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  • .NET Neural Network or AI for Future Predictions

    - by Ian
    Hi All. I am looking for some kind of intelligent (I was thinking AI or Neural network) library that I can feed a list of historical data and this will predict the next sequence of outputs. As an example I would like to feed the library the following figures 1,2,3,4,5 and based on this, it should predict the next sequence is 6,7,8,9,10 etc. The inputs will be a lot more complex and contain much more information. This will be used in a C# application. If you have any recommendations or warning that will be great. Thanks

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  • Umbraco Certified Developer - Level 2 - Chris Houston

    - by Vizioz Limited
    I just thought I'd create a quick blog post to say that I have now been on the Umbraco Level 2 course (which I would recommend!) and although it turned out that I pretty much new 95% of what was taught, the extra 5% and a chance to have a trip to Copenhagen made it worth it :)I am now officially Umbraco level 2 certified :)Hopefully over the next month I will have some time to start adding a few more useful blog posts to my blog. I know I've been a little slack on the posting in the last month, it's just been a busy time for me!

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  • Request time out error

    - by Neo
    Hi Today i came across strange problem whenever i try to pinging to my server works properly but whenever i send http request from browser the request time out happens. can anybody help me to resolve this issue.

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  • Initial Review - Mastering Unreal Technology I: Introduction to Level Design with Unreal Engine 3

    - by Matt Christian
    Recently I purchased 3 large volumes on using the Unreal 3 Engine to create levels and custom games.  This past weekend I cracked the spine of the first and started reading.  Here are my early impressions (I'm ~250 pages into it, with appendices it's about 900). Pros Interestingly, the book starts with an overview of the Unreal engines leading up to Unreal 3 (including Gears of War) and follows with some discussion on planning a mod and what goes into the game development process.  This is nice for an intro to the book and is much preferred rather than a simple chapter detailing what is on the included CD, how to install and setup UnrealEd, etc...  While the chapter on Unreal history and planning can be considered 'fluff', it's much less 'fluffy' than most books provide. I need to mention one thing here that is pretty crucial in the way I'm going to continue reviewing this book.  Most technical books like this are used as a shelf reference; as a thick volume you use for looking up techniques every now and again.  Even so, I prefer reading from cover to cover, including chapters I may already be knowledgable on (I'm sure this is typical for most people).  If there was a chapter on installing UnrealEd (the previously mentioned 'fluff'), I would probably force myself to read it, even though I've installed the game and engine multiple times on different systems. Chapter 3 is where we really get to the introduction piece of UnrealEd, creating your first basic level.  This large chapter details creating two small rooms, adding static meshes, adding lighting, creating and adding particle emitters, creating a door that animates with Unreal Matinee and Kismet, static meshes with physics, and other little additions to make your level look less beginner.  This really is a chapter that overviews the entire rest of the book, as each chapter following details the creation and intermediate usages of Static Meshes, Materials, Lighting, etc... One other very nice part to this book is the way the tutorials are setup.  Each tutorial builds off the previous and all are step-by-step.  If you haven't completed one yet, you can find all the starting files on the CD that comes with the book. Cons While the description of the overview chapter (Chapter 3) is fresh in your mind, let me start the cons by saying this chapter is setup extremely confusing for the noob.  At one point, you end up creating a door mesh and setting it up as a InteropMesh so that it is ready to be animated, only to switch to particles and spend a good portion of time working on a different piece of the level.  Yes, this is actually how I develop my levels (jumping back and forth), though it's very odd for a book to jump out of sequence. The next item might be a positive or a negative depending on your skill level with UnrealEd.  Most of the introduction to the editor layout is found in one of the Appendices instead of before Chapter 3.  For new readers, this might lead to confusion as Appendix A would typically be read between Chapter 2 and 3.  However, this is a positive for those with some experience in UnrealEd as they don't have to force themselves through a 'learn every editor button' chapter.  I'm listing this in the Cons section as the book is 'Introduction to...' and is probably going to be directed toward a lot of very beginner developers. Finally, there's a lack of general description to a lot of the underlying engine and what each piece in UnrealEd is or does.  Sometimes you'll be performing Tutorial after Tutorial with barely a paragraph in between describing ANY of what you've just done.  Tutorial 1.1 Step 6 says to press Button X, so you do.  But why?  This is in part a problem with the structure of the tutorials rather than the content of the book.  Since the tutorials are so focused on a step-by-step (or procedural) description of a process, you learn the process and not why you're doing that.  For example, you might learn how to size a material to a surface, but will only learn what buttons to press and not what each one does. This becomes extremely apparent in the chapter on Static Meshes as most of the chapter is spent in 3D Studio Max.  Since there are books on 3DSM and modelling, the book really only tells you the steps and says to go grab a book on modelling if you're really interested in 3DSM.  Again, I've learned the process to develop my own meshes in 3DSM, but I don't know the why behind the steps. Conclusion So far the book is very good though I would have a hard time recommending it to a complete beginner.  I would suggest anyone looking at this book (obviously including the other 2, more advanced volumes) to pick up a copy of UDK or Unreal 3 (available online or via download services such as Steam) and watch some online tutorials and play with it first.  You'll find plenty of online videos available that were created by the authors and may suit as a better introduction to the editor.

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  • SNMP Broadcast on Windows

    - by SNMP Dev
    I'm writing an SNMP agent in windows. The agent responds fine simple get and get-next request sent directly to computer's ip address. But when I do a SNMP broadcast, the computer receives the packet but does not anwer that. Why is that? The firewall is off and the antivirus too.

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  • Apache HttpClient CoreConnectionPNames.CONNECTION_TIMEOUT does nothing ?

    - by Maxim Veksler
    Hi, I'm testing some result from HttpClient that looks irrational. It seems that setting CoreConnectionPNames.CONNECTION_TIMEOUT = 1 has no effect because send request to different host return successfully with connect timeout 1 which IMHO can't be the case (1ms to setup TCP handshake???) Am I misunderstood something or is something very strange going on here? The httpclient version I'm using as can be seen in this pom.xml is <dependency> <groupId>org.apache.httpcomponents</groupId> <artifactId>httpclient</artifactId> <version>4.0.1</version> <type>jar</type> </dependency> Here is the code: import java.io.IOException; import java.util.Random; import org.apache.http.HttpEntity; import org.apache.http.HttpResponse; import org.apache.http.client.ClientProtocolException; import org.apache.http.client.HttpClient; import org.apache.http.client.methods.HttpGet; import org.apache.http.client.methods.HttpUriRequest; import org.apache.http.impl.client.DefaultHttpClient; import org.apache.http.params.CoreConnectionPNames; import org.apache.http.util.EntityUtils; import org.apache.log4j.Logger; public class TestNodeAliveness { private static Logger log = Logger.getLogger(TestNodeAliveness.class); public static boolean nodeBIT(String elasticIP) throws ClientProtocolException, IOException { try { HttpClient client = new DefaultHttpClient(); // The time it takes to open TCP connection. client.getParams().setParameter(CoreConnectionPNames.CONNECTION_TIMEOUT, 1); // Timeout when server does not send data. client.getParams().setParameter(CoreConnectionPNames.SO_TIMEOUT, 5000); // Some tuning that is not required for bit tests. client.getParams().setParameter(CoreConnectionPNames.STALE_CONNECTION_CHECK, false); client.getParams().setParameter(CoreConnectionPNames.TCP_NODELAY, true); HttpUriRequest request = new HttpGet("http://" + elasticIP); HttpResponse response = client.execute(request); HttpEntity entity = response.getEntity(); if(entity == null) { return false; } else { System.out.println(EntityUtils.toString(entity)); } // Close just in case. request.abort(); } catch (Throwable e) { log.warn("BIT Test failed for " + elasticIP); e.printStackTrace(); return false; } return true; } public static void main(String[] args) throws ClientProtocolException, IOException { nodeBIT("google.com?cant_cache_this=" + (new Random()).nextInt()); } } Thank you.

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  • Plain-English tutorial on artificial neural networks?

    - by Stuart
    I've Googled, StackOverflowed, everything, and I cannot seem to find a tutorial I can understand. I understand the concept of genetic algorithms, and how to implement them, (Though I haven't tried) but I cannot grasp the concept of neural networks. I know vaguely how they work... And that's about it. Could someone direct me to a tutorial that could help someone who has not even graduated middle school yet? Sure, I'm several years ahead of the majority of people my grade, but I don't understand summation, (which I apparently need if I don't want a simple binary output) vectors, and other things that I apparently should know. Is there a simple, bare-bones tutorial for neural networks? After I learn the basics, I'll proceed to more difficult ones. Preferably, they would be in Java. Thanks!

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  • Problem with Ogmo Editor (is Tiled Editor a solution?)

    - by Mentoliptus
    I made a level editor for a puzzle game with Ogmo Editor and gave it to our designer/level designer. When he downloaded and started Ogmo, his CPU went to 100%. I looked at my CPU usage while Ogmo is running, and it goes from 20% to 30% (which is also high for an application alike Ogmo). He has a Windows 7 VM running on his Mac and I have a normal Windows PC, can this be a problem? I found a thread on FlashFunk forum that confirms that Ogmo has CPU usage issues. Has anybody maybe solved this issue? The solution seems to use Tiled Editor, but I never used it before. Is it difficult to change a level editor from Ogmo to Tiled? Can they export in the same format (XML with CSV elements for my puzzle game)?

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  • SQL SERVER – Concurrancy Problems and their Relationship with Isolation Level

    - by pinaldave
    Concurrency is simply put capability of the machine to support two or more transactions working with the same data at the same time. This usually comes up with data is being modified, as during the retrieval of the data this is not the issue. Most of the concurrency problems can be avoided by SQL Locks. There are four types of concurrency problems visible in the normal programming. 1)      Lost Update – This problem occurs when there are two transactions involved and both are unaware of each other. The transaction which occurs later overwrites the transactions created by the earlier update. 2)      Dirty Reads – This problem occurs when a transactions selects data that isn’t committed by another transaction leading to read the data which may not exists when transactions are over. Example: Transaction 1 changes the row. Transaction 2 changes the row. Transaction 1 rolls back the changes. Transaction 2 has selected the row which does not exist. 3)      Nonrepeatable Reads – This problem occurs when two SELECT statements of the same data results in different values because another transactions has updated the data between the two SELECT statements. Example: Transaction 1 selects a row, which is later on updated by Transaction 2. When Transaction A later on selects the row it gets different value. 4)      Phantom Reads – This problem occurs when UPDATE/DELETE is happening on one set of data and INSERT/UPDATE is happening on the same set of data leading inconsistent data in earlier transaction when both the transactions are over. Example: Transaction 1 is deleting 10 rows which are marked as deleting rows, during the same time Transaction 2 inserts row marked as deleted. When Transaction 1 is done deleting rows, there will be still rows marked to be deleted. When two or more transactions are updating the data, concurrency is the biggest issue. I commonly see people toying around with isolation level or locking hints (e.g. NOLOCK) etc, which can very well compromise your data integrity leading to much larger issue in future. Here is the quick mapping of the isolation level with concurrency problems: Isolation Dirty Reads Lost Update Nonrepeatable Reads Phantom Reads Read Uncommitted Yes Yes Yes Yes Read Committed No Yes Yes Yes Repeatable Read No No No Yes Snapshot No No No No Serializable No No No No I hope this 400 word small article gives some quick understanding on concurrency issues and their relation to isolation level. Reference: Pinal Dave (http://blog.SQLAuthority.com) Filed under: Pinal Dave, PostADay, SQL, SQL Authority, SQL Query, SQL Server, SQL Tips and Tricks, T SQL, Technology

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  • Inform me when site (server) is online again

    - by dede
    When I ping one site it returns "Request timed out". I want to make little program that will inform me (sound beep or something like that) when this server is online again. No matter in which language. I think it should be very simple script with a several lines of code. So how to write it?

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  • Monitor network connectivity in WP7 apps

    - by Daniel Moth
    Most interesting Windows Phone apps rely on some network service for their functionality. So at some point in your app you may need to know programmatically if there is network connection available or not. For example, the Translator by Moth app relies on the Bing Translation service for translations. When a request for translation (text or voice) is made, the network call may fail. The failure reason is not evident from any of the return results, so I check the connection to see if it is present. Dependent on that, a different message is shown to the user. Before the translation phase is even reached, at the app start up time the Bing service is queried for its list of  languages; in that case I don't want to show the user a message and instead want to be notified when the network is available in order to send the query out again. So for those two requirements (which I imagine are common in other apps) I wrote a simple wrapper MyNetwork static class to the framework APIs: Call once MyNetwork.MonitorNetworkAvailability() method so it monitors the network change At any time check the MyNetwork.IsConnected property to check for network presence Subscribe to its MyNetwork.ConnectionEstablished event Optionally, during debugging use its MyNetwork.ChangeStatus method to simulate a change in network status As usual, there may be better ways to achieve this, but this class works perfectly for my scenarios. You can download the code here: MyNetworks.cs. Comments about this post welcome at the original blog.

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  • Artifical neural networks height-weight problem

    - by hammid1981
    i plan to use neurodotnet for my phd thesis, but before that i just want to build some small solutions to get used to the dll structure. the first problem that i want to model using backward propagation is height-weight ratio. I have some height and weight data, i want to train my NN so that if i put in some weight then i should get correct height as a output. i have 1 input 1 hidden and 1 output layer. Now here is first of many things i cant get around :) 1. my height data is in form of 1.422, 1.5422 ... etc and the corresponding weight data is 90 95, but the NN takes the input as 0/1 or -1/1 and given the output in the same range. how to address this problem

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  • Minimum brightness level is brighter than the levels just above it

    - by greggory.hz
    I'm using a macbook pro 8,1. When I use the brightness keys on the keyboard, decreasing the brightness works until it reaches the lowest brightness level. At that point (when on the lowest level), the brightness is something like 70 or 80% instead of 0-10% (or whatever it usually is). All the other levels are fine. How can I adjust/calibrate these brightness controls? PS: I'm currently using 12.04 but I've had the same issue no later than 11.10 (and I'm fairly confident it was present in 11.04 as well). UPDATE: If I go to System Settings and select "Brightness and Lock" the exact same thing happens, but there is more fine grained control of the brightness. It goes to completely black when the dial is about 10% from the left edge. When it passes that point, anywhere inside that left 10% appears to be about 70 - 80% brightness (there's no change regardless of where the dial is in this section).

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  • whats the diference between train, validation and test set, in neural networks?

    - by Daniel
    Im using this library http://pastebin.com/raw.php?i=aMtVv4RZ to implement a learning agent. I have generated the train cases, but i dont know for sure what are the validation and test sets, the teacher says: 70% should be train cases, 10% will be test cases and the rest 20% should be validation cases. Thanks. edit i have this code, for training.. but i have no ideia when to stop training.. def train(self, train, validation, N=0.3, M=0.1): # N: learning rate # M: momentum factor accuracy = list() while(True): error = 0.0 for p in train: input, target = p self.update(input) error = error + self.backPropagate(target, N, M) print "validation" total = 0 for p in validation: input, target = p output = self.update(input) total += sum([abs(target - output) for target, output in zip(target, output)]) #calculates sum of absolute diference between target and output accuracy.append(total) print min(accuracy) print sum(accuracy[-5:])/5 #if i % 100 == 0: print 'error %-14f' % error if ? < ?: break

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  • Search network device from LAN through my C++ application and change the IP address

    - by Arun Kumar K S
    I am developing an application in C++ to communicate with my network device. I used UDP classes to search the device from the network. I done the code in such a way that from my application a broadcast message will send to the local network. The device will respond to the broadcast message and the application will get the IP address from that response. After establishing a network communication send a message to the device for changing the IP address. That worked fine if my devices IP address is correct. But when I set a wrong IP address and subnet to the device. My application will never get any messages from the device. So I can't able communicate to the device and not able get the device and unable to change the IP address etc. Say example IP address of the device 20.1.1.1 Subnet Mask 255.0.0.0 And in my system that runs the application IP address 192.168.1.23 Subnet Mask 255.255.255.0 I tried the Lantronix device installation software with their Lantronix device in network. It listed the device from the network and I am able to change the IP address from their software. Any one know how this is done in this type of software? How I can search in network to find the device and change the IP address when its IP address is not in range? Which protocol they used to find the device?

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  • C# Detect Localhost Port Usage

    - by ThaKidd
    In advance, thank you for your advice. I am currently working on a program which uses Putty to create a SSH connection with a server that uses local port forwarding to enable a client, running my software, to access the service behind the SSH server via localhost. IE: client:20100 - Internet - Remote SSH server exposed via router/firewall - Local Intranet - Intranet Web POP3 Server:110. Cmd Line: "putty -ssh -2 -P 22 -C -L 20100:intranteIP:110 -pw sshpassword sshusername@sshserver" Client would use putty to create a SSH connection with the SSH server specifying in the connection string that it would like to tie port 110 of the Intranet POP3 Server to port 20100 on the client system. Therefore the client would be able to open up a mail client to localhost:20100 and interact with the Internal POP3 server over the SSH tunnel. The above is a general description. I already know what I am trying to do will work without a problem so am not looking for debate on the above. The question is this...How can I ensure the local port (I cannot use dynamic ports, so it must be static) on localhost is not being used or listened to by any other application? I am currently executing this code in my C# app: private bool checkPort(int port) { try { //Create a socket on the current IPv4 address Socket TestSocket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp); // Create an IP end point IPEndPoint localIP = new IPEndPoint(IPAddress.Parse("127.0.0.1"), port); // Bind that port TestSocket.Bind(localIP); // Cleanup TestSocket.Close(); return false; } catch (Exception e) { // Exception occurred. Port is already bound. return true; } } I am currently calling this function starting with a specific port in a for loop to get the 'false' return at the first available port. The first port I try is actually being listened to by uTorrent. The above code does not catch this and my connection fails. What is the best method to ensure a port is truly free? I do understand some other program may grab the port during/after I have tested it. I just need to find something that will ensure it is not currently in use AT ALL when the test is executed. If there is a way to truly reserve the localhost port during the test, I would love to hear about it.

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  • How to migrate existing udp application to raw sockets

    - by osgx
    Hello Is there a tutorial for migration from plain udp sockets (linux, C99/C++, recv syscall is used) to the raw sockets? According to http://aschauf.landshut.org/fh/linux/udp_vs_raw/ch03s04.html raw socket is much faster than udp. Application is client-server. client is proprietary and must use exactly same procotol as it was with udp server. But server can be a bit faster with raw sockets. What parts of udp I must to implement in server? Is there a "quick migration" libraries?

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  • Adding class to the UL and LI as per the level

    - by Wazdesign
    I have the following HTML mark up. <ul class="thumbs"> <li> <strong>Should be level 0</strong> </li> <li> <strong>Should be level 1</strong> </li> <li> <strong>Should be level 2</strong> </li> </ul> <ul class="thumbs"> <li> <strong>Should be level 0 -- </strong> </li> <li> <strong>Should be level 1 -- </strong> </li> </ul> and javascript. var i = 0; var j = 0; jQuery('ul.thumbs').each(function(){ var newName = 'ul -level' + i; jQuery(this).addClass('ul-level-'+i) .before('<h2>'+newName+'</h2>'); i = i+1; }); jQuery('ul.thumbs li').each(function(){ jQuery(this).addClass('li-level-'+j) .append('li-level-'+j); j = j+1; }); JS Bin Link But the level of the second UL LI is show diffrent. Please help me out in this.

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  • Neural Networks test cases

    - by Betamoo
    Does increasing the number of test cases in case of Precision Neural Networks may led to problems (like over-fitting for example)..? Does it always good to increase test cases number? Will that always lead to conversion ? If no, what are these cases.. an example would be better.. Thanks,

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  • Remove third/nth level domains from google Index

    - by drakythe
    Somehow google has indexed some third(and fourth!) level domains that I had attached to my server temporarily, eg. my.domain.root.com. I now have these redirected properly where I would like them to go, however with a carefully crafted search one can still find them and I'd rather they not be exposed. My google foo skills have failed me in finding an answer, so I come to you wonderful folks: Is there a way/How do I remove sub-level domains from google search results? I have the site in google webmaster tools and verified, but all the URL removal requests I can perform append the url to the base url, not prefixed. And finally, how can I prevent this in the future?

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