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  • Test Driven Development (TDD) in Visual Studio 2010- Microsoft Mondays

    - by Hosam Kamel
    November 14th , I will be presenting at Microsoft Mondays a session about Test Driven Development (TDD) in Visual Studio 2010 . Microsoft Mondays is program consisting of a series of Webcasts showcasing various Microsoft products and technologies. Each Monday we discuss a particular topic pertaining to development, infrastructure, Office tools, ERP, client/server operating systems etc. The webcast will be broadcast via Lync and can viewed from a web client. The idea behind the “Microsoft Mondays” program is to help you become more proficient in the products and technologies that you use and help you utilize their full potential.   Test Driven Development in Visual Studio 2010 Level – 300 (  Intermediate – Advanced ) Test Driven Development (TDD), also frequently referred to as Test Driven Design, is a development methodology where developers create software by first writing a unit test, then writing the actual system code to make the unit test pass.  The unit test can be viewed as a small specification around how the system should behave; writing it first helps the developer to focus on only writing enough code to make the test pass, thereby helping ensure a tight, lightweight system which is specifically focused meeting on the documented requirements. TDD follows a cadence of “Red, Green, Refactor.” Red refers to the visual display of a failing test – the test you write first will not pass because you have not yet written any code for it. Green refers to the step of writing just enough code in your system to make your unit test pass – your test runner’s UI will now show that test passing with a green icon. Refactor refers to the step of refactoring your code so it is tighter, cleaner, and more flexible. This cycle is repeated constantly throughout a TDD developer’s workday. Date:   November 14, 2011 Time:  10:00 a.m. – 11:00 a.m. (GMT+3)  http://www.eventbrite.com/event/2437620990/efbnen?ebtv=F   See you there! Hosam Kamel Originally posted at

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  • What are the options for simple Ajax calls for a Java webapp?

    - by Cedric Martin
    I've got a very simple need and I don't know what are the options available. If I simplify, users see webpage like this server by a Java webapp server: [-] red [x] green [-] blue [-] yellow The selected color is green And then I want the user to be able to select the yellow color and have the part of the page containing the relevant text change to: [-] red [-] green [-] blue [x] yellow The selected color is yellow Basically I want something a bit more user friendly than simply using HTTP GET all the time. There shall be a lot of options the user can select from and this shall affect an (HTML formatted) text displayed on the page. And I want the user to see his change as soon as possible, without having the page to fully reload and without being redirected to another page. There shall be a client/server round-trip (the information to display depending on the options selected ain't available on the client-side so I cannot do it all in JavaScript in the browser). I'd like to use Ajax requests but I don't know which way to go: jQuery GWT something else What are my options and what would be the pros and cons of the various approach? P.S: I'm very familiar with Java (SCP since the last century and basically being a Java programmer for the last 12 years or so) but not familiar at all with JavaScript (though I did hack a few Ajaxy-calls years ago, way before great libraries existed).

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  • Can I use Ubuntu One to sync data fiies between two remote computers

    - by Sleepy John
    I've got two computers, both running Ubuntu with files in their home folders sync'd in to Ubuntu One. I'd like to know if it's possible to make Ubuntu One automatically download data changes that have been uploaded automatically to Ubuntu One from one computer to the equivalent data file in the other. Clarifying a bit further, I've installed Red Notebook in both computers and so they each have their own /.rednotebook/data folder containing a series of .txt files corresponding to the monthly entries in each of them. These are sync'd to upload any changes to those .txt files to Ubuntu One. My question is can I, and if so how, do I make Ubuntu One automatically download and replace those .txt files in the other computer after they've been updated and uploaded from the first computer? I did labouriously manage to download all those text files which had been uploaded from the first computer, from Ubuntu One one-by-one to the second computer, but what I want to do is automate this process and that's where I'm stuck. I'm aware that things could get a bit complicated if both my computers were on-line at the same time and both were simultaneously making different Red Notebook entries, so that's not the scenario I'm trying to cover. All I want to achieve is that whatever updates to the files have been uploaded by one computer, will automatically be downloaded to the same-named files in the other computer as soon as that second computer appears on line and detects that Ubuntu One has matching but more recent sync'd files than the ones it's holding.

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  • Take Control of Workflow with Workflow Analyzer!

    - by user793553
    Take Control of Workflow with Workflow Analyzer! Immediate Analysis and Output of your EBS Workflow Environment The EBS Workflow Analyzer is a script that reviews the current Workflow Footprint, analyzes the configurations, environment, providing feedback, and recommendations on Best Practices and areas of concern. Go to Doc ID 1369938.1  for more details and script download with a short overview video on it. Proactive Benefits: Immediate Analysis and Output of Workflow Environment Identifies Aged Records Identifies Workflow Errors & Volumes Identifies looping Workflow items and stuck activities Identifies Workflow System Setup and configurations Identifies and Recommends Workflow Best Practices Easy To Add Tool for regular Workflow Maintenance Execute Analysis anytime to compare trending from past outputs The Workflow Analyzer presents key details in an easy to review graphical manner.   See the examples below. Workflow Runtime Data Table Gauge The Workflow Runtime Data Table Gauge will show critical (red), bad (yellow) and good (green) depending on the number of workflow items (WF_ITEMS).   Workflow Error Notifications Pie Chart A pie chart shows the workflow error notification types.   Workflow Runtime Table Footprint Bar Chart A pie chart shows the workflow error notification types and a bar chart shows the workflow runtime table footprint.   The analyzer also gives detailed listings of setups and configurations. As an example the workflow services are listed along with their status for review:   The analyzer draws attention to key details with yellow and red boxes highlighting areas of review:   You can extend on any query by reviewing the SQL Script and then running it on your own or making modifications for your own needs:     Find more details in these notes: Doc ID 1369938.1 Workflow Analyzer script for E-Business Suite Worklfow Monitoring and Maintenance Doc ID 1425053.1 How to run EBS Workflow Analyzer Tool as a Concurrent Request Or visit the My Oracle Support EBS - Core Workflow Community  

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  • iStack for iPad

    - by Jonathan
    The below image is the current, and hopefully final, look of the front screen, the app will remember which stack site you have chosen so the user will only see this screen the first time, but they can always go back and change it. The red bar is only there when a new site is added (the StackOverflow is just a test as no site has been added since I implemented this) and can be gotten rid of by tapping the X on the right side (which isn't in the screenshot). Each column now has an edit button where the sites can be rearranged and moved from favourites to non favourites and this is persistent between app launches, moving a site in one column moves it in all of them. I've removed site icons in order to put them in properly so they load lazily and theres no UI freezing. Printing Functionality all implemented and working, thanks to systempuntoout's stackprinter.com works with AirPrint, which means this app will be iOS 4.2 minimum. Current features: 3 columns Email link to question, open in safari and copy link actions History for both questions and sites visited In app notification (red bar at the top) when a new site makes it into beta. StackPrinter in the app, without needing safari, and AirPrint functionality. Facebook Intergration Planned: Local Favourites Watching (a list of questions your watching, like short term favourites, with eventually push notifications) Web service to access local favourites and watches on non-iPad devices. Twitter integration. Safari bookmarklet to open question in iStack from safari In app notification for when site progresses from beta to normal. In app notification history

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  • SQL Cruise Alaska 2011

    - by Grant Fritchey
    I had the extreme good fortune to get sent on the last SQL Cruise to Alaska. I love my job. In case you don't what this is, SQL Cruise is a trip on a cruise ship during which you get to attend classes while on the boat, learning all about SQL Server and related topics as well as network with the instructors and the other Cruisers. Frankly, it's amazing. Classes ran from Monday, 5/30, to Saturday, 6/4. The networking was constant, between classes, at night on cruise ship, out on excursions in Alaskan rainforests and while snorkeling in ocean waters. Here's a run down of the experience from my point of view. Because I couldn't travel out 2 days early, I missed the BBQ that occurred the day before the cruise when many of the Cruisers received their swag bags. Some of that swag came from Red Gate. I researched what was useful on a cruise like this and purchased small flashlights and binoculars for all the Cruisers. The flashlights were because, depending on your cabin, ships can be very dark. The binoculars were so that the cruisers could watch all the beautiful landscape as it flowed by. I would have liked to have been there when the bags were opened, but I heard from several people that they appreciated the gifts. Cruisers "In" the hot tub. Pictured: Marjory Woody, Michele Grondin, Kyle Brandt, Grant Fritchey, John Halunen Sunday I went to board the ship with my wife. We had a bit of an adventure because I messed up our documents. It all worked out and we got on board to meet up at the back of the boat at one of the outdoor bars with the other Cruisers, thanks to tweets letting everyone know where to go. That was the end of electronic coordination on the trip (connectivity in Alaska was horrible for everyone except AT&T). The Cruisers were a great bunch of people and it was a real honor to meet them and get to spend time with them. After everyone settled into their cabins, our very first activity was a contest, sponsored by Red Gate. The Cruisers, in an effort to get to know each other and the ship, were required to go all over taking various photographs, some of them hilarious. The winning team of three would all win prizes. Some of the significant others helped out and I tagged along with a team that tied for first but lost the coin toss. The winning team consisted of Christina Leo (blog|twitter), Ryan Malcom (twitter), Neil Hambly (blog|twitter). They then had to do math and identify the cabin with the lowest prime number, oh, and get a picture of it and be the first to get back up to the bar where we were waiting. Christina came in first and very happily carried home an Ipad2. Ryan won a 1TB portable hard drive and Neil won a wireless mouse (picture below, note my special SQL Server Central Friday Shirt. Thanks Steve (blog|twitter)). Winners: Christina Leo, Neil Hambly, Ryan Malcolm. Just Lucky: Grant Fritchey Monday morning classes started. Buck Woody (blog|twitter) was a special guest speaker on this cruise. His theme was "Three C's on the High Seas: Career, Communication and Cloud." The first session was all on Career. I'm not going to type out all my notes from the session, but let's just say, if you get the chance to hear Buck talk about how to manage your career, I suggest you attend. I have a ton of blog posts that I'll be putting together over the next several months (yes, months) both here and over on ScaryDBA. I also have a bunch of work I'm going to be doing to get my career performance bumped up a notch or two (and let's face it, that won't be easy). Later on Monday, Tim Ford (blog|twitter) did a session on DMOs. Specifically the session was on Tim's Period Table of DMOs that he has put together, and how to use some of the more interesting DMOs in your day to day job. It was a great session, packed with good information. Next, Brent Ozar (blog|twitter) did a session on how to monitor and guide SAN configuration for the DBA that doesn't have access to the SAN. That was some seriously useful information. Tuesday morning we only had a single class. Kendra Little (blog|twitter) taught us all about "No Lock for Yes Fun".  It was all about the different transaction isolation levels and how they work. There is so often confusion in this area and Kendra does a great job in clarifying the information. Also, she tosses in her excellent drawings to liven up the presentation. Then it was excursion time in Juneau. My wife and I, along with several other Cruisers, took a hike up around the Mendenhall Glacier. It was absolutely beautiful weather and walking through the Alaskan rain forest was a treat. Our guide, Jason, was a great guy and it was a good day of hiking. Wednesday was an all day excursion in Skagway. My wife and I took the "Ghost and Good Time Girls" walking tour that ended up at a bar that used to be a brothel, the Red Onion. It was a great history of the town. We went back out and hit a few museums and exhibits. We also hiked up the side of the mountain to see the Dewey Lake and some great views of the town. Finally we hiked out to the far side of town to see the Gold Rush cemetery. Hiking done we went back to the boat and had a quiet dinner on our own. Thursday we cruised through Glacier Bay and saw at least four different glaciers including sitting next to the Marjory Glacier for  about an hour. It was amazing. Then it got better. We went into class with Buck again, this time to talk about Communication. Again, I've got pages of notes that I'm going to be referring back to for some time to come. This was an excellent opportunity to learn. Snorkelers: Nicole Bertrand, Aaron Bertrand, Grant Fritchey, Neil Hambly, Christina Leo, John Robel, Yanni Robel, Tim Ford Friday we pulled into Ketchikan. A bunch of us went snorkeling. Yes, snorkeling. Yes, in Alaska. Yes, snorkeling in the ocean in Alaska. It was fantastic. They had us put on 7mm thick wet suits (an adventure all by itself) so it was basically warm the entire time we were in the water (except for the occasional squirt of cold water down my back). Before we got in the water a bald eagle flew up and landed about 15 feet in front of us, which was just an incredible event. Then our guide pointed out about 14 other eagles in the area, hanging out in the trees. Wow! The water was pretty clear and there was a ton of things to see. That was absolutely a blast. Back on the boat I presented a session called Execution Plans: The Deep Dive (note the nautical theme). It seemed to go over well and I had several good questions come out of the session that will lead to new blog posts. After I presented, it was Aaron Bertrand's (blog|twitter) turn. He did a session on "What's New in Denali" that provided a lot of great information. He was able to incorporate new things straight out of Tech-Ed, so this was expanded beyond his usual presentation. The man really knows what he's talking about and communicates it well. Saturday we were travelling so there was time for a bunch of classes. Jeremiah Peschka (blog|twitter) did a great overview of some of the NoSQL databases and what they should be used for. The session was called "The Database is Dead" but it was really about how there are specific uses for these databases that SQL Server doesn't fill, but also that these databases can't replace SQL Server in other areas. Again, good material. Brent Ozar presented again with a session on Defensive Indexing. It was an overview of how indexes work and a deep dive into how to apply them appropriately in your databases to better support access. A good session, as you would expect. Then we pulled into Victoria, BC, in Canada and had a nice dinner with several of the Cruisers, including Denny Cherry (blog|twitter). After that it was back to Seattle on Sunday. By the way, the Science Fiction Museum in Seattle isn't a Science Fiction Museum any more. I was very disappointed to discover this. Overall, it was a great experience. I'm extremely appreciative of Red Gate for sending me and for Tim, Brent, Kendra and Jeremiah for having me. The other Cruisers were all amazing people and it was an honor & privilege to meet them and spend time with them. While this was a seriously fun time, it was also a very serious training opportunity with solid information coming from seasoned industry pros.

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  • What do you call an obfuscator that isn't an obfuscator?

    - by Alex.Davies
    SmartAssembly, formerly {smartassembly}, version 5 is now available as an Early Access Build. You can get it here: http://www.red-gate.com/MessageBoard/viewforum.php?f=116 We're having second thoughts about the name change though. It isn't that we like the curly brackets, far from it. The trouble is that the first rule of product naming is to name a product by what it does. SmartAssembly may make an assembly smarter, but that's not something people really google for. The trouble is, I can't think of a better name for it. That's because SmartAssembly really does two completely separate things: Obfuscates Sets up your assembly for the awesome exception reports which get sent to you whenever your application crashes. You may have been (un?)lucky enough to see one in reflector if you use it. This is what those exception reports look like when they arrive back with the developer: Look at all those local variables! If you ask me, this is much cooler than the obfuscation. So obviously we don't want to call it just "Red Gate Obfuscator" or something, because it doesn't do justice to the exception reporting. What would you call it?

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  • Issue with multiplayer interpolation

    - by Ben Cracknell
    In a fast-paced multiplayer game I'm working on, there is an issue with the interpolation algorithm. You can see it clearly in the image below. Cyan: Local position when a packet is received Red: Position received from packet (goal) Blue: Line from local position to goal when packet is received Black: Local position every frame As you can see, the local position seems to oscillate around the goals instead of moving between them smoothly. Here is the code: // local transform position when the last packet arrived. Will lerp from here to the goal private Vector3 positionAtLastPacket; // location received from last packet private Vector3 goal; // time since the last packet arrived private float currentTime; // estimated time to reach goal (also the expected time of the next packet) private float timeToReachGoal; private void PacketReceived(Vector3 position, float timeBetweenPackets) { positionAtLastPacket = transform.position; goal = position; timeToReachGoal = timeBetweenPackets; currentTime = 0; Debug.DrawRay(transform.position, Vector3.up, Color.cyan, 5); // current local position Debug.DrawLine(transform.position, goal, Color.blue, 5); // path to goal Debug.DrawRay(goal, Vector3.up, Color.red, 5); // received goal position } private void FrameUpdate() { currentTime += Time.deltaTime; float delta = currentTime/timeToReachGoal; transform.position = FreeLerp(positionAtLastPacket, goal, currentTime / timeToReachGoal); // current local position Debug.DrawRay(transform.position, Vector3.up * 0.5f, Color.black, 5); } /// <summary> /// Lerp without being locked to 0-1 /// </summary> Vector3 FreeLerp(Vector3 from, Vector3 to, float t) { return from + (to - from) * t; } Any idea about what's going on?

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  • Making an AI walk on a NavigationMesh (2D/Top-Down game)

    - by Lennard Fonteijn
    For some time I have been working on a framework which should make it possible to generate 2D levels based on a set of rules specified by level designers. You can read more about it here as I won't go into details: http://www.jorisdormans.nl/article.php?ref=engineering_emergence Anyway, I'm now at the point of putting the framework to use and have trouble coming up with a solution for AI. I decided to implement a NavigationMesh in the generated levels as I already have that information to start with. Consider the following image (borrowed from http://www.david-gouveia.com/pathfinding-on-a-2d-polygonal-map/): When I run A* on the NavigationMesh, the red path would be suggested when I want to go from point A to B (either direction). However, I don't want my AI to walk that path directly and clipping corners, I'd rather want them to follow the more logical black path. How would I go about going from the Red path to the Black path, are there any algorithms for this. Which steps do I take? Is A* the proper solution for this at all? For some additional information: The proof-of-concept game is a 2D top-down game written in C#, but examples/references in any language are welcome!

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  • Az Oracle üzleti intelligencia csomag Windows Server 2008-on is, a kliens Vista op.rsz-en is

    - by Fekete Zoltán
    Tegnap az Oracle BI Hands On rendezvényen felmerült a kérdés, hogy az Oracle Business Intelligence Enterprise Editon fut-e Windows Server 2008-on. A válasz: IGEN. Az Oracle BI EE fut a Windows Server 2008-on. Emellett a másik kérdésre a válasz: IGEN, a kliens lehet Windows Vista is. Mivel az Oracle BI szerver szoftver, amit egy böngészovel érnek el a felhasználók elemzési, lekérdezés/jelentés/riport- készítési feladatok elvégzésére, ezért az Oracle BI csak szerver operációs rendszerekre van bevizsgálva: Linux, Solaris, HP-UX, AIX és Windows platformokon. A jelenleg támogatott operációs rendszerek: Microsoft Windows 2000/2003 Server; Microsoft Windows Server 2008 Enterprise Edition x86 32 bit2 - Red Hat Enterprise Linux AS 4.x; Red Hat Enterprise Linux Server/Advanced Platform 5 - Novell SUSE 9.x - Oracle Enterprise Linux 4; Oracle Enterprise Linux 5 - Sun Solaris 9 SPARC 32 bit ; Sun Solaris 9 SPARC 64 bit; Sun Solaris 10 SPARC 32 bit; Sun Solaris 10 SPARC 64 bit - AIX 5.2 PowerPC 32 bit; AIX 5.2 PowerPC 64 bit; AIX 5.3 PowerPC 32 bit; AIX 5.3 PowerPC 64 bit; AIX 6.1 PowerPC 32 bit; AIX 6.1 PowerPC 64 bit - HP-UX 11.11 PA-RISC 64 bit; HP-UX 11.23 PA-RISC 64 bit; HP-UX 11.23 Itanium 64 bit; HP-UX 11.31 Itanium 64 bit A böngészos hozzáférést az irányítópultokhoz (dashboard), interaktív elemzo munkához használható operációs rendszerek: Windows, Vista, Linux, Solaris, Apple Mac OS 10.x.

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  • Pygame surfaces and their Rects

    - by Jaka Novak
    I am trying to understand how pygame surfaces work. I am confused about Rect position of Surface object. If I try blit surface on screen at some position then Surface is drawn at right position, but Rect of the surface is still at position (0, 0)... I tried write my own surface class with new rect, but i am not sure if is that right solution. My goal is that i could move surface like image with rect.move() or something like that. If there is any solution to do that i would be happy to read it. Thanks for answer and time for reading this awful English If helps i write some code for better understanding my problem. (run it first, and then uncomment two lines of code and run again to see the diference): import pygame from pygame.locals import * class SurfaceR(pygame.Surface): def __init__(self, size, position): pygame.Surface.__init__(self, size) self.rect = pygame.Rect(position, size) self.position = position self.size = size def get_rect(self): return self.rect def main(): pygame.init() screen = pygame.display.set_mode((640, 480)) pygame.display.set_caption("Screen!?") clock = pygame.time.Clock() fps = 30 white = (255, 255, 255) red = (255, 0, 0) green = (0, 255, 0) blue = (0, 0, 255) surface = pygame.Surface((70,200)) surface.fill(red) surface_re = SurfaceR((300, 50), (100, 300)) surface_re.fill(blue) while True: for event in pygame.event.get(): if event.type == QUIT: return 0 screen.blit(surface, (100,50)) screen.blit(surface_re, surface_re.position) #pygame.draw.rect(screen, white, surface.get_rect()) #pygame.draw.rect(screen, white, surface_re.get_rect()) pygame.display.update() clock.tick(fps) if __name__ == "__main__": main()

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  • nano syntax highlighting not working for all languages

    - by Dejan
    I have a funny situation where I am unable to add custom highlighting definitions to my nano text editor. The funny thing is that the predefined work like a charm and can be edited. But I have created a new one for js with $ sudo touch js.nanorc $ sudo nano js.nanorc my current js.nanorc looks like this: syntax "JavaScript" "\.js$" color blue "\<[-+]?([1-9][0-9]*|0[0-7]*|0x[0-9a-fA-F]+)([uU][lL]?|[lL][uU]?)?\>" color blue "\<[-+]?([0-9]+\.[0-9]*|[0-9]*\.[0-9]+)([EePp][+-]?[0-9]+)?[fFlL]?" color blue "\<[-+]?([0-9]+[EePp][+-]?[0-9]+)[fFlL]?" color brightblue "[A-Za-z_][A-Za-z0-9_]*[[:space:]]*[(]" color black "[(]" color cyan "\<(break|case|catch|continue|default|delete|do|else|finally)\>" color cyan "\<(for|function|get|if|in|instanceof|new|return|set|switch)\>" color cyan "\<(switch|this|throw|try|typeof|var|void|while|with)\>" color cyan "\<(null|undefined|NaN)\>" color brightcyan "\<(true|false)\>" color green "\<(Array|Boolean|Date|Enumerator|Error|Function|Math)\>" color green "\<(Number|Object|RegExp|String)\>" color red "[-+/*=<>!~%?:&|]" color magenta "/[^*]([^/]|(\\/))*[^\\]/[gim]*" color yellow ""(\\.|[^"])*"|'(\\.|[^'])*'" color magenta "\\[0-7][0-7]?[0-7]?|\\x[0-9a-fA-F]+|\\[bfnrt'"\?\\]" color brightblack "(^|[[:space:]])//.*" color brightblack start="/\*" end="\*/" color brightwhite,cyan "TODO:?" color ,green "[[:space:]]+$" color ,red " +" If anyone can see the problem then please tel me

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  • unity4.3 rigidbody2d unexpected force behaviour

    - by Lilz Votca Love
    So guys ive edited the question and here is what my problem is i have a player which has a rigidbody2d attached to it.my player is able to doublejump in the air nicely and stick to walls when colliding with them and slowly slides to the ground.All movement is handle through physics and no transform manipulations.here i did something similar to this in the FixedUpdate of my player. void FixedUpdate() { if(wall && Input.GetButtonDown("Jump")) { if(facingright)//player is facing the left side of the wall { rigidbody2D.Addforce(new vector2(-1f,2f)*jumpforce); /*Now the player should jump backwards following this directional vector and should follow a smooth curve which in this part works well*/ } else { rigidbody2D.Addforce(new vector2(1f,2f)*jumpforce); /*Now this is where everything gets complicated as you should have noticed this is the same directional vector only the opposite x axis value and the same amount of force is used but it behaves like the red curve in the picture below*/ } } } bad behaviour and vector in red .I tested the same thing(both addforce methods) for a simple jump and they exactly behave like mentionned above in the picture.so here is my problem.Jumping diagonally forward with rigidbody2d.addforce() do not have the same impact,do not follow the same curve as jumping the opposite direction with the same exact amount of force.if i could fix this or get past this i could implement a walljump system like a ninja jumping in zigzag between two opposite wall to climb them.Any ideas or alternatives?

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  • Ubuntu 12.04.1 Update Manager and synaptic Package Manager not working

    - by Ashoke
    Recently installed Ubuntu 12.04.1, 64bit on Intel Quad core system. There is a Red Circle with a WHITE 'minus' sign on the upper right hand corner. In the end of a long message displayed below the RED CIRCLE in 'grey' says that INSTALLED PACKAGES HAVE UNMET DEPENDENCIES. None of the following is working. 1. Ubuntu Software Center not opening. UPDATE MANAGER Could not initialize the package information An unresolvable problem occurred while initializing the package information. Please report this bug against the 'update-manager' package and include the following error message: 'E:Encountered a section with no Package: header, E:Problem with MergeList /var/lib/apt/lists/in.archive.ubuntu.com_ubuntu_dists_precise-updates_multiverse_binary-i386_Packages, E:The package lists or status file could not be parsed or opened.' SYNAPTIC PACKAGE MANAGER AN ERROR OCCURED The following details are provided E: Encountered a section with no Package: header E: Problem with MergeList /var/lib/apt/lists/in.archive.ubuntu.com_ubuntu_dists_precise-updates_multiverse_binary-i386_Packages E: The package lists or status file could not be parsed or opened. E: _cache-open() failed, please report. Otherwise, the computer is working fine with broadband WiFi internet. InstallPLEASE HELP.

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  • How can I test if an oriented rectangle contains another oriented rectangle?

    - by gronzzz
    I have the following situation: To detect whether is the red rectangle is inside orange area I use this function: - (BOOL)isTile:(CGPoint)tile insideCustomAreaMin:(CGPoint)min max:(CGPoint)max { if ((tile.x < min.x) || (tile.x > max.x) || (tile.y < min.y) || (tile.y > max.y)) { NSLog(@" Object is out of custom area! "); return NO; } return YES; } But what if I need to detect whether the red tile is inside of the blue rectangle? I wrote this function which uses the world position: - (BOOL)isTileInsidePlayableArea:(CGPoint)tile { // get world positions from tiles CGPoint rt = [[CoordinateFunctions shared] worldFromTile:ccp(24, 0)]; CGPoint lb = [[CoordinateFunctions shared] worldFromTile:ccp(24, 48)]; CGPoint worldTile = [[CoordinateFunctions shared] worldFromTile:tile]; return [self isTile:worldTile insideCustomAreaMin:ccp(lb.x, lb.y) max:ccp(rt.x, rt.y)]; } How could I do this without converting to the global position of the tiles?

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  • How can I find the shortest path between two subgraphs of a larger graph?

    - by Pops
    I'm working with a weighted, undirected multigraph (loops not permitted; most node connections have multiplicity 1; a few node connections have multiplicity 2). I need to find the shortest path between two subgraphs of this graph that do not overlap with each other. There are no other restrictions on which nodes should be used as start/end points. Edges can be selectively removed from the graph at certain times (as explained in my previous question) so it's possible that for two given subgraphs, there might not be any way to connect them. I'm pretty sure I've heard of an algorithm for this before, but I can't remember what it's called, and my Google searches for strings like "shortest path between subgraphs" haven't helped. Can someone suggest a more efficient way to do this than comparing shortest paths between all nodes in one subgraph with all nodes in the other subgraph? Or at least tell me the name of the algorithm so I can look it up myself? For example, if I have the graph below, the nodes circled in red might be one subgraph and the nodes circled in blue might be another. The edges would all have positive integer weights, although they're not shown in the image. I'd want to find whatever path has the shortest total cost as long as it starts at a red node and ends at a blue node. I believe this means the specific node positions and edge weights cannot be ignored. (This is just an example graph I grabbed off Wikimedia and drew on, not my actual problem.)

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  • XNA C# How to draw fonts in different color

    - by XNA newbie
    I'm doing a simple chat system with XNA C#. It is a chatbox that contains 5 lines of chat typed by the users. Something like a MMORPG chatting system. [User1name] says: Hi [User2name] says: Hello [User1name] says: What are you doing? [User2name] says: I'm fine [System] The time is now 1:03AM. When the user pressed 'ENTER', the text he entered will be added inside an ArrayList chatList.Add(s); For displaying the text he entered, I used for (int i = 0; i < chatList.Count(); i++) { spriteBatch.DrawString(font, chatList[i], new Vector2(40, arr1[i]), Color.Yellow); } *arr1[i] contains 5 y-axis points to print my 5 line of chats in the chatbox Question1: What if I have another type of message which will be added into ChatList (something like a system message). I need the System Message to be printed out in red color. And if the user keeps on chatting, the chat box will be updated according: (MAX 5 LINES) The newest chat will be shown below, and the oldest one will be deleted if they reached the max 5 lines. [User2name] says: Hello [User1name] says: What are you doing? [User2name] says: I'm fine [System] The time is now 1:03AM. [User1name] says: Ok, great to hear that! I'm having trouble to print each line color according to their msg type. For normal msg, it should be yellow. For system msg, it should be red. Question2: And for the next problem, I need the chat texts to be white color, while the names of the user is yellow (like warcraft3 chat system). How do I do that? I have a hard time thinking of a solution for these to work. Advise needed.

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  • Setup a Autoreply Only Account

    - by dabrain
    For some very good reason you might would like to setup a 'autoreply' only account, without storing the incoming mail into a mailbox. If not already done, create an account via Delegated Admin Gui or commadmin Commandline Tool. Example: /opt/sun/comms/da/bin/commadmin user create -D admin -d vmdomain.tld -w enigma -F Mike -l    mparis -L Paris -W tester -E [email protected] -S mail -H mars.vmdomain.tld Setup mailDeliveryOption to autoreply mode only, so no email will be stored in the user mailbox, skip this step if you want incoming emails stored in the mailbox. ldapmodify -D "cn=Directory Manager" -w enigma -f /tmp/modfile [/tmp/modfile] dn: uid=mparis,ou=People,o=vmdomain.tld,o=red changetype: modify replace: mailDeliveryOption mailDeliveryOption: autoreply Setup mailSieveRuleSource with the autoreply text and 'do-not-reply' From address. The "Thank you ..." part becomes the subject. The next string in quotes is the body part of the message. The ":hours 0" denotes that we want a reply sent for every message. Finally,  the \n is used because of the wanted newlines in the body. ldapmodify -D "cn=Directory Manager" -w enigma -f /tmp/addfile [/tmp/addfile] dn: uid=mparis,ou=People,o=vmdomain.tld,o=red changetype: modify add: mailSieveRuleSource mailSieveRuleSource: require "vacation"; vacation :hours 0 :reply :from "do-not-reply   @domain.com" :subject "Thank you for contacting webpost" "Your Mail is being review   ed.\nTo access contact information please visit : http://www.domain.com \nPlease do    not reply to this e-mail as it is an automated response on your mail being accessed   .\n\nPublic Respose Unit.\n"

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  • Drawing text from update method in XNA

    - by Sigh-AniDe
    I am having a problem drawing the "Game Over!" text once the user is on the last tile. This is what I have: The Update and drawText methods are in a class named turtle: public void Update(float scalingFactor, int[,] map, SpriteBatch batch, SpriteFont font) { if (isMovable(mapX, mapY - 1, map)) { position.Y = position.Y - (int)scalingFactor; angle = 0.0f; Program.form.direction = ""; if (mapX == 17 && mapY == 1)// This is the last tile(Tested) { Program.form.BackColor = System.Drawing.Color.Red; drawText(batch, font); } } } public void drawText(SpriteBatch spritebatch, SpriteFont spriteFont) { textPosition.X = 200; // a vector2 textPosition.Y = 200; spritebatch.Begin(SpriteSortMode.BackToFront, BlendState.AlphaBlend); spritebatch.DrawString(spriteFont, "Game Over!!!", textPosition, Color.Red); spritebatch.End(); } This update is in the Game1 class: protected override void Update(GameTime gameTime) { // Allows the game to exit if (GamePad.GetState(PlayerIndex.One).Buttons.Back == ButtonState.Pressed) this.Exit(); turtle.Update(scalingFactor, map, spriteBatch, font); base.Update(gameTime); } I have also added the font content to LoadContent: font = Content.Load<SpriteFont>("fontType"); What am I doing wrong? Why does the text not want to show on game completion? If I call the turtle.draw() in the main Draw method. The "Game Over" text stays on screen from the beggining. What am I missing? Thanks

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  • Oracle Kicks Summer off Right with Our FY14 Global Partner Kickoff

    - by Kristin Rose
    Are you ready to see what Oracle has in store for FY14? How about hearing from top Oracle Executives like Mark Hurd and Thomas Kurian, as they explain how you can make more money with Oracle? Are you reading this blog? If you answered yes to any of the above questions and want to find out how Oracle’s strategy for the next fiscal year will affect your business, don’t miss Oracle’s FY14 Global Partner Kickoff event taking place Tuesday, June 25th at 9:00AM PT. Kick start your summer by participating in this live Oracle PartnerNetwork event! Here is how you can: 1. Send questions during the live event via Twitter using @oraclepartners and #OPN in your tweets! 2. Take part in our exciting FY14 Partner Kickoff Twitter contest and get entered to win a FREE OPN Exchange pass! Do this by tweeting @oraclepartners a creative picture of your team watching the LIVE event. The winner will be selected at the end of the show! 3. Finally, help us spread the word to the Twitter community using this tweet: “Can’t wait for #Oracle’s Global FY14 Partner Kickoff tomorrow 6/25 at 9AM PT! Join the #OPN conversation! http://bit.ly/12goIPR” You can join the live event by visiting the OPN homepage or OPN's Facebook page the day of the event. Red Stack. Red team. Engineered for Growth! The OPN Communications Team 

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  • Does TDD's "Obvious Implementation" mean code first, test after?

    - by natasky
    My friend and I are relatively new TDD and have a dispute about the "Obvious Implementation" technique (from "TDD By Example" by Kent Beck). My friend says it means that if the implementation is obvious, you should go ahead and write it - before any test for that new behavior. And indeed the book says: How do you implement simple operations? Just implement them. Also: Sometimes you are sure you know how to implement an operation. Go ahead. I think what the author means is you should test first, and then "just implement" it - as opposed to the "Fake It ('Till You Make It)" and other techniques, which require smaller steps in the implementation stage. Also after these quotes the author talks about getting "red bars" (failing tests) when doing "Obvious Implementation" - how can you get a red bar without a test?. Yet I couldn't find any quote from the book saying "obvious" still means test first. What do you think? Should we test first or after when the implementation is "obvious" (according to TDD, of course)? Do you know a book or blog post saying just that?

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  • XNA, how to draw two cubes standing in line parallelly?

    - by user3535716
    I just got a problem with drawing two 3D cubes standing in line. In my code, I made a cube class, and in the game1 class, I built two cubes, A on the right side, B on the left side. I also setup an FPS camera in the 3D world. The problem is if I draw cube B first(Blue), and move the camera to the left side to cube B, A(Red) is still standing in front of B, which is apparently wrong. I guess some pics can make much sense. Then, I move the camera to the other side, the situation is like: This is wrong.... From this view, the red cube, A should be behind the blue one, B.... Could somebody give me help please? This is the draw in the Cube class Matrix center = Matrix.CreateTranslation( new Vector3(-0.5f, -0.5f, -0.5f)); Matrix scale = Matrix.CreateScale(0.5f); Matrix translate = Matrix.CreateTranslation(location); effect.World = center * scale * translate; effect.View = camera.View; effect.Projection = camera.Projection; foreach (EffectPass pass in effect.CurrentTechnique.Passes) { pass.Apply(); device.SetVertexBuffer(cubeBuffer); RasterizerState rs = new RasterizerState(); rs.CullMode = CullMode.None; rs.FillMode = FillMode.Solid; device.RasterizerState = rs; device.DrawPrimitives( PrimitiveType.TriangleList, 0, cubeBuffer.VertexCount / 3); } This is the Draw method in game1 A.Draw(camera, effect); B.Draw(camera, effect); **

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  • Showing content from pages at different URL's (masking), possibly with .htaccess

    - by zigojacko
    If I have URL's like:- domain.com/category/widgets/filter/blue domain.com/category/widgets/filter/red And it is pretty difficult to reconstruct them to something like:- domain.com/category/blue-widgets domain.com/category/red-widgets Is there any way at all that I can use URL rewrites or anything else with .htaccess or on the server to display the URL's as the domain.com/category/blue-widgets on the domain.com/category/widgets/filter/blue page? I've looked into masking URL's but got nowhere and this has been something bugging me for almost 6 months now. Is there any way to achieve what I want to do? FYI: This is a Magento website and the above process, I am wanting to implement for potentially hundreds of URL's. Edit To respond to @kkugelmann's answer:- I couldn't get your proposed RewriteRule to make a difference at all in the .htaccess file so I started testing a few things in this .htaccess tester:- The proposed RewriteRule didn't work in this tester:- However, the following did:- But adding any of these RewriteRule's into the website's .htaccess file did not rewrite the URL at all... Edit2 By the way, if I add [R=301,L] to the end of the URL rewrite rule, it does actually then rewrite the rule, but of course 301 redirects it as well which is unwanted behaviour. Edit3 I found another question with the same issue... And an accepted answer that solved the problem which seemed to be something to do with using mod_proxy and the [P] tag on the rule (if I try this, the page 404's).

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  • Announcing Spacewalk Support for Oracle Linux Basic and Premier Customers

    - by Michele Casey
    Over the years, customers migrating to Oracle Linux have asked for options to provide a transitional solution for their existing system management tools (such as Red Hat Satellite Server) while evaluating and planning migrations to Oracle's Enterprise Manager, which is offered at no additional charge with Oracle Linux Support Subscriptions.  Based on this request, we are pleased to announce support for the open-source community project, Spacewalk, which is the basis for both Red Hat Satellite Server and SUSE Manager.  Effective today, customers with Oracle Linux Basic and Premier Support subscriptions have access to a fully supported Spacewalk build which can be setup to easily manage Oracle Linux systems.   Spacewalk support for Oracle Linux requires Oracle Linux 6, x86_64 for the server and provides support for Oracle Linux 5 and Oracle Linux 6 (x86, x86_64) clients.  This solution requires Oracle Database 11g Release 2 as the  supported database repository for Spacewalk with Oracle Linux.  Within the next several weeks, a limited use license for the Oracle Database will be included with this offer.  Until this is complete, customers may use an existing Oracle database license or they may begin by downloading a 30-day trial license from eDelivery.  Customers with Oracle Linux Basic and Premier subscriptions will automatically have access to the channel hosting the supported build.  Please review the release notes for further instructions. Oracle Enterprise Manager is still the recommended enterprise solution for managing Oracle Linux systems and we want to provide the easiest transition path for our customers.  We are excited to offer this solution to our Oracle Linux customers while they plan and implement their migration to Oracle Enterprise Manager. 

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  • Assigning valid moves on board game

    - by Kunal4536
    I am making a board game in unity 4.3 2d similar to checkers. I have added an empty object to all the points where player can move and added a box collider to each empty object.I attached a click to move script to each player token. Now I want to assign valid moves. e.g. as shown in picture... Players can only move on vertex of each square.Player can only move to adjacent vertex.Thus it can only move from red spot to yellow and cannot move to blue spot.There is another condition which is : if there is the token of another player at the yellow spot then the player cannot move to that spot. Instead it will have to go from red to green spot. How can I find the valid moves of the player by scripting. I have another problem with click to move. When I click all the objects move to that position.But I only want to move a single token. So what can i add to script to select a specific object and then click to move the specific object.Here is my script for click to move. var obj:Transform; private var hitPoint : Vector3; private var move: boolean = false; private var startTime:float; var speed = 1; function Update () { if(Input.GetKeyDown(KeyCode.Mouse0)) { var hit : RaycastHit; // no point storing this really var ray = Camera.main.ScreenPointToRay (Input.mousePosition); if (Physics.Raycast (ray, hit, 10000)) { hitPoint = hit.point; move = true; startTime = Time.time; } } if(move) { obj.position = Vector3.Lerp(obj.position, hitPoint, Time.deltaTime * speed); if(obj.position == hitPoint) { move = false; } } }`

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