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  • Hardware requirements for playing HD

    - by asdasd
    A friend of mine has some HD videos (720p and 1080p), so i would like what are the hardware requirements in order to play them correctly with no slowing-downs ? my computer is build of : Intel(R) Celeron(R) CPU 2.40GHz nvidia GeForce 5200 FX 768 RAM My friend said that it won't be possible to play the HD videos on my comp because of it's old hardware - is this true ? And again, what are the minimal hardware setup needed to play HD ? Thanks.

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  • Won`'t read Unicode characters over NFS mount ?

    - by Julz
    Hello, I'm getting this strange issue when trying to play mp3's containing unicode characters ( accents ) over an NFS on OSX, it's all good over AFP, but I'm setup with NFS because it's a linux server on the other end . This is my disk utility setup : nfs://192.168.1.112/Music advanced mount parameters : -P , nolocks nosuid The strange thing is that I can see those files in the finder ( with the accents .. ) but I cant play them !! So Im wondering if it's an unicode issue, since I can see the files properly or a permission issue since I can't play them, but them it wouldn`t make sense that I can't play ONLY the files containing accents .. help ?? Thanks

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  • Sending output to both bluetooth headset and normal speakers - Windows 7

    - by Christian Mann
    Hey, I have a bluetooth "headset" (it's more like a speaker with a microphone on it, but it registers as a headset) and I want to play music through it. I also want to play the same music through the "normal" speakers on the laptop. Is this possible? If so, is it possible to play two different streams on each speaker? Say if I wanted to DJ a party or something, I'd want to hear the upcoming song and mix it before sending it live.

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  • How to stream sound from an esx virtual machine ?

    - by Adrien
    Hi, I try to play sound from my monitoring application, which is an xp virtual machine on VMware ESX 3, on a physical machine with a real sound card, but I can not add from the ESX console sound card. Currently, I transmit sound with opening an RDP session and play it in this session. I would like to play sound without openning RDP session, do you have a solution to add a virtual sound card and then stream it with vlc?

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  • Unable to watch a high resolution and high frame rate video

    - by Abhijith Madhav
    I have a video of a tennis match whose Resolution = 1280 * 720 Codec = H264 Frame rate = 50fps (Copy paste from info given by totem media player) My laptop is not powerful enough to play this video smoothly. How can I reduce the frame-rate of this video so that my laptop can play it? I have observed that my laptop can play videos with 25fps without an issue. I use ubuntu. I wouldn't mind using windows to edit/re-encode this video.

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  • Playing sound on server using php

    - by Lorenz
    I want to play a sound file on my server using PHP. The PHP script is called by Apache and runs under the user 'nobody', which has by default no access to the speakers. So I created a new user soundoutput which is allowed do play sound and has read permissions for the sound files he should play. If I'm logged in as root, I can play a sound file using echo password | sudo -Su soundoutput mpg321 '/path/to/sound.mp3'. The problem is, that it doesn't work when I'm executing this command using PHP's system_exec. I guess that user nobody isn't allowed to run sudo, but what can I do that he is allowed to do that? Any help appreciated.

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  • Silverlight hardware-accelerated playback is greyed-out - How do I enable it?

    - by Not So Sharp
    I am trying to play Netflix videos (which only play via Silverlight), but they play choppy because Silverlight's hardware-accelerated playback is disabled. (video playback on WMP11 and VLC is flawless, so I know beyond certainty that my built-in video card's hardware is perfectly capable of hardware-accelerated playback) I have the latest & greatest Silverlight version: 5.1.10411.0 And I tried to "un-grey-it-out" via the Registry's GPUVideoDecodeEnabled and UpdateMode, but that didn't help. Is there any way to "un-grey-it-out"?

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  • decrypting a dvd and testing that it is decrypted and playing it locally with its menu?

    - by barlop
    I have a DVD , it may be decrypted. How do I get it to hard drive decrypt it and see if it is decrypted? I have got it to hard drive... I can get VOB files to play(does that mean it is not encrypted?) but I can't get it to play with the menu. I can get the DVD itself to play with a menu. I'd like to get the local copy to. Also, I can play the first VOB file in VLC and MPC but not in mplayer. But that's a secondary thing. I will use whatever player you suggest. I have tried VLC, and mplayer, and media player classic.

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  • Route global shortcuts to pages opened in Firefox

    - by zamza
    I like listening to music online on sites like stereomood.com. There is a major problem, however. I can not control the player with my keyboard. And even with a mouse - when I want to play/pause I must activate firefox window, select the tab where music plays and hit play/pause button manually - this is a pain, especially when you play a fullscreen game that can not minimize itself. Thus said, global keyboard shortcuts would be a perfect solution. I understand that different online media players have different controls and each site must be configured individually (like, select button with id 'play' and press it), but I believe that can be done in principle. I also guess that such tricks are impossible without some third-party native app which captures shortcuts and routes them to Firefox window. So, any solutions? Maybe some AutoHotkey hacks or similar.

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  • AsyncTask, inner classes and Buttons states

    - by Intern John Smith
    For a musical application (a sequencer), I have a few buttons static ArrayList<Button> Buttonlist = new ArrayList<Button>(); Buttonlist.add(0,(Button) findViewById(R.id.case_kick1)); Buttonlist.add(1,(Button) findViewById(R.id.case_kick2)); Buttonlist.add(2,(Button) findViewById(R.id.case_kick3)); Buttonlist.add(3,(Button) findViewById(R.id.case_kick4)); Buttonlist.add(4,(Button) findViewById(R.id.case_kick5)); Buttonlist.add(5,(Button) findViewById(R.id.case_kick6)); Buttonlist.add(6,(Button) findViewById(R.id.case_kick7)); Buttonlist.add(7,(Button) findViewById(R.id.case_kick8)); that I activate through onClickListeners with for example Buttonlist.get(0).setActivated(true); I played the activated sound via a loop and ifs : if (Buttonlist.get(k).isActivated()) {mSoundManager.playSound(1); Thread.sleep(250);} The app played fine but I couldn't access the play/pause button when it was playing : I searched and found out about AsyncTasks. I have a nested class PlayPause : class PlayPause extends AsyncTask<ArrayList<Button>,Integer,Void> in which I have this : protected Void doInBackground(ArrayList<Button>... params) { for(int k=0;k<8;k++) { boolean isPlayed = false; if (Buttonlist.get(k).isActivated()) { mSoundManager.playSound(1); isPlayed = true; try {Thread.sleep(250); } catch (InterruptedException e) {e.printStackTrace();}} if(!isPlayed){ try {Thread.sleep(250);} catch (InterruptedException e) {e.printStackTrace();} } } return null; } I launch it via Play.setOnClickListener(new PlayClickListener()); with PlayClickListener : public class PlayClickListener implements OnClickListener { private Tutorial acti; public PlayClickListener(){ super(); } @SuppressWarnings("unchecked") public void onClick(View v) { if(Tutorial.play==0){ Tutorial.play=1; Tutorial.Play.setBackgroundResource(R.drawable.action_down); acti = new Tutorial(); Tutorial.PlayPause myPlayPause = acti.new PlayPause(); myLecture.execute(Tutorial.Buttonlist); } else { Tutorial.play=0; Tutorial.lecture.cancel(true); Tutorial.Play.setBackgroundResource(R.drawable.action); } } } But it doesn't work. when I click on buttons and I touch Play/Pause, I have this : 07-02 11:06:01.350: E/AndroidRuntime(7883): FATAL EXCEPTION: AsyncTask #1 07-02 11:06:01.350: E/AndroidRuntime(7883): Caused by: java.lang.NullPointerException 07-02 11:06:01.350: E/AndroidRuntime(7883): at com.Tutorial.Tutorial$PlayPause.doInBackground(Tutorial.java:603) 07-02 11:06:01.350: E/AndroidRuntime(7883): at com.Tutorial.Tutorial$PlayPause.doInBackground(Tutorial.java:1) And I don't know how to get rid of this error. Obviously, the Asynctask doesn't find the Buttonlist activated status, even if the list is static. I don't know how to access these buttons' states, isPressed doesn't work either. Thanks for reading and helping me !

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  • Friday Fun: Omega Crisis

    - by Mysticgeek
    Friday is here once again and it’s time to play a fun flash game on company time. Today we take a look at the space shooter Omega Crisis. Omega Crisis At the start of the game you’re given the basic story of the game, defending the space outpost, and instructions on how to play. Controls are easy, just target the enemy and use the left mouse button to fire. After each level you’re shown the results and how many Tech Points you’ve earned. The more Tech Points you earn, you have a better chance of upgrading your weapons and base defense before the next level.   You can also go into Manage Mode by hitting the Space bar, and select gunners and other types of weapons to help defend the outpost. Choose your mission from the timeline after successfully completing a mission. You can also use A,W,D,S to move around the map and see exactly where the enemy ships are coming from. This makes it easier to destroy them before they get too close to your base. This game is a lot of fun and is similar to different “Desktop Defense” type games. If you’re looking for a fun way to waste the afternoon, and not look at TPS reports, Omega Crisis can get you though until the whistle blows. Play Omega Crisis Similar Articles Productive Geek Tips Friday Fun: Portal, the Flash VersionFriday Fun: Play Bubble QuodFriday Fun: Gravitee 2Friday Fun: Wake Up the BoxFriday Fun: Compulse TouchFreeze Alternative in AutoHotkey The Icy Undertow Desktop Windows Home Server – Backup to LAN The Clear & Clean Desktop Use This Bookmarklet to Easily Get Albums Use AutoHotkey to Assign a Hotkey to a Specific Window Latest Software Reviews Tinyhacker Random Tips Acronis Online Backup DVDFab 6 Revo Uninstaller Pro Registry Mechanic 9 for Windows Tech Fanboys Field Guide Check these Awesome Chrome Add-ons iFixit Offers Gadget Repair Manuals Online Vista style sidebar for Windows 7 Create Nice Charts With These Web Based Tools Track Daily Goals With 42Goals

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  • Friday Fun: Super Mario Bros. Crossover

    - by Mysticgeek
    Friday is finally here and it’s time to waste the afternoon on company time. Today we take a look at a super cool Classic NES Mashup called Super Mario Bros. Crossover. The game is Super Mario Bros. the way you remember it. However, the cool thing is you can switch between different classic NES game characters and use their moves and attacks during game play. Characters like Link, Mega Man, Samus…and more. When you are a different game character you’re shown tips on how to use their moves in the game.   Playing as Link… Between each world you can select a different character which is pretty neat. If you want to play this classic the way you remember it, you can be Mario too. This can be played using your keyboard, but it also supports using a controller, which you can find the instructions for at the link below.   You probably don’t want to bring a controller to work…but it’s cool they give the option. Make sure to turn the volume down on your computer so your boss is none the wiser, and believes your working hard. Play Super Mario Bros. Crossover How To Play Super Mario Bros. Crossover with a Gamepad Similar Articles Productive Geek Tips Friday Fun: Retro Nintendo WallpapersFriday Fun: Get Your Mario OnFriday Fun: Racing Fun with SuperTuxKart RacerHow to Install Windows Applications on Linux Using CrossoverChristmas Fun: De-Stress the Holidays with Online Flash Games TouchFreeze Alternative in AutoHotkey The Icy Undertow Desktop Windows Home Server – Backup to LAN The Clear & Clean Desktop Use This Bookmarklet to Easily Get Albums Use AutoHotkey to Assign a Hotkey to a Specific Window Latest Software Reviews Tinyhacker Random Tips DVDFab 6 Revo Uninstaller Pro Registry Mechanic 9 for Windows PC Tools Internet Security Suite 2010 How to Add Exceptions to the Windows Firewall Office 2010 reviewed in depth by Ed Bott FoxClocks adds World Times in your Statusbar (Firefox) Have Fun Editing Photo Editing with Citrify Outlook Connector Upgrade Error Gadfly is a cool Twitter/Silverlight app

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  • 5.1 sound in Unity3d 3.5

    - by N0xus
    I'm trying to implement 5.1 surround sound in my game. I've set Unity's AudioManager to a default of 5.1 surround and loaded in a 6 channel audio clip that should play a sound in each of the different audio spots. However, when I go to run my game, all I get is flat sound coming out of my front two speakers. Even then, these don't play the sound they should (front speaker should play "front speaker" right should play "right speaker" and so). Both speakers just end up playing the entire sound file. I've tried looking to see if there is a parameter that I have missed, but information on how to set up 5.1 sound in Unity is lacking (or my google skills aren't that good) and I can't get it to work as intended. Could someone please either tell me what I'm missing, or point me in the right direction? My audio source is situated at point (0, 0, 0) with my camera also being in the same point. I've moved about the scene but the same thing happens as I've already described.

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  • Friday Fun: Doom Triple Pack

    - by Mysticgeek
    Thankfully it was only a 4 day work week, but that is enough to get sick of the TPS reports. Today we go retro and experience three classic first-person PC shooter games with the Doom Triple Pack. Doom Triple Pack The Doom Triple Pack brings you your favorite classic first-person PC shooter games in Flash format. The games include Doom, Heretic, and Hexen…just select which one you want to play. Click on Controls to learn how to navigate your characters through the games.   Each on has in-game options you can use to control the style of play. The ever famous DOOM…each game runs smoothly for what they are provided you have a decent internet connection. If you’re tired of spreadsheets and meetings and want to live some of you favorite retro PC gaming days, the Doom Triple Pack can be a lot of fun. If you’re looking for other fun ways to waste time at the office check out the games in the How-To Geek Arcade. Play the Doom Triple Pack Similar Articles Productive Geek Tips Transform your XP Computer to a Modern LookSupport for Some Versions of Windows is EndingSet Automatic Defrag Options for All Drives in Vista Service Pack 1Friday Fun: Portal, the Flash VersionHow to Play .OGM Video Files in Windows Vista TouchFreeze Alternative in AutoHotkey The Icy Undertow Desktop Windows Home Server – Backup to LAN The Clear & Clean Desktop Use This Bookmarklet to Easily Get Albums Use AutoHotkey to Assign a Hotkey to a Specific Window Latest Software Reviews Tinyhacker Random Tips Xobni Plus for Outlook All My Movies 5.9 CloudBerry Online Backup 1.5 for Windows Home Server Snagit 10 Use ILovePDF To Split and Merge PDF Files TimeToMeet is a Simple Online Meeting Planning Tool Easily Create More Bookmark Toolbars in Firefox Filevo is a Cool File Hosting & Sharing Site Get a free copy of WinUtilities Pro 2010 World Cup Schedule

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  • Slick2D - Entities and rendering

    - by Zarkopafilis
    I have been trying to create my very first game for quite a while, followed some tutorials and stuff, but I am stuck at creating my entity system. I have made a class that extends the Entity class and here it is: public class Lazer extends Entity{//Just say that it is some sort of bullet private Play p;//Play class(State) private float x; private float y; private int direction; public Lazer(Play p, float x , float y, int direction){ this.p = p; this.x = x; this.y = y; this.direction = direction; p.ent.add(this); } public int getDirection(){ return direction; //this one specifies what value will be increased (x/y) at update } public float getX(){ return x; } public float getY(){ return y; } public void setY(float y){ this.y = y; } public void setX(float x){ this.x = x; } } The class seems pretty good , after speding some hours googling what would be the right thing. Now, on my Play class. I cant figure out how to draw them. (I have added them to an arraylist) On the update method , I update the lazers based on their direction: public void moveLazers(int delta){ for(int i=0;i<ent.size();i++){ Lazer l = ent.get(i); if(l.getDirection() == 1){ l.setX(l.getX() + delta * .1f); }else if(l.getDirection() == 2){ l.setX(l.getX() - delta * .1f); }else if(l.getDirection() == 3){ l.setY(l.getY() + delta * .1f); }else if(l.getDirection() == 4){ l.setY(l.getY() - delta * .1f); } } } Now , I am stuck at the render method. Anyway , is this the correct way of doing this or do I need to change stuff? Also I need to know if collision detection needs to be in the update method. Thanks in advance ~ Teo Ntakouris

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  • How to manage own bots at the server?

    - by Nikolay Kuznetsov
    There is a game server and people can play in game rooms of 2, 3 or 4. When a client connects to server he can send a request specifying a number of people or range he wants to play with. One of this value is valid: {2-4, 2-3, 3-4, 2, 3, 4} So the server maintains 3 separate queues for game room with 2, 3 and 4 people. So we can denote queues as #2, #3 and #4. It work the following way. If a client sends request, 3-4, then two separate request are added to queues #3 and #4. If queue #3 now have 3 requests from different people then game room with 3 players is created, and all other requests from those players are removed from all queues. Right now not many people are online simultaneously, so they apply for a game wait for some time and quit because game does not start in a reasonable time. That's a simple bot for beginning has been developed. So there is a need to patch server code to run a bot, if some one requests a game, but humans are not online. Input: request from human {2-4, 2-3, 3-4, 2, 3, 4} Output: number of bots to run and time to wait for each before connecting, depending on queues state. The problem is that I don't know how to manage bots properly at the server? Example: #3 has 1 request and #4 has 1 request Request from user is {3,4} then server can add one bot to play game with 3 people or two bots to play game of 4. Example: #3 has 1 request and #4 has 2 requests Request from user is {3,4} then in each case just one bot is needed so game with 4 players is more preferrable.

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  • Game Review: Monument Valley

    Once again, it was a tweet that caught my attention... and the official description on the Play Store sounds good, too. "In Monument Valley you will manipulate impossible architecture and guide a silent princess through a stunningly beautiful world. Monument Valley is a surreal exploration through fantastical architecture and impossible geometry. Guide the silent princess Ida through mysterious monuments, uncovering hidden paths, unfolding optical illusions and outsmarting the enigmatic Crow People." So, let's check it out. What an interesting puzzle game Once again, I left some review on the Play Store: "Beautiful but short distraction Woohoo, what a great story behind the game. Using optical illusions and impossible geometries in this fantastic adventure of the silent princess just puts all the pieces perfectly together. Walking the amazing paths in the various levels and solving the riddles gives some decent hours of distraction but in the end you might have the urge to do more..." I can't remember exactly when and who tweeted about the game but honestly it caught my attention based on the simplicity of the design and the aspect that it seems to be an isometric design. The game relies heavily on optical illusions in order to guide to the silent princess Ida through her illusory adventure of impossible architecture and forgiveness. The game is set like a clockwork and you are turning, flipping and switching elements on the paths between the doors. Unfortunately, there aren't many levels and the game play lasted only some hours. Maybe there are more astonishing looking realms and interesting gimmicks in future versions. Play Store: Monument Valley Also, check out the latest game updates on the official web site of ustwo BTW, the game is also available on the Apple App Store and on Amazon Store for the Kindle Fire.

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  • After upgrading to trusty, ALSA midi connection (aconnect) doesn't seem to work right

    - by SougonNaTakumi
    Previously in kubuntu 13.10 I was able to open vmpk or plug in a midi keyboard, and provided that TiMidity was running in server mode, I could run aconnect [keyboard port (129:0 for vmpk)] 14:0 aconnect 14:0 128:0 and I could play the keyboard and get sound. But now, a while after upgrading to trusty, I tried to do that, and didn't get any sound. TiMidity itself still plays files fine, but if I try to play them with aplaymidi, I still just get silence. Oddly, the midi files are clearly being read. When I ran (where 130:0 was vmpk's input port) aplaymidi -p 130:0 ~/path/to/midi.mid vmpk was highlighting notes on the piano as if it were playing the midi. One time I tried this, TiMidity (?) very briefly played a fraction of a second of the first chord of my song before everything went silent and vmpk just highlighted the first voice on the keyboard as usual. Now the weirdest part of this is that probably about 40% of the time, when I've played at least one note with either aplaymidi or vmpk, when I run aconnect -x I get a sudden burst of a note or chord from my speakers (that is, if I played one note, I get a note; if I played multiple sequential notes, they turn into a chord), as if the notes were being queued up but not being played and that somehow liberated them. I have no idea what's going on there. A little while ago I remember having a problem with Audacity playing wav files sped up and also locking up if I tried to pause it, which it stopped doing when I set the audio devices to the actual audio devices rather than pulse. But now when I checked again, it's doing the opposite: it won't play audio at all and/or acts weirdly if I don't set the audio devices to pulse, and either way will very occasionally randomly do the speeding up thing regardless. Oddly in the midst of what's looking like a pretty screwed up sound system, sound in VLC and Firefox has been working fine and if I play a wav file with aplay ~/path/to/sound.wav that works fine too. Any idea what I could do to figure out what's wrong with ALSA and/or fix it?

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  • Why do I have an error when adding states in slick?

    - by SystemNetworks
    When I was going to create another state I had an error. This is my code: public static final int play2 = 3; and public Game(String gamename){ this.addState(new mission(play2)); } and public void initStatesList(GameContainer gc) throws SlickException{ this.getState(play2).init(gc, this); } I have an error in the addState. above the above code. I don't know where is the problem. But if you want the whole code it is here: package javagame; import org.newdawn.slick.*; import org.newdawn.slick.state.*; public class Game extends StateBasedGame{ public static final String gamename = "NET FRONT"; public static final int menu = 0; public static final int play = 1; public static final int train = 2; public static final int play2 = 3; public Game(String gamename){ super(gamename); this.addState(new Menu(menu)); this.addState(new Play(play)); this.addState(new train(train)); this.addState(new mission(play2)); } public void initStatesList(GameContainer gc) throws SlickException{ this.getState(menu).init(gc, this); this.getState(play).init(gc, this); this.getState(train).init(gc, this); this.enterState(menu); this.getState(play2).init(gc, this); } public static void main(String[] args) { try{ AppGameContainer app =new AppGameContainer(new Game(gamename)); app.setDisplayMode(1500, 1000, false); app.start(); }catch(SlickException e){ e.printStackTrace(); } } } //SYSTEM NETWORKS(C) 2012 NET FRONT

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  • How to reduce iOS AVPlayer start delay

    - by Bernt Habermeier
    Note, for the below question: All assets are local on the device -- no network streaming is taking place. The videos contain audio tracks. I'm working on an iOS application that requires playing video files with minimum delay to start the video clip in question. Unfortunately we do not know what specific video clip is next until we actually need to start it up. Specifically: When one video clip is playing, we will know what the next set of (roughly) 10 video clips are, but we don't know which one exactly, until it comes time to 'immediately' play the next clip. What I've done to look at actual start delays is to call addBoundaryTimeObserverForTimes on the video player, with a time period of one millisecond to see when the video actually started to play, and I take the difference of that time stamp with the first place in the code that indicates which asset to start playing. From what I've seen thus-far, I have found that using the combination of AVAsset loading, and then creating an AVPlayerItem from that once it's ready, and then waiting for AVPlayerStatusReadyToPlay before I call play, tends to take between 1 and 3 seconds to start the clip. I've since switched to what I think is roughly equivalent: calling [AVPlayerItem playerItemWithURL:] and waiting for AVPlayerItemStatusReadyToPlay to play. Roughly same performance. One thing I'm observing is that the first AVPlayer item load is slower than the rest. Seems one idea is to pre-flight the AVPlayer with a short / empty asset before trying to play the first video might be of good general practice. [http://stackoverflow.com/questions/900461/slow-start-for-avaudioplayer-the-first-time-a-sound-is-played] I'd love to get the video start times down as much as possible, and have some ideas of things to experiment with, but would like some guidance from anyone that might be able to help. Update: idea 7, below, as-implemented yields switching times of around 500 ms. This is an improvement, but it it'd be nice to get this even faster. Idea 1: Use N AVPlayers (won't work) Using ~ 10 AVPPlayer objects and start-and-pause all ~ 10 clips, and once we know which one we really need, switch to, and un-pause the correct AVPlayer, and start all over again for the next cycle. I don't think this works, because I've read there is roughly a limit of 4 active AVPlayer's in iOS. There was someone asking about this on StackOverflow here, and found out about the 4 AVPlayer limit: fast-switching-between-videos-using-avfoundation Idea 2: Use AVQueuePlayer (won't work) I don't believe that shoving 10 AVPlayerItems into an AVQueuePlayer would pre-load them all for seamless start. AVQueuePlayer is a queue, and I think it really only makes the next video in the queue ready for immediate playback. I don't know which one out of ~10 videos we do want to play back, until it's time to start that one. ios-avplayer-video-preloading Idea 3: Load, Play, and retain AVPlayerItems in background (not 100% sure yet -- but not looking good) I'm looking at if there is any benefit to load and play the first second of each video clip in the background (suppress video and audio output), and keep a reference to each AVPlayerItem, and when we know which item needs to be played for real, swap that one in, and swap the background AVPlayer with the active one. Rinse and Repeat. The theory would be that recently played AVPlayer/AVPlayerItem's may still hold some prepared resources which would make subsequent playback faster. So far, I have not seen benefits from this, but I might not have the AVPlayerLayer setup correctly for the background. I doubt this will really improve things from what I've seen. Idea 4: Use a different file format -- maybe one that is faster to load? I'm currently using .m4v's (video-MPEG4) H.264 format. I have not played around with other formats, but it may well be that some formats are faster to decode / get ready than others. Possible still using video-MPEG4 but with a different codec, or maybe quicktime? Maybe a lossless video format where decoding / setup is faster? Idea 5: Combination of lossless video format + AVQueuePlayer If there is a video format that is fast to load, but maybe where the file size is insane, one idea might be to pre-prepare the first 10 seconds of each video clip with a version that is boated but faster to load, but back that up with an asset that is encoded in H.264. Use an AVQueuePlayer, and add the first 10 seconds in the uncompressed file format, and follow that up with one that is in H.264 which gets up to 10 seconds of prepare/preload time. So I'd get 'the best' of both worlds: fast start times, but also benefits from a more compact format. Idea 6: Use a non-standard AVPlayer / write my own / use someone else's Given my needs, maybe I can't use AVPlayer, but have to resort to AVAssetReader, and decode the first few seconds (possibly write raw file to disk), and when it comes to playback, make use of the raw format to play it back fast. Seems like a huge project to me, and if I go about it in a naive way, it's unclear / unlikely to even work better. Each decoded and uncompressed video frame is 2.25 MB. Naively speaking -- if we go with ~ 30 fps for the video, I'd end up with ~60 MB/s read-from-disk requirement, which is probably impossible / pushing it. Obviously we'd have to do some level of image compression (perhaps native openGL/es compression formats via PVRTC)... but that's kind crazy. Maybe there is a library out there that I can use? Idea 7: Combine everything into a single movie asset, and seekToTime One idea that might be easier than some of the above, is to combine everything into a single movie, and use seekToTime. The thing is that we'd be jumping all around the place. Essentially random access into the movie. I think this may actually work out okay: avplayer-movie-playing-lag-in-ios5 Which approach do you think would be best? So far, I've not made that much progress in terms of reducing the lag.

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  • The Best Free Online First Person Shooter (FPS) Games

    - by Lori Kaufman
    First Person Shooter (FPS) games are action games centered around gun and projectile weapon-based combat. As the player, you experience the action directly through the eyes of the protagonist. FPS games have become a very popular type of game online. A lot of FPS games are paid, but there are many you can play for free. Most FPS games have online versions where you play in a supported browser or download a program for your PC that allows you to connect to the game online. We have collected links and information about some of the more popular free FPS games available. All the games listed here are free to play, but there may be some limitations, and you have to register for many of them and download game clients to your computer to be able to connect to the game online. Secure Yourself by Using Two-Step Verification on These 16 Web Services How to Fix a Stuck Pixel on an LCD Monitor How to Factory Reset Your Android Phone or Tablet When It Won’t Boot

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  • Totem not playing VCD

    - by faizal
    I am trying to play a VCD, but Totem gives me an error : Videos requires to install plugins to support the following multimedia feature: VCD protocol source So i did sudo apt-get install ubuntu-restricted-extras I still get the same error when i try to play the VCD again after installation, so i try : sudo apt-get install w64codecs libdvdcss2 But that gives me the error : Package libdvdcss2 is not available, but is referred to by another package. This may mean that the package is missing, has been obsoleted, or is only available from another source E: Unable to locate package w64codecs E: Package 'libdvdcss2' has no installation candidate Any way to make Totem play the VCD?

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  • Playing Blu-ray using VLC

    - by Kevin
    I've been searching for a way to play Blu-ray using VLC on Ubuntu 12.04 64bit and all of them tell me that I've to somehow rip the disk into .mkv format then play it. But today, I found a page with directions on how to play Blu-rays directly on VLC. I've already finished downloading and pasting the files it told me to do, But it didn't work for me. Then I found a page where someone had tried it and it worked for them. Does anyone know how they got it to work? The page with the directions. The page where it worked. I also found this Does anyone know what it is talking about? I've already downloaded lxBDplayer, but I encountered a problem when installing the lcbdaacs plugins. Are there any other ways to install the lxbdaacs plugin?

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