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  • Split a binary file into chunks c++

    - by L4nce0
    I've been bashing my head against trying to first divide up a file into chunks, for the purpose of sending over sockets. I can read / write a file easily without splitting it into chunks. The code below runs, works, kinda. It will write a textfile and has a garbage character. Which if this was just for txt, no problem. Jpegs aren't working with said garbage. Been at it for a few days, so I've done my research, and it's time to get some help. I do want to stick strictly to binary readers, as this need to handle any file. I've seen a lot of slick examples out there. (none of them worked for me with jpgs) Mostly something along the lines of while(file)... I subscribe to the, if you know the size, use a for-loop, not a while-loop camp. Thank you for the help!! vector<char*> readFile(const char* fn){ vector<char*> v; ifstream::pos_type size; char * memblock; ifstream file; file.open(fn,ios::in|ios::binary|ios::ate); if (file.is_open()) { size = fileS(fn); file.seekg (0, ios::beg); int bs = size/3; // arbitrary. Actual program will use the socket send size int ws = 0; int i = 0; for(i = 0; i < size; i+=bs){ if(i+bs > size) ws = size%bs; else ws = bs; memblock = new char [ws]; file.read (memblock, ws); v.push_back(memblock); } } else{ exit(-4); } return v; } int main(int argc, char **argv) { vector<char*> v = readFile("foo.txt"); ofstream myFile ("bar.txt", ios::out | ios::binary); for(vector<char*>::iterator it = v.begin(); it!=v.end(); ++it ){ myFile.write(*it,strlen(*it)); } }

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  • Should maven generate jaxb java code or just use java code from source control?

    - by Peter Turner
    We're trying to plan how to mash together a build server for our shiny new java backend. We use a lot of jaxb XSD code generation and I was getting into a heated argument with whoever cared that the build server should delete jaxb created structures that were checked in generate the code from XSD's use code generated from those XSD's Everyone else thought that it made more sense to just use the code they checked in (we check in the code generated from the XSD because Eclipse pretty much forces you to do this as far as I can tell). My only stale argument is in my reading of the Joel test is that making the build in one step means generating from the source code and the source code is not the java source, but the XSD's because if you're messing around with the generated code you're gonna get pinched eventually. So, given that we all agree (you may not agree) we should probably be checking in our generate java files, should we use them to generate our code or should we generate it using the XSD's?

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  • Creating New Scripts Dynamically in Lua

    - by bazola
    Right now this is just a crazy idea that I had, but I was able to implement the code and get it working properly. I am not entirely sure of what the use cases would be just yet. What this code does is create a new Lua script file in the project directory. The ScriptWriter takes as arguments the file name, a table containing any arguments that the script should take when created, and a table containing any instance variables to create by default. My plan is to extend this code to create new functions based on inputs sent in during its creation as well. What makes this cool is that the new file is both generated and loaded dynamically on the fly. Theoretically you could get this code to generate and load any script imaginable. One use case I can think of is an AI that creates scripts to map out it's functions, and creates new scripts for new situations or environments. At this point, this is all theoretical, though. Here is the test code that is creating the new script and then immediately loading it and calling functions from it: function Card:doScriptWriterThing() local scriptName = "ScriptIAmMaking" local scripter = scriptWriter:new(scriptName, {"argumentName"}, {name = "'test'", one = 1}) scripter:makeFileForLoadedSettings() local loadedScript = require (scriptName) local scriptInstance = loadedScript:new("sayThis") print(scriptInstance:get_name()) --will print test print(scriptInstance:get_one()) -- will print 1 scriptInstance:set_one(10000) print(scriptInstance:get_one()) -- will print 10000 print(scriptInstance:get_argumentName()) -- will print sayThis scriptInstance:set_argumentName("saySomethingElse") print(scriptInstance:get_argumentName()) --will print saySomethingElse end Here is ScriptWriter.lua local ScriptWriter = {} local twoSpaceIndent = " " local equalsWithSpaces = " = " local newLine = "\n" --scriptNameToCreate must be a string --argumentsForNew and instanceVariablesToCreate must be tables and not nil function ScriptWriter:new(scriptNameToCreate, argumentsForNew, instanceVariablesToCreate) local instance = setmetatable({}, { __index = self }) instance.name = scriptNameToCreate instance.newArguments = argumentsForNew instance.instanceVariables = instanceVariablesToCreate instance.stringList = {} return instance end function ScriptWriter:makeFileForLoadedSettings() self:buildInstanceMetatable() self:buildInstanceCreationMethod() self:buildSettersAndGetters() self:buildReturn() self:writeStringsToFile() end --very first line of any script that will have instances function ScriptWriter:buildInstanceMetatable() table.insert(self.stringList, "local " .. self.name .. " = {}" .. newLine) table.insert(self.stringList, newLine) end --every script made this way needs a new method to create its instances function ScriptWriter:buildInstanceCreationMethod() --new() function declaration table.insert(self.stringList, ("function " .. self.name .. ":new(")) self:buildNewArguments() table.insert(self.stringList, ")" .. newLine) --first line inside :new() function table.insert(self.stringList, twoSpaceIndent .. "local instance = setmetatable({}, { __index = self })" .. newLine) --add designated arguments inside :new() self:buildNewArgumentVariables() --create the instance variables with the loaded values for key,value in pairs(self.instanceVariables) do table.insert(self.stringList, twoSpaceIndent .. "instance." .. key .. equalsWithSpaces .. value .. newLine) end --close the :new() function table.insert(self.stringList, twoSpaceIndent .. "return instance" .. newLine) table.insert(self.stringList, "end" .. newLine) table.insert(self.stringList, newLine) end function ScriptWriter:buildNewArguments() --if there are arguments for :new(), add them for key,value in ipairs(self.newArguments) do table.insert(self.stringList, value) table.insert(self.stringList, ", ") end if next(self.newArguments) ~= nil then --makes sure the table is not empty first table.remove(self.stringList) --remove the very last element, which will be the extra ", " end end function ScriptWriter:buildNewArgumentVariables() --add the designated arguments to :new() for key, value in ipairs(self.newArguments) do table.insert(self.stringList, twoSpaceIndent .. "instance." .. value .. equalsWithSpaces .. value .. newLine) end end --the instance variables need separate code because their names have to be the key and not the argument name function ScriptWriter:buildSettersAndGetters() for key,value in ipairs(self.newArguments) do self:buildArgumentSetter(value) self:buildArgumentGetter(value) table.insert(self.stringList, newLine) end for key,value in pairs(self.instanceVariables) do self:buildInstanceVariableSetter(key, value) self:buildInstanceVariableGetter(key, value) table.insert(self.stringList, newLine) end end --code for arguments passed in function ScriptWriter:buildArgumentSetter(variable) table.insert(self.stringList, "function " .. self.name .. ":set_" .. variable .. "(newValue)" .. newLine) table.insert(self.stringList, twoSpaceIndent .. "self." .. variable .. equalsWithSpaces .. "newValue" .. newLine) table.insert(self.stringList, "end" .. newLine) end function ScriptWriter:buildArgumentGetter(variable) table.insert(self.stringList, "function " .. self.name .. ":get_" .. variable .. "()" .. newLine) table.insert(self.stringList, twoSpaceIndent .. "return " .. "self." .. variable .. newLine) table.insert(self.stringList, "end" .. newLine) end --code for instance variable values passed in function ScriptWriter:buildInstanceVariableSetter(key, variable) table.insert(self.stringList, "function " .. self.name .. ":set_" .. key .. "(newValue)" .. newLine) table.insert(self.stringList, twoSpaceIndent .. "self." .. key .. equalsWithSpaces .. "newValue" .. newLine) table.insert(self.stringList, "end" .. newLine) end function ScriptWriter:buildInstanceVariableGetter(key, variable) table.insert(self.stringList, "function " .. self.name .. ":get_" .. key .. "()" .. newLine) table.insert(self.stringList, twoSpaceIndent .. "return " .. "self." .. key .. newLine) table.insert(self.stringList, "end" .. newLine) end --last line of any script that will have instances function ScriptWriter:buildReturn() table.insert(self.stringList, "return " .. self.name) end function ScriptWriter:writeStringsToFile() local fileName = (self.name .. ".lua") file = io.open(fileName, 'w') for key,value in ipairs(self.stringList) do file:write(value) end file:close() end return ScriptWriter And here is what the code provided will generate: local ScriptIAmMaking = {} function ScriptIAmMaking:new(argumentName) local instance = setmetatable({}, { __index = self }) instance.argumentName = argumentName instance.name = 'test' instance.one = 1 return instance end function ScriptIAmMaking:set_argumentName(newValue) self.argumentName = newValue end function ScriptIAmMaking:get_argumentName() return self.argumentName end function ScriptIAmMaking:set_name(newValue) self.name = newValue end function ScriptIAmMaking:get_name() return self.name end function ScriptIAmMaking:set_one(newValue) self.one = newValue end function ScriptIAmMaking:get_one() return self.one end return ScriptIAmMaking All of this is generated with these calls: local scripter = scriptWriter:new(scriptName, {"argumentName"}, {name = "'test'", one = 1}) scripter:makeFileForLoadedSettings() I am not sure if I am correct that this could be useful in certain situations. What I am looking for is feedback on the readability of the code, and following Lua best practices. I would also love to hear whether this approach is a valid one, and whether the way that I have done things will be extensible.

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  • Encourage the use of markup files as documentation in enterprise [closed]

    - by linquize
    To make it eaiser to do version control and diff files of documentation, use markup files, such as HTML: html/xhtml, XML: docbook, Wiki: markdown to replace doc/docx. docx is too complex and lengthy. For html, no extra document generation required. Programmers can write html directly and end users / managers can use any web browsers to view the document. For custom XML or Wiki formats, viewers are required to view the document or converters are used to export to pdf/doc. Is such move becoming popular in enterprise context? Why or why not?

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  • How to create a reasonably sized urban area manually but efficiently

    - by Overv
    I have a game concept that only really works in an urban area that is of reasonable scale and diversity. In terms of what it should look like, think GTA, in terms of the size think more like a small neighbourhood with residents and a few local shops, perhaps a supermarket. I'm mostly experienced in programming and not at all with modelling, texturing or drawing, but I've found that SketchUp allows me to design interesting looking buildings that I model after real world buildings in my own neighbourhood. Designing these buildings and other objects can take from a few tens of minutes to a few hours. My question is: what is the best approach for a one man army like me who does manage to model buildings to create an interesting city environment in a reasonable amount of time? My game will not be based on procedural generation, the environment will actually be modelled like GTA cities.

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  • What file manager/uploader do you use with your embeded wysiwyg editor ?

    - by Wookai
    I am looking for a wysiwyg editor to allow user to edit part of their website. I already worked with TinyMCE, and heard about CKEditor, which both look great. However, they both lack a free (PHP) file manager/uploader, as they sell their own tool to make some money. I found a few free alternatives for TinyMCE, the best one (for my needs) being PHP Letter's one, but I was wondering about what the community uses ? Do you buy the "official" file manager ? Do you code your own ? Or do you have a great (free) alternative ?

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  • Is it possible to procedurally place objects in a non-gridded game?

    - by nickbadal
    I'd like to implement procedural world generation, but I don't want it to look gridded or blocky, where everything is obviously placed on an integer grid. I know that you can do this in gridded worlds by inputting a square's x and y into a noise function, or similar, but is it possible to generate a more natural looking object placement using procedural methods? This is in the context of an adventure game, if it matters. Edit: I guess I should have been a bit more clear in my original question, but I'm mostly wondering about the actual placement of objects in game, e.g. trees, buildings.

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  • How can you procedurally place objects in a non-gridded game?

    - by nickbadal
    This is a follow-up question to this question. I mistakenly worded the question, but got a good answer before I could correct myself, so I didn't want to delete it. Sorry! Now that I know that it is possible, I'd like to implement procedural world generation, but I don't want it to look gridded or blocky, where everything is obviously placed on an integer grid. I know that you can do this in gridded worlds by inputting a square's x and y into a noise function, or similar, but how can I generate a more natural looking object placement using procedural methods? This is in the context of an adventure game, if it matters.

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  • What is the ideal file size for a web page? [closed]

    - by Rob
    Possible Duplicate: Is there a maximum size that web pages should be kept under? What is the ideal file size for a web page? Specifically when it comes to image sizes, what's the total file size for a webpage which includes several images. I tend to compress images down as much as possible before it starts to visually lose quality. We run several CMS website's and the clients tend to ask this question a lot! I'd love to hear another view on it.

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  • Uploading multiple files asynchronously by blueimp jquery-fileupload

    - by Ryo
    I'm using jQuery File Upload library (http://github.com/blueimp/jQuery-File-Upload), and I've been stuck figuring out how to use the library satisfying the following conditions. The page has multiple file input fields surrounded by a form tag. Users can attach multiple files to each input field All files are sent to a server when the button is clicked, not when files are attached to the input fields. Upload is done asynchronously Say the page has 3 input fields with their name attributes being "file1[]", "file2[]" and "file3[]", the request payload should be like {file1: [ array of files on file1[] ], file2: [ array of files on file2[] ], ...} Here's jsFiddle, it's behaving weird so far in that it sends post request twice and the first one is cancelled. http://jsfiddle.net/BAQtG/24/ The core part of js code looks like this. $(document).ready(function(){ var filesList = [] var elem = $("form") file_upload = elem.fileupload({ formData:{extra:1}, autoUpload: false, fileInput: $("input:file"), }).on("fileuploadadd", function(e, data){ filesList.push(data.files[0]) }); $("button").click(function(){ file_upload.fileupload('send', {files:filesList} ) }) }) Anybody have idea how to get this to work? Updates Now thanks to @CBroe 's comment, the issue that request is sent twice is fixed. However the keys of request parameter is not correctly set. Here's updated jsFiddle. http://jsfiddle.net/BAQtG/27/

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  • Download a File in a Batch File

    - by Cristian
    I've never done any scripting on Windows but now I need to write a batch file that downloads a file off the internet (amongst other things). If it was linux I would use wget. Is there a builtin executable that will download a file to a given directory? This needs to run on XP.

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  • In search of a network file system with extended caching to speed up file access

    - by Brecht Machiels
    I'm running a small home server that stores my documents. The disks in this server are in a RAID 1 configuration (using Linux md) and it's also periodically being backup up to an external hard drive to make sure I don't lose them. However, I'm always accessing the files from other computers on the home network using an SMB share, and this results in a considerable speed penalty (especially when connected over WLAN). This is quite annoying when editing large files, such as digital camera RAWs, for example. I've been looking for a solution to this problem. It would have to offer some kind of local caching to speed up the file access. The client would preferably not keep a copy of all data on the server, as it consists of a very large collection of photographs, most of which I will not access frequently. Instead, it should only cache the accessed files and sync the changes back in the background. Ideally, it would also do some smart read-ahead (cache the files that are in the same directory as the currently opened file, for examples), but I suppose that's asking a bit much. Synchronization should be automatic (on file change). Conflicting file changes (at the same time on different clients) are unlikely to happen in my use case, but I would prefer if they are handled properly (notification to the user). I've come across the following options, so far: something similar to Dropbox. iFolder seems to be the only thing that comes close, but its reputation (stability) and requirements put me off. A distributed file system such as OpenAFS. I'm not sure this will speed up file access. It is probably overkill for what I need. Maybe NFS or even Samba offer these possibilities. I read a bit about Windows' Offline Files, but its operation seems limited (at least on Windows XP). As this is just for personal use, I'm not willing to spend a lot of money. A free solution would be preferred. Also, the server needs to run on Linux, and I need a client for at least Windows.

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  • PFSense CSR Generation

    - by ErnieTheGeek
    I'm trying to figure out how to generate a CSR so I can generate and install a SSL cert. Here's a LINK to what I've what tried. Granted that post was for m0n0wall, but I figured openssl is openssl. Heres where I get stuck. When I run this: /usr/bin/openssl req -new -key mykey.key -out mycsr.csr -config /usr/local/ssl/openssl.cnf I get this: error on line -1 of /usr/local/ssl/openssl.cnf 54934:error:02001002:system library:fopen:No such file or directory:/usr/src/secure/lib/libcrypto/../../../crypto/openssl /crypto/bio/bss_file.c:122:fopen('/usr/local/ssl/openssl.cnf','rb') 54934:error:2006D080:BIO routines:BIO_new_file:no such file:/usr/src/secure/lib/libcrypto/../../../crypto/openssl/crypto/ bio/bss_file.c:125: 54934:error:0E078072:configuration file routines:DEF_LOAD:no such file:/usr/src/secure/lib/libcrypto/../../../crypto/open ssl/crypto/conf/conf_def.c:197:

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  • Windows: File copy/move with filename regular expressions?

    - by Ian Boyd
    i basically want to run: C:\>xcopy [0-9]{13}\.(gif|jpg|png) s:\TargetFolder /s i know xcopy doesn't support regular-express filename searches. i can't find out how to find out if PowerShell has a Cmdlet to copy files; and if it does, how to find out if it supports regular expression filename matching. Can anyone think of a way to perform a recursive file copy/move with regex filename matching?

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  • Duplicate file finder

    - by Andrija
    I need free duplicate file finder/remover app, with ability to find duplicate files/folders by name and/or by size and to remove one of duplicates. Can you please recommend any? and why? Thanks EDIT: Changed to CW. Please add more apps to list if you know any.

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  • File associations in windows 8

    - by soandos
    When I set a program to open a specific file type by default, it works (like Word 2013 for PDFs). However, when I change the default back to reader, I lose Word as an option that I can pick in the open with sub-menu. How can I get it to stick? Update: It seems that there is something special about word. Adding Notepad++ as the default and then changing it back seems to keep notepad++ on the sub-menu. Word version is 2013

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  • What do .# file names mean in Linux?

    - by Martin Wiboe
    This is probably trivial, but I'm quite new to Linux and I was unable to find any info online. In a folder, I can execute the command find . -regex '.*py' and get the following result: ./.#netMHC3.2.py Is this a file in the current directory? What can I do to display its contents? Thank you

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  • File Transfer with a double SSH login.

    - by Harpal
    I'm have trouble transfering files again from my work PC, which is a linux machine to my home windows PC. My work has changed it so I now need to SSH twice before I can access my PC. So I need to: ssh [email protected] password: xxxxx I then need to do it again. ssh computer_name password: xxxxx I've tried accessing directly via my computers IP but to of no avail. Is there a way I can use pscp or file zilla to ssh twice so I can transfer files?

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  • Exchange backup size larger then file size

    - by bladefist
    My backupexec is setup to integrate with exchange, to backup the information store, versus just backing up the data file path. My exchange mdbdata folder is 17 gigs. But my backup exec is backing up 40 gigs worth of data. I have gone through it a million times, and it's strictly backing up exchange information store. I deleted all my backups and started over, to clear the incremental backup old data. Where is all this extra data coming from?

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  • Printer to file

    - by user32912
    Hello I'm looking for a program to windows 7 that will work as a printer but it will save it to a file. Microsoft Word - Printer - Save it to "hello.pdf" on the desktop. I working on a application that will use a printer, but i don't have any printer to test with. And save to .xps files do not work, because u need to write a filename. Hope that you understand! Thanks

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