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  • Custom Error, 404, 401 pages in SharePoint&hellip;

    - by Shawn Cicoria
    In WSS 3.0/MOSS 2007 we had to resort to things like HttpModules [1] for errors, access denied, or for 404 errors updating the WebApp properties [2] Well, in 2010, thanks to Andrew Connell for pointing this out, Todd Carter blogs about what we now have in SPS 2010 here: http://todd-carter.com/post/2010/04/07/An-Expected-Error-Has-Occurred.aspx    [1] http://blogs.msdn.com/ketaanhs/archive/2009/03/16/moss-sharepoint-2007-custom-error-page-and-access-denied-page.aspx [2] http://blogs.msdn.com/jingmeili/archive/2007/04/08/how-to-create-your-own-custom-404-error-page-and-handle-redirect-in-sharepoint-2007-moss.aspx

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  • LWJGL SlickUtil Texture Binding

    - by Matthew Dockerty
    I am making a 3D game using LWJGL and I have a texture class with static variables so that I only need to load textures once, even if I need to use them more than once. I am using Slick Util for this. When I bind a texture it works fine, but then when I try to render something else after I have rendered the model with the texture, the texture is still being bound. How do I unbind the texture and set the rendermode to the one that was in use before any textures were bound? Some of my code is below. The problem I am having is the player texture is being used in the box drawn around the player after it the model has been rendered. Model.java public class Model { public List<Vector3f> vertices = new ArrayList<Vector3f>(); public List<Vector3f> normals = new ArrayList<Vector3f>(); public ArrayList<Vector2f> textureCoords = new ArrayList<Vector2f>(); public List<Face> faces = new ArrayList<Face>(); public static Model TREE; public static Model PLAYER; public static void loadModels() { try { TREE = OBJLoader.loadModel(new File("assets/model/tree_pine_0.obj")); PLAYER = OBJLoader.loadModel(new File("assets/model/player.obj")); } catch (Exception e) { e.printStackTrace(); } } public void render(Vector3f position, Vector3f scale, Vector3f rotation, Texture texture, float shinyness) { glPushMatrix(); { texture.bind(); glColor3f(1, 1, 1); glTranslatef(position.x, position.y, position.z); glScalef(scale.x, scale.y, scale.z); glRotatef(rotation.x, 1, 0, 0); glRotatef(rotation.y, 0, 1, 0); glRotatef(rotation.z, 0, 0, 1); glMaterialf(GL_FRONT, GL_SHININESS, shinyness); glBegin(GL_TRIANGLES); { for (Face face : faces) { Vector2f t1 = textureCoords.get((int) face.textureCoords.x - 1); glTexCoord2f(t1.x, t1.y); Vector3f n1 = normals.get((int) face.normal.x - 1); glNormal3f(n1.x, n1.y, n1.z); Vector3f v1 = vertices.get((int) face.vertex.x - 1); glVertex3f(v1.x, v1.y, v1.z); Vector2f t2 = textureCoords.get((int) face.textureCoords.y - 1); glTexCoord2f(t2.x, t2.y); Vector3f n2 = normals.get((int) face.normal.y - 1); glNormal3f(n2.x, n2.y, n2.z); Vector3f v2 = vertices.get((int) face.vertex.y - 1); glVertex3f(v2.x, v2.y, v2.z); Vector2f t3 = textureCoords.get((int) face.textureCoords.z - 1); glTexCoord2f(t3.x, t3.y); Vector3f n3 = normals.get((int) face.normal.z - 1); glNormal3f(n3.x, n3.y, n3.z); Vector3f v3 = vertices.get((int) face.vertex.z - 1); glVertex3f(v3.x, v3.y, v3.z); } texture.release(); } glEnd(); } glPopMatrix(); } } Textures.java public class Textures { public static Texture FLOOR; public static Texture PLAYER; public static Texture SKYBOX_TOP; public static Texture SKYBOX_BOTTOM; public static Texture SKYBOX_FRONT; public static Texture SKYBOX_BACK; public static Texture SKYBOX_LEFT; public static Texture SKYBOX_RIGHT; public static void loadTextures() { try { FLOOR = TextureLoader.getTexture("PNG", new FileInputStream(new File("assets/model/floor.png"))); FLOOR.setTextureFilter(GL11.GL_NEAREST); PLAYER = TextureLoader.getTexture("PNG", new FileInputStream(new File("assets/model/tree_pine_0.png"))); PLAYER.setTextureFilter(GL11.GL_NEAREST); SKYBOX_TOP = TextureLoader.getTexture("PNG", new FileInputStream(new File("assets/textures/skybox_top.png"))); SKYBOX_TOP.setTextureFilter(GL11.GL_NEAREST); SKYBOX_BOTTOM = TextureLoader.getTexture("PNG", new FileInputStream(new File("assets/textures/skybox_bottom.png"))); SKYBOX_BOTTOM.setTextureFilter(GL11.GL_NEAREST); SKYBOX_FRONT = TextureLoader.getTexture("PNG", new FileInputStream(new File("assets/textures/skybox_front.png"))); SKYBOX_FRONT.setTextureFilter(GL11.GL_NEAREST); SKYBOX_BACK = TextureLoader.getTexture("PNG", new FileInputStream(new File("assets/textures/skybox_back.png"))); SKYBOX_BACK.setTextureFilter(GL11.GL_NEAREST); SKYBOX_LEFT = TextureLoader.getTexture("PNG", new FileInputStream(new File("assets/textures/skybox_left.png"))); SKYBOX_LEFT.setTextureFilter(GL11.GL_NEAREST); SKYBOX_RIGHT = TextureLoader.getTexture("PNG", new FileInputStream(new File("assets/textures/skybox_right.png"))); SKYBOX_RIGHT.setTextureFilter(GL11.GL_NEAREST); } catch (Exception e) { e.printStackTrace(); } } } Player.java public class Player { private Vector3f position; private float yaw; private float moveSpeed; public Player(float x, float y, float z, float yaw, float moveSpeed) { this.position = new Vector3f(x, y, z); this.yaw = yaw; this.moveSpeed = moveSpeed; } public void update() { if (Keyboard.isKeyDown(Keyboard.KEY_W)) walkForward(moveSpeed); if (Keyboard.isKeyDown(Keyboard.KEY_S)) walkBackwards(moveSpeed); if (Keyboard.isKeyDown(Keyboard.KEY_A)) strafeLeft(moveSpeed); if (Keyboard.isKeyDown(Keyboard.KEY_D)) strafeRight(moveSpeed); if (Mouse.isButtonDown(0)) yaw += Mouse.getDX(); LowPolyRPG.getInstance().getCamera().setPosition(-position.x, -position.y, -position.z); LowPolyRPG.getInstance().getCamera().setYaw(yaw); } public void walkForward(float distance) { position.setX(position.getX() + distance * (float) Math.sin(Math.toRadians(yaw))); position.setZ(position.getZ() - distance * (float) Math.cos(Math.toRadians(yaw))); } public void walkBackwards(float distance) { position.setX(position.getX() - distance * (float) Math.sin(Math.toRadians(yaw))); position.setZ(position.getZ() + distance * (float) Math.cos(Math.toRadians(yaw))); } public void strafeLeft(float distance) { position.setX(position.getX() + distance * (float) Math.sin(Math.toRadians(yaw - 90))); position.setZ(position.getZ() - distance * (float) Math.cos(Math.toRadians(yaw - 90))); } public void strafeRight(float distance) { position.setX(position.getX() + distance * (float) Math.sin(Math.toRadians(yaw + 90))); position.setZ(position.getZ() - distance * (float) Math.cos(Math.toRadians(yaw + 90))); } public void render() { Model.PLAYER.render(new Vector3f(position.x, position.y + 12, position.z), new Vector3f(3, 3, 3), new Vector3f(0, -yaw + 90, 0), Textures.PLAYER, 128); GL11.glPushMatrix(); GL11.glTranslatef(position.getX(), position.getY(), position.getZ()); GL11.glRotatef(-yaw, 0, 1, 0); GL11.glScalef(5.8f, 21, 2.2f); GL11.glDisable(GL11.GL_LIGHTING); GL11.glLineWidth(3); GL11.glBegin(GL11.GL_LINE_STRIP); GL11.glColor3f(1, 1, 1); glVertex3f(1f, 0f, -1f); glVertex3f(-1f, 0f, -1f); glVertex3f(-1f, 1f, -1f); glVertex3f(1f, 1f, -1f); glVertex3f(-1f, 0f, 1f); glVertex3f(1f, 0f, 1f); glVertex3f(1f, 1f, 1f); glVertex3f(-1f, 1f, 1f); glVertex3f(1f, 1f, -1f); glVertex3f(-1f, 1f, -1f); glVertex3f(-1f, 1f, 1f); glVertex3f(1f, 1f, 1f); glVertex3f(1f, 0f, 1f); glVertex3f(-1f, 0f, 1f); glVertex3f(-1f, 0f, -1f); glVertex3f(1f, 0f, -1f); glVertex3f(1f, 0f, 1f); glVertex3f(1f, 0f, -1f); glVertex3f(1f, 1f, -1f); glVertex3f(1f, 1f, 1f); glVertex3f(-1f, 0f, -1f); glVertex3f(-1f, 0f, 1f); glVertex3f(-1f, 1f, 1f); glVertex3f(-1f, 1f, -1f); GL11.glEnd(); GL11.glEnable(GL11.GL_LIGHTING); GL11.glPopMatrix(); } public Vector3f getPosition() { return new Vector3f(-position.x, -position.y, -position.z); } public float getX() { return position.getX(); } public float getY() { return position.getY(); } public float getZ() { return position.getZ(); } public void setPosition(Vector3f position) { this.position = position; } public void setPosition(float x, float y, float z) { this.position.setX(x); this.position.setY(y); this.position.setZ(z); } } Thanks for the help.

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  • A design pattern for data binding an object (with subclasses) to asp.net user control

    - by Rohith Nair
    I have an abstract class called Address and I am deriving three classes ; HomeAddress, Work Address, NextOfKin address. My idea is to bind this to a usercontrol and based on the type of Address it should bind properly to the ASP.NET user control. My idea is the user control doesn't know which address it is going to present and based on the type it will parse accordingly. How can I design such a setup, based on the fact that, the user control can take any type of address and bind accordingly. I know of one method like :- Declare class objects for all the three types (Home,Work,NextOfKin). Declare an enum to hold these types and based on the type of this enum passed to user control, instantiate the appropriate object based on setter injection. As a part of my generic design, I just created a class structure like this :- I know I am missing a lot of pieces in design. Can anybody give me an idea of how to approach this in proper way.

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  • adding custom SSIS transformation to visual studio toolbox fails

    - by ryangaraygay
    Just very recently I encountered an issue in deploying a custom SSIS component assembly which turns out to be a relative "no-brainer" error if only the clues were more straightforward. Basically after deploying the assembly I could not find my component listed in the "SSIS Data Flow Items" tab list.It turns out that the assembly containing the component just had missing or referenced the incorrect assemblies.I have outlined the steps I took that guided me on the right direction on this blog post of mine : adding custom SSIS transformation to visual studio toolbox fails 

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  • Building Custom HTTP Help Pages with WCF

    - by Jesse Ezell
    Been asked this a few times and needed to figure it out myself, so I put together a post on how to host custom HTTP help pages for your WCF services: http://blog.iserviceoriented.com/index.php/2010/05/04/building-custom-http-help-pages-with-wcf/ A little help from the WCF team to open up some of the internal classes would make it more straightforward... until them, it takes a bit of hacking and black magic.

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  • Problem in Addon Domain name binding with existing directory in my webspace

    - by articlestack
    I recently purchased a domain thinkzarahatke.com. At the time of purchasing i selected an option, say url redirect, to my existing site. Further I had entered Naming server detail. But I dint find any other option to change URL rewrite parameters under Domain Name Manager. From the cPanel of my hosting space, I had added new domain as addon and set a sundirectory for it. Now If I am trying to access my new domain directly, it is automatically redirecting to my old website. While if i access some inside directory, like thinkzarahatke.com/blog, then i am able to access to my new site. What wrong i done? Please tell me if i need to do some more settings with addon domain.

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  • Cannot add custom keyboard shortcut

    - by krasilich
    I'm trying to assign custom shortcut to launch my own script (I don't need it in terminal window, just launch it) So, I went to Settings - Keyboard - Shortcuts - Custom Shortcuts, pressed the button with "+" and entered the name of shortcut and the command itself. But then I cannot bind keys to that shortcut. I selected a new row and pressed needed keys (Shift + F3) and nothing happens. I can change the keys for system shortcuts, but do not have any luck with my own. Any ideas?

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  • Configuration Data in a Custom Timer job in Sharepoint 2010 : The Hierarchical Object Store

    - by Gino Abraham
    I was planning for a custom timer job for which i wanted to store some configuration data. Was looking for some best practices, found a useful links on The Hierarchical Object store Store http://www.chaholl.com/archive/2011/01/30/the-skinny-on-sppersistedobject-and-the-hierarchical-object-store-in.aspxInitially was planning for a custom list, but this would make us run a cross site query and the list name and the url should again be kept in some configuration which is an headache to maintain. Hierarchical object store was zeroed in and thanks to google for the same :)

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  • Qt Jambi : codons notre première fenêtre avec le binding Java de Qt, un tutoriel de Natim

    Vous avez envie d'avoir des interfaces qui s'adaptent à votre environnement de travail ? Et, en plus, pour tout un tas de raisons, vous souhaitez le faire en Java plutôt qu'en C++ ? Allons-y, je vais vous expliquer pas à pas ma démarche. Ce tutoriel n'a pas pour vocation d'être la bible du Qt Jambi mais plutôt de vous aider à vous jeter dans la gueule du loup relativement simplement (ce qui est écrit juste après est le fruit de plusieurs heures de recherches). Du Qt en Java avec Qt Jambi...

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  • Custom wallpapers under "Appearance" are dissapearing [12.04]

    - by user73449
    When I add wallpapers via the little "+" under "Appearance Look" in the settings, I can select them and it works fine. But when I reopen the Appearance setting and want to change my wallpaper, the custom ones are gone. Why is this? Below is a screenshot of the empty custom wallpaper section. Unfortunately I don't know what this is called in English, so I have a hard time searching for my problem. http://i.stack.imgur.com/eyytG.png

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  • Can not add custom keyboard shortcut

    - by krasilich
    I'm trying to assign custom shortcut to lunch my own script (I don't need it in terminal window, just lunch it) So, I went to Settings - Keyboard - Shortcuts - Custom Shortcuts press the button with "+" and enter the name of shortcut and the command itself. But then I cannot bind keys to that shortcut. I select new row and press needed keys (Shift + F3) and nothing happens. I can change the keys for system shortcuts, but do not have any luck with my own. Any ideas?

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  • Binding BoundingSpheres to a world matrix in XNA

    - by NDraskovic
    I made a program that loads the locations of items on the scene from a file like this: using (StreamReader sr = new StreamReader(OpenFileDialog1.FileName)) { String line; while ((line = sr.ReadLine()) != null) { red = line.Split(','); model = row[0]; x = row[1]; y = row[2]; z = row[3]; elements.Add(Convert.ToInt32(model)); data.Add(new Vector3(Convert.ToSingle(x), Convert.ToSingle(y), Convert.ToSingle(z))); sfepheres.Add(new BoundingSphere(new Vector3(Convert.ToSingle(x), Convert.ToSingle(y), Convert.ToSingle(z)), 1f)); } I also have a list of BoundingSpheres (called spheres) that adds a new bounding sphere for each line from the file. In this program I have one item (a simple box) that moves (it has its world matrix called matrixBox), and other items are static entire time (there is a world matrix that holds those elements called simply world). The problem i that when I move the box, bounding spheres move with it. So how can I bind all BoundingSpheres (except the one corresponding to the box) to the static world matrix so that they stay in their place when the box moves?

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  • Templates and Cross-domain client-side binding with RadGrid for ASP.NET AJAX

    Or yet another Twitter grid Yesterday, while I was playing around with this example of our MVC Grid, I thought that the RadGrid for ASP.NET AJAX deserves one too. What I like about this sample scenario is that it gives a perfect opportunity to demonstrate both how to do client cross-site request (as we have received a few questions through our support channels) and to check the future ASP.NET AJAX/jQuery client-side templates prototype.     A wiser guy once said a code sample is worth more than a 1000 words ;) That is why Ill keep it short and let you check the sample project.   Enjoy.Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • Binding in the view or the controller?

    - by da_b0uncer
    I've seen 2 different approaches with MVC on the web. One, like in ExtJS, is to bind the callbacks to the view via the controller. Finding every element on the view and adding the functionallity. The other, like in angular.js and in the lift-framework server-side, too, is to bind in the views and just write the functionallity in the controller. Which is better and cleaner? The ExtJS approach has dumb views and all the logic in the controller. Which seems clean to me. I had problems with global IDs for GUI-elements or relative navigation to GUI-elements in this approach. When I changed the view, the controller couldn't find the buttons anymore or I had multiple instances of one button with the same ID on a single application, because of the global ID. But I solved this with IDs that are only global in a view and can be on the application multiple times. So I could mess with the (dumb) views layout and design and the functionallity wouldn't break. The angular.js approach with the bindings in the view don't has the problem with global IDs. Also, the person who changes something in the view layout has to know the IDs anyway, so the controller can put the data at the right spot. So if I write <a ng-click="doThis()" /> for angular.js and implement doThis() or <a lid="buttonwhichdoesthis" /> for extjs and find the element with the local id and add doThis() as handler on the controller side, seems to be not so different. The only thing is, the second one has one more layer of indirection, which seems cleaner. The first one seems somehow to cost less effort.

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  • ComboBox Data Binding

    - by Geertjan
    Let's create a databound combobox, levering MVC in a desktop application. The result will be a combobox, provided by the NetBeans ChoiceView, that displays data retrieved from a database: What follows is not much different from the NetBeans Platform CRUD Application Tutorial and you're advised to consult that document if anything that follows isn't clear enough. One kind of interesting thing about the instructions that follow is that it shows that you're able to create an application where each element of the MVC architecture can be located within a separate module: Start by creating a new NetBeans Platform application named "MyApplication". Model We're going to start by generating JPA entity classes from a database connection. In the New Project wizard, choose "Java Class Library". Click Next. Name the Java Class Library "MyEntities". Click Finish. Right-click the MyEntities project, choose New, and then select "Entity Classes from Database". Work through the wizard, selecting the tables of interest from your database, and naming the package "entities". Click Finish. Now a JPA entity is created for each of the selected tables. In the Project Properties dialog of the project, choose "Copy Dependent Libraries" in the Packaging panel. Build the project. In your project's "dist" folder (visible in the Files window), you'll now see a JAR, together with a "lib" folder that contains the JARs you'll need. In your NetBeans Platform application, create a module named "MyModel", with code name base "org.my.model". Right-click the project, choose Properties, and in the "Libraries" panel, click Add Dependency button in the Wrapped JARs subtab to add all the JARs from the previous step to the module. Also include "derby-client.jar" or the equivalent driver for your database connection to the module. Controler In your NetBeans Platform application, create a module named "MyControler", with code name base "org.my.controler". Right-click the module's Libraries node, in the Projects window, and add a dependency on "Explorer & Property Sheet API". In the MyControler module, create a class with this content: package org.my.controler; import org.openide.explorer.ExplorerManager; public class MyUtils { static ExplorerManager controler; public static ExplorerManager getControler() { if (controler == null) { controler = new ExplorerManager(); } return controler; } } View In your NetBeans Platform application, create a module named "MyView", with code name base "org.my.view".  Create a new Window Component, in "explorer" view, for example, let it open on startup, with class name prefix "MyView". Add dependencies on the Nodes API and on the Explorer & Property Sheet API. Also add dependencies on the "MyModel" module and the "MyControler" module. Before doing so, in the "MyModel" module, make the "entities" package and the "javax.persistence" packages public (in the Libraries panel of the Project Properties dialog) and make the one package that you have in the "MyControler" package public too. Define the top part of the MyViewTopComponent as follows: public final class MyViewTopComponent extends TopComponent implements ExplorerManager.Provider { ExplorerManager controler = MyUtils.getControler(); public MyViewTopComponent() { initComponents(); setName(Bundle.CTL_MyViewTopComponent()); setToolTipText(Bundle.HINT_MyViewTopComponent()); setLayout(new BoxLayout(this, BoxLayout.PAGE_AXIS)); controler.setRootContext(new AbstractNode(Children.create(new ChildFactory<Customer>() { @Override protected boolean createKeys(List list) { EntityManager entityManager = Persistence. createEntityManagerFactory("MyEntitiesPU").createEntityManager(); Query query = entityManager.createNamedQuery("Customer.findAll"); list.addAll(query.getResultList()); return true; } @Override protected Node createNodeForKey(Customer key) { Node customerNode = new AbstractNode(Children.LEAF, Lookups.singleton(key)); customerNode.setDisplayName(key.getName()); return customerNode; } }, true))); controler.addPropertyChangeListener(new PropertyChangeListener() { @Override public void propertyChange(PropertyChangeEvent evt) { Customer selectedCustomer = controler.getSelectedNodes()[0].getLookup().lookup(Customer.class); StatusDisplayer.getDefault().setStatusText(selectedCustomer.getName()); } }); JPanel row1 = new JPanel(new FlowLayout(FlowLayout.LEADING)); row1.add(new JLabel("Customers: ")); row1.add(new ChoiceView()); add(row1); } @Override public ExplorerManager getExplorerManager() { return controler; } ... ... ... Now run the application and you'll see the same as the image with which this blog entry started.

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