The stage is separated into 4 sections, and I will be moving the camera around the stage. So at each particular section the camera will have an area of constrain it can move. I mange to constrain its X & Y, but it could only navigate either X or Y. How to move in X+Y at the same time?
if (mouseX>sec2maxX) {
TweenLite.to(vC, 1, {x:sec2maxX});
} else if (mouseX<sec2minX) {
TweenLite.to(vC, 1, {x:sec2minX});
} else {
TweenLite.to(vC, 1, {x:mouseX});
}
if (mouseY<sec2minY) {
TweenLite.to(vC, 1, {y:sec2minY});
} else if (mouseY>sec2maxY) {
TweenLite.to(vC, 1, {y:sec2maxY});
} else {
TweenLite.to(vC, 1, {y:mouseY});
}
if i were to put X & Y in a same line of code it would be a lot of possibilities when the mouse is on top left or right bottom kind of situation, so I need to have it running seperately, but how can I combine it so that it could move X+Y?