: alter session set events '30579 trace name context forever, level 2' I could then go edit the query.htm file and find the include that contained all the ALTER SESSION commands.

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  • Installing nvidia drivers causes computer to boot to command prompt.

    - by levesque
    Hi, I have an Asus u30jc laptop, which comes with the Optimus prime graphics card switching technology that is now supported under 2.6.35, so I decided to give it a try. First I made sure the discrete graphics card was activated and then I installed the drivers proposed by the ubuntu software repository (nvidia-current). However, after rebooting all I got was a command prompt. My graphics card is a nvidia 310M. This is on Ubuntu 10.10 64 bits. What can I do to diagnose/identify the source of this problem? UPDATE: The messsages in my syslog tell me to check the xorg log: Oct 11 12:42:59 u30jc-test gdm-binary[1095]: WARNING: GdmDisplay: display lasted 0.053144 seconds Oct 11 12:42:59 u30jc-test gdm-simple-slave[1450]: WARNING: Unable to load file '/etc/gdm/custom.conf': No such file or directory Oct 11 12:42:59 u30jc-test gdm-binary[1095]: WARNING: GdmDisplay: display lasted 0.038176 seconds Oct 11 12:42:59 u30jc-test gdm-binary[1095]: WARNING: GdmLocalDisplayFactory: maximum number of X display failures reached: check X server log for errors Which I did. I found this message in my /var/log/Xorg.0.log : Fatal server error: [ 113.540] no screens found [ 113.540] What does that mean?

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  • How to 301 redirect from old query string urls to CakePHP Canonical urls?

    - by Daniel Bingham
    I currently have a .htaccess file that looks like this: RewriteCond %{QUERY_STRING} ^action=view&item=([0-9]+)$ RewriteRule ^index\.php$ /index.php?url=item/%1 [R=301] RewriteCond %{REQUEST_FILENAME} !-d RewriteCond %{REQUEST_FILENAME} !-f RewriteRule ^(.*)$ index.php?url=$1 [QSA,L] It is meant to 301 redirect my old query string based URLs to new CakePHP urls. This will successfully send users to the correct page. However, Google doesn't seem to like it (see below). I previously tried doing this: RewriteCond %{QUERY_STRING} ^action=view&item=([0-9]+)$ RewriteRule ^index\.php$ /item/%1 [R=301] RewriteCond %{REQUEST_FILENAME} !-d RewriteCond %{REQUEST_FILENAME} !-f RewriteRule ^(.*)$ index.php?url=$1 [QSA,L] But that fails. The second rewrite rule doesn't seem to catch the rewritten URL. It goes straight through. Using the first version wouldn't be a problem, except that I suspect that is what is choking up Google. It hasn't indexed my sitemap full of the new URLs. My old sitemap had been fully indexed and all the URLs are in Google's index. But it isn't following the redirects from the old URLs to the new. I have a 'not followed' error for every one of the query urls that was in my old sitemap. Am I properly using a 301 redirect here? Is it the weird rewrite rule? What can I do to send both Google and users to the proper page and save my page rank?

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  • Generalise variable usage inside code

    - by Shirish11
    I would like to know if it is a good practice to generalize variables (use single variable to store all the values). Consider simple example Strings querycre,queryins,queryup,querydel; querycre = 'Create table XYZ ...'; execute querycre ; queryins = 'Insert into XYZ ...'; execute queryins ; queryup = 'Update XYZ set ...'; execute queryup; querydel = 'Delete from XYZ ...'; execute querydel ; and Strings query; query= 'Create table XYZ ... '; execute query ; query= 'Insert into XYZ ...'; execute query ; query= 'Update XYZ set ...'; execute query ; query= 'Delete from XYZ ...'; execute query ; In first case I use 4 strings each storing data to perform the actions mentioned in their suffixes. In second case just 1 variable to store all kinds the data. Having different variables makes it easier for someone else to read and understand it better. But having too many of them makes it difficult to manage. Also does having too many variables hamper my performance?

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  • ubuntu 12.04 desktop Error: unknown command 'gfxmode'. Pressing any key continues

    - by Andy
    Premise: linux noobie here, I have the same issue as OP: fresh 12.04 desktop, changed grub with grub customizer, now I get a: unknown command 'gfxmode' press ...etc was asked to "re-post" this question and link to this thread which I refer to above. I have tried what Tarek said, and nothing seems to work, I find two lines with gfxmode: function gfxmode { gfxmode \$linux_gfx_mode Note: not sure if it matter but in the error the two single quotes before gfxmode are not the same, the first is a slanted quote mark, the second (after gfxmode) is a straight one. I commented out the whole line, I tried to add 'set' before gfxmode, neither did any difference. I found another place that said to remove the line from another file 40_custom, but I checked and those files do not contain anything relating to the line we are looking for: gfxmode $linux_gfx_mode Not sure what I am missing, but the file linux.save has recently appeared when searching for the line. Not sure if its just a temp file of some kind. In any case I cannot seem to get it, what am I missing? Thanks! P.S. sorry for any messups in form :)

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