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  • Memory Barrier by lock statement

    - by jalalaldeen
    I read recently about memory barrier and the reordaring issue and now I have some confusion about it. Let us have a following senario: private object _object1 = null; private object _object2 = null; private bool _usingObject1 = false; private object MyObject { get { if (_usingObject1) { return _object1; } else { return _object2; } } set { if (_usingObject1) { _object1 = value; } else { _object2 = value; } } } private void Update() { _usingMethod1 = true; SomeProperty = FooMethod(); //.. _usingMethod1 = false; } 1- At Update method; is it always _usingMethod1 = true statement excecuted before getting or setting the property? or due reordaring issue we can not garantee that? 2- Should we use volitle like. private volitle bool _usingMethod1 = false; 3- If we use lock; can we garantee then every statement within the lock will be excecuted in order like: private void FooMethod() { object locker = new object(); lock (locker) { x = 1; y = a; i++; } } Thanks in advanced..

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  • How can I create an array of random numbers in C++

    - by Nick
    Instead of The ELEMENTS being 25 is there a way to randomly generate a large array of elements....10000, 100000, or even 1000000 elements and then use my insertion sort algorithms. I am trying to have a large array of elements and use insertion sort to put them in order and then also in reverse order. Next I used clock() in the time.h file to figure out the run time of each algorithm. I am trying to test with a large amount of numbers. #define ELEMENTS 25 void insertion_sort(int x[],int length); void insertion_sort_reverse(int x[],int length); int main() { clock_t tStart = clock(); int B[ELEMENTS]={4,2,5,6,1,3,17,14,67,45,32,66,88, 78,69,92,93,21,25,23,71,61,59,60,30}; int x; cout<<"Not Sorted: "<<endl; for(x=0;x<ELEMENTS;x++) cout<<B[x]<<endl; insertion_sort(B,ELEMENTS); cout <<"Sorted Normal: "<<endl; for(x=0;x<ELEMENTS;x++) cout<< B[x] <<endl; insertion_sort_reverse(B,ELEMENTS); cout <<"Sorted Reverse: "<<endl; for(x=0;x<ELEMENTS;x++) cout<< B[x] <<endl; double seconds = clock() / double(CLK_TCK); cout << "This program has been running for " << seconds << " seconds." << endl; system("pause"); return 0; }

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  • Container of Generic Types in java

    - by Cyker
    I have a generic class Foo<T> and parameterized types Foo<String> and Foo<Integer>. Now I want to put different parameterized types into a single ArrayList. What is the correct way of doing this? Candidate 1: public class MMM { public static void main(String[] args) { Foo<String> fooString = new Foo<String>(); Foo<Integer> fooInteger = new Foo<Integer>(); ArrayList<Foo<?> > list = new ArrayList<Foo<?> >(); list.add(fooString); list.add(fooInteger); for (Foo<?> foo : list) { // Do something on foo. } } } class Foo<T> {} Candidate 2: public class MMM { public static void main(String[] args) { Foo<String> fooString = new Foo<String>(); Foo<Integer> fooInteger = new Foo<Integer>(); ArrayList<Foo> list = new ArrayList<Foo>(); list.add(fooString); list.add(fooInteger); for (Foo foo : list) { // Do something on foo. } } } class Foo<T> {} In a word, it is related to the difference between Foo<?> and the raw type Foo. Update: Grep What is the difference between the unbounded wildcard parameterized type and the raw type? on this link may be helpful.

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  • Flash Builder 4 "includeIn" property causing design view error

    - by Chris
    I am creating a custom TextInput component that will define an "error" state. I have extended the TextInput class to change the state to "error" if the errorString property's length is greater than 0. In the skin class, I have defined an "error" state, and added some logic to detect the size and position of the error icon. However, if I have this code at the same time I use the "includeIn" property in the bitmap image tag, I get a design view error. If I either A) Only include that code with no "includeIn" property set, it works or B) dont include the code to set the icon size and position and only use the "includeIn" property, it works. Any ideas what could be causing the design view problem when I use both the "includeIn" property and the icon size/position code at the same time? TextInput Class: package classes { import spark.components.TextInput; public class TextInput extends spark.components.TextInput { [SkinState("error")]; public function TextInput() { super(); } override public function set errorString( value:String ):void { super.errorString = value; invalidateSkinState(); } override protected function getCurrentSkinState():String { if (errorString.length>0) { return "error"; } return super.getCurrentSkinState(); } } } TextInput Skin File: override protected function updateDisplayList(unscaledWidth:Number, unscaledHeight:Number):void { //THIS IS THE CODE THAT SEEMS TO BE CAUSING THE PROBLEM if(getStyle("iconSize") == "large") { errorIcon.right = -12; errorIcon.source = new errorIconLg(); } else { errorIcon.right = -5; errorIcon.source = new errorIconSm(); } super.updateDisplayList(unscaledWidth, unscaledHeight); } </fx:Script> <s:states> <s:State name="normal"/> <s:State name="disabled"/> <s:State name="error"/> </s:states> //If I remove the problem code above or if I take out the includeIn //property here, it works <s:BitmapImage id="errorIcon" verticalCenter="0" includeIn="error" /> </s:SparkSkin>

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  • JSON to display text -- Freezes UI

    - by Adam Storr
    Hi everyone, I currently have a very simple view which displays info from a JSON feed. The problem I'm facing is the few second pause I encounter once I press this tab. How can I make this view load instantly and then have the label.text areas load after? Preferable with an activity indicator? Should I use threads? Thanks in advance! Code: - (NSString *)stringWithUrl:(NSURL *)url { NSURLRequest *urlRequest = [NSURLRequest requestWithURL:url cachePolicy:NSURLRequestReloadRevalidatingCacheData timeoutInterval:30]; NSData *urlData; NSURLResponse *response; NSError *error; urlData = [NSURLConnection sendSynchronousRequest:urlRequest returningResponse:&response error:&error]; return [[NSString alloc] initWithData:urlData encoding:NSUTF8StringEncoding]; } - (id)objectWithUrl:(NSURL *)url { SBJsonParser *jsonParser = [SBJsonParser new]; NSString *jsonString = [self stringWithUrl:url]; return [jsonParser objectWithString:jsonString error:NULL]; } - (NSDictionary *)downloadStats { id response = [self objectWithUrl:[NSURL URLWithString:@"http://www.example.com/JSON"]]; NSDictionary *feed = (NSDictionary *)response; return feed; [feed release]; } - (void)viewDidLoad { [super viewDidLoad]; [GlobalStatsScrollView setScrollEnabled:YES]; [GlobalStatsScrollView setContentSize:CGSizeMake(320, 360)]; } - (void)viewWillAppear:(BOOL)animated { NSLog(@"View appears"); // Download JSON Feed NSDictionary *feed = [self downloadStats]; totalproduced.text = [feed valueForKey:@"Produced"]; totalno.text = [feed valueForKey:@"Total"]; mostcommon.text = [feed valueForKey:@"Most Common"]; }

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  • Static variable definition order in c++

    - by rafeeq
    Hi i have a class tools which has static variable std::vector m_tools. Can i insert the values into the static variable from Global scope of other classes defined in other files. Example: tools.h File class Tools { public: static std::vector<std::vector> m_tools; void print() { for(int i=0 i< m_tools.size() ; i++) std::cout<<"Tools initialized :"<< m_tools[i]; } } tools.cpp File std::vector<std::vector> Tools::m_tools; //Definition Using register class constructor for inserting the new string into static variable. class Register { public: Register(std::string str) { Tools::m_tools.pushback(str); } }; Different class which inserts the string to static variable in static variable first_tool.cpp //Global scope declare global register variable Register a("first_tool"); //////// second_tool.cpp //Global scope declare global register variable Register a("second_tool"); Main.cpp void main() { Tools abc; abc.print(); } Will this work? In the above example on only one string is getting inserted in to the static list. Problem look like "in Global scope it tries to insert the element before the definition is done" Please let me know is there any way to set the static definiton priority? Or is there any alternative way of doing the same.

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  • How can I get a default value in some instances but not others?

    - by Connor Wagner
    I am making an iPhone app and want to use an 'if' statement and a boolean to set default values in some instances but not others... is this possible? Are there alternative options if it is not possible? In the MainViewController.m I have: @interface MainViewController (){ BOOL moveOver; } [...] - (void)viewDidLoad { [super viewDidLoad]; _label.text = [NSString stringWithFormat:@"%i", computerSpeed]; } } [...] - (void)flipsideViewControllerDidFinish:(FlipsideViewController *)controller { [self dismissViewControllerAnimated:YES completion:nil]; moveOver = true; } The problem that it is redefined when the ViewDidLoad runs... I need a statement that will not redefine when the ViewDidLoad runs. I have something that I feel like is much closer to working... In the ViewDidLoad I have: if (playToInt != 10 || computerMoveSpeed != 3) { moveOver = TRUE; } which connects to my created method, gameLoop. It has if (moveOver == false) { computerMoveSpeed = 3; playToInt = 10; } I have tried putting the code in the gameLoop into the ViewDidLoad, but it had the same effect. When moveOver was false, the computerMoveSpeed and the playToInt were both seemingly 0. I have two UITextFields and typed 10 and 3 in them... does this not set it to the default? It seems to set the default to 0 for both, how do I change this? THIS IS A DIFFERENT ISSUE THAN THE THREE BOOLEAN VALUES QUESTION

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  • Efficiently get the size of a parameter pack up to a certain index

    - by NmdMystery
    I want to be able to determine the number of bytes that are in a subset of a parameter pack from 0 to a given index. Right now I'm using a non-constexpr way of doing this. Below is my code: template <size_t index, typename... args> struct pack_size_index; template <size_t index, typename type_t, typename... args> struct pack_size_index <index, type_t, args...> { static const size_t index_v = index; static const size_t value(void) { if (index_v > 0) { return sizeof(type_t) + pack_size_index<index - 1, args...>::value(); } return 0; } }; template <size_t index> struct pack_size_index <index> { static const size_t index_v = index; static const size_t value(void) { return 0; } }; Usage: //output: 5 (equal to 1 + 4) std::cout << pack_size_index<2, bool, float, int, double>::value() << std::endl; //output: 20 (equal to 8 + 8 + 4) std::cout << pack_size_index<3, double, double, float, int>::value() << std::endl; This gets the job done, but this uses runtime comparison and the resulting executable increases in size rapidly whenever this is used. What's a less expensive way of doing this?

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  • directory traversal in Java using different regular and enhanced for loops

    - by user3245621
    I have this code to print out all directories and files. I tried to use recursive method call in for loop. With enhanced for loop, the code prints out all the directories and files correctly. But with regular for loop, the code does not work. I am puzzled by the difference between regular and enhanced for loops. public class FileCopy { private File[] childFiles = null; public static void main(String[] args) { FileCopy fileCopy = new FileCopy(); File srcFile = new File("c:\\temp"); fileCopy.copyTree(srcFile); } public void copyTree(File file){ if(file.isDirectory()){ System.out.println(file + " is a directory. "); childFiles = file.listFiles(); /*for(int j=0; j<childFiles.length; j++){ copyTree(childFiles[j]); } This part is not working*/ for(File a: childFiles){ copyTree(a); } return; } else{ System.out.println(file + " is a file. "); return; } } }

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  • C++ Segmentation Fault when Iterating through a Vector

    - by user1790374
    I have a program that maintains an integer vector. I have three functions that add an integer, remove an integer and check whether an integer is already in the vector. The problem is with the last one. vector<int> children; void CtpTestingApplication::addChild(int child) { for (int i=0; i<children.size(); i++) { //already a child if (children[i]==child) return; } //child not yet recorded children.push_back(child); received.push_back(false); cout<<"added child "<<child; } void CtpTestingApplication::removeChild(int child) { Enter_Method("removeChild"); for (int i=0; i<children.size(); i++) { //already a child, remove it if (children[i]==child) { children.erase(children.begin()+i); received.erase(received.begin()+i); cout<<"removed child "<<child; } } //not recorded, no need to remove } bool CtpTestingApplication::isChild(int child) { Enter_Method("isChild"); vector<int>::iterator ic; bool result = false; for (ic= children.begin(); ic < children.end(); ic++) { cout<<*ic<<" vs "<<child; // if (child==*ic) result = true; } return result; } I always get segmentation fault when I uncomment "if (child==*ic)", even though printouts show that the vector is not empty and contains the expected integers. For example, with the if statements commented, I can see 1 vs 4, 2 vs 4, 4 vs 4, 12 vs 4 I also attempted looping using children[i] and so on, but to no avail. Any help would be appreciated. Thank you.

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  • JAVA : How to get the positions of all matches in a String?

    - by user692704
    I have a text document and a query (the query could be more than one word). I want to find the position of all occurrences of the query in the document. I thought of the documentText.indexOf(query) and using regular expression but I could not make it work. I end up with the following method: First, I have create a dataType called QueryOccurrence public class QueryOccurrence implements Serializable{ public QueryOccurrence(){} private int start; private int end; public QueryOccurrence(int nameStart,int nameEnd,String nameText){ start=nameStart; end=nameEnd; } public int getStart(){ return start; } public int getEnd(){ return end; } public void SetStart(int i){ start=i; } public void SetEnd(int i){ end=i; } } Then, I have used this datatype in the following method: public static List<QueryOccurrence>FindQueryPositions(String documentText, String query){ // Normalize do the following: lower case, trim, and remove punctuation String normalizedQuery = Normalize.Normalize(query); String normalizedDocument = Normalize.Normalize(documentText); String[] documentWords = normalizedDocument.split(" ");; String[] queryArray = normalizedQuery.split(" "); List<QueryOccurrence> foundQueries = new ArrayList(); QueryOccurrence foundQuery = new QueryOccurrence(); int index = 0; for (String word : documentWords) { if (word.equals(queryArray[0])){ foundQuery.SetStart(index); } if (word.equals(queryArray[queryArray.length-1])){ foundQuery.SetEnd(index); if((foundQuery.End()-foundQuery.Start())+1==queryArray.length){ //add the found query to the list foundQueries.add(foundQuery); //flush the foundQuery variable to use it again foundQuery= new QueryOccurrence(); } } index++; } return foundQueries; } This method return a list of all occurrence of the query in the document each one with its position. Could you suggest any easer and faster way to accomplish this task. Thanks

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  • How can I speed-up this loop (in C)?

    - by splicer
    Hi! I'm trying to parallelize a convolution function in C. Here's the original function which convolves two arrays of 64-bit floats: void convolve(const Float64 *in1, UInt32 in1Len, const Float64 *in2, UInt32 in2Len, Float64 *results) { UInt32 i, j; for (i = 0; i < in1Len; i++) { for (j = 0; j < in2Len; j++) { results[i+j] += in1[i] * in2[j]; } } } In order to allow for concurrency (without semaphores), I created a function that computes the result for a particular position in the results array: void convolveHelper(const Float64 *in1, UInt32 in1Len, const Float64 *in2, UInt32 in2Len, Float64 *result, UInt32 outPosition) { UInt32 i, j; for (i = 0; i < in1Len; i++) { if (i > outPosition) break; j = outPosition - i; if (j >= in2Len) continue; *result += in1[i] * in2[j]; } } The problem is, using convolveHelper slows down the code about 3.5 times (when running on a single thread). Any ideas on how I can speed-up convolveHelper, while maintaining thread safety?

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  • java threads don't see shared boolean changes

    - by andymur
    Here the code class Aux implements Runnable { private Boolean isOn = false; private String statusMessage; private final Object lock; public Aux(String message, Object lock) { this.lock = lock; this.statusMessage = message; } @Override public void run() { for (;;) { synchronized (lock) { if (isOn && "left".equals(this.statusMessage)) { isOn = false; System.out.println(statusMessage); } else if (!isOn && "right".equals(this.statusMessage)) { isOn = true; System.out.println(statusMessage); } if ("left".equals(this.statusMessage)) { System.out.println("left " + isOn); } } } } } public class Question { public static void main(String [] args) { Object lock = new Object(); new Thread(new Aux("left", lock)).start(); new Thread(new Aux("right", lock)).start(); } } In this code I expect to see: left, right, left right and so on, but when Thread with "left" message changes isOn to false, Thread with "right" message don't see it and I get ("right true" and "left false" console messages), left thread don't get isOn in true, but right Thread can't change it cause it always see old isOn value (true). When i add volatile modifier to isOn nothing changes, but if I change isOn to some class with boolean field and change this field then threads are see changes and it works fine Thanks in advance.

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  • Multi threading question..

    - by dotnet-practitioner
    I would like to invoke heavy duty method dowork on a separate thread and kill it if its taking longer than 3 seconds. Is there any problem with the following code? class Class1 { /// <summary> /// The main entry point for the application. /// </summary> [STAThread] static void Main(string[] args) { Console.WriteLine("starting new thread"); Thread t = new Thread(new ThreadStart(dowork)); t.Start(); DateTime start = DateTime.Now; TimeSpan span = DateTime.Now.Subtract(start); bool wait = true; while (wait == true) { if (span.Seconds > 3) { t.Abort(); wait = false; } span = DateTime.Now.Subtract(start); } Console.WriteLine("ending new thread after seconds = {0}", span.Seconds); Console.WriteLine("all done"); Console.ReadLine(); } static void dowork() { Console.WriteLine("doing heavy work inside hello"); Thread.Sleep(7000); Console.WriteLine("*** finished**** doing heavy work inside hello"); } }

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  • How to set the attributes of cell progamatically without using nib file ?

    - by srikanth rongali
    - (void)viewDidLoad { [super viewDidLoad]; // Uncomment the following line to display an Edit button in the navigation bar for this view controller. self.title = @"Library"; self.navigationItem.rightBarButtonItem = [[UIBarButtonItem alloc] initWithTitle:@"Close" style:UIBarButtonItemStyleBordered target:self action:@selector(close:)]; self.tableView.rowHeight = 80; } -(void)close:(id)sender { // } - (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath { static NSString *CellIdentifier = @"Cell"; UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier]; if (cell == nil) { cell = [[[UITableViewCell alloc] initWithFrame:CGRectZero reuseIdentifier:CellIdentifier] autorelease]; UILabel *dateLabel = [[UILabel alloc]init]; dateLabel.frame = CGRectMake(85.0f, 6.0f, 200.0f, 20.0f); dateLabel.tag = tag1; [cell setAccessoryType:UITableViewCellAccessoryDisclosureIndicator]; cell.contentView.frame = CGRectMake(0.0f, 0.0f, 320.0f, 80.0f); [cell.contentView addSubview:dateLabel]; [dateLabel release]; } // Set up the cell... //[(UILabel *)[cell viewWithTag:tag1] setText:@"Date"]; cell.textLabel.text = @"Date"; return cell; } But the control is not entering into the tableView: method. So I could not see any label in my table. How can I make this ? Thank You

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  • Activity won't start a service

    - by Marko Cakic
    I m trying to start an IntentService from the main activity of y application and it won't start. I have the service in the manifest file. Here's the code: MainActivity public class Home extends Activity { private LinearLayout kontejner; IntentFilter intentFilter; @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.activity_home); kontejner = (LinearLayout) findViewById(R.id.kontejner); intentFilter = new IntentFilter(); startService(new Intent(getBaseContext(), HomeService.class)); } } Service: public class HomeService extends IntentService { public HomeService() { super("HomeService"); // TODO Auto-generated constructor stub } @Override protected void onHandleIntent(Intent intent) { Toast.makeText(getBaseContext(), "TEST", Toast.LENGTH_LONG).show(); } } Manifest: <manifest xmlns:android="http://schemas.android.com/apk/res/android" package="com.example.salefinder" android:versionCode="1" android:versionName="1.0" > <uses-sdk android:minSdkVersion="8" android:targetSdkVersion="15" /> <application android:icon="@drawable/ic_launcher" android:label="@string/app_name" android:theme="@style/AppTheme" > <activity android:name=".Home" android:label="@string/title_activity_home" > <intent-filter> <action android:name="android.intent.action.MAIN" /> <category android:name="android.intent.category.LAUNCHER" /> </intent-filter> </activity> <service android:name=".HomeService" /> </application> <uses-permission android:name="android.permission.INTERNET"/> </manifest> How can I make it work?

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  • Parsing string based on initial format

    - by Kayla
    I'm trying to parse a set of lines and extract certain parts of the string based on an initial format (reading a configuration file). A little more explanation: the format can contain up to 4 parts to be formatted. This case, %S will skip the part, %a-%c will extract the part and will be treated as a string, %d as int. What I am trying to do now is to come up with some clever way to parse it. So far I came up with the following prototype. However, my pointer arithmetic still needs some work to skip/extract the parts. Ultimately each part will be stored on an array of structs. Such as: struct st_temp { char *parta; char *partb; char *partc; char *partd; }; ... #include <stdio.h> #include <string.h> #define DIM(x) (sizeof(x)/sizeof(*(x))) void process (const char *fmt, const char *line) { char c; const char *src = fmt; while ((c = *src++) != '\0') { if (c == 'S'); // skip part else if (c == 'a'); // extract %a else if (c == 'b'); // extract %b else if (c == 'c'); // extract %c else if (c == 'd'); // extract %d (int) else { printf("Unknown format\n"); exit(1); } } } static const char *input[] = { "bar 200.1 / / (zaz) - \"bon 10\"", "foo 100.1 / / (baz) - \"apt 20\"", }; int main (void) { const char *fmt = "%S %a / / (%b) - \"%c %d\""; size_t i; for(i = 0; i < DIM (input); i++) { process (fmt, input[i]); } return (0); }

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  • Multiple locking task (threading)

    - by Archeg
    I need to implement the class that should perform locking mechanism in our framework. We have several threads and they are numbered 0,1,2,3.... We have a static class called ResourceHandler, that should lock these threads on given objects. The requirement is that n Lock() invokes should be realeased by m Release() invokes, where n = [0..] and m = [0..]. So no matter how many locks was performed on single object, only one Release call is enough to unlock all. Even further if o object is not locked, Release call should perform nothing. Also we need to know what objects are locked on what threads. I have this implementation: public class ResourceHandler { private readonly Dictionary<int, List<object>> _locks = new Dictionary<int, List<object>>(); public static ResourceHandler Instance {/* Singleton */} public virtual void Lock(int threadNumber, object obj) { Monitor.Enter(obj); if (!_locks.ContainsKey(threadNumber)) {_locks.Add(new List<object>());} _locks[threadNumber].Add(obj); } public virtual void Release(int threadNumber, object obj) { // Check whether we have threadN in _lock and skip if not var count = _locks[threadNumber].Count(x => x == obj); _locks[threadNumber].RemoveAll(x => x == obj); for (int i=0; i<count; i++) { Monitor.Exit(obj); } } // ..... } Actually what I am worried here about is thread-safety. I'm actually not sure, is it thread-safe or not, and it's a real pain to fix that. Am I doing the task correctly and how can I ensure that this is thread-safe?

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  • How to implement a Linked List in Java?

    - by nbarraille
    Hello! I am trying to implement a simple HashTable in Java that uses a Linked List for collision resolution, which is pretty easy to do in C, but I don't know how to do it in Java, as you can't use pointers... First, I know that those structures are already implemented in Java, I'm not planning on using it, just training here... So I created an element, which is a string and a pointer to the next Element: public class Element{ private String s; private Element next; public Element(String s){ this.s = s; this.next = null; } public void setNext(Element e){ this.next = e; } public String getString(){ return this.s; } public Element getNext(){ return this.next; } @Override public String toString() { return "[" + s + "] => "; } } Of course, my HashTable has an array of Element to stock the data: public class CustomHashTable { private Element[] data; Here is my problem: For example I want to implement a method that adds an element AT THE END of the linked List (I know it would have been simpler and more efficient to insert the element at the beginning of the list, but again, this is only for training purposes). How do I do that without pointer? Here is my code (which could work if e was a pointer...): public void add(String s){ int index = hash(s) % data.length; System.out.println("Adding at index: " + index); Element e = this.data[index]; while(e != null){ e = e.getNext(); } e = new Element(s); } Thanks!

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  • free( ) pointers

    - by user1043625
    I'm required to use a special library to keep track of my memory leaks where malloc()= allocate( ) and free( ) = unallocate( ). I'm trying to complete free a linked-list but it seems like the "root" value isn't being freed. typedef struct _node { struct _node *child; char *command; } Command_list; void delete_commands(Command_list **root) { Command_list *temp; while( *root != NULL ){ temp = (*root)->child; //printf("STRING: %s\n", *root->command ); unallocate( *root ); *root = temp; } } The function that's calling it void file_processing( .... ){ Command_list *root = allocate(sizeof (Command_list)); root = NULL; .... delete_commands( &root ); } } I believe that Command_list *root = allocate(sizeof (Command_list)) isn't being properly de-allocated for some reason. Anyone can give me some hints? UPDATE: I found out that instead of Command_list *root = allocate(sizeof (Command_list)); root = NULL; this works: Command_list *root = NULL;

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  • whats wrong with strcpy()

    - by blacktooth
    What is wrong with strcpy() in this code? void process_filedata(char *filename) { void* content; const char * buffer; char * temp; char * row; char * col; int lsize,buflen,tmp,num_scan; //num_scan - number of characters scanned int m=0,p=0,d=0,j=0; //m - machine, p - phase, d- delimiter, j - job FILE *file_pointer = fopen("machinetimesnew.csv","r"); if(file_pointer == NULL) { error_flag = print_error("Error opening file"); if(error_flag) exit(1); } fseek(file_pointer, 0 ,SEEK_END); lsize = ftell(file_pointer); buflen = lsize; rewind(file_pointer); // content = (char*) malloc(sizeof(char)*lsize); fread(content,1,lsize,file_pointer); buffer = (const char*) content; strcpy(temp,buffer); row = strtok(temp,"\n"); ............... ............... I am getting a segmentation fault..

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  • BlackBerry Field class extension will not paint.

    - by jlindenbaum
    Using JRE 5.0.0, simulator device is an 8520. On a screen I am using a FlowFieldManager(Manager.VERTICAL_SCROLL) and adding Fields to it to show data. When I do this.flowManager = new FlowFieldManager(Manager.VERTICAL_SCROLL); Field field = new Field() { protected void paint(Graphics graphics) { graphics.drawTest("Test", 0, 0); } protected void layout(int width, int height) { this.setExtend(300, 300); // just testing } } this.flowManager.add(field); The screen renders correctly and 'Test' appears on the screen. If, on the other hand, I try and abstract this into a class called CustomField with the same properties and add it to the flow manager the render will not happen. Debugging shows that the device enters into the Object, into the layout function, but not the paint function. I can't figure out why the paint function is not called when I extend Field. The 4.5 API says that layout and paint are the only functions that I really need to extend. (getPreferredWidth and getPreferredHeight will be used to calculate screen sizes etc.) Thanks in advance.

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  • C++ compile time polymorphism doubt ?

    - by user313921
    Below program contains two show() functions in parent and child classes, but first show() function takes FLOAT argument and second show() function takes INT argument. .If I call show(10.1234) function by passing float argument, it should call class A's show(float a) function , but it calls class B's show(int b). #include<iostream> using namespace std; class A{ float a; public: void show(float a) { this->a = a; cout<<"\n A's show() function called : "<<this->a<<endl; } }; class B : public A{ int b; public: void show(int b) { this->b = b; cout<<"\n B's show() function called : "<<this->b<<endl; } }; int main() { float i=10.1234; B Bobject; Bobject.show((float) i); return 0; } Output: B's show() function called : 10 Expected output: A's show() function called : 10.1234 Why g++ compiler chosen wrong show() function i.e class B's show(int b) function ?

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  • Ninject: Singleton binding syntax?

    - by Rosarch
    I'm using Ninject 2.0 for the .Net 3.5 framework. I'm having difficulty with singleton binding. I have a class UserInputReader which implements IInputReader. I only want one instance of this class to ever be created. public class MasterEngineModule : NinjectModule { public override void Load() { // using this line and not the other two makes it work //Bind<IInputReader>().ToMethod(context => new UserInputReader(Constants.DEFAULT_KEY_MAPPING)); Bind<IInputReader>().To<UserInputReader>(); Bind<UserInputReader>().ToSelf().InSingletonScope(); } } static void Main(string[] args) { IKernel ninject = new StandardKernel(new MasterEngineModule()); MasterEngine game = ninject.Get<MasterEngine>(); game.Run(); } public sealed class UserInputReader : IInputReader { public static readonly IInputReader Instance = new UserInputReader(Constants.DEFAULT_KEY_MAPPING); // ... public UserInputReader(IDictionary<ActionInputType, Keys> keyMapping) { this.keyMapping = keyMapping; } } If I make that constructor private, it breaks. What am I doing wrong here?

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  • C++ - Creating a god object

    - by Greg Kritzman
    Hypothetical situation that I'm struggling to get my head past. HoldsFooBar.h: #include "foo.h" #include "bar.h" class HoldsFooBar{ foo F; bar B; }; foo.h: //includes? class foo{ HoldsFooBar *H; void Baz(); }; bar.h: //includes? class bar{ HoldsFooBar *H; void Qux(); }; I'm trying to get F to get a hold of B. In all other languages I've worked with, I would be able to H->B.Qux();, but I'm totally lost in C++. At the includes lines in foo.h and bar.h, it seems like my options are to forward-declare class HoldsFooBar; but then I can only access H, and F and B cannot see each other. Likewise, I can #include "HoldsFooBar.h" but because of my include guards, something ends up not getting linked properly, so the program doesn't run. Is what I'm trying to do even possible? Thank you very much! Any help would be appreciated!

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