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  • wrapping the content of a span inside an li so it stays in its own column

    - by codergeek
    hello, I have a list, each li in it has this structure: <li> <img class="yes" src="..."> <img class="no" src="..."> <span class="a">...</span> <span class="b">...</span> </li> now if the content of class b is long, it will wrap around the image. I don't want it to wrap under the image, I want it to stay in its own column. If there is anyway to do this, please let me know as using tables to do it will be just wrong. Thanks! Nima

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  • Jpa subclass mapping

    - by Roy Chan
    I am making a POS like system. I wonder how to map subclass using JPA (this is for my DAO). Product class has product details and OrderProduct class has information about the Product and details about the order. @Entity @Table(name="products") public class Product implements Serializable{ @Id @Column(name="id") @GeneratedValue(strategy = GenerationType.AUTO public int getId(){ return id;} /** Other get/set methods */ } @Entity @Table(name="order_products") public class OrderProduct extends Product{ @Id @Column(name="id") @GeneratedValue(strategy = GenerationType.AUTO) public int getId(){ return id;} /** Other get/set methods */ } I got complain about duplicate @Id. But OrderProduct class really need another id than the product one. How should I map this? DB is something like this Table products id int name varchar(32) Table order_product id int quantity int productid int fk referencing product table Would @IdClass or @AttributeOverride help?

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  • C# generics method invocation

    - by Firat KÜÇÜK
    Hi, i have some polymorphic methods and i want to call via using an intermediate method. Following class is the simplified version of my program. class Program { public class A { } public class B { } public class C { } public void SomeMethod(A value) { Console.WriteLine("A value"); } public void SomeMethod(B value) { Console.WriteLine("B value"); } public void SomeMethod(C value) { Console.WriteLine("C value"); } static void Main(string[] args) { Program p = new Program(); // code block p.IntermediateMethod<A>(new A()); p.IntermediateMethod<B>(new B()); p.IntermediateMethod<C>(new C()); } public void IntermediateMethod<T>(T value) { // code block SomeMethod(value); // code block } }

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  • Understanding the concept of inheritance in Java

    - by Nirmal
    Hello All.... I am just refreshing the oops features of the java. So, I have a little confusion regarding inheritance concept. For that I have a following sample code : class Super{ int index = 5; public void printVal(){ System.out.println("Super"); } } class Sub extends Super{ int index = 2; public void printVal(){ System.out.println("Sub"); } } public class Runner { public static void main(String args[]){ Super sup = new Sub(); System.out.println(sup.index+","); sup.printVal(); } } Now above code is giving me output as : 5,Sub. Here, we are overriding printVal() method, so that is understandable that it is accessing child class method only. But I could not understand why it's accessing the value of x from Super class... Thanks in advance....

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  • Java/JAXB: Unmarshall Xml to specific subclass based on an attribute

    - by Frothy
    Is it possible to use JAXB to unmarshall xml to a specific Java class based on an attribute of the xml? <shapes> <shape type="square" points="4" square-specific-attribute="foo" /> <shape type="triangle" points="3" triangle-specific-attribute="bar" /> </shapes> I would like to have a List of Shape objects containing a triangle and a square, each with their own shape-specific attribute. IE: abstract class Shape { int points; //...etc } class Square extends Shape { String square-specific-attribute; //...etc } class Triangle extends Shape { String triangle-specific-attribute; //...etc } I'm currently just putting all attributes in one big "Shape" class and it's less than ideal. I could get this to work if the shapes were properly named xml elements, but unfortunately I don't have control of the xml I'm retrieving. Thanks!

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  • Google App Engine : PolyModel + SelfReferenceProperty

    - by rvandervort
    Is a PolyModel-based class able to be used as a SelfReferenceProperty ? I have the below code : class BaseClass(polymodel.PolyModel): attribute1 = db.IntegerProperty() attribute2 = db.StringProperty() class ParentClass(BaseClass): attribute3 = db.StringProperty() class ChildClass(BaseClass): parent = SelfReferenceProperty(collection_name = 'children') p = ParentClass() p.attribute1 = 1 p.attribute2 = "Parent Description" p.attribute3 = "Parent additional data" p.put() c = ChildClass() c.attribute1 = 5 c.attribute2 = "Child Description" c.parent = p.key() c.put() I execute this code and check the datastore via the development server's admin interface. The parent instance is saved to the datastore class = 'BaseClass,ParentClass', but the child is not. There is no error output to the browser (debug is turned on) and nothing in the launcher's log for my app. Is this possible to do ?

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  • super() in Python 2.x without args

    - by Slava Vishnyakov
    Trying to convert super(B, self).method() into a simple nice bubble() call. Did it, see below! Is it possible to get reference to class B in this example? class A(object): pass class B(A): def test(self): test2() class C(B): pass import inspect def test2(): frame = inspect.currentframe().f_back cls = frame.[?something here?] # cls here should == B (class) c = C() c.test() Basically, C is child of B, B is child of A. Then we create c of type C. Then the call to c.test() actually calls B.test() (via inheritance), which calls to test2(). test2() can get the parent frame frame; code reference to method via frame.f_code; self via frame.f_locals['self']; but type(frame.f_locals['self']) is C (of course), but not B, where method is defined. Any way to get B?

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  • Need help with writing test

    - by London
    I'm trying to write a test for this class its called Receiver : public void get(People person) { if(null != person) { LOG.info("Person with ID " + person.getId() + " received"); processor.process(person); }else{ LOG.info("Person not received abort!"); } } Here is the test : @Test public void testReceivePerson(){ context.checking(new Expectations() {{ receiver.get(person); atLeast(1).of(person).getId(); will(returnValue(String.class)); }}); } Note: receiver is the instance of Receiver class(real not mock), processor is the instance of Processor class(real not mock) which processes the person(mock object of People class). GetId is a String not int method that is not mistake. Test fails : unexpected invocation of person.getId() I'm using jMock any help would be appreciated. As I understood when I call this get method to execute it properly I need to mock person.getId() , and I've been sniping around in circles for a while now any help would be appreciated.

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  • Extracting an interface from .NEt System classes

    - by Thomas
    When using Visual Studio it is easy to extract an interface from a class that I have written myself. I right click on the class and select 'Refactor' then select 'Extract Interface'. Let's assume for a second that I wanted to create a ConfigurationManager wrapper and write some tests around it. A quick way to do that would be to extract an interface from ConfigurationManager by right clicking it, then 'Go To Definition' and then from inside the class select 'Refactor' then select 'Extract Interface'. Then I would simply create my wrapper class, inherit from my newly created interface, and then implement it and I have a great starting point for my wrapper class. However, extracting an interface from any .NET system classes is not possible, probably because it's just meta data about the classes and not the classes themselves (or I am doing it wrong). Is there an easy way to do what I am trying to accomplish? I want to ensure I am not wasting time typing what I don't need to be typing. Thanks

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  • Copying a Polymorphic object in C++

    - by doron
    I have base-class Base from which is derived Derived1, Derived2 and Derived3. I have constructed an instance for one of the the derived classes which I store as Base* a. I now need to make a deep copy of the object which I will store as Base* b. As far as I know, the normal way of copying a class is to use copy constructors and to overload operator=. However since I don't know whether a is of type Derived1, Derived2 or Derived3, I cannot think of a way of using either the copy constructor or operator=. The only way I can think of to cleanly make this work is to implement something like: class Base { public: virtual Base* Clone() = 0; }; and the implement Clone in in the derived class as in: class Derivedn : public Base { public: Base* Clone() { Derived1* ret = new Derived1; copy all the data members } }; Java tends to use Clone quite a bit is there more of a C++ way of doing this?

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  • How to capture a click on a href value using jQuery

    - by tonsils
    Hi, I have the following HTML code in the backend, ie. <div class="navi"> <a class="" href="0"></a> <a class="" href="1"></a> <a class="" href="2"></a> <a class="" href="3"></a> </div> Apologies for the basic question but I would like to use jQuery to capture the user's click when they only click on the href value of "0" Basically want to hide a div called "info" when the user clicks on the where the href="0" Unsure how to do? Thanks.

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  • Is there a way to achieve covariance of generic types in C# 3.5?

    - by nullDev
    This has been introduced in C# 4.0, but is there a way to achieve this in c# 3.5? For e.g., consider the following code: class Base { } class Derived1 : Base { } class Derived2 : Base { } class User<T> where T : Base { } class User1 : User<Derived1> { } Now, I would like to have a list of User<T>, in which I can store User<Derived1> as well as User<Derived2>, but the following code fails to compile in C# 3.5: List<User<Base>> users = new List<User<Base>>(); users.Add(new User1()); Any ideas?

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  • Django show manytomanyfield on form when definition is on other model

    - by John
    Hi I have the definition for my manytomany relationship on one model but want to display the field on a form for the other model. How do I do this? for example: # classes class modelA(models.Model): name = models.CharField(max_length=300) manytomany = models.ManyToManyField(modelA) class modelB(models.Model): name = models.CharField(max_length=300) # forms class modelBForm(forms.ModelForm): class Meta: model = modelB I want to use the form modelBForm but show a select box with a list from modelA (just how it would work if the model was set to modelA in the form class). How can I do this? Thanks

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  • jQuery click event still firing on filtered element

    - by Phil.Wheeler
    I'm trying to filter button events based on whether they have a CSS class assigned to them or not. Assume I have a button like this: <button id="save-button" class="ui-state-default ui-corner-all">Save</button> I want to get jQuery to select all buttons that currently do not have a class of "ui-state-disabled". The selector I'm using looks like this: $('#save-button:not(.ui-state-disabled)').click(function() { ... }); When the button is clicked, I'll call a different function, do some stuff and then add the class 'ui-state-disabled' to the button. However the button still continues to accept click events. I'm guessing this is because of two possible causes: The event binder looks only at the initial state when binding the click event and doesn't recognise that a new class has been added later on My filter ['... :not(.ui-state-disabled)] is not correct Any observations?

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  • Optimizing drawing of cubes

    - by Christian Frantz
    After googling for hours I've come to a few conclusions, I need to either rewrite my whole cube class, or figure out how to use hardware instancing. I can draw up to 2500 cubes with little lag, but after that my fps drops. Is there a way I can use my class for hardware instancing? Or would I be better off rewriting my class for optimization? public class Cube { public GraphicsDevice device; public VertexBuffer cubeVertexBuffer; public Cube(GraphicsDevice graphicsDevice) { device = graphicsDevice; var vertices = new List<VertexPositionTexture>(); BuildFace(vertices, new Vector3(0, 0, 0), new Vector3(0, 1, 1)); BuildFace(vertices, new Vector3(0, 0, 1), new Vector3(1, 1, 1)); BuildFace(vertices, new Vector3(1, 0, 1), new Vector3(1, 1, 0)); BuildFace(vertices, new Vector3(1, 0, 0), new Vector3(0, 1, 0)); BuildFaceHorizontal(vertices, new Vector3(0, 1, 0), new Vector3(1, 1, 1)); BuildFaceHorizontal(vertices, new Vector3(0, 0, 1), new Vector3(1, 0, 0)); cubeVertexBuffer = new VertexBuffer(device, VertexPositionTexture.VertexDeclaration, vertices.Count, BufferUsage.WriteOnly); cubeVertexBuffer.SetData<VertexPositionTexture>(vertices.ToArray()); } private void BuildFace(List<VertexPositionTexture> vertices, Vector3 p1, Vector3 p2) { vertices.Add(BuildVertex(p1.X, p1.Y, p1.Z, 1, 0)); vertices.Add(BuildVertex(p1.X, p2.Y, p1.Z, 1, 1)); vertices.Add(BuildVertex(p2.X, p2.Y, p2.Z, 0, 1)); vertices.Add(BuildVertex(p2.X, p2.Y, p2.Z, 0, 1)); vertices.Add(BuildVertex(p2.X, p1.Y, p2.Z, 0, 0)); vertices.Add(BuildVertex(p1.X, p1.Y, p1.Z, 1, 0)); } private void BuildFaceHorizontal(List<VertexPositionTexture> vertices, Vector3 p1, Vector3 p2) { vertices.Add(BuildVertex(p1.X, p1.Y, p1.Z, 0, 1)); vertices.Add(BuildVertex(p2.X, p1.Y, p1.Z, 1, 1)); vertices.Add(BuildVertex(p2.X, p2.Y, p2.Z, 1, 0)); vertices.Add(BuildVertex(p1.X, p1.Y, p1.Z, 0, 1)); vertices.Add(BuildVertex(p2.X, p2.Y, p2.Z, 1, 0)); vertices.Add(BuildVertex(p1.X, p1.Y, p2.Z, 0, 0)); } private VertexPositionTexture BuildVertex(float x, float y, float z, float u, float v) { return new VertexPositionTexture(new Vector3(x, y, z), new Vector2(u, v)); } public void Draw(BasicEffect effect) { foreach (EffectPass pass in effect.CurrentTechnique.Passes) { pass.Apply(); device.SetVertexBuffer(cubeVertexBuffer); device.DrawPrimitives(PrimitiveType.TriangleList, 0, cubeVertexBuffer.VertexCount / 3); } } } The following class is a list that draws the cubes. public class DrawableList<T> : DrawableGameComponent { private BasicEffect effect; private ThirdPersonCam camera; private class Entity { public Vector3 Position { get; set; } public Matrix Orientation { get; set; } public Texture2D Texture { get; set; } } private Cube cube; private List<Entity> entities = new List<Entity>(); public DrawableList(Game game, ThirdPersonCam camera, BasicEffect effect) : base(game) { this.effect = effect; cube = new Cube(game.GraphicsDevice); this.camera = camera; } public void Add(Vector3 position, Matrix orientation, Texture2D texture) { entities.Add(new Entity() { Position = position, Orientation = orientation, Texture = texture }); } public override void Draw(GameTime gameTime) { foreach (var item in entities) { effect.VertexColorEnabled = false; effect.TextureEnabled = true; effect.Texture = item.Texture; Matrix center = Matrix.CreateTranslation(new Vector3(-0.5f, -0.5f, -0.5f)); Matrix scale = Matrix.CreateScale(1f); Matrix translate = Matrix.CreateTranslation(item.Position); effect.World = center * scale * translate; effect.View = camera.view; effect.Projection = camera.proj; effect.FogEnabled = true; effect.FogColor = Color.CornflowerBlue.ToVector3(); effect.FogStart = 1.0f; effect.FogEnd = 50.0f; cube.Draw(effect); } base.Draw(gameTime); } } } There are probably many reasons that my fps is so slow, but I can't seem to figure out how to fix it. I've looked at techcraft as well, but what I have is too specific to what I want the outcome to be to just rewrite everything from scratch

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  • WPF: DataGrid Custom. ColumnDesign with my own classes

    - by user437899
    Hi, iam looking for a datagrid which contains objects from my class. class user { string name; int ID; ... } i tried AutoGenerateColumns = true. this will add columns (name, ID, ... like the properties of my class) but i want a different design. not all attributes from the object shold be shown and the columnheader shouldn't be generated from the variablenames... if i build a custom. column-design, i cant add my objects / they will not be displayed. is it possible to define my own columns according to my objects/class. i read about databindings, but i have no idea how i can bind objects/classes in WPF. (in Visual Studio i cant choose my class as datacontext)

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  • python decorator to add function to list in current scope

    - by AlexH
    Goal: Make a decorator which can modify the scope that it is used in. If it worked: class Blah(): # or perhaps class Blah(ParentClassWhichMakesThisPossible) def one(self): pass @decorated def two(self): pass Blah.decorated ["two"] Why? I essentially want to write classes which can maintain specific dictionaries of methods, so that I can retrieve lists of available methods of different types on a per class basis. errr..... I want to do this: class RuleClass(ParentClass): @rule def blah(self): pass @rule def kapow(self): pass def shazam(self): class OtherRuleClass(ParentClass): @rule def foo(self): pass def bar(self): pass RuleClass.rules.keys() ["blah", "kapow"] OtherRuleClass.rules.keys() ["foo"]

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  • Can PHP Perform Magic Instantiation?

    - by Aiden Bell
    Despite PHP being a pretty poor language and ad-hoc set of libraries ... of which the mix of functions and objects, random argument orders and generally ill-thought out semantics mean constant WTF moments.... ... I will admit, it is quite fun to program in and is fairly ubiquitous. (waiting for Server-side JavaScript to flesh out though) question: Given a class class RandomName extends CommonAppBase {} is there any way to automatically create an instance of any class extending CommonAppBase without explicitly using new? As a rule there will only be one class definition per PHP file. And appending new RandomName() to the end of all files is something I would like to eliminate. The extending class has no constructor; only CommonAppBase's constructor is called. Strange question, but would be nice if anyone knows a solution. Thanks in advance, Aiden (btw, my PHP version is 5.3.2) Please state version restrictions with any answer.

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  • OpenGL loading functions error [on hold]

    - by Ghilliedrone
    I'm new to OpenGL, and I bought a book on it for beginners. I finished writing the sample code for making a context/window. I get an error on this line at the part PFNWGLCREATECONTEXTATTRIBSARBPROC, saying "Error: expected a ')'": typedef HGLRC(APIENTRYP PFNWGLCREATECONTEXTATTRIBSARBPROC)(HDC, HGLRC, const int*); Replacing it or adding a ")" makes it error, but the error disappears when I use the OpenGL headers included in the books CD, which are OpenGL 3.0. I would like a way to make this work with the newest gl.h/wglext.h and without libraries. Here's the rest of the class if it's needed: #include <ctime> #include <windows.h> #include <iostream> #include <gl\GL.h> #include <gl\wglext.h> #include "Example.h" #include "GLWindow.h" typedef HGLRC(APIENTRYP PFNWGLCREATECONTEXTATTRIBSARBPROC)(HDC, HGLRC, const int*); PFNWGLCREATECONTEXTATTRIBSARBPROC wglCreateContextAttribsARB = NULL; bool GLWindow::create(int width, int height, int bpp, bool fullscreen) { DWORD dwExStyle; //Window Extended Style DWORD dwStyle; //Window Style m_isFullscreen = fullscreen;//Store the fullscreen flag m_windowRect.left = 0L; m_windowRect.right = (long)width; m_windowRect.top = 0L; m_windowRect.bottom = (long)height;//Set bottom to height // fill out the window class structure m_windowClass.cbSize = sizeof(WNDCLASSEX); m_windowClass.style = CS_HREDRAW | CS_VREDRAW; m_windowClass.lpfnWndProc = GLWindow::StaticWndProc; //We set our static method as the event handler m_windowClass.cbClsExtra = 0; m_windowClass.cbWndExtra = 0; m_windowClass.hInstance = m_hinstance; m_windowClass.hIcon = LoadIcon(NULL, IDI_APPLICATION); // default icon m_windowClass.hCursor = LoadCursor(NULL, IDC_ARROW); // default arrow m_windowClass.hbrBackground = NULL; // don't need background m_windowClass.lpszMenuName = NULL; // no menu m_windowClass.lpszClassName = (LPCWSTR)"GLClass"; m_windowClass.hIconSm = LoadIcon(NULL, IDI_WINLOGO); // windows logo small icon if (!RegisterClassEx(&m_windowClass)) { MessageBox(NULL, (LPCWSTR)"Failed to register window class", NULL, MB_OK); return false; } if (m_isFullscreen)//If we are fullscreen, we need to change the display { DEVMODE dmScreenSettings; //Device mode memset(&dmScreenSettings, 0, sizeof(dmScreenSettings)); dmScreenSettings.dmSize = sizeof(dmScreenSettings); dmScreenSettings.dmPelsWidth = width; //Screen width dmScreenSettings.dmPelsHeight = height; //Screen height dmScreenSettings.dmBitsPerPel = bpp; //Bits per pixel dmScreenSettings.dmFields = DM_BITSPERPEL | DM_PELSWIDTH | DM_PELSHEIGHT; if (ChangeDisplaySettings(&dmScreenSettings, CDS_FULLSCREEN) != DISP_CHANGE_SUCCESSFUL) { MessageBox(NULL, (LPCWSTR)"Display mode failed", NULL, MB_OK); m_isFullscreen = false; } } if (m_isFullscreen) //Is it fullscreen? { dwExStyle = WS_EX_APPWINDOW; //Window Extended Style dwStyle = WS_POPUP; //Windows Style ShowCursor(false); //Hide mouse pointer } else { dwExStyle = WS_EX_APPWINDOW | WS_EX_WINDOWEDGE; //Window Exteneded Style dwStyle = WS_OVERLAPPEDWINDOW; //Windows Style } AdjustWindowRectEx(&m_windowRect, dwStyle, false, dwExStyle); //Adjust window to true requested size //Class registered, so now create window m_hwnd = CreateWindowEx(NULL, //Extended Style (LPCWSTR)"GLClass", //Class name (LPCWSTR)"Chapter 2", //App name dwStyle | WS_CLIPCHILDREN | WS_CLIPSIBLINGS, 0, 0, //x, y coordinates m_windowRect.right - m_windowRect.left, m_windowRect.bottom - m_windowRect.top, //Width and height NULL, //Handle to parent NULL, //Handle to menu m_hinstance, //Application instance this); //Pass a pointer to the GLWindow here //Check if window creation failed, hwnd would equal NULL if (!m_hwnd) { return 0; } m_hdc = GetDC(m_hwnd); ShowWindow(m_hwnd, SW_SHOW); UpdateWindow(m_hwnd); m_lastTime = GetTickCount() / 1000.0f; return true; } LRESULT CALLBACK GLWindow::StaticWndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam) { GLWindow* window = nullptr; //If this is the create message if (uMsg == WM_CREATE) { //Get the pointer we stored during create window = (GLWindow*)((LPCREATESTRUCT)lParam)->lpCreateParams; //Associate the window pointer with the hwnd for the other events to access SetWindowLongPtr(hWnd, GWL_USERDATA, (LONG_PTR)window); } else { //If this is not a creation event, then we should have stored a pointer to the window window = (GLWindow*)GetWindowLongPtr(hWnd, GWL_USERDATA); if (!window) { //Do the default event handling return DefWindowProc(hWnd, uMsg, wParam, lParam); } } //Call our window's member WndProc(allows us to access member variables) return window->WndProc(hWnd, uMsg, wParam, lParam); } LRESULT GLWindow::WndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam) { switch (uMsg) { case WM_CREATE: { m_hdc = GetDC(hWnd); setupPixelFormat(); //Set the version that we want, in this case 3.0 int attribs[] = { WGL_CONTEXT_MAJOR_VERSION_ARB, 3, WGL_CONTEXT_MINOR_VERSION_ARB, 0, 0}; //Create temporary context so we can get a pointer to the function HGLRC tmpContext = wglCreateContext(m_hdc); //Make the context current wglMakeCurrent(m_hdc, tmpContext); //Get the function pointer wglCreateContextAttribsARB = (PFNWGLCREATECONTEXTATTRIBSARBPROC)wglGetProcAddress("wglCreateContextAttribsARB"); //If this is NULL then OpenGl 3.0 is not supported if (!wglCreateContextAttribsARB) { MessageBox(NULL, (LPCWSTR)"OpenGL 3.0 is not supported", (LPCWSTR)"An error occured", MB_ICONERROR | MB_OK); DestroyWindow(hWnd); return 0; } //Create an OpenGL 3.0 context using the new function m_hglrc = wglCreateContextAttribsARB(m_hdc, 0, attribs); //Delete the temporary context wglDeleteContext(tmpContext); //Make the GL3 context current wglMakeCurrent(m_hdc, m_hglrc); m_isRunning = true; } break; case WM_DESTROY: //Window destroy case WM_CLOSE: //Windows is closing wglMakeCurrent(m_hdc, NULL); wglDeleteContext(m_hglrc); m_isRunning = false; //Stop the main loop PostQuitMessage(0); break; case WM_SIZE: { int height = HIWORD(lParam); //Get height and width int width = LOWORD(lParam); getAttachedExample()->onResize(width, height); //Call the example's resize method } break; case WM_KEYDOWN: if (wParam == VK_ESCAPE) //If the escape key was pressed { DestroyWindow(m_hwnd); } break; default: break; } return DefWindowProc(hWnd, uMsg, wParam, lParam); } void GLWindow::processEvents() { MSG msg; //While there are messages in the queue, store them in msg while (PeekMessage(&msg, NULL, 0, 0, PM_REMOVE)) { //Process the messages TranslateMessage(&msg); DispatchMessage(&msg); } } Here is the header: #pragma once #include <ctime> #include <windows.h> class Example;//Declare our example class class GLWindow { public: GLWindow(HINSTANCE hInstance); //default constructor bool create(int width, int height, int bpp, bool fullscreen); void destroy(); void processEvents(); void attachExample(Example* example); bool isRunning(); //Is the window running? void swapBuffers() { SwapBuffers(m_hdc); } static LRESULT CALLBACK StaticWndProc(HWND wnd, UINT msg, WPARAM wParam, LPARAM lParam); LRESULT CALLBACK WndProc(HWND wnd, UINT msg, WPARAM wParam, LPARAM lParam); float getElapsedSeconds(); private: Example* m_example; //A link to the example program bool m_isRunning; //Is the window still running? bool m_isFullscreen; HWND m_hwnd; //Window handle HGLRC m_hglrc; //Rendering context HDC m_hdc; //Device context RECT m_windowRect; //Window bounds HINSTANCE m_hinstance; //Application instance WNDCLASSEX m_windowClass; void setupPixelFormat(void); Example* getAttachedExample() { return m_example; } float m_lastTime; };

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  • Self-Configuring Classes W/ Command Line Args: Pattern or Anti-Pattern?

    - by dsimcha
    I've got a program where a lot of classes have really complicated configuration requirements. I've adopted the pattern of decentralizing the configuration and allowing each class to take and parse the command line/configuration file arguments in its c'tor and do whatever it needs with them. (These are very coarse-grained classes that are only instantiated a few times, so there is absolutely no performance issue here.) This avoids having to do shotgun surgery to plumb new options I add through all the levels they need to be passed through. It also avoids having to specify each configuration option in multiple places (where it's parsed and where it's used). What are some advantages/disadvantages of this style of programming? It seems to reduce separation of concerns in that every class is now doing configuration stuff, and to make programs less self-documenting because what parameters a class takes becomes less explicit. OTOH, it seems to increase encapsulation in that it makes each class more self-contained because no other part of the program needs to know exactly what configuration parameters a class might need.

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  • Linker Error: iPhone Unit Test Bundle referencing App classes

    - by ohhorob
    Starting with an app already in development, I have carried out the instructions in the iPhone Development Guide – Unit Testing Applications I can successfully include and use my App's classes in Application-style tests that run on the device, and output their results to the console. If I add the following line of code: STAssertTrue([viewController isKindOfClass:[LoginViewController class]], @"Top view controller is not LoginViewController"); The following build error is generated: Undefined symbols: "_OBJC_CLASS_$_LoginViewController", referenced from: __objc_classrefs__DATA@0 in LoginViewTest.o ld: symbol(s) not found collect2: ld returned 1 exit status I can provide more configuration information for the project and the Testing target, but the setup works file without the [LoginViewController class] line in the test source. Without that line, I can reference the class, use it's properties and send it messages successfully. Is there a linking build setting, or bundle loading option that is required when attempting to use an App class in this fashion? Or should I find another type of test to confirm that the class of an object is the expected one?

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  • jquery hide all open divs and toggle

    - by Kyle
    I have 2 links and depending on which one they click on want to close all others and show only the information for that link. Example: <div class="shipping-container"> <a href="#" class="ups">Show UPS info</a> <a href="#" class="fedex">Show Fedex info</a> <div class="ups info" style="display:none">the info for ups</div> <div class="fedex info" style="display:none">the info for fedex</div> </div> Any ideas how I can do this with Jquery toggle for clicking one of the links and hide all others if there open. I only want to show info for one shipping method at a time. Also I would like an option for the user to click showall and all of them are displayed, if possible. Thanks in advance....

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  • C# Reflection and Getting Properties

    - by Nathan
    I have the following dummy class structure and I am trying to find out how to get the properties from each instance of the class People in PeopleList. I know how to get the properties from a single instance of People but can't for the life of me figure out how to get it from PeopleList. I am sure this is really straightforward but can someone point me in the right direction? public class Example { public class People { private string _name; public string Name { get { return _name; } set { _name = value; } } private int _age; public int Age { get { return _age; } set { _age = value; } } public People() { } public People(string name, int age) { this._name = name; this._age = age; } } public class PeopleList : List<People> { public static void DoStuff() { PeopleList newList = new PeopleList(); // Do some stuff newList.Add(new People("Tim", 35)); } } }

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  • preg_replace hell

    - by Jason
    I'm trying to use preg_replace to get some data from a remote page, but I'm having a bit of an issue when it comes to sorting out the pattern. function getData($Url){ $str = file_get_contents($Url); if(strlen($str)>0){ preg_match("/\<span class=\"SectionHeader\"\>title\</span>/<br/>/\<div class=\"header2\"\>(.*)\</div\></span\>/",$str,$title); return $title[1]; } } Here's the HTML as is before I ended up throwing a million slashes at it (looks like I forgot a part or two): <span class="cell CellFullWidth"><span class="SectionHeader">mytitle</span><br/><div class="Center">Event Name</div></span> Where Event Name is the data I want to return in my function. Thanks a lot guys, this is a pain in the ass.

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  • Managing Data Dependecies of Java Classes that Load Data from the Classpath at Runtime

    - by Martin Potthast
    What is the simplest way to manage dependencies of Java classes to data files present in the classpath? More specifically: How should data dependencies be annotated? Perhaps using Java annotations (e.g., @Data)? Or rather some build entries in a build script or a properties file? Is there build tool that integrates and evaluates such information (Ant, Scons, ...)? Do you have examples? Consider the following scenario: A few lines of Ant create a Jar from my sources that includes everything found on the classpath. Then jarjar is used to remove all .class files that are not necessary to execute, say, class Foo. The problem is that all the data files that class Bar depends upon are still there in the Jar. The ideal deployment script, however, would recognize that the data files on which only class Bar depends can be removed while data files on which class Foo depends must be retained. Any hints?

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