Search Results

Search found 23664 results on 947 pages for 'quirky update'.

Page 35/947 | < Previous Page | 31 32 33 34 35 36 37 38 39 40 41 42  | Next Page >

  • Best way to store a large amount of game objects and update the ones onscreen

    - by user3002473
    Good afternoon guys! I'm a young beginner game developer working on my first large scale game project and I've run into a situation where I'm not quite sure what the best solution may be (if there is a lone solution). The question may be vague (if anyone can think of a better title after having read the question, please edit it) or broad but I'm not quite sure what to do and I thought it would help just to discuss the problem with people more educated in the field. Before we get started, here are some of the questions I've looked at for help in the past: Best way to keep track of game objects Elegant way to simulate large amounts of entities within a game world What is the most efficient container to store dynamic game objects in? I've also read articles about different data structures commonly used in games to store game objects such as this one about slot maps, but none of them are really what I'm looking for. Also, if it helps at all I'm using Python 3 to design the game. It has to be Python 3, if I could I would use C++ or Unityscript or something else, but I'm restricted to having to use Python 3. My game will be a form of side scroller shooter game. In said game the player will traverse large rooms with large amounts of enemies and other game objects to update (think some of the larger areas in Cave Story or Iji). The player obviously can't see the entire room all at once, so there is a viewport that follows the player around and renders only a selection of the room and the game objects that it contains. This is not a foreign concept. The part that's getting me confused has to do with how certain game objects are updated. Some of them are to be updated constantly, regardless of whether or not they can be seen. Other objects however are only to be updated when they are onscreen (for example, an enemy would only be updated to react to the player when it is onscreen or when it is in a certain range of the screen). Another problem is that game objects have to be easily referable by other game objects; something that happens in the player's update() method may affect another object in the world. Collision detection in games is always a serious problem. I need a way of containing the game objects such that it minimizes the number of cases when testing for collisions against one another. The final problem is that of creating and destroying game objects. I think this problem is pretty self explanatory. To store the game objects then I've considered a number of different methods. The original method I had was to simply store all the objects in a hash table by an id. This method was simple, and decently fast as it allows all the objects to be looked up in O(1) complexity, and also allows them to be deleted fairly easily. Hash collisions would not be a major problem; I wasn't originally planning on using computer generated ids to store the game objects I was going to rely on them all using ids given to them by the game designer (such names would be strings like 'Player' or 'EnemyWeapon4'), and even if I did use computer generated ids, if I used a decent hashing algorithm then the chances of collisions would be around 1 in 4 billion. The problem with using a hash table however is that it is inefficient in checking to see what objects are in range of the viewport. Considering the fact that certain game objects move (as well as the viewport itself), the only solution I could think of in order to only update objects that are in the viewport would be to iterate through every object in the hash table and check if it is in the viewport or not, updating only the ones that are in the valid area. This would be incredibly slow in scenarios where the amount of game objects exceeds 500, or even 200. The second solution was to store everything in a 2-d list. The world is partitioned up into cells (a tilemap essentially), where each cell or tile is the same size and is square. Each cell would contain a list of the game objects that are currently occupying it (each game object would be inserted into a cell depending on the center of the object's collision mask). A 2-d list would allow me to take the top-left and bottom-right corners of the viewport and easily grab a rectangular area of the grid containing only the cells containing entities that are in valid range to be updated. This method also solves the problem of collision detection; when I take an entity I can find the cell that it is currently in, then check only against entities in it's cell and the 8 cells around it. One problem with this system however is that it prohibits easy lookup of game objects. One solution I had would be to simultaneously keep a hash table that would contain all the positions of the objects in the 2-d list indexed by the id of said object. The major problem with a 2-d list is that it would need to be rebuilt every single game frame (along with the hash table of object positions), which may be a serious detriment to game speed. Both systems have ups and downs and seem to solve some of each other's problems, however using them both together doesn't seem like the best solution either. If anyone has any thoughts, ideas, suggestions, comments, opinions or solutions on new data structures or better implementations of the existing data structures I have in mind, please post, any and all criticism and help is welcome. Thanks in advance! EDIT: Please don't close the question because it has a bad title, I'm just bad with names!

    Read the article

  • Cocos2d: Moving background on update: offsett issue

    - by mm24
    working with Objective C, iOS and Cocos2d I am developing a vertical scrolling shooter game for iPhone (retina display models with 640 width x 960 height pixel resolution). My basic algorithm works as following: I create two instances of an image that has exactly 640 width x 960 height pixel of resolution, which we will call imageA and imageB I then set the two imags with exactly 480.0f of offset from each other, as the screenSize of a CCScene is set by default to 480.0f. At each update method call I move the two images by the same value. I make sure that their offsett stays to 480.0f However when running the game I see a 1 pixel height line between the two images. This literally bugs me and would like to adjust this. What am I doing wrong? This is a zoom in on the background when the "offsett line" is visible. The white line you can see divides the two background images and is not meant to exist as both images are completely black :): If I change the yPositionOfSecondElement value to 479.0f until the first loop the two images overlap correctly, but as soon as the loop starts the two images starts having an offsett of -1.0f. Here is the initialization code: -(void) init { //... screenHeight = 480.0f; yPositionOfSecondElement= screenHeight;//I tried subtracting an offsett of -1 but eventually the image would go wrong again yPositionOfFirstElement = 0.0f; loopedBackgroundImageInstanceA = [BackgroundLoopedImage loopImageForLevel:levelName]; loopedBackgroundImageInstanceA.anchorPoint = CGPointMake(0.5f, 0.0f); loopedBackgroundImageInstanceA.position = CGPointMake(160.0f, yPositionOfFirstElement); [node addChild:loopedBackgroundImageInstanceA z:zLevelBackground]; //loopedBackgroundImageInstanceA.color= ccRED; loopedBackgroundImageInstanceB = [BackgroundLoopedImage loopImageForLevel:levelName]; loopedBackgroundImageInstanceB.anchorPoint = CGPointMake(0.5f, 0.0f); loopedBackgroundImageInstanceB.position = CGPointMake(160.0f, yPositionOfSecondElement); [node addChild:loopedBackgroundImageInstanceB z:zLevelBackground]; //.... } And here is the move code called at each update: -(void) moveBackgroundSprites:(BackgroundLoopedImage*)imageA :(BackgroundLoopedImage*)imageB :(ccTime)delta { isEligibleToMove=false; //This is done to avoid rounding errors float yStep = delta * [GameController sharedGameController].currentBackgroundSpeed; NSString* formattedNumber = [NSString stringWithFormat:@"%.02f", yStep]; yStep = atof([formattedNumber UTF8String]); //First should adjust position of images [self adjustPosition:imageA :imageB]; //The can get the actual image position CGPoint posA = imageA.position; CGPoint posB = imageB.position; //Here could verify if the checksum is equal to the required difference (should be 479.0f) if (![self verifyCheckSum:posA :posB]) { CCLOG(@"does not comply A"); } //At this stage can compute the hypotetical new position CGPoint newPosA = CGPointMake(posA.x, posA.y - yStep); CGPoint newPosB = CGPointMake(posB.x, posB.y - yStep); // Reposition stripes when they're out of bounds if (newPosA.y <= -yPositionOfSecondElement) { newPosA.y = yPositionOfSecondElement; [imageA shuffle]; if (timeElapsed>=endTime && hasReachedEndLevel==FALSE) { hasReachedEndLevel=TRUE; shouldMoveImageEnd=TRUE; } } else if (newPosB.y <= -yPositionOfSecondElement) { newPosB.y = yPositionOfSecondElement; [imageB shuffle]; if (timeElapsed>=endTime && hasReachedEndLevel==FALSE) { hasReachedEndLevel=TRUE; shouldMoveImageEnd=TRUE; } } //Here should verify that the check sum is equal to 479.0f if (![self verifyCheckSum:posA :posB]) { CCLOG(@"does not comply B"); } imageA.position = newPosA; imageB.position = newPosB; //Here could verify that the check sum is equal to 479.0f if (![self verifyCheckSum:posA :posB]) { CCLOG(@"does not comply C"); } isEligibleToMove=true; } -(BOOL) verifyCheckSum:(CGPoint)posA :(CGPoint)posB { BOOL comply = false; float sum = 0.0f; if (posA.y > posB.y) { sum = posA.y - posB.y; } else if (posB.y > posA.y){ sum = posB.y - posA.y; } else{ return false; } if (sum!=yPositionOfSecondElement) { comply= false; } else{ comply=true; } return comply; } And here is what happens on the update: if(shouldMoveImageA && shouldMoveImageB) { if (isEligibleToMove) { [self moveBackgroundSprites:loopedBackgroundImageInstanceA :loopedBackgroundImageInstanceB :delta]; } Forget about shouldMoveImageA and shouldMoveImageB, this is just for when the background reaches the end of level, this works.

    Read the article

  • Automatic Windows Defender Updates with Manual Windows/Microsoft Updates

    - by wag2639
    I've got Windows/Microsoft Update on my Windows 7 laptop set to notify me when updates are available but not to do anything automatically. I also have Windows Defender running and it seems to have daily or semi-daily updates for its signature database but it uses Windows Update utility to get and install these updates. Is there a way to automatically download and install the Windows Defender signature updates but leave the rest of Windows Updates set to manual?

    Read the article

  • Windows 7 updates KB978601 and KB979309 fail with error 800736B3

    - by Fen0x
    Everytime I try to install this 2 updates I get the same error while I've succesfully installed other updates. I've tried to disable NOD32 antivirus and Spybot resident with no result. I've also tried to download the updates and open with the Windows Update Standalone Installer but it comes up with a message which states "The update is not applicable to your computer".

    Read the article

  • Windows 7 updates KB978601 and KB979309 fail with error 800736B3

    - by Fen0x
    Everytime I try to install this 2 updates I get the same error while I've succesfully installed other updates. I've tried to disable NOD32 antivirus and Spybot resident with no result. I've also tried to download the updates and open with the Windows Update Standalone Installer but it comes up with a message which states "The update is not applicable to your computer".

    Read the article

  • Windows 7 x64 "upgrade" repair fails

    - by Polynomial
    I've been running into issues with Windows Update, which I can't seem to fix. The hotfixes don't work, nor does the Windows update readyness tool, or the manual SP1 upgrade. I get various esoteric errors which nobody seems to have a fix for. Looks like some of the update cache is corrupt and digital signatures seem to be broken on some packages / Windows Update components. Long story short, I have discovered the only option is to do a repair operation on the OS, to repair everything. It's so corrupt that only a complete replacement will fix it. According to various sources (including MSKB) one can perform a repair by running an in-place upgrade. I've got the Windows 7 Ultimate retail disc, which I've inserted into my machine. I ran setup.exe and went through in the following order: Install now Go online to get latest updates (I've also tried not getting updates) Wait for updates to be downloaded Select Windows 7 Ultimate (x64 architecture) and click next Accept the T&Cs, click next Click Upgrade At this point it spends a minute on the "checking compatibility" screen, after which I get the following error: The following issues are preventing Windows from upgrading. Cancel the upgrade, complete each task, and then restart the upgrade to continue. You can’t upgrade 64-bit Windows to a 32-bit version of Windows. To upgrade, obtain a 64-bit version of the installation disc, or go online to see how to install Windows 7 and keep your files and settings. 32-bit Windows cannot be upgraded to a 64-bit version of Windows. To upgrade, obtain a 32-bit version of the Windows installation disc. It also mentions a warning about potential conflicts with a storage driver and VS2010, but that doesn't seem to be the blocking issue. My currently installed version of Windows is Ultimate 64-bit (absolutely sure of this) and the disc is definitely a x86 / x64 combined Ultimate retail disc. There seem to be a few people who have run into this (e.g. this question), but I've not seen any answers. I've checked the event viewer, but can't spot anything in there that's related. Any idea how I can get this working? P.S: Just to pre-empt the inevitable "are you suuuuuuuuuuuuure it's x64 Ultimate?" questions:

    Read the article

  • qpid-cpp-client won't update through yum

    - by alexus
    somewhere around last week I received a notification for update, so I've tried "yum update" and that's what I'm getting... [alexus@wcmisdlin02 ~]$ sudo yum update Loaded plugins: refresh-packagekit Setting up Update Process Resolving Dependencies --> Running transaction check ---> Package qpid-cpp-client.x86_64 0:0.10-3.el6 will be updated --> Processing Dependency: libqpidclient.so.5()(64bit) for package: matahari-service-0.4.0-5.el6.x86_64 --> Processing Dependency: libqpidclient.so.5()(64bit) for package: matahari-host-0.4.0-5.el6.x86_64 --> Processing Dependency: libqpidclient.so.5()(64bit) for package: matahari-net-0.4.0-5.el6.x86_64 --> Processing Dependency: libqpidcommon.so.5()(64bit) for package: matahari-service-0.4.0-5.el6.x86_64 --> Processing Dependency: libqpidcommon.so.5()(64bit) for package: matahari-host-0.4.0-5.el6.x86_64 --> Processing Dependency: libqpidcommon.so.5()(64bit) for package: matahari-net-0.4.0-5.el6.x86_64 ---> Package qpid-cpp-client.x86_64 0:0.14-22.el6_3 will be an update ---> Package qpid-cpp-client-ssl.x86_64 0:0.10-3.el6 will be updated ---> Package qpid-cpp-client-ssl.x86_64 0:0.14-22.el6_3 will be an update ---> Package qpid-qmf.x86_64 0:0.10-6.el6 will be updated ---> Package qpid-qmf.x86_64 0:0.14-14.el6_3 will be an update --> Finished Dependency Resolution Error: Package: matahari-net-0.4.0-5.el6.x86_64 (@anaconda-ScientificLinux-201107271550.x86_64) Requires: libqpidcommon.so.5()(64bit) Removing: qpid-cpp-client-0.10-3.el6.x86_64 (@anaconda-ScientificLinux-201107271550.x86_64) libqpidcommon.so.5()(64bit) Updated By: qpid-cpp-client-0.14-22.el6_3.x86_64 (sl-security) Not found Error: Package: matahari-net-0.4.0-5.el6.x86_64 (@anaconda-ScientificLinux-201107271550.x86_64) Requires: libqpidclient.so.5()(64bit) Removing: qpid-cpp-client-0.10-3.el6.x86_64 (@anaconda-ScientificLinux-201107271550.x86_64) libqpidclient.so.5()(64bit) Updated By: qpid-cpp-client-0.14-22.el6_3.x86_64 (sl-security) Not found Error: Package: matahari-service-0.4.0-5.el6.x86_64 (@anaconda-ScientificLinux-201107271550.x86_64) Requires: libqpidclient.so.5()(64bit) Removing: qpid-cpp-client-0.10-3.el6.x86_64 (@anaconda-ScientificLinux-201107271550.x86_64) libqpidclient.so.5()(64bit) Updated By: qpid-cpp-client-0.14-22.el6_3.x86_64 (sl-security) Not found Error: Package: matahari-service-0.4.0-5.el6.x86_64 (@anaconda-ScientificLinux-201107271550.x86_64) Requires: libqpidcommon.so.5()(64bit) Removing: qpid-cpp-client-0.10-3.el6.x86_64 (@anaconda-ScientificLinux-201107271550.x86_64) libqpidcommon.so.5()(64bit) Updated By: qpid-cpp-client-0.14-22.el6_3.x86_64 (sl-security) Not found Error: Package: matahari-host-0.4.0-5.el6.x86_64 (@anaconda-ScientificLinux-201107271550.x86_64) Requires: libqpidcommon.so.5()(64bit) Removing: qpid-cpp-client-0.10-3.el6.x86_64 (@anaconda-ScientificLinux-201107271550.x86_64) libqpidcommon.so.5()(64bit) Updated By: qpid-cpp-client-0.14-22.el6_3.x86_64 (sl-security) Not found Error: Package: matahari-host-0.4.0-5.el6.x86_64 (@anaconda-ScientificLinux-201107271550.x86_64) Requires: libqpidclient.so.5()(64bit) Removing: qpid-cpp-client-0.10-3.el6.x86_64 (@anaconda-ScientificLinux-201107271550.x86_64) libqpidclient.so.5()(64bit) Updated By: qpid-cpp-client-0.14-22.el6_3.x86_64 (sl-security) Not found You could try using --skip-broken to work around the problem You could try running: rpm -Va --nofiles --nodigest [alexus@wcmisdlin02 ~]$ any ideas?

    Read the article

  • Problems updating to Windows 8.1

    - by user52428
    yesterday I attempted to upgrade to windows 8.1 from windows 8. My brother downloaded it on his computer the day before then. I got it from the Windows store. It downloaded and prompted me to restart so I did. It just had the windows 8 loading screen with the HP sign above it, no percentages or anything else, I waited for about 2 hours and while I was waiting I did some research. After reading I saw it could take 20 minutes to an hour to update, but it had already been 2 hours. I read another article and it said someone restarted their computer and it restored to windows 8.0. That's what I did and it worked. So I tried again and the same thing happens, so instead of waiting I decided I would just restart it again. I tried again and this time it showed a percentage it said,"Setting Up" After it reached 100% it went back to what happened before HP sign and just loaded again, I thought it would be different this time because it did show percentages. I waited an hour and nothing happened so I restarted the computer again. This time when I restarted it, it didn't restore, so I turned the laptop of for around 30 minutes turned it back on and it said,"Attempting to restore to previous version of Windows" It said that for around 10 minutes and it restored, so I shut downed my computer for an hour and did some more research, later I found that I needed to update my drivers my drivers we're updated so I did some more research after this I saw I needed to search for updates via: SettingsChange PC settingsWindows Update. It said I already had automatic updates on, I decided to check for updates and it said there was one update scheduled for Saturday. I didn't think this could change anything so I updated what I could. I tried to install it again it was around 11:30 last night when it was done downloading and it prompted me to restart but I had gone to sleep. I woke up today and saw it showed the HP sign and loaded again. I tried restarting it again but this didn't work I had to shut it of for 30 minutes and try again and it worked. So now I'm posting this seeing If I can get any help with this problem. Any help is appreciated. Thanks!

    Read the article

  • JDBC Lock a row using SELECT FOR UPDATE, doesn't work

    - by Rachid
    I am having issues with MySQL's SELECT .. FOR UPDATE, here is the query I am trying to run: SELECT * FROM tableName WHERE HostName='UnknownHost' ORDER BY UpdateTimestamp asc limit 1 FOR UPDATE After this, the concerned thread will do an UPDATE and change the HostName, which is then it should unlock the row. I am running a multi-threaded java application, so 3 threads are running this SQL statement, but when thread 1 runs this, it doesn't lock its results from thread 2 & 3. Therefore threads 2 & 3 are getting the same results and they could update the same row. Also each thread is on its own mysql connection. I'm using Innodb, with transaction-isolation = READ-COMMITTED, and the Autocommit is off before executing the select for update may I miss something? OR perhaps there is a better solution? Thanks a lot. Code : public BasicJDBCDemo() { Le_Thread newThread1=new Le_Thread(); Le_Thread newThread2=new Le_Thread(); newThread1.start(); newThread2.start(); } Thread : class Le_Thread extends Thread { public void run() { tring name = Thread.currentThread().getName(); System.out.println( name+": Debut."); long oid=Util.doSelectLockTest(name); Util.doUpdateTest(oid,name); } } Select : public static long doSelectLockTest(String threadName) { System.out.println("[OUTPUT FROM SELECT Lock ]...threadName="+threadName); PreparedStatement pst = null; ResultSet rs=null; Connection conn=null; long oid=0; try { String query = "SELECT * FROM table WHERE Host=? ORDER BY Timestamp asc limit 1 FOR UPDATE"; conn=getNewConnection(); pst = conn.prepareStatement(query); pst.setString(1, DbProperties.UnknownHost); System.out.println("pst="+threadName+"__"+pst); rs = pst.executeQuery(); if (rs.first()) { String s = rs.getString("HostName"); oid = rs.getLong("OID"); System.out.println("oid_oldest/host/threadName=="+oid+"/"+s+"/"+threadName); } } catch (SQLException ex) { ex.printStackTrace(); } finally { DBUtil.close(pst); DBUtil.close(rs); DBUtil.close(conn); } return oid; } Please help.... : Result : Thread-1: Debut. Thread-2: Debut. [OUTPUT FROM SELECT Lock ]...threadName=Thread-1 New connection.. [OUTPUT FROM SELECT Lock ]...threadName=Thread-2 New connection.. pst=Thread-2: SELECT * FROM b2biCheckPoint WHERE HostName='UnknownHost' ORDER BY UpdateTimestamp asc limit 1 FOR UPDATE pst=Thread-1: SELECT * FROM b2biCheckPoint WHERE HostName='UnknownHost' ORDER BY UpdateTimestamp asc limit 1 FOR UPDATE oid_oldest/host/threadName==1/UnknownHost/Thread-2 oid_oldest/host/threadName==1/UnknownHost/Thread-1 [Performing UPDATE] ... oid = 1, thread=Thread-2 New connection.. [Performing UPDATE] ... oid = 1, thread=Thread-1 pst_threadname=Thread-2: UPDATE b2bicheckpoint SET HostName='1_host_Thread-2',UpdateTimestamp=1294940161838 where OID = 1 New connection.. pst_threadname=Thread-1: UPDATE b2bicheckpoint SET HostName='1_host_Thread-1',UpdateTimestamp=1294940161853 where OID = 1

    Read the article

  • In MySql Stored Procedure updating more than one time

    - by Both FM
    In MySql UPDATE `inventoryentry` SET `Status` = 1 WHERE `InventoryID`=92 AND `ItemID`=28; It successfully update only one row , where inventoryID = 92 and itemID=28 , the following message displayed. 1 row(s) affected when I put this on stored procedure, as follow CREATE DEFINER=`root`@`localhost` PROCEDURE `Sample`(IN itemId INT, IN itemQnty DOUBLE, IN invID INT) BEGIN DECLARE crntQnty DOUBLE; DECLARE nwQnty DOUBLE; SET crntQnty=(SELECT `QuantityOnHand` FROM `item` WHERE id=itemId); SET nwQnty=itemQnty+crntQnty; UPDATE `item` SET `QuantityOnHand`=nwQnty WHERE `Id`=itemId; UPDATE `inventoryentry` SET `Status` = 1 WHERE `InventoryID`=invID AND `ItemID`=itemId; END$$ calling stored procedures CALL Sample(28,10,92) It update all the status = 1 in inventoryentry against InventoryID (i.e. 92) ignoring ItemID, instead of updating only one row. The following message displayed! 5 row(s) affected Why Stored procedure ignoring itemID in update statement ? or Why Stored procedure updating more than one time? But without Stored procedure it working fine.

    Read the article

  • Update information outdated

    - by Achim Krause
    I have a warning triangle that my update information is outdated, the last update was 12 days ago. I use Ubuntu 11.10. A run of sudo apt-get update produces the following output: Ign http://ppa.launchpad.net oneiric InRelease Ign http://de.archive.ubuntu.com oneiric InRelease Ign http://de.archive.ubuntu.com oneiric-updates InRelease Ign http://de.archive.ubuntu.com oneiric-backports InRelease Ign http://security.ubuntu.com oneiric-security InRelease Ign http://extras.ubuntu.com oneiric InRelease Hit http://ppa.launchpad.net oneiric Release.gpg Get:1 http://de.archive.ubuntu.com oneiric Release.gpg [198 B] Hit http://security.ubuntu.com oneiric-security Release.gpg Get:2 http://extras.ubuntu.com oneiric Release.gpg [72 B] Hit http://ppa.launchpad.net oneiric Release Hit http://de.archive.ubuntu.com oneiric-updates Release.gpg Hit http://security.ubuntu.com oneiric-security Release Hit http://extras.ubuntu.com oneiric Release Err http://extras.ubuntu.com oneiric Release Hit http://ppa.launchpad.net oneiric/main Sources Hit http://de.archive.ubuntu.com oneiric-backports Release.gpg Hit http://security.ubuntu.com oneiric-security/main Sources Hit http://ppa.launchpad.net oneiric/main i386 Packages Ign http://ppa.launchpad.net oneiric/main TranslationIndex Ign http://linux.dropbox.com oneiric InRelease Hit http://security.ubuntu.com oneiric-security/restricted Sources Hit http://security.ubuntu.com oneiric-security/universe Sources Hit http://security.ubuntu.com oneiric-security/multiverse Sources Hit http://security.ubuntu.com oneiric-security/main i386 Packages Hit http://security.ubuntu.com oneiric-security/restricted i386 Packages Hit http://security.ubuntu.com oneiric-security/universe i386 Packages Hit http://security.ubuntu.com oneiric-security/multiverse i386 Packages Hit http://security.ubuntu.com oneiric-security/main TranslationIndex Hit http://security.ubuntu.com oneiric-security/multiverse TranslationIndex Hit http://security.ubuntu.com oneiric-security/restricted TranslationIndex Hit http://security.ubuntu.com oneiric-security/universe TranslationIndex Hit http://de.archive.ubuntu.com oneiric Release Hit http://de.archive.ubuntu.com oneiric-updates Release Ign http://de.archive.ubuntu.com oneiric Release Hit http://security.ubuntu.com oneiric-security/main Translation-en Hit http://security.ubuntu.com oneiric-security/multiverse Translation-en Hit http://linux.dropbox.com oneiric Release.gpg Hit http://security.ubuntu.com oneiric-security/restricted Translation-en Hit http://de.archive.ubuntu.com oneiric-backports Release Hit http://security.ubuntu.com oneiric-security/universe Translation-en Ign http://de.archive.ubuntu.com oneiric/main Sources/DiffIndex Ign http://de.archive.ubuntu.com oneiric/restricted Sources/DiffIndex Ign http://de.archive.ubuntu.com oneiric/universe Sources/DiffIndex Ign http://de.archive.ubuntu.com oneiric/multiverse Sources/DiffIndex Ign http://de.archive.ubuntu.com oneiric/main i386 Packages/DiffIndex Ign http://de.archive.ubuntu.com oneiric/restricted i386 Packages/DiffIndex Ign http://de.archive.ubuntu.com oneiric/universe i386 Packages/DiffIndex Ign http://de.archive.ubuntu.com oneiric/multiverse i386 Packages/DiffIndex Hit http://linux.dropbox.com oneiric Release Get:3 http://de.archive.ubuntu.com oneiric/main TranslationIndex [3,289 B] Get:4 http://de.archive.ubuntu.com oneiric/multiverse TranslationIndex [2,265 B] Hit http://de.archive.ubuntu.com oneiric/restricted TranslationIndex Get:5 http://de.archive.ubuntu.com oneiric/universe TranslationIndex [2,640 B] Hit http://de.archive.ubuntu.com oneiric-updates/restricted i386 Packages Hit http://de.archive.ubuntu.com oneiric-updates/universe i386 Packages Hit http://de.archive.ubuntu.com oneiric-updates/multiverse i386 Packages Hit http://de.archive.ubuntu.com oneiric-updates/main TranslationIndex Hit http://de.archive.ubuntu.com oneiric-updates/multiverse TranslationIndex Hit http://de.archive.ubuntu.com oneiric-updates/restricted TranslationIndex Hit http://de.archive.ubuntu.com oneiric-updates/universe TranslationIndex Hit http://de.archive.ubuntu.com oneiric-backports/main Sources Hit http://linux.dropbox.com oneiric/main i386 Packages Ign http://ppa.launchpad.net oneiric/main Translation-en_US Ign http://ppa.launchpad.net oneiric/main Translation-en Ign http://linux.dropbox.com oneiric/main TranslationIndex Hit http://de.archive.ubuntu.com oneiric-backports/restricted Sources Hit http://de.archive.ubuntu.com oneiric-backports/universe Sources Hit http://de.archive.ubuntu.com oneiric-backports/multiverse Sources Hit http://de.archive.ubuntu.com oneiric-backports/main i386 Packages Hit http://de.archive.ubuntu.com oneiric-backports/restricted i386 Packages Hit http://de.archive.ubuntu.com oneiric-backports/universe i386 Packages Hit http://de.archive.ubuntu.com oneiric-backports/multiverse i386 Packages Hit http://de.archive.ubuntu.com oneiric-backports/main TranslationIndex Hit http://de.archive.ubuntu.com oneiric-backports/multiverse TranslationIndex Hit http://de.archive.ubuntu.com oneiric-backports/restricted TranslationIndex Hit http://de.archive.ubuntu.com oneiric-backports/universe TranslationIndex Hit http://de.archive.ubuntu.com oneiric/main Sources Hit http://de.archive.ubuntu.com oneiric/restricted Sources Hit http://de.archive.ubuntu.com oneiric/universe Sources Hit http://de.archive.ubuntu.com oneiric/multiverse Sources Hit http://de.archive.ubuntu.com oneiric/main i386 Packages Hit http://de.archive.ubuntu.com oneiric/restricted i386 Packages Hit http://de.archive.ubuntu.com oneiric/universe i386 Packages Hit http://de.archive.ubuntu.com oneiric/multiverse i386 Packages Hit http://de.archive.ubuntu.com oneiric/restricted Translation-en Hit http://de.archive.ubuntu.com oneiric-updates/main Translation-en Hit http://de.archive.ubuntu.com oneiric-updates/multiverse Translation-en Hit http://de.archive.ubuntu.com oneiric-updates/restricted Translation-en Hit http://de.archive.ubuntu.com oneiric-updates/universe Translation-en Hit http://de.archive.ubuntu.com oneiric-backports/main Translation-en Hit http://de.archive.ubuntu.com oneiric-backports/multiverse Translation-en Hit http://de.archive.ubuntu.com oneiric-backports/restricted Translation-en Hit http://de.archive.ubuntu.com oneiric-backports/universe Translation-en Err http://de.archive.ubuntu.com oneiric-updates/main Sources 416 Requested Range Not Satisfiable [IP: 141.30.13.30 80] Err http://de.archive.ubuntu.com oneiric-updates/restricted Sources 416 Requested Range Not Satisfiable [IP: 141.30.13.30 80] Err http://de.archive.ubuntu.com oneiric-updates/universe Sources 416 Requested Range Not Satisfiable [IP: 141.30.13.30 80] Err http://de.archive.ubuntu.com oneiric-updates/multiverse Sources 416 Requested Range Not Satisfiable [IP: 141.30.13.30 80] Err http://de.archive.ubuntu.com oneiric-updates/main i386 Packages 416 Requested Range Not Satisfiable [IP: 141.30.13.30 80] Ign http://linux.dropbox.com oneiric/main Translation-en_US Ign http://linux.dropbox.com oneiric/main Translation-en Fetched 273 B in 2s (91 B/s) Reading package lists... Done W: A error occurred during the signature verification. The repository is not updated and the previous index files will be used. GPG error: http://extras.ubuntu.com oneiric Release: The following signatures were invalid: BADSIG 16126D3A3E5C1192 Ubuntu Extras Archive Automatic Signing Key <[email protected]> W: GPG error: http://de.archive.ubuntu.com oneiric Release: The following signatures were invalid: BADSIG 40976EAF437D05B5 Ubuntu Archive Automatic Signing Key <[email protected]> W: Failed to fetch http://extras.ubuntu.com/ubuntu/dists/oneiric/Release W: Failed to fetch http://de.archive.ubuntu.com/ubuntu/dists/oneiric/main/i18n/Index No Hash entry in Release file /var/lib/apt/lists/partial/de.archive.ubuntu.com_ubuntu_dists_oneiric_main_i18n_Index W: Failed to fetch http://de.archive.ubuntu.com/ubuntu/dists/oneiric/multiverse/i18n/Index No Hash entry in Release file /var/lib/apt/lists/partial/de.archive.ubuntu.com_ubuntu_dists_oneiric_multiverse_i18n_Index W: Failed to fetch http://de.archive.ubuntu.com/ubuntu/dists/oneiric/universe/i18n/Index No Hash entry in Release file /var/lib/apt/lists/partial/de.archive.ubuntu.com_ubuntu_dists_oneiric_universe_i18n_Index W: Failed to fetch http://de.archive.ubuntu.com/ubuntu/dists/oneiric-updates/main/source/Sources 416 Requested Range Not Satisfiable [IP: 141.30.13.30 80] W: Failed to fetch http://de.archive.ubuntu.com/ubuntu/dists/oneiric-updates/restricted/source/Sources 416 Requested Range Not Satisfiable [IP: 141.30.13.30 80] W: Failed to fetch http://de.archive.ubuntu.com/ubuntu/dists/oneiric-updates/universe/source/Sources 416 Requested Range Not Satisfiable [IP: 141.30.13.30 80] W: Failed to fetch http://de.archive.ubuntu.com/ubuntu/dists/oneiric-updates/multiverse/source/Sources 416 Requested Range Not Satisfiable [IP: 141.30.13.30 80] W: Failed to fetch http://de.archive.ubuntu.com/ubuntu/dists/oneiric-updates/main/binary-i386/Packages 416 Requested Range Not Satisfiable [IP: 141.30.13.30 80] W: Some index files failed to download. They have been ignored, or old ones used instead. There are some questions with similar problems, but no one seems to get these "Range Not Satisfiable" errors. I do not use a proxy, and the network configuration should not have changed since it worked the last time.

    Read the article

  • Internet on Ubuntu 12.04 stopped to work after installing updates from the update manager

    - by roman sukhanov
    I have wireless Internet access and it worked well on Ubuntu 12.04 LTS until today, when I installed updates from the Update Manager. After the reloading of the computer the sign of Internet disappeared and the Internet connection stopped working. I went to the Network section of the System settings and got such a message: The system network services are not compatible with this version. ping 8.8.8.8 gives the result Network is unreachable. What should I do?

    Read the article

  • Can't install any update or software from Software Center

    - by geoh
    I tried to install updates and it's saying to get partial upgrade When trying Partial Upgrade doesn't working again. And when trying to install any software it doesn't installing. Can someone help me? EDIT the sudo apt-get update output is E: Could not get lock /var/lib/apt/lists/lock - open (11: Resource temporarily unavailable) E: Unable to lock directory /var/lib/apt/lists/ E: Could not get lock /var/lib/dpkg/lock - open (11: Resource temporarily unavailable) E: Unable to lock the administration directory (/var/lib/dpkg/), is another process using it?

    Read the article

  • Windows Azure Platform Training Kit - June Update

    - by guybarrette
    Microsoft released an update to its Azure training kit. Here is what is new in the kit: Introduction to Windows Azure - VS2010 version Introduction To SQL Azure - VS2010 version Introduction to the Windows Azure Platform AppFabric Service Bus - VS2010 version Introduction to Dallas - VS2010 version Introduction to the Windows Azure Platform AppFabric Access Control Service - VS2010 version Web Services and Identity in the Cloud Exploring Windows Azure Storage VS2010 version + new Exercise: “Working with Drives” Windows Azure Deployment VS2010 version + new Exercise: “Securing Windows Azure with SSL” Minor fixes to presentations – mainly timelines, pricing, new features etc. Download it here var addthis_pub="guybarrette";

    Read the article

  • Update: Super Hero

    While I was looking for a completely different article back in 2007, I came across my Super Hero & Super Villain rating... Well, it was time for an update: Your Super Hero results: You are Spider-Man Spider-Man 75% Supergirl 70% Green Lantern 70% Robin 57% The Flash 55% Hulk 50% Catwoman 50% Superman 45% Batman 40% Wonder Woman 40% Iron Man 40% You are intelligent, witty, a bit geeky and have great power and responsibility. Click here to take the Superhero Personality Test

    Read the article

  • Google Chrome Extensions: Identity, Signing and Auto Update

    Google Chrome Extensions: Identity, Signing and Auto Update Antony Sargent, a software engineer at Google discusses topics related to ids, packaging and distribution of extensions in the Google Chrome Extension system. To get more information, visit code.google.com/chrome/extensions From: GoogleDevelopers Views: 27337 54 ratings Time: 04:08 More in Science & Technology

    Read the article

  • Can't boot after recent system update

    - by Ron
    Dear all, After recent system update (I think I saw something kernelish but don't really remember) my Ubuntu becomes unbootable. When I select "Ubuntu" from the boot menu, I'm greeted by a GRUB console and I don't know what to do (typing help shows some helpful commands for gods, unfortunately I'm a mere mortal). I'm doing this on Windows XP now. How do I go back to the future? Edit: The Ubuntu was installed using WUBI

    Read the article

  • Cannot launch software centre, neither update

    - by Michal
    m@samsung:~$ sudo rm /var/lib/apt/lists/* -vf [sudo] password for m: rm: cannot remove `/var/lib/apt/lists/partial': Is a directory m@samsung:~$ sudo apt-get update N: Ignoring file 'gnomebaker.lis' in directory '/etc/apt/sources.list.d/' as it has an invalid filename extension E: Malformed line 1 in source list /etc/apt/sources.list.d/gnomebaker.list (URI parse) E: The list of sources could not be read. m@samsung:~$

    Read the article

  • Users Sound Off on Droid Android 2.1 Update Delay

    <b>Enterprise Mobile Today:</b> "The delayed Android 2.1 update for the Motorola Droid is starting to tarnish the successful launch of Verizon's first smartphone to run on Google's open source mobile operating system, according to posts at Motorola's Facebook page."

    Read the article

  • Big Update for the Project Rosetta Site

    We just shipped a major update to the Project Rosetta site, including a new a series of Flash to Silverlight tutorials, an updated API Guide with a quick reference list and a full list of recommended tools, code samples, and frameworks to download....Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

    Read the article

< Previous Page | 31 32 33 34 35 36 37 38 39 40 41 42  | Next Page >