Map format for 3d open world
- by Pacha
I am making an open world 3d platformer in Ogre3D, and I have no idea on what kind of 3d map file format I should use for it.
I want to make low-polygon blocky-style objects. Probably rectangles and other geometrical figures that don't have circular edges. Some of those blocks will have properties, like climbable or they might move.
I was wondering what would be the best thing to do to make the map (just one level, as it is open).