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  • Getting a "for each" loop in Java to run in different order everytime

    - by R Stokes
    Hi, Basically my problem is that I'm trying to write a method that finds a random path in a graph of strings, which takes as it's parameters a start string, an integer length and a Vector of strings that will store the path. I'm attempting to do this by first adding the starting string to our blank vector, recursing through its neighbors until the vector's length (not including the start node) is the same as the integer length specified in the parameters. I've provided my code so far here: public Vector<String> findRandomPathFrom(String n, int len, Vector<String> randomPath){ randomPath.add(n); if (randomPath.size() == len + 1) return randomPath; for (String m : this.neighbours(n)){ if (!randomPath.contains(m) && findRandomPathFrom(m, len, randomPath) != null) return randomPath; } path.setSize(path.size() - 1); return null; } It seems to be working fine, returning a path with exactly the number of strings specified after the given start string. However, for any given starting string it generates the EXACT same path everytime, which kind of defeats the purpose of it being a random path generator. I'm guessing this problem is related to my "for each" loop, which loops through all the neighbouring strings of your current string. It seems to just be going with the first string in the neighbours vector every single time. Can anyone help me fix this problem so that it will choose a random neighbour instead of going in order? tl;dr - Any way of getting a "for each" loop in java to process a collection in a random order as oppoosed to start-to-finsih? Thanks in advance

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  • callback on a variable which is inside a .each() loop

    - by Stoic
    I have this function, which is doing an asynchronous call to FB.api method. Now, i am looping over some data and capturing result of the above method call successfully. However, I am using a .each loop and I really can not figure out how to place my callback in this method, so that the outer method is only executed once. Here are the functions I am using: ask_for_perms($(this).val(),function(result) { $('#some-div').html('<a onclick = "get_perms(result);" >get perms</a>'); }); function ask_for_perms(perms_requested,cb) { var request = []; $.each(perms_requested,function(i,permission) { FB.api({ method: 'users.hasAppPermission', ext_perm: permission }, function(response) { if (response == 0) request.push(permission); request.join(','); cb(request); // cb is called many times here. }); }); } I am trying to return the request string from ask_for_perms function. Can anyone suggest me on where to place a proper callback to ask_for_perms. Right now, however, it works for me, but the callback is being called many times since it is inside a for loop. referencing: returning a variable from the callback of a function

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  • How can I optimize this loop?

    - by Moshe
    I've got a piece of code that returns a super-long string that represents "search results". Each result is represented by a double HTML break symbol. For example: Result1<br><br>Result 2<br><br>Result3 I've got the following loop that takes each result and puts it into an array, stripping out the break indicator, "kBreakIndicator" (<br><br>). The problem is that this lopp takes way too long to execute. With a few results it's fine, but once you hit a hundred results, it's about 20-30 seconds slower. It's unacceptable performance. What can I do to improve performance? Here's my code: content is the original NSString. NSMutableArray *results = [[NSMutableArray alloc] init]; //Loop through the string of results and take each result and put it into an array while(![content isEqualToString:@""]){ NSRange rangeOfResult = [content rangeOfString:kBreakIndicator]; NSString *temp = (rangeOfResult.location != NSNotFound) ? [content substringToIndex:rangeOfResult.location] : nil; if (temp) { [results addObject:temp]; content = [[[content stringByReplacingOccurrencesOfString:[NSString stringWithFormat:@"%@%@", temp, kBreakIndicator] withString:@""] mutableCopy] autorelease]; }else{ [results addObject:[content description]]; content = [[@"" mutableCopy] autorelease]; } } //Do something with the results array. [results release];

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  • Weird code appearing when I loop over model instances in Rails

    - by Tom Maxwell
    In my Rails app I'm trying to loop over the Submission instances inside my Folder instances with Rails templating code. It works. However, it's also returning each instance in code which doesn't seem to be JSON. It's what's returned when you look up an instance in the Rails console. Here's an example: #<Submission id: 112, title: nil, content: nil, created_at: "2013-10-10 23:29:39", updated_at: "2013-10-10 23:29:39", user_id: 1, folder_id: 1, parent_id: nil> Here's what the code looks like for the loop: <%= @folder.submissions.each do |x| %> <% if x.title != nil %> <div id="<%= x.id %>" class="submission-textual"> <h1><%= x.title %></h1> </div> <% else %> <% end %> <% end %> I checked my Folder and Submissions controllers but am not sure what this is. Why are these strings being rendered whenever I try and render an instance in my view? I'm still new to Ruby so that explains why I haven't seen this.

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  • Pulling $_GET data and creating multidimensional array using loop

    - by Chris J
    I'm creating a checkout for customers and the data about what's in their cart is being sent to a page (for just now) via $_GET. I want to extract that data and then populate a multidimensional array with it using a loop. Here's how I'm naming the data: $itemCount = $_GET['itemCount']; $i = 1; while ($i <= $itemCount) { ${'item_name_'.$i} = $_GET["item_name_{$i}"]; ${'item_quantity_'.$i} = $_GET["item_quantity_{$i}"]; ${'item_price_'.$i} = $_GET["item_price_{$i}"]; //echo "<br />Name: " .${'item_name_'.$i}. " - Quantity: " .${'item_quantity_'.$i}. " - Price: ".${'item_price_'.$i}; $i++; } From here I'd like to create a multidimensional array like such: Array ( [Item_1] => Array ( [item_name] => Shoe [item_quantity] => 2 [item_price] => 40.00 ) [Item_2] => Array ( [item_name] => Bag [item_quantity] => 1 [item_price] => 60.00 ) [Item_3] => Array ( [item_name] => Parrot [item_quantity] => 4 [item_price] => 90.00 ) . . . ) What I'd like to know is if there is a way I can create this array in the existing while loop? I'm aware of being able to add data to an array like $data = [] after delacring an empty array but the actual syntax eludes me. Maybe I'm completely off the right track and there is a better way of doing it? Thanks

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  • ForEach loop in Mathematica.

    - by dreeves
    I'd like something like this: ForEach[i_, {1,2,3}, Print[i] ] Or, more generally, to destructure arbitrary stuff in the list you're looping over, like: ForEach[{i_, j_}, {{1,10}, {2,20}, {3,30}}, Print[i*j] ] (Meta-question: is that a good way to call a ForEach loop, with the first argument a pattern like that?) ADDED: Some answerers have rightly pointed out that usually you want to use Map or other purely functional constructs and eschew a non-functional programming style where you use side effects. I agree! But here's an example where I think this ForEach construct is supremely useful: Say I have a list of options (rules) that pair symbols with expressions, like attrVals = {a -> 7, b -> 8, c -> 9} Now I want to make a hash table where I do the obvious mapping of those symbols to those numbers. I don't think there's a cleaner way to do that than ForEach[a_ -> v_, attrVals, h[a] = v] ADDED: I just realized that to do ForEach properly, it should support Break[] and Continue[]. I'm not sure how to implement that. Perhaps it will need to somehow be implemented in terms of For, While, or Do since those are the only loop constructs that support Break[] and Continue[]. If anyone interested in this wants to ask about that as a separate question, please do!

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  • Concatenate an each loop inside another

    - by Lothar
    I want to to concatenate the results of a jquery each loop inside of another but am not getting the results I expect. $.each(data, function () { counter++; var i = 0; var singlebar; var that = this; tableRow = '<tr>' + '<td>' + this.foo + '</td>' + $.each(this.bar, function(){ singlebar = '<td>' + that.bar[i].baz + '</td>'; tableRow + singlebar; }); '</tr>'; return tableRow; }); The portion inside the nested each does not get added to the string that is returned. I can console.log(singlebar) and get the expected results in the console but I cannot concatenate those results inside the primary each loop. I have also tried: $.each(this.bar, function(){ tableRow += '<td>' + that.bar[i].baz + '</td>'; }); Which also does not add the desired content. How do I iterate over this nested data and add it in the midst of the table that the primary each statement is building?

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  • Coding the R-ight way - avoiding the for loop

    - by mropa
    I am going through one of my .R files and by cleaning it up a little bit I am trying to get more familiar with writing the code the r-ight way. As a beginner, one of my favorite starting points is to get rid of the for() loops and try to transform the expression into a functional programming form. So here is the scenario: I am assembling a bunch of data.frames into a list for later usage. dataList <- list (dataA, dataB, dataC, dataD, dataE ) Now I like to take a look at each data.frame's column names and substitute certain character strings. Eg I like to substitute each "foo" and "bar" with "baz". At the moment I am getting the job done with a for() loop which looks a bit awkward. colnames(dataList[[1]]) [1] "foo" "code" "lp15" "bar" "lh15" colnames(dataList[[2]]) [1] "a" "code" "lp50" "ls50" "foo" matchVec <- c("foo", "bar") for (i in seq(dataList)) { for (j in seq(matchVec)) { colnames (dataList[[i]])[grep(pattern=matchVec[j], x=colnames (dataList[[i]]))] <- c("baz") } } Since I am working here with a list I thought about the lapply function. My attempts handling the job with the lapply function all seem to look alright but only at first sight. If I write f <- function(i, xList) { gsub(pattern=c("foo"), replacement=c("baz"), x=colnames(xList[[i]])) } lapply(seq(dataList), f, xList=dataList) the last line prints out almost what I am looking for. However, if i take another look at the actual names of the data.frames in dataList: lapply (dataList, colnames) I see that no changes have been made to the initial character strings. So how can I rewrite the for() loop and transform it into a functional programming form? And how do I substitute both strings, "foo" and "bar", in an efficient way? Since the gsub() function takes as its pattern argument only a character vector of length one.

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  • Help with simple javascript loop

    - by Gabriel
    Hello, I have a simple javascript that I'd like to loop for multiple elements. Here's my code: <script type='text/javascript'> for(i = 1; i < 100; i++) { $('#link'+i).click(function() { $('#container').removeClass(); $('#container').addClass('templateid'+i); }); } </script> What I'd like to achieve is the same addClass function for multiple id's (e.g. link2, link3, link4), with the corresponding class (e.g. template2, template3, template4). Any help would be hugely appreciated! For reference, an individual call like this one, does work, so I don't see why the loop above doesn't function the same: <script type='text/javascript'> $('#link2').click(function() { $('#container').removeClass(); $('#container').addClass('templateid2'); }); </script>

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  • initalizing two pointers to same value in "for" loop

    - by MCP
    I'm working with a linked list and am trying to initalize two pointers equal to the "first"/"head" pointer. I'm trying to do this cleanly in a "for" loop. The point of all this being so that I can run two pointers through the linked list, one right behind the other (so that I can modify as needed)... Something like: //listHead = main pointer to the linked list for (blockT *front, *back = listHead; front != NULL; front = front->next) //...// back = back->next; The idea being I can increment front early so that it's one ahead, doing the work, and not incrementing "back" until the bottom of the code block in case I need to backup in order to modify the linked list... Regardless as to the "why" of this, in addition to the above I've tried: for (blockT *front = *back = listHead; /.../ for (blockT *front = listHead, blockT *back = listHead; /.../ I would like to avoid pointer to a pointer. Do I just need to initialize these before the loop? As always, thanks!

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  • C++: Case statement within while loop?

    - by Jason
    I just started C++ but have some prior knowledge to other languages (vb awhile back unfortunately), but have an odd predicament. I disliked using so many IF statements and wanted to use switch/cases as it seemed cleaner, and I wanted to get in the practice.. But.. Lets say I have the following scenario (theorietical code): while(1) { //Loop can be conditional or 1, I use it alot, for example in my game char something; std::cout << "Enter something\n -->"; std::cin >> something; //Switch to read "something" switch(something) { case 'a': cout << "You entered A, which is correct"; break; case 'b': cout << "..."; break; } } And that's my problem. Lets say I wanted to exit the WHILE loop, It'd require two break statements? This obviously looks wrong: case 'a': cout << "You entered A, which is correct"; break; break; So can I only do an IF statement on the 'a' to use break;? Am I missing something really simple? This would solve a lot of my problems that I have right now.

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  • C++: Switch statement within while loop?

    - by Jason
    I just started C++ but have some prior knowledge to other languages (vb awhile back unfortunately), but have an odd predicament. I disliked using so many IF statements and wanted to use switch/cases as it seemed cleaner, and I wanted to get in the practice.. But.. Lets say I have the following scenario (theorietical code): while(1) { //Loop can be conditional or 1, I use it alot, for example in my game char something; std::cout << "Enter something\n -->"; std::cin >> something; //Switch to read "something" switch(something) { case 'a': cout << "You entered A, which is correct"; break; case 'b': cout << "..."; break; } } And that's my problem. Lets say I wanted to exit the WHILE loop, It'd require two break statements? This obviously looks wrong: case 'a': cout << "You entered A, which is correct"; break; break; So can I only do an IF statement on the 'a' to use break;? Am I missing something really simple? This would solve a lot of my problems that I have right now.

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  • multiple mysql_real_query() in while loop

    - by Steve
    It seems that when I have one mysql_real_query() function in a continuous while loop, the query will get executed OK. However, if multiple mysql_real_query() are inside the while loop, one right after the other. Depending on the query, sometimes neither the first query nor second query will execute properly. This seems like a threading issue to me. I'm wondering if the mysql c api has a way of dealing with this? Does anyone know how to deal with this? mysql_free_result() doesn't work since I am not even storing the results. //keep polling as long as stop character '-' is not read while(szRxChar != '-') { // Check if a read is outstanding if (HasOverlappedIoCompleted(&ovRead)) { // Issue a serial port read if (!ReadFile(hSerial,&szRxChar,1, &dwBytesRead,&ovRead)) { DWORD dwErr = GetLastError(); if (dwErr!=ERROR_IO_PENDING) return dwErr; } } // Wait 5 seconds for serial input if (!(HasOverlappedIoCompleted(&ovRead))) { WaitForSingleObject(hReadEvent,RESET_TIME); } // Check if serial input has arrived if (GetOverlappedResult(hSerial,&ovRead, &dwBytesRead,FALSE)) { // Wait for the write GetOverlappedResult(hSerial,&ovWrite, &dwBytesWritten,TRUE); //load tagBuffer with byte stream tagBuffer[i] = szRxChar; i++; tagBuffer[i] = 0; //char arrays are \0 terminated //run query with tagBuffer if( strlen(tagBuffer)==PACKET_LENGTH ) { sprintf(query,"insert into scan (rfidnum) values ('"); strcat(query, tagBuffer); strcat(query, "')"); mysql_real_query(&mysql,query,(unsigned int)strlen(query)); i=0; } mysql_real_query(&mysql,"insert into scan (rfidnum) values ('2nd query')",(unsigned int)strlen("insert into scan (rfid) values ('2nd query')")); mysql_free_result(res); } }

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  • Why is this giving me an infinite loop?

    - by Chase Yuan
    I was going through a code used to calculate investments until it has doubled and I received an infinite loop that I can't seem to solve. Can anyone figure out why this is giving me an infinite loop? I've gone through myself but I can't seem to find the problem. The "period" referred is how many times per year the interest is compounded. double account = 0; //declares the variables to be used double base = 0; double interest = 0; double rate = 0; double result = 0; double times = 0; int years = 0; int j; System.out.println("This is a program that calculates interest."); Scanner kbReader = new Scanner(System.in); //enters in all data System.out.print("Enter account balance: "); account = kbReader.nextDouble(); System.out.print("Enter interest rate (as decimal): "); rate = kbReader.nextDouble(); System.out.println(" " + "Years to double" + " " + "Ending balance"); base = account; result = account; for (j=0; j<3; j++){ System.out.print("Enter period: "); times = kbReader.nextDouble(); while (account < base*2){ interest = account * rate / times; account = interest + base; years++; } account = (((int)(account * 100))/100.0); //results System.out.print(" " + i + " " + account + "\n"); account = result; } The code should ask for three "periods", or three different times the entered data is compounded per year (ex annually, monthly, daily etc.) Thanks a lot!

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  • Best way to make sure I get all available options array/loop

    - by jaz872
    OK, here is my problem. I'm looking for the best way to loop through a bunch of options to make sure that I hit all available options. Some detail. I've created a feature that allows a client to build images that are basically other images layered on top of each other. These other images are split up into different groups. They have links on the side of the image that they can click to scroll through all the different images to view them. I'm now making an automated process that is going to run the function that changes the image when a user clicks one of the links. I need to make sure that every possible combo of the different images is hit during this process. So I have an array with the number of options for each group. The current array is [3, 9, 3, 3] My question is what is the best way to loop through this to make sure that all possible options will be shown? I apologize if this seems simple for someone out there, but I'm just having trouble wrapping my head around it. Hopefully if that person is out there, they can give a helping hand :)

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  • bubble sort logic error

    - by Arianule
    I was trying a basic sorting exercise and I was hoping I could receive some help with what is probably a basic logic error. int[] numbers = new int[] { 2, 5, 11, 38, 24, 6, 9, 0, 83, 7 }; for (int loop = 0; loop < numbers.Length; loop++) { Console.WriteLine(numbers[loop]); } Console.WriteLine("Performing a bubble sort"); bool flag = false; do { for (int loop = 0; loop < numbers.Length - 1; loop++) { if (numbers[loop] > numbers[loop + 1]) { int temporary = numbers[loop]; numbers[loop] = numbers[loop + 1]; numbers[loop + 1] = temporary; flag = true; } } } while (flag == false); for (int loop = 0; loop < numbers.Length; loop++) { Console.WriteLine(numbers[loop]); } kind regards arianule

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  • How to get jquery to append output immediately after each ajax call in a loop

    - by david_nash
    I'd like to append to an element and have it update immediately. console.log() shows the data as expected but append() does nothing until the for loop has finished and then writes it all at once. index.html: ... <body> <p>Page loaded.</p> <p>Data:</p> <div id="Data"></div> </body> test.js: $(document).ready(function() { for( var i=0; i<5; i++ ) { $.ajax({ async: false, url: 'server.php', success: function(r) { console.log(r); //this works $('#Data').append(r); //this happens all at once } }); } }); server.php: <?php sleep(1); echo time()."<br />"; ?> The page doesn't even render until after the for loop is complete. Shouldn't it at least render the HTML first before running the javascript?

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  • Android Loading Screen: How do I go about using a stack to load elements, and the option of incrementing the size counter?

    - by tom_mai78101
    I have some problems with figuring out what value I should put in the function: int value_needed_to_figure_out = X; ProgressBar.incrementProgressBy(value_needed_to_figure_out); I've been researching about loading screens and how to use them. Some examples I've seen have implemented Thread.sleep() in a Handler.post(new Runnable()) function. To me, I got most of that concept of using the Handler to update the ProgressBar, while pretending to do some heavy crunching work. So, I kept looking. I have read this thread here: How do I load chunks of data from an assest manager during a loading screen? It said that I can try using a stack it needs to load, and adding a size counter as I add elements to the stack. What does it mean? This is the part where I'm totally stumped. If anyone would provide some hints, I'll gladly appreciate it. Thanks in advance.

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  • Unknown error in Producer/Consumer program, believe it to be an infinite loop.

    - by ray2k
    Hello, I am writing a program that is solving the producer/consumer problem, specifically the bounded-buffer version(i believe they mean the same thing). The producer will be generating x number of random numbers, where x is a command line parameter to my program. At the current moment, I believe my program is entering an infinite loop, but I'm not sure why it is occurring. I believe I am executing the semaphores correctly. You compile it like this: gcc -o prodcon prodcon.cpp -lpthread -lrt Then to run, ./prodcon 100(the number of randum nums to produce) This is my code. typedef int buffer_item; #include <stdlib.h> #include <stdio.h> #include <pthread.h> #include <semaphore.h> #include <unistd.h> #define BUFF_SIZE 10 #define RAND_DIVISOR 100000000 #define TRUE 1 //two threads void *Producer(void *param); void *Consumer(void *param); int insert_item(buffer_item item); int remove_item(buffer_item *item); int returnRandom(); //the global semaphores sem_t empty, full, mutex; //the buffer buffer_item buf[BUFF_SIZE]; //buffer counter int counter; //number of random numbers to produce int numRand; int main(int argc, char** argv) { /* thread ids and attributes */ pthread_t pid, cid; pthread_attr_t attr; pthread_attr_init(&attr); pthread_attr_setscope(&attr, PTHREAD_SCOPE_SYSTEM); numRand = atoi(argv[1]); sem_init(&empty,0,BUFF_SIZE); sem_init(&full,0,0); sem_init(&mutex,0,0); printf("main started\n"); pthread_create(&pid, &attr, Producer, NULL); pthread_create(&cid, &attr, Consumer, NULL); printf("main gets here"); pthread_join(pid, NULL); pthread_join(cid, NULL); printf("main done\n"); return 0; } //generates a randum number between 1 and 100 int returnRandom() { int num; srand(time(NULL)); num = rand() % 100 + 1; return num; } //begin producing items void *Producer(void *param) { buffer_item item; int i; for(i = 0; i < numRand; i++) { //sleep for a random period of time int rNum = rand() / RAND_DIVISOR; sleep(rNum); //generate a random number item = returnRandom(); //acquire the empty lock sem_wait(&empty); //acquire the mutex lock sem_wait(&mutex); if(insert_item(item)) { fprintf(stderr, " Producer report error condition\n"); } else { printf("producer produced %d\n", item); } /* release the mutex lock */ sem_post(&mutex); /* signal full */ sem_post(&full); } return NULL; } /* Consumer Thread */ void *Consumer(void *param) { buffer_item item; int i; for(i = 0; i < numRand; i++) { /* sleep for a random period of time */ int rNum = rand() / RAND_DIVISOR; sleep(rNum); /* aquire the full lock */ sem_wait(&full); /* aquire the mutex lock */ sem_wait(&mutex); if(remove_item(&item)) { fprintf(stderr, "Consumer report error condition\n"); } else { printf("consumer consumed %d\n", item); } /* release the mutex lock */ sem_post(&mutex); /* signal empty */ sem_post(&empty); } return NULL; } /* Add an item to the buffer */ int insert_item(buffer_item item) { /* When the buffer is not full add the item and increment the counter*/ if(counter < BUFF_SIZE) { buf[counter] = item; counter++; return 0; } else { /* Error the buffer is full */ return -1; } } /* Remove an item from the buffer */ int remove_item(buffer_item *item) { /* When the buffer is not empty remove the item and decrement the counter */ if(counter > 0) { *item = buf[(counter-1)]; counter--; return 0; } else { /* Error buffer empty */ return -1; } }

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  • Using array of asp inside javascript is not working in the loop

    - by Poomjai
    I have a problem that when i bring the array of asp and use it in the javascript, When i use the counter (i++) and print for each index of array just like "<%=app[i] %" and it is not return the value back to me. Please help me i solve this problem for a day !!!-Thanks ^_^ edit <% String[] asp = {"a","b","c"}; %> <script language="javascript"> for(var i=0;i<"<%=asp %>".length;i++){ document.write("<%=asp[i] %>") } </script> the error is = Compiler Error Message: CS0103: The name 'i' does not exist in the current context

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  • Loop crashing program having to do with 2D arrays

    - by user450062
    I am creating an encoding program and when I instruct the program to create a 5X5 grid based on the alphabet while skipping over letters that match up to certain pre-defined variables(which are given values by user input during runtime). I have a loop that instructs the loop to keep running until the values that access the array are out of bounds, the loop seems to cause the problem. This code is standardized so there shouldn't be much trouble compiling it in another compiler. Also would it be better to seperate my program into functions? here is the code: #include<iostream> #include<fstream> #include<cstdlib> #include<string> #include<limits> using namespace std; int main(){ while (!cin.fail()) { char type[81]; char filename[20]; char key [5]; char f[2] = "q"; char g[2] = "q"; char h[2] = "q"; char i[2] = "q"; char j[2] = "q"; char k[2] = "q"; char l[2] = "q"; int a = 1; int b = 1; int c = 1; int d = 1; int e = 1; string cipherarraytemplate[5][5]= { {"a","b","c","d","e"}, {"f","g","h","i","j"}, {"k","l","m","n","o"}, {"p","r","s","t","u"}, {"v","w","x","y","z"} }; string cipherarray[5][5]= { {"a","b","c","d","e"}, {"f","g","h","i","j"}, {"k","l","m","n","o"}, {"p","r","s","t","u"}, {"v","w","x","y","z"} }; cout<<"Enter the name of a file you want to create.\n"; cin>>filename; ofstream outFile; outFile.open(filename); outFile<<fixed; outFile.precision(2); outFile.setf(ios_base::showpoint); cin.ignore(std::numeric_limits<int>::max(),'\n'); cout<<"enter your codeword(codeword can have no repeating letters)\n"; cin>>key; while (key[a] != '\0' ){ while(b < 6){ cipherarray[b][c] = key[a]; if ( f == "q" ) { cipherarray[b][c] = f; } if ( f != "q" && g == "q" ) { cipherarray[b][c] = g; } if ( g != "q" && h == "q" ) { cipherarray[b][c] = h; } if ( h != "q" && i == "q" ) { cipherarray[b][c] = i; } if ( i != "q" && j == "q" ) { cipherarray[b][c] = j; } if ( j != "q" && k == "q" ) { cipherarray[b][c] = k; } if ( k != "q" && l == "q" ) { cipherarray[b][c] = l; } a++; b++; } c++; b = 1; } while (c < 6 || b < 6){ if (cipherarraytemplate[d][e] == f || cipherarraytemplate[d][e] == g || cipherarraytemplate[d][e] == h || cipherarraytemplate[d][e] == i || cipherarraytemplate[d][e] == j || cipherarraytemplate[d][e] == k || cipherarraytemplate[d][e] == l){ d++; } else { cipherarray[b][c] = cipherarraytemplate[d][e]; d++; b++; } if (d == 6){ d = 1; e++; } if (b == 6){ c++; b = 1; } } cout<<"now enter some text."<<endl<<"To end this program press Crtl-Z\n"; while(!cin.fail()){ cin.getline(type,81); outFile<<type<<endl; } outFile.close(); } } I know there is going to be some mid-forties guy out there who is going to stumble on to this post, he's have been programming for 20-some years and he's going to look at my code and say: "what is this guy doing".

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  • Lua, game state and game loop

    - by topright
    Call main.lua script at each game loop iteration - is it good or bad design? How does it affect on the performance (relatively)? Maintain game state from a. C++ host-program or b. from Lua scripts or c. from both and synchronise them? (Previous question on the topic: http://stackoverflow.com/questions/2674462/lua-and-c-separation-of-duties)

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  • jQuery - $.each loop through json code

    - by Ice
    Due to the way my serverside script outputs I receive multiple JSON objects. {jsonhere}{jsonhere1}{jsonhere2}{jsonhere3} etc.. They aren't seperated by anything. If I would do a split based }{ I would lose those brackets. So is there an outerloop I can put over the regular $.each loop to make this work? Thank you, Ice

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  • Trace redirect loop

    - by Michel Krämer
    I have a large PHP application. After I changed some settings I get a redirection loop (i.e. the browser is redirected to the same page over and over again). The problem is that I don't know which command (which line in which PHP file) in this application causes the redirect. Is there a way to trace calls to the header() function? Or - even better - is there a way to trace redirects in PHP? Thanks in advance, Michel

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