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Search found 19148 results on 766 pages for 'dmg image'.

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  • Changing backgroundcolor in listview (expandable listview)

    - by Stofke
    I'm trying to dynamically change a backgroundcolor in a part of a listview, I have on example that works fine in a listview when I try to replicate it in another part with an expandable listview it fails This piece of code works and displays a different color if a student is online or not ... map.put(KEY_FIRSTNAME, temp.firstName); map.put(KEY_NAME, temp.name); map.put(KEY_EMAIL, temp.email); map.put(KEY_ISONLINE, temp.isOnLine); // change image if student is online or not Log.d("demo", "is on line= " + temp.isOnLine); if (temp.isOnLine.equalsIgnoreCase("1")) { map.put(KEY_IMAGE_ISONLINE, R.color.greenColor); } else { map.put(KEY_IMAGE_ISONLINE, R.color.greyColor); } listItem.add(map); } myListView = (ListView) findViewById(R.id.listViewTabLeerlingen); SimpleAdapter adapter = new SimpleAdapter(StudentTab.this, listItem, R.layout.list_item_student, new String[] { KEY_FIRSTNAME, KEY_NAME, KEY_IMAGE_ISONLINE }, new int[] { R.id.firstNameTextView, R.id.lastNameTextView, R.id.logo }); myListView.setAdapter(adapter); the xml that goes along with it <ImageView android:id="@+id/logo" android:layout_width="85dp" android:layout_height="match_parent" android:background="@color/greenColor" android:contentDescription="Image if student is online or not" android:src="@drawable/transparent_pixel" /> The above works fine however the following code (just part of the code) ... ArrayList<Map<String, Object>> children = new ArrayList<Map<String, Object>>(); for (int i = 0; i < _data.length(); i++) { try { JSONArray tmp = _data.getJSONArray(i); HashMap<String, Object> map = new HashMap<String, Object>(); // change image if student is online or not if (tmp.getString(3).equalsIgnoreCase("0")) { map.put(KEY_POINTS,R.color.redColor); }else{ map.put(KEY_POINTS,R.color.greenColor); } map.put(KEY_QUESTIONTEXT, tmp.getString(1)); map.put(KEY_ANSWER, tmp.getString(2)); children.add(map); } catch (JSONException e) { e.printStackTrace(); } childData.add(children); ... ... ArrayList<ArrayList<Map<String, Object>>> childData) { SimpleExpandableListAdapter listAdapter = new SimpleExpandableListAdapter( this, groupData, R.layout.list_item_results_students, new String[] { KEY_FIRSTNAME, KEY_NAME, KEY_ISJUIST }, new int[] { R.id.firstnameResults, R.id.nameResults, R.id.resultsTextView }, childData, R.layout.list_item_results_results, new String[] { KEY_QUESTIONTEXT, KEY_ANSWER, KEY_POINTS }, new int[] { R.id.questionTextView, R.id.answerTextTextView, R.id.score }); ExpandableListView myListView = (ExpandableListView) findViewById(R.id.listViewTabResultaten); myListView.setAdapter(listAdapter); with xml: <ImageView android:id="@+id/score" android:layout_width="16dp" android:layout_height="match_parent" android:background="@color/greenColor" android:contentDescription="Image if student has correct answer" android:src="@drawable/transparent_pixel" /> I will get this error: 06-09 10:35:21.490: E/AndroidRuntime(4406): java.lang.ClassCastException: android.widget.ImageView cannot be cast to android.widget.TextView

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  • How to get visible size of DisplayObject with perspective projection

    - by Ain
    The following is entirely a math question. As we know, PerspectiveProjection delivers perspective transformations in 3D represented by the interdependent values of fieldOfView and focalLength according to the following formula: focalLength = stageWidth/2 * (cos(fieldOfView/2) / sin(fieldOfView/2) Bjørn Gunnar Staal has prepared a good image to illustrate the situation. Q: How to get the visible on-screen size of the DisplayObject (Cube on the above-linked image) to which PerspectiveProjection has been applied?

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  • With and Without Dot Notation?

    - by fuzzygoat
    I am trying to write the following without using dot notation ... [scrollView setMinimumZoomScale: scrollView.bounds.size.width / image.size.width]; Is this right? [scrollView setMinimumZoomScale: [scrollView bounds].size.width / [image size].width]; cheers Gary.

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  • Drawing many images inside UIImageView

    - by dusker
    Hi all, i'm looking for a way to draw multiple images (downloaded from a webservice) inside a single uiimageview. So it'd go like i downloaded image #1, and i'd like to draw it inside rect (0,0,100,100) then #2 at (0,100,100,100) etc. I'd like to then be able to take the entire composition and save it as an image in camera roll. thanks in advance for help greetings peter

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  • close the soft key pad when i click on other views in android

    - by sairam333
    I want to open the soft key pad when we click on or focus on edit text.Suppose in my application I have one Edittext view and image view at that time when i click on image view automatically the soft key pad will be closed.when i click on or focus on edittext at that time only Soft keypad will be opened what can i do? give me some suggestions.Thanks in advance

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  • Draw 2.5D or 3D Map with C# from lines.

    - by VOX
    I'm developing a turn-by-turn navigation software for Windows Mobile using C# and .NET CF. I'm able to draw a 2D maps by drawing lines. My problem is I would like to get a 2.5D map like in the picture. I tried non-affine transformation on the 2D rendered image but it is too slow for the Windows Mobile device we are targeting. Could anyone give me a clue on my problem? example image

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  • Set Jtable/Column Renderer for booleans

    - by twodayslate
    Right now my Boolean values for my JTable display as JCheckBoxes. This would normally be fine but I would like to display them as either an alternative String or image. I can get them to display as true/false but I would like to display them as a checkmark (?) if true and nothing if false. Possibly an image but lets do a String first...

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  • Java Web Application on Tomcat - Displaying a File Uploaded by User

    - by walnutmon
    I need to display uploaded files on a web application, the flow is as follows User uploads file through web UI Validation on image Makes call to imageRepository.store( uploadedImage, user.getSite() ) The user wants the image displayed which adds <img src="${anUploadedImage.getUrl()}"/> but that is where I'm stuck, what can getUrl() do? The simple solution is to put it someplace and let Apache serve the file, but then I can't use the application to ensure that one user isn't modifying the URL to view other users files, which in this case is important

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  • Javascript/jQuery HasLoaded or equivalent?

    - by maxp
    I know in jquery it is possible to call the javascript/jquery onload()/load() functions on, for example an image (<img>). However, if in jquery if i use .html(htmlString) to insert an image after the dom has loaded, how can i add a listener to handle the images onload event? Is there a property I can check to see various images and if they have loaded?

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  • cvWarpPerspective, having transformation matrix, how to extract the quad points?

    - by Stevecao
    I have the 3x3 transformation matrix that goes through the cvWarpPerspective, I would like to extract the four corner coordinates value. CvMat* M; M = xxxxxxxxxxx ;// Matrix was generated by a certain process cvWarpPerspective( img, transformed, M, CV_INTER_LINEAR + CV_WARP_FILL_OUTLIERS, cvScalarAll( 0 ) ); // this creates a complete black new image transformed, from this image i would like to know the 4 corner coordinates

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  • Scrollbar skininng problem

    - by simplemagik
    I'm skinning scrollbar in my flex app and got one problem. This white square between scrollbars(view the image) ruibs all my design and i need to disable it, make it invisible, change it background color, alpha or smth like this. I can paste some code here but i think there is no need in it. Working in Flex 3. any ideas? image

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  • how to downlaod and configure phpimage for TinyMCE

    - by air
    actually i am looking for some best html editor for my CMS system. witch support (PHP, JQUERY) i found TinyMCE but it dont have image upload functionality, after i found phpimage for this but every time i goto http://sourceforge.net/tracker/?func=detail&aid=2844769&group_id=103281&atid=738747 and click on files, i get normal TinyMCE my question is how to find phpimage to download and configure it. if you know any other FREE HTML editor with image uplaod let me know. Thanks

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  • CSS/Jquery tabs with different images

    - by Paul
    Hi I am trying when user clicks on one of the images seen here http://techavid.com/design/test.html That the image in background is only thing focused. All icons are greyed out until user clicks and when they do the colored version of the icon is only showing. Currently the color image of each icon appears behind the greyed out version when mouseover not active. Can this be done? thank you, paul

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  • java double buffering problem

    - by russell
    Whats wrong with my applet code which does not render double buffering correctly.I am trying and trying.But failed to get a solution.Plz Plz someone tell me whats wrong with my code. import java.applet.* ; import java.awt.* ; import java.awt.event.* ; public class Ball extends Applet implements Runnable { // Initialisierung der Variablen int x_pos = 10; // x - Position des Balles int y_pos = 100; // y - Position des Balles int radius = 20; // Radius des Balles Image buffer=null; //Graphics graphic=null; int w,h; public void init() { Dimension d=getSize(); w=d.width; h=d.height; buffer=createImage(w,h); //graphic=buffer.getGraphics(); setBackground (Color.black); } public void start () { // Schaffen eines neuen Threads, in dem das Spiel l?uft Thread th = new Thread (this); // Starten des Threads th.start (); } public void stop() { } public void destroy() { } public void run () { // Erniedrigen der ThreadPriority um zeichnen zu erleichtern Thread.currentThread().setPriority(Thread.MIN_PRIORITY); // Solange true ist l?uft der Thread weiter while (true) { // Ver?ndern der x- Koordinate repaint(); x_pos++; y_pos++; //x2--; //y2--; // Neuzeichnen des Applets if(x_pos>410) x_pos=20; if(y_pos>410) y_pos=20; try { Thread.sleep (30); } catch (InterruptedException ex) { // do nothing } Thread.currentThread().setPriority(Thread.MAX_PRIORITY); } } public void paint (Graphics g) { Graphics screen=null; screen=g; g=buffer.getGraphics(); g.setColor(Color.red); g.fillOval(x_pos - radius, y_pos - radius, 2 * radius, 2 * radius); g.setColor(Color.green); screen.drawImage(buffer,0,0,this); } public void update(Graphics g) { paint(g); } } what change should i make.When offscreen image is drawn the previous image also remain in screen.How to erase the previous image from the screen??

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  • Re-Add tabBarController's view into window and the device is in landscape mode

    - by user285553
    Hello, I have an app that is a tabBarController based app. I have 4 tabs on it and one of these is for logging in/out in my app. The main ideea is that when I logout, I release the tabBarController (this will release the all 4 view controllers too - I have done this becuse I want to refersh all the views after logging out to look just like the first time).After this, I alloc it again and add the view controllers aagin,set the tabBarItem's titles,etc.This work ok. The problem is when I am in landscape mode;my logout view is painted to fit the landscape area,but after disconnect(now I releasse and alloc again the tabbarController) the view is painted in portrait mode but my device is in lanscape. After disconnected, I call the releaseOldTabView and the createNewTabView.After this tabBarController is in portrait insead of landscape. -(void)releaseOldTabView:(BOOL)tabViewEnabled{ if(tabViewEnabled){ [tabBarController.view removeFromSuperview]; [tabBarController release]; } } -(void)createNewTabView{ tabBarController = [[UITabBarController alloc] init]; NSMutableArray *oneArray = [[NSMutableArray alloc] init]; tabBarController.delegate = self; LoginViewController *login= [[LoginViewController2 alloc] initWithNibName:@"LoginViewController" bundle:nil]; SecondViewController *secondController = [[SecondViewController alloc] initWithNibName:@"SecondViewController" bundle:nil]; ThirdViewController *thirdController = [[ThirdViewController alloc] init]; FourthViewController *fourthController = [[FourthViewController alloc] init]; login.tabBarItem = [[UITabBarItem alloc] initWithTitle:@"Login" image:[UIImage imageNamed:@"connect.png"] tag:0]; secondController.tabBarItem = [[UITabBarItem alloc] initWithTitle:@"TabBar2" image:[UIImage imageNamed:@"tabBar2.png"] tag:1]; thirdController.tabBarItem = [[UITabBarItem alloc] initWithTitle:@"TabBar3" image:[UIImage imageNamed:@"tabBar3.png"] tag:2]; fourthController.tabBarItem = [[UITabBarItem alloc] initWithTitle:@"TabBar4" image:[UIImage imageNamed:@"tabBar4.png"] tag:3]; [oneArray addObject:login]; [oneArray addObject:secondController]; [oneArray addObject:thirdController]; [oneArray addObject:fourthController]; [tabBarController setViewControllers:oneArray]; //[tabBarController.view convertRect:tabBarController.view.frame toView:window]; [window addSubview:tabBarController.view]; [oneArray release]; [login release]; [secondController release]; [thirdController release]; [fourthController release]; } After calling this method, the tabbar view is in portrait,but statusBar(the top bar which says the carrier name) is painted normally(landscape). I also tried the [tabBarController.view convertRect:tabBarController.view.frame toView:window]; but without any succes. Can anyone give a hand of help? Thanks in advance, Alex.

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  • Get pixel color with Rails or anything else

    - by ulf
    I'd like to build a webapp in Rails in which I'd like to determine every pixel's color of a given image (JPEG). Is there any possibility to do that with Rails or JavaScript? The goal is to write an algorithm which determines the "middle color" of the image and uses it for background color of the site. Any suggestion would be appreciated.

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  • Audio/Voice Visualization

    - by Neurofluxation
    Hey you Objective-C bods. Does anyone know how I would go about changing (transforming) an image based on the input from the Microphone on the iPhone? i.e. When a user speaks into the Mic, the image will pulse or skew. Thanking you!!

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  • Why I can't draw in a loop? (Using UIView in iPhone)

    - by Tattat
    I can draw many things using this : NSString *imagePath = [[NSBundle mainBundle] pathForResource:@"dummy2.png" ofType:nil]; UIImage *img = [UIImage imageWithContentsOfFile:imagePath]; image = CGImageRetain(img.CGImage); CGRect imageRect; double x = 0; double y = 0; for (int k=0; k<someValue; k++) { x += k; y += k; imageRect.origin = CGPointMake(x, y); imageRect.size = CGSizeMake(25, 25); CGContextDrawImage(UIGraphicsGetCurrentContext(), imageRect, image); } } CGImageRelease(img.CGImage); So, it works, so, I put it into a command object's execute method. Then, I want to do similar thing, but this time, my execute method only do this: NSString *imagePath = [[NSBundle mainBundle] pathForResource:@"dummy2.png" ofType:nil]; UIImage *img = [UIImage imageWithContentsOfFile:imagePath]; image = CGImageRetain(img.CGImage); CGRect imageRect; double x = inComingX; double y = inComingY; imageRect.origin = CGPointMake(x, y); imageRect.size = CGSizeMake(25, 25); CGContextDrawImage(UIGraphicsGetCurrentContext(), imageRect, image); CGImageRelease(img.CGImage); This time, this is also a Command, and it is the execute method. But I take the for loop away. I will have another method that pass the inComingX , and inComingY into my Command object. My Drawing method is simply execute the Cmd that passed in my drawingEngine: -(void)drawInContext:(CGContextRef)context { [self.cmdToBeExecuted execute]; } I also have the assign method to assign the command,: -(void)assignCmd:(Command* )cmd{ self.cmdToBeExecuted = cmd; } And this is the way I called the drawingEngine for(int k=0; k<5; k++){ [self.drawingEngine assignCmd:[DrawingCmd setDrawingInformation:(10*k):0:@"dummy.png"]]; [self.drawingEngine setNeedsDisplay]; } It can draw, but the sad thing is it only draw the last one. Why? and how to fix it? I can draw all the things in my First code, but after I take the loop outside, and use the loop in last code, it just only draw the last one. Plz help

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  • How much does Javascript garbage collection affect performance?

    - by Long Ouyang
    I'm writing a bunch of scripts that present images serially (e.g. 1 per second) and require the user to make either a keyboard or mouse response. I'm using closures to handle the timing of image presentation and user input. This causes garbage collection to happen pretty frequently and I'm wondering if that will affect the performance (viz. timing of image presentation).

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