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  • Generating a random displacement on the unit sphere

    - by becko
    Given a unit vector n, I need to generate, as fast as possible, another random unit vector m. The deviation of m from n should be on the order of a positive parameter sigma, and the distribution of m on the unit sphere should be symmetrical around n. I have no specific requirements on the representation of unit vectors, so you can use spherical angles, Cartesian coordinates, or whatever turns out to be convenient. Also, there are no precise requirements on the probability distributions used, as long as it decays when m deviates more than sigma from n. I am working with gsl and C. I have come up with a somewhat convoluted method using Cartesian coordinates. I will post it later if it is useful, but I would like to see people's ideas.

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  • How to run xunit in Visual Studio 2012?

    - by user1978421
    I am very new to unit testing. I have been following the procedures for creating a unit test in visual studio 2012 on http://channel9.msdn.com/Events/TechEd/Europe/2012/DEV214. The test just won't start. And it will prompt me "A project with an Output Type of Class Library cannot be started directly. In order to debug this project, add an executable project to this solution which references the library project. Set an executable project as the startup project. Even though I attached the unit test class code to a console program, the test does not start and the test explorer is empty. In the video, it doesn't need to have any running program. The lady only created a class library, and the test will run. what should I do? Note. there is no "create unit test" on the mouse right click menu

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  • JUnit - Testing a method that in turn invokes a few more methods

    - by stratwine
    Hi, This is my doubt on what we regard as a "unit" while unit-testing. say I have a method like this, public String myBigMethod() { String resultOne = moduleOneObject.someOperation(); String resultTwo = moduleTwoObject.someOtherOperation(resultOne); return resultTwo; } ( I have unit-tests written for someOperation() and someOtherOperation() seperately ) and this myBigMethod() kinda integrates ModuleOne and ModuleTwo by using them as above, then, is the method "myBigMethod()" still considered as a "unit" ? Should I be writing a test for this "myBigMethod()" ? Say I have written a test for myBigMethod()... If testSomeOperation() fails, it would also result in testMyBigMethod() to fail... Now testMyBigMethod()'s failure might show a not-so-correct-location of the bug. One-Cause causing two tests to fail doesn't look so good to me. But donno if there's any better way...? Is there ? Thanks !

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  • Orthographic unit translation mismatch on grid (e.g. 64 pixels translates incorrectly)

    - by Justin Van Horne
    I am looking for some insight into a small problem with unit translations on a grid. Setup 512x448 window 64x64 grid gl_Position = projection * world * position; projection is defined by ortho(-w/2.0f, w/2.0f, -h/2.0f, h/2.0f); This is a textbook orthogonal projection function. world is defined by a fixed camera position at (0, 0) position is defined by the sprite's position. Problem In the screenshot below (1:1 scaling) the grid spacing is 64x64 and I am drawing the unit at (64, 64), however the unit draws roughly ~10px in the wrong position. I've tried uniform window dimensions to prevent any distortion on the pixel size, but now I am a bit lost in the proper way in providing a 1:1 pixel-to-world-unit projection. Anyhow, here are some quick images to aide in the problem. I decided to super-impose a bunch of the sprites at what the engine believes is 64x offsets. When this seemed off place, I went about and did the base case of 1 unit. Which seemed to line up as expected. The yellow shows a 1px difference in the movement. Vertices It would appear that the vertices going into the vertex shader are correct. For example, in reference to the first image the data looks like this in the VBO: x y x y ---------------------------- tl | 0.0 24.0 64.0 24.0 bl | 0.0 0.0 -> 64.0 0.0 tr | 16.0 0.0 80.0 0.0 br | 16.0 24.0 80.0 24.0 With that said, all I am left to believe is that I am munging up my actual projection. So, I am looking for any insight into maintaining the 1:1 pixel-to-world-unit projection.

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  • Best way to calculate unit deaths in browser game combat?

    - by MikeCruz13
    My browser game's combat system is written and mechanically functioning well. It's written in PHP and uses a SQL database. I'm happy with the unit balance in relation to one another. I am, however, a little worried about how I'm calculating unit deaths when one player attacks another because the deaths seem to pile up a little fast for my taste. For this system, a battle doesn't just trigger, calculate winner, and end. Instead, it is allowed to go for several rounds (say one round every 15 mins.) until one side passes a threshold of being too strong for the other player and allows players to send reinforcements between rounds. Each round, units pair up and attack each other. Essentially what I do is calculate the damage: AP = Attack Points HP = Hit Points Units AP * Quantity * Random Factors * other factors (such as attrition) I take that and divide by the defending unit's HP to find the number of casualties of defending units. So, for example (simplified to take out some factors), if I have: 500 attackers with 50 AP vs 1000 defenders with 100 HP = 250 deaths. I wonder if that last step could be handled better to reduce the deaths piling up. Some ideas: I just change all the units with more HP? I make sure to set the Attacking unit's AP to be a max of the defender's HP to make sure they only kill 1 unit. (is that fair if I have less huge units vs many small units?) I spread the damage around more by including the defending unit's quantity more? i.e. in that scenario some are dead and some are 50% damage. (How would I track this every round?) Other better mathematical approaches?

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  • How do you run your unit tests? Compiler flags? Static libraries?

    - by Christopher Gateley
    I'm just getting started with TDD and am curious as to what approaches others take to run their tests. For reference, I am using the google testing framework, but I believe the question is applicable to most other testing frameworks and to languages other than C/C++. My general approach so far has been to do either one of three things: Write the majority of the application in a static library, then create two executables. One executable is the application itself, while the other is the test runner with all of the tests. Both link to the static library. Embed the testing code directly into the application itself, and enable or disable the testing code using compiler flags. This is probably the best approach I've used so far, but clutters up the code a bit. Embed the testing code directly into the application itself, and, given certain command-line switches either run the application itself or run the tests embedded in the application. None of these solutions are particularly elegant... How do you do it?

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  • Handling learning curve for new developers

    - by pete the pagan-gerbil
    Our company likes to hire new developers, with no experience. We have a core set of skills that we try to get them up to speed with, like ASP.NET and WinForms - to teach basic programming, the .NET languages, and the things they'll need to maintain and write. We also try and mentor them through early projects, so they can learn from someone more experienced. Recently, we've been seeing the benefits of new frameworks like MVC and ideas like Unit Testing and TDD (by extension, dependancy injection and IoC), and we'd like to start using these in the team. However, this increases the time that a junior would have before they can get started on a new project - because doing something like unit tests wrong could cause major headaches months or years later in maintenance, especially if we believe unit tests to be comprehensive. How do you handle the huge amount of things that a junior will need to take on, acknowledging that the business wants them working independantly as soon as possible? Is it acceptable to tell them not to unit test till a while after they are independant (and give them small, simpler projects in the meantime) before taking them to 'level 2' of the core skills?

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  • Is JPA persistence.xml classpath located?

    - by Vinnie
    Here's what I'm trying to do. I'm using JPA persistence in a web application, but I have a set of unit tests that I want to run outside of a container. I have my primary persistence.xml in the META_INF folder of my main app and it works great in the container (Glassfish). I placed a second persistence.xml in the META-INF folder of my test-classes directory. This contains a separate persistence unit that I want to use for test only. In eclipse, I placed this folder higher in the classpath than the default folder and it seems to work. Now when I run the maven build directly from the command line and it attempts to run the unit tests, the persistence.xml override is ignored. I can see the override in the META-INF folder of the maven generated test-classes directory and I expected the maven tests to use this file, but it isn't. My Spring test configuration overrides, achieved in a similar fashion are working. I'm confused at to whether the persistence.xml is located through the classpath. If it were, my override should work like the spring override since the maven surefire plugin explains "[The test class directory] will be included at the beginning the test classpath". Did I wrongly anticipate how the persistence.xml file is located? I could (and have) create a second persistence unit in the production persistence.xml file, but it feels dirty to place test configuration into this production file. Any other ideas on how to achieve my goal is welcome.

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  • How do I change the base class at runtime in C#?

    - by MatthewMartin
    I may be working on mission impossible here, but I seem to be getting close. I want to extend a ASP.NET control, and I want my code to be unit testable. Also, I'd like to be able to fake behaviors of a real Label (namely things like ID generation, etc), which a real Label can't do in an nUnit host. Here a working example that makes assertions on something that depends on a real base class and something that doesn't-- in a more realistic unit test, the test would depend on both --i.e. an ID existing and some custom behavior. Anyhow the code says it better than I can: public class LabelWrapper : Label //Runtime //public class LabelWrapper : FakeLabel //Unit Test time { private readonly LabelLogic logic= new LabelLogic(); public override string Text { get { return logic.ProcessGetText(base.Text); } set { base.Text=logic.ProcessSetText(value); } } } //Ugh, now I have to test FakeLabelWrapper public class FakeLabelWrapper : FakeLabel //Unit Test time { private readonly LabelLogic logic= new LabelLogic(); public override string Text { get { return logic.ProcessGetText(base.Text); } set { base.Text=logic.ProcessSetText(value); } } } [TestFixture] public class UnitTest { [Test] public void Test() { //Wish this was LabelWrapper label = new LabelWrapper(new FakeBase()) LabelWrapper label = new LabelWrapper(); //FakeLabelWrapper label = new FakeLabelWrapper(); label.Text = "ToUpper"; Assert.AreEqual("TOUPPER",label.Text); StringWriter stringWriter = new StringWriter(); HtmlTextWriter writer = new HtmlTextWriter(stringWriter); label.RenderControl(writer); Assert.AreEqual(1,label.ID); Assert.AreEqual("<span>TOUPPER</span>", stringWriter.ToString()); } } public class FakeLabel { virtual public string Text { get; set; } public void RenderControl(TextWriter writer) { writer.Write("<span>" + Text + "</span>"); } } //System Under Test internal class LabelLogic { internal string ProcessGetText(string value) { return value.ToUpper(); } internal string ProcessSetText(string value) { return value.ToUpper(); } }

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  • Unit test project doesn't recognize the classes it was generated from

    - by DougLeary
    I have a fairly simple file-system website consisting of one aspx page and several classes in separate .cs files. Everything is on my own HD. The web app itself builds and runs fine. Out of curiosity I decided to try out Visual Studio's nifty, easy-to-use unit test feature. So I opened each class file and clicked Create Unit Tests. VS generated a test project containing a set of test classes and some other files. Easy! But when I try to build or run the test project it throws a series of build errors, one for every class: The type or namespace name 'class-name' could not be found (are you missing a using directive or an assembly reference?). Somebody asked if my test project has a reference to the original project. Well no, because the original project is a file-system website. It has no bin folder and no DLL, so there's nothing to reference as far as I can tell. I would think that since VS generated these unit tests it would generate whatever references it needs, but apparently not. Is generating unit tests for file-system web apps an undocumented no-no, or is there a magic trick to getting it to work?

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  • Terminology: Difference between software interface, software component, software unit, software modu

    - by JamieH
    I see these terms used quite a lot between various authors, but I can't seem to fix upon definitive definitions. From my POV a software interface is a "type" specifying the way in which a software component may be used by other softare components. But what exactly a software component is I'm not entirely sure (and it seems no-one else is either). Same goes for software unit, and software module, although I suspect that a software unit is a smaller, ahem, unit than a component, and a software module has something to do with packaging. I hope this is not deemed (and downvoted) as frivulous, as I have serious intent in the asking.

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  • Creating a Compilation Unit with type bindings

    - by hizki
    I am working with the AST API in java, and I am trying to create a Compilation Unit with type bindings. I wrote the following code: private static CompilationUnit parse(ICompilationUnit unit) { ASTParser parser = ASTParser.newParser(AST.JLS3); parser.setKind(ASTParser.K_COMPILATION_UNIT); parser.setSource(unit); parser.setResolveBindings(true); CompilationUnit compiUnit = (CompilationUnit) parser.createAST(null); return compiUnit; } Unfortunately, when I run this code in debug mode and inspect compiUnit I find that compiUnit.resolver.isRecoveringBindings is false. Can anyone think of a reason why it wouldn't be true, as I specified it to be? Thank you

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  • Validate cyclic organization unit

    - by abmv
    I have a object Organization Unit and I have a self reference to it in the same object public class OrganizationUnit: IOrganizationUnit { private string fName; public string Name { get { return fName; } set { SetPropertyValue("Name", ref fName, (string) value); } } private OrganizationUnit fManagedBy; public IOrganizationUnit ManagedBy { get { return fManagedBy; } set { SetPropertyValue("ManagedBy", ref fManagedBy, (OrganizationUnit)value); } } } I need a method that will throw an exception if it finds a child organization unit in the third level is referencing a parent Organization unit, or to say cyclic parent organization. A is main B managed by A C

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  • Unit Test ouput in MSBuild/TFS 2008

    - by Adam Jenkin
    I have a build in TFS 2008 which includes the running of a UnitTest project. I have configured my build as such that in the drop folder after each build, I get a StyleCop.log, FxCop.log and would like to place the trx or output from the unit tests here also. I can see that my unit tests are running as part of the build, however currently I cannot find were the output is saved to or find a way of setting the ouput to my drop location ($(DropLocation)\$(BuildNumber)\MyUnitTests.txt) My unit tests are included by using the following:- <RunTest>true</RunTest> ... <ItemGroup> <TestContainer Include="$(OutDir)\%2aMyUnitTests.dll" /> </ItemGroup> Can somebody help explain how I can achieve this.

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  • Should tests be self written in TDD?

    - by martin
    We run a project, which we want to solve with test driven development. I thought about some questions that came up, when initiating the project. One question was, who should write the unit-test for a feature. Should the unit-test be written by the feature-implementing programmer? Or should the unit test be written by another programmer, who defines what a method should do and the feature-implementing programmer implements the method until the tests runs? If i understand the concept of TDD in the right way. The feature-implementing programmer has to write the test by himself, because TDD is procedure with mini-iterations. So it would be too complex to have the tests written by another programmer? What would you say, should the tests in TDD written by the programmer himself or should another programmer write the tests that describes what a method can do?

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  • Should methods containing LINQ expressions be tested / mocked?

    - by Phil.Wheeler
    Assuming I have a class with a method that takes a System.Linq.Expressions.Expression as a parameter, how much value is there in unit testing it? public void IEnumerable<T> Find(Expression expression) { return someCollection.Where(expression).ToList(); } Unit testing or mocking these sorts of methods has been a mind-frying experience for me and I'm now at the point where I have to wonder whether it's all just not worth it. How would I unit test this method using some arbitrary expression like List<Animal> = myAnimalRepository.Find(x => x.Species == "Cat");

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  • Problem using System.Xml in unit test in MonoDevelop (MonoTouch)

    - by hambonious
    I'm new to the MonoDevelop and MonoTouch environment so hopefully I'm just missing something easy here. When I have a unit test that requires the System.Xml or System.Xml.Linq namespaces, I get the following error when I run the test: System.IO.FileNotFoundException : Could not load file or assembly 'System.Xml.Linq, Version=2.0.5.0, Culture=neutral, PublicKeyToken=31bf3856ad364e35' or one of its dependencies. Things I've verified: I have the proper usings in the test. The project builds with no problems. Using these namespaces work fine when I run the app in the emulator. I've written a very simple unit test to prove that unit testing works at all (and it does). I'm a test driven kinda guy so I can't wait to get this working so I can progress with my app. Thanks in advance.

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  • Get list of named queries in NHibernate

    - by Dan
    I have a dozen or so named queries in my NHibernate project and I want to execute them against a test database in unit tests to make sure the syntax still matches the changing domain/database model. Currently I have a unit test for each named query where I get and execute the query, for example: IQuery query = session.GetNamedQuery("GetPersonSummaries"); var personSummaryArray = query.List(); Assert.That(personSummaryArray, Is.Not.Null); This works fine, but I would like to have one unit test that loops thru all of the named queries and executes them. Is there a way to discover all of the available named queries? Thanks Dan

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  • How to simulate a mouse click in Cocoa for the iPhone?

    - by eagle
    I'm trying to setup automated unit tests for an iPhone application. I'm using a UIWebBrowser and need to simulate clicks on different links. I've tried doing this with JavaScript, but it doesn't produce the same results as when the I manually click on the links. The main problem is with links that have their target property set. I believe the only way for this automated unit test to work correctly is to simulate a mouse click at a specific x/y coordinate (i.e. where the link is located). Since the unit testing will only be used internally, private API calls are fine. It seems like this should be possible since the iPhone app isimulate seems to do something similar. Is there any way to do this in the framework?

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  • Mongomapper - unit testing with shoulda on rails 2.3.5

    - by egarcia
    I'm trying to implement shoulda unit tests on a rails 2.3.5 app using mongomapper. So far I've: Configured a rails app that uses mongomapper (the app works) Added shoulda to my gems, and installed it with rake gems:install Added config.frameworks -= [ :active_record, :active_resource ] to config/environment.rb so ActiveRecord isn't used. My models look like this: class Account include MongoMapper::Document key :name, String, :required => true key :description, String key :company_id, ObjectId key :_type, String belongs_to :company many :operations end My test for that model is this one: class AccountTest < Test::Unit::TestCase should_belong_to :company should_have_many :operations should_validate_presence_of :name end It fails on the first should_belong_to: ./test/unit/account_test.rb:3: undefined method `should_belong_to' for AccountTest:Class (NoMethodError) Any ideas why this doesn't work? Should I try something different from shoulda? I must point out that this is the first time I try to use shoulda, and I'm pretty new to testing itself.

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  • Persistence unit is not persistent

    - by etam
    I need persistence unit that creates embedded database which stays persistent after closing EntityManager. This is my PU: <persistence-unit name="hello-jpa" transaction-type="RESOURCE_LOCAL"> <class>hello.jpa.User</class> <properties> <property name="hibernate.show_sql" value="true"/> <property name="hibernate.format_sql" value="true"/> <property name="hibernate.dialect" value="org.hibernate.dialect.HSQLDialect"/> <property name="hibernate.connection.driver_class" value="org.hsqldb.jdbcDriver"/> <property name="hibernate.connection.username" value="sa"/> <property name="hibernate.connection.password" value=""/> <property name="hibernate.connection.url" value="jdbc:hsqldb:target/hsql.db"/> <property name="hibernate.hbm2ddl.auto" value="update"/> </properties> </persistence-unit> And it deletes data after closing application.

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  • Cannot run unit tests for an application developed with Compact Framework for Windows CE 6.0 platfor

    - by Thomasek
    I'm developing a solution for Windows CE 6.0 using GuD_AtomKit X86 Device emulator. I'm not able to run any unit tests, because I get following error message: The test adapter ('Microsoft.VisualStudio.TestTools.TestTypes.Unit.UnitTestAdapter, Microsoft.VisualStudio.QualityTools.Tips.UnitTest.Adapter, Version=9.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a') required to execute this test could not be loaded. Check that the test adapter is installed properly. Exception of type 'Microsoft.VisualStudio.SmartDevice.TestHostAdapter.DeviceAgent.TestAlreadyRunningException' was thrown. But there's no unit test running on the device. I would really appreciate your help.

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  • Matlab - Propagate unit vectors on to the edge of shape boundaries

    - by Graham
    Hi I have a set of unit vectors which I want to propagate on to the edge of shape boundary defined by a binary image. The shape boundary is defined by a 1px wide white edge. I also have the coordinates of these points stored in a 2 row by n column matrix. The shape forms a concave boundary with no holes within itself made of around 2500 points. What would be the best method to do this? Are there some sort of ray tracing algorithms that could be used? Or would it be a case of taking the unit vector and multiplying it by a scalar and testing after multiplication if the end point of the vector is outside the shape boundary. When the end point of the unit vector is outside the shape, just find the point of intersection? Thank you very much in advance for any help!

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  • In TDD, should tests be written by the person who implemented the feature under test?

    - by martin
    We run a project in which we want to solve with test driven development. I thought about some questions that came up when initiating the project. One question was: Who should write the unit-test for a feature? Should the unit-test be written by the feature-implementing programmer? Or should the unit test be written by another programmer, who defines what a method should do and the feature-implementing programmer implements the method until the tests runs? If I understand the concept of TDD in the right way, the feature-implementing programmer has to write the test by himself, because TDD is procedure with mini-iterations. So it would be too complex to have the tests written by another programmer? What would you say? Should the tests in TDD be written by the programmer himself or should another programmer write the tests that describes what a method can do?

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  • Tests that are 2-3 times bigger than the testable code

    - by HeavyWave
    Is it normal to have tests that are way bigger than the actual code being tested? For every line of code I am testing I usually have 2-3 lines in the unit test. Which ultimately leads to tons of time being spent just typing the tests in (mock, mock and mock more). Where are the time savings? Do you ever avoid tests for code that is along the lines of being trivial? Most of my methods are less than 10 lines long and testing each one of them takes a lot of time, to the point where, as you see, I start questioning writing most of the tests in the first place. I am not advocating not unit testing, I like it. Just want to see what factors people consider before writing tests. They come at a cost (in terms of time, hence money), so this cost must be evaluated somehow. How do you estimate the savings created by your unit tests, if ever?

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