Hello,
NB: I'll present this question in degrees purely for simplicity, radians, degrees, different zero-bearing, the problem is essentially the same.
Does anyone have any ideas on the code behind rotational interpolation? Given a linear interpolation function: Lerp(from, to, amount), where amount is 0...1 which returns a value between from and to, by amount. How could I apply this same function to a rotational interpolation between 0 and 360 degrees? Given that degrees should not be returned outside 0 and 360.
Given this unit circle for degrees:
where from = 45 and to = 315, the algorithm should take the shortest path to the angle, i.e. it should go through zero, to 360 and then to 315 - and not all the way round 90, 180, 270 to 315.
Is there a nice way to achieve this? Or is it going to just be a horrid mess of if() blocks? Am I missing some well understood standard way of doing this?
Any help would be appreciated.