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  • Handling exceptions raised in observers

    - by sparky
    I have a Rails (2.3.5) application where there are many groups, and each Group has_many People. I have a Group edit form where users can create new people. When a new person is created, they are sent an email (the email address is user entered on the form). This is accomplished with an observer on the Person model. The problem comes when ActionMailer throws an exception - for example if the domain does not exist. Clearly that cannot be weeded out with a validation. There would seem to be 2 ways to deal with this: A begin...rescue...end block in the observer around the mailer. The problem with this is that the only way to pass any feedback to the user would be to set a global variable - as the observer is out of the MVC flow, I can't even set a flash[:error] there. A rescue_from in the Groups controller. This works fine, but has 2 problems. Firstly, there is no way to know which person threw the exception (all I can get is the 503 exception, no way to know which person caused the problem). This would be useful information to be able to pass back to the user - at the moment, there is no way for me to let them know which email address is the problem - at the moment, I just have to chuck the lot back at them, and issue an unhelpful message saying that one of them is not correct. Secondly (and to a certain extent this make the first point moot) it seems that it is necessary to call a render in the rescue_from, or it dies with a rather bizarre "can't convert Array into String" error from webbrick, with no stack trace & nothing in the log. Thus, I have to throw it back to the user when I come across the first error and have to stop processing the rest of the emails. Neither of the solutions are optimal. It would seem that the only way to get Rails to do what I want is option 1, and loathsome global variables. This would also rely on Rails being single threaded. Can anyone suggest a better solution to this problem?

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  • Test whether pixel is inside the blobs for ofxOpenCV

    - by mia
    I am doing an application of the concept of the dodgeball and need to test of the pixel of the ball is in the blobs capture(which is the image of the player) I am stucked and ran out of idea of how to implement it. I manage to do a little progress which have the blobs but I not sure how to test it. Please help. I am a newbie who in a desperate condition. Thank you. This is some of my code. void testApp::setup(){ #ifdef _USE_LIVE_VIDEO vidGrabber.setVerbose(true); vidGrabber.initGrabber(widthS,heightS); #else vidPlayer.loadMovie("fingers.mov"); vidPlayer.play(); #endif widthS = 320; heightS = 240; colorImg.allocate(widthS,heightS); grayImage.allocate(widthS,heightS); grayBg.allocate(widthS,heightS); grayDiff.allocate(widthS,heightS); ////<---what I want bLearnBakground = true; threshold = 80; //////////circle////////////// counter = 0; radius = 0; circlePosX = 100; circlePosY=200; } void testApp::update(){ ofBackground(100,100,100); bool bNewFrame = false; #ifdef _USE_LIVE_VIDEO vidGrabber.grabFrame(); bNewFrame = vidGrabber.isFrameNew(); #else vidPlayer.idleMovie(); bNewFrame = vidPlayer.isFrameNew(); #endif if (bNewFrame){ if (bLearnBakground == true){ grayBg = grayImage; // the = sign copys the pixels from grayImage into grayBg (operator overloading) bLearnBakground = false; } #ifdef _USE_LIVE_VIDEO colorImg.setFromPixels(vidGrabber.getPixels(),widthS,heightS); #else colorImg.setFromPixels(vidPlayer.getPixels(),widthS,heightS); #endif grayImage = colorImg; grayDiff.absDiff(grayBg, grayImage); grayDiff.threshold(threshold); contourFinder.findContours(grayDiff, 20, (340*240)/3, 10, true); // find holes } ////////////circle//////////////////// counter = counter + 0.05f; if(radius>=50){ circlePosX = ofRandom(10,300); circlePosY = ofRandom(10,230); } radius = 5 + 3*(counter); } void testApp::draw(){ // draw the incoming, the grayscale, the bg and the thresholded difference ofSetColor(0xffffff); //white colour grayDiff.draw(10,10);// draw start from point (0,0); // we could draw the whole contour finder // or, instead we can draw each blob individually, // this is how to get access to them: for (int i = 0; i < contourFinder.nBlobs; i++){ contourFinder.blobs[i].draw(10,10); } ///////////////circle////////////////////////// //let's draw a circle: ofSetColor(0,0,255); char buffer[255]; float a = radius; sprintf(buffer,"radius = %i",a); ofDrawBitmapString(buffer, 120, 300); if(radius>=50) { ofSetColor(255,255,255); counter = 0; } else{ ofSetColor(255,0,0); } ofFill(); ofCircle(circlePosX,circlePosY,radius); }

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  • Coolstack MySQL Crash Unable to Restart

    - by rayblasdel
    Environment: Solaris 10 This mysql server has been up and running for 6 months now. Today all of a sudden it crashed. When typing 'mysql' as user it gives the error MYSQL" Error 2002 (HY000): Can't Connect to Local MySQL server though socket '/tmp/mysql.sock' The server try to open mysql, it stays open for 9-10 seconds and restarts the process. Below are the application logs. Application-database-mysql_mysql-csk.log [ May 30 22:37:52 Enabled. ] [ May 30 22:37:58 Rereading configuration. ] [ May 30 22:37:59 Executing start method ("/opt/coolstack/lib/svc/method/svc-cskmysql start") ] /opt/coolstack/mysql/bin/mysqld_safe --user=mysql --datadir=/dbpool1/data --pid-file=/dbpool1/data/database.soliaonline.com.pid [ May 30 22:37:59 Method "start" exited with status 0 ] [ May 30 22:38:13 Stopping because all processes in service exited. ] [ May 30 22:38:13 Executing stop method ("/opt/coolstack/lib/svc/method/svc-cskmysql stop") ] [ May 30 22:38:13 Method "stop" exited with status 0 ] [ May 30 22:38:13 Executing start method ("/opt/coolstack/lib/svc/method/svc-cskmysql start") ] /opt/coolstack/mysql/bin/mysqld_safe --user=mysql --datadir=/dbpool1/data --pid-file=/dbpool1/data/database.soliaonline.com.pid [ May 30 22:38:13 Method "start" exited with status 0 ] [ May 30 22:38:25 Stopping because all processes in service exited. ] [ May 30 22:38:25 Executing stop method ("/opt/coolstack/lib/svc/method/svc-cskmysql stop") ] [ May 30 22:38:25 Method "stop" exited with status 0 ] I am hoping someone might have run into this before and might know how to fix it. The following is an excerpt from the MySQL Error log 100530 22:44:03 mysqld_safe mysqld from pid file /dbpool1/data/database.soliaonline.com.pid ended 100530 22:44:04 mysqld_safe Starting mysqld daemon with databases from /dbpool1/data InnoDB: Log scan progressed past the checkpoint lsn 32 727170612 100530 22:44:13 InnoDB: Database was not shut down normally! InnoDB: Starting crash recovery. InnoDB: Reading tablespace information from the .ibd files... InnoDB: Restoring possible half-written data pages from the doublewrite InnoDB: buffer... InnoDB: Doing recovery: scanned up to log sequence number 32 727200901 100530 22:44:14 InnoDB: Starting an apply batch of log records to the database... InnoDB: Progress in percents: 100530 22:44:14 - mysqld got signal 11 ; This could be because you hit a bug. It is also possible that this binary or one of the libraries it was linked against is corrupt, improperly built, or misconfigured. This error can also be caused by malfunctioning hardware. We will try our best to scrape up some info that will hopefully help diagnose the problem, but since we have already crashed, something is definitely wrong and this may fail. key_buffer_size=209715200 read_buffer_size=1048576 max_used_connections=0 max_threads=10000 threads_connected=0 It is possible that mysqld could use up to key_buffer_size + (read_buffer_size + sort_buffer_size)*max_threads = 31024253 K bytes of memory Hope that's ok; if not, decrease some variables in the equation. enter code here

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  • Collision point of 2 curves in a 3d-room

    - by Frank
    Hello, i am programming a small game for quite some time. We started coding a small FPS-Shooter inside of a project at school to get a bit experience using directX. I dont know why, but i couldnt stop the project and started programming at home aswell. At the moment i am trying to create some small AI. Of cause thats definatlly not easy, but thats my personal goal anyways. The topic could prolly fill multiple books hehe. I've got the walking part of my bots done so far. They walk along a scriped path. I am not working on the "aiming" of the bots. While programming that i hit on some math problem i couldnt solve yet. I hope of your input on this to help me get further. Concepts, ideas and everything else are highly appreciated. Problem: Calculate the position (D3DXVECTOR3) where the curve of the projectile (depends on gravity, speed), hit the curved of the enemys walking path (depends on speed). We assume that the enemy walks in a constant line. Known variables: float projectilSpeed = 2000 m/s //speed of the projectile per second float gravitation = 9.81 m/s^2 //of cause the gravity lol D3DXVECTOR3 targetPosition //position of the target stored in a vector (x,y,z) D3DXVECTOR3 projectilePosition //position of the projectile D3DXVECTOR3 targetSpeed //stores the change of the targets position in the last second Variabledefinition ProjectilePosition at time of collision = ProjectilePos_t TargetPosition at time of collision = TargetPos_t ProjectilePosition at time 0, now = ProjectilePos_0 TargetPosition at time 0, now = TargetPos_0 Time to impact = t Aim-angle = theta My try: Found a formular to calculate "drop" (Drop of the projectile based on the gravity) on Wikipedia: float drop = 0.5f * gravity * t * t The speed of the projectile has a horizontal and a vertical part.. Found a formular for that on wikipedia aswell: ProjectilVelocity.x = projectilSpeed * cos(theta) ProjectilVelocity.y = projectilSpeed * sin(theta) So i would assume this is true for the projectile curve: ProjectilePos_t.x = ProjectilePos_0.x + ProjectileSpeed * t ProjectilePos_t.y = ProjectilePos_0.y + ProjectileSpeed * t + 0.5f * gravity * t * t ProjectilePos_t.z = ProjectilePos_0.z + ProjectileSpeed * t The target walk with a constant speed, so we can determine his curve by this: TargetPos_t = TargetPos_0 + TargetSpeed * D3DXVECTOR3(t, t, t) Now i dont know how to continue. I have to solve it somehow to get a hold on the time to impact somehow. As a basic formular i could use: float time = distanz / projectileSpeed But that wouldnt be truly correct as it would assume a linear "Trajectory". We just find this behaivor when using a rocket. I hope i was able to explain the problem as much as possible. If there are questions left, feel free to ask me! Greets from germany, Frank

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  • Recommended integration mechanism for bi-directional, authenticated, encrypted connection in C clien

    - by rcampbell
    Let me first give an example. Imagine you have a single server running a JVM application. This server keeps a collection of N equations, once for each client: Client #1: 2x Client #2: 1 + y Client #3: z/4 This server includes an HTTP interface so that random visitors can type https://www.acme.com/client/3 int their browsers and see the latest evaluated result of z/4. The tricky part is that either the client or the server may change the variable value at any time, informing the other party immediately. More specifically, Client #3 - a C app - can initially tell the server that z = 20. An hour later that same client informs the server that z = 23. Likewise the server can later inform the client that z = 28. As caf pointed out in the comments, there can be a race condition when values are changed by the client and server simultaneously. The solution would be for both client and server to send the operation performed in their message, which would need to be executed by the other party. To keep things simple, let's limit the operations to (commutative) addition, allowing us to disregard message ordering. For example, the client seeds the server with z = 20: server:z=20, client:z=20 server sends {+3} message (so z=23 locally) & client sends {-2} message (so z=18 locally) at the exact same time server receives {-2} message at some point, adds to his local copy so z=21 client receives {+3} message at some point, adds to his local copy so z=21 As long as all messages are eventually evaluated by both parties, the correct answer will eventually be given to the users of the client and server since we limited ourselves to commutative operations (addition of 3 and -2). This does mean that both client and server can be returning incorrect answers in the time it takes for messages to be exchanged and processed. While undesirable, I believe this is unavoidable. Some possible implementations of this idea include: Open an encrypted, always on TCP socket connection for communication Pros: no additional infrastructure needed, client and server know immediately if there is a problem (disconnect) with the other party, fairly straightforward (except the the encryption), native support from both JVM and C platforms Cons: pretty low-level so you end up writing a lot yourself (protocol, delivery verification, retry-on-failure logic), probably have a lot of firewall headaches during client app installation Asynchronous messaging (ex: ActiveMQ) Pros: transactional, both C & Java integration, free up the client and server apps from needing retry logic or delivery verification, pretty straightforward encryption, easy extensibility via message filters/routers/etc Cons: need additional infrastructure (message server) which must never fail, Database or file system as asynchronous integration point Same pros/cons as above but messier RESTful Web Service Pros: simple, possible reuse of the server's existing REST API, SSL figures out the encryption problem for you (maybe use RSA key a la GitHub for authentication?) Cons: Client now needs to run a C HTTP REST server w/SSL, client and server need retry logic. Axis2 has both a Java and C version, but you may be limited to SOAP. What other techniques should I be evaluating? What real world experiences have you had with these mechanisms? Which do you recommend for this problem and why?

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  • Best practices managing JavaScript on a single-page app

    - by seanmonstar
    With a single page app, where I change the hash and load and change only the content of the page, I'm trying to decide on how to manage the JavaScript that each "page" might need. I've already got a History module monitoring the location hash which could look like domain.com/#/company/about, and a Page class that will use XHR to get the content and insert it into the content area. function onHashChange(hash) { var skipCache = false; if(hash in noCacheList) { skipCache = true; } new Page(hash, skipCache).insert(); } // Page.js var _pageCache = {}; function Page(url, skipCache) { if(!skipCache && (url in _pageCache)) { return _pageCache[url]; } this.url = url; this.load(); } The cache should let pages that have already been loaded skip the XHR. I also am storing the content into a documentFragment, and then pulling the current content out of the document when I insert the new Page, so I the browser will only have to build the DOM for the fragment once. Skipping the cache could be desired if the page has time sensitive data. Here's what I need help deciding on: It's very likely that any of the pages that get loaded will have some of their own JavaScript to control the page. Like if the page will use Tabs, needs a slide show, has some sort of animation, has an ajax form, or what-have-you. What exactly is the best way to go around loading that JavaScript into the page? Include the script tags in the documentFragment I get back from the XHR? What if I need to skip the cache, and re-download the fragment. I feel the exact same JavaScript being called a second time might cause conflicts, like redeclaring the same variables. Would the better way be to attach the scripts to the head when grabbing the new Page? That would require the original page know all the assets that every other page might need. And besides knowing the best way to include everything, won't I need to worry about memory management, and possible leaks of loading so many different JavaScript bits into a single page instance?

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  • Java program has errors, 80 lines of code

    - by user2961687
    I have a problem with a program. It contains a lot of errors in Eclipse. Sorry for my english and thank you in advance. Here is the task: I. Declare a class that contains private fields Jam: String taste, double weight Create constructors containing variables as parameters: (String taste, double weight), (double weight), (String taste). Parameters constructors should initialize class fields. In case the constructor does not provide the necessary parameter, it must be assumed that the field taste must have the value "No Name" and weight - 100.0. Introduce the use of all constructors creating objects that represent three kinds of jams. Note: it must be assumed that the only constructor with two parameters can be assigned to fields of the class. Declare a class Jar that contains the field Jam jam, a dedicated constructor initiating all declared fields and methods: open close isItOpen Next, create an object of class Jar and fill it with the selected type of jam, operations repeat for all the kinds of jams. This is my code this far: public class App { public static void main(String[] args) { Jam strawberry = new Jam("strawberry", 20.45); Jam raspberry = new Jam(40.50); Jam peach = new Jam("peach"); Jar jar_1 = new Jar(); Jar jar_2 = new Jar(); Jar jar_3 = new Jar(); jar_1.open(); jar_1.fillIn(strawberry); jar_2.fillIn(peach); jar_3.fillIn(raspberry); } } class Jam { String taste; double weight; public Jam(String taste, double weight) { this.taste = taste; this.weight = weight; } public Jam(double weight) { this.taste = "No name"; this.weight = weight; } public Jam(String taste) { this.taste = taste; this.weight = 100.0; } } class Jar { public Jam Jam = new Jam(); private String state_jar; public Jar() { Jam.weight = 0; Jam.taste = ""; state_jar = "closed"; } public static String open() { state_jar = open; return state_jar; } public static String close() { state_jar = "closed"; return state_jar; } public static boolean isItOpen() { return state_jar; } public void fillIn(Jam jam) { if (isItOpen == false) open(); this.Jam.weight = jam.weight; this.Jam.taste = jam.taste; this.Jam.close(); } }

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  • Java Clock Assignment

    - by Mike S
    For my assignment we are suppose to make a clock. We need variables of hours, minutes, and seconds and methods like setHours/getHours, setMinutes/getMinutes, setSeconds/getSeconds. Now the parts of the assignment that I am having trouble on is that we need a addClock() method to make the sum of two clock objects and a tickDown() method which decrements the clock object and a tick() method that increments a Clock object by one second. Lastly, the part where I am really confused on is, I need to write a main() method in the Clock class to test the functionality of your objects with a separate Tester class with a main() method. Here is what I have so far... public class Clock { private int hr; //store hours private int min; //store minutes private int sec; //store seconds //Default constructor public Clock () { setClock (0, 0, 0); } public Clock (int hours, int minutes, int seconds) { setTimes (hours, minute, seconds); } public void setClock (int hours, int minutes, int seconds) { if(0 <= hours && hours < 24) { hr = hours; } else { hr = 0; } if(0 <= minutes && minutes < 60) { min = minutes; } else { min = 0; } if(0 <= seconds && seconds < 60) { sec = seconds; } else { sec = 0; } } public int getHours ( ) { return hr; } public int getMinutes ( ) { return min; } public int getSeconds ( ) { return sec; } //Method to increment the time by one second //Postcondition: The time is incremented by one second //If the before-increment time is 23:59:59, the time //is reset to 00:00:00 public void tickSeconds ( ) { sec++; if(sec > 59) { sec = 0; tickMinutes ( ); //increment minutes } } public void tickMinutes() { min++; If (min > 59) { min = 0; tickHours(); //increment hours } } public void tickHours() { hr++; If (hr > 23) hr = 0; } }

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  • Making a JQuery tooltip retrieve a new value every time the mouse moves.

    - by Micheal Smith
    As i am developing an application that makes use of a tooltip that will display a different value when the user moves the mouse. The user mouses over a table cell and the application then generates a number, the further right the cursor moves in the cell, the higher the value increases. I have created a tooltip that runs and when the cursor mouses over the cell, it does indeed show the correct value. But, when the i move the mouse, it does not show the new value but just the older one. I need to know how to make it update everytime the mouse moves or the value of a variable changes, Any ideas for the problem? <table> <tr id="mon_Section"> <td id="day_Title">Monday</td> <td id="mon_Row"></td> </tr> </table> Below is the document.ready function that calls my function: $(document).ready(function() { $("#mon_Row").mousemove(calculate_Time); }); Below is the function: <script type="text/javascript"> var mon_Pos = 0; var hour = 0; var minute = 0; var orig = 0; var myxpos = 0; function calculate_Time (event) { myxpos = event.pageX; myxpos = myxpos-194; if(myxpos<60) { orig = myxpos; $('#mon_Row').attr("title", orig); } if (myxpos>=60 && myxpos<120) { orig=myxpos; $('#mon_Row').attr("title", orig); } if (myxpos>=120 && myxpos<180) { orig=myxpos; $('#mon_Row').attr("title", orig); Inside the function is the code to generate the tooltip: $('#mon_Row').each(function() { $(this).qtip( { content: { text: false }, position: 'topRight', hide: { fixed: true // Make it fixed so it can be hovered over }, style: { padding: '5px 15px', // Give it some extra padding name: 'dark' // And style it with the preset dark theme } }); }); I know that a new value is being assigned to the cells title attribute because it will display inside the standard small tooltip that a browser will display. The JQuery tooltip will not grab the new value and display it, only the variables initial value when it was called.

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  • PHP Strange error "0:". Possible Object syntax problem?

    - by Michael Stone
    I'm trying to transfer a site from one hosting company to another. I was using 000webhost until the client had hosting and a domain. Now that the client has their domain and hosting, using FatCow.com, I can not for the life of me, debug my PHP code. I'm not getting any errors. I have a successful DB connection. If you procedurally display data, it works, but when I try to use my original objects, something is breaking and just returns "0:". I have all errors on. On old server where the site worked: PHP Version 5.2.11 MySQL Version: 5.0.81 On new server where I get the "0:": PHP Version 5.2.12 MySQL Version 5.0.32 I've setup a test page to test just the output of the variables with the DB connection. Below is my code: <?php error_reporting(E_ALL); ini_set('display_errors', '1'); try { $link = mysql_connect('connectionstring', 'username', 'password'); if (!$link) { die('Could not connect: ' . mysql_error()); } else{ $db = mysql_select_db('a8210422_lit'); } if($db){ include_once('admin/classes/clsPOW.php'); include_once('admin/classes/clsProviders.php'); $pow = new POW(); $prov = new Providers(); $new = $pow->getNew(); $newAr = $new->val(); $get = $prov->getAll($newAr['providerId']); $getAr = $get->val(); $img = $getAr['image']; $name = $getAr['provider']; $desc = $getAr['description']; $zip = $getAr['zip']; $web = $getAr['link']; if($zip==0){ $zip = "Unavailable"; } print $img; print $name; print $desc; print $zip; print $web; } else{ print 'fail!'; } } //catch exception catch(Exception $e) { echo 'Message: ' .$e->getMessage(); } ?>

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  • Bad_alloc exception when using new for a struct c++

    - by bsg
    Hi, I am writing a query processor which allocates large amounts of memory and tries to find matching documents. Whenever I find a match, I create a structure to hold two variables describing the document and add it to a priority queue. Since there is no way of knowing how many times I will do this, I tried creating my structs dynamically using new. When I pop a struct off the priority queue, the queue (STL priority queue implementation) is supposed to call the object's destructor. My struct code has no destructor, so I assume a default destructor is called in that case. However, the very first time that I try to create a DOC struct, I get the following error: Unhandled exception at 0x7c812afb in QueryProcessor.exe: Microsoft C++ exception: std::bad_alloc at memory location 0x0012f5dc.. I don't understand what's happening - have I used up so much memory that the heap is full? It doesn't seem likely. And it's not as if I've even used that pointer before. So: first of all, what am I doing that's causing the error, and secondly, will the following code work more than once? Do I need to have a separate pointer for each struct created, or can I re-use the same temporary pointer and assume that the queue will keep a pointer to each struct? Here is my code: struct DOC{ int docid; double rank; public: DOC() { docid = 0; rank = 0.0; } DOC(int num, double ranking) { docid = num; rank = ranking; } bool operator>( const DOC & d ) const { return rank > d.rank; } bool operator<( const DOC & d ) const { return rank < d.rank; } }; //a lot of processing goes on here; when a matching document is found, I do this: rank = calculateRanking(table, num); //if the heap is not full, create a DOC struct with the docid and rank and add it to the heap if(q.size() < 20) { doc = new DOC(num, rank); q.push(*doc); doc = NULL; } //if the heap is full, but the new rank is greater than the //smallest element in the min heap, remove the current smallest element //and add the new one to the heap else if(rank > q.top().rank) { q.pop(); cout << "pushing doc on to queue" << endl; doc = new DOC(num, rank); q.push(*doc); } Thank you very much, bsg.

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  • Best way to run remote VBScript in ASP.net? WMI or PsExec?

    - by envinyater
    I am doing some research to find out the best and most efficient method for this. I will need to execute remote scripts on a number of Window Servers/Computers (while we are building them). I have a web application that is going to automate this task, I currently have my prototype working to use PsExec to execute remote scripts. This requires PsExec to be installed on the system. A colleague suggested I should use WMI for this. I did some research in WMI and I couldn't find what I'm looking for. I want to either upload the script to the server and execute it and read the results, or already have the script on the server and execute it and read the results. I would prefer the first option though! Which is more ideal, PsExec or WMI? For reference, this is my prototype PsExec code. This script is only executing a small script to get the Windows OS and Service Pack Info. Protected Sub windowsScript(ByVal COMPUTERNAME As String) ' Create an array to store VBScript results Dim winVariables(2) As String nameLabel.Text = Name.Text ' Use PsExec to execute remote scripts Dim Proc As New System.Diagnostics.Process ' Run PsExec locally Proc.StartInfo = New ProcessStartInfo("C:\Windows\psexec.exe") ' Pass in following arguments to PsExec Proc.StartInfo.Arguments = COMPUTERNAME & " -s cmd /C c:\systemInfo.vbs" Proc.StartInfo.RedirectStandardInput = True Proc.StartInfo.RedirectStandardOutput = True Proc.StartInfo.UseShellExecute = False Proc.Start() ' Pause for script to run System.Threading.Thread.Sleep(1500) Proc.Close() System.Threading.Thread.Sleep(2500) 'Allows the system a chance to finish with the process. Dim filePath As String = COMPUTERNAME & "\TTO\somefile.txt" 'Download file created by script on Remote system to local system My.Computer.Network.DownloadFile(filePath, "C:\somefile.txt") System.Threading.Thread.Sleep(1000) ' Pause so file gets downloaded ''Import data from text file into variables textRead("C:\somefile.txt", winVariables) WindowsOSLbl.Text = winVariables(0).ToString() SvcPckLbl.Text = winVariables(1).ToString() System.Threading.Thread.Sleep(1000) ' ''Delete the file on server - we don't need it anymore Dim Proc2 As New System.Diagnostics.Process Proc2.StartInfo = New ProcessStartInfo("C:\Windows\psexec.exe") Proc2.StartInfo.Arguments = COMPUTERNAME & " -s cmd /C del c:\somefile.txt" Proc2.StartInfo.RedirectStandardInput = True Proc2.StartInfo.RedirectStandardOutput = True Proc2.StartInfo.UseShellExecute = False Proc2.Start() System.Threading.Thread.Sleep(500) Proc2.Close() ' Delete file locally File.Delete("C:\somefile.txt") End Sub

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  • Calling a function within a class

    - by JM4
    I am having trouble calling a specific function within a class. The call is made: case "Mod10": if (!validateCreditCard($fields[$field_name])) $errors[] = $error_message; break; and the class code is: class CreditCardValidationSolution { var $CCVSNumber = ''; var $CCVSNumberLeft = ''; var $CCVSNumberRight = ''; var $CCVSType = ''; var $CCVSError = ''; function validateCreditCard($Number) { $this->CCVSNumber = ''; $this->CCVSNumberLeft = ''; $this->CCVSNumberRight = ''; $this->CCVSType = ''; $this->CCVSError = ''; // Catch malformed input. if (empty($Number) || !is_string($Number)) { $this->CCVSError = $CCVSErrNumberString; return FALSE; } // Ensure number doesn't overrun. $Number = substr($Number, 0, 20); // Remove non-numeric characters. $this->CCVSNumber = preg_replace('/[^0-9]/', '', $Number); // Set up variables. $this->CCVSNumberLeft = substr($this->CCVSNumber, 0, 4); $this->CCVSNumberRight = substr($this->CCVSNumber, -4); $NumberLength = strlen($this->CCVSNumber); $DoChecksum = 'Y'; // Mod10 checksum process... if ($DoChecksum == 'Y') { $Checksum = 0; // Add even digits in even length strings or odd digits in odd length strings. for ($Location = 1 - ($NumberLength % 2); $Location < $NumberLength; $Location += 2) { $Checksum += substr($this->CCVSNumber, $Location, 1); } // Analyze odd digits in even length strings or even digits in odd length strings. for ($Location = ($NumberLength % 2); $Location < $NumberLength; $Location += 2) { $Digit = substr($this->CCVSNumber, $Location, 1) * 2; if ($Digit < 10) { $Checksum += $Digit; } else { $Checksum += $Digit - 9; } } // Checksums not divisible by 10 are bad. if ($Checksum % 10 != 0) { $this->CCVSError = $CCVSErrChecksum; return FALSE; } } return TRUE; } } When I run the application - I get the following message: Fatal error: Call to undefined function validateCreditCard() in C:\xampp\htdocs\validation.php on line 339 any ideas?

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  • How to update NSMutableDictionary. My code doesn't work.

    - by dawatson833
    I've populated an array using. arrSettings = [[NSMutableArray alloc] initWithContentsOfFile:[self settingsPath]]; The file is a plist with the root as an array and then a dictionary with three three keys defined as number. I've also tried setting the keys to string. I display the values in the plist file on a view using. diaper = [[arrSettings objectAtIndex:0] objectForKey:@"Diaper Expenses"]; oil = [[arrSettings objectAtIndex:0] objectForKey:@"Oil Used"]; tree = [[arrSettings objectAtIndex:0] objectForKey:@"Wood Used"]; This code works fine, the values in the dictionary are assigned to the variables and they are displayed. The user can make changes and then press a save button. I use this code to extract the dictionary part of the array so I can update it. The assignment to editDictionary works. I've double checked the key names including case and that is correct. editDictionary = [[NSMutableDictionary alloc] init]; editDictionary = [arrSettings objectAtIndex:0]; NSNumber *myNumber = [NSNumber numberWithFloat:diaperAmount]; [editDictionary setValue:myNumber forKey:@"Diaper Expenses"]; myNumber = [NSNumber numberWithFloat:oilAmount]; [editDictionary setValue:myNumber forKey:@"Oil Used"]; myNumber = [NSNumber numberWithFloat:treeAmount]; [editDictionary setValue:myNumber forKey:@"Wood Used"]; In this example I've used a nsnumber. But I've also tried the xxxAmount field as part of SetValue instead of creating a NSNumber. Neither implementation works. Several strange things happen. Sometimes the first two setvalue statements work, but the last setvalue fails with a EXC_BAD_ACCESS failure. Other times the first setValue fails with the same error. I have no idea why the first two sometimes work. I'm at a loss of what to do next. I've tried several implentations and none of them work. Also, in the debugger how can I display the editDictionary elements. I can see editDictionary, but I don't know how to display the individual elements.

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  • ASP.NET Application Level vs. Session Level and Global.asax...confused

    - by contactmatt
    The following text is from the book I'm reading, 'MCTS Self-Paced Training Kit (Exam 70-515) Web Applications Development with ASP.NET 4". It gives the rundown of the Application Life Cycle. A user first makes a request for a page in your site. The request is routed to the processing pipeline, which forwards it to the ASP.NET runtime. The ASP.NET runtime creates an instance of the ApplicationManager class; this class instance represents the .NET framework domain that will be used to execute requests for your application. An application domain isolates global variables from other applications and allows each application to load and unload separately, as required. After the application domain has been created, an instance of the HostingEnvironment class is created. This class provides access to items inside the hosting environment, such as directory folders. ASP.NET creates instances of the core objects that will be used to process the request. This includes HttpContext, HttpRequest, and HttpResponse objects. ASP.NET creates an instance of the HttpApplication class (or an instance is reused). This class is also the base class for a site’s Global.asax file. You can use this class to trap events that happen when your application starts or stops. When ASP.NET creates an instance of HttpApplication, it also creates the modules configured for the application, such as the SessionStateModule. Finally, ASP.NET processes request through the HttpApplication pipleline. This pipeline also includes a set of events for validating requests, mapping URLs, accessing the cache, and more. The book then demonstrated an example of using the Global.asax file: <script runat="server"> void Application_Start(object sender, EventArgs e) { Application["UsersOnline"] = 0; } void Session_Start(object sender, EventArgs e) { Application.Lock(); Application["UsersOnline"] = (int)Application["UsersOnline"] + 1; Application.UnLock(); } void Session_End(object sender, EventArgs e) { Application.Lock(); Application["UsersOnline"] = (int)Application["UsersOnline"] - 1; Application.UnLock(); } </script> When does an application start? Whats the difference between session and application level? I'm rather confused on how this is managed. I thought that Application level classes "sat on top of" an AppDomain object, and the AppDomain contained information specific to that Session for that user. Could someone please explain how IIS manages Applicaiton level classes, and how an HttpApplication class sits under an AppDomain? Anything is appreciated.

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  • Making Global Struct in C++ Program

    - by mosg
    Hello world! I am trying to make global structure, which will be seen from any part of the source code. I need it for my big Qt project, where some global variables needed. Here it is: 3 files (global.h, dialog.h & main.cpp). For compilation I use Visual Studio (Visual C++). global.h #ifndef GLOBAL_H_ #define GLOBAL_H_ typedef struct TNumber { int g_nNumber; } TNum; TNum Num; #endif dialog.h #ifndef DIALOG_H_ #define DIALOG_H_ #include <iostream> #include "global.h" using namespace std; class ClassB { public: ClassB() {}; void showNumber() { Num.g_nNumber = 82; cout << "[ClassB][Change Number]: " << Num.g_nNumber << endl; } }; #endif and main.cpp #include <iostream> #include "global.h" #include "dialog.h" using namespace std; class ClassA { public: ClassA() { cout << "Hello from class A!\n"; }; void showNumber() { cout << "[ClassA]: " << Num.g_nNumber << endl; } }; int main(int argc, char **argv) { ClassA ca; ClassB cb; ca.showNumber(); cb.showNumber(); ca.showNumber(); cout << "Exit.\n"; return 0; } When I`m trying to build this little application, compilation works fine, but the linker gives me back an error: 1>dialog.obj : error LNK2005: "struct TNumber Num" (?Num@@3UTNumber@@A) already defined in main.obj Is there exists any solution? Thanks.

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  • Python-How to call up a function from another module?

    - by user2691540
    I am making a project where I need several modules which are imported into one main module to make a pizza ordering service. Upon finishing this (to a working standard) I decided to re-code it so that the whole order is completed with one tkinter window, now instead of using input(), I use tkinter.Entry() etc. etc. To do this I had to use functions for each step so it is broken up nicely, e.g. the code asks if the user wants pickup or delivery, the user clicks a button which sets some variables and one of the buttons is then configured to say "continue" and the command leads to the next step of the pizza ordering process e.g. getting the name. The problem I have is that when I get past the last function of the first module the configured button has a command to go to a function in the second module, but it says that the command is not defined??? I have tried my way around this but cannot import the configured button variable into the next module, and anything else I tried gave no result, it simply doesn't go to the next module after the first module is done. I have made the main tkinter window in the main module and have it that it will mainloop after importing the other modules so shouldn't the function I want to call upon be defined? How can I get from one function to the next if the latter is in a seperate module? Is this possible or do I have to rethink my approach and if so how? Ok then, have made some more code to show what my problem is, this isn't what I am actually using but it's a lot shorter and has the same issue: this is the main module: import tkinter mainwindow = tkinter.Tk() # here i set the window to a certain size etc. import mod1 import mod2 mainwindow.mainloop() this is mod1: import tkinter def button1(): label.destroy() button1.destroy() button2.config(text = "continue", command = func2) def button2(): label.destroy() button1.destroy() button2.config(text = "continue", command = func2) label = tkinter.Label(text = "example label") button1 = tkinter.Button(text = "button1", command = button1) button2 = tkinter.Button(text = "button2", command = button2) label.pack() button1.pack() button2.pack() this is mod2: def func2(): button2.destroy() print ("haha it works...") I still get the problem that func2 is not defined? Thanks in advance

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  • Gradual memory leak in loop over contents of QTMovie

    - by Benji XVI
    I have a simple foundation tool that exports every frame of a movie as a .tiff file. Here is the relevant code: NSString* movieLoc = [NSString stringWithCString:argv[1]]; QTMovie *sourceMovie = [QTMovie movieWithFile:movieLoc error:nil]; int i=0; while (QTTimeCompare([sourceMovie currentTime], [sourceMovie duration]) != NSOrderedSame) { // save image of movie to disk NSAutoreleasePool *arp = [[NSAutoreleasePool alloc] init]; NSString *filePath = [NSString stringWithFormat:@"/somelocation_%d.tiff", i++]; NSData *currentImageData = [[sourceMovie currentFrameImage] TIFFRepresentation]; [currentImageData writeToFile:filePath atomically:NO]; NSLog(@"%@", filePath); [sourceMovie stepForward]; [arp release]; } [pool drain]; return 0; As you can see, in order to prevent very large memory buildups with the various transparently-autoreleased variables in the loop, we create, and flush, an autoreleasepool with every run through the loop. However, over the course of stepping through a movie, the amount of memory used by the program still gradually increases. Instruments is not detecting any memory leaks per se, but the object trace shows certain General Data blocks to be increasing in size. [Edited out reference to slowdown as it doesn't seem to be as much of a problem as I thought.] Edit: let's knock out some parts of the code inside the loop & see what we find out... Test 1 while (banana) { NSAutoreleasePool *arp = [[NSAutoreleasePool alloc] init]; NSString *filePath = [NSString stringWithFormat:@"/somelocation_%d.tiff", i++]; NSLog(@"%@", filePath); [sourceMovie stepForward]; [arp release]; } Here we simply loop over the whole movie, creating the filename and logging it. Memory characteristics: remains at 15MB usage for the duration. Test 2 while (banana) { NSAutoreleasePool *arp = [[NSAutoreleasePool alloc] init]; NSImage *image = [sourceMovie currentFrameImage]; [sourceMovie stepForward]; [arp release]; } Here we add back in the creation of the NSImage from the current frame. Memory characteristics: gradually increasing memory usage. RSIZE is at 60MB by frame 200; 75MB by f300. Test 3 while (banana) { NSAutoreleasePool *arp = [[NSAutoreleasePool alloc] init]; NSImage *image = [sourceMovie currentFrameImage]; NSData *imageData = [image TIFFRepresentation]; [sourceMovie stepForward]; [arp release]; } We've added back in the creation of an NSData object from the NSImage. Memory characteristics: Memory usage is again increasing: 62MB at f200; 75MB at f300. In other words, largely identical. It looks like a memory leak in the underlying system QTMovie uses to do currentFrameImage, to me.

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  • What's the best way to refactor this Rails controller?

    - by Robert DiNicolas
    I'd like some advice on how to best refactor this controller. The controller builds a page of zones and modules. Page has_many zones, zone has_many modules. So zones are just a cluster of modules wrapped in a container. The problem I'm having is that some modules may have some specific queries that I don't want executed on every page, so I've had to add conditions. The conditions just test if the module is on the page, if it is the query is executed. One of the problems with this is if I add a hundred special module queries, the controller has to iterate through each one. I think I would like to see these module condition moved out of the controller as well as all the additional custom actions. I can keep everything in this one controller, but I plan to have many apps using this controller so it could get messy. class PagesController < ApplicationController # GET /pages/1 # GET /pages/1.xml # Show is the main page rendering action, page routes are aliased in routes.rb def show #-+-+-+-+-Core Page Queries-+-+-+-+- @page = Page.find(params[:id]) @zones = @page.zones.find(:all, :order => 'zones.list_order ASC') @mods = @page.mods.find(:all) @columns = Page.columns # restful params to influence page rendering, see routes.rb @fragment = params[:fragment] # render single module @cluster = params[:cluster] # render single zone @head = params[:head] # render html, body and head #-+-+-+-+-Page Level Json Conversions-+-+-+-+- @metas = @page.metas ? ActiveSupport::JSON.decode(@page.metas) : nil @javascripts = @page.javascripts ? ActiveSupport::JSON.decode(@page.javascripts) : nil #-+-+-+-+-Module Specific Queries-+-+-+-+- # would like to refactor this process @mods.each do |mod| # Reps Module Custom Queries if mod.name == "reps" @reps = User.find(:all, :joins => :roles, :conditions => { :roles => { :name => 'rep' } }) end # Listing-poc Module Custom Queries if mod.name == "listing-poc" limit = params[:limit].to_i < 1 ? 10 : params[:limit] PropertyEntry.update_from_listing(mod.service_url) @properties = PropertyEntry.all(:limit => limit, :order => "city desc") end # Talents-index Module Custom Queries if mod.name == "talents-index" @talent = params[:type] @reps = User.find(:all, :joins => :talents, :conditions => { :talents => { :name => @talent } }) end end respond_to do |format| format.html # show.html.erb format.xml { render :xml => @page.to_xml( :include => { :zones => { :include => :mods } } ) } format.json { render :json => @page.to_json } format.css # show.css.erb, CSS dependency manager template end end # for property listing ajax request def update_properties limit = params[:limit].to_i < 1 ? 10 : params[:limit] offset = params[:offset] @properties = PropertyEntry.all(:limit => limit, :offset => offset, :order => "city desc") #render :nothing => true end end So imagine a site with a hundred modules and scores of additional controller actions. I think most would agree that it would be much cleaner if I could move that code out and refactor it to behave more like a configuration.

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  • What variable dictates position of non-focused elements in the roundabout plugin?

    - by kristina childs
    Part of the problem here is that i'm not sure what the best language to use in order to find the solution. I search and searched so please forgive if this is already a thread somewhere. I'm using the roundabout plugin to cycle through 3 divs. Each div is 794px wide, which makes the roundabout-in-focus element 794 and the two not in focus 315.218px wide, positioned so half of each is hidden by the in-focus div. This is all well and good, however the total width of the display needs to stay within 1000px (ideally 980px, but i can fudge if need be.) Basically I want to make the non-focused divs be 3/4 hidden by the in-focus div but for the life of me can't figure out what variables i need to edit in order to do it. Unfortunately it's not one of the many easily-changed options like z-index and minScale. i tried minScale but it's clear this isn't going to work. the plugin outputs this code: <li class="roundabout-moveable-item" style="position: absolute; left: -57px; top: 205px; width: 319.982px; height: 149.513px; opacity: 0.7; z-index: 146; font-size: 5.6px;"> i need to find out what changes the left positioning so it's shifted closer to the center of the stage, like this: <li class="roundabout-moveable-item" style="position: absolute; left: 5px; top: 205px; width: 319.982px; height: 149.513px; opacity: 0.7; z-index: 146; font-size: 5.6px;"> i tried playing with the positioning functions of the plugin but all that did was shift everything in tandem left or right. any help is greatly appreciated. this site is going to be awesome once i figure out all this jquery stuff! here is a link to my .js file: http://avalon.eaw.com/scripts/jquery.roundabout2.js i've got an overflow:hidden on the to help guide the positioning of those no-focused items.

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  • Matching array elements to get an array element at another index

    - by bccarlso
    I have a PHP array that I'm using to generate an HTML form. The PHP array is this: <?php $vdb = array ( array( "Alabama", 275), array( "Alaska", 197), array( "Arizona", 3322)); ?> The PHP to generate the HTML form is below. I need to have the value be the name of the state, because there is some AJAX I'm using to display which states a user has chosen. <?php echo "<table border='1'><thead><tr><th></th><th>State</th><th>Contacts</th><th>Email</th></tr></thead>"; for ($row = 0; $row < 42; $row++) { echo "<tr><td class='input_button'><input type='checkbox' name='vdb[]' value='".$vdb[$row][0]."' title='".$vdb[$row][1]."' /></td>"; echo "<td>".$vdb[$row][0]."</td>"; echo "<td>".$vdb[$row][1]."</td>"; } echo "</table>"; ?> What I'm trying to do is, on submission of the form, with the states the user selected, loop through the PHP array and total the numbers from the selected states. So if I checked Alabama and Alaska, I'd want to add 275 + 197. This is what I thought would have worked, but it's not: <?php $vendors = array(); if (isset($_POST["vdb"])) { $vendors = $_POST["vdb"]; } $ven_i = 0; $ven_j = 0; $ven_total = 0; foreach ($vendors as $value) { foreach ($vdb as $vdb_value) { if ($vendors[$ven_i] == $vdb[$ven_j][0]) { $ven_total += $vdb[$ven_j][1]; } $ven_j++; } $ven_i++; } ?> and then $ven_total should be the total I'm looking for. However, $ven_total just ends up being the first checkbox selected, and it ignores the rest. I am doing this correctly with the AJAX, displaying the total on the front end, but I don't know how to pass that on to the form submission. I'd rather not using GET and URL variables, because a user could type something into the URL and modify the count. Any idea what I'm doing wrong, or a better way to approach this that I would be able to understand? (Very much a novice programmer.)

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  • Doing some stuff right before the user exits the page

    - by Mike
    I have seen some questions here regarding what I want to achieve and have based what I have so far on those answer. But there is a slight misbehavior that is still irritating me. What I have is sort of a recovery feature. Whenever you are typing text, the client sends a sync request to the server every 45 seconds. It does 2 things. First, it extends the lease the client has on the record (only one person may edit at one time) for another 60 seconds. Second, it sends the text typed so far to the server in case the server crashes, internet connection fails, etc. In that case, the next time the user enters our application, the user is notified that something has gone wrong and that some text was recovered. Think of Microsoft or OpenOffice recovery whenever they crash! Of course, if the user leaves the page willingly, the user does not need to be notified and as a result, the recovery is deleted. I do that final request via a beforeunload event. Everything went fine until I was asked to make a final adjustment... The same behavior you have here at stack overflow when you exit the editor... a confirm dialogue. This works so far, BUT, the confirm dialogue is shown twice. Here is the code. The event if (local.sync.autosave_textelement) { window.onbeforeunload = exitConfirm; } The function function exitConfirm() { var local = Core; if (confirm('blub?')) { local.sync.autosave_destroy = true; sync(false); return true; } else { return false; } }; Some problem irrelevant clarifications: Core is a global Object that contains a lot of variables that are used everywhere. sync makes an ajax request. The values are based on the values that the Core.sync object contains. The parameter determines if the call should be async (default) or sync. Edit 1 I did try to separate both things (recovery deletion and user confirmation that is) into beforeunload and unload. The problem there was that unload is a bit too late. The user gets informed that there is a recovery even though it is scheduled to be deleted. If you refresh the page 1 second later, the dialogue disappears as the file was deleted by then.

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  • Class template specializations with shared functionality

    - by Thomas
    I'm writing a simple maths library with a template vector type: template<typename T, size_t N> class Vector { public: Vector<T, N> &operator+=(Vector<T, N> const &other); // ... more operators, functions ... }; Now I want some additional functionality specifically for some of these. Let's say I want functions x() and y() on Vector<T, 2> to access particular coordinates. I could create a partial specialization for this: template<typename T> class Vector<T, 3> { public: Vector<T, 3> &operator+=(Vector<T, 3> const &other); // ... and again all the operators and functions ... T x() const; T y() const; }; But now I'm repeating everything that already existed in the generic template. I could also use inheritance. Renaming the generic template to VectorBase, I could do this: template<typename T, size_t N> class Vector : public VectorBase<T, N> { }; template<typename T> class Vector<T, 3> : public VectorBase<T, 3> { public: T x() const; T y() const; }; However, now the problem is that all operators are defined on VectorBase, so they return VectorBase instances. These cannot be assigned to Vector variables: Vector<float, 3> v; Vector<float, 3> w; w = 5 * v; // error: no conversion from VectorBase<float, 3> to Vector<float, 3> I could give Vector an implicit conversion constructor to make this possible: template<typename T, size_t N> class Vector : public VectorBase<T, N> { public: Vector(VectorBase<T, N> const &other); }; However, now I'm converting from Vector to VectorBase and back again. Even though the types are the same in memory, and the compiler might optimize all this away, it feels clunky and I don't really like to have potential run-time overhead for what is essentially a compile-time problem. Is there any other way to solve this?

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  • Issues accessing an object's array values - returns null or 0s

    - by PhatNinja
    The function below should return an array of objects with this structure: TopicFrequency = { name: "Chemistry", //This is dependent on topic data: [1,2,3,4,5,6,7,8,9,10,11,12] //This would be real data }; so when I do this: myData = this.getChartData("line"); it should return two objects: {name : "Chemistry", data : [1,2,3,4,51,12,0,0, 2,1,41, 31]} {name : "Math", data : [0,0,41,4,51,12,0,0, 2,1,41, 90]} so when I do console.log(myData); it's perfect, returns exactly this. However when I do console.log(myData[0].data) it returns all 0s, not the values. I'm not sure what this issues is known as, and my question is simple what is this problem known as? Here is the full function. Somethings were hardcoded and other variables (notable server and queryContent) removed. Those parts worked fine, it is only when manipulated/retreiving the returned array's values that I run into problems. Note this is async. so not sure if that is also part of the problem. getChartData: function (chartType) { var TopicsFrequencyArray = new Array(); timePairs = this.newIntervalSet("Month"); topicList = new Array("Chemistry", "Math");//Hard coded for now var queryCopy = { //sensitive information }; for (i = 0; i < topicList.length; i++) { var TopicFrequency = { name: null, data: this.newFilledArray(12, 0) }; j = 0; TopicFrequency.name = topicList[i]; while (j < timePairs.length) { queryCopy.filter = TopicFrequency.name; //additional queryCopy parameter changes made here var request = esri.request({ url: server, content: queryCopy, handleAs: "json", load: sucess, error: fail }); j = j + 1; function sucess(response, io) { var topicCountData = 0; query = esri.urlToObject(io.url); var dateString = query.query.fromDate.replace("%", " "); dateString = dateString.replace(/-/g, "/"); dateString = dateString.split("."); date = new Date(dateString[0]); dojo.forEach(response.features, function (feature) { if (feature.properties.count > 0) { topicCountData = feature.properties.count; } TopicFrequency.data[date.getMonth()] = topicCountData; }); } function fail(error) { j = j + 1; alert("There was an unspecified error with this request"); console.log(error); } } TopicsFrequencyArray.push(TopicFrequency); } },

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  • Using jQuery to store basic text string in mySQL base?

    - by Kenny Bones
    Could someone point me in the right direction here? Basically, I've got this jQuery code snippet: $('.bggallery_images').click(function () { var newBG = "url('" + $(this).attr('src'); var fullpath = $(this).attr('src'); var filename = fullpath.replace('img/Bakgrunner/', ''); $('#wrapper').css('background-image', newBG); // Lagre til SQL $.ajax({ url: "save_to_db.php", // The url to your function to handle saving to the db data: filename, dataType: 'Text', type: 'POST', // Could also use GET if you prefer success: function (data) { // Just for testing purposes. alert('Background changed to: ' + data); } }); }); This is being run when I click a certain button. So it's actually within a click handler. If I understand this correctly, this snippet takes the source if the image I just clicked and strips it so I end up with only the filename. If I do an alert(filename), I get the filename only. So this is working ok. But then, it does an ajax call to a php file called "save_to_db.php" and sends data: filename. This is correct right? Then, it does a callback which does an alert + data. Does this seem correct so far? Cause my php file looks like this: <?php require("dbconnect2.php"); $uploadstring = $_POST['filename']; $sessionid = $_SESSION['id']; echo ($sessionid); mysql_query("UPDATE brukere SET brukerBakgrunn = '$uploadstring' WHERE brukerID=" .$_SESSION['id']); mysql_close(); ?> When I click the image, the jQuery snippet fires and I get the results of this php file as output for the alert box. I think that the variables somehow are empty. Because notice the echo($sessionid); which is a variable I've created just to test what the session ID is. And it returns nothing. What could be the issue here? Edit: I just tried to echo out the $uploadstring variable as well and it also returns nothing. It's like the jQuery snippet doesn't even pass the variable on to the php file?

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