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  • Achieve Top Rank by Combining CSS with SEO

    CSS stands for ?Cascading style sheets? which is a computer style sheet language. It gives web designers the liberty of affixing different styles like color, spacing, font and so on to the HTML docum... [Author: Alan Smith - Web Design and Development - May 15, 2010]

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  • Windows Dedicated Server Hosting Services

    There is something about windows dedicated server hosting services that strikes the attention of the end user, making it look highly delectable and eventually being compelling enough for the enterpri... [Author: John Anthony - Web Design and Development - May 24, 2010]

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  • Fedora 13 in detail

    <b>The H Open:</b> "Known as "Goddard", Fedora 13 not only boasts a current software selection and a modernised design, it also offers an extensive range of technological improvements."

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  • Enum types, FlagsAttribute & Zero value – Part 2

    - by nmgomes
    In my previous post I wrote about why you should pay attention when using enum value Zero. After reading that post you are probably thinking like Benjamin Roux: Why don’t you start the enum values at 0x1? Well I could, but doing that I lose the ability to have Sync and Async mutually exclusive by design. Take a look at the following enum types: [Flags] public enum OperationMode1 { Async = 0x1, Sync = 0x2, Parent = 0x4 } [Flags] public enum OperationMode2 { Async = 0x0, Sync = 0x1, Parent = 0x2 } To achieve mutually exclusion between Sync and Async values using OperationMode1 you would have to operate both values: protected void CheckMainOperarionMode(OperationMode1 mode) { switch (mode) { case (OperationMode1.Async | OperationMode1.Sync | OperationMode1.Parent): case (OperationMode1.Async | OperationMode1.Sync): throw new InvalidOperationException("Cannot be Sync and Async simultaneous"); break; case (OperationMode1.Async | OperationMode1.Parent): case (OperationMode1.Async): break; case (OperationMode1.Sync | OperationMode1.Parent): case (OperationMode1.Sync): break; default: throw new InvalidOperationException("No default mode specified"); } } but this is a by design constraint in OperationMode2. Why? Simply because 0x0 is the neutral element for the bitwise OR operation. Knowing this singularity, replacing and simplifying the previous method, you get: protected void CheckMainOperarionMode(OperationMode2 mode) { switch (mode) { case (OperationMode2.Sync | OperationMode2.Parent): case (OperationMode2.Sync): break; case (OperationMode2.Parent): default: break; } This means that: if both Sync and Async values are specified Sync value always win (Zero is the neutral element for bitwise OR operation) if no Sync value specified, the Async method is used. Here is the final method implementation: protected void CheckMainOperarionMode(OperationMode2 mode) { if (mode & OperationMode2.Sync == OperationMode2.Sync) { } else { } } All content above prove that Async value (0x0) is useless from the arithmetic perspective, but, without it we lose readability. The following IF statements are logically equals but the first is definitely more readable: if (OperationMode2.Async | OperationMode2.Parent) { } if (OperationMode2.Parent) { } Here’s another example where you can see the benefits of 0x0 value, the default value can be used explicitly. <my:Control runat="server" Mode="Async,Parent"> <my:Control runat="server" Mode="Parent">

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  • Website Success Strategies For Service Providers

    There is a big market for a variety of services that can be delivered online. In fact, one of the fastest ways to generate income with an online business is to offer a service. Examples of successful online service businesses include graphic design, virtual assistance, web content writing, life coaching and marketing consultation.

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  • 3 Important Questions to Ask Google Analytics

    With dozens of free web analytics tools available in the market, Google Analytics stands out because it provides data like no other tool does. Just add a few lines of JavaScript code to your website';... [Author: Debbie Everson - Web Design and Development - April 02, 2010]

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  • Good Introductory Books on Writing Secure Software

    - by cosmic.osmo
    What are some good introductory books about writing secure software? Specifically, one that covers basic strategies and design patterns for writing a secure software and surveys common security vulnerabilities, how they're exploited, and how you can protect against them. Personally, I've picked up bits of security know-how here and there over my career, but now I'd like a more systematic overview.

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  • Movement prediction for non-shooters

    - by ShadowChaser
    I'm working on an isometric (2D) game with moderate-scale multiplayer - 20-30 players. I've had some difficulty getting a good movement prediction implementation in place. Right now, clients are authoritative for their own position. The server performs validation and broad-scale cheat detection, and I fully realize that the system will never be fully robust against cheating. However, the performance and implementation tradeoffs work well for me right now. Given that I'm dealing with sprite graphics, the game has 8 defined directions rather than free movement. Whenever the player changes their direction or speed (walk, run, stop), a "true" 3D velocity is set on the entity and a packet it sent to the server with the new movement state. In addition, every 250ms additional packets are transmitted with the player's current position for state updates on the server as well as for client prediction. After the server validates the packet, it gets automatically distributed to all of the other "nearby" players. Client-side, all entities with non-zero velocity (ie/ moving entities) are tracked and updated by a rudimentary "physics" system - basically nothing more than changing the position by the velocity according to the elapsed time slice (40ms or so). What I'm struggling with is how to implement clean movement prediction. I have the nagging suspicion that I've made a design mistake somewhere. I've been over the Unreal, Half-life, and all other movement prediction/lag compensation articles I could find, but they all seam geared toward shooters: "Don't send each control change, send updates every 120ms, server is authoritative, client predicts, etc". Unfortunately, that style of design won't work well for me - there's no 3D environment so each individual state change is important. 1) Most of the samples I saw tightly couple movement prediction right into the entities themselves. For example, storing the previous state along with the current state. I'd like to avoid that and keep entities with their "current state" only. Is there a better way to handle this? 2) What should happen when the player stops? I can't interpolate to the correct position, since they might need to walk backwards or another strange direction if their position is too far ahead. 3) What should happen when entities collide? If the current player collides with something, the answer is simple - just stop the player from moving. But what happens if two entities take up the same space on the server? What if the local prediction causes a remote entity to collide with the player or another entity - do I stop them as well? If the prediction had the misfortune of sticking them in front of a wall that the player has gone around, the prediction will never be able to compensate and once the error gets to high the entity will snap to the new position.

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  • What would be a good set of first programming problems that would help a non-CS graduate to learn programming ?

    - by shan23
    I'm looking at helping a friend learn programming (I'm NOT asking about the ideal first language to learn programming in). She's had a predominantly mathematical background (majoring in Maths for both her undergrads and graduate degree), and has had some rudimentary exposure to programming before (in the form of Matlab simulations/matrix operations in C etc) - but has never been required to design/execute complex projects. She is primarily interested in learning C/C++ - so, with respect to her background, what would be a set of suitable problems that would both engage her interest ?

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  • The Importance of Flash Analytics and Its Usage

    The flash driven content can now be easily tracked with the usage of Google analytics and other sensing measures adapted by the popular search engines. This component has in itself developed by the a... [Author: Abel Nickson - Web Design and Development - April 01, 2010]

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  • non randomic enemy movement implementation

    - by user601836
    I would like to implement enemy movement on a X-Y grid. Would it be a good idea to have a predefined table with an initial X-Y position and a predefined "surveillance path"? Each enemy will follow its path until it detects a player, at this point it will start chasing it using a chasing algorithm. According to a friend of mine this implementation is good because the design of a good path will provide to the user a sort of reality sensation.

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  • Using WF4 WorkflowInvoker

    This article describes a design, implementation and usage of the custom service operation invoker for invoking a xaml workflow. It is based on the upcoming Microsoft .NET 4 Technology.

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  • Does Using ASP Or PHP Affect Your SEO Strategies?

    We most often hear web developers as well as website design development companies asking in forums and developer boards about use of ASP, PHP & other scripting language and its possible negative effects on search engine optimization and effective SEO strategies for the website. There are many server side based scripting languages such as ASP, PHP, Cold Fusion, Python, and Pearl; among which PHP & ASP are more common.

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  • Optimizing Blog Entries for Search Engine Traffic

    Search engine traffic is important for anybody doing business online. This type of traffic is not only free but is also very highly targeted. One of the easiest ways to optimize your site for traffic... [Author: TJ Philpott - Web Design and Development - April 30, 2010]

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  • Separating logic and data in browser game

    - by Tesserex
    I've been thinking this over for days and I'm still not sure what to do. I'm trying to refactor a combat system in PHP (...sorry.) Here's what exists so far: There are two (so far) types of entities that can participate in combat. Let's just call them players and NPCs. Their data is already written pretty well. When involved in combat, these entities are wrapped with another object in the DB called a Combatant, which gives them information about the particular fight. They can be involved in multiple combats at once. I'm trying to write the logic engine for combat by having combatants injected into it. I want to be able to mock everything for testing. In order to separate logic and data, I want to have two interfaces / base classes, one being ICombatantData and the other ICombatantLogic. The two implementers of data will be one for the real objects stored in the database, and the other for my mock objects. I'm now running into uncertainties with designing the logic side of things. I can have one implementer for each of players and NPCs, but then I have an issue. A combatant needs to be able to return the entity that it wraps. Should this getter method be part of logic or data? I feel strongly that it should be in data, because the logic part is used for executing combat, and won't be available if someone is just looking up information about an upcoming fight. But the data classes only separate mock from DB, not player from NPC. If I try having two child classes of the DB data implementer, one for each entity type, then how do I architect that while keeping my mocks in the loop? Do I need some third interface like IEntityProvider that I inject into the data classes? Also with some of the ideas I've been considering, I feel like I'll have to put checks in place to make sure you don't mismatch things, like making the logic for an NPC accidentally wrap the data for a player. Does that make any sense? Is that a situation that would even be possible if the architecture is correct, or would the right design prohibit that completely so I don't need to check for it? If someone could help me just layout a class diagram or something for this it would help me a lot. Thanks. edit Also useful to note, the mock data class doesn't really need the Entity, since I'll just be specifying all the parameters like combat stats directly instead. So maybe that will affect the correct design.

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  • Software Agent construction guidelines

    - by lsoto
    I'm currently studying a Master in Computer Science and I am interested in working with Software Agents and C#. I have found so much information regarding theoretical aspects but just a few articles focused on practical programming aspects such as architecture, design or implementation. Could anybody suggest any good source that I could explore? I wouldn't like to "reinvent the wheel" but to contribute with something better to the current state of the art.

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  • New Interaction Hub Statement of Direction Published

    - by Matthew Haavisto
    The latest PeopleSoft Interaction Hub Statement of Direction is now available on My Oracle Support.  We think this subject will be particularly interesting to customers given the impending release of the PeopleSoft Fluid User Experience and all that offers.  The Statement of Direction describes how we see the Interaction Hub being used with the new user experience and the Hub's continued place in a PeopleSoft environment.  This paper also discusses subjects like branding, content management, easier design/deployment, and the optional restricted use license.

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  • Does Your Website Have ?Calls to Action??

    Does your website have ?Calls to Action?? If your answer is ?NO? then you have greatly diminished the ?Goal Realization Capability? of your website. Think about an interested visitor to your websit... [Author: Neil Paige - Web Design and Development - September 03, 2009]

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  • Why doesn't InkScape recognize the Ubuntu color palettes?

    - by Octavian Damiean
    InkScape 0.48.2 refuses to show my newly added Ubuntu color palettes in the color palettes selection menu. I have downloaded the Ubuntu color palettes for GIMP/InkScape from design.canonical.com, extracted the files and copied them to /usr/share/inkscape/palettes/ where all the other color palettes are. I've even made sure that all the files have the same rights, just in case. What am I missing?

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  • A Website With Smartly Placed Content In It

    Quality website as well as blog content has the ability to attract many unexpected visitors to your sites and if you spice your fresh content with the right keywords then you can be almost confident ... [Author: Alan Smith - Web Design and Development - May 13, 2010]

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  • Graphic Designing in the Corporate Business World

    Every company or business organization wants to craft a positive brand identity of their own in the market and make people brand aware so that desired profits are gained. We all identify our favorite... [Author: Alan Smith - Web Design and Development - June 11, 2010]

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