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  • VLC Crash when playing MKV files in Windows 7

    - by Phelios
    I'm not sure if the mkv file is corrupted, but when it is opened with VLC player, VLC loads up and displays nothing. Can't even close VLC after that. And also, VLC is running with 50% of the CPU. I have to use End Process to kill it. How do I know if the file is corrupted? How do I solve this? info from mediainfo Format : Matroska File size : 69.4 MiB Duration : 21mn 48s Overall bit rate : 445 Kbps Encoded date : UTC 2009-11-20 18:33:49 Writing application : mkvmerge v2.9.7 ('Tenderness') built on Jul 1 2009 18:43:35 Writing library : libebml v0.7.7 + libmatroska v0.8.1 Video ID : 1 Format : AVC Format/Info : Advanced Video Codec Format profile : [email protected] Format settings, CABAC : Yes Format settings, ReFrames : 2 frames Format settings, GOP : N=1 Codec ID : V_MPEG4/ISO/AVC Duration : 21mn 48s Width : 640 pixels Height : 352 pixels Display aspect ratio : 16:9 Frame rate : 23.976 fps Color space : YUV Chroma subsampling : 4:2:0 Bit depth : 8 bits Scan type : Progressive Audio ID : 2 Format : AAC Format/Info : Advanced Audio Codec Format profile : HE-AAC / LC Codec ID : A_AAC Duration : 21mn 48s Channel(s) : 2 channels Channel positions : Front: L R Sampling rate : 48.0 KHz / 24.0 KHz Compression mode : Lossy

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  • ZFS & Deduplicating FLAC Data

    - by jasongullickson
    I'm experimenting with using ZFS to deduplicate a large library of FLAC files. The purpose of this is twofold: Reduce storage utilization Reduce bandwidth needed to sync the library with cloud storage Many of these files are of the same music tracks but from different physical media. This means that for the most part they are the same and usually close to the same size, which makes me think that they should benefit from block-level deduplication. However in my testing I'm not seeing good results. When I create a pool and add three of these tracks (identical songs from different source media) zpool list reports 1.00 dedupe. If I copy all of the files (make exact duplicates of the three) dedupe climbs, so I know that it is enabled and functioning, but it's not finding any duplication in the original collection of files. My first thought was that perhaps some of the variable header data (metadata tags, etc.) might be mis-aligning the bulk of the data in these files (the audio frames) but even making the header data consistent across the three files doesn't seem to have any impact on deduplication. I'm considering taking alternate routes (testing other dedupe filesystems as well as some custom code) but since we're already using ZFS and I like the ZFS replication options, I'd prefer to use ZFS dedupe for this project; but perhaps it's simply not capable of working well with this sort of data. Any feedback regarding tuning that might improve dedupe performance for this sort of dataset, or confirmation that ZFS dedupe is not the right tool for this job are appreciated.

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  • Some Portions of Computer Running Slow (Specifically Graphics)

    - by Mike Gates
    I noticed that a few things are running slow today on my Windows 7 laptop. Specifically, they are: Opening and closing windows takes several seconds for the animation to complete. Windows media player opens fine, but the movies are very laggy MMORPG's, such as RuneScape, are extremely laggy When waking my computer from sleep mode, after entering my password, my desktop takes about 3 seconds to fade in Other than those, everything runs at a normal speed. Things I've done that maybe contributed to this problem: Changed the graphics processor (by plugging in/unplugging the charger) [however, no matter how I change the graphics, I'm still getting this lagginess] Installed AdBlock, a Firefox addon [I recently removed it, and I'm still experiencing this problem] Went into Advanced System Settings, Clicked Settings, and unchecked a few visual things (such as the animation for opening and closing windows) [sure, this got rid of the opening/closing windows lag, but I like that little animation - plus that leaves all the other lag problems I'm experiencing] So, does anyone have any ideas/fixes? If so, please respond. Thank you. Some Other Information: I'm on a HP Pavillion dv7 laptop, 4285 Entertainment PC, with: intel CORE i5 inside, ATI Mobility Radeon Premium Graphics, Microsoft DirectX11 Opening and closing of windows: Defined as opening a program (i.e. Firefox) or closing it by hitting the X in the upper-right hand corner. Lately, the animation for opening and closing windows (which is simply either growing from the icon from the taskbar to fill the screen, or shrinking from the screen down towards the icon on the toolbar.) This problem also occurs for minimizing/maximizing windows. Very laggy movies: defined as .avi movie files saved to My Documents which skips several frames per second and seemingly slows down the movie as a whole Extremely laggy games: I tried RuneScape today, and movement in the game was at least 10x slower than it ever has been, even when playing on the lowest detail/graphics Desktop taking 3 seconds to fade in after sleep: in this scenario, I had no other programs running visibly. The computer generally fades to black from the password screen to the desktop in about 1 second, normally. However, it is now taking 3 or more seconds.

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  • Converting linear colors to SRGB shows banding in FFmpeg

    - by user1863947
    When I convert an EXR file sequence with x264 using FFmpeg and convert the colorspace from linear to SRGB (with gamma 0.45454545) I get some heavy banding issues (most visible on a dark gradient). Here is the ffmpeg command I use: C:/ffmpeg.exe -y -i C:/seq_v001.%04d.exr -vf lutrgb=r=gammaval(0.45454545):g=gammaval(0.45454545):b=gammaval(0.45454545) -vcodec libx264 -pix_fmt yuv420p -preset slow -crf 18 -r 25 C:/out.mov Here is the output: ffmpeg version N-47062-g26c531c Copyright (c) 2000-2012 the FFmpeg developers built on Nov 25 2012 12:25:21 with gcc 4.7.2 (GCC) configuration: --enable-gpl --enable-version3 --disable-pthreads --enable-runtime-cpudetect --enable-avisynth --enable-bzlib --enable-frei0r --enable-libass --enable-libopencore-amrnb --enable-libopencore-amrwb --enable-libfreetype --enable-libgsm --enable-libmp3lame --enable-libnut --enable-libopenjpeg --enable-libopus --enable-librtmp --enable-libschroedinger --enable-libspeex --enable-libtheora --enable-libutvideo --enable-libvo-aacenc --enable-libvo-amrwbenc --enable-libvorbis --enable-libvpx --enable-libx264 --enable-libxavs --enable-libxvid --enable-zlib libavutil 52. 9.100 / 52. 9.100 libavcodec 54. 77.100 / 54. 77.100 libavformat 54. 37.100 / 54. 37.100 libavdevice 54. 3.100 / 54. 3.100 libavfilter 3. 23.102 / 3. 23.102 libswscale 2. 1.102 / 2. 1.102 libswresample 0. 17.101 / 0. 17.101 libpostproc 52. 2.100 / 52. 2.100 Input #0, image2, from 'C:/seq_v001.%04d.exr': Duration: 00:00:09.60, start: 0.000000, bitrate: N/A Stream #0:0: Video: exr, rgb48le, 960x540 [SAR 1:1 DAR 16:9], 25 fps, 25 tbr, 25 tbn, 25 tbc [libx264 @ 0000000004d11540] using SAR=1/1 [libx264 @ 0000000004d11540] using cpu capabilities: MMX2 SSE2Fast SSSE3 FastShuffle SSE4.2 [libx264 @ 0000000004d11540] profile High, level 3.1 [libx264 @ 0000000004d11540] 264 - core 128 r2216 198a7ea - H.264/MPEG-4 AVC codec - Copyleft 2003-2012 - http://www.videolan.org/x264.html - options: cabac=1 ref=5 deblock=1:0:0 analyse=0x3:0x113 me=umh subme=8 psy=1 psy_rd=1.00:0.00 mixed_ref=1 me_range=16 chroma_me=1 trellis=1 8x8dct=1 cqm=0 deadzone=21,11 fast_pskip=1 chroma_qp_offset=-2 threads=18 lookahead_threads=3 sliced_threads=0 nr=0 decimate=1 interlaced=0 bluray_compat=0 constrained_intra=0 bframes=3 b_pyramid=2 b_adapt=2 b_bias=0 direct=3 weightb=1 open_gop=0 weightp=2 keyint=250 keyint_min=25 scenecut=40 intra_refresh=0 rc_lookahead=50 rc=crf mbtree=1 crf=18.0 qcomp=0.60 qpmin=0 qpmax=69 qpstep=4 ip_ratio=1.40 aq=1:1.00 Output #0, mov, to 'C:/out.mov': Metadata: encoder : Lavf54.37.100 Stream #0:0: Video: h264 (avc1 / 0x31637661), yuv420p, 960x540 [SAR 1:1 DAR 16:9], q=-1--1, 12800 tbn, 25 tbc Stream mapping: Stream #0:0 -> #0:0 (exr -> libx264) Press [q] to stop, [?] for help [exr @ 000000000dff8c40] Found more than one compression attribute [exr @ 000000000dff90c0] Found more than one compression attribute [exr @ 000000000dff9520] Found more than one compression attribute [exr @ 000000000dff9960] Found more than one compression attribute [exr @ 000000000dff9dc0] Found more than one compression attribute [exr @ 000000000dffa200] Found more than one compression attribute [exr @ 000000000dffa660] Found more than one compression attribute [exr @ 000000000dffaaa0] Found more than one compression attribute [exr @ 000000000dffaf00] Found more than one compression attribute [exr @ 000000000dffb340] Found more than one compression attribute [exr @ 000000000dffb7a0] Found more than one compression attribute [exr @ 000000000dffbbe0] Found more than one compression attribute [exr @ 000000000dffc040] Found more than one compression attribute [exr @ 000000000dff8c40] Found more than one compression attribute [exr @ 000000000dff90c0] Found more than one compression attribute frame= 16 fps=0.0 q=0.0 size= 0kB time=00:00:00.00 bitrate= 0.0kbits/s Found more than one compression attribute [exr @ 000000000dff9960] Found more than one compression attribute [exr @ 000000000dff9dc0] Found more than one compression attribute [exr @ 000000000dffa200] Found more than one compression attribute [exr @ 000000000dffa660] Found more than one compression attribute [exr @ 000000000dffaaa0] Found more than one compression attribute [exr @ 000000000dffaf00] Found more than one compression attribute [exr @ 000000000dffb340] Found more than one compression attribute [exr @ 000000000dffb7a0] Found more than one compression attribute [exr @ 000000000dffbbe0] Found more than one compression attribute [exr @ 000000000dffc040] Found more than one compression attribute [exr @ 000000000dff8c40] Found more than one compression attribute [exr @ 000000000dff90c0] Found more than one compression attribute [exr @ 000000000dff9520] Found more than one compression attribute [exr @ 000000000dff9960] Found more than one compression attribute [exr @ 000000000dff9dc0] Found more than one compression attribute [exr @ 000000000dffa200] Found more than one compression attribute [exr @ 000000000dffa660] Found more than one compression attribute frame= 34 fps= 33 q=0.0 size= 0kB time=00:00:00.00 bitrate= 0.0kbits/s Found more than one compression attribute [exr @ 000000000dffaf00] Found more than one compression attribute [exr @ 000000000dffb340] Found more than one compression attribute [exr @ 000000000dffb7a0] Found more than one compression attribute [exr @ 000000000dffbbe0] Found more than one compression attribute [exr @ 000000000dffc040] Found more than one compression attribute [exr @ 000000000dff8c40] Found more than one compression attribute [exr @ 000000000dff90c0] Found more than one compression attribute [exr @ 000000000dff9520] Found more than one compression attribute [exr @ 000000000dff9960] Found more than one compression attribute [exr @ 000000000dff9dc0] Found more than one compression attribute [exr @ 000000000dffa200] Found more than one compression attribute [exr @ 000000000dffa660] Found more than one compression attribute [exr @ 000000000dffaaa0] Found more than one compression attribute [exr @ 000000000dffaf00] Found more than one compression attribute [exr @ 000000000dffb340] Found more than one compression attribute [exr @ 000000000dffb7a0] Found more than one compression attribute [exr @ 000000000dffbbe0] Found more than one compression attribute frame= 52 fps= 34 q=0.0 size= 0kB time=00:00:00.00 bitrate= 0.0kbits/s Found more than one compression attribute [exr @ 000000000dff8c40] Found more than one compression attribute [exr @ 000000000dff90c0] Found more than one compression attribute [exr @ 000000000dff9520] Found more than one compression attribute [exr @ 000000000dff9960] Found more than one compression attribute [exr @ 000000000dff9dc0] Found more than one compression attribute [exr @ 000000000dffa200] Found more than one compression attribute [exr @ 000000000dffa660] Found more than one compression attribute [exr @ 000000000dffaaa0] Found more than one compression attribute [exr @ 000000000dffaf00] Found more than one compression attribute [exr @ 000000000dffb340] Found more than one compression attribute [exr @ 000000000dffb7a0] Found more than one compression attribute [exr @ 000000000dffbbe0] Found more than one compression attribute [exr @ 000000000dffc040] Found more than one compression attribute [exr @ 000000000dff8c40] Found more than one compression attribute [exr @ 000000000dff90c0] Found more than one compression attribute frame= 68 fps= 34 q=0.0 size= 0kB time=00:00:00.00 bitrate= 0.0kbits/s Found more than one compression attribute [exr @ 000000000dff9960] Found more than one compression attribute [exr @ 000000000dff9dc0] Found more than one compression attribute [exr @ 000000000dffa200] Found more than one compression attribute [exr @ 000000000dffa660] Found more than one compression attribute [exr @ 000000000dffaaa0] Found more than one compression attribute [exr @ 000000000dffaf00] Found more than one compression attribute [exr @ 000000000dffb340] Found more than one compression attribute [exr @ 000000000dffb7a0] Found more than one compression attribute [exr @ 000000000dffbbe0] Found more than one compression attribute [exr @ 000000000dffc040] Found more than one compression attribute [exr @ 000000000dff8c40] Found more than one compression attribute [exr @ 000000000dff90c0] Found more than one compression attribute [exr @ 000000000dff9520] Found more than one compression attribute [exr @ 000000000dff9960] Found more than one compression attribute [exr @ 000000000dff9dc0] Found more than one compression attribute [exr @ 000000000dffa200] Found more than one compression attribute frame= 85 fps= 33 q=23.0 size= 47kB time=00:00:00.44 bitrate= 867.5kbits/s Found more than one compression attribute [exr @ 000000000dffaaa0] Found more than one compression attribute [exr @ 000000000dffaf00] Found more than one compression attribute [exr @ 000000000dffb340] Found more than one compression attribute [exr @ 000000000dffb7a0] Found more than one compression attribute [exr @ 000000000dffbbe0] Found more than one compression attribute [exr @ 000000000dffc040] Found more than one compression attribute [exr @ 000000000dff8c40] Found more than one compression attribute [exr @ 000000000dff90c0] Found more than one compression attribute [exr @ 000000000dff9520] Found more than one compression attribute [exr @ 000000000dff9960] Found more than one compression attribute [exr @ 000000000dff9dc0] Found more than one compression attribute [exr @ 000000000dffa200] Found more than one compression attribute [exr @ 000000000dffa660] Found more than one compression attribute [exr @ 000000000dffaaa0] Found more than one compression attribute [exr @ 000000000dffaf00] Found more than one compression attribute [exr @ 000000000dffb340] Found more than one compression attribute [exr @ 000000000dffb7a0] Found more than one compression attribute [exr @ 000000000dffbbe0] Found more than one compression attribute frame= 104 fps= 34 q=23.0 size= 94kB time=00:00:01.20 bitrate= 640.3kbits/s Found more than one compression attribute [exr @ 000000000dff8c40] Found more than one compression attribute [exr @ 000000000dff90c0] Found more than one compression attribute [exr @ 000000000dff9520] Found more than one compression attribute [exr @ 000000000dff9960] Found more than one compression attribute [exr @ 000000000dff9dc0] Found more than one compression attribute [exr @ 000000000dffa200] Found more than one compression attribute [exr @ 000000000dffa660] Found more than one compression attribute [exr @ 000000000dffaaa0] Found more than one compression attribute [exr @ 000000000dffaf00] Found more than one compression attribute [exr @ 000000000dffb340] Found more than one compression attribute [exr @ 000000000dffb7a0] Found more than one compression attribute [exr @ 000000000dffbbe0] Found more than one compression attribute [exr @ 000000000dffc040] Found more than one compression attribute [exr @ 000000000dff8c40] Found more than one compression attribute [exr @ 000000000dff90c0] Found more than one compression attribute [exr @ 000000000dff9520] Found more than one compression attribute frame= 121 fps= 34 q=23.0 size= 133kB time=00:00:01.88 bitrate= 577.8kbits/s Found more than one compression attribute [exr @ 000000000dff9dc0] Found more than one compression attribute [exr @ 000000000dffa200] Found more than one compression attribute [exr @ 000000000dffa660] Found more than one compression attribute [exr @ 000000000dffaaa0] Found more than one compression attribute [exr @ 000000000dffaf00] Found more than one compression attribute [exr @ 000000000dffb340] Found more than one compression attribute [exr @ 000000000dffb7a0] Found more than one compression attribute [exr @ 000000000dffbbe0] Found more than one compression attribute [exr @ 000000000dffc040] Found more than one compression attribute [exr @ 000000000dff8c40] Found more than one compression attribute [exr @ 000000000dff90c0] Found more than one compression attribute [exr @ 000000000dff9520] Found more than one compression attribute [exr @ 000000000dff9960] Found more than one compression attribute [exr @ 000000000dff9dc0] Found more than one compression attribute [exr @ 000000000dffa200] Found more than one compression attribute [exr @ 000000000dffa660] Found more than one compression attribute [exr @ 000000000dffaaa0] Found more than one compression attribute frame= 139 fps= 34 q=23.0 size= 172kB time=00:00:02.60 bitrate= 543.4kbits/s Found more than one compression attribute [exr @ 000000000dffb340] Found more than one compression attribute [exr @ 000000000dffb7a0] Found more than one compression attribute [exr @ 000000000dffbbe0] Found more than one compression attribute [exr @ 000000000dffc040] Found more than one compression attribute [exr @ 000000000dff8c40] Found more than one compression attribute [exr @ 000000000dff90c0] Found more than one compression attribute [exr @ 000000000dff9520] Found more than one compression attribute [exr @ 000000000dff9960] Found more than one compression attribute [exr @ 000000000dff9dc0] Found more than one compression attribute [exr @ 000000000dffa200] Found more than one compression attribute [exr @ 000000000dffa660] Found more than one compression attribute [exr @ 000000000dffaaa0] Found more than one compression attribute [exr @ 000000000dffaf00] Found more than one compression attribute [exr @ 000000000dffb340] Found more than one compression attribute [exr @ 000000000dffb7a0] Found more than one compression attribute [exr @ 000000000dffbbe0] Found more than one compression attribute [exr @ 000000000dffc040] Found more than one compression attribute frame= 157 fps= 34 q=23.0 size= 213kB time=00:00:03.32 bitrate= 525.6kbits/s Found more than one compression attribute [exr @ 000000000dff90c0] Found more than one compression attribute [exr @ 000000000dff9520] Found more than one compression attribute [exr @ 000000000dff9960] Found more than one compression attribute [exr @ 000000000dff9dc0] Found more than one compression attribute [exr @ 000000000dffa200] Found more than one compression attribute [exr @ 000000000dffa660] Found more than one compression attribute [exr @ 000000000dffaaa0] Found more than one compression attribute [exr @ 000000000dffaf00] Found more than one compression attribute [exr @ 000000000dffb340] Found more than one compression attribute [exr @ 000000000dffb7a0] Found more than one compression attribute [exr @ 000000000dffbbe0] Found more than one compression attribute [exr @ 000000000dffc040] Found more than one compression attribute [exr @ 000000000dff8c40] Found more than one compression attribute [exr @ 000000000dff90c0] Found more than one compression attribute [exr @ 000000000dff9520] Found more than one compression attribute [exr @ 000000000dff9960] Found more than one compression attribute [exr @ 000000000dff9dc0] Found more than one compression attribute frame= 175 fps= 34 q=23.0 size= 254kB time=00:00:04.04 bitrate= 516.0kbits/s Found more than one compression attribute [exr @ 000000000dffa660] Found more than one compression attribute [exr @ 000000000dffaaa0] Found more than one compression attribute [exr @ 000000000dffaf00] Found more than one compression attribute [exr @ 000000000dffb340] Found more than one compression attribute [exr @ 000000000dffb7a0] Found more than one compression attribute [exr @ 000000000dffbbe0] Found more than one compression attribute [exr @ 000000000dffc040] Found more than one compression attribute [exr @ 000000000dff8c40] Found more than one compression attribute [exr @ 000000000dff90c0] Found more than one compression attribute [exr @ 000000000dff9520] Found more than one compression attribute [exr @ 000000000dff9960] Found more than one compression attribute [exr @ 000000000dff9dc0] Found more than one compression attribute [exr @ 000000000dffa200] Found more than one compression attribute [exr @ 000000000dffa660] Found more than one compression attribute [exr @ 000000000dffaaa0] Found more than one compression attribute [exr @ 000000000dffaf00] Found more than one compression attribute [exr @ 000000000dffb340] Found more than one compression attribute frame= 193 fps= 35 q=23.0 size= 287kB time=00:00:04.76 bitrate= 494.6kbits/s Found more than one compression attribute [exr @ 000000000dffbbe0] Found more than one compression attribute [exr @ 000000000dffc040] Found more than one compression attribute [exr @ 000000000dff8c40] Found more than one compression attribute [exr @ 000000000dff90c0] Found more than one compression attribute [exr @ 000000000dff9520] Found more than one compression attribute [exr @ 000000000dff9960] Found more than one compression attribute [exr @ 000000000dff9dc0] Found more than one compression attribute [exr @ 000000000dffa200] Found more than one compression attribute [exr @ 000000000dffa660] Found more than one compression attribute [exr @ 000000000dffaaa0] Found more than one compression attribute [exr @ 000000000dffaf00] Found more than one compression attribute [exr @ 000000000dffb340] Found more than one compression attribute [exr @ 000000000dffb7a0] Found more than one compression attribute [exr @ 000000000dffbbe0] Found more than one compression attribute [exr @ 000000000dffc040] Found more than one compression attribute [exr @ 000000000dff8c40] Found more than one compression attribute [exr @ 000000000dff90c0] Found more than one compression attribute frame= 211 fps= 35 q=23.0 size= 332kB time=00:00:05.48 bitrate= 496.4kbits/s Found more than one compression attribute [exr @ 000000000dff9960] Found more than one compression attribute [exr @ 000000000dff9dc0] Found more than one compression attribute [exr @ 000000000dffa200] Found more than one compression attribute [exr @ 000000000dffa660] Found more than one compression attribute [exr @ 000000000dffaaa0] Found more than one compression attribute [exr @ 000000000dffaf00] Found more than one compression attribute [exr @ 000000000dffb340] Found more than one compression attribute [exr @ 000000000dffb7a0] Found more than one compression attribute [exr @ 000000000dffbbe0] Found more than one compression attribute [exr @ 000000000dffc040] Found more than one compression attribute [exr @ 000000000dff8c40] Found more than one compression attribute [exr @ 000000000dff90c0] Found more than one compression attribute [exr @ 000000000dff9520] Found more than one compression attribute [exr @ 000000000dff9960] Found more than one compression attribute [exr @ 000000000dff9dc0] Found more than one compression attribute [exr @ 000000000dffa200] Found more than one compression attribute frame= 228 fps= 34 q=23.0 size= 421kB time=00:00:06.16 bitrate= 559.8kbits/s frame= 240 fps= 32 q=-1.0 Lsize= 708kB time=00:00:09.52 bitrate= 609.3kbits/s video:705kB audio:0kB subtitle:0 global headers:0kB muxing overhead 0.505636% [libx264 @ 0000000004d11540] frame I:2 Avg QP:15.07 size: 18186 [libx264 @ 0000000004d11540] frame P:73 Avg QP:16.51 size: 3719 [libx264 @ 0000000004d11540] frame B:165 Avg QP:18.38 size: 2502 [libx264 @ 0000000004d11540] consecutive B-frames: 2.5% 3.3% 42.5% 51.7% [libx264 @ 0000000004d11540] mb I I16..4: 46.2% 33.3% 20.4% [libx264 @ 0000000004d11540] mb P I16..4: 6.8% 2.0% 0.6% P16..4: 29.4% 10.5% 4.6% 0.0% 0.0% skip:46.1% [libx264 @ 0000000004d11540] mb B I16..4: 1.8% 0.7% 0.2% B16..8: 40.9% 6.5% 0.3% direct: 1.2% skip:48.5% L0:52.0% L1:47.5% BI: 0.5% [libx264 @ 0000000004d11540] 8x8 transform intra:24.7% inter:81.3% [libx264 @ 0000000004d11540] direct mvs spatial:93.3% temporal:6.7% [libx264 @ 0000000004d11540] coded y,uvDC,uvAC intra: 10.7% 31.4% 24.9% inter: 2.3% 9.0% 2.9% [libx264 @ 0000000004d11540] i16 v,h,dc,p: 83% 11% 6% 1% [libx264 @ 0000000004d11540] i8 v,h,dc,ddl,ddr,vr,hd,vl,hu: 9% 9% 52% 6% 4% 4% 5% 5% 5% [libx264 @ 0000000004d11540] i4 v,h,dc,ddl,ddr,vr,hd,vl,hu: 22% 11% 44% 5% 4% 3% 3% 4% 3% [libx264 @ 0000000004d11540] i8c dc,h,v,p: 69% 15% 15% 2% [libx264 @ 0000000004d11540] Weighted P-Frames: Y:0.0% UV:0.0% [libx264 @ 0000000004d11540] ref P L0: 48.9% 0.1% 16.8% 17.0% 11.3% 5.8% [libx264 @ 0000000004d11540] ref B L0: 57.7% 21.9% 13.9% 6.4% [libx264 @ 0000000004d11540] ref B L1: 82.4% 17.6% [libx264 @ 0000000004d11540] kb/s:600.61 For me it looks like it converts the video first and afterwards applies the gamma correction on 8-bit clipped video. Does someone have an idea?

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  • Tips to Make Your Website Cell Phone Friendly

    - by Aditi
    Working on a new website design? or Redesigning your website? There is a lot more to consider now a days not just user experience, clean code, CSS etc. one of the important attribute one must not miss, which is making them mobile friendly! With the growing use of handhelds & unlimited data plans, people browse on their cellphones! and All come in different sizes! it is tough to make a website that would look great not just on a high resolution widescreen monitor/LCD, but also should look equally impressive on the low resolutions of cellphones. We are today going to discuss about such factors that can help you make a website Cellphone Friendly. Fluid Width Layouts As we start discussing about this, Most people speak of the Fluid Width Layouts as vital step in moving your website to be mobile friendly. Fluid width allows the width of your website stretch or shrink depending on the browser size. However, having a layout which flows with the width of the screen’s resolution is certainly convenient, more often than not the website was originally laid out for a desktop in mind. Compressing a fluid layout to 320 pixels can do some serious damage to layout, Thus some people strongly believe it is far better to have a mobile style sheet and lay out the content specifically for that screen and have more control on the display. The best thing to do is to detect the type of platform that is connected to your website and disabling or changing some tools and effects to make it look better if not perfect. Keep Your Web Pages Short length One must avoid long pages on their website, a lot of scroll makes it very non user friendly for people, especially on mobile devices this is a huge draw back because of the longer load time it takes to download the webpage. Everyone likes crisp & concise content such pages are easier to load & browse. This makes your website accessible across all platforms. Also try to keep shorter urls, if they have to type..save them from that much work especially if someone is using a cellphone with no QWERTY keyboard it can be tough. Usable Navigation & Search Unlike Desktops, your website’s Navigation won’t super work on a cellphone. Keep in mind the user experience for cellphone users as you design your Navigation. Try to keep your content centered as they do have difficulty in reading the webpage. I always look upto Google and their pages as available on mobile as a great example. Keeping a functional & very visible search bar helps mobile users navigate by searching. Understanding Clean Website Code : Evolved for Mobile Clean code is important when you consider the diversity out there for handheld devices. Some cell phones may only understand WAP. More capable phones may understand WAP2, which allows rendering websites with XHTML and CSS. Most mobiles won’t display tables, floats, frames, JavaScript, and dynamic menus. Most cellphone will not support cookies. Devices at the high end of the mobile market such as BlackBerry, Palm, or the upcoming iPhone are highly capable and support nearly as much as a standard computer..but masses still do not have such phones. You can use specific emulators to test your website on mobile devices. Make sure your color combinations provide good contrast between foreground and background colors, particularly for devices with fewer color options.

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  • LibGDX Box2D Body and Sprite AND DebugRenderer out of sync

    - by Free Lancer
    I am having a couple issues with Box2D bodies. I have a GameObject holding a Sprite and Body. I use a ShapeRenderer to draw an outline of the Body's and Sprite's bounding boxes. I also added a Box2DDebugRenderer to make sure everything's lining up properly. My problem is the Sprite and Body at first overlap perfectly, but as I turn the Body moves a bit off the sprite then comes back when the Car is facing either North or South. Here's an image of what I mean: (Not sure what that line is, first time to show up) BLUE is the Body, RED is the Sprite, PURPLE is the Box2DDebugRenderer. Also, you probably noticed a purple square in the top right corner. Well that's the Car drawn by the Box2D Debug Renderer. I thought it might be the camera but I've been playing with the Cameras for hours and nothing seems to work. All give me weird results. Here's my code: Screen: public void show() { // --------------------- SETUP ALL THE CAMERA STUFF ------------------------------ // battleStage = new Stage( 720, 480, false ); // Setup the camera. In Box2D we operate on a meter scale, pixels won't do it. So we use // an Orthographic camera with a Viewport of 24 meters in width and 16 meters in height. battleStage.setCamera( new OrthographicCamera( CAM_METER_WIDTH, CAM_METER_HEIGHT ) ); battleStage.getCamera().position.set( CAM_METER_WIDTH / 2, CAM_METER_HEIGHT / 2, 0 ); // The Box2D Debug Renderer will handle rendering all physics objects for debugging debugger = new Box2DDebugRenderer( true, true, true, true ); //debugCam = new OrthographicCamera( CAM_METER_WIDTH, CAM_METER_HEIGHT ); } public void render(float delta) { // Update the Physics World, use 1/45 for something around 45 Frames/Second for mobile devices physicsWorld.step( 1/45.0f, 8, 3 ); // 1/45 for devices // Set the Camera matrices and clear the screen Gdx.gl.glClear(GL10.GL_COLOR_BUFFER_BIT); battleStage.getCamera().update(); // Draw game objects here battleStage.act(delta); battleStage.draw(); // Again update the Camera matrices and call the debug renderer debugCam.update(); debugger.render( physicsWorld, debugCam.combined); // Vehicle handles its own interaction with the HUD // update all Actors movements in the game Stage hudStage.act( delta ); // Draw each Actor onto the Scene at their new positions hudStage.draw(); } Car: (extends Actor) public Car( Texture texture, float posX, float posY, World world ) { super( "Car" ); mSprite = new Sprite( texture ); mSprite.setSize( WIDTH * Consts.PIXEL_METER_RATIO, HEIGHT * Consts.PIXEL_METER_RATIO ); mSprite.setOrigin( mSprite.getWidth()/2, mSprite.getHeight()/2); // set the origin to be at the center of the body mSprite.setPosition( posX * Consts.PIXEL_METER_RATIO, posY * Consts.PIXEL_METER_RATIO ); // place the car in the center of the game map FixtureDef carFixtureDef = new FixtureDef(); mBody = Physics.createBoxBody( BodyType.DynamicBody, carFixtureDef, mSprite ); } public void draw() { mSprite.setPosition( mBody.getPosition().x * Consts.PIXEL_METER_RATIO, mBody.getPosition().y * Consts.PIXEL_METER_RATIO ); mSprite.setRotation( MathUtils.radiansToDegrees * mBody.getAngle() ); // draw the sprite mSprite.draw( batch ); } Physics: (Create the Body) public static Body createBoxBody( final BodyType pBodyType, final FixtureDef pFixtureDef, Sprite pSprite ) { float pRotation = 0; float pWidth = pSprite.getWidth(); float pHeight = pSprite.getHeight(); final BodyDef boxBodyDef = new BodyDef(); boxBodyDef.type = pBodyType; boxBodyDef.position.x = pSprite.getX() / Consts.PIXEL_METER_RATIO; boxBodyDef.position.y = pSprite.getY() / Consts.PIXEL_METER_RATIO; // Temporary Box shape of the Body final PolygonShape boxPoly = new PolygonShape(); final float halfWidth = pWidth * 0.5f / Consts.PIXEL_METER_RATIO; final float halfHeight = pHeight * 0.5f / Consts.PIXEL_METER_RATIO; boxPoly.setAsBox( halfWidth, halfHeight ); // set the anchor point to be the center of the sprite pFixtureDef.shape = boxPoly; final Body boxBody = BattleScreen.getPhysicsWorld().createBody(boxBodyDef); boxBody.createFixture(pFixtureDef); } Sorry for all the code and long description but it's hard to pin down what exactly might be causing the problem.

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  • about the JOGL 2 problem

    - by Chuchinyi
    Please some help me about the JOGL 2 problem(Sorry for previous error format). I complied JOGL2Template.java ok. but execut it with following error. D:\java\java\jogl>javac JOGL2Template.java <== compile ok D:\java\java\jogl>java JOGL2Template <== execute error Exception in thread "main" java.lang.ExceptionInInitializerError at javax.media.opengl.GLProfile.<clinit>(GLProfile.java:1176) at JOGL2Template.<init>(JOGL2Template.java:24) at JOGL2Template.main(JOGL2Template.java:57) Caused by: java.lang.SecurityException: no certificate for gluegen-rt.dll in D:\ java\lib\gluegen-rt-natives-windows-i586.jar at com.jogamp.common.util.JarUtil.validateCertificate(JarUtil.java:350) at com.jogamp.common.util.JarUtil.validateCertificates(JarUtil.java:324) at com.jogamp.common.util.cache.TempJarCache.validateCertificates(TempJa rCache.java:328) at com.jogamp.common.util.cache.TempJarCache.bootstrapNativeLib(TempJarC ache.java:283) at com.jogamp.common.os.Platform$3.run(Platform.java:308) at java.security.AccessController.doPrivileged(Native Method) at com.jogamp.common.os.Platform.loadGlueGenRTImpl(Platform.java:298) at com.jogamp.common.os.Platform.<clinit>(Platform.java:207) ... 3 more there is JOGL2Template.java source code: import java.awt.Dimension; import java.awt.Frame; import java.awt.event.WindowAdapter; import java.awt.event.WindowEvent; import javax.media.opengl.GLAutoDrawable; import javax.media.opengl.GLCapabilities; import javax.media.opengl.GLEventListener; import javax.media.opengl.GLProfile; import javax.media.opengl.awt.GLCanvas; import com.jogamp.opengl.util.FPSAnimator; import javax.swing.JFrame; /* * JOGL 2.0 Program Template For AWT applications */ public class JOGL2Template extends JFrame implements GLEventListener { private static final int CANVAS_WIDTH = 640; // Width of the drawable private static final int CANVAS_HEIGHT = 480; // Height of the drawable private static final int FPS = 60; // Animator's target frames per second // Constructor to create profile, caps, drawable, animator, and initialize Frame public JOGL2Template() { // Get the default OpenGL profile that best reflect your running platform. GLProfile glp = GLProfile.getDefault(); // Specifies a set of OpenGL capabilities, based on your profile. GLCapabilities caps = new GLCapabilities(glp); // Allocate a GLDrawable, based on your OpenGL capabilities. GLCanvas canvas = new GLCanvas(caps); canvas.setPreferredSize(new Dimension(CANVAS_WIDTH, CANVAS_HEIGHT)); canvas.addGLEventListener(this); // Create a animator that drives canvas' display() at 60 fps. final FPSAnimator animator = new FPSAnimator(canvas, FPS); addWindowListener(new WindowAdapter() { // For the close button @Override public void windowClosing(WindowEvent e) { // Use a dedicate thread to run the stop() to ensure that the // animator stops before program exits. new Thread() { @Override public void run() { animator.stop(); System.exit(0); } }.start(); } }); add(canvas); pack(); setTitle("OpenGL 2 Test"); setVisible(true); animator.start(); // Start the animator } public static void main(String[] args) { new JOGL2Template(); } @Override public void init(GLAutoDrawable drawable) { // Your OpenGL codes to perform one-time initialization tasks // such as setting up of lights and display lists. } @Override public void display(GLAutoDrawable drawable) { // Your OpenGL graphic rendering codes for each refresh. } @Override public void reshape(GLAutoDrawable drawable, int x, int y, int w, int h) { // Your OpenGL codes to set up the view port, projection mode and view volume. } @Override public void dispose(GLAutoDrawable drawable) { // Hardly used. } }

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  • SFML fail to load image as texture

    - by zyeek
    I have come to a problem with the code below ... Using SFML 2.0 #include <SFML/Graphics.hpp> #include <iostream> #include <list> int main() { float speed = 5.0f; // create the window sf::RenderWindow window(sf::VideoMode(sf::VideoMode::getDesktopMode().height - 300, 800), "Bricks"); // Set game window position on the screen window.setPosition( sf::Vector2i(sf::VideoMode::getDesktopMode().width/4 + sf::VideoMode::getDesktopMode().width/16 , 0) ); // Allow library to accept repeatitive key presses (i.e. holding key) window.setKeyRepeatEnabled(true); // Hide mouse cursor //window.setMouseCursorVisible(false); // Limit 30 frames per sec; the minimum for all games window.setFramerateLimit(30); sf::Texture texture; if (!texture.loadFromFile("tile.png", sf::IntRect(0, 0, 125, 32))) { std::cout<<"Could not load image\n"; return -1; } // Empty list of sprites std::list<sf::Sprite> spriteContainer; bool gameFocus = true; // run the program as long as the window is open while (window.isOpen()) { sf::Vector2i mousePos = sf::Mouse::getPosition(window); // check all the window's events that were triggered since the last iteration of the loop sf::Event event; while (window.pollEvent(event)) { float offsetX = 0.0f, offsetY = 0.0f; if(event.type == sf::Event::GainedFocus) gameFocus = !gameFocus; else if(event.type == sf::Event::LostFocus) gameFocus = !gameFocus; if(event.type == sf::Event::KeyPressed) { if (event.key.code == sf::Keyboard::Space) { if(gameFocus) { // Create sprite and add features before putting it into container sf::Sprite sprite(texture); sprite.scale(.9f,.7f); sf::Vector2u textSize = texture.getSize(); sprite.setPosition(sf::Vector2f(mousePos.x-textSize.x/2.0f, mousePos.y - textSize.y/2.0f)); spriteContainer.push_front(sprite); } } if(event.key.code == sf::Keyboard::P) std::cout << spriteContainer.size() << std::endl; if( event.key.code == sf::Keyboard::W ) offsetY -= speed; if( event.key.code == sf::Keyboard::A ) offsetX -= speed; if( event.key.code == sf::Keyboard::S ) offsetY += speed; if( event.key.code == sf::Keyboard::D ) offsetX += speed; } // "close requested" event: we close the window if (event.type == sf::Event::Closed || event.key.code == sf::Keyboard::Escape) window.close(); // Move all sprites synchronously for (std::list<sf::Sprite>::iterator sprite = spriteContainer.begin(); sprite != spriteContainer.end(); ++sprite) sprite->move(offsetX, offsetY); //sprite.move(offsetX,offsetY); } // clear the window with black color window.clear(sf::Color::Black); // draw everything here... // window.draw(...); // Draw all sprites in the container for (std::list<sf::Sprite>::iterator sprite = spriteContainer.begin(); sprite != spriteContainer.end(); ++sprite) window.draw(*sprite); // end the current frame window.display(); } return 0; } A couple weeks ago it worked flawlessly to my expectation, but now that I come back to it and I am having problems importing the image as a texture "tile.png". I don't understand why this is evening happening and the only message I get via the terminal is "Cannot load image ..." then a bunch of random characters. My libraries are for sure working, but now I am not sure why the image is not loading. My image is in the same directory as with my .h and .cpp files. This is an irritating problem that keep coming up for some reason and is always a problem to fix it. I import my libraries via my own directory "locals" which contain many APIs, but I specifically get SFML, and done appropriately as I am able to open a window and many other stuff.

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  • UPK Hands-on Labs at OHUG

    - by Karen Rihs
    Going to OHUG, June 18-22? Be sure to attend one or more UPK hands-on labs! Choose from Basic, Advanced, What's New, and Prebuilt Content!   Oracle User Productivity Kit 11.1 Workshop – Basic Stephen Armbruster, Oracle Corporation June 19, 2012, 11:00 a.m. – 12:00 p.m. June 20, 2012, 4:30 – 5:30 p.m. The User Productivity Kit (UPK) is a comprehensive, cost-effective, customizable solution that helps your organization quickly create the critical documentation, training, and support materials needed to drive project team and user productivity throughout the lifecycle of your software. The User Productivity Kit provides system process documentation, user acceptance test scripts, comprehensive instructor-led training materials, web-based training materials, role-based performance support, and complete documentation. Also provided is the UPK Developer, which serves as a single-source development and customization tool to enable rapid content creation and customization. The User Productivity Kit delivers: Business process documentation for fit-gap analysis - providing time and cost savings that jump-start your implementation or upgrade User Acceptance test scripts to help test applications prior to go-live State-of-the-art instructional design tools to rapidly build and tailor documentation, instructor-led training materials, and web-based training to fit organizational needs Live-application performance support with transactional and procedural information to maximize user efficiency. By registering for this hands-on UPK workshop, participants will use UPK to build an application job aid and simulation that can be used as performance support for the application. But hurry, space is limited! Oracle User Productivity Kit 11.1 Workshop – Advanced Stephen Armbruster, Oracle Corporation June 20, 2012, 1:30 – 2:30 p.m. This special workshop is for those already familiar with UPK and will cover advanced concepts. In this workshop, you will gain an in-depth knowledge of working with the UPK Developer. Following this workshop, you will be able to: Create publishing categories Add a logo to a publishing project Publish using the newly created category Configure your own library view Manage topic history in a multi-user environment Oracle User Productivity Kit 11.1 Workshop – What’s NEW! Stephen Armbruster, Oracle Corporation June 19, 2012, 1:30 – 2:30 p.m. June 21, 2012, 1:00 – 2:00 p.m. This special workshop is for those already familiar with UPK and will focus on the new features included in the latest version 11.1. In this workshop, you will review most of the new features included in the UPK Developer. Oracle User Productivity Kit 11.1 Workshop – Prebuilt Content Stephen Armbruster, Oracle Corporation June 19, 2012, 4:30 – 5:30 p.m. June 21, 2012, 2:15 – 3:15 p.m. This special workshop is for those already familiar with UPK and will focus on the latest version 11.1. At the end of this workshop, you will be able to demonstrate how to: Import prebuilt content Modify content frames Add a decision frame Translate a topic into Spanish Stephen Armbruster is a principal sales consultant, specializing in HCM and UPK applications for Oracle over the past twelve years. In addition to his current role, he serves as an ambassador for the Fusion User Experience (UX) team and is tasked with evangelizing the UX for end users across all Oracle brands (Fusion, PSFT, JDE, and EBS).  He is also a trusted advisor to Oracle’s Product Management teams related to Learning Management Systems (LMS). Prior to joining Oracle, he was an instructor as well as an instructional technologist working in the medical diagnostics, high tech, and information management industries. As an expert in both LMS and UPK, he regularly speaks at Oracle conferences including Oracle OpenWorld and OHUG on topics that span using Oracle solutions to accomplish employee training, certification, and user adoption. His presentations are both entertaining and engaging.

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  • Tyrus 1.8

    - by Pavel Bucek
    Another version of Tyrus, the reference implementation of JSR 356 – Java API for WebSocket is out! Complete list of fixes and features is below, but let me describe some of the new features in more detail. All information presented here is also available in Tyrusdocumentation. What’s new? First to mention is that JSR 356 Maintenance review Ballot is over and the change proposed for 1.1 release was accepted. More details about changes in the API can be found in this article. Important part is that Tyrus 1.8 implements this API, meaning you can use Lambda expressions and some features of Nashorn without the need for any workarounds. Almost all other features are related to client side support, which was significantly improved in this release. Firstly – I have to admit, that Tyrus client contained security issue – SSL Hostname verification was not performed when connecting to “wss” endpoints. This was fixed as part of TYRUS-339 and resulted in some changes in the client configuration API. Now you can control whether HostnameVerification should be performed (SslEngineConfigurator#setHostnameVerificationEnabled(boolean)) or even set your own HostnameVerifier (please use carefully): #setHostnameVerifier(…). Detailed description can be found in Host verification chapter. Another related enhancement is support for Http Basic and Digest authentication schemes. Tyrus client now enables users to provide credentials and underlying implementation will take care of everything else. Our implementation is strictly non pre-emptive, so the login information is sent always as a response to 401 Http Status Code. If the Basic and Digest are not good enough and there is a need to use some custom scheme or something which is not yet supported in Tyrus, custom Authenticator can be registered and the authentication part of the handshake process will be handled by it. Please seeClient HTTP Authentication chapter in the user guide for more details. There are other features, like fine-grain threadpool configuration for JDK client container, build-in Http redirect support and some reshuffling related to unifying the location of client configuration classes and properties definition – every property should be now part of ClientProperties class. All new features are described in the user guide – in chapterTyrus proprietary configuration. Update – Tyrus 1.8.1 There was another slightly late reported issue related to running in environments with SecurityManager enabled, so this version fixes that. Another noteworthy fixes are TYRUS-355 and TYRUS-361; the first one is about incorrect thread factory used for shared container timeout, which resulted in JVM waiting for that thread and not exiting as it should. The other issue enables relative URIs in Location header when using redirect feature. Links Tyrus homepage mailing list JIRA Complete list of changes: Bug [TYRUS-333] – Multiple endpoints on one client [TYRUS-334] – When connection is closed by a peer, periodic heartbeat pong is not stopped [TYRUS-336] – ReaderBuffer.getNextChars() keeps blocking a server thread after client has closed the session [TYRUS-338] – JDK client SSL filter needs better synchronization during handshake phase [TYRUS-339] – SSL hostname verification is missing [TYRUS-340] – Test PathParamTest are not stable with JDK client [TYRUS-341] – A control frame inside a stream of continuation frames is treated as the part of the stream [TYRUS-343] – ControlFrameInDataStreamTest does not pass on GF [TYRUS-345] – NPE is thrown, when shared container timeout property in JDK client is not set [TYRUS-346] – IllegalStateException is thrown, when using proxy in JDK client [TYRUS-347] – Introduce better synchronization in JDK client thread pool [TYRUS-348] – When a client and server close connection simultaneously, JDK client throws NPE [TYRUS-356] – Tyrus cannot determine the connection port for a wss URL [TYRUS-357] – Exception thrown in MessageHandler#OnMessage is not caught in @OnError method [TYRUS-359] – Client based on Java 7 Asynchronous IO makes application unexitable Improvement [TYRUS-328] – JDK 1.7 AIO Client container – threads – (setting threadpool, limits, …) [TYRUS-332] – Consolidate shared client properties into one file. [TYRUS-337] – Create an SSL version of Basic Servlet test New Feature [TYRUS-228] – Add client support for HTTP Basic/Digest Task [TYRUS-330] – create/run tests/servlet/basic via wss [TYRUS-335] – [clustering] – introduce RemoteSession and expose them via separate method (not include remote sessions in the getOpenSessions()) [TYRUS-344] – Introduce Client support for HTTP Redirect

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  • Convert old AVI files to a modern format

    - by iWerner
    Hi, we have a collection of old home videos that were saved in AVI format a long time ago. I want to convert these files to a more modern format because the Totem Movie Player that comes with Ubuntu 10.4 seems to be the only program capable of playing them. The files seem to be encoded with a MJPEG codec, and playing them in VLC or Windows Media Player plays only the sound but there is no video. Avidemux was able to open the files, but the quality of the video is severely degraded: The video skips frames and is interlaced (it's not interlaced when playing it in Totem). Neither ffmpeg nor mencoder seems to be able to read the video stream. mencoder reports that it is using ffmpeg's codec. Here's a section from its output: ========================================================================== Opening video decoder: [ffmpeg] FFmpeg's libavcodec codec family [mjpeg @ 0x92a7260]mjpeg: using external huffman table [mjpeg @ 0x92a7260]mjpeg: error using external huffman table, switching back to internal Unsupported PixelFormat -1 Selected video codec: [ffmjpeg] vfm: ffmpeg (FFmpeg MJPEG) while running ffmpeg produces the following: $ ffmpeg -i input.avi output.avi FFmpeg version SVN-r0.5.1-4:0.5.1-1ubuntu1, Copyright (c) 2000-2009 Fabrice Bellard, et al. configuration: --extra-version=4:0.5.1-1ubuntu1 --prefix=/usr --enable-avfilter --enable-avfilter-lavf --enable-vdpau --enable-bzlib --enable-libgsm --enable-libschroedinger --enable-libspeex --enable-libtheora --enable-libvorbis --enable-pthreads --enable-zlib --disable-stripping --disable-vhook --enable-runtime-cpudetect --enable-gpl --enable-postproc --enable-swscale --enable-x11grab --enable-libdc1394 --enable-shared --disable-static libavutil 49.15. 0 / 49.15. 0 libavcodec 52.20. 1 / 52.20. 1 libavformat 52.31. 0 / 52.31. 0 libavdevice 52. 1. 0 / 52. 1. 0 libavfilter 0. 4. 0 / 0. 4. 0 libswscale 0. 7. 1 / 0. 7. 1 libpostproc 51. 2. 0 / 51. 2. 0 built on Mar 4 2010 12:35:30, gcc: 4.4.3 [avi @ 0x87952c0]non-interleaved AVI Input #0, avi, from 'input.avi': Duration: 00:00:15.24, start: 0.000000, bitrate: 22447 kb/s Stream #0.0: Video: mjpeg, yuvj422p, 720x544, 25 tbr, 25 tbn, 25 tbc Stream #0.1: Audio: pcm_s16le, 44100 Hz, stereo, s16, 1411 kb/s Output #0, avi, to 'output.avi': Stream #0.0: Video: mpeg4, yuv420p, 720x544, q=2-31, 200 kb/s, 90k tbn, 25 tbc Stream #0.1: Audio: mp2, 44100 Hz, stereo, s16, 64 kb/s Stream mapping: Stream #0.0 -> #0.0 Stream #0.1 -> #0.1 Press [q] to stop encoding frame= 0 fps= 0 q=0.0 Lsize= 143kB time=15.23 bitrate= 76.9kbits/s video:0kB audio:119kB global headers:0kB muxing overhead 20.101777% So the problem is that output does not contain any video, as evidenced by the video:0kB at the end. In all of the above cases the audio comes out fine. So my question is: What can I do to convert these files to a more modern format with more modern codecs?

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  • Games development with a game loop that's abstracted away

    - by Davy8
    Most game development happens with a main game loop. Are there any good articles/blog posts/discussions about games without a game loop? I imagine they'd mostly be web games, but I'd be interested in hearing otherwise. (As a side note, I think it's really interesting that the concept is almost exclusively used in gaming as far as I'm aware, perhaps that may be another question.) Edit: I realize there's probably a redraw loop somewhere. I guess what I really mean is a loop that is hidden to you. Frames are something you as the developer are not concerned with as you're working on a higher level of abstraction. E.g. someLootItem.moveTo(inventory, someAnimatationType) and that will move from the loot box to your inventory using the specified animation type without the game developer having to worry about the implementation details of that animation. Maybe that's how "real" games end up working, but from reading most tutorials they seem to imply a much more granular level of control is used, but that might just be an artifact of being a tutorial. Edit2: I think most people are misunderstanding what I'm trying to ask, likely because I'm having trouble describing exactly what I'm trying to ask. After some more thinking perhaps what I'm referring to is more along the lines of what I believe is referred to as "scripting" where you're working at a very high level and having some game engine take care of the low level details. For example, take custom maps in Starcraft II or Warcraft III. Many of the "maps" have gameplay that deviates enough from the primary game that they could be considered a separate game written on the same engine. What I'm referring to then is along those lines. I may be wrong because I only dabbed in the Warcraft III editor, but as far as I remember no where in the map editor do you control the game loop, and yet you can create many different games out of it. In my mind, these are games in their own right. If you're playing DotA you don't say you're playing Warcraft III, you say you're playing DotA because that's the actual game you're playing. Such a system may impose limitations that don't exist if you're creating a game from scratch, but it greatly reduces development time because much of the "hard" work has already been done for you. Hopefully that clarifies what I'm asking. Another example of what is I mean, is when you write a web app, of course it communicates through sockets and TCP. But does the average web developer doesn't explicitly write code for connecting sockets. They just need to know about receiving a request and sending a response. There are unique scenarios where you do occasionally need to use raw sockets, but it's generally rare in web development. In a similar fashion, it's very possible to write a game without directly using the game loop, even though one is used behind the scenes. Probably not a AAA title, but there must be hundreds of smaller scale games that can and possibly are written this way. Are there any good resources on writing these "simpler" games?

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  • JOGL2 test compiles, but doesn't execute - help?

    - by Chuchinyi
    I have a problem with JOGL2. My JOGL2Template.java compiles fine, but executing it results in the following error: D:\java\java\jogl>javac JOGL2Template.java <== compile ok D:\java\java\jogl>java JOGL2Template <== execute error Exception in thread "main" java.lang.ExceptionInInitializerError at javax.media.opengl.GLProfile.<clinit>(GLProfile.java:1176) at JOGL2Template.<init>(JOGL2Template.java:24) at JOGL2Template.main(JOGL2Template.java:57) Caused by: java.lang.SecurityException: no certificate for gluegen-rt.dll in D:\ java\lib\gluegen-rt-natives-windows-i586.jar at com.jogamp.common.util.JarUtil.validateCertificate(JarUtil.java:350) at com.jogamp.common.util.JarUtil.validateCertificates(JarUtil.java:324) at com.jogamp.common.util.cache.TempJarCache.validateCertificates(TempJa rCache.java:328) at com.jogamp.common.util.cache.TempJarCache.bootstrapNativeLib(TempJarC ache.java:283) at com.jogamp.common.os.Platform$3.run(Platform.java:308) at java.security.AccessController.doPrivileged(Native Method) at com.jogamp.common.os.Platform.loadGlueGenRTImpl(Platform.java:298) at com.jogamp.common.os.Platform.<clinit>(Platform.java:207) ... 3 more Here is the JOGL2Template.java source code: import java.awt.Dimension; import java.awt.Frame; import java.awt.event.WindowAdapter; import java.awt.event.WindowEvent; import javax.media.opengl.GLAutoDrawable; import javax.media.opengl.GLCapabilities; import javax.media.opengl.GLEventListener; import javax.media.opengl.GLProfile; import javax.media.opengl.awt.GLCanvas; import com.jogamp.opengl.util.FPSAnimator; import javax.swing.JFrame; /* * JOGL 2.0 Program Template For AWT applications */ public class JOGL2Template extends JFrame implements GLEventListener { private static final int CANVAS_WIDTH = 640; // Width of the drawable private static final int CANVAS_HEIGHT = 480; // Height of the drawable private static final int FPS = 60; // Animator's target frames per second // Constructor to create profile, caps, drawable, animator, and initialize Frame public JOGL2Template() { // Get the default OpenGL profile that best reflect your running platform. GLProfile glp = GLProfile.getDefault(); // Specifies a set of OpenGL capabilities, based on your profile. GLCapabilities caps = new GLCapabilities(glp); // Allocate a GLDrawable, based on your OpenGL capabilities. GLCanvas canvas = new GLCanvas(caps); canvas.setPreferredSize(new Dimension(CANVAS_WIDTH, CANVAS_HEIGHT)); canvas.addGLEventListener(this); // Create a animator that drives canvas' display() at 60 fps. final FPSAnimator animator = new FPSAnimator(canvas, FPS); addWindowListener(new WindowAdapter() { // For the close button @Override public void windowClosing(WindowEvent e) { // Use a dedicate thread to run the stop() to ensure that the // animator stops before program exits. new Thread() { @Override public void run() { animator.stop(); System.exit(0); } }.start(); } }); add(canvas); pack(); setTitle("OpenGL 2 Test"); setVisible(true); animator.start(); // Start the animator } public static void main(String[] args) { new JOGL2Template(); } @Override public void init(GLAutoDrawable drawable) { // Your OpenGL codes to perform one-time initialization tasks // such as setting up of lights and display lists. } @Override public void display(GLAutoDrawable drawable) { // Your OpenGL graphic rendering codes for each refresh. } @Override public void reshape(GLAutoDrawable drawable, int x, int y, int w, int h) { // Your OpenGL codes to set up the view port, projection mode and view volume. } @Override public void dispose(GLAutoDrawable drawable) { // Hardly used. } } Any ideas what might be the cause of these errors?

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  • Bumblebee [ERROR]Cannot access secondary GPU - error: [XORG]

    - by Lunchbox
    Though this may seem like a duplicate question, none of the suggestions I've seen have worked for me, however nearly all posters get good results. I'll start with hardware: Metabox W350ST notebook Intel Core i7 4700 16GB RAM GTX 765M (with Optimus) 128GB SSD 1TB SSHD My initial error output when trying to optirun a game is: [ERROR]Cannot access secondary GPU - error: [XORG] (EE) NVIDIA(0): Failed to initialize the NVIDIA GPU at PCI:1:0:0. Please [133.973920] [ERROR]Aborting because fallback start is disabled. If anything else is needed to troubleshoot this just let me know. Adding bumblebee.conf: # Configuration file for Bumblebee. Values should **not** be put between quotes ## Server options. Any change made in this section will need a server restart # to take effect. [bumblebeed] # The secondary Xorg server DISPLAY number VirtualDisplay=:8 # Should the unused Xorg server be kept running? Set this to true if waiting # for X to be ready is too long and don't need power management at all. KeepUnusedXServer=false # The name of the Bumbleblee server group name (GID name) ServerGroup=bumblebee # Card power state at exit. Set to false if the card shoud be ON when Bumblebee # server exits. TurnCardOffAtExit=false # The default behavior of '-f' option on optirun. If set to "true", '-f' will # be ignored. NoEcoModeOverride=false # The Driver used by Bumblebee server. If this value is not set (or empty), # auto-detection is performed. The available drivers are nvidia and nouveau # (See also the driver-specific sections below) Driver=nvidia # Directory with a dummy config file to pass as a -configdir to secondary X XorgConfDir=/etc/bumblebee/xorg.conf.d ## Client options. Will take effect on the next optirun executed. [optirun] # Acceleration/ rendering bridge, possible values are auto, virtualgl and # primus. Bridge=auto # The method used for VirtualGL to transport frames between X servers. # Possible values are proxy, jpeg, rgb, xv and yuv. VGLTransport=proxy # List of paths which are searched for the primus libGL.so.1 when using # the primus bridge PrimusLibraryPath=/usr/lib/x86_64-linux-gnu/primus:/usr/lib/i386-linux-gnu/primus # Should the program run under optirun even if Bumblebee server or nvidia card # is not available? AllowFallbackToIGC=false # Driver-specific settings are grouped under [driver-NAME]. The sections are # parsed if the Driver setting in [bumblebeed] is set to NAME (or if auto- # detection resolves to NAME). # PMMethod: method to use for saving power by disabling the nvidia card, valid # values are: auto - automatically detect which PM method to use # bbswitch - new in BB 3, recommended if available # switcheroo - vga_switcheroo method, use at your own risk # none - disable PM completely # https://github.com/Bumblebee-Project/Bumblebee/wiki/Comparison-of-PM-methods ## Section with nvidia driver specific options, only parsed if Driver=nvidia [driver-nvidia] # Module name to load, defaults to Driver if empty or unset KernelDriver=nvidia PMMethod=auto # colon-separated path to the nvidia libraries LibraryPath=/usr/lib/nvidia-current:/usr/lib32/nvidia-current # comma-separated path of the directory containing nvidia_drv.so and the # default Xorg modules path XorgModulePath=/usr/lib/nvidia-current/xorg,/usr/lib/xorg/modules XorgConfFile=/etc/bumblebee/xorg.conf.nvidia ## Section with nouveau driver specific options, only parsed if Driver=nouveau [driver-nouveau] KernelDriver=nouveau PMMethod=auto XorgConfFile=/etc/bumblebee/xorg.conf.nouveau DRIVER VERSION - Output of jockey-text -l: nvidia_304_updates - nvidia_304_updates (Proprietary, Enabled, Not in use)

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  • Options for different domain and hosting

    - by Carl
    The situation I have a hosting service (one.com) on which I have installed a wordpress.org site in a subdirectory 'wordpress': myhost.com/wordpress/ (myhost.com is actually my own domain, but it already has contents and I don't want wordpress/ to appear in the root of that domain.) I want to use a second domain for this site. Thinking I would be able to forward to the wordpress site without problems, I registered the domain at GoDaddy.com: mydomain.com What I want So when my visitors type in mydomaind.com, I want them to see the contents on myhost.com/wordpress/, and the same for all subpages (mydomain.com/a/subpage fetches from myhost.com/wordpress/a/subpage). Just a redirect isn't enough, I want my visitors to see only mydomain.com as their domain. Some notes If I set up forward with URL masking at GoDaddy, they just give a full frame, pointing to myhost.com/wordpress/. This isn't good enough for me, since mydomain.com will always show up in the adress bar, also for subpages (I want mydomain/a/subpage to show in the adress bar for a subpage). I believe this could in principle be done with a .htaccess file with URL rewriting, but I have no hosting with GoDaddy so I can't upload such a file there. Hosting with GoDaddy is very expensive (of course) so I don't want to do that. I don't think I can use DNS settings; the host of mydomain.com says they don't allow anyone else to point to their name servers. If possible, I wouldn't want to re-install the wordpress site, it would take quite some time. I'd prefer to keep it at myhost.com/wordpress/ (if possible) Anything involving transferring the domain is supposed to take 5-7 working days. I would need my site up-and-running earlier than that, so I'd like to avoid it if possible. Am I locked in? As it seems, I am rather locked-in with GoDaddy. I can't use the domain with .htaccess since I can't upload such a file (and won't pay for hosting by GoDaddy). I can't use any of their forward options since none of them do what I want (one just forwards, the one that masks the URL does it with frames). Would you agree? Possible solutions Transfer the domain to any hosting service with reasonable hosting pricing, as opposed to GoDaddy (I'd probably use one.com, the same host as for myhost.com, in that case), and there either re-install wordpress on the new account, or use .htaccess with URL rewrite on the new account to fetch the contents from myhost.com/wordpress/. Can this be set-up to work with sub-pages as well? And visitors won't ever see "myhost.com/wordpress", just "mydomain.com"? E.i., mydomain.com/a/subpage/ wold fetch from myhost.com/wordpress/a/subpage/? This might be a long shot but: Find some free (preferrably) hosting allowing to point to their nameservers Make DNS settings at GoDaddy so that my domain appears at the site above at that site, put a .htaccess file with URL rewriting to forward to myhost.com/wordpress/ Could this be possible? What services could I use in that case? As I see it, this would be the only way not to have to transfer a domain (taking 5-7 working days) and not having to re-install the wordpress site. Sorry for the long question. All info and ideas are welcome.

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  • Custom Text and Binary Payloads using WebSocket (TOTD #186)

    - by arungupta
    TOTD #185 explained how to process text and binary payloads in a WebSocket endpoint. In summary, a text payload may be received as public void receiveTextMessage(String message) {    . . . } And binary payload may be received as: public void recieveBinaryMessage(ByteBuffer message) {    . . .} As you realize, both of these methods receive the text and binary data in raw format. However you may like to receive and send the data using a POJO. This marshaling and unmarshaling can be done in the method implementation but JSR 356 API provides a cleaner way. For encoding and decoding text payload into POJO, Decoder.Text (for inbound payload) and Encoder.Text (for outbound payload) interfaces need to be implemented. A sample implementation below shows how text payload consisting of JSON structures can be encoded and decoded. public class MyMessage implements Decoder.Text<MyMessage>, Encoder.Text<MyMessage> {     private JsonObject jsonObject;    @Override    public MyMessage decode(String string) throws DecodeException {        this.jsonObject = new JsonReader(new StringReader(string)).readObject();               return this;    }     @Override    public boolean willDecode(String string) {        return true;    }     @Override    public String encode(MyMessage myMessage) throws EncodeException {        return myMessage.jsonObject.toString();    } public JsonObject getObject() { return jsonObject; }} In this implementation, the decode method decodes incoming text payload to MyMessage, the encode method encodes MyMessage for the outgoing text payload, and the willDecode method returns true or false if the message can be decoded. The encoder and decoder implementation classes need to be specified in the WebSocket endpoint as: @WebSocketEndpoint(value="/endpoint", encoders={MyMessage.class}, decoders={MyMessage.class}) public class MyEndpoint { public MyMessage receiveMessage(MyMessage message) { . . . } } Notice the updated method signature where the application is working with MyMessage instead of the raw string. Note that the encoder and decoder implementations just illustrate the point and provide no validation or exception handling. Similarly Encooder.Binary and Decoder.Binary interfaces need to be implemented for encoding and decoding binary payload. Here are some references for you: JSR 356: Java API for WebSocket - Specification (Early Draft) and Implementation (already integrated in GlassFish 4 promoted builds) TOTD #183 - Getting Started with WebSocket in GlassFish TOTD #184 - Logging WebSocket Frames using Chrome Developer Tools, Net-internals and Wireshark TOTD #185: Processing Text and Binary (Blob, ArrayBuffer, ArrayBufferView) Payload in WebSocket Subsequent blogs will discuss the following topics (not necessary in that order) ... Error handling Interface-driven WebSocket endpoint Java client API Client and Server configuration Security Subprotocols Extensions Other topics from the API

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  • XCode Build Parse Error 'Unexpected @ in Program'

    - by Grymjack
    I'm following a tutorial for creating an animation using Xcode Version 4.5.2 in Mountain Lion 10.8.2. When trying to build the code below, I get a Parse Error Unexpected '@' in program showing up for the 'hopAnimation=' line. While searching, I have found examples that build simple animations in a different way, but nothing that seems to address this particular problem. I'm a noob to XCode programming and if anyone could help me correct the syntax, I would highly appreciate it. I would also like to thank all the contributors to stackflow for making this such a valuable resource. Searching for the answers to most of my prior questions always seemed to have you guys at the top of the results list. ViewController.m - (void)viewDidLoad { // load all the frames of our animation into an array NSArray *hopAnimation; hopAnimation=[[NSArray alloc] arrayWithObjects: [UIImage imageNamed:@”frame-1.png”], [UIImage imageNamed:@”frame-2.png”], [UIImage imageNamed:@”frame-3.png”], [UIImage imageNamed:@”frame-4.png”], [UIImage imageNamed:@”frame-5.png”], [UIImage imageNamed:@”frame-6.png”], [UIImage imageNamed:@”frame-7.png”], [UIImage imageNamed:@”frame-8.png”], [UIImage imageNamed:@”frame-9.png”], [UIImage imageNamed:@”frame-10.png”], [UIImage imageNamed:@”frame-11.png”], [UIImage imageNamed:@”frame-12.png”], [UIImage imageNamed:@”frame-13.png”], [UIImage imageNamed:@”frame-14.png”], [UIImage imageNamed:@”frame-15.png”], [UIImage imageNamed:@”frame-16.png”], [UIImage imageNamed:@”frame-17.png”], [UIImage imageNamed:@”frame-18.png”], [UIImage imageNamed:@”frame-19.png”], [UIImage imageNamed:@”frame-20.png”],nil]; self.bunnyView1.animationImages=hopAnimation; self.bunnyView2.animationImages=hopAnimation; self.bunnyView3.animationImages=hopAnimation; self.bunnyView4.animationImages=hopAnimation; self.bunnyView5.animationImages=hopAnimation; self.bunnyView1.animationDuration=1; self.bunnyView2.animationDuration=1; self.bunnyView3.animationDuration=1; self.bunnyView4.animationDuration=1; self.bunnyView5.animationDuration=1; [super viewDidLoad]; }

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  • WPF 3.5 RenderTargetBitmap memory hog

    - by kingRauk
    I have a 3.5 WPF application that use's RenderTargetBitmap. It eat's memory like a big bear. It's is a know problem in 3.5 that RenderTargetBitmap.Render has memory problems. Have find some solutions for it, but i doesnt help. https://connect.microsoft.com/VisualStudio/feedback/details/489723/rendertargetbitmap-render-method-causes-a-memory-leak Program takes too much memory And more... Does anyway have any more ideas to solve it... static Image Method(FrameworkElement e, int width, int height) { const int dpi = 192; e.Width = width; e.Height = height; e.Arrange(new Rect(0, 0, width, height)); e.UpdateLayout(); if(element is Graph) (element as Graph).UpdateComponents(); var bitmap = new RenderTargetBitmap((int)(width*dpi/96.0), (int)(height*dpi/96.0), dpi, dpi, PixelFormats.Pbgra32); bitmap.Render(element); var encoder = new PngBitmapEncoder(); encoder.Frames.Add(BitmapFrame.Create(bitmap)); using (var stream = new MemoryStream()) { encoder.Save(stream); element.Clip = null; Dispose(element); bitmap.Freeze(); DisposeRender(bitmap); bitmap.Clear(); GC.Collect(); GC.WaitForPendingFinalizers(); return System.Drawing.Image.FromStream(stream); } } public static void Dispose(FrameworkElement element) { GC.Collect(); GC.WaitForPendingFinalizers(); GC.Collect(); } public static void DisposeRender(RenderTargetBitmap bitmap) { if (bitmap != null) bitmap.Clear(); bitmap = null; GC.Collect(); GC.WaitForPendingFinalizers(); }

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  • [ckeditor] apply font size using execCommand

    - by Wiika
    Hi all, var wgetFrame = window.frames[0] wframeDoc = wgetFrame.document; editor.focus(); editor.execCommand('bold'); wframeDoc.execCommand('forecolor',false,'#00ff00'); wframeDoc.execCommand('JustifyCenter', false, null); wframeDoc.execCommand('fontsize', false, 15); (i use the code above as a plugin in CKEditor) bold, forecolor and JustifyCenter , they all rend corectly , the selected text is wrapped by a span element but when applying the fontsize command , the selected goes inside the font element, i know this is correct, but it need it to be inside a span element i need to know why bold, forecolor and JustifyCenter are wrapped by span and fontsize not !! and also if there another way to apply this styles ( ps : i run those commands when ckeditor is initialized, even if the editort doesn't contain any text, when u write the style definied is applied ) CKEDITOR.editorConfig = function(config) { CKEDITOR.addStylesSet('customStyles', [ { name: 'Header 1', element: 'h1' }, { name: 'Header 2', element: 'h2' }, { name: 'Header 3', element: 'h3' }, { name: 'Text', element: 'p' }, { name: 'Left Align', element: 'img', attributes: { 'class': 'ImageLeft'} }, { name: 'Right Align', element: 'img', attributes: { 'class': 'ImageRight'} } ]); }; can i apply editor.execCommand( "Header 1" ); ??

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  • Problem interfacing GSM USB modem to Java application

    - by varun
    I am working on an open-source application called FrontlineSMS which can be interfaced with GSM modems to send and receive SMS. The windows installer that is available through their website works fine. Since i wanted to modify it, I got the source code and built the jar and tried to launch it. When I plug in the GSM modem and launch the application, it sometimes detects the GSM device and i am even able to send and receive SMS. Or else 1.) I get the following error- Launching FrontlineSMS for Windows... Stable Library ========================================= Native lib Version = RXTX-2.1-7 Java lib Version = RXTX-2.1-7 Error 0x5 at /home/bob/foo/rxtx-devel/build/../src/termios.c(860): Access is de ied. Error 0x57 at /home/bob/foo/rxtx-devel/build/../src/termios.c(2352): The parame er is incorrect. Error 0x57 at /home/bob/foo/rxtx-devel/build/../src/termios.c(2352): The parame er is incorrect. Error 0x57 at /home/bob/foo/rxtx-devel/build/../src/termios.c(2352): The parame er is incorrect. Error 0x57 at /home/bob/foo/rxtx-devel/build/../src/termios.c(2352): The parame er is incorrect. Error 0x57 at /home/bob/foo/rxtx-devel/build/../src/termios.c(2352): The parame er is incorrect. Error 0x57 at /home/bob/foo/rxtx-devel/build/../src/termios.c(2352): The parame er is incorrect. Error 0x57 at /home/bob/foo/rxtx-devel/build/../src/termios.c(2352): The parame er is incorrect. Error 0x57 at /home/bob/foo/rxtx-devel/build/../src/termios.c(2352): The parame er is incorrect. Error 0x57 at /home/bob/foo/rxtx-devel/build/../src/termios.c(2352): The parame er is incorrect. Error 0x57 at /home/bob/foo/rxtx-devel/build/../src/termios.c(2352): The parame er is incorrect. Error 0x5 at /home/bob/foo/rxtx-devel/build/../src/termios.c(860): Access is de ied. Error 0x57 at /home/bob/foo/rxtx-devel/build/../src/termios.c(2352): The parame er is incorrect. Error 0x57 at /home/bob/foo/rxtx-devel/build/../src/termios.c(2352): The parame er is incorrect. Error 0x57 at /home/bob/foo/rxtx-devel/build/../src/termios.c(2352): The parame er is incorrect. Error 0x57 at /home/bob/foo/rxtx-devel/build/../src/termios.c(2352): The parame er is incorrect. Error 0x57 at /home/bob/foo/rxtx-devel/build/../src/termios.c(2352): The parame er is incorrect. Error 0x57 at /home/bob/foo/rxtx-devel/build/../src/termios.c(2352): The parame er is incorrect. Error 0x57 at /home/bob/foo/rxtx-devel/build/../src/termios.c(2352): The parame er is incorrect. Error 0x1 at /home/bob/foo/rxtx-devel/build/../src/termios.c(2497): Incorrect f nction. Error 0x1 at /home/bob/foo/rxtx-devel/build/../src/termios.c(2497): Incorrect f nction. Error 0x1 at /home/bob/foo/rxtx-devel/build/../src/termios.c(2497): Incorrect f nction. Error 0x1 at /home/bob/foo/rxtx-devel/build/../src/termios.c(2497): Incorrect f nction. Error 0x1 at /home/bob/foo/rxtx-devel/build/../src/termios.c(2497): Incorrect f nction. Error 0x1 at /home/bob/foo/rxtx-devel/build/../src/termios.c(2497): Incorrect f nction. Error 0x1 at /home/bob/foo/rxtx-devel/build/../src/termios.c(2497): Incorrect f nction. 2.) OR the application sometimes crashes by creating a log file which contains: # # A fatal error has been detected by the Java Runtime Environment: # # EXCEPTION_ACCESS_VIOLATION (0xc0000005) at pc=0x10009ccb, pid=4452, tid=3464 # # JRE version: 6.0_20-b02 # Java VM: Java HotSpot(TM) Client VM (16.3-b01 mixed mode, sharing windows-x86 ) # Problematic frame: # C [rxtxSerial.dll+0x9ccb] # # If you would like to submit a bug report, please visit: # http://java.sun.com/webapps/bugreport/crash.jsp # The crash happened outside the Java Virtual Machine in native code. # See problematic frame for where to report the bug. # --------------- T H R E A D --------------- Current thread (0x03433000): JavaThread "SmsModem :: COM18" daemon [_thread_in_native, id=3464, stack(0x070a0000,0x070f0000)] siginfo: ExceptionCode=0xc0000005, writing address 0x038cfa10 Registers: EAX=0x038cfa08, EBX=0x00000003, ECX=0x7c802413, EDX=0x00000001 ESP=0x070ef800, EBP=0x070ef9e8, ESI=0x3360b898, EDI=0x03433000 EIP=0x10009ccb, EFLAGS=0x00010202 Top of Stack: (sp=0x070ef800) 0x070ef800: 3360b8a0 6d9fbc40 6da2ed98 ffffffff 0x070ef810: 070ef848 6d8f0a2c 6d8f0340 070ef95c 0x070ef820: 070ef864 00000dfb 03433000 038cfa08 0x070ef830: 00000007 00000001 00000001 0000000a 0x070ef840: 03433bf4 fffffffe 070ef8f4 6d8f0b7a 0x070ef850: 070ef95c 03433bf8 6da6f210 6da6f538 0x070ef860: 070ef868 03433bf4 27f18708 27f18708 0x070ef870: 22eb9810 03433bc4 00000001 070ef898 Instructions: (pc=0x10009ccb) 0x10009cbb: 45 1c 7c 19 8b 85 44 fe ff ff 8b 95 4c fe ff ff 0x10009ccb: 89 50 08 8b 55 f4 89 d0 e9 f8 01 00 00 c7 85 50 Stack: [0x070a0000,0x070f0000], sp=0x070ef800, free space=13e070ef334k Native frames: (J=compiled Java code, j=interpreted, Vv=VM code, C=native code) C [rxtxSerial.dll+0x9ccb] C [rxtxSerial.dll+0xa05e] j gnu.io.RXTXPort.readByte()I+0 j gnu.io.RXTXPort$SerialInputStream.read()I+61 j org.smslib.CSerialDriver.getResponse()Ljava/lang/String;+36 j net.frontlinesms.smsdevice.SmsModem._doDetection()Z+172 j net.frontlinesms.smsdevice.SmsModem.run()V+18 v ~StubRoutines::call_stub V [jvm.dll+0xf049c] V [jvm.dll+0x17fcf1] V [jvm.dll+0xf0667] V [jvm.dll+0xf06dd] V [jvm.dll+0x11a2a0] V [jvm.dll+0x1ddb14] V [jvm.dll+0x17f96c] C [msvcr71.dll+0x9565] C [kernel32.dll+0xb729] Java frames: (J=compiled Java code, j=interpreted, Vv=VM code) j gnu.io.RXTXPort.readByte()I+0 j gnu.io.RXTXPort$SerialInputStream.read()I+61 j org.smslib.CSerialDriver.getResponse()Ljava/lang/String;+36 j net.frontlinesms.smsdevice.SmsModem._doDetection()Z+172 j net.frontlinesms.smsdevice.SmsModem.run()V+18 v ~StubRoutines::call_stub --------------- P R O C E S S --------------- Java Threads: ( => current thread ) =>0x03433000 JavaThread "SmsModem :: COM18" daemon [_thread_in_native, id=3464, stack(0x070a0000,0x070f0000)] 0x0344b800 JavaThread "D3D Screen Updater" daemon [_thread_blocked, id=4404, stack(0x03dd0000,0x03e20000)] 0x002b7800 JavaThread "DestroyJavaVM" [_thread_blocked, id=3236, stack(0x008c0000,0x00910000)] 0x03f6f400 JavaThread "AWT-EventQueue-0" [_thread_blocked, id=1888, stack(0x038e0000,0x03930000)] 0x03ec2400 JavaThread "AWT-Shutdown" [_thread_blocked, id=4300, stack(0x03740000,0x03790000)] 0x032d8c00 JavaThread "EmailServerHandler" [_thread_blocked, id=5708, stack(0x03830000,0x03880000)] 0x032f7000 JavaThread "Incoming message processor" [_thread_blocked, id=4184, stack(0x03650000,0x036a0000)] 0x03004c00 JavaThread "AWT-Windows" daemon [_thread_in_native, id=4828, stack(0x035a0000,0x035f0000)] 0x0303f400 JavaThread "Java2D Disposer" daemon [_thread_blocked, id=3768, stack(0x03500000,0x03550000)] 0x02b1e800 JavaThread "Low Memory Detector" daemon [_thread_blocked, id=4164, stack(0x02dd0000,0x02e20000)] 0x02b18c00 JavaThread "CompilerThread0" daemon [_thread_blocked, id=2936, stack(0x02d80000,0x02dd0000)] 0x02b17400 JavaThread "Attach Listener" daemon [_thread_blocked, id=5444, stack(0x02d30000,0x02d80000)] 0x02b15c00 JavaThread "Signal Dispatcher" daemon [_thread_blocked, id=4976, stack(0x02ce0000,0x02d30000)] 0x02b0d800 JavaThread "Finalizer" daemon [_thread_blocked, id=5876, stack(0x02c90000,0x02ce0000)] 0x02b0c400 JavaThread "Reference Handler" daemon [_thread_blocked, id=5984, stack(0x02c40000,0x02c90000)] Other Threads: 0x02b0ac00 VMThread [stack: 0x02bf0000,0x02c40000] [id=4508] 0x02b29800 WatcherThread [stack: 0x02e20000,0x02e70000] [id=6080] VM state:not at safepoint (normal execution) VM Mutex/Monitor currently owned by a thread: None Heap def new generation total 7808K, used 4003K [0x22990000, 0x23200000, 0x27ee0000) eden space 6976K, 45% used [0x22990000, 0x22ca8e90, 0x23060000) from space 832K, 100% used [0x23060000, 0x23130000, 0x23130000) to space 832K, 0% used [0x23130000, 0x23130000, 0x23200000) tenured generation total 17208K, used 15192K [0x27ee0000, 0x28fae000, 0x32990000) the space 17208K, 88% used [0x27ee0000, 0x28db6100, 0x28db6200, 0x28fae000) compacting perm gen total 13824K, used 13655K [0x32990000, 0x33710000, 0x36990000) the space 13824K, 98% used [0x32990000, 0x336e5f98, 0x336e6000, 0x33710000) ro space 10240K, 51% used [0x36990000, 0x36ebae00, 0x36ebae00, 0x37390000) rw space 12288K, 54% used [0x37390000, 0x37a272d8, 0x37a27400, 0x37f90000) Dynamic libraries: 0x00400000 - 0x00424000 C:\WINDOWS\system32\java.exe 0x7c900000 - 0x7c9b2000 C:\WINDOWS\system32\ntdll.dll 0x7c800000 - 0x7c8f6000 C:\WINDOWS\system32\kernel32.dll 0x77dd0000 - 0x77e6b000 C:\WINDOWS\system32\ADVAPI32.dll 0x77e70000 - 0x77f02000 C:\WINDOWS\system32\RPCRT4.dll 0x77fe0000 - 0x77ff1000 C:\WINDOWS\system32\Secur32.dll 0x7c340000 - 0x7c396000 C:\Program Files\Java\jre6\bin\msvcr71.dll 0x6d800000 - 0x6da97000 C:\Program Files\Java\jre6\bin\client\jvm.dll 0x7e410000 - 0x7e4a1000 C:\WINDOWS\system32\USER32.dll 0x77f10000 - 0x77f59000 C:\WINDOWS\system32\GDI32.dll 0x76b40000 - 0x76b6d000 C:\WINDOWS\system32\WINMM.dll 0x76390000 - 0x763ad000 C:\WINDOWS\system32\IMM32.DLL 0x6d7b0000 - 0x6d7bc000 C:\Program Files\Java\jre6\bin\verify.dll 0x6d330000 - 0x6d34f000 C:\Program Files\Java\jre6\bin\java.dll 0x6d290000 - 0x6d298000 C:\Program Files\Java\jre6\bin\hpi.dll 0x76bf0000 - 0x76bfb000 C:\WINDOWS\system32\PSAPI.DLL 0x6d7f0000 - 0x6d7ff000 C:\Program Files\Java\jre6\bin\zip.dll 0x6d000000 - 0x6d14a000 C:\Program Files\Java\jre6\bin\awt.dll 0x73000000 - 0x73026000 C:\WINDOWS\system32\WINSPOOL.DRV 0x77c10000 - 0x77c68000 C:\WINDOWS\system32\msvcrt.dll 0x774e0000 - 0x7761d000 C:\WINDOWS\system32\ole32.dll 0x773d0000 - 0x774d3000 C:\WINDOWS\WinSxS\x86_Microsoft.Windows.Common-Controls_6595b64144ccf1df_6.0.2600.5512_x-ww_35d4ce83\COMCTL32.dll 0x77f60000 - 0x77fd6000 C:\WINDOWS\system32\SHLWAPI.dll 0x5ad70000 - 0x5ada8000 C:\WINDOWS\system32\uxtheme.dll 0x74720000 - 0x7476c000 C:\WINDOWS\system32\MSCTF.dll 0x755c0000 - 0x755ee000 C:\WINDOWS\system32\msctfime.ime 0x7c9c0000 - 0x7d1d7000 C:\WINDOWS\system32\shell32.dll 0x6d230000 - 0x6d284000 C:\Program Files\Java\jre6\bin\fontmanager.dll 0x68000000 - 0x68036000 C:\WINDOWS\system32\rsaenh.dll 0x769c0000 - 0x76a74000 C:\WINDOWS\system32\USERENV.dll 0x5b860000 - 0x5b8b5000 C:\WINDOWS\system32\netapi32.dll 0x6d610000 - 0x6d623000 C:\Program Files\Java\jre6\bin\net.dll 0x71ab0000 - 0x71ac7000 C:\WINDOWS\system32\WS2_32.dll 0x71aa0000 - 0x71aa8000 C:\WINDOWS\system32\WS2HELP.dll 0x71a50000 - 0x71a8f000 C:\WINDOWS\System32\mswsock.dll 0x76f20000 - 0x76f47000 C:\WINDOWS\system32\DNSAPI.dll 0x76fb0000 - 0x76fb8000 C:\WINDOWS\System32\winrnr.dll 0x76f60000 - 0x76f8c000 C:\WINDOWS\system32\WLDAP32.dll 0x16080000 - 0x160a5000 C:\Program Files\Bonjour\mdnsNSP.dll 0x76d60000 - 0x76d79000 C:\WINDOWS\system32\Iphlpapi.dll 0x63560000 - 0x63568000 C:\Program Files\National Instruments\Shared\mDNS Responder\nimdnsNSP.dll 0x63550000 - 0x63559000 C:\WINDOWS\system32\nimdnsResponder.dll 0x78130000 - 0x781cb000 C:\WINDOWS\WinSxS\x86_Microsoft.VC80.CRT_1fc8b3b9a1e18e3b_8.0.50727.4053_x-ww_e6967989\MSVCR80.dll 0x76fc0000 - 0x76fc6000 C:\WINDOWS\system32\rasadhlp.dll 0x10000000 - 0x10012000 C:\Documents and Settings\bjz677\Desktop\client run\rxtxSerial.dll 0x73d90000 - 0x73db7000 C:\WINDOWS\system32\crtdll.dll 0x4fdd0000 - 0x4ff76000 C:\WINDOWS\system32\d3d9.dll 0x038d0000 - 0x038d6000 C:\WINDOWS\system32\d3d8thk.dll 0x77c00000 - 0x77c08000 C:\WINDOWS\system32\VERSION.dll 0x6d630000 - 0x6d639000 C:\Program Files\Java\jre6\bin\nio.dll 0x03930000 - 0x03977000 C:\Program Files\Iomega\DriveIcons\IMGHOOK.DLL 0x605d0000 - 0x605d9000 C:\WINDOWS\system32\mslbui.dll 0x77120000 - 0x771ab000 C:\WINDOWS\system32\OLEAUT32.DLL VM Arguments: java_command: net.frontlinesms.DesktopLauncher Launcher Type: SUN_STANDARD Environment Variables: JAVA_HOME=C:\Program Files\Java\jdk1.6.0_20\bin CLASSPATH=.;C:\Program Files\Java\jre6\lib\ext\QTJava.zip; PATH=C:\Program Files\Intel\MKL\10.0.2.019\ia32\bin;C:\Program Files\Intel\VTune\CGGlbCache;C:\Program Files\Intel\VTune\Analyzer\Bin;C:\Program Files\Intel\VTune\Shared\Bin;C:\WINDOWS\system32;C:\WINDOWS;C:\WINDOWS\System32\Wbem;s:\datamart\bin;C:\Program Files\ATI Technologies\ATI.ACE\;C:\Program Files\IVI\bin;c:\Program Files\Microsoft SQL Server\90\Tools\binn\;C:\Program Files\MATLAB\R2007b\bin;C:\Program Files\MATLAB\R2007b\bin\win32;C:\VXIPNP\WinNT\Bin;C:\Program Files\Intel\Compiler\Fortran\10.1.021\\IA32\Lib;C:\Program Files\Intel\Compiler\Fortran\10.1.021\\EM64T\Lib;C:\VXIPNP\WinNT\Bin\;C:\WINDOWS\system32\WindowsPowerShell\v1.0;C:\WINDOWS\system32\WindowsPowerShell\v1.0;C:\Program Files\QuickTime\QTSystem\;C:\Program Files\Java\jdk1.6.0_20\bin USERNAME=xxx OS=Windows_NT PROCESSOR_IDENTIFIER=x86 Family 6 Model 15 Stepping 2, GenuineIntel --------------- S Y S T E M --------------- OS: Windows XP Build 2600 Service Pack 3 CPU:total 2 (2 cores per cpu, 1 threads per core) family 6 model 15 stepping 2, cmov, cx8, fxsr, mmx, sse, sse2, sse3, ssse3 Memory: 4k page, physical 2094960k(1063364k free), swap 4032536k(3038408k free) vm_info: Java HotSpot(TM) Client VM (16.3-b01) for windows-x86 JRE (1.6.0_20-b02), built on Apr 12 2010 13:52:23 by "java_re" with MS VC++ 7.1 (VS2003) time: Wed Jun 16 11:53:40 2010 elapsed time: 45 seconds Anyone knows what caused this? Please answer keeping in mind I am new to Java. Thanks, Varun

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  • Improving long-polling Ajax performance

    - by Bears will eat you
    I'm writing a webapp (Firefox-compatible only) which uses long polling (via jQuery's ajax abilities) to send more-or-less constant updates from the server to the client. I'm concerned about the effects of leaving this running for long periods of time, say, all day or overnight. The basic code skeleton is this: function processResults(xml) { // do stuff with the xml from the server } function fetch() { setTimeout(function () { $.ajax({ type: 'GET', url: 'foo/bar/baz', dataType: 'xml', success: function (xml) { processResults(xml); fetch(); }, error: function (xhr, type, exception) { if (xhr.status === 0) { console.log('XMLHttpRequest cancelled'); } else { console.debug(xhr); fetch(); } } }); }, 500); } (The half-second "sleep" is so that the client doesn't hammer the server if the updates are coming back to the client quickly - which they usually are.) After leaving this running overnight, it tends to make Firefox crawl. I'd been thinking that this could be partially caused by a large stack depth since I've basically written an infinitely recursive function. However, if I use Firebug and throw a breakpoint into fetch, it looks like this is not the case. The stack that Firebug shows me is only about 4 or 5 frames deep, even after an hour. One of the solutions I'm considering is changing my recursive function to an iterative one, but I can't figure out how I would insert the delay in between Ajax requests without spinning. I've looked at the JS 1.7 "yield" keyword but I can't quite wrap my head around it, to figure out if it's what I need here. Is the best solution just to do a hard refresh on the page periodically, say, once every hour? Is there a better/leaner long-polling design pattern that won't put a hurt on the browser even after running for 8 or 12 hours? Or should I just skip the long polling altogether and use a different "constant update" pattern since I usually know how frequently the server will have a response for me?

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  • How to use webbrowser control DocumentCompleted event in C# ?

    - by Margus
    Before starting writing this question, i was trying to solve following // 1. navigate to page // 2. wait until page is downloaded // 3. read and write some data from/to iframe // 4. submit (post) form The problem was, that if a iframe exists on a web page, DocumentCompleted event would get fired more then once (after each document has been completed). It was highly likely that program would have tried to read data from DOM that was not completed and naturally - fail. But suddenly while writing this question 'What if' monster inspired me, and i fix'ed the problem, that i was trying to solve. As i failed Google'ing this, i thought it would be nice to post it here. private int iframe_counter = 1; // needs to be 1, to pass DCF test public bool isLazyMan = default(bool); /// <summary> /// LOCK to stop inspecting DOM before DCF /// </summary> public void waitPolice() { while (isLazyMan) Application.DoEvents(); } private void webBrowser1_Navigating(object sender, WebBrowserNavigatingEventArgs e) { if(!e.TargetFrameName.Equals("")) iframe_counter --; isLazyMan = true; } private void webBrowser1_DocumentCompleted(object sender, WebBrowserDocumentCompletedEventArgs e) { if (!((WebBrowser)sender).Document.Url.Equals(e.Url)) iframe_counter++; if (((WebBrowser)sender).Document.Window.Frames.Count <= iframe_counter) {//DCF test DocumentCompletedFully((WebBrowser)sender,e); isLazyMan = false; } } private void DocumentCompletedFully(WebBrowser sender, WebBrowserDocumentCompletedEventArgs e){ //code here } For now at least, my 5m hack seems to be working fine. Maybe i am really failing at querying google or MSDN, but i can not find: "How to use webbrowser control DocumentCompleted event in C# ?"

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  • saving WPF InkCanvas to a JPG - image is getting cropped

    - by Jason
    I have a WPF InkCanvas control I'm using to capture a signature in my application. The control looks like this - it's 700x300 However, when I save it as a JPG, the resulting image looks like this, also 700x300 The code I'm using to save sigPath = System.IO.Path.GetTempFileName(); MemoryStream ms = new MemoryStream(); FileStream fs = new FileStream(sigPath, FileMode.Create); RenderTargetBitmap rtb = new RenderTargetBitmap((int)inkSig.Width, (int)inkSig.Height, 96d, 96d, PixelFormats.Default); rtb.Render(inkSig); JpegBitmapEncoder encoder = new JpegBitmapEncoder(); encoder.Frames.Add(BitmapFrame.Create(rtb)); encoder.Save(fs); fs.Close(); This is the XAML I'm using: <Window x:Class="Consent.Client.SigPanel" xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" Background="Transparent" Topmost="True" AllowsTransparency="True" Title="SigPanel" Left="0" Top="0" Height="1024" Width="768" WindowStyle ="None" ShowInTaskbar="False" ResizeMode="NoResize" WindowStartupLocation="CenterScreen" > <Border BorderThickness="1" BorderBrush="Black" Background='#FFFFFFFF' x:Name='DocumentRoot' Width='750' Height='400' CornerRadius='10'> <StackPanel HorizontalAlignment="Center" VerticalAlignment="Center"> <TextBlock Name="txtLabel" FontSize="24" HorizontalAlignment="Center" >Label</TextBlock> <InkCanvas Opacity="1" Background="Beige" Name="inkSig" Width="700" Height="300" /> <StackPanel HorizontalAlignment="Center" Orientation="Horizontal"> <Button FontSize="24" Margin="10" Width="150" Name="btnSave" Click="btnSave_Click">Save</Button> <Button FontSize="24" Margin="10" Width="150" Name="btnCancel" Click="btnCancel_Click">Cancel</Button> <Button FontSize="24" Margin="10" Width="150" Name="btnClear" Click="btnClear_Click">Clear</Button> </StackPanel> </StackPanel> </Border> In the past this worked perfectly. I can't figure out what changed that is causing the image to shift when it is saved.

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  • split video (avi/h264) on keyframe

    - by m.sr
    Hallo. I have a big video file. ffmpeg, tcprobe and other tool say, it is an h264-stream in an AVI-container. Now i'd like to cut out small chunks form the video. Problem: The index of the video seam corrupted/destroyed. I kind of fixed this via mplayer -forceidx -saveidx <IndexFile> <BigVideoFile>. The Problem here is, that I'm now stuck with mplayer/mencoder which can use this index file via -loadidx <IndexFile>. I have tried correcting the index like described in man aviindex (mplayer -frames 0 -saveidx mpidx broken.avi ; aviindex -i mpidx -o tcindex ; avimerge -x tcindex -i broken.avi -o fixed.avi), but this didn't fix my video - meaning that most tools i've tested couldn't search in the video file. Problem: I sut out parts of the video via following command: mencoder -loadidx in.idx -ss 8578 -endpos 20 -oac faac -ovc x264 -sws 9 -lavfopts format=mp4 -x264encopts <LotsOfOpts> -of lavf -vf scale=800:-10,harddup in.avi -o out.mp4. Now here the problem is, that some videos are corrupted at the beginning. I think this is because the fact, that i do not necessarily cut at keyframe. Questions: What is the best way to fix the index of an avi "inline" so that every tool can again work as expected with it? How can i split at the keyframes? Is there an mencoder-option for this? Are Keyframes coming in a frequency? How to find out this frequency? (So with a bit of math it should be possible to calculate the next keyframe and cut there) Is ther perhaps some completely other way to split this movie? Doing it by hand is no option, i've to cut out 1000+ chunks ... Thanks a lot!

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  • Rotate and Save Image - C#

    - by Taylor
    Hello, I'm trying to rotate and save an image, along with returning a BitmapSource. I pass in the rotation value (90 or -90) and the full path to the image I want to rotate to the method shown here. It works fine if I start and stop my application between calling this method. however, if the application calls rotate multiple times the rotate only happens once. I know the original image must be cached in memory, because if I pass values 90, 180, 270 I see the rotations work. I want to be able to pass in a value of 90 or -90 and have that rotate and save the original image. How can I make the rotate work for each call? Is there a way to clear the cached value of the image? If I don't set the BitmapCacheOption to OnLoad, I am unable to transform and save the image since the image is "being used by another process". public BitmapImage Rotate(int val, string path) { //create a new image from existing file. Image image = new Image(); BitmapImage logo = new BitmapImage(); logo.BeginInit(); logo.CacheOption = BitmapCacheOption.OnLoad; logo.UriSource = new Uri(path); logo.EndInit(); image.Source = logo; BitmapSource img = (BitmapSource)(image.Source); //rotate image and save CachedBitmap cache = new CachedBitmap(img, BitmapCreateOptions.None, BitmapCacheOption.OnLoad); TransformedBitmap tb = new TransformedBitmap(cache, new RotateTransform(val)); TiffBitmapEncoder encoder = new TiffBitmapEncoder(); encoder.Frames.Add(BitmapFrame.Create(tb)); using (FileStream file = File.OpenWrite(path)) { encoder.Save(file); } //update page view BitmapImage bi = new BitmapImage(); bi.BeginInit(); bi.CacheOption = BitmapCacheOption.OnLoad; bi.UriSource = new Uri(path); bi.EndInit(); return bi; }

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