Noob question: Draw a quad parallel to the view.
- by Jack
Hi all,
ok what I want to do is to draw a quad in the scene that lays on a plane parallel to the view. So it should appear flat.
More in particular, I think I didn't get very well how the mechanism of gluLookAt works in comparison with the functions glTranslate and glRotate:
If I position the view "manually" using the functions glTranslate and glRotate whenever I draw an object its position is relative to the current view. And I understand that this is due to the transformation matrix in the stack.
However when I use the gluLookAt that should automatically set the view, the coordinates of the object I want to draw must be "absolute" to show it properly.
Thanks in advance.