Search Results

Search found 5295 results on 212 pages for 'interval tree'.

Page 35/212 | < Previous Page | 31 32 33 34 35 36 37 38 39 40 41 42  | Next Page >

  • Any software for pattern-matching and -rewriting source code?

    - by Steven A. Lowe
    I have some old software (in a language that's not dead but is dead to me ;-)) that implements a basic pattern-matching and -rewriting system for source code. I am considering resurrecting this code, translating it into a modern language, and open-sourcing the project as a refactoring power-tool. Before I go much further, I want to know if anything like this exists already (my google-fu is fanning air on this tonight). Here's how it works: the pattern-matching part matches source-code patterns spanning multiple lines of code using a template with binding variables, the pattern-rewriting part uses a template to rewrite the matched code, inserting the contents of the bound variables from the matching template matching and rewriting templates are associated (1:1) by a simple (unconditional) rewrite rule the software operates on the abstract syntax tree (AST) of the input application, and outputs a modified AST which can then be regenerated into new source code for example, suppose we find a bunch of while-loops that really should be for-loops. The following template will match the while-loop pattern: Template oldLoopPtrn int @cnt@ = 0; while (@cnt@ < @max@) { … @body@ ++@cnt@; } End_Template while the following template will specify the output rewrite pattern: Template newLoopPtrn for(int @cnt@ = 0; @cnt@ < @max@; @cnt@++) { @body@ } End_Template and a simple rule to associate them Rule oldLoopPtrn --> newLoopPtrn so code that looks like this int i=0; while(i<arrlen) { printf("element %d: %f\n",i,arr[i]); ++i; } gets automatically rewritten to look like this for(int i = 0; i < arrlen; i++) { printf("element %d: %f\n",i,arr[i]); } The closest thing I've seen like this is some of the code-refactoring tools, but they seem to be geared towards interactive rewriting of selected snippets, not wholesale automated changes. I believe that this kind of tool could supercharge refactoring, and would work on multiple languages (even HTML/CSS). I also believe that converting and polishing the code base would be a huge project that I simply cannot do alone in any reasonable amount of time. So, anything like this out there already? If not, any obvious features (besides rewrite-rule conditions) to consider? EDIT: The one feature of this system that I like very much is that the template patterns are fairly obvious and easy to read because they're written in the same language as the target source code, not in some esoteric mutated regex/BNF format.

    Read the article

  • How can I move a library inside a project's source tree and compiling static binaries?

    - by AbrahamVanHelpsing
    How can I move a library inside a project's source tree and compiling static binaries? I want to use a particular tool that utilizes ANCIENT binaries without upgrading it's API usage. This way I can use the old libraries inside the single binary without wrecking the local host environment. I am on nix with netbeans/eclipse/code::blocks. I don't have a problem reading, just looking for a starting point. Any thoughts?

    Read the article

  • Is there a way to formerly define a time interval for configuring a process?

    - by gshauger
    Horrible worded question...I know. I'm working on an application that processes data for the previous day. The problem is that I know the customer is going to eventually ask to it for every hour or some other arbitrary time interval. I know that languages such as Java or SQL have masks for defining dates. Well what about a way to define a time interval? Let me ask it this way. If someone asked you to create a configurable piece of software how would you allow the user to specify the time intervals?

    Read the article

  • how can we count the time interval of the animation in cocos2d ?

    - by srikanth rongali
    Hi, I am doing my program in cocos2d. I am using NSDate to get the current time of the start of animation. And I know my animation takes 3 seconds. So I can get the time at completion of animation by using NSInterval and using the previous time and animation time. But, if If the animation time interval is not fixed how can I calculate the time interval of the animation and time at the completion of the animation ? I am animating a sprite. Please help how can I make it. Thank You.

    Read the article

  • Mouse Wheel Scroll - How can I capture the time interval between start and stop of scrolling?

    - by Rahat
    Is there any way to capture the time interval between mouse wheel scroll start and stop? Actually I want to capture the interval between the scrolling start and stop when I very quickly scroll the mouse wheel. I have already looked at MouseWheel event but it don't fulfill my requirement. In senes that it always gives a value of Delta 120 or -120 but i want to call a function depending on the speed of the mouse scroll for example when i scroll the mouse normally i want to perform function 1 and when i scrolled the mouse very quickly i want to perform the function 2. In other words is there any way to distinguish between the mouse scroll high and normal speed. Any advice will be appreciated.

    Read the article

  • SqlCE Flush Interval - Will the default setting lead to corruption?

    - by NormD
    SqlCE has a parameter set on the Connect String called Flush Interval. It is defined as: The interval time (in seconds) before all committed transactions are flushed to disk. If not specified, the default value is 10. I thought that a committed transaction, by definition, is a transaction that has been flushed to disk, specifically the database file. If a transaction is only stored in RAM then cannot the transaction be easily lost? I thought that transactions were first written to a log file and then applied to the database file itself, so perhaps this parameter could mean the time to wait until the transaction log is applied to the database file? I would have thought that this parameter should be 0.

    Read the article

  • Why does mpstat show different values when I use the interval setting?

    - by Abe
    Here's the output I get when I run mpstat: $mpstat Linux 3.2.0-30-generic (my-laptop-C650) 09/17/2012 _x86_64_ (2 CPU) 05:32:01 PM CPU %usr %nice %sys %iowait %irq %soft %steal %guest %idle 05:32:01 PM all 9.16 0.08 2.69 2.00 0.00 0.04 0.00 0.00 86.02 And here's what I get when I run it with a one-second interval: $mpstat 1 05:31:51 PM CPU %usr %nice %sys %iowait %irq %soft %steal %guest %idle 05:31:52 PM all 1.52 0.00 1.01 0.00 0.00 0.00 0.00 0.00 97.47 05:31:53 PM all 2.04 0.00 1.02 0.00 0.00 0.00 0.00 0.00 96.94 05:31:54 PM all 1.50 0.00 1.50 0.00 0.00 0.00 0.00 0.00 97.00 Why does the first process show the processor as 86% idle, and the second show it as ~97% idle? I've tried this in a bunch of different configurations, and it's not a real difference in CPU usage -- unless mpstat itself is making the difference. Which number should I trust?

    Read the article

  • Apache+FastCGI Timeout Error: "has failed to remain running for 30 seconds given 3 attempts, its restart interval has been backed off to 600 seconds"

    - by Sadjad Fouladi
    I've recently installed mod_fastcgi and Apache 2.2. I have a simple cgi script as below (test.fcgi): #!/bin/sh echo sadjad But when I invoke 'mysite.com/test.fcgi' I see "Internal Server Error" after a short period of time. The error.log file shows this error message: [Tue Jan 31 22:23:57 2006] [warn] FastCGI: (dynamic) server "~/public_html/oaduluth/dispatch.fcgi" has failed to remain running for 30 seconds given 3 attempts, its restart interval has been backed off to 600 seconds This is my .htaccess file: AddHandler fastcgi-script .fcgi RewriteEngine On RewriteCond %{REQUEST_FILENAME} !-f RewriteRule ^(.*)$ django.fcgi/$1 [QSA,L] What could the problem be? Is it my .htaccess file?

    Read the article

  • Handling inheritance with overriding efficiently

    - by Fyodor Soikin
    I have the following two data structures. First, a list of properties applied to object triples: Object1 Object2 Object3 Property Value O1 O2 O3 P1 "abc" O1 O2 O3 P2 "xyz" O1 O3 O4 P1 "123" O2 O4 O5 P1 "098" Second, an inheritance tree: O1 O2 O4 O3 O5 Or viewed as a relation: Object Parent O2 O1 O4 O2 O3 O1 O5 O3 O1 null The semantics of this being that O2 inherits properties from O1; O4 - from O2 and O1; O3 - from O1; and O5 - from O3 and O1, in that order of precedence. NOTE 1: I have an efficient way to select all children or all parents of a given object. This is currently implemented with left and right indexes, but hierarchyid could also work. This does not seem important right now. NOTE 2: I have tiggers in place that make sure that the "Object" column always contains all possible objects, even when they do not really have to be there (i.e. have no parent or children defined). This makes it possible to use inner joins rather than severely less effiecient outer joins. The objective is: Given a pair of (Property, Value), return all object triples that have that property with that value either defined explicitly or inherited from a parent. NOTE 1: An object triple (X,Y,Z) is considered a "parent" of triple (A,B,C) when it is true that either X = A or X is a parent of A, and the same is true for (Y,B) and (Z,C). NOTE 2: A property defined on a closer parent "overrides" the same property defined on a more distant parent. NOTE 3: When (A,B,C) has two parents - (X1,Y1,Z1) and (X2,Y2,Z2), then (X1,Y1,Z1) is considered a "closer" parent when: (a) X2 is a parent of X1, or (b) X2 = X1 and Y2 is a parent of Y1, or (c) X2 = X1 and Y2 = Y1 and Z2 is a parent of Z1 In other words, the "closeness" in ancestry for triples is defined based on the first components of the triples first, then on the second components, then on the third components. This rule establishes an unambigous partial order for triples in terms of ancestry. For example, given the pair of (P1, "abc"), the result set of triples will be: O1, O2, O3 -- Defined explicitly O1, O2, O5 -- Because O5 inherits from O3 O1, O4, O3 -- Because O4 inherits from O2 O1, O4, O5 -- Because O4 inherits from O2 and O5 inherits from O3 O2, O2, O3 -- Because O2 inherits from O1 O2, O2, O5 -- Because O2 inherits from O1 and O5 inherits from O3 O2, O4, O3 -- Because O2 inherits from O1 and O4 inherits from O2 O3, O2, O3 -- Because O3 inherits from O1 O3, O2, O5 -- Because O3 inherits from O1 and O5 inherits from O3 O3, O4, O3 -- Because O3 inherits from O1 and O4 inherits from O2 O3, O4, O5 -- Because O3 inherits from O1 and O4 inherits from O2 and O5 inherits from O3 O4, O2, O3 -- Because O4 inherits from O1 O4, O2, O5 -- Because O4 inherits from O1 and O5 inherits from O3 O4, O4, O3 -- Because O4 inherits from O1 and O4 inherits from O2 O5, O2, O3 -- Because O5 inherits from O1 O5, O2, O5 -- Because O5 inherits from O1 and O5 inherits from O3 O5, O4, O3 -- Because O5 inherits from O1 and O4 inherits from O2 O5, O4, O5 -- Because O5 inherits from O1 and O4 inherits from O2 and O5 inherits from O3 Note that the triple (O2, O4, O5) is absent from this list. This is because property P1 is defined explicitly for the triple (O2, O4, O5) and this prevents that triple from inheriting that property from (O1, O2, O3). Also note that the triple (O4, O4, O5) is also absent. This is because that triple inherits its value of P1="098" from (O2, O4, O5), because it is a closer parent than (O1, O2, O3). The straightforward way to do it is the following. First, for every triple that a property is defined on, select all possible child triples: select Children1.Id as O1, Children2.Id as O2, Children3.Id as O3, tp.Property, tp.Value from TriplesAndProperties tp -- Select corresponding objects of the triple inner join Objects as Objects1 on Objects1.Id = tp.O1 inner join Objects as Objects2 on Objects2.Id = tp.O2 inner join Objects as Objects3 on Objects3.Id = tp.O3 -- Then add all possible children of all those objects inner join Objects as Children1 on Objects1.Id [isparentof] Children1.Id inner join Objects as Children2 on Objects2.Id [isparentof] Children2.Id inner join Objects as Children3 on Objects3.Id [isparentof] Children3.Id But this is not the whole story: if some triple inherits the same property from several parents, this query will yield conflicting results. Therefore, second step is to select just one of those conflicting results: select * from ( select Children1.Id as O1, Children2.Id as O2, Children3.Id as O3, tp.Property, tp.Value, row_number() over( partition by Children1.Id, Children2.Id, Children3.Id, tp.Property order by Objects1.[depthInTheTree] descending, Objects2.[depthInTheTree] descending, Objects3.[depthInTheTree] descending ) as InheritancePriority from ... (see above) ) where InheritancePriority = 1 The window function row_number() over( ... ) does the following: for every unique combination of objects triple and property, it sorts all values by the ancestral distance from the triple to the parents that the value is inherited from, and then I only select the very first of the resulting list of values. A similar effect can be achieved with a GROUP BY and ORDER BY statements, but I just find the window function semantically cleaner (the execution plans they yield are identical). The point is, I need to select the closest of contributing ancestors, and for that I need to group and then sort within the group. And finally, now I can simply filter the result set by Property and Value. This scheme works. Very reliably and predictably. It has proven to be very powerful for the business task it implements. The only trouble is, it is awfuly slow. One might point out the join of seven tables might be slowing things down, but that is actually not the bottleneck. According to the actual execution plan I'm getting from the SQL Management Studio (as well as SQL Profiler), the bottleneck is the sorting. The problem is, in order to satisfy my window function, the server has to sort by Children1.Id, Children2.Id, Children3.Id, tp.Property, Parents1.[depthInTheTree] descending, Parents2.[depthInTheTree] descending, Parents3.[depthInTheTree] descending, and there can be no indexes it can use, because the values come from a cross join of several tables. EDIT: Per Michael Buen's suggestion (thank you, Michael), I have posted the whole puzzle to sqlfiddle here. One can see in the execution plan that the Sort operation accounts for 32% of the whole query, and that is going to grow with the number of total rows, because all the other operations use indexes. Usually in such cases I would use an indexed view, but not in this case, because indexed views cannot contain self-joins, of which there are six. The only way that I can think of so far is to create six copies of the Objects table and then use them for the joins, thus enabling an indexed view. Did the time come that I shall be reduced to that kind of hacks? The despair sets in.

    Read the article

  • Why is insertion into my tree faster on sorted input than random input?

    - by Juliet
    Now I've always heard binary search trees are faster to build from randomly selected data than ordered data, simply because ordered data requires explicit rebalancing to keep the tree height at a minimum. Recently I implemented an immutable treap, a special kind of binary search tree which uses randomization to keep itself relatively balanced. In contrast to what I expected, I found I can consistently build a treap about 2x faster and generally better balanced from ordered data than unordered data -- and I have no idea why. Here's my treap implementation: http://pastebin.com/VAfSJRwZ And here's a test program: using System; using System.Collections.Generic; using System.Linq; using System.Diagnostics; namespace ConsoleApplication1 { class Program { static Random rnd = new Random(); const int ITERATION_COUNT = 20; static void Main(string[] args) { List<double> rndTimes = new List<double>(); List<double> orderedTimes = new List<double>(); rndTimes.Add(TimeIt(50, RandomInsert)); rndTimes.Add(TimeIt(100, RandomInsert)); rndTimes.Add(TimeIt(200, RandomInsert)); rndTimes.Add(TimeIt(400, RandomInsert)); rndTimes.Add(TimeIt(800, RandomInsert)); rndTimes.Add(TimeIt(1000, RandomInsert)); rndTimes.Add(TimeIt(2000, RandomInsert)); rndTimes.Add(TimeIt(4000, RandomInsert)); rndTimes.Add(TimeIt(8000, RandomInsert)); rndTimes.Add(TimeIt(16000, RandomInsert)); rndTimes.Add(TimeIt(32000, RandomInsert)); rndTimes.Add(TimeIt(64000, RandomInsert)); rndTimes.Add(TimeIt(128000, RandomInsert)); string rndTimesAsString = string.Join("\n", rndTimes.Select(x => x.ToString()).ToArray()); orderedTimes.Add(TimeIt(50, OrderedInsert)); orderedTimes.Add(TimeIt(100, OrderedInsert)); orderedTimes.Add(TimeIt(200, OrderedInsert)); orderedTimes.Add(TimeIt(400, OrderedInsert)); orderedTimes.Add(TimeIt(800, OrderedInsert)); orderedTimes.Add(TimeIt(1000, OrderedInsert)); orderedTimes.Add(TimeIt(2000, OrderedInsert)); orderedTimes.Add(TimeIt(4000, OrderedInsert)); orderedTimes.Add(TimeIt(8000, OrderedInsert)); orderedTimes.Add(TimeIt(16000, OrderedInsert)); orderedTimes.Add(TimeIt(32000, OrderedInsert)); orderedTimes.Add(TimeIt(64000, OrderedInsert)); orderedTimes.Add(TimeIt(128000, OrderedInsert)); string orderedTimesAsString = string.Join("\n", orderedTimes.Select(x => x.ToString()).ToArray()); Console.WriteLine("Done"); } static double TimeIt(int insertCount, Action<int> f) { Console.WriteLine("TimeIt({0}, {1})", insertCount, f.Method.Name); List<double> times = new List<double>(); for (int i = 0; i < ITERATION_COUNT; i++) { Stopwatch sw = Stopwatch.StartNew(); f(insertCount); sw.Stop(); times.Add(sw.Elapsed.TotalMilliseconds); } return times.Average(); } static void RandomInsert(int insertCount) { Treap<double> tree = new Treap<double>((x, y) => x.CompareTo(y)); for (int i = 0; i < insertCount; i++) { tree = tree.Insert(rnd.NextDouble()); } } static void OrderedInsert(int insertCount) { Treap<double> tree = new Treap<double>((x, y) => x.CompareTo(y)); for(int i = 0; i < insertCount; i++) { tree = tree.Insert(i + rnd.NextDouble()); } } } } And here's a chart comparing random and ordered insertion times in milliseconds: Insertions Random Ordered RandomTime / OrderedTime 50 1.031665 0.261585 3.94 100 0.544345 1.377155 0.4 200 1.268320 0.734570 1.73 400 2.765555 1.639150 1.69 800 6.089700 3.558350 1.71 1000 7.855150 4.704190 1.67 2000 17.852000 12.554065 1.42 4000 40.157340 22.474445 1.79 8000 88.375430 48.364265 1.83 16000 197.524000 109.082200 1.81 32000 459.277050 238.154405 1.93 64000 1055.508875 512.020310 2.06 128000 2481.694230 1107.980425 2.24 I don't see anything in the code which makes ordered input asymptotically faster than unordered input, so I'm at a loss to explain the difference. Why is it so much faster to build a treap from ordered input than random input?

    Read the article

  • How to create a complete binary tree of height 'h' using Python?

    - by Jack
    Here is the node structure class Node: def __init__(self, data): # initializes the data members self.left = None self.right = None self.parent = None self.data = data complete binary tree Definition: A binary tree in which every level, except possibly the deepest, is completely filled. At depth n, the height of the tree, all nodes must be as far left as possible. -- http://www.itl.nist.gov/div897/sqg/dads/HTML/completeBinaryTree.html I am looking for an efficient algorithm.

    Read the article

  • In GWT, how to known from a SelectionEvent in a Tree if the Shift button is pressed

    - by Vinze
    Hi, I try in GWT to create a Tree with multiple selection for the nodes and ran into a problem similar to this question http://stackoverflow.com/questions/1411752/shift-key-in-gwt. When a selectionEvent is raised from the Tree, I would like to know if the Shift key is pressed or not. SelectionHandler<TreeItem> getSelectionHandler() { return new SelectionHandler<TreeItem>(){ @Override public void onSelection(SelectionEvent<TreeItem> event) { // is shift key pressed ? } }; } The solution in the question above cannot apply in this case as the SelectionHandler class does not inherit from DOMEvent and then does not have a getNativeEvent() function. I tried a dirty solution by adding keyDownEventHandler and keyUpEventHandler to the Tree with a boolean flag but the handlers are only called when the focus is on the tree so this doesn't work. Is there a simple solution (or just a solution even if it's not simple) ? Thanks.

    Read the article

  • How can I find the common ancestor of two nodes in a binary tree?

    - by Siddhant
    The Binary Tree here is not a Binary Search Tree. Its just a Binary Tree. The structure could be taken as - struct node { int data; struct node *left; struct node *right; }; The maximum solution I could work out with a friend was something of this sort - Consider this binary tree (from http://lcm.csa.iisc.ernet.in/dsa/node87.html) : The inorder traversal yields - 8, 4, 9, 2, 5, 1, 6, 3, 7 And the postorder traversal yields - 8, 9, 4, 5, 2, 6, 7, 3, 1 So for instance, if we want to find the common ancestor of nodes 8 and 5, then we make a list of all the nodes which are between 8 and 5 in the inorder tree traversal, which in this case happens to be [4, 9, 2]. Then we check which node in this list appears last in the postorder traversal, which is 2. Hence the common ancestor for 8 and 5 is 2. The complexity for this algorithm, I believe is O(n) (O(n) for inorder/postorder traversals, the rest of the steps again being O(n) since they are nothing more than simple iterations in arrays). But there is a strong chance that this is wrong. :-) But this is a very crude approach, and I'm not sure if it breaks down for some case. Is there any other (possibly more optimal) solution to this problem?

    Read the article

  • Can anyone provide Java program for btree or b+tree???

    - by rohit
    Hi, I am doing a project in which i require btree or b+tree data structure. but its not an important part of project. it would take my time to write a code for it. I googled it but didn't get anything.... So, can anyone provide java code for btree or b+tree implementation (with insert, delete, search algorithms)?????? it should accept string as input and form btree or b+tree of these string.

    Read the article

  • How does Git know which Index blob to add to a tree?

    - by drozzy
    In Pro Git Ch9 the author says: Git normally creates a tree by taking the state of your staging area or index and writing a tree object from it. My question is how does git know which of two consequitive index entries to create the Tree object from? For example: $ echo 'First change' > one.txt $ git add one.txt $ find .git/objects -type f .git/objects/1f/755a7fffe4 //first index entry $ echo 'Second change' > one.txt $ git add one.txt $ find .git/objects -type f .git/objects/2d/234asdf2 //second index entry $ git commit -a -m "Initial commit" $ git cat-file master^{tree} 100644 blob 2d234asdf2 one.txt //How did it know not to take 1f755?? Does it just look at the blob timestamps? Also - what happens to the first blob created - no one is referencing it. Does it just get destroyed or forgotten?

    Read the article

  • Why my Ldirectord check multiple times on read server every interval?

    - by garconcn
    I have a Ldirectord server and two real servers. My ldirectord used to check the request page on real server once in every interval, but now I found that it check four times. I have monitored the log on both real servers, they have the same problem. Here is my ldirectord configuration: checktimeout=10 checkinterval=5 autoreload=yes logfile="/var/log/ldirectord.log" quiescent=no virtual=192.168.1.100:80 fallback=127.0.0.1:80 real=192.168.1.10:80 gate real=192.168.1.20:80 gate service=http request="lb.html" receive="still alive" scheduler=sh persistent=60 protocol=tcp checktype=negotiate Ldirectord will connect to each real server once every 5 seconds (checkinterval) and request 192.168.0.10:80/test.html (real/request). The access log in real server: 192.168.1.100 - - [13/Jun/2012:10:36:44 -0700] "GET /lb.html HTTP/1.1" 200 12 "-" "libwww-perl/5.805" 192.168.1.100 - - [13/Jun/2012:10:36:44 -0700] "GET /lb.html HTTP/1.1" 200 12 "-" "libwww-perl/5.805" 192.168.1.100 - - [13/Jun/2012:10:36:44 -0700] "GET /lb.html HTTP/1.1" 200 12 "-" "libwww-perl/5.805" 192.168.1.100 - - [13/Jun/2012:10:36:44 -0700] "GET /lb.html HTTP/1.1" 200 12 "-" "libwww-perl/5.805" 192.168.1.100 - - [13/Jun/2012:10:36:49 -0700] "GET /lb.html HTTP/1.1" 200 12 "-" "libwww-perl/5.805" 192.168.1.100 - - [13/Jun/2012:10:36:49 -0700] "GET /lb.html HTTP/1.1" 200 12 "-" "libwww-perl/5.805" 192.168.1.100 - - [13/Jun/2012:10:36:49 -0700] "GET /lb.html HTTP/1.1" 200 12 "-" "libwww-perl/5.805" 192.168.1.100 - - [13/Jun/2012:10:36:49 -0700] "GET /lb.html HTTP/1.1" 200 12 "-" "libwww-perl/5.805" 192.168.1.100 - - [13/Jun/2012:10:36:54 -0700] "GET /lb.html HTTP/1.1" 200 12 "-" "libwww-perl/5.805" 192.168.1.100 - - [13/Jun/2012:10:36:54 -0700] "GET /lb.html HTTP/1.1" 200 12 "-" "libwww-perl/5.805" 192.168.1.100 - - [13/Jun/2012:10:36:54 -0700] "GET /lb.html HTTP/1.1" 200 12 "-" "libwww-perl/5.805" 192.168.1.100 - - [13/Jun/2012:10:36:54 -0700] "GET /lb.html HTTP/1.1" 200 12 "-" "libwww-perl/5.805"

    Read the article

  • Under what conditions will sendmail try to immediately resend a message instead of waiting for the standard requeue interval?

    - by Mike B
    CentOS 5.8 | Sendmail 8.14.4 I used to think that if SendMail experienced a temporary (400-class) error during delivery, it would place the message in a deferred queue (e.g. /var/spool/mqueue) and retry an hour later. For the most part, that appears to be the case. But every now and then, I'll notice log entries like this (email/domains renamed to protect the innocent :-) ) : Dec 5 01:43:03 foobox-out sendmail [11078]: qBE3l7js123022: to=<[email protected]>, delay=00:00:00, xdelay=00:00:00, mailer=relay, pri=124588, relay=exbox.foo.com. [10.10.10.10], dsn=4.0.0, stat=Deferred: 421 4.3.2 The maximum number of concurrent connections has exceeded a limit, closing transmission channel Dec 5 01:53:34 foobox-out sendmail [12763]: qBE3l7js123022: to=<[email protected]>, delay=00:10:31, xdelay=00:00:00, mailer=relay, pri=214588, relay=exbox.foo.com., dsn=4.0.0, stat=Deferred: 452 4.3.1 Insufficient system resources Dec 5 02:53:35 foobox-out sendmail [23255]: qBE3l7js123022: to=<[email protected]>, delay=01:10:32, xdelay=00:00:01, mailer=relay, pri=304588, relay=exbox.foo.com. [10.10.10.10], dsn=2.0.0, stat=Sent (<[email protected]> Queued mail for delivery) Why did Sendmail try again just 10 minutes after the first attempt and then wait another hour before trying again? If this is expected behavior, what scenarios will cause this faster requeue interval to occur?

    Read the article

  • What has the most efficient intersection test against an AABB tree - OBB, Cylinder or Capsule?

    - by identitycrisisuk
    I'm currently trying to find collisions in 3D between a tighter volume than an AABB and a tree of AABB volumes. I just need to know whether they are intersecting, no closest distance or collision response. An OBB, Cylinder or Capsule would all roughly fit these purposes but Cylinder and Capsule were the first thing I thought of, which I have found little information about detecting intersections online. Am I right in thinking that they would always be more complex to perform Separating Axis Tests on even though they might seem like simpler shapes? I figure by the time I get my head around SAT for curved shapes I could have done the thing with OBBs but I wanted to find out for sure.

    Read the article

  • What does it mean for SVN "to pollute the local source tree"?

    - by asd
    I'm reading "Professional Team Foundation Server 2010" by Wrox, and in an advantages/disadvantages list, the said: "Like CVS, SVN makes use of .svn directories inside the source folders to store state of the local working copy, and to allow synchronization with the server. However, it can have the affect of polluting the local source tree, and can cause performance issues wiht very large projects or files." What does the bit about pollution mean? I've used SVN for C# & ASP.NET projects for a long time and haven't encountered any problems. What probably does this quote think I should have been watching out for?

    Read the article

  • File audit in Linux: how to watch directory tree for deletions?

    - by FractalizeR
    Hello. I have a forum script running on server and somehow small number of attachments begin to get lost. I want to find out what is deleting them and at what time. How can I setup Linux auditd (auditctl) to watch directory tree (attachments are stored inside multi-level directory tree) to watch for file deletions there? May be I should use some other tool for this?

    Read the article

  • jQuery CSS Property Monitoring Plug-in updated

    - by Rick Strahl
    A few weeks back I had talked about the need to watch properties of an object and be able to take action when certain values changed. The need for this arose out of wanting to build generic components that could 'attach' themselves to other objects. One example is a drop shadow - if I add a shadow behavior to an object I want the shadow to be pinned to that object so when that object moves I also want the shadow to move with it, or when the panel is hidden the shadow should hide with it - automatically without having to explicitly hook up monitoring code to the panel. For example, in my shadow plug-in I can now do something like this (where el is the element that has the shadow attached and sh is the shadow): if (!exists) // if shadow was created el.watch("left,top,width,height,display", function() { if (el.is(":visible")) $(this).shadow(opt); // redraw else sh.hide(); }, 100, "_shadowMove"); The code now monitors several properties and if any of them change the provided function is called. So when the target object is moved or hidden or resized the watcher function is called and the shadow can be redrawn or hidden in the case of visibility going away. So if you run any of the following code: $("#box") .shadow() .draggable({ handle: ".blockheader" }); // drag around the box - shadow should follow // hide the box - shadow should disappear with box setTimeout(function() { $("#box").hide(); }, 4000); // show the box - shadow should come back too setTimeout(function() { $("#box").show(); }, 8000); This can be very handy functionality when you're dealing with objects or operations that you need to track generically and there are no native events for them. For example, with a generic shadow object that attaches itself to any another element there's no way that I know of to track whether the object has been moved or hidden either via some UI operation (like dragging) or via code. While some UI operations like jQuery.ui.draggable would allow events to fire when the mouse is moved nothing of the sort exists if you modify locations in code. Even tracking the object in drag mode this is hardly generic behavior - a generic shadow implementation can't know when dragging is hooked up. So the watcher provides an alternative that basically gives an Observer like pattern that notifies you when something you're interested in changes. In the watcher hookup code (in the shadow() plugin) above  a check is made if the object is visible and if it is the shadow is redrawn. Otherwise the shadow is hidden. The first parameter is a list of CSS properties to be monitored followed by the function that is called. The function called receives this as the element that's been changed and receives two parameters: The array of watched objects with their current values, plus an index to the object that caused the change function to fire. How does it work When I wrote it about this last time I started out with a simple timer that would poll for changes at a fixed interval with setInterval(). A few folks commented that there are is a DOM API - DOMAttrmodified in Mozilla and propertychange in IE that allow notification whenever any property changes which is much more efficient and smooth than the setInterval approach I used previously. On browser that support these events (FireFox and IE basically - WebKit has the DOMAttrModified event but it doesn't appear to work) the shadow effect is instant - no 'drag behind' of the shadow. Running on a browser that doesn't support still uses setInterval() and the shadow movement is slightly delayed which looks sloppy. There are a few additional changes to this code - it also supports monitoring multiple CSS properties now so a single object can monitor a host of CSS properties rather than one object per property which is easier to work with. For display purposes position, bounds and visibility will be common properties that are to be watched. Here's what the new version looks like: $.fn.watch = function (props, func, interval, id) { /// <summary> /// Allows you to monitor changes in a specific /// CSS property of an element by polling the value. /// when the value changes a function is called. /// The function called is called in the context /// of the selected element (ie. this) /// </summary> /// <param name="prop" type="String">CSS Properties to watch sep. by commas</param> /// <param name="func" type="Function"> /// Function called when the value has changed. /// </param> /// <param name="interval" type="Number"> /// Optional interval for browsers that don't support DOMAttrModified or propertychange events. /// Determines the interval used for setInterval calls. /// </param> /// <param name="id" type="String">A unique ID that identifies this watch instance on this element</param> /// <returns type="jQuery" /> if (!interval) interval = 200; if (!id) id = "_watcher"; return this.each(function () { var _t = this; var el$ = $(this); var fnc = function () { __watcher.call(_t, id) }; var itId = null; var data = { id: id, props: props.split(","), func: func, vals: [props.split(",").length], fnc: fnc, origProps: props, interval: interval }; $.each(data.props, function (i) { data.vals[i] = el$.css(data.props[i]); }); el$.data(id, data); hookChange(el$, id, data.fnc); }); function hookChange(el$, id, fnc) { el$.each(function () { var el = $(this); if (typeof (el.get(0).onpropertychange) == "object") el.bind("propertychange." + id, fnc); else if ($.browser.mozilla) el.bind("DOMAttrModified." + id, fnc); else itId = setInterval(fnc, interval); }); } function __watcher(id) { var el$ = $(this); var w = el$.data(id); if (!w) return; var _t = this; if (!w.func) return; // must unbind or else unwanted recursion may occur el$.unwatch(id); var changed = false; var i = 0; for (i; i < w.props.length; i++) { var newVal = el$.css(w.props[i]); if (w.vals[i] != newVal) { w.vals[i] = newVal; changed = true; break; } } if (changed) w.func.call(_t, w, i); // rebind event hookChange(el$, id, w.fnc); } } $.fn.unwatch = function (id) { this.each(function () { var el = $(this); var fnc = el.data(id).fnc; try { if (typeof (this.onpropertychange) == "object") el.unbind("propertychange." + id, fnc); else if ($.browser.mozilla) el.unbind("DOMAttrModified." + id, fnc); else clearInterval(id); } // ignore if element was already unbound catch (e) { } }); return this; } There are basically two jQuery functions - watch and unwatch. jQuery.fn.watch(props,func,interval,id) Starts watching an element for changes in the properties specified. props The CSS properties that are to be watched for changes. If any of the specified properties changes the function specified in the second parameter is fired. func (watchData,index) The function fired in response to a changed property. Receives this as the element changed and object that represents the watched properties and their respective values. The first parameter is passed in this structure:    { id: itId, props: [], func: func, vals: [] }; A second parameter is the index of the changed property so data.props[i] or data.vals[i] gets the property value that has changed. interval The interval for setInterval() for those browsers that don't support property watching in the DOM. In milliseconds. id An optional id that identifies this watcher. Required only if multiple watchers might be hooked up to the same element. The default is _watcher if not specified. jQuery.fn.unwatch(id) Unhooks watching of the element by disconnecting the event handlers. id Optional watcher id that was specified in the call to watch. This value can be omitted to use the default value of _watcher. You can also grab the latest version of the  code for this plug-in as well as the shadow in the full library at: http://www.west-wind.com:8080/svn/jquery/trunk/jQueryControls/Resources/ww.jquery.js watcher has no other dependencies although it lives in this larger library. The shadow plug-in depends on watcher.© Rick Strahl, West Wind Technologies, 2005-2011

    Read the article

  • When to use HTTP status code 404 in an API

    - by Sybiam
    I am working on a project and after arguing with people at work for about more than a hour. I decided to know what people on stack-exchange might say. We're writing an API for a system, there is a query that should return a tree of Organization or a tree of Goals. The tree of Organization is the organization in which the user is present, In other words, this tree should always exists. In the organization, a tree of goal should be always present. (that's where the argument started). In case where the tree doesn't exist, my co-worker decided that it would be right to answer response with status code 200. And then started asking me to fix my code because the application was falling apart when there is no tree. I'll try to spare flames and fury. I suggested to raise a 404 error when there is no tree. It would at least let me know that something is wrong. When using 200, I have to add special check to my response in the success callback to handle errors. I'm expecting to receive an object, but I may actually receive an empty response because nothing is found. It sounds totally fair to mark the response as a 404. And then war started and I got the message that I didn't understand HTTP status code schema. So I'm here and asking what's wrong with 404 in this case? I even got the argument "It found nothing, so it's right to return 200". I believe that it's wrong since the tree should be always present. If we found nothing and we are expecting something, it should be a 404. More info, I forgot to add the urls that are fetched. Organizations /OrgTree/Get Goals /GoalTree/GetByDate?versionDate=... /GoalTree/GetById?versionId=... My mistake, both parameters are required. If any versionDate that can be parsed to a date is provided, it will return the closes revision. If you enter something in the past, it will return the first revision. If by Id with a id that doesn't exists, I suspect it's going to return an empty response with 200. Extra Also, I believe the best answer to the problem is to create default objects when organizations are created, having no tree shouldn't be a valid case and should be seen as an undefined behavior. There is no way an account can be used without both trees. For that reasons, they should be always present. also I got linked this (one similar but I can't find it) http://viswaug.files.wordpress.com/2008/11/http-headers-status1.png

    Read the article

< Previous Page | 31 32 33 34 35 36 37 38 39 40 41 42  | Next Page >