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  • How can I animate multiple elements sequentially using jQuery?

    - by lorenzium
    I thought it would be simple but I still can't get it to work. By clicking one button, I want several animations to happen - one after the other - but now all the animations are happening at once. Here's my code - can someone please tell me where I'm going wrong?: $(".button").click(function(){ $("#header").animate({top: "-50"}, "slow") $("#something").animate({height: "hide"}, "slow") $("ul#menu").animate({top: "20", left: "0"}, "slow") $(".trigger").animate({height: "show", top: "110", left: "0"}, "slow"); });

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  • wpf how to bind a listbox to a list (two ways) - c#

    - by user429400
    Hi, I want to create a 2 way bind between a listbox and a .NET list. In my GUI, I have a listbox, a textbox and add and remove buttons. The listbox displays cars, and my goal is to create a 2way bind between the .Net car list and the listbox: when the user enters a car into the textbox, it gets updated only in the .Net list, and the listbox is updated automatically. When the user press the GUI "remove" button, a car gets removed from the GUI and the .Net list is updated automatically. I've started to write the xaml code, but figured that I don't actually know how to do the binding on both sides (c# and xaml): <Window x:Class="WpfApplication1.Window1" xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:c="clr-namespace:WpfApplication1" Title="Window1" Height="300" Width="369" Loaded="Window_Loaded"> <Window.Resources> <ObjectDataProvider x:Key="carsData" ObjectType="{x:Type c:Window1}" /> </Window.Resources> <Grid Width="332"> <ListBox Margin="10,62,0,100" Name="myListBox" HorizontalAlignment="Left" Width="120" ItemsSource="{Binding Source={StaticResource CarsData}}"/> <Button Height="23" Margin="66,0,0,65" Name="addBtn" VerticalAlignment="Bottom" Click="addBtn_Click" HorizontalAlignment="Left" Width="64">add</Button> <TextBox Margin="10,0,0,64.48" Name="myTextBox" Height="23" VerticalAlignment="Bottom" HorizontalAlignment="Left" Width="47" /> <Button Height="23" Margin="66,0,0,33" Name="removeButton" VerticalAlignment="Bottom" HorizontalAlignment="Left" Width="64" Click="removeButton_Click">Remove</Button> </Grid> </Window> There is my c# code: namespace WpfApplication1 { public partial class Window1 : Window { MyModel listMgr; ObservableCollection carList; public Window1() { InitializeComponent(); listMgr = new MyModel(); } private void addBtn_Click(object sender, RoutedEventArgs e) { listMgr.add(new Car(0, myTextBox.Text, 2011)); } private void removeButton_Click(object sender, RoutedEventArgs e) { //myListBox.Items.RemoveAt(0); } private void Window_Loaded(object sender, RoutedEventArgs e) { carList = listMgr.getList(); myListBox.DataContext = carList; //secondListBox.DataContext = carList; } } } Thanks, Li

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  • ResizeEvent Looping?

    - by user309235
    Hello all, I am having an issue with an actionscript event that I am firing every time a flex componenet resizes. In the event, I am altering the height of the component (adding a bit of a buffer), which causes the event to loop in upon itself and continually add height to the component. Is there an elegant way to have this event only fire once?

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  • jquery flash object show hide

    - by coure06
    i am trying to show/hide a flash object based on click of button, but the code is not working //to hide $('object').css({visibility: 'hidden'}); //to show $('object').css({visibility: 'visible'}); i dont want to use .show() and .hide() as they will also remove the area of flash content.

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  • IOS-Fixed content in UIScrollview

    - by heaven
    I have a problem with UIScrollView and UILabel. I'm adding UILabel using addSubview inside UIScrollView, one UILabel on the top set Width: 3000 - height: 20; other UILabel on the left: set height: 1000 - width: 50; In the middle UISCrollView is here I wanna When scroll horizontal the UILabel on the top move to left or right (doesn't move to up or down) When scroll vertical the UILabel on the left move to up or down (doesn't move right or left)

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  • Create a class that inherets DrawableGameComponent in XNA as a CLASS with custom functions

    - by user3675013
    using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework.Media; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Content; namespace TileEngine { class Renderer : DrawableGameComponent { public Renderer(Game game) : base(game) { } SpriteBatch spriteBatch ; protected override void LoadContent() { base.LoadContent(); } public override void Draw(GameTime gameTime) { base.Draw(gameTime); } public override void Update(GameTime gameTime) { base.Update(gameTime); } public override void Initialize() { base.Initialize(); } public RenderTarget2D new_texture(int width, int height) { Texture2D TEX = new Texture2D(GraphicsDevice, width, height); //create the texture to render to RenderTarget2D Mine = new RenderTarget2D(GraphicsDevice, width, height); GraphicsDevice.SetRenderTarget(Mine); //set the render device to the reference provided //maybe base.draw can be used with spritebatch. Idk. We'll see if the order of operation //works out. Wish I could call base.draw here. return Mine; //I'm hoping that this returns the same instance and not a copy. } public void draw_texture(int width, int height, RenderTarget2D Mine) { GraphicsDevice.SetRenderTarget(null); //Set the renderer to render to the backbuffer again Rectangle drawrect = new Rectangle(0, 0, width, height); //Set the rendering size to what we want spriteBatch.Begin(); //This uses spritebatch to draw the texture directly to the screen spriteBatch.Draw(Mine, drawrect, Color.White); //This uses the color white spriteBatch.End(); //ends the spritebatch //Call base.draw after this since it doesn't seem to recognize inside the function //maybe base.draw can be used with spritebatch. Idk. We'll see if the order of operation //works out. Wish I could call base.draw here. } } } I solved a previous issue where I wasn't allowed to access GraphicsDevice outside the main Default 'main' class Ie "Game" or "Game1" etc. Now I have a new issue. FYi no one told me that it would be possible to use GraphicsDevice References to cause it to not be null by using the drawable class. (hopefully after this last bug is solved it doesn't still return null) Anyways at present the problem is that I can't seem to get it to initialize as an instance in my main program. Ie Renderer tileClipping; and I'm unable to use it such as it is to be noted i haven't even gotten to testing these two steps below but before it compiled but when those functions of this class were called it complained that it can't render to a null device. Which meant that the device wasn't being initialized. I had no idea why. It took me hours to google this. I finally figured out the words I needed.. which were "do my rendering in XNA in a seperate class" now I haven't used the addcomponent function because I don't want it to only run these functions automatically and I want to be able to call the custom ones. In a nutshell what I want is: *access to rendering targets and graphics device OUTSIDE default class *passing of Rendertarget2D (which contain textures and textures should automatically be passed with a rendering target? ) *the device should be passed to this function as well OR the device should be passed to this function as a byproduct of passing the rendertarget (which is automatically associated with the render device it was given originally) *I'm assuming I'm dealing with abstracted pointers here so when I pass a class object or instance, I should be recieving the SAME object , I referenced, and not a copy that has only the lifespan of the function running. *the purpose for all these options: I want to initialize new 2d textures on the fly to customize tileclipping and even the X , y Offsets of where a WHOLE texture will be rendered, and the X and Y offsets of where tiles will be rendered ON that surface. This is why. And I'll be doing region based lighting effects per tile or even per 8X8 pixel spaces.. we'll see I'll also be doing sprite rotations on the whole texture then copying it again to a circular masked texture, and then doing a second copy for only solid tiles for masked rotated collisions on sprites. I'll be checking the masked pixels for my collision, and using raycasting possibly to check for collisions on those areas. The sprite will stay in the center, when this rotation happens. Here is a detailed diagram: http://i.stack.imgur.com/INf9K.gif I'll be using texture2D for steps 4-6 I suppose for steps 1 as well. Now ontop of that, the clipping size (IE the sqaure rendered) will be able to be shrunk or increased, on a per frame basis Therefore I can't use the same static size for my main texture2d and I can't use just the backbuffer Or we get the annoying flicker. Also I will have multiple instances of the renderer class so that I can freely pass textures around as if they are playing cards (in a sense) layering them ontop of eachother, cropping them how i want and such. and then using spritebatch to simply draw them at the locations I want. Hopefully this makes sense, and yes I will be planning on using alpha blending but only after all tiles have been drawn.. The masked collision is important and Yes I am avoiding using math on the tile rendering and instead resorting to image manipulation in video memory which is WHY I need this to work the way I'm intending it to work and not in the default way that XNA seems to handle graphics. Thanks to anyone willing to help. I hate the code form offered, because then I have to rely on static presence of an update function. What if I want to kill that update function or that object, but have it in memory, but just have it temporarily inactive? I'm making the assumption here the update function of one of these gamecomponents is automatic ? Anyways this is as detailed as I can make this post hopefully someone can help me solve the issue. Instead of tell me "derrr don't do it this wayyy" which is what a few people told me (but they don't understand the actual goal I have in mind) I'm trying to create basically a library where I can copy images freely no matter the size, i just have to specify the size in the function then as long as a reference to that object exists it should be kept alive? right? :/ anyways.. Anything else? I Don't know. I understand object oriented coding but I don't understand this XNA It's beggining to feel impossible to do anything custom in it without putting ALL my rendering code into the draw function of the main class tileClipping.new_texture(GraphicsDevice, width, height) tileClipping.Draw_texture(...)

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  • javascript, jQuery: how to save values instead of the references

    - by Patrick
    hi, I'm using the following lines to store the location of an object. var lightboxTop = $('#lightbox').css('top'); var lightboxLeft = $('#lightbox').css(' left'); I'm successively moving this object in my element, and I want to restore it previous position with the stored variables. But, I'm afraid javascript is saving the values by reference so I lose the initial positions. Am I correct ? How can I solve this ? thanks

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  • Get the layout mode (landscape or portrait) of a pdf from php/linux

    - by Jonathan Hendler
    Given a PDF, how can one get the layout mode of a PDF (or relative width/height) using a PHP lib or linux command line tool? Using http://www.tecnick.com/public/code/cp%5Fdpage.php?aiocp%5Fdp=tcpdf which can set this variable on new PDFs, but for existing pdfs from adobe. Thought of converting pdfs to ps, or using gs in some other way - like converting it to an image first, and getting the width and height of that. Is this the best way?

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  • Can you get the size of the Flash object in Actionscript?

    - by futuraprime
    I'm working with a Flash movie and I'm trying to get the size of the player itself (i.e. the height and width Flash has to work with from the object/embed tag). As far as I can tell, Flash doesn't make this available to ActionScript. I'm able to use this.root.loaderInfo.width and this.root.loaderInfo.height to get the "intended" size of the flash movie (what's specified on export), but if the dimensions are different on the page, this isn't helpful.

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  • Why does jquery behave like this

    - by andrei
    $('.box').click(function(){ $(this).find('p').toggle( function () { $(this).css({"color" : "red"}); }, function () { $(this).css({"color" : "black"}); } ); }); if i execute this script the 'p' color will change if i click on the 'p' not on the .box class why ? And how to i make it so that 'p' color changes when i click on the .box div

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  • jquery animate - dead simple

    - by danit
    All I want to do is on .click() is .animate #slip, essentially Im changing the css at the moment from top: 10px to top: 0px Instead of it being quite clunky i'd like to animate the movement on the change of CSS. Currently use .toggleClass to achieve this: $("#div1").click(function() { $("#div2t").toggleClass('min'); });

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  • is it possible to store server returned json data in jqgrid to display columnnames models data dynamically for every request?

    - by user1768246
    is it possible to store server returned json data in jqgrid to display columnnames models data dynamically for every request ? $("#grid").jqGrid({ type: "GET", url: "", var columnNames = $("#grid")[0].p.colNames, var columnModel = $("#grid")[0].p.colNames, var columnData = $("#grid")[0].p.colNames, datatype: 'jsonstring', datastr: columnData, colModel: columnModel, jsonReader: { root: 'innerWrapper.rows', page: "result.gridData.outerWrapper.page", total: "result.gridData.outerWrapper.total", records: "result.gridData.outerWrapper.total", repeatitems: false, }, gridview: true, pager: "pager", height: "auto", rowNum: 10, width:"auto", height:"auto", rowList: [10, 20, 30,40], viewrecords: true, caption:"Graph Data", rownumbers: true, });

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  • WPF Style Triggers: can I apply the one style for a variety of Properties?

    - by Matt H.
    It seems like there has to be a way to do this: I am applying an ItemContainerStyle in my Listbox, based on two property triggers. As you can see, I'm using the exact same set of trigger enter/exit actions, simply applied on two different properties. Is there something equivalent to a <Trigger Property="prop1" OR Property="prop2" ??? (Obviously wouldn't look like that, but that probably gets the point across.) <Style x:Key="ListBoxItemStyle" TargetType="ListBoxItem"> <Style.Triggers> <Trigger Property="IsKeyboardFocusWithin" Value="True"> <Trigger.EnterActions> <BeginStoryboard> <Storyboard> <DoubleAnimation Storyboard.TargetProperty="Height" To="50" Duration="0:0:.3"></DoubleAnimation> </Storyboard> </BeginStoryboard> </Trigger.EnterActions> <Trigger.ExitActions> <BeginStoryboard> <Storyboard> <DoubleAnimation Storyboard.TargetProperty="Height" To="25" Duration="0:0:.3" /> </Storyboard> </BeginStoryboard> </Trigger.ExitActions> </Trigger> </Style.Triggers> </Style> <Style x:Key="ListBoxItemStyle" TargetType="ListBoxItem"> <Style.Triggers> <Trigger Property="IsMouseOver" Value="True"> <Trigger.EnterActions> <BeginStoryboard> <Storyboard> <DoubleAnimation Storyboard.TargetProperty="Height" To="50" Duration="0:0:.3"></DoubleAnimation> </Storyboard> </BeginStoryboard> </Trigger.EnterActions> <Trigger.ExitActions> <BeginStoryboard> <Storyboard> <DoubleAnimation Storyboard.TargetProperty="Height" To="25" Duration="0:0:.3" /> </Storyboard> </BeginStoryboard> </Trigger.ExitActions> </Trigger> </Style.Triggers> </Style>

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  • Tips on how to refactor this unwieldy upvote/downvote code

    - by bob_cobb
    Basically this code is for an upvote/downvote system and I'm basically Incrementing the count by 1 when voting up Decrementing the count by 1 when voting down If the number of downvotes upvotes, we'll assume it's a negative score, so the count stays 0 Reverting the count back to what it originally was when clicking upvote twice or downvote twice Never go below 0 (by showing negative numbers); Basically it's the same scoring scheme reddit uses, and I tried to get some ideas from the source which was minified and kind of hard to grok: a.fn.vote = function(b, c, e, j) { if (reddit.logged && a(this).hasClass("arrow")) { var k = a(this).hasClass("up") ? 1 : a(this).hasClass("down") ? -1 : 0, v = a(this).all_things_by_id(), p = v.children().not(".child").find(".arrow"), q = k == 1 ? "up" : "upmod"; p.filter("." + q).removeClass(q).addClass(k == 1 ? "upmod" : "up"); q = k == -1 ? "down" : "downmod"; p.filter("." + q).removeClass(q).addClass(k == -1 ? "downmod" : "down"); reddit.logged && (v.each(function() { var b = a(this).find(".entry:first, .midcol:first"); k > 0 ? b.addClass("likes").removeClass("dislikes unvoted") : k < 0 ? b.addClass("dislikes").removeClass("likes unvoted") : b.addClass("unvoted").removeClass("likes dislikes") }), a.defined(j) || (j = v.filter(":first").thing_id(), b += e ? "" : "-" + j, a.request("vote", {id: j,dir: k,vh: b}))); c && c(v, k) } }; I'm trying to look for a pattern, but there are a bunch of edge cases that I've been adding in, and it's still a little off. My code (and fiddle): $(function() { var down = $('.vote-down'); var up = $('.vote-up'); var direction = up.add(down); var largeCount = $('#js-large-count'); var totalUp = $('#js-total-up'); var totalDown = $('#js-total-down'); var totalUpCount = parseInt(totalUp.text(), 10); var totalDownCount = parseInt(totalDown.text(), 10); var castVote = function(submissionId, voteType) { /* var postURL = '/vote'; $.post(postURL, { submissionId : submissionId, voteType : voteType } , function (data){ if (data.response === 'success') { totalDown.text(data.downvotes); totalUp.text(data.upvotes); } }, 'json'); */ alert('voted!'); }; $(direction).on('click', direction, function () { // The submission ID var $that = $(this), submissionId = $that.attr('id'), voteType = $that.attr('dir'), // what direction was voted? [up or down] isDown = $that.hasClass('down'), isUp = $that.hasClass('up'), curVotes = parseInt($that.parent().find('div.count').text(), 10); // current vote castVote(submissionId, voteType); // Voted up on submission if (voteType === 'up') { var alreadyVotedUp = $that.hasClass('likes'), upCount = $that.next('div.count'), dislikes = $that.nextAll('a').first(); // next anchor attr if (alreadyVotedUp) { // Clicked the up arrow and previously voted up $that.toggleClass('likes up'); if (totalUpCount > totalDownCount) { upCount.text(curVotes - 1); largeCount.text(curVotes - 1); } else { upCount.text(0); largeCount.text(0); } upCount.css('color', '#555').hide().fadeIn(); largeCount.hide().fadeIn(); } else if (dislikes.hasClass('dislikes')) { // Voted down now are voting up if (totalDownCount > totalUpCount) { upCount.text(0); largeCount.text(0); } else if (totalUpCount > totalDownCount) { console.log(totalDownCount); console.log(totalUpCount); if (totalDownCount === 0) { upCount.text(curVotes + 1); largeCount.text(curVotes + 1); } else { upCount.text(curVotes + 2); largeCount.text(curVotes + 2); } } else { upCount.text(curVotes + 1); largeCount.text(curVotes + 1); } dislikes.toggleClass('down dislikes'); upCount.css('color', '#296394').hide().fadeIn(200); largeCount.hide().fadeIn(); } else { if (totalDownCount > totalUpCount) { upCount.text(0); largeCount.text(0); } else { // They clicked the up arrow and haven't voted up yet upCount.text(curVotes + 1); largeCount.text(curVotes + 1).hide().fadeIn(200); upCount.css('color', '#296394').hide().fadeIn(200); } } // Change arrow to dark blue if (isUp) { $that.toggleClass('up likes'); } } // Voted down on submission if (voteType === 'down') { var alreadyVotedDown = $that.hasClass('dislikes'), downCount = $that.prev('div.count'); // Get previous anchor attribute var likes = $that.prevAll('a').first(); if (alreadyVotedDown) { if (curVotes === 0) { if (totalDownCount > totalUp) { downCount.text(curVotes); largeCount.text(curVotes); } else { if (totalUpCount < totalDownCount || totalUpCount == totalDownCount) { downCount.text(0); largeCount.text(0); } else { downCount.text((totalUpCount - totalUpCount) + 1); largeCount.text((totalUpCount - totalUpCount) + 1); } } } else { downCount.text(curVotes + 1); largeCount.text(curVotes + 1); } $that.toggleClass('down dislikes'); downCount.css('color', '#555').hide().fadeIn(200); largeCount.hide().fadeIn(); } else if (likes.hasClass('likes')) { // They voted up from 0, and now are voting down if (curVotes <= 1) { downCount.text(0); largeCount.text(0); } else { // They voted up, now they are voting down (from a number > 0) downCount.text(curVotes - 2); largeCount.text(curVotes - 2); } likes.toggleClass('up likes'); downCount.css('color', '#ba2a2a').hide().fadeIn(200); largeCount.hide().fadeIn(200); } else { if (curVotes > 0) { downCount.text(curVotes - 1); largeCount.text(curVotes - 1); } else { downCount.text(curVotes); largeCount.text(curVotes); } downCount.css('color', '#ba2a2a').hide().fadeIn(200); largeCount.hide().fadeIn(200); } // Change the arrow to red if (isDown) { $that.toggleClass('down dislikes'); } } return false; }); });? Pretty convoluted, right? Is there a way to do something similar but in about 1/3 of the code I've written? After attempting to re-write it, I find myself doing the same thing so I just gave up halfway through and decided to ask for some help (fiddle of most recent).

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  • Rewriting URL's in ASP.net (Simple question)

    - by Tom Gullen
    On my master page I have: <link rel="stylesheet" href="css/default.css" /> I also have a page "blog.aspx" in the root directory. I have the rule: <rewrite url="~/blog/blog.aspx" to="~/blog.aspx" /> My questions are: Am I meant to make all my links in my site point to blog/blog.aspx now instead of just blog.aspx where it is physically located How is best to cope with the paths of the stylesheets etc now being messed up because they are one dir up?

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  • I need objective syntax for calculating bmi

    - by Umaid
    Actually I am working on bmi calculator. Where I would like to calculate bmi for height in inches and weight in lbs and also in need of correct formula for height in cm and weight in kgs. I have tried but couldn't calculate actual value coming withing the range as below. It exceeds the range. BMI Categories: * Underweight = <18.5 * Normal weight = 18.5-24.9 * Overweight = 25-29.9 * Obesity = BMI of 30 or greater

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  • Endless scroll paging in jquery Safari

    - by socheata
    I'm using : $(window).scroll(function () { if ($(window).scrollTop() + 10 >= ($(document).height() - $(window).height())) { loadContent(); } } It works fine with Chrome, IE, Firefox but except in Safari. In function loadContent, I used JSON to load data, as this tutorial. But while I test in Safari, It takes the content twice from JSON. If the other takes 9 items, then Safari takes 18 items. Does anyone know how to solve this problem? Thanks.

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  • WebView load javascript on the fly

    - by ADAM
    I have the following code which loads and html file into a webview - (void)awakeFromNib{ NSString *resourcesPath = [[NSBundle mainBundle] resourcePath]; NSString *htmlPath = [resourcesPath stringByAppendingString:@"/main.html"]; [[self mainFrame] loadRequest:[NSURLRequest requestWithURL:[NSURL fileURLWithPath:htmlPath]]]; } How would i dynamically load a css file (in the most efficient manner) as it does not suit to have the css file link in the html file

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  • bundles in symfony 1.4?

    - by fayer
    whenever i add a feature i want to have all files (php, css, js, img etc) in one folder. i know that this bundle feature will come with symfony 2.0 but i wonder if i can have all files in one folder/plugin in symfony 1.4 cause it seems that you have to have the js/css/img in web/ folder? thanks

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  • This is a valid C code but not a valid C++ code?

    - by claws
    In some library I'm using (written in C) its StorePGM(image, width, height, filename) char *image; int width, height; char *filename; { // something something } All functions are defined this way. I never seen such function definitions in my life. They seem to be valid to MSVC but when I compile it as C++ it gives errors. What is it? some kind of old version C?

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  • Iframe size manipulation

    - by portoalet
    Is there a way to make the Iframe request an external website as if it is a mobile device, so the content returned will have a small dimension etc? I am displaying external websites in iframes, using width and height attributes <iframe src="http://marketwatch.com" width="300px" height="300px" ></iframe> but because the browser is not a mobile browser, the content returned is tailored to normal browser, and I end up having scrollbars. If the content returned is that for a mobile device, then no more scrollbars etc.

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