Search Results

Search found 1071 results on 43 pages for 'integers'.

Page 35/43 | < Previous Page | 31 32 33 34 35 36 37 38 39 40 41 42  | Next Page >

  • xstream and ibm j9 sdk incompatibilities on linux

    - by Yoni
    I encountered an incompatibility with xstream and IBM J9 jdk (the 32bits version). Everything worked fine when I used sun jdk but fails on IBM jdk (on linux only. on windows it's ok with both jdks). When debugging, the error appears to be that xstream uses a java.util.TreeSet internally but the set's iterator returns elements in the wrong order (I know this sounds very strange, but this is the behavior that I saw). Googling for related bugs didn't give any meaningful results I tried upgrading pretty much any component possible but no luck. I tried the following configurations: ibm jdk 1.6 SR 7 (bundled with WebSphere 7.0.0.9), xstream 1.2.2 ibm jdk 1.6 SR 8, xstream 1.2.2 ibm jdk 1.6 SR 8, xstream 1.3.1 (I tried those both with tomcat and with WebSphere server, so actually there are 6 configurations using IBM jdk). The code in question is in class com.thoughtworks.xstream.core.DefaultConverterLookup, around line 44. It uses an iterator from class com.thoughtworks.xstream.core.util.PrioritizedList, which uses a custom comparator, but all the comparator does is compare integers (the priorities). Has anyone seen this before? Any idea what can I do or change?

    Read the article

  • Reversible pseudo-random sequence generator

    - by user350651
    I would like some sort of method to create a fairly long sequence of random numbers that I can flip through backwards and forwards. Like a machine with "next" and "previous" buttons, that will give you random numbers. Something like 10-bit resolution (i.e. positive integers in a range from 0 to 1023) is enough, and a sequence of 100k numbers. It's for a simple game-type app, I don't need encryption-strength randomness or anything, but I want it to feel fairly random. I have a limited amount of memory available though, so I can't just generate a chunk of random data and go through it. I need to get the numbers in "interactive time" - I can easily spend a few ms thinking about the next number, but not comfortably much more than that. Eventually it will run on some sort of microcontroller, probably just an Arduino. I could do it with a simple linear congruential generator (LCG). Going forwards is simple, to go backwards I'd have to cache the most recent numbers and store some points at intervals so I can recreate the sequence from there. But maybe there IS some pseudo-random generator that allows you to go both forwards and forwards? It should be possible to hook up two linear feedback shift registers (LFSRs) to roll in different directions, no? Or maybe I can just get by with garbling the index number using a hash function of some sort? I'm going to try that first. Any other ideas?

    Read the article

  • using compareTo in Binary Search Tree program

    - by Scott Rogener
    I've been working on this program for a few days now and I've implemented a few of the primary methods in my BinarySearchTree class such as insert and delete. Insert seemed to be working fine, but once I try to delete I kept getting errors. So after playing around with the code I wanted to test my compareTo methods. I created two new nodes and tried to compare them and I get this error: Exception in thread "main" java.lang.ClassCastException: TreeNode cannot be cast to java.lang.Integer at java.lang.Integer.compareTo(Unknown Source) at TreeNode.compareTo(TreeNode.java:16) at BinarySearchTree.myComparision(BinarySearchTree.java:177) at main.main(main.java:14) Here is my class for creating the nodes: public class TreeNode<T> implements Comparable { protected TreeNode<T> left, right; protected Object element; public TreeNode(Object obj) { element=obj; left=null; right=null; } public int compareTo(Object node) { return ((Comparable) this.element).compareTo(node); } } Am I doing the compareTo method all wrong? I would like to create trees that can handle integers and strings (seperatly of course)

    Read the article

  • Algorithm to produce Cartesian product of arrays in depth-first order

    - by Yuri Gadow
    I'm looking for an example of how, in Ruby, a C like language, or pseudo code, to create the Cartesian product of a variable number of arrays of integers, each of differing length, and step through the results in a particular order: So given, [1,2,3],[1,2,3],[1,2,3]: [1, 1, 1] [2, 1, 1] [1, 2, 1] [1, 1, 2] [2, 2, 1] [1, 2, 2] [2, 1, 2] [2, 2, 2] [3, 1, 1] [1, 3, 1] etc. Instead of the typical result I've seen (including the example I give below): [1, 1, 1] [2, 1, 1] [3, 1, 1] [1, 2, 1] [2, 2, 1] [3, 2, 1] [1, 3, 1] [2, 3, 1] etc. The problem with this example is that the third position isn't explored at all until all combinations of of the first two are tried. In the code that uses this, that means even though the right answer is generally (the much larger equivalent of) 1,1,2 it will examine a few million possibilities instead of just a few thousand before finding it. I'm dealing with result sets of one million to hundreds of millions, so generating them and then sorting isn't doable here and would defeat the reason for ordering them in the first example, which is to find the correct answer sooner and so break out of the cartesian product generation earlier. Just in case it helps clarify any of the above, here's how I do this now (this has correct results and right performance, but not the order I want, i.e., it creates results as in the second listing above): def cartesian(a_of_a) a_of_a_len = a_of_a.size result = Array.new(a_of_a_len) j, k, a2, a2_len = nil, nil, nil, nil i = 0 while 1 do j, k = i, 0 while k < a_of_a_len a2 = a_of_a[k] a2_len = a2.size result[k] = a2[j % a2_len] j /= a2_len k += 1 end return if j > 0 yield result i += 1 end end UPDATE: I didn't make it very clear that I'm after a solution where all the combinations of 1,2 are examined before 3 is added in, then all 3 and 1, then all 3, 2 and 1, then all 3,2. In other words, explore all earlier combinations "horizontally" before "vertically." The precise order in which those possibilities are explored, i.e., 1,1,2 or 2,1,1, doesn't matter, just that all 2 and 1 are explored before mixing in 3 and so on.

    Read the article

  • Fastest way to modify a decimal-keyed table in MySQL?

    - by javanix
    I am dealing with a MySQL table here that is keyed in a somewhat unfortunate way. Instead of using an auto increment table as a key, it uses a column of decimals to preserve order (presumably so its not too difficult to insert new rows while preserving a primary key and order). Before I go through and redo this table to something more sane, I need to figure out how to rekey it without breaking everything. What I would like to do is something that takes a list of doubles (the current keys) and outputs a list of integers (which can be cast down to doubles for rekeying). For example, input {1.00, 2.00, 2.50, 2.60, 3.00} would give output {1, 2, 3, 4, 5). Since this is a database, I also need to be able to update the rows nicely: UPDATE table SET `key`='3.00' WHERE `key`='2.50'; Can anyone think of a speedy algorithm to do this? My current thought is to read all of the doubles into a vector, take the size of the vector, and output a new vector with values from 1 => doubleVector.size. This seems pretty slow, since you wouldn't want to read every value into the vector if, for instance, only the last n/100 elements needed to be modified. I think there is probably something I can do in place, since only values after the first non-integer double need to be modified, but I can't for the life of me figure anything out that would let me update in place as well. For instance, setting 2.60 to 3.00 the first time you see 2.50 in the original key list would result in an error, since the key value 3.00 is already used for the table.

    Read the article

  • Truncate C++ string fields generated by ostringstream, iomanip:setw

    - by Ian Durkan
    In C++ I need string representations of integers with leading zeroes, where the representation has 8 digits and no more than 8 digits, truncating digits on the right side if necessary. I thought I could do this using just ostringstream and iomanip.setw(), like this: int num_1 = 3000; ostringstream out_target; out_target << setw(8) << setfill('0') << num_1; cout << "field: " << out_target.str() << " vs input: " << num_1 << endl; The output here is: field: 00003000 vs input: 3000 Very nice! However if I try a bigger number, setw lets the output grow beyond 8 characters: int num_2 = 2000000000; ostringstream out_target; out_target << setw(8) << setfill('0') << num_2; cout << "field: " << out_target.str() << " vs input: " << num_2 << endl; out_target.str(""); output: field: 2000000000 vs input: 2000000000 The desired output is "20000000". There's nothing stopping me from using a second operation to take only the first 8 characters, but is field truncation truly missing from iomanip? Would the Boost formatting do what I need in one step?

    Read the article

  • Can I compare a template variable to an integer in Django/App Engine templates?

    - by matt b
    Using Django templates in Google App Engine (on Python), is it possible to compare a template variable to an integer in an {% if %} block? views.py: class MyHandler(webapp.RequestHandler): def get(self): foo_list = db.GqlQuery(...) ... template_values['foos'] = foo_list template_values['foo_count'] = len(foo_list) handler.response.out.write(template.render(...)) My template: {% if foo_count == 1 %} There is one foo. {% endif %} This blows up with 'if' statement improperly formatted. What I was attempting to do in my template was build a simple if/elif/else tree to be grammatically correct to be able to state #foo_count == 0: There are no foos. #foo_count == 1: There is one foo. #else: There are {{ foos|length }} foos. Browsing the Django template documents (this link provided in the GAE documentation appears to be for versions of Django far newer than what is supported on GAE), it appears as if I can only actually use boolean operators (if in fact boolean operators are supported in this older version of Django) with strings or other template variables. Is it not possible to compare variables to integers or non-strings with Django templates? I'm sure there is an easy way to workaround this - built up the message string on the Python side rather than within the template - but this seems like such a simple operation you ought to be able to handle in a template. It sounds like I should be switching to a more advanced templating engine, but as I am new to Django (templates or any part of it), I'd just like some confirmation first.

    Read the article

  • WriteableBitmap failing badly, pixel array very inaccurate

    - by dawmail333
    I have tried, literally for hours, and I have not been able to budge this problem. I have a UserControl, that is 800x369, and it contains, simply, a path that forms a worldmap. I put this on a landscape page, then I render it into a WriteableBitmap. I then run a conversion to turn the 1d Pixels array into a 2d array of integers. Then, to check the conversion, I wire up the custom control's click command to use the Point.X and Point.Y relative to the custom control in the newly created array. My logic is thus: wb = new WriteableBitmap(worldMap, new TranslateTransform()); wb.Invalidate(); intTest = wb.Pixels.To2DArray(wb.PixelWidth); My conversion logic is as such: public static int[,] To2DArray(this int[] arr,int rowLength) { int[,] output = new int[rowLength, arr.Length / rowLength]; if (arr.Length % rowLength != 0) throw new IndexOutOfRangeException(); for (int i = 0; i < arr.Length; i++) { output[i % rowLength, i / rowLength] = arr[i]; } return output; } Now, when I do the checking, I get completely and utterly strange results: apparently all pixels are either at values of -1 or 0, and these values are completely independent of the original colours. Just for posterity: here's my checking code: private void Check(object sender, MouseButtonEventArgs e) { Point click = e.GetPosition(worldMap); ChangeNotification(intTest[(int)click.X,(int)click.Y].ToString()); } The result show absolutely no correlation to the path that the WriteableBitmap has rendered into it. The path has a fill of solid white. What the heck is going on? I've tried for hours with no luck. Please, this is the major problem stopping me from submitting my first WP7 app. Any guidance?

    Read the article

  • Find min. "join" operations for sequence

    - by utyle
    Let's say, we have a list/an array of positive integers x1, x2, ... , xn. We can do a join operation on this sequence, that means that we can replace two elements that are next to each other with one element, which is sum of these elements. For example: - array/list: [1;2;3;4;5;6] we can join 2 and 3, and replace them with 5; we can join 5 and 6, and replace them with 11; we cannot join 2 and 4; we cannot join 1 and 3 etc. Main problem is to find minimum join operations for given sequence, after which this sequence will be sorted in increasing order. Note: empty and one-element sequences are sorted in increasing order. Basic examples: for [4; 6; 5; 3; 9] solution is 1 (we join 5 and 3) for [1; 3; 6; 5] solution is also 1 (we join 6 and 5) What I am looking for, is an algorithm that solve this problem. It could be in pseudocode, C, C++, PHP, OCaml or similar (I mean: I woluld understand solution, if You wrote solution in one of these languages). I would appreciate Your help.

    Read the article

  • Generic FSM for game in C++ ?

    - by Mr.Gando
    Hello, I was wondering if there's a way I could code some kind of "generic" FSM for a game with C++?. My game has a component oriented design, so I use a FSM Component. my Finite State Machine (FSM) Component, looks more or less this way. class gecFSM : public gecBehaviour { public: //Constructors gecFSM() { state = kEntityState_walk; } gecFSM(kEntityState s) { state = s; } //Interface void setRule(kEntityState initialState, int inputAction, kEntityState resultingState); void performAction(int action); private: kEntityState fsmTable[MAX_STATES][MAX_ACTIONS]; }; I would love to hear your opinions/ideas or suggestions about how to make this FSM component, generic. With generic I mean: 1) Creating the fsmTable from an xml file is really easy, I mean it's just a bunch of integers that can be loaded to create an MAX_STATESxMAX_ACTION matrix. void gecFSM::setRule(kEntityState initialState, int inputAction, kEntityState resultingState) { fsmTable[initialState][inputAction] = resultingState; } 2) But what about the "perform Action" method ? void gecFSM::performAction(int action) { switch( smTable[ ownerEntity->getState() ][ action ] ) { case WALK: /*Walk action*/ break; case STAND: /*Stand action*/ break; case JUMP: /*Jump action*/ break; case RUN: /*Run action*/ break; } } What if I wanted to make the "actions" and the switch generic? This in order to avoid creating a different FSM component class for each GameEntity? (gecFSMZombie, gecFSMDryad, gecFSMBoss etc ?). That would allow me to go "Data Driven" and construct my generic FSM's from files for example. What do you people suggest?

    Read the article

  • SQLite dataypes lengths?

    - by XF
    I'm completely new to SQLite (actually 5 minutes ago), but I do know somewhat the Oracle and MySql backends. The question: I'm trying to know the lengths of each of the datatypes supported by SQLite, such as the differences between a bigint and a smallint. I've searched across the SQLite documentation (only talks about affinity, only matters it?), SO threads, google... and found nothing. My guess: I've just slightly revised the SQL92 specifications, which talk about datatypes and its relations but not about its lengths, which is quite obvious I assume. Yet I've come accross the Oracle and MySql datatypes specs, and the specified lengths are mostly identical for integers at least. Should I assume SQLite is using the same lengths? Aside question: Have I missed something about the SQLite docs? Or have I missed something about SQL in general? Asking this because I can't really understand why the SQLite docs don't specify something as basic as the datatypes lengths. It just doesn't make sense to me! Although I'm sure there is a simple command to discover the lengths.. but why not writing them to the docs? Thank you!

    Read the article

  • C++ ofstream cannot write to file....

    - by user69514
    Hey I am trying to write some numbers to a file, but when I open the file it is empty. Can you help me out here? Thanks. /** main function **/ int main(){ /** variables **/ RandGen* random_generator = new RandGen; int random_numbers; string file_name; /** ask user for quantity of random number to produce **/ cout << "How many random number would you like to create?" << endl; cin >> random_numbers; /** ask user for the name of the file to store the numbers **/ cout << "Enter name of file to store random number" << endl; cin >> file_name; /** now create array to store the number **/ int random_array [random_numbers]; /** file the array with random integers **/ for(int i=0; i<random_numbers; i++){ random_array[i] = random_generator -> randInt(-20, 20); cout << random_array[i] << endl; } /** open file and write contents of random array **/ const char* file = file_name.c_str(); ofstream File(file); /** write contents to the file **/ for(int i=0; i<random_numbers; i++){ File << random_array[i] << endl; } /** close the file **/ File.close(); return 0; /** END OF PROGRAM **/ }

    Read the article

  • Quick MVC2 checkbox question

    - by kevinmajor1
    In order to get my EF4 EntityCollection to bind with check box values, I have to manually create the check boxes in a loop like so: <p> <%: Html.Label("Platforms") %><br /> <% for(var i = 0; i < Model.AllPlatforms.Count; ++i) { %> <%: Model.AllPlatforms[i].Platform.Name %> <input type="checkbox" name="PlatformIDs" value="<%: Model.AllPlatforms[i].Platform.PlatformID %>" /><br /> <% } %> </p> It works, but it doesn't automatically populate the group of check boxes with existing values when I'm editing a model entity. Can I fudge it with something like? <p> <%: Html.Label("Platforms") %><br /> <% for(var i = 0; i < Model.AllPlatforms.Count; ++i) { %> <%: Model.AllPlatforms[i].Platform.Name %> <input type="checkbox" name="PlatformIDs" value="<%: Model.AllPlatforms[i].Platform.PlatformID %>" checked=<%: Model.GameData.Platforms.Any(p => PlatformID == i) ? "true" : "false" %> /><br /> <% } %> </p> I figure there has to be something along those lines which will work, and am just wondering if I'm on the right track. EDIT: I'm purposely staying away from MVC's check box HTML helper methods as they're too inflexible for my needs. My check boxes use integers as their values by design.

    Read the article

  • division with wrong result

    - by PeterK
    Hi, I am trying to divide integers but get 0 as result. I just do not understand what i am doing wrong. I am using only int's in this example but get the same result testing with float or double. The code i use is: int wrongAnswers = askedQuestions - playerResult; int percentCorrect = (playerResult / askedQuestions) * 100; int percentWrong = (wrongAnswers / askedQuestions) * 100; NSLog(@"askedQuestions: %i", askedQuestions); NSLog(@"playerResult: %i", playerResult); NSLog(@"wrongAnswers: %i", wrongAnswers); NSLog(@"percentCorrect: %i", percentCorrect); NSLog(@"percentWrong: %i", percentWrong); NSLog(@"calc: %i", (wrongAnswers + playerResult)); NSLog(@"wrong answers %: %i %%", ((wrongAnswers / askedQuestions) * 100)); The result i get is: 2011-01-09 16:45:53.411 XX[8296:207] askedQuestions: 5 2011-01-09 16:45:53.412 XX[8296:207] playerResult: 2 2011-01-09 16:45:53.412 XX[8296:207] wrongAnswers: 3 2011-01-09 16:45:53.413 XX[8296:207] percentCorrect: 0 % 2011-01-09 16:45:53.414 XX[8296:207] percentWrong: 0 % 2011-01-09 16:45:53.414 XX[8296:207] calc: 5 2011-01-09 16:45:53.415 XX[8296:207] wrong answers : 0 % I would very much appreciate help :-)

    Read the article

  • array_splice() - Numerical Offsets of Associative Arrays

    - by Alix Axel
    I'm trying to do something but I can't find any solution, I'm also having some trouble putting it into works so here is a sample code, maybe it'll be enough to demonstrate what I'm aiming for: $input = array ( 'who' => 'me', 'what' => 'car', 'more' => 'car', 'when' => 'today', ); Now, I want to use array_splice() to remove (and return) one element from the array: $spliced = key(array_splice($input, 2, 1)); // I'm only interested in the key... The above will remove and return 1 element (third argument) from $input (first argument), at offset 2 (second argument), so $spliced will hold the value more. I'll be iterating over $input with a foreach loop, I know the key to be spliced but the problem is I don't know its numerical offset and since array_splice only accepts integers I don't know what to do. A very dull example: $result = array(); foreach ($input as $key => $value) { if ($key == 'more') { // Remove the index "more" from $input and add it to $result. $result[] = key(array_splice($input, 2 /* How do I know its 2? */, 1)); } } I first though of using array_search() but it's pointless since it'll return the associative index.... How do I determine the numerical offset of a associative index?

    Read the article

  • RichFaces a4j:support parameter passing

    - by Mark Lewis
    Hello I have a number of rich:inplaceInput tags in RichFaces which represent numbers in an array. The validator allows integers only. When a user clicks in an input and changes a value, how can I get the bean to sort the array given the new number and reRender the list of rich:inplaceInput tags so that they're in numerical order? EG <a4j:region> <rich:dataTable value="#{MyBacking.config}" var="feed" cellpadding="0" cellspacing="0" width="100%" border="0" columns="5" id="Admin"> ... <a4j:repeat... <a4j:region id="MsgCon"> <rich:inplaceInput value="#{h.id}" validator="#{MyBacking.validateID}" id="andID" showControls="true"> <a4j:support event="onviewactivated" action="#{MyBacking.sort}" reRender="Admin" /> </rich:inplaceInput> </a4j:region> </a4j:repeat> </data:Table> </a4j:region> Note I do NOT want to use dataTable sort functions. The table is complicated and I've specified id="Admin" (ie the whole table) to reRender as I've not found a way to send more localised values to the backing bean through the inplaceInput. This question is about how to use a4j:support action attribute to call the sort method so that when the reRender rerenders the component, it outputs the list in sorted order. I have the sort method working ok when I click a button to sort, but I want to have the list sorted automatically as soon as a new valid value is entered into the inplaceInput component. Thanks

    Read the article

  • How do I make JPA POJO classes + Netbeans forms play well together?

    - by Zak
    I started using netbeans to design forms to edit the instances of various classes I have made in a small app I am writing. Basically, the app starts, an initial set of objects is selected from the DB and presented in a list, then an item in the list can be selected for editing. When the editor comes up it has form fields for many of the data fields in the class. The problem I run into is that I have to create a controller that maps each of the data elements to the correct form element, and create an inordinate number of small conversion mapping lines of code to convert numbers into strings and set the correct element in a dropdown, then another inordinate amount of code to go back and update the underlying object with all the values from the form when the save button is clicked. My question is; is there a more directly way to make the editing of the form directly modify the contents of my class instance? I would like to be able to have a default mapping "controller" that I can configure, then override the getter/setter for a particular field if needed. Ideally, there would be standard field validation for things like phone numbers, integers, floats, zip codes, etc... I'm not averse to writing this myself, I would just like to see if it is already out there and use the right tool for the right job.

    Read the article

  • ArrayList<Int> Collections.Sort and LineNumberReader Help How to

    - by user1819551
    I have a issue i can't get it to work now let going to the point a explain in the code thanks. This is my class: what I want to do is insert the Integers sort the list and buffer writer in a column with out coma. Now I getting this: [1110018, 1110032, 1110056, 1110059, 1110063, 1110085, 1110096, 1110123, 1110125, 1110185, 1110456, 1110459] I want like this: 111xxxxx 111xxxx xxxx....... I can't do it in single array, have to be in ArrayList. This is my collecting: list.addNumbers(numbers); list.display(); This is my writer: Is buffered coma.write("\n"+list.display()); coma.flush();<br/> Here is my class: public class IdCount {<br/> private ArrayList<Integer> properNumber = new ArrayList<>(); public void addNumbers(Integer numbers) { properNumber.add(numbers); Collections.sort(properNumber); } public String display() { //(I try .toString() Not work) return properNumber.toString(); } My second issue is LineNumberReader: This is my collecting and my writing: try { Reader input = new BufferedReader( new FileReader(inputFile)); try (Scanner in = new Scanner(input)) { while (in.hasNext()) { //(More Code) asp = new LineNumberReader(input); int rom = 0; while (asp.readLine()!=null){ rom++; } System.out.println(rom); coma.write(rom); This one will not write anything an my System Print give me only 12 0 in column.

    Read the article

  • How to create a generic C free function .

    - by nomemory
    I have some C structures related to a 'list' data structure. They look like this. struct nmlist_element_s { void *data; struct nmlist_element_s *next; }; typedef struct nmlist_element_s nmlist_element; struct nmlist_s { void (*destructor)(void *data); int (*cmp)(const void *e1, const void *e2); unsigned int size; nmlist_element *head; nmlist_element *tail; }; typedef struct nmlist_s nmlist; This way I can have different data types being hold in "nmlist_element-data" . The "constructor" (in terms of OOP) has the following signature: nmlist *nmlist_alloc(void (*destructor)(void *data)); Where "destructor" is specific function that de-allocated "data" (being hold by the nmlist_element). If I want to have a list containing integers as data, my "destructor" would like this: void int_destructor(void *data) { free((int*)data); } Still i find it rather "unfriendly" for me to write a destructor functions for every simple primitive data type. So is there a trick to write something like this ? (for primitives): void "x"_destructor(void *data, "x") { free(("x" *)data); } PS: I am not a macro fan myself, and in my short experience regarding C, i don't use them, unless necessary.

    Read the article

  • How to send Event signal through Processes - C

    - by Jamie Keeling
    Hello all! I have an application consisting of two windows, one communicates to the other and sends it a struct constaining two integers (In this case two rolls of a dice). I will be using events for the following circumstances: Process a sends data to process b, process b displays data Process a closes, in turn closing process b Process b closes a, in turn closing process a I have noticed that if the second process is constantly waiting for the first process to send data then the program will be just sat waiting, which is where the idea of implementing threads on each process occurred and I have started to implement this already. The problem i'm having is that I don't exactly have a lot of experience with threads and events so I'm not sure of the best way to actually implement what I want to do. I'm trying to work out how the other process will know of the event being fired so it can do the tasks it needs to do, I don't understand how one process that is separate from another can tell what the states the events are in especially as it needs to act as soon as the event has changed state. Thanks for any help Edit: I can only use the Create/Set/Open methods for events, sorry for not mentioning it earlier.

    Read the article

  • Checking if any of a list of values falls within a table of ranges

    - by Conspicuous Compiler
    I'm looking to check whether any of a list of integers fall in a list of ranges. The ranges are defined in a table defined something like: # Extra Type Field Default Null Key 0 int(11) rangeid 0 NO PRI 1 int(11) max 0 NO MUL 2 int(11) min 0 NO MUL Using MySQL 5.1 and Perl 5.10. I can check whether a single value, say 7, is in any of the ranges with a statement like SELECT 1 FROM range WHERE 7 BETWEEN min AND max If 7 is in any of those ranges, I get a single row back. If it isn't, no rows are returned. Now I have a list of, say, 50 of these values, not stored in a table at present. I assemble them using map: my $value_list = '(' . ( join ', ', map { int $_ } @values ) . ')' ; I want to see if any of the items in the list fall inside of any of the ranges, but am not particularly concerned with which number nor which range. I'd like to use a syntax such as: SELECT 1 FROM range WHERE (1, 2, 3, 4, 5, 6, 7, 42, 309, 10000) BETWEEN min AND max MySQL kindly chastises me for such syntax: Operand should contain 1 column(s) I pinged #mysql who were quite helpful. However, having already written this up by the time they responded and thinking it'd be helpful to fix the answer in a more permanent medium, I figured I'd post the question anyhow. Maybe SO will provide a different solution?

    Read the article

  • Array: Recursive problem cracked me up

    - by VaioIsBorn
    An array of integers A[i] (i 1) is defined in the following way: an element A[k] ( k 1) is the smallest number greater than A[k-1] such that the sum of its digits is equal to the sum of the digits of the number 4* A[k-1] . You need to write a program that calculates the N th number in this array based on the given first element A[1] . INPUT: In one line of standard input there are two numbers seperated with a single space: A[1] (1 <= A[1] <= 100) and N (1 <= N <= 10000). OUTPUT: The standard output should only contain a single integer A[N] , the Nth number of the defined sequence. Input: 7 4 Output: 79 Explanation: Elements of the array are as follows: 7, 19, 49, 79... and the 4th element is solution. I tried solving this by coding a separate function that for a given number A[k] calculates the sum of it's digits and finds the smallest number greater than A[k-1] as it says in the problem, but with no success. The first testing failed because of a memory limit, the second testing failed because of a time limit, and now i don't have any possible idea how to solve this. One friend suggested recursion, but i don't know how to set that. Anyone who can help me in any way please write, also suggest some ideas about using recursion/DP for solving this problem. Thanks.

    Read the article

  • Controller changes format on variables when publishing

    - by Christoffer
    I am a newbie to ROR but catching on quickly. I have been working on this problem for a couple of hours now and it seems like a bug. I does not make any sense. I have a database with the following migration: class CreateWebsites < ActiveRecord::Migration def self.up create_table :websites do |t| t.string :name t.integer :estimated_value t.string :webhost t.string :purpose t.string :description t.string :tagline t.string :url t.integer :adsense t.integer :tradedoubler t.integer :affiliator t.integer :adsense_cpm t.boolean :released t.string :empire_type t.string :oldid t.string :old_outlink_policy t.string :old_inlink_policy t.string :old_priority t.string :old_profitability t.integer :priority_id t.integer :project_id t.integer :outlink_policy_id t.integer :inlink_policy_id t.timestamps end end def self.down drop_table :websites end end I have verified that what is created in the database also is integers, strings etc according to this migration. I have not touched the controller after generating it through scaffold, i.e. it is the standard controller with show, index etc. Now. When I enter data into the database, either through the web form, in rails console or directly in the database - such as www.domain.com for url or 500 for adsense - it will be created in the db without problem. However, when it is being published on the website the variables go completely nuts. Adsense (integer) turns into date, url (string) turns into a float, and so on. This only happens to a few of the variables. This will also create a problem with "argument out of range" since I input 500 and Rails will try to output it as date = crash and "argument out of range". So, how do I fix/trouble shoot this? Why do the formats change? Could it be because of the respond_to in the controller? Cheers, Christoffer

    Read the article

  • What's the recommended implementation for hashing OLE Variants?

    - by Barry Kelly
    OLE Variants, as used by older versions of Visual Basic and pervasively in COM Automation, can store lots of different types: basic types like integers and floats, more complicated types like strings and arrays, and all the way up to IDispatch implementations and pointers in the form of ByRef variants. Variants are also weakly typed: they convert the value to another type without warning depending on which operator you apply and what the current types are of the values passed to the operator. For example, comparing two variants, one containing the integer 1 and another containing the string "1", for equality will return True. So assuming that I'm working with variants at the underlying data level (e.g. VARIANT in C++ or TVarData in Delphi - i.e. the big union of different possible values), how should I hash variants consistently so that they obey the right rules? Rules: Variants that hash unequally should compare as unequal, both in sorting and direct equality Variants that compare as equal for both sorting and direct equality should hash as equal It's OK if I have to use different sorting and direct comparison rules in order to make the hashing fit. The way I'm currently working is I'm normalizing the variants to strings (if they fit), and treating them as strings, otherwise I'm working with the variant data as if it was an opaque blob, and hashing and comparing its raw bytes. That has some limitations, of course: numbers 1..10 sort as [1, 10, 2, ... 9] etc. This is mildly annoying, but it is consistent and it is very little work. However, I do wonder if there is an accepted practice for this problem.

    Read the article

  • setBit java method using bit shifting and hexadecimal code - question

    - by somewhat_confused
    I am having trouble understanding what is happening in the two lines with the 0xFF7F and the one below it. There is a link here that explains it to some degree. http://www.herongyang.com/java/Bit-String-Set-Bit-to-Byte-Array.html I don't know if 0xFF7FposBit) & oldByte) & 0x00FF are supposed to be 3 values 'AND'ed together or how this is supposed to be read. If anyone can clarify what is happening here a little better, I would greatly appreciate it. private static void setBit(byte[] data, final int pos, final int val) { int posByte = pos/8; int posBit = pos%8; byte oldByte = data[posByte]; oldByte = (byte) (((0xFF7F>>posBit) & oldByte) & 0x00FF); byte newByte = (byte) ((val<<(8-(posBit+1))) | oldByte); data[posByte] = newByte; } passed into this method as parameters from a selectBits method was setBit(out,i,val); out = is byte[] out = new byte[numOfBytes]; (numOfBytes can be 7 in this situation) i = which is number [57], the original number from the PC1 int array holding the 56-integers. val = which is the bit taken from the byte array from the getBit() method.

    Read the article

< Previous Page | 31 32 33 34 35 36 37 38 39 40 41 42  | Next Page >