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Search found 36809 results on 1473 pages for 'policy based design'.

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  • Making a Web Gui to design a Garden Layout

    - by paddydub
    I would like to design a web page Gui where users can design a simple interactive garden. The user would pick a template design and receive price estimates based on the design template and the dimensions entered. I'd like the user to be able to move items such as plants, stones and be able to adjust the dimensions of the grass, paving. I'm thinking i could make it using flash but I would like to know there are any other ways I could use to implement this?

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  • Enterprise level control of ClickOnce product on corporate network with group policy?

    - by MrEdmundo
    Hi there I'm a developer looking at introducing ClickOnce deployment for an internal .NET Winforms application that will be distributed via the corporate network. Currently the product roll out and updates are handled by Group Policy however I would like to control the updates via ClickOnce deployment now. What I would like to know is, how should I initially roll out the package to make sure that all users have got it. Can I use a combination of Group Policy (the roll out) and then rely on the ClickOnce deployment model for any further updates?

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  • What design pattern will you choose ?

    - by MemoryLeak
    I want to design a class, which contains a procedure to achieve a goal. And it must follow some order to make sure the last method, let's say "ExecuteIt", to behave correctly. in such a case, what design patter will you use ? which can make sure that the user must call the public method according some ordering. If you really don't know what I am saying, then can you share me some concept of choosing a design patter, or what will you consider while design a class?

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  • How to study design patterns?

    - by Alien01
    I have read around 4-5 books on design patterns, but still I dont feel I have come closer to intermediate level in design patterns? How should I go studying design patterns? Is there any best book for design pattern? I know this will come only with experience but there must be some way to master these?

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  • Game planning and software design? I feel that UML is not convenient

    - by user1542
    In my university, they always emphasize and hype about UML design and stuff, in which I feel it is not going to work well with game structure design. Now, I just want a professional advice on how should I begin my game designing? The story is I have some skill in programming and have done many minor game such as getting some 2D platformer working to some extend. The problems that I find about my program is the poor quality design. After coding for a while, things start to break down due to poor planning (When I add new feature, it tends to make me have to recode the whole program). However, to plan everything out without a single design flaw is a bit too ideal. Therefore, any advice to how should I plan my game? How should I put it into visible pictures, so that me and my friends are able to overview the designs? I planned to start coding a game with my friend. This is going to be my first teamwork, so any professional advices would be a pleasure. Is there any other alternatives than UML? Another question is how does "prototyping" normally looks like?

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  • Wallpaper in Windows 7 locked down by domain group policy?

    - by Robert Dailey
    So I am in a situation where my wallpaper is locked to a specific image on my work computer via group policy. I can't change it via the Personalization settings since it is grayed out and says it has been set by the system administrator. Anyone know some local GPO and/or registry hackery I can do to override the domain's policy? I could probably get away with logging in under a local account for this, but I want that to be a last resort. Thanks in advance.

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  • Need design ideas generators.

    - by Clubspy
    Hello guys I am a web developer and sometimes I have to do some design myself for my customers but design actually is not my best thing to do. I am looking for a program that can help me getting fast and reliable design ideas but I am not looking for code generator like Artisteer. Actually design is a hard task and my designs always look ugly and messy.

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  • Suggestions for opening the Rails toolbox to design a challenge game?

    - by keruilin
    How would you suggest designing a challenge system as part of a food-eating game so that it's automated as possible? All RoR tools, design patterns and logic are at your disposal (e.g., admin consoles, crontab, arch, etc.). Prize goes to whoever can suggest the simplest and most-automated design! Here are the requirements: User has many challenges. Badge has many challenges. (A unique badge is awarded for each challenge won.) Only one challenge can run at a time. Each challenge has a limited number of days that it runs. For example, one challenge can run 3 days, while another runs 7 days. Challenges can be seasonal. For example, "Eat 13 Pumpkins" only runs during the Fall. New challenges are added to the game on an ongoing basis. For example, a new challenge every week. Each challenge has a certain probability of being selected to run. For example, "Eat 10 Pies" challenge has 10% chance of being selected to run. As each new challenge is added to the database, I want the probabilities of running to change dynamically. I want to avoid the scenario where I'm manually updating a database field just to change the probability from 10% to 5%, for example. Challenges act like Easter eggs. Challenge icons pop-up at different places on the webpage. User is awarded a badge for successfully completing a challenge, but only when it's active. There is some wait time between each challenge. Between 1 and 7 days. Which wait time is random, but the probability of the wait time being short is high and the probability of it being a long wait time is low.

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  • What makes my code DDD (domain-driven design) qualified?

    - by oykuo
    Hi All, I'm new to DDD and am thinking about using this design technique in my project. However, what strikes me about DDD is that how basic the idea is. Unlike other design techniques such as MVC and TDD, it doesn't seems to contain any ground breaking ideas. For example, I'm sure some of you will have the same feeling that the idea of root aggregates and repositories are nothing new because when you are was writing MVC web applications you have to have one single master object (i.e. the root aggregate) that contain other minor objects (i.e. value objects and entities) in the model layer in order to send data to a strongly typed view. To me, the only new idea in DDD is probably the "Smart" entities (i.e. you are supposed to have business rules on root aggregates) Separation between value object, root aggregate and entities. Can anyone tell me if I have missed out anything here? If that's all there is to DDD, if I update one of my existing MVC application with the above 2 new ideas, can I claim it's an TDD, MVC and DDD applcation?

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  • Should I refer to browser-based games as HTML5 games or Javascript games?

    - by Bane
    First of all, I know that there are alternatives to both HTML5 and Javascript, but I worded the question so generally ("browser-based") because if I had said "HTML5" or "Javascript" games that would already imply an answer to the question. When writing wiki posts or discussing, I usually call these games "HTML5/Javascript" games. They are written in Javascript, using the new HTML5 technology. What is the proper way to call them: HTML5 or Javascript games? I see that most people opt for HTML5, why?

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  • Register Game Object Components in Game Subsystems? (Component-based Game Object design)

    - by topright
    I'm creating a component-based game object system. Some tips: GameObject is simply a list of Components. There are GameSubsystems. For example, rendering, physics etc. Each GameSubsystem contains pointers to some of Components. GameSubsystem is a very powerful and flexible abstraction: it represents any slice (or aspect) of the game world. There is a need in a mechanism of registering Components in GameSubsystems (when GameObject is created and composed). There are 4 approaches: 1: Chain of responsibility pattern. Every Component is offered to every GameSubsystem. GameSubsystem makes a decision which Components to register (and how to organize them). For example, GameSubsystemRender can register Renderable Components. pro. Components know nothing about how they are used. Low coupling. A. We can add new GameSubsystem. For example, let's add GameSubsystemTitles that registers all ComponentTitle and guarantees that every title is unique and provides interface to quering objects by title. Of course, ComponentTitle should not be rewrited or inherited in this case. B. We can reorganize existing GameSubsystems. For example, GameSubsystemAudio, GameSubsystemRender, GameSubsystemParticleEmmiter can be merged into GameSubsystemSpatial (to place all audio, emmiter, render Components in the same hierarchy and use parent-relative transforms). con. Every-to-every check. Very innefficient. con. Subsystems know about Components. 2: Each Subsystem searches for Components of specific types. pro. Better performance than in Approach 1. con. Subsystems still know about Components. 3: Component registers itself in GameSubsystem(s). We know at compile-time that there is a GameSubsystemRenderer, so let's ComponentImageRender will call something like GameSubsystemRenderer::register(ComponentRenderBase*). pro. Performance. No unnecessary checks as in Approach 1. con. Components are badly coupled with GameSubsystems. 4: Mediator pattern. GameState (that contains GameSubsystems) can implement registerComponent(Component*). pro. Components and GameSubystems know nothing about each other. con. In C++ it would look like ugly and slow typeid-switch. Questions: Which approach is better and mostly used in component-based design? What Practice says? Any suggestions about implementation of Approach 4? Thank you.

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  • How should I structure my turn based engine to allow flexibility for players/AI and observation?

    - by Reefpirate
    I've just started making a Turn Based Strategy engine in GameMaker's GML language... And I was cruising along nicely until it came time to handle the turn cycle, and determining who is controlling what player, and also how to handle the camera and what is displayed on screen. Here's an outline of the main switch happening in my main game loop at the moment: switch (GameState) { case BEGIN_TURN: // Start of turn operations/routines break; case MID_TURN: switch (PControlledBy[Turn]) { case HUMAN: switch (MidTurnState) { case MT_SELECT: // No units selected, 'idle' UI state break; case MT_MOVE: // Unit selected and attempting to move break; case MT_ATTACK: break; } break; case COMPUTER: // AI ROUTINES GO HERE break; case OBSERVER: // OBSERVER ROUTINES GO HERE break; } break; case END_TURN: // End of turn routines/operations, and move Turn to next player break; } Now, I can see a couple of problems with this set-up already... But I don't have any idea how to go about making it 'right'. Turn is a global variable that stores which player's turn it is, and the BEGIN_TURN and END_TURN states make perfect sense to me... But the MID_TURN state is baffling me because of the things I want to happen here: If there are players controlled by humans, I want the AI to do it's thing on its turn here, but I want to be able to have the camera follow the AI as it makes moves in the human player's vision. If there are no human controlled player's, I'd like to be able to watch two or more AI's battle it out on the map with god-like 'observer' vision. So basically I'm wondering if there are any resources for how to structure a Turn Based Strategy engine? I've found lots of writing about pathfinding and AI, and those are all great... But when it comes to handling the turn structure and the game states I am having trouble finding any resources at all. How should the states be divided to allow flexibility between the players and the controllers (HUMAN, COMPUTER, OBSERVER)? Also, maybe if I'm on the right track I just need some reassurance before I lay down another few hundred lines of code...

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  • WatchGuard 'Internal Policy' intermittently blocking outbound web traffic

    - by vfilby
    I have a lot of legitimate outbound traffic intermittently being denied by WatchGuard's "Internal Policy." Today I tried to go to Splunk's homepage and my traffic was denied by my watchguard XTM 22 with Pro upgrade. What is the "Internal Policy" and what can I do to control it? Example of Traffic being blocked Type Date Action Source IP Port Interface Destination IP Port Policy Traffic 2011-09-21T18:24:43 Deny 10.0.0.90 49627 3-Primary LAN 64.127.105.40 80 Firebox Internal Policy http/tcp Top three firewall policies:

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  • Software or Photoshop plugins for professional photo album design

    - by Iain Fraser
    I am a graphic designer (among other things) and I'm used to doing magazine advertisements, brochures, posters and that sort of thing. Recently I was approached by a photographer who wants a graphic designer to produce wedding albums for him. I have already done a couple for him but I'm finding it hard to work by just arranging my layouts in Photoshop alone. It's very time consuming, but quite repetitive - especially when you're dealing with common page layouts. I know a lot of photographers use album design software to speed up the process a bit. What's the industry standard in terms of album design software?

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  • Design Pattern Books, Papers or Resources for Non-Object Orientated Paradigms?

    - by FinnNk
    After viewing this video on InfoQ about functional design patterns I was wondering what resources are out there on design patterns for non-object orientated paradigms. There are plenty out there for the OO world (GOF, etc, etc) and for architecture (EoEAA, etc, etc) but I'm not aware of what's out there for functional, logic, or other programming paradigms. Is there anything? A comment during the video suggests possibly not - does anyone know better? (By the way, by design patterns I don't mean language features or data structures but higher level approaches to designing an application - as discussed in the linked video)

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  • Should I use the factory design pattern for every class?

    - by Frog
    I've been writing a website in PHP. As the code becomes more complex, I keep finding problems that can be solved using the factory design pattern. For example: I've a got a class Page which has subclasses HTMLPage, XMLPage, etc. Depending on some input I need to return an object of either one of these classes. I use the factory design pattern to do this. But as I encounter this problem in more classes, I keep having to change code which still initiates an object using its constructor. So now I'm wondering: is it a good idea to change all code so that it uses the factory design pattern? Or are there big drawbacks? I'm currently in a position to change this, so your answers would be really helpful.

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  • Is the structure used for these web pages a design pattern?

    - by aspdotnetuser
    I want to know if the structure for an ASP.NET website I'm working on uses a design pattern for it's web pages. If it is a design pattern, what is it called? The web pages have the following structure: UserDetails page (UserDetails.aspx) - includes UserDetailsController.ascx user control. UserDetailsController.ascx includes sub user controls like UserAccountDetails.ascx and UserLoginDetails.ascx etc Each sub user control contains a small amount of code/logic, the 'controller' user controls that host these sub user controls (i.e UserDetailsController.ascx) appear to call the business rules code and pass the data to the sub user controls. Is this a design pattern? What is it called?

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  • How do you enhance your websites speed without compromising the design and access?

    - by Thorn007
    How do you enhance your websites load speed without killing the design and accessibility? File compression, CDN, Gzip? What are the best tools for doing so? For example, Google has optimized their site without compromising the design. Also, many website can kill the purity of their images with compression. Is there a way, more or lest best practice, to increase speed without compromising the design and accessibility? Note: sorry for being so vague but I don't know how else to phrase this question.

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  • how to get more vacation time than "policy" allows

    - by SpashHit
    At my company, the maximum vacation is 3 weeks for everyone but executives. Therefore I cannot even start negotiating for an increase to 4 weeks.. it's a non-starter because it's "against policy"... even though I think my experience and value to the company warrant it, and I've gotten 4 weeks at previous jobs. (I know I could have made a "hard stand" before taking this job, but that's water under the bridge) Any advice? I was kind of thinking of taking the "you want to be competitive" tack to get them to change their policy but I don't know where to find the kind of data I would need to support that.

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  • Where should I ask for feedbacks about web design? [closed]

    - by mariosangiorgio
    Possible Duplicate: Where can I get my website critiqued I am developing my personal website and I'd like to have feedbacks about its design. Is there any site/forum you would recommend me? I know that the best solution would be to hire a professional web designer and have him design my website, but I am also interested in understanding how to improve my design skills. Of course any recommended book, website, resource is more than welcome. I am not posting here the link to my home page because I think this Q/A site is more about web-development in general, but if you'd like to see my personal page and give some feedback I'll link it.

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  • Design of Business Layer

    - by Adil Mughal
    Hi, We are currently revamping our architecture and design of application. We have just completed design of Data Access Layer which is generic in the sense that it works using XML and reflection to persist data. Any ways now we are in the phase of designing business layer. We have read some books related to Enterprise Architecture and Design so we have found that there are few patterns that can be applied on business layer. Table Pattern and Domain Model are example of such patterns. Also we have found Domain Driven Design as well. Earlier we decided to build Entities against table objects. But we found that there is difference in Entities and Value Objects when it comes to DDD. For those of you who have gone through such design. Please guide me related to pattern, practice and sample. Thank you in advance! Also please feel free to discuss if you didn't get any point of mine.

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