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  • Tab title is wrong with ssh/screen on osx

    - by sds
    I am doing ssh -t host screen -D -RR in OS X (10.9) terminal tabs. My ~/.screenrc is identical on all remote hosts and contain the following line: hardstatus string "%H(%n:%t)$USER %h" My ~/.bashrc is also identical on all hosts. When I login to host host_u (Ubuntu 12.04.3 LTS) running Screen version 4.00.03jw4 (FAU) 2-May-06, the tab title on the OS X terminal is host_u(1:bash)sds ~, as expected. When I login to host host_c (CentOS release 6.3 (Final)) running Screen version 4.00.03 (FAU) 23-Oct-06, the tab title on the OS X terminal is ~/FooBar (which is the local OS X directory from which I ran the ssh/screen command. Problem: the hardstatus line does not work on host_c.

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  • [Ubuntu] How can i log-in to Ubuntu using USB-serial console (rs232) ?

    - by marc
    Welcome, How can enable remote terminal login into Ubuntu 9.10 using usb-serial terminal ? I got created device ttyUSB0 and i want allow to log-in using hyper-terminal. I found some resources but they are related to real! hardware rs232 ports, i can't find any information about USB converter. Right now i have established connection between that usb-serial port and my laptop (i can send text writing to port cp sometext.txt /dev/ttyUSB0 and read using hyperterminal). Any idea ? Regards

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  • Installed Java 7, but terminal still shows Java 6

    - by chipbk10
    I've installed Java 7 on my Mac (10.7.5), but in the terminal there is still java 6. java version "1.6.0_37" Java(TM) SE Runtime Environment (build 1.6.0_37-b06-434-11M3909) Java HotSpot(TM) 64-Bit Server VM (build 20.12-b01-434, mixed mode) There will be no problem with the version 6 on terminal, if I always got that errors when I tried to install a java application (LatexDraw): : CGContextGetCTM: invalid context 0x0 : CGContextSetBaseCTM: invalid context 0x0 : CGContextGetCTM: invalid context 0x0 : CGContextSetBaseCTM: invalid context 0x0 The problem is related to instability of java 6 inferred from this link I've read this installed-java-7-on-mac-osx-but-terminal-is-still-using-version-6 and also try to change my Java version by using export JAVA_HOME="/System/Library/Frameworks/JavaVM.framework/Versions/1.6.0/Home", but in my folder /System/Library/Frameworks/JavaVM.framework/Versions, there is no version 1.7, only versions under 1.6 ??? So, how can I fix this issue?

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  • Running a command line app with sudo and password automatically on OS X startup

    - by Designer023
    I need to run an app at startup/login on my mac. I want it to launch in the background and start doing it's work without interrupting me or me having to start it up because I invariably forget and then when I need it, it wasn't running! I have tried using AppleScript to tell Terminal to run it and type my password in, but it ends up opening multiple Terminal windows and not working. Ideally I need a script that I can just add to the user login items and it will run for me. The app has no way of taking a password argument either and it has a password as well as the sudo! I need a solution that can either be done as an applescript (which can be made into an executable) or i need a commandline script but I have no idea about them. This is the manual code I type $ sudo serverStatus password:123456 password:serverpass My AppleScript: tell application Terminal activate do shell script "sudo serverStatus" delay 5 do shell script "123456" delay 2 do shell script "serverpass" end tell

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  • Can I remotely monitor printf results of a C program?

    - by Mota
    I have a long running C program in which I've started from the Terminal.app using: gdb program_name gdb run I'm using many printf statements to monitor the progress of the program. Unfortunately, the screen of the computer has been frozen since yesterday, but the process is still running. My question is, can I watch the progress of the program (i.e. the results of the printf statements) remotely? I'm not that familiar with the terminal, but I know how to ssh and do some simple terminal tasks. The OS of the machine with the frozen screen is Mac OS 10.6.

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  • Remap control key in gnome-terminal?

    - by Colin
    I just installed Ubuntu to get more familiar with it since I'll be using it in a new job shortly. I use Macs at home and in my current job, so I'd like to make it as Mac-like as possible. I've remapped the command and control characters using the following .xmodmap: remove control = Control_L Control_R remove mod4 = Super_L Super_R add control = Super_L Super_R add mod4 = Control_L Control_R Which works great for everything except the terminal, since Ctrl-C is now mapped to CMD-C, and still conflicts with what I'd like to use to copy. Is there any way I can remap the Control key just for the terminal? I'm willing to consider gnome-terminal alternatives if required.

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  • Blackberry Eclispe plugin and emulator

    - by gmcalab
    So I installed the following installation packages to develop Blackberry apps using the included emulators. I first installed them on a macbook pro, virtualizing windows 7 x86 with vmware. Everything worked fine, I created a quick HelloWorld app and it compiled and fully ran in the emulator. I did no other configuration. So I went to install this on my desktop PC with Windows 7 x64. I installed the exact same items. When I choose to run with the Blackberry Emulator, nothing happens. Any ideas? Here's the file list: BlackBerry_JDE_PluginFull_1.0.0.67 (This includes Eclispe) jdk-6u18-windows-i586

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  • Remove Registry Keys for Windows Phone 7 Emulator

    - by Jake Pearson
    I am trying to get the updated Windows Phone 7 tools installed, but can't get rid of the old ones. The uninstaller wouldn't run, so I had to try more extreme means. I got everything removed except for "Microsoft Windows Phone Emulator x64". Does anyone know what vm_web.exe (the tool installer) is checking for (registry, file, etc.) that prevents the installer from running. I tried Aaron Stebner's clean up tool, and it helped a lot, but couldn't get rid of the emulator.

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  • Getting differences between WVGA800 and WVGA854 in Android Emulator

    - by Droidy
    So far I just have one XML layout file, and one drawable directory, drawable-hdpi. I first want to target the high density screens. I added a bunch of imagebuttons to a relativelayout and everything looks perfect in the WVGA800 emulator. The problem arises when I view it in the WVGA854 emulator. Not only do the imagebuttons not position the same, but the images are blurry. I used dip for the layout margins on the imagebuttons even though it shouldn't matter in this case because WVGA800 and 854 are both high density. What is the problem? Why would it look totally different on emulators that have the same density and almost have the same exact screen dimensions? Thanks!

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  • Issue connecting to SQL Compact Edition on Windows Mobile 6 Emulator

    - by Chad
    I am developing an application for Windows Mobile 6 using an emulator. When I try to open the database connection to the SDF file it is throwing an exception that it is not able to connect or find the file. My questions are: Where on the mobile device is the SDF file supposed to be deployed? Does the SDF file get automatically deployed to the emulator when I build the project (like in then windows forms app) or do I have to do that manually? Any help would be appreciated.

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  • Design Pattern for Server Emulator

    - by adisembiring
    I wanna build server socket emulator, but I want implement some design pattern there. I will described my case study that I have simplified like these: My Server Socket will always listen client socket. While some request message come from the client socket, the server emulator will response the client through the socket. the response is response code. '00' will describe request message processed successfully, and another response code expect '00' will describe there are some error while processing the message request. IN the server there are some UI, this UI contain check response parameter such as. response code timeout interval While the server want to response the client message, the response code taken from input parameter response form UI check the timeout interval, it will create sleep thread and the interval taken from timeout interval input from UI. I have implement the function, but I create it in one class. I feel it so sucks. Can you suggest me what class / interface that I must create to refactor my code.

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  • Server Emulator Design Pattern

    - by adisembiring
    I wanna build server socket emulator, but I want implement some design pattern there. I will described my case study that I have simplified like these: My Server Socket will always listen client socket. While some request message come from the client socket, the server emulator will response the client through the socket. the response is response code. '00' will describe request message processed successfully, and another response code expect '00' will describe there are some error while processing the message request. IN the server there are some UI, this UI contain check response parameter such as. response code timeout interval While the server want to response the client message, the response code taken from input parameter response form UI check the timeout interval, it will create sleep thread and the interval taken from timeout interval input from UI. I have implement the function, but I create it in one class. I feel it so sucks. Can you suggest me what class / interface that I must create to refactor my code.

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  • How to use Device Emulator to debug my WinCE application

    - by ame
    I am working with an MFC application built on a WinCE platform in Visual Studio. I need to debug this application and I cannot do it using KITL and the hardware. I tried to use Device Emulator for this: I started a new Platform Builder Project (PDA Device, enterprise webpad). I built it after ensureing that KITL was enabled and so was kernel debugger. Once built, i set the target connectivity options as ce device, download and transport set to Device Emulator and Debugger is KdStub. Once I hit Attach to Device, the doload to target window pops up and then the RelDir window also does. However nothing happens after this and in the output window it says: PB Debugger The Kernel Debugger is waiting to connect with target. Please guide me on what I need to do to debug my application. Thankyou!

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  • The emulator isn't showing the XML contents

    - by Roni Copul
    I have been reading Google's android tutorial (link added in the first comment) and I got a problem... In the tutorial they explain the XML elements (EditText and Button) and in the end they say how to tun the program to see the button + the text field. The problem is, that the emulator doesn't show them.. just a black screen. I even tried adding this line to the onCreate function - System.out.println("Hello World!"); but still the emulator is showing only black screen.. Here's the .java main file - http://pastebin.com/G5J9YjNe And the XML files (I mentioned what code is what file) - http://pastebin.com/VnRwAfMW What should I do? Thanks a lot for everyone who will help!

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  • slow android emulator

    - by Andrie
    I have a 2.67GHz Celeron Processor, 1.21GBs of RAM on a x86 Windows XP Pro machine. My understanding is that the emulator should start fairly quickly on such a machine, but for me it does not. I have followed all instructions in setting up the IDE, SDKs, JDKs and such and have had some success in staring the emulator quickly but is very particulary. How can I if possible fix this problem. Even if it starts and loads home screen it is very sluggish. Any help would be appreciated guys thanks. I have tried the Eclipse IDE in Galileos, and Ganymede.

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  • Weird parsing date string error in Android 2.0 emulator

    - by kknight
    I have a simple test code for testing SimpleDateFormat. This code works well on Eclipse and Android 1.5 emulator, but it failed at Android 2.0 emulator. Does anyone know why? Thanks. public class TemplateActivity extends Activity { /** Called when the activity is first created. */ @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); TextView tv = new TextView(this); tv.setText(R.string.hello); setContentView(tv); SimpleDateFormat format = new SimpleDateFormat("EEE, dd MMM yyyy HH:mm:ss zzz"); String dateStr = "Mon, 17 May 2010 01:45:41 GMT"; try { Date parsed = format.parse(dateStr); Log.v("Test", parsed.toString()); } catch (ParseException pe) { Log.v("Test", "ERROR: Cannot parse \"" + dateStr + "\""); } } } Log message: V/Test( 400): ERROR: Cannot parse "Mon, 17 May 2010 01:45:41 GMT"

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  • Passing GPS speed via the Eclipse Emulator Control

    - by Nick
    Hi, my app queries the GPS-speed using .getSpeed() on a LocationListener. Is there a way to set this speed using the Eclipse Emulator Control or the command line? I tried to feed multiple sets of coordinates to the emulator via the manual GPS-control, but it didn't pick up a speed from that. Also, using a pre-defined GPX-file and playing it doesn't work for me. I would like to test my app without having to take it on a test-drive in my car every time ;)! Thanks!

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  • PhoneGap's vibrate() and beep() functions break in iPhone, Android emulators

    - by Steve Nay
    I have a PhoneGap app that I'm testing on webOS, Android, and iPhone. I'm using physical devices as well as emulators (the ones that come with their respective SDKs, not the PhoneGap emulator). Part of the code uses the navigator.notification.vibrate() and navigator.notification.beep() functions. All the physical devices I'm using either perform the behavior or ignore it if they're not capable (e.g., the iPod can't vibrate). However, the emulators behave differently. The Android emulator kills the app whenever the beep() function is called. The iPhone emulator causes the app to hang whenever the vibrate() function is called. Is there any way to get the emulators to ignore those function calls when they are unable to execute them? That is, is there a way to get them to degrade gracefully so I can test the app both places without having to modify the code specifically for the emulators?

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  • Getting my app to work on my phone

    - by user237259
    Hello I wrote an app android sdk version 1.5 using it's built in emulator in eclipse. I created a database outside of eclipse populated it with data and push it to the emulator folder data/data/project name/database and could access it fine from the my app, everything was working great. My final step was to test the apk file on an actual phone. When I did that the program would not work. After looking into it I found that the database file was not being uploaded into the phone. Is there a special way to install the apk file on the actual phone to get the embedded database to work? Or can I assume that since everything worked fine on the sdk 1.5 emulator that everything will work when I upload it to the market. Thanks in advance.

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  • What resources are there for creating a dedicated NES emulator box?

    - by normalocity
    Where do I start, and what communities should I get involved in, in order to achieve the following? Ideally, I'd like to have a box that does the following (doesn't have to do this out of the box, I'm just looking to be able to achieve these goals through configs and necessary dependencies): Either bypasses login, or auto login Auto-start FCEUX with options that will (a) automatically start a ROM of my choosing, and (b) go into full-screen mode. You can assume that before I get that far, I've already configured the input devices and video options. I'd like to create (or install, if it exists) a full-screen app that takes a list of ROMs, allows me to select one with a gamepad/arcade stick, and press a button to open that game Be able to map a button on a gamepad/arcade stick to the "Power off" or exit function of the emulator, such that it will take me back to the ROM selection screen. I've already successfully installed FCEUX and tested it with an arcade stick I own, so I'm not looking for an emulator installer guide. I don't know if the ROM selector app exists already, but I'm a Java developer, and could probably create one (so long as it's not too difficult to support controllers - I was thinking of using Slick2D for this - a gaming library that I'm already pretty familiar with). The goal would be a dedicated box that I have connected to my TV. I power it on. It boots up and starts the ROM selection app, which passes the proper parameters to FCEUX (or another emulator that I might switch to at a later time), and I'm ready to go. Basically an NES emulator as a real, living room console. Also, as far as mapping a controller button to functions in the app, well, I've also played around with hardware, and it would be pretty trivial for me to modify a gamepad to trigger key presses. I just don't want to go to that length if it's not necessary.

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  • How to mount a drive in Ubuntu from terminal

    - by Mirage
    hi, I want to mount a drive from terminal at start up. At start if i use ls /media then its empty but if i go to computer and then click VM drive there and after that i use ls /media then it shows VM drive . How can i mount that drive at from terminal something like mount VM or how can find the path of VM like /dev/sda or something

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  • Mac OSX keyboard shortcuts for terminal

    - by user10826
    Hi, after googling for some Mac OSX terminal shortcuts, I wanted to find how can I go back characters on a line on the terminal or words or similar. I found ALT+B but it does not work. Do you know some other shortctus, or how can I customize them or links to cheat sheets? Thanks

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