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  • Getting started with Rails testing

    - by yuval
    I asked a question about different testing frameworks yesterday. This question can be found here. Now that I have a better understanding of the different frameworks, I have a very simple question: With a basic understanding, but very limited experience with writing tests with rails' built in testing framework (basic assertions), would it be okay for me to jump directly to testing with RSpec, Webrat, and Cucamber? Thank you! As a side note: yes, this is an opinion based question, but I feel that the input received to this question is valuable enough to the community to keep this question open. Thanks.

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  • Why is unit testing needed in iPhone / iPad ?

    - by Madhup
    Hi, I am developing an application for iPad application. I need to perform unit testing in the application. But I am not sure why I should do unit testing in this application. The applications in these environments are rather small for unit testing to be written. And since the iPhone sentestingkit is not well documented the implementation and wriiting test cases is so time consuming. So why should we waste time in this? And if we have to what should be the best approach to write test cases? Thanks, Madhup

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  • Manually Dispatching a DocumentEvent for testing UI element validation code

    - by Bassam
    Hi. I'm testing a Swing GUI application using the UISpec4J testing framework. I'm testing validation code on a JTextField, but the framework does not support focus-change events, as it runs the application in a headless fashion. The text field has a DocumentEvent attached to it that activates the validation code. I'm trying to figure out how to dispatch the document event manually to activate the validation code. Trying to dispatch focus or mouse events manually haven't been working for me. Thanks for any help!

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  • Unit testing with serialization mock objects in C++

    - by lhumongous
    Greetings, I'm fairly new to TDD and ran across a unit test that I'm not entirely sure how to address. Basically, I'm testing a couple of legacy class methods which read/write a binary stream to a file. The class functions take a serializable object as a parameter, which handles the actual reading/writing to the file. For testing this, I was thinking that I would need a serialization mock object that I would pass to this function. My initial thought was to have the mock object hold onto a (char*) which would dynamically allocate memory and memcpy the data. However, it seems like the mock object might be doing too much work, and might be beyond the scope of this particular test. Is my initial approach correct, or can anyone think of another way of correctly testing this? Thanks!

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  • Silverlight unit testing (using NUnit)

    - by 1gn1ter
    I'm using NUnit for testing back-end. Unit tests are being executed while building (I'm using TeamCity for continuous building). Now I hove to test front-end (Silverlight 4.0). Because the tests are being executed while building, I have to simulate browser (TypeMock - is not free, isn't it?) could I use NUnit.Mocks somehow?. How to use NUnit for Silverlight testing? I've found WHITE framework could it help? Any other advises about software/frameworks to use for Silverlight unit testing?

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  • Advice about testing an application before release?

    - by Troy
    I would like to get some tips from peer developers about how you go about testing an application you developed, prior to release to QA. Keep in mind, this is a small scale application (requirements are verbal), and so doing formal testing processes wont work, especially, since your boss told you to develop this app quick, push it out the door. Despite the time restraints, I would like to make sure it is bug free, however, numerous times in the past, I have had the app sent back to me because clicking the "Reset" button, messes up the other controls alignment etc. I know there are people out there that develop small scale apps fast, and send them out with minimal bugs. How can I achieve that? I researched this post, but it didnt quite answer my question. Testing your code before releasing to QA

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  • Scene Graph Traversing Techniques

    - by Bunkai.Satori
    Scene Graph seems to be the most effective way of representing the game world. The game world usually tends to be as large as the memory and device can handle. In contrast, the screen of the device captures only a fraction of the Game World/Scene Graph. Ideally, I wish to process(update and render) only the visible game objects/nodes on per-frame basis. My question therefore is, how to traverse the scene graph so, that I will focus only on the game notes that are in the camera frustum? How to organize data so that I can easily focus only on the scene graph nodes visible to me? What are techniques to minimize scenegraph traversal time? Is there such way as more effective traversal, or do I have to traverse whole scene graph on per-frame basis?

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  • Google I/O 2010 - GWT testing best practices

    Google I/O 2010 - GWT testing best practices Google I/O 2010 - GWT testing best practices GWT 301 Daniel Danilatos GWT has a lot of little-publicized infrastructure that can help you build apps The Right Way: test-driven development, code coverage, comprehensive unit tests, and integration testing using Selenium or WebDriver. This session will survey GWT's testing infrastructure, describe some best practices we've developed at Google, and help you avoid common pitfalls. For all I/O 2010 sessions, please go to code.google.com From: GoogleDevelopers Views: 14 1 ratings Time: 59:34 More in Science & Technology

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  • More on Map Testing

    - by Michael Stephenson
    I have been chatting with Maurice den Heijer recently about his codeplex project for the BizTalk Map Testing Framework (http://mtf.codeplex.com/). Some of you may remember the article I did for BizTalk 2009 and 2006 about how to test maps but with Maurice's project he is effectively looking at how to improve productivity and quality by building some useful testing features within the framework to simplify the process of testing maps. As part of our discussion we realized that we both had slightly different approaches to how we validate the output from the map. Put simple Maurice does some xpath validation of the data in various nodes where as my approach for most standard cases is to use serialization to allow you to validate the output using normal MSTest assertions. I'm not really going to go into the pro's and con's of each approach because I think there is a place for both and also I'm sure others have various approaches which work too. What would be great is for the map testing framework to provide support for different ways of testing which can cover everything from simple cases to some very specialized scenarios. So as agreed with Maurice I have done the sample which I will talk about in the rest of this article to show how we can use the serialization approach to create and compare the input and output from a map in normal development testing. Prerequisites One of the common patterns I usually implement when developing BizTalk solutions is to use xsd.exe to create .net classes for most of the schemas used within the solution. In the testing pattern I will take advantage of these .net classes. The Map In this sample the map we will use is very simple and just concatenates some data from the input message to the output message. Hopefully the below picture illustrates this well. The Test In the test I'm basically taking the following actions: Use the .net class generated from the schema to create an input message for the map Serialize the input object to a file Run the map from .net using the standard BizTalk test method which was generated for running the map Deserialize the output file from the map execution to a .net class representing the output schema Use MsTest assertions to validate things about the output message The below picture shows this: As you can see the code for this is pretty simple and it's all strongly typed which means changes to my schema which can affect the tests can be easily picked up as compilation errors. I can then chose to have one test which validates most of the output from the map, or to have many specific tests covering individual scenarios within the map. Summary Hopefully this post illustrates a powerful yet simple way of effectively testing many BizTalk mapping scenarios. I will probably have more conversations with Maurice about these approaches and perhaps some of the above will be included in the mapping test framework.   The sample can be downloaded from here: http://cid-983a58358c675769.office.live.com/self.aspx/Blog%20Samples/More%20Map%20Testing/MapTestSample.zip

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  • what knowledge would I need to make a good simulation games

    - by Skeith
    I have an idea for a game like theme park but don't know how simulation games are made. I am not some noob on his first game so I appreciated constructive answers instead of "its hard, don't do it". What I want is to know how simulation game mechanics are put together. I figure it would be heaver on the AI than normal games and not knowing much about AI would like to know some programming techniques I should look into for this style game. specific techniques please not just a book on ai. what sort of architecture would be used? I guess it would have some sort of probability engine with pre designed events that are triggered based on the AI state. Would it use a FSM or be purely event driven ? Any information on how a sims game functions would be cool.

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  • Should library classes be wrapped before using them in unit testing?

    - by Songo
    I'm doing unit testing and in one of my classes I need to send a mail from one of the methods, so using constructor injection I inject an instance of Zend_Mail class which is in Zend framework. Example: class Logger{ private $mailer; function __construct(Zend_Mail $mail){ $this->mail=$mail; } function toBeTestedFunction(){ //Some code $this->mail->setTo('some value'); $this->mail->setSubject('some value'); $this->mail->setBody('some value'); $this->mail->send(); //Some } } However, Unit testing demands that I test one component at a time, so I need to mock the Zend_Mail class. In addition I'm violating the Dependency Inversion principle as my Logger class now depends on concretion not abstraction. Does that mean that I can never use a library class directly and must always wrap it in a class of my own? Example: interface Mailer{ public function setTo($to); public function setSubject($subject); public function setBody($body); public function send(); } class MyMailer implements Mailer{ private $mailer; function __construct(){ $this->mail=new Zend_Mail; //The class isn't injected this time } function setTo($to){ $this->mailer->setTo($to); } //implement the rest of the interface functions similarly } And now my Logger class can be happy :D class Logger{ private $mailer; function __construct(Mailer $mail){ $this->mail=$mail; } //rest of the code unchanged } Questions: Although I solved the mocking problem by introducing an interface, I have created a totally new class Mailer that now needs to be unit tested although it only wraps Zend_Mail which is already unit tested by the Zend team. Is there a better approach to all this? Zend_Mail's send() function could actually have a Zend_Transport object when called (i.e. public function send($transport = null)). Does this make the idea of a wrapper class more appealing? The code is in PHP, but answers doesn't have to be. This is more of a design issue than a language specific feature

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  • Player rewards in games where you normally have nothing to purchase

    - by PeterK
    In many games there are rewards such as gold coins, points, etc. When these rewards can be used to purchase in-game items, it motivates the player to keep playing. Let's say we have an online game, poker, Yatzy etc. What type of reward would keep the players playing if there are few in-game items available to buy, or none at all? What I am looking for is a reward system that entices the players to play more in a game environment where there isn't that much to purchase. For example, there isn't much to buy in a poker or Yatzy game with the gold you win. I guess having some titles that are added to the userid is one way, or maybe purchasing a logo for the id... A leaderboard is another. Any thoughts on this?

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  • Best advice for game programmer who wants to go indie?

    - by JStriedinger
    So. I'm working right now as an intern in a mobile game development company. I've used Unity quite a lot for 1 year now but, that's about all the experience I have with game design/development. Here's the things. I wanna go indie, the main reason is for fun, I really enjoy games and by making indie games I believe I can let my imagination fly and make personal personal stuff. Unfortunately I...I just don't know where to start! I'm interestes in making mobile and web games so what...should I download Stencyl? Construct 2?...XCODE for iOS, maybe a great plugin for Unity would be fine? What whould be your single best advice for someone like me? (programmer and interestes in design) :)

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  • Are there any ball tracking algorithms/patterns around in game programming

    - by user214626
    Hello, I am a newbie to game programming,I would need the suggestions and help of the wonderful people around here. I have set of players, and a ball, the players can kick the ball around the ground (not yet a football game, neither a foosball game too ).Are there any algorithms/ patterns for addressing the problems with tracking the ball and taking decisions, Is that too much to ask.What I was looking at is something like a collision detection algorithm for the common problem of 2 objects interacting with one another.

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  • Is there such a tool for testing

    - by kjack
    Say one has a structural codebase where lots of the code is in GUI control events and has no tests. So such code, to my knowledge is not suitable for unit testing Is there a tool that can test each routine automatically replacing references to code elements external to the routine (be they functions, variables or GUI controls) with appropriate mocks(?) and record the results in a database for later comparison after code changes? So the testing program would have the duty of writing, running and reporting tests with minimal intervention?

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  • Things one needs to know while writing a game engine

    - by Joe Barr
    I have been dabbling in game development as a hobby for a while now, and I cannot seam to quite get my games to sparkle at least a bit with some graphics. I have decided to write a simple test game engine that only focuses on the representation of graphics - shapes, textures and surfaces. While I have a few very simple game engines designed for my own games under my belt, I want to create a game engine that I can use to display and play with graphics. I'm going to do this in C++. Since this is my first time with a major engine, the engine in not going to focus on 3D graphics, it's going to be a mixture of isometric and 2D graphics. My previous engines have incorporated (been able to draw) or focused on simple flat (almost 2D) non impressive graphic designs and representations of: the player NPCs objects walls and surfaces textures Also, I had some basic AI and sometimes even sound. They also saved and loaded games. They didn't have a map editor or a level editor. Is this going to be a problem in the future? At this time I have to point out that some of my games didn't get finished because I was to lazy to write the few last levels. My question at this point would be: What are some things one should know if one wants write (develope) a better graphical game engine with all it's functions.

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  • iPhone app: How to implement in-app purchased game levels

    - by Wonderflonium
    So, I understand that it's possible to set up in-app purchases for iPhone apps to purchase non-consumables like game levels. I understand the logic behind the purchase part, but what I don't understand is, how can I deliver the new game level. For example: I build an app that contains the first level and they purchase additional levels. Is it better to build all the other levels into the app and whenever they purchase the app, it unlocks it with a plist entry or something? That doesn't seem very update-able to me. Every time I come up with a new level, I'd have to update the app. So, what I don't understand then, is what is how do I package up a level and download it as a separate entity that can accessed by the game? Would the level just be some XML with images in a ZIP folder or something? How does the level get added to the game? What are best practices for this type of thing? I Googled and have found NOTHING about this. I'm a little bit confused by the concept and any help would be appreciated. I'm not looking for someone to write the game for me, I just need pointed in the right direction so I can develop it on my own.

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  • Functional testing of a 3-rd party java program

    - by Dmitri Nesteruk
    I have a 3-rd party java application (I don't own source code) and I want to perform functional testing on it, similar to the way it's done in watin/watij/selenium/nunitforms etc. Can anyone suggest a library that I can use to do this sort of testing. What I'm interested in is clicking the applet's buttons, reading off text values, and the like. Thanks!

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  • [IOS SDK] Sending Data to Other Players - Game Center

    - by mohacs
    Hi guys, I am developing a simple game center multiplayer game. i did manage almost everything except sending messeage to players. what i mean, i can invite player to play game, game is starts etc. regarding apple documentation i am using following method to send data but it' doesn't work at all. const char *bytes = "123"; NSData *packet = [NSData dataWithBytes:&bytes length:3]; [myMatch sendDataToAllPlayers: packet withDataMode: GKMatchSendDataUnreliable error:nil]; if possible a working sample would be great. many thanks.

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  • Front-end testing - tools Selenium RC

    - by Ekaterina
    Hello people, I am wondering what tool(s) do you use for front-end testing... Currently I am using Selenium RC as tool to test the front-end. I am quite happy with the result as I managed to integrate it with the ms build process etc. The problem with Selenium tests is that they are not always reliable especially if you browse with something else than Firefox. I am looking for open source alternatives (tools for front-end testing)?

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  • Game Maker Mac Release Date

    - by mtwisterr
    Does anyone know when game maker mac is coming out? Game maker got me interested in programing because I thought it was fun but I eventually wanted to make games and programs game maker could do so I want to see if it is any different when the new version comes out. I looked at www.yoyogames.com but found no new info and was wondering if I just not finding it. If you don't know what game maker is its fun to play around in but you probably won't be able to make something as good as you could program it because you are limited.

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  • Unit testing with JMS (ActiveMQ)

    - by larry cai
    How to do unit testing with JMS ? Is it some de-facto for this ? I googled something - Unit testing for JMS: http://activemq.apache.org/how-to-unit-test-jms-code.html - jmsTemplate: activemq.apache.org/jmstemplate-gotchas.html - mockRunner : mockrunner.sourceforge.net/ Do you have any good experience on those and suggestion for me ?

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