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  • Interface Builder only allows one button to be "touchable"

    - by STLMikey
    I'm making a clone of the classic game simon, the memory matching game. My (iPad) app will load fine, i tap start, the game screen loads, and only one of my four buttons will respond to touch commands. To troubleshoot, I tried creating a second unrelated nib and just populating it with four buttons not linked to anything. However, only one of those four buttons would respond to touch! There are no IBActions being called, nothing. Both the view itself, and all four buttons are touch enabled in the inspector...I'm stumped. I'm moreso asking if anyone has encountered anything simillar, as I'd rather not burden potential help with app-specific questions if it's avoidable. Thank you!

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  • Have threads run indefinitely in a java application

    - by TP
    I am trying to program a game in which I have a Table class and each person sitting at the table is a separate thread. The game involves the people passing tokens around and then stopping when the party chime sounds. how do i program the run() method so that once I start the person threads, they do not die and are alive until the end of the game One solution that I tried was having a while (true) {} loop in the run() method but that increases my CPU utilization to around 60-70 percent. Is there a better method?

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  • How does one search/poll all modal info in a frame automatically?

    - by user310631
    As you'll no-doubt be able to tell momentarily, I have little knowledge of the programming world. That being said, here goes.... In this scenario, there's a Java-based game that has a map of the game world oriented in an X, Y coordinate tile system. Some of the grid tiles are player cities, some are non-player locations. The game runs inside a frame in the browser, the X, Y coordinate map feature is one optional view, and the entire map is not available to view at any one time. Each grid tile has an "Onclick" event and an "Onmouseover" event. The mouseover event is a tooltip, the click event is something called a "modal" that has information specific to that tile. What I'd like to find out is: How can I poll all the grid tiles' "modal" information using some kind of script or other auto-running polling feature?

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  • Python - network buffer handling question...

    - by Patrick Moriarty
    Hi, I want to design a game server in python. The game will mostly just be passing small packets filled with ints, strings, and bytes stuffed into one message. As I'm using a different language to write the game, a normal packet would be sent like so: Writebyte(buffer, 5); // Delimit type of message Writestring(buffer, "Hello"); Sendmessage(buffer, socket); As you can see, it writes the bytes to the buffer, and sends the buffer. Is there any way to read something like this in python? I am aware of the struct module, and I've used it to pack things, but I've never used it to actually read something with mixed types stuck into one message. Thanks for the help.

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  • Maven archetype from project - how to preserve package names ?

    - by lisak
    Hey, I'm trying to grab my project and generate an Archetype from it via : archetype:create-from-project The thing is, that my project has src/main/java package structure com.sample.app, but the archetype must have it as I want (org.example.game) ... Ideally as user want when generating the project from archetype, but that is impossible I suppose. It would have to grab groupId and artifactId and generate archetype-resources/src/main/java based on this input. Anyway, that's why there is this argument I suppose : packageName mvn archetype:create-from-project -DpackageName=org.example.game But it doesn't work and there is still archetype-resources/src/main/java/org/sample/game ..

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  • Segmentation fault problem (C)

    - by user228938
    I have a struct named Game with an array of levels, defined like this: typedef struct { Level levels[x]; } Game; When I compile the code, if x is 1, 2 or 3, the program runs normally. If it's any other value (4, for instance), I get a segmentation fault. I'm not accessing the array anywhere. Main is something like this at the moment (commented everything except the initialization): int main (...) { Game g; return 0; } Any clue of what this might be? Thanks in advance.

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  • rails howto compare datetime ?

    - by fenec
    hello, i have games in my sqLite DB with the attribute starting_date( t.date :starting_date). i would like to know all the games that have alreday started so i am using this lines of code: Game.find :all,:conditions=>"starting_date <= #{Date.today}" Game.find_by_sql("SELECT * FROM "games" WHERE (created_at < 2010-05-13)") the result is nill,even though i know that i have games that have already started like this one : #<Game id: 1, team_1_id: 2, team_2_id: 1, status: 2, team_1_points: nil, team_2_points: nil, starting_date: "2010-05-05", winner: 1, sport: "football", country: nil, league: "calcio", created_at: "2010-04-07 00:09:21", updated_at: "2010-05-13 00:57:19"> what am i doing wrong here?

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  • Collision detection, visual C++

    - by hidden
    Hi, i am trying to do collision detection in visual C++ for a racing game. I found this site http://www.gamedev.net/reference/articles/article735.asp which seems like the thing i need. However i have no idea how to implement this in my code. The idea is that the players race around the course trying to find a tent with a red flag on it. When the collide witht this tent the game displays "player 1 wins" or whoever wins and then quits the game after 3 seconds. If you can help me please let me know as i am running out of time to get this to work. If you need me to send you the code then let me know that as well.

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  • Teacher confused about MVC?

    - by Gideon
    I have an assignment to create a game in java using MVC as a pattern. The thing is that stuff I read about MVC aren't really what the teacher is telling me. What I read is that the Model are the information objects, they are manipulated by the controllers. So in a game the controller mutates the placement of the objects and check if there is any collision etc. What my teacher told me is that I should put everything that is universal to the platform in the models and the controllers should only tell the model which input is given. That means the game loop will be in a model class, but also collision checks etc. So what I get from his story is that the View is the screen, the Controller is the unput handeler, and the Model is the rest. Can someone point me in the right direction?

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  • AIR app still running when the iphone is blocked?

    - by nmarti
    I just made a simple game with flash professional 6.0 and adobe AIR sdk 3.4 for iPhone. The problem is this: when I lock the iphone pressing the power button, the screen switches off as usual, but the music of the game still sounds. If I exit the game pressing the home button it exits fine. Is only when locking the phone with the app opened. Also, I opted-out of multitasking for my app, so if I close my app with the home button and I reload it, it loads the main menu. Anyone knows how can I solve this?

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  • How would I go about implementing a stopwatch with different speeds?

    - by James
    Ideally I would like to have something similar to the Stopwatch class but with an extra property called Speed which would determine how quickly the timer changes minutes. I am not quite sure how I would go about implementing this. Edit Since people don't quite seem to understand why I want to do this. Consider playing a soccer game, or any sport game. The halfs are measured in minutes, but the time-frame in which the game is played is significantly lower i.e. a 45 minute half is played in about 2.5 minutes.

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  • Take input through Buttons in java

    - by stash211
    I understand that the title might not be descriptive enough, but I'm making a magic square game in Java and basically, I'm trying to replicate user input as found in the sudoku game here: http://www.websudoku.com/. What I have is a n x n grid of Buttons (not JButton) as the board and what I want the user to be able to do is when the user clicks on one of the buttons, similar to the game above, it allows the user to type in his guess in the button itself instead of popping up a dialog box with an input field of some sort. I don't know where to start, I am a beginner in Java (not very beginner, but my knowledge with the various Java APIs is very limited), so I'm trying to find out if this would be possible and if it is, how would I go about doing it? Thanks for any help.

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  • JAVA: How do I accept input during a certain period of time only

    - by sebrock
    Im trying to do a simple game where I continually need input from players. This needs to happen during a certain time period only. Everything that is sent after that will be discarded. After the time period a new game starts. So: Start game Wait for input from all players during 10 seconds 10 secs no more input Calculate the winner and do some stuff Goto 1. I was thinking using a timer and timertask to keep track of time and maybe use a boolean variable that changes from "open" to "closed" after 10 seconds? Please give me some advise on this.

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  • C#.NET Reload configuration settings from an external config file during run-time.

    - by user569850
    I'm writing a game server in C#.Net and would like to reload or refresh settings from a config file while the server is running. Ideally I would like to save the settings in an XML file, have the ability to edit the file while the game server is running and then send the server the command to reload the settings from the file. I know I can use a database to do this as well, but the game server is fairly small and I think it would be more practical to just save settings in a flat-file. I will have file-level access to the machine the server will run on. What should I use?

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  • How to know when the user touches the OK button of the last StoreKit alert "Thank you. Your purchase

    - by Walchy
    I have integrated "In App Purchase" in a game to let the user unlock more levels. Everything works fine, but I have a little problem with the last alert "Thank You. Your purchase was successful. [OK]". My program gets informed that the transaction was successfully completed before this last alert pops up and so my game starts running again - then the alert comes up, annoying the user. I would like to wait with my game running until the user touches the "OK" button, but since it is an alert from StoreKit I have no idea when this happens or how I could catch it. I don't want to create another dialog (this time my own, therefor under my control) below the alert, just asking for touching "OK" again - would be a bad user experience. Anybody have any ideas?

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  • What are the advantages of combination WPF + XNA?

    - by MartyIX
    Hi, I'm porting my application from Winforms+XNA to WPF (+ XNA?) and I would like to know if the combination WPF + XNA makes sense or not. If it brings some advantages or if it is rather a bad choice. A few points about my game: It's a desk game with simple 2D animations (movement) Main window contains panels like available games/players etc. + console. I would like to add some fancy scenes to my program (at end of game, ...) http://www.codeproject.com/KB/WPF/XnaInWPF.aspx is the code I would like my program base on. So the appearance is quite similar to a chess program. Thank you for suggestions!

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  • Show a SplashScreenScene before to GameScene?

    - by lisovaccaro
    I want to add a splash screen to my game. I created a SplashScene.sks and a SplashScene.swift file. I'm trying to load my SplashScene before GameScene but I cannot manage to do it. How should I do this? This is what I'm trying now: class GameViewController: UIViewController { override func viewDidLoad() { super.viewDidLoad() let skView = self.view as SKView skView.ignoresSiblingOrder = true /* Set the scale mode to scale to fit the window */ var scene = SplashScreenScene() // Present SplashScreenScene first scene.scaleMode = .AspectFill skView.presentScene(scene) } Then on my SplashScreenScene: class SplashScreenScene: SKScene { override func didMoveToView(view: SKView) { self.size = view.bounds.size self.anchorPoint = CGPointMake(0.5, 0.5) var background = SKSpriteNode(imageNamed:"LaunchImage") self.addChild(background) // Start timer to load next scene NSTimer.scheduledTimerWithTimeInterval(1, target: self, selector: Selector("changeScene"), userInfo: nil, repeats: false) } func changeScene() { let scene = GameScene() view.presentScene(scene) } } This is very close to the solution, however for some reason when I do this my game becomes laggy (if I present GameScene directly the game runs fine).

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  • C#/XNA Giant Memory Leak

    - by user1440926
    this is my first post here. I'm making a game in Visual Studio 2010 using XNA, and i've hit a giant memory leak. My game starts out using 17k ram and then after ten minutes it's upto 65k. I ran some memory profilers, and they all say that new instances of the String object are being created, but they aren't live. The amount of live instances of String hasn't changed at all. It's also creating instances of Char[] (which i'd expect from it), Object[], and StringBuilder. My game is pretty new but there's too much code to post here. I have no idea how to get rid of instances that aren't live, please help!

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  • Codeigniter - selecting children and parents from db

    - by Tomek Buszewski
    I want to pull from my database records corresponding to parent_id, like this: function getChildren($id, $parent_id) { $q = $this->db->select('id, name, slug, plat'); $q = $this->db->from('games'); $q = $this->db->where('parent_id',$id); $q = $this->db->or_where('id',$parent_id); $q = $this->db->get(); return $q->result_array(); } It - if it's a children game - get parent_id and search for a game with such id and for other games that has parent_id same as this one. If it's the parent game, it only looks for games with parent_id same as it's id. The problem is... it's not always working. I have four games in db: id | parent_id | title 15 | 0 | Abe 19 | 15 | Abe 20 | 0 | RE2 21 | 20 | RE2 DS First two works, last two - only children (id = 21) shows parent.

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  • What things can I teach a group of children about programming in one day?

    - by Rich Bradshaw
    I'm running a day for 30 kids aged 11-18 about computer game programming. They have all opted to do it, but they have no experience at all of programming. My main aim is for them to learn a few things: programming is hard/challenging programming is something they can learn to do being a computer games programmer != playing games all day a little more insight into how games actually work I'd thought of splitting them into two groups, of younger/less experience and older/more experience, then doing slightly different things. I'd considered showing them Scratch, Game Maker, before showing them the basics of Python and getting them to write a simple text based game (perhaps something like, computer picks a random number, you have to guess it in as few guesses as possible, computer says higher/lower for each guess). Does anyone have any ideas of things to do/show them/ways to teach them?

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  • AudioOutputUnitStart takes time

    - by tokentoken
    Hello, I'm making an iPhone game application using Core Audio, Extended Audio File Services. It works OK, but when I first call AudioOutputUnitStart, it takes about 1-2 seconds. After the second call, no problem. For a game application, 1-2 seconds is very noticeable. (I tested this on iPhone simulator, and iPhone 3GS) Also, if I leave the game for about 10 seconds, first call of AudioOutputUnitStart also takes time. Maybe I have to call AudioOutputUnitStart beginning of the application to prevent the start-up time?

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  • port an iOS (iPhone) app to mac?

    - by William Jockusch
    Is there a preferred way to go about this? The app in question is not too large . . . single-player game that I wrote over the course of a couple of months. EDIT: I should add that I have no experience with mac development . . . outside of what comes naturally with being an iOS developer. EDIT: Classes heavily used in the game: subclasses of NSObject, UIView, and UIViewController. I don't know much about NSView, but I'm pretty sure all the UIView stuff will work in that class. Also some use of UITableViewController. I do also have Game Center, but I can leave that part out for now. There is no multi-touch.

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  • App delegate doesn't work after starting using Storyboards -iOS

    - by user968173
    I have a small problem with my game.. I wanna stop my game whenever it's interrupted. My stopGame method was working when I called it in applicationWillResignActive when I was using xib files. When I changed it to storyboards, it stopped working.. applicationWillResignActive still works with storyboards and my stopGame method is called, but for some reason, my game does not stop.. Has someone faced a problem like this? And possible solutions please.. Thanks in advance..

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  • LEGO Lord of the Rings Cut Scenes Spliced into a Full Length Movie [Video]

    - by Jason Fitzpatrick
    If you take all the cut scenes from the LEGO Lord of the Rings video game and splice them end-to-end, the result is an hour and a half LEGO Lord of the Rings movie. Check out the full video here. Courtesy of SpaceTopGames, this mega splice includes every cut scene from the video game, weighs in at one hour and thirty one minutes, and actually works really well as a movie when strung all together. LEGO Lord of the Rings – All Cutscenes [via Freeware Genius] HTG Explains: Does Your Android Phone Need an Antivirus? How To Use USB Drives With the Nexus 7 and Other Android Devices Why Does 64-Bit Windows Need a Separate “Program Files (x86)” Folder?

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  • Tulsa SharePoint Interest Group – SharePoint 2010 Mini-Launch Event

    - by dmccollough
    Tulsa SharePoint Interest Group Presents a SharePoint 2010 Mini-Launch Event featuring Special guest speaker Eric Shupps, The SharePoint Cowboy A GREAT big Thank You to our sponsors for making this happen. Please take a minute and visit their websites.   Note: We have limited seating available for this event so please sign up now by clicking here. When: Thursday May 13th 2010 Where: Dave & Busters 6812 S. 105th East Ave Tulsa, Oklahoma 74133 Click here for directions Time: 6:00 PM Prizes, Prizes, Prizes We will be giving away some great prizes at this event, including: Studio for SharePoint (Enterprise license) valued at $6,500.00 Telerik Premium Collection valued at $1,299.00 Infragistics NetAdvantage for .NET Platform valued at $1,195.00 64 Bit Windows 7 Ultimate DevExpress CodeRush and Refactor! Pro valued at $250.00 JetBrains ReSharper valued at $199.00 Microsoft Arc Mouse Xbox 360 Game – Halo 3 ODST Xbox 360 Game – Forza Motorsport 3 Note: We have limited seating available for this event so please sign up now by clicking here.  

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