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  • Will creating a background thread in a WCF service during a call, take up a thread in the ASP .NET t

    - by Nate Pinchot
    The following code is part of a WCF service. Will eventWatcher take up a thread in the ASP .NET thread pool, even if it is set IsBackground = true? /// <summary> /// Provides methods to work with the PhoneSystem web services SDK. /// This is a singleton since we need to keep track of what lines (extensions) are open. /// </summary> public sealed class PhoneSystemWebServiceFactory : IDisposable { // singleton instance reference private static readonly PhoneSystemWebServiceFactory instance = new PhoneSystemWebServiceFactory(); private static readonly object l = new object(); private static volatile Hashtable monitoredExtensions = new Hashtable(); private static readonly PhoneSystemWebServiceClient webServiceClient = CreateWebServiceClient(); private static volatile bool isClientRegistered; private static volatile string clientHandle; private static readonly Thread eventWatcherThread = new Thread(EventPoller) {IsBackground = true}; #region Constructor // these constructors are hacks to make the C# compiler not mark beforefieldinit // more info: http://www.yoda.arachsys.com/csharp/singleton.html static PhoneSystemWebServiceFactory() { } PhoneSystemWebServiceFactory() { } #endregion #region Properties /// <summary> /// Gets a thread safe instance of PhoneSystemWebServiceFactory /// </summary> public static PhoneSystemWebServiceFactory Instance { get { return instance; } } #endregion #region Private methods /// <summary> /// Create and configure a PhoneSystemWebServiceClient with basic http binding and endpoint from app settings. /// </summary> /// <returns>PhoneSystemWebServiceClient</returns> private static PhoneSystemWebServiceClient CreateWebServiceClient() { string url = ConfigurationManager.AppSettings["PhoneSystemWebService_Url"]; if (string.IsNullOrEmpty(url)) { throw new ConfigurationErrorsException( "The AppSetting \"PhoneSystemWebService_Url\" could not be found. Check the application configuration and ensure that the element exists. Example: <appSettings><add key=\"PhoneSystemWebService_Url\" value=\"http://xyz\" /></appSettings>"); } return new PhoneSystemWebServiceClient(new BasicHttpBinding(), new EndpointAddress(url)); } #endregion #region Event poller public static void EventPoller() { while (true) { if (Thread.CurrentThread.ThreadState == ThreadState.Aborted || Thread.CurrentThread.ThreadState == ThreadState.AbortRequested || Thread.CurrentThread.ThreadState == ThreadState.Stopped || Thread.CurrentThread.ThreadState == ThreadState.StopRequested) break; // get events //webServiceClient.GetEvents(clientHandle, 30, 100); } Thread.Sleep(5000); } #endregion #region Client registration methods private static void RegisterClientIfNeeded() { if (isClientRegistered) { return; } lock (l) { // double lock check if (isClientRegistered) { return; } //clientHandle = webServiceClient.RegisterClient("PhoneSystemWebServiceFactoryInternal", null); isClientRegistered = true; } } private static void UnregisterClient() { if (!isClientRegistered) { return; } lock (l) { // double lock check if (!isClientRegistered) { return; } //webServiceClient.UnegisterClient(clientHandle); } } #endregion #region Phone extension methods public bool SubscribeToEventsForExtension(string extension) { if (monitoredExtensions.Contains(extension)) { return false; } lock (monitoredExtensions.SyncRoot) { // double lock check if (monitoredExtensions.Contains(extension)) { return false; } RegisterClientIfNeeded(); // open line so we receive events for extension LineInfo lineInfo; try { //lineInfo = webServiceClient.OpenLine(clientHandle, extension); } catch (FaultException<PhoneSystemWebSDKErrorDetail>) { // TODO: log error return false; } // add extension to list of monitored extensions //monitoredExtensions.Add(extension, lineInfo.lineID); monitoredExtensions.Add(extension, 1); // start event poller thread if not already started if (eventWatcherThread.ThreadState == ThreadState.Stopped || eventWatcherThread.ThreadState == ThreadState.Unstarted) { eventWatcherThread.Start(); } return true; } } public bool UnsubscribeFromEventsForExtension(string extension) { if (!monitoredExtensions.Contains(extension)) { return false; } lock (monitoredExtensions.SyncRoot) { if (!monitoredExtensions.Contains(extension)) { return false; } // close line try { //webServiceClient.CloseLine(clientHandle, (int) monitoredExtensions[extension]); } catch (FaultException<PhoneSystemWebSDKErrorDetail>) { // TODO: log error return false; } // remove extension from list of monitored extensions monitoredExtensions.Remove(extension); // if we are not monitoring anything else, stop the poller and unregister the client if (monitoredExtensions.Count == 0) { eventWatcherThread.Abort(); UnregisterClient(); } return true; } } public bool IsExtensionMonitored(string extension) { lock (monitoredExtensions.SyncRoot) { return monitoredExtensions.Contains(extension); } } #endregion #region Dispose public void Dispose() { lock (l) { // close any open lines var extensions = monitoredExtensions.Keys.Cast<string>().ToList(); while (extensions.Count > 0) { UnsubscribeFromEventsForExtension(extensions[0]); extensions.RemoveAt(0); } if (!isClientRegistered) { return; } // unregister web service client UnregisterClient(); } } #endregion }

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  • C# 4: The Curious ConcurrentDictionary

    - by James Michael Hare
    In my previous post (here) I did a comparison of the new ConcurrentQueue versus the old standard of a System.Collections.Generic Queue with simple locking.  The results were exactly what I would have hoped, that the ConcurrentQueue was faster with multi-threading for most all situations.  In addition, concurrent collections have the added benefit that you can enumerate them even if they're being modified. So I set out to see what the improvements would be for the ConcurrentDictionary, would it have the same performance benefits as the ConcurrentQueue did?  Well, after running some tests and multiple tweaks and tunes, I have good and bad news. But first, let's look at the tests.  Obviously there's many things we can do with a dictionary.  One of the most notable uses, of course, in a multi-threaded environment is for a small, local in-memory cache.  So I set about to do a very simple simulation of a cache where I would create a test class that I'll just call an Accessor.  This accessor will attempt to look up a key in the dictionary, and if the key exists, it stops (i.e. a cache "hit").  However, if the lookup fails, it will then try to add the key and value to the dictionary (i.e. a cache "miss").  So here's the Accessor that will run the tests: 1: internal class Accessor 2: { 3: public int Hits { get; set; } 4: public int Misses { get; set; } 5: public Func<int, string> GetDelegate { get; set; } 6: public Action<int, string> AddDelegate { get; set; } 7: public int Iterations { get; set; } 8: public int MaxRange { get; set; } 9: public int Seed { get; set; } 10:  11: public void Access() 12: { 13: var randomGenerator = new Random(Seed); 14:  15: for (int i=0; i<Iterations; i++) 16: { 17: // give a wide spread so will have some duplicates and some unique 18: var target = randomGenerator.Next(1, MaxRange); 19:  20: // attempt to grab the item from the cache 21: var result = GetDelegate(target); 22:  23: // if the item doesn't exist, add it 24: if(result == null) 25: { 26: AddDelegate(target, target.ToString()); 27: Misses++; 28: } 29: else 30: { 31: Hits++; 32: } 33: } 34: } 35: } Note that so I could test different implementations, I defined a GetDelegate and AddDelegate that will call the appropriate dictionary methods to add or retrieve items in the cache using various techniques. So let's examine the three techniques I decided to test: Dictionary with mutex - Just your standard generic Dictionary with a simple lock construct on an internal object. Dictionary with ReaderWriterLockSlim - Same Dictionary, but now using a lock designed to let multiple readers access simultaneously and then locked when a writer needs access. ConcurrentDictionary - The new ConcurrentDictionary from System.Collections.Concurrent that is supposed to be optimized to allow multiple threads to access safely. So the approach to each of these is also fairly straight-forward.  Let's look at the GetDelegate and AddDelegate implementations for the Dictionary with mutex lock: 1: var addDelegate = (key,val) => 2: { 3: lock (_mutex) 4: { 5: _dictionary[key] = val; 6: } 7: }; 8: var getDelegate = (key) => 9: { 10: lock (_mutex) 11: { 12: string val; 13: return _dictionary.TryGetValue(key, out val) ? val : null; 14: } 15: }; Nothing new or fancy here, just your basic lock on a private object and then query/insert into the Dictionary. Now, for the Dictionary with ReadWriteLockSlim it's a little more complex: 1: var addDelegate = (key,val) => 2: { 3: _readerWriterLock.EnterWriteLock(); 4: _dictionary[key] = val; 5: _readerWriterLock.ExitWriteLock(); 6: }; 7: var getDelegate = (key) => 8: { 9: string val; 10: _readerWriterLock.EnterReadLock(); 11: if(!_dictionary.TryGetValue(key, out val)) 12: { 13: val = null; 14: } 15: _readerWriterLock.ExitReadLock(); 16: return val; 17: }; And finally, the ConcurrentDictionary, which since it does all it's own concurrency control, is remarkably elegant and simple: 1: var addDelegate = (key,val) => 2: { 3: _concurrentDictionary[key] = val; 4: }; 5: var getDelegate = (key) => 6: { 7: string s; 8: return _concurrentDictionary.TryGetValue(key, out s) ? s : null; 9: };                    Then, I set up a test harness that would simply ask the user for the number of concurrent Accessors to attempt to Access the cache (as specified in Accessor.Access() above) and then let them fly and see how long it took them all to complete.  Each of these tests was run with 10,000,000 cache accesses divided among the available Accessor instances.  All times are in milliseconds. 1: Dictionary with Mutex Locking 2: --------------------------------------------------- 3: Accessors Mostly Misses Mostly Hits 4: 1 7916 3285 5: 10 8293 3481 6: 100 8799 3532 7: 1000 8815 3584 8:  9:  10: Dictionary with ReaderWriterLockSlim Locking 11: --------------------------------------------------- 12: Accessors Mostly Misses Mostly Hits 13: 1 8445 3624 14: 10 11002 4119 15: 100 11076 3992 16: 1000 14794 4861 17:  18:  19: Concurrent Dictionary 20: --------------------------------------------------- 21: Accessors Mostly Misses Mostly Hits 22: 1 17443 3726 23: 10 14181 1897 24: 100 15141 1994 25: 1000 17209 2128 The first test I did across the board is the Mostly Misses category.  The mostly misses (more adds because data requested was not in the dictionary) shows an interesting trend.  In both cases the Dictionary with the simple mutex lock is much faster, and the ConcurrentDictionary is the slowest solution.  But this got me thinking, and a little research seemed to confirm it, maybe the ConcurrentDictionary is more optimized to concurrent "gets" than "adds".  So since the ratio of misses to hits were 2 to 1, I decided to reverse that and see the results. So I tweaked the data so that the number of keys were much smaller than the number of iterations to give me about a 2 to 1 ration of hits to misses (twice as likely to already find the item in the cache than to need to add it).  And yes, indeed here we see that the ConcurrentDictionary is indeed faster than the standard Dictionary here.  I have a strong feeling that as the ration of hits-to-misses gets higher and higher these number gets even better as well.  This makes sense since the ConcurrentDictionary is read-optimized. Also note that I tried the tests with capacity and concurrency hints on the ConcurrentDictionary but saw very little improvement, I think this is largely because on the 10,000,000 hit test it quickly ramped up to the correct capacity and concurrency and thus the impact was limited to the first few milliseconds of the run. So what does this tell us?  Well, as in all things, ConcurrentDictionary is not a panacea.  It won't solve all your woes and it shouldn't be the only Dictionary you ever use.  So when should we use each? Use System.Collections.Generic.Dictionary when: You need a single-threaded Dictionary (no locking needed). You need a multi-threaded Dictionary that is loaded only once at creation and never modified (no locking needed). You need a multi-threaded Dictionary to store items where writes are far more prevalent than reads (locking needed). And use System.Collections.Concurrent.ConcurrentDictionary when: You need a multi-threaded Dictionary where the writes are far more prevalent than reads. You need to be able to iterate over the collection without locking it even if its being modified. Both Dictionaries have their strong suits, I have a feeling this is just one where you need to know from design what you hope to use it for and make your decision based on that criteria.

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  • Azure, don't give me multiple VMs, give me one elastic VM

    - by FransBouma
    Yesterday, Microsoft revealed new major features for Windows Azure (see ScottGu's post). It all looks shiny and great, but after reading most of the material describing the new features, I still find the overall idea behind all of it flawed: why should I care on how much VMs my web app runs? Isn't that a problem to solve for the Windows Azure engineers / software? And what if I need the file system, why can't I simply get a virtual filesystem ? To illustrate my point, let's use a real example: a product website with a customer system/database and next to it a support site with accompanying database. Both are written in .NET, using ASP.NET and use a SQL Server database each. The product website offers files to download by customers, very simple. You have a couple of options to host these websites: Buy a server, place it in a rack at an ISP and run the sites on that server Use 'shared hosting' with an ISP, which means your sites' appdomains are running on the same machine, as well as the files stored, and the databases are hosted in the same server as the other shared databases. Hire a VM, install your OS of choice at an ISP, and host the sites on that VM, basically the same as the first option, except you don't have a physical server At some cloud-vendor, either host the sites 'shared' or in a VM. See above. With all of those options, scalability is a problem, even the cloud-based ones, though not due to the same reasons: The physical server solution has the obvious problem that if you need more power, you need to buy a bigger server or more servers which requires you to add replication and other overhead Shared hosting solutions are almost always capped on memory usage / traffic and database size: if your sites get too big, you have to move out of the shared hosting environment and start over with one of the other solutions The VM solution, be it a VM at an ISP or 'in the cloud' at e.g. Windows Azure or Amazon, in theory allows scaling out by simply instantiating more VMs, however that too introduces the same overhead problems as with the physical servers: suddenly more than 1 instance runs your sites. If a cloud vendor offers its services in the form of VMs, you won't gain much over having a VM at some ISP: the main problems you have to work around are still there: when you spin up more than one VM, your application must be completely stateless at any moment, including the DB sub system, because what's in memory in instance 1 might not be in memory in instance 2. This might sounds trivial but it's not. A lot of the websites out there started rather small: they were perfectly runnable on a single machine with normal memory and CPU power. After all, you don't need a big machine to run a website with even thousands of users a day. Moving these sites to a multi-VM environment will cause a problem: all the in-memory state they use, all the multi-page transitions they use while keeping state across the transition, they can't do that anymore like they did that on a single machine: state is something of the past, you have to store every byte of state in either a DB or in a viewstate or in a cookie somewhere so with the next request, all state information is available through the request, as nothing is kept in-memory. Our example uses a bunch of files in a file system. Using multiple VMs will require that these files move to a cloud storage system which is mounted in each VM so we don't have to store the files on each VM. This might require different file paths, but this change should be minor. What's perhaps less minor is the maintenance procedure in place on the new type of cloud storage used: instead of ftp-ing into a VM, you might have to update the files using different ways / tools. All in all this makes moving an existing website which was written for an environment that's based around a VM (namely .NET with its CLR) overly cumbersome and problematic: it forces you to refactor your website system to be able to be used 'in the cloud', which is caused by the limited way how e.g. Windows Azure offers its cloud services: in blocks of VMs. Offer a scalable, flexible VM which extends with my needs Instead, cloud vendors should offer simply one VM to me. On that VM I run the websites, store my DB and my files. As it's a virtual machine, how this machine is actually ran on physical hardware (e.g. partitioned), I don't care, as that's the problem for the cloud vendor to solve. If I need more resources, e.g. I have more traffic to my server, way more visitors per day, the VM stretches, like I bought a bigger box. This frees me from the problem which comes with multiple VMs: I don't have any refactoring to do at all: I can simply build my website as if it runs on my local hardware server, upload it to the VM offered by the cloud vendor, install it on the VM and I'm done. "But that might require changes to windows!" Yes, but Microsoft is Windows. Windows Azure is their service, they can make whatever change to what they offer to make it look like it's windows. Yet, they're stuck, like Amazon, in thinking in VMs, which forces developers to 'think ahead' and gamble whether they would need to migrate to a cloud with multiple VMs in the future or not. Which comes down to: gamble whether they should invest time in code / architecture which they might never need. (YAGNI anyone?) So the VM we're talking about, is that a low-level VM which runs a guest OS, or is that VM a different kind of VM? The flexible VM: .NET's CLR ? My example websites are ASP.NET based, which means they run inside a .NET appdomain, on the .NET CLR, which is a VM. The only physical OS resource the sites need is the file system, however this too is accessed through .NET. In short: all the websites see is what .NET allows the websites to see, the world as the websites know it is what .NET shows them and lets them access. How the .NET appdomain is run physically, that's the concern of .NET, not mine. This begs the question why Windows Azure doesn't offer virtual appdomains? Or better: .NET environments which look like one machine but could be physically multiple machines. In such an environment, no change has to be made to the websites to migrate them from a local machine or own server to the cloud to get proper scaling: the .NET VM will simply scale with the need: more memory needed, more CPU power needed, it stretches. What it offers to the application running inside the appdomain is simply increasing, but not fragmented: all resources are available to the application: this means that the problem of how to scale is back to where it should be: with the cloud vendor. "Yeah, great, but what about the databases?" The .NET application communicates with the database server through a .NET ADO.NET provider. Where the database is located is not a problem of the appdomain: the ADO.NET provider has to solve that. I.o.w.: we can host the databases in an environment which offers itself as a single resource and is accessible through one connection string without replication overhead on the outside, and use that environment inside the .NET VM as if it was a single DB. But what about memory replication and other problems? This environment isn't simple, at least not for the cloud vendor. But it is simple for the customer who wants to run his sites in that cloud: no work needed. No refactoring needed of existing code. Upload it, run it. Perhaps I'm dreaming and what I described above isn't possible. Yet, I think if cloud vendors don't move into that direction, what they're offering isn't interesting: it doesn't solve a problem at all, it simply offers a way to instantiate more VMs with the guest OS of choice at the cost of me needing to refactor my website code so it can run in the straight jacket form factor dictated by the cloud vendor. Let's not kid ourselves here: most of us developers will never build a website which needs a truck load of VMs to run it: almost all websites created by developers can run on just a few VMs at most. Yet, the most expensive change is right at the start: moving from one to two VMs. As soon as you have refactored your website code to run across multiple VMs, adding another one is just as easy as clicking a mouse button. But that first step, that's the problem here and as it's right there at the beginning of scaling the website, it's particularly strange that cloud vendors refuse to solve that problem and leave it to the developers to solve that. Which makes migrating 'to the cloud' particularly expensive.

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  • L2TP connection fails!

    - by a.toraby
    I've installed l2tp-ipsec-vpn but when I try to connect to the vpn server I get error 500. Here are the logs: Jun 17 12:54:37.449 ipsec_setup: Stopping Openswan IPsec... Jun 17 12:54:38.858 Stopping xl2tpd: xl2tpd. Jun 17 12:54:38.859 xl2tpd[1511]: death_handler: Fatal signal 15 received Jun 17 12:54:38.872 ipsec_setup: Starting Openswan IPsec U2.6.37/K3.2.0-23-generic... Jun 17 12:54:39.027 ipsec__plutorun: Starting Pluto subsystem... Jun 17 12:54:39.033 ipsec__plutorun: adjusting ipsec.d to /etc/ipsec.d Jun 17 12:54:39.037 recvref[30]: Protocol not available Jun 17 12:54:39.038 xl2tpd[2442]: This binary does not support kernel L2TP. Jun 17 12:54:39.038 xl2tpd[2444]: xl2tpd version xl2tpd-1.3.1 started on atp-ThinkPad-SL410 PID:2444 Jun 17 12:54:39.038 xl2tpd[2444]: Written by Mark Spencer, Copyright (C) 1998, Adtran, Inc. Jun 17 12:54:39.038 xl2tpd[2444]: Forked by Scott Balmos and David Stipp, (C) 2001 Jun 17 12:54:39.038 xl2tpd[2444]: Inherited by Jeff McAdams, (C) 2002 Jun 17 12:54:39.039 xl2tpd[2444]: Forked again by Xelerance (www.xelerance.com) (C) 2006 Jun 17 12:54:39.039 xl2tpd[2444]: Listening on IP address 0.0.0.0, port 1701 Jun 17 12:54:39.040 Starting xl2tpd: xl2tpd. Jun 17 12:54:39.062 ipsec__plutorun: 002 added connection description "L2TP" Jun 17 12:55:30.753 104 "L2TP" #1: STATE_MAIN_I1: initiate Jun 17 12:55:30.754 010 "L2TP" #1: STATE_MAIN_I1: retransmission; will wait 20s for response Jun 17 12:55:30.754 010 "L2TP" #1: STATE_MAIN_I1: retransmission; will wait 40s for response Jun 17 12:55:30.754 003 "L2TP" #1: ignoring Vendor ID payload [MS NT5 ISAKMPOAKLEY 00000008] Jun 17 12:55:30.754 003 "L2TP" #1: received Vendor ID payload [RFC 3947] method set to=109 Jun 17 12:55:30.754 003 "L2TP" #1: received Vendor ID payload [draft-ietf-ipsec-nat-t-ike-02_n] meth=106, but already using method 109 Jun 17 12:55:30.755 003 "L2TP" #1: ignoring Vendor ID payload [FRAGMENTATION] Jun 17 12:55:30.755 003 "L2TP" #1: ignoring Vendor ID payload [MS-Negotiation Discovery Capable] Jun 17 12:55:30.755 003 "L2TP" #1: ignoring Vendor ID payload [IKE CGA version 1] Jun 17 12:55:30.755 106 "L2TP" #1: STATE_MAIN_I2: sent MI2, expecting MR2 Jun 17 12:55:30.755 010 "L2TP" #1: STATE_MAIN_I2: retransmission; will wait 20s for response Jun 17 12:55:30.755 003 "L2TP" #1: NAT-Traversal: Result using RFC 3947 (NAT-Traversal): i am NATed Jun 17 12:55:30.755 108 "L2TP" #1: STATE_MAIN_I3: sent MI3, expecting MR3 Jun 17 12:55:30.756 004 "L2TP" #1: STATE_MAIN_I4: ISAKMP SA established {auth=OAKLEY_PRESHARED_KEY cipher=oakley_3des_cbc_192 prf=oakley_sha group=modp1024} Jun 17 12:55:30.756 117 "L2TP" #2: STATE_QUICK_I1: initiate Jun 17 12:55:30.756 010 "L2TP" #2: STATE_QUICK_I1: retransmission; will wait 20s for response Jun 17 12:55:30.756 003 "L2TP" #2: ignoring informational payload, type IPSEC_RESPONDER_LIFETIME msgid=6b03ff69 Jun 17 12:55:30.756 003 "L2TP" #2: NAT-Traversal: received 2 NAT-OA. ignored because peer is not NATed Jun 17 12:55:30.756 003 "L2TP" #2: our client subnet returned doesn't match my proposal - us:192.168.1.3/32 vs them:109.162.174.235/32 Jun 17 12:55:30.757 003 "L2TP" #2: Allowing questionable proposal anyway [ALLOW_MICROSOFT_BAD_PROPOSAL] Jun 17 12:55:30.757 004 "L2TP" #2: STATE_QUICK_I2: sent QI2, IPsec SA established transport mode {ESP=>0x23af21f8 <0xdb4a87b6 xfrm=AES_128-HMAC_SHA1 NATOA=none NATD=none DPD=none} Jun 17 12:55:31.759 xl2tpd[2444]: Connecting to host x.x.x.x, port 1701 Jun 17 12:55:32.021 xl2tpd[2444]: Connection established to x.x.x.x, 1701. Local: 4720, Remote: 200 (ref=0/0). Jun 17 12:55:32.023 xl2tpd[2444]: Calling on tunnel 4720 Jun 17 12:55:32.454 xl2tpd[2444]: Call established with x.x.x.x, Local: 9667, Remote: 3, Serial: 1 (ref=0/0) Jun 17 12:55:32.456 xl2tpd[2444]: start_pppd: I'm running: Jun 17 12:55:32.456 xl2tpd[2444]: "/usr/sbin/pppd" Jun 17 12:55:32.457 xl2tpd[2444]: "passive" Jun 17 12:55:32.458 xl2tpd[2444]: "nodetach" Jun 17 12:55:32.458 xl2tpd[2444]: ":" Jun 17 12:55:32.459 xl2tpd[2444]: "file" Jun 17 12:55:32.459 xl2tpd[2444]: "/etc/ppp/L2TP.options.xl2tpd" Jun 17 12:55:32.460 xl2tpd[2444]: "ipparam" Jun 17 12:55:32.461 xl2tpd[2444]: "x.x.x.x" Jun 17 12:55:32.462 xl2tpd[2444]: "/dev/pts/1" Jun 17 12:55:32.583 pppd[2711]: Plugin passprompt.so loaded. Jun 17 12:55:32.583 pppd[2711]: pppd 2.4.5 started by root, uid 0 Jun 17 12:55:32.619 pppd[2711]: Using interface ppp0 Jun 17 12:55:32.620 pppd[2711]: Connect: ppp0 <--> /dev/pts/1 Jun 17 12:55:33.693 pppd[2711]: /usr/bin/L2tpIPsecVpn exited with code 0 Jun 17 12:55:34.454 [ERROR 404] Authentication failed: closing connection to 'L2TP' Jun 17 12:55:34.456 pppd[2711]: MS-CHAP authentication failed: E=691 Authentication failure Jun 17 12:55:34.457 pppd[2711]: CHAP authentication failed Jun 17 12:55:34.461 Stopping xl2tpd: xl2tpd. Jun 17 12:55:34.462 xl2tpd[2444]: death_handler: Fatal signal 15 received Jun 17 12:55:34.463 pppd[2711]: Modem hangup Jun 17 12:55:34.463 pppd[2711]: Connection terminated. Jun 17 12:55:34.474 ipsec_setup: Stopping Openswan IPsec... Jun 17 12:55:34.482 pppd[2711]: Exit. Jun 17 12:55:35.587 ipsec_setup: ERROR: Module xfrm4_mode_transport is in use Jun 17 12:55:35.665 ipsec_setup: ERROR: Module esp4 is in use I had this problem by ubuntu 11.10 though I can easily connect to the server from windows. I use ubuntu 12.0 64bit

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  • Transitioning from Oracle based CMS to MySQL based CMS

    - by KM01
    We're looking at a replacement for our CMS which runs on Oracle. The new CMSes that we've looked at can in theory run on Oracle, but most of the vendor's installs run off of MySQL vendor supports install of their CMS on MySQL, and a "theoretical" install on Oracle the vendor's dev shops use MySQL none of them develop/test against Oracle Our DBA team works exclusively with Oracle, and doesn't have the bandwidth to provide additional support for a highly available and performing MySQL setup. They could in theory go to training and get ramped up, but our time line is also short (surprise!). So ... I guess my question(s) are: If you've seen a situation like this, how have you dealt with it? What tipped the balance either way? What type of effort did it take? If you're to do it over, what would you do differently ... ? Thanks! KM

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  • C#/.NET Little Wonders: The ConcurrentDictionary

    - by James Michael Hare
    Once again we consider some of the lesser known classes and keywords of C#.  In this series of posts, we will discuss how the concurrent collections have been developed to help alleviate these multi-threading concerns.  Last week’s post began with a general introduction and discussed the ConcurrentStack<T> and ConcurrentQueue<T>.  Today's post discusses the ConcurrentDictionary<T> (originally I had intended to discuss ConcurrentBag this week as well, but ConcurrentDictionary had enough information to create a very full post on its own!).  Finally next week, we shall close with a discussion of the ConcurrentBag<T> and BlockingCollection<T>. For more of the "Little Wonders" posts, see the index here. Recap As you'll recall from the previous post, the original collections were object-based containers that accomplished synchronization through a Synchronized member.  While these were convenient because you didn't have to worry about writing your own synchronization logic, they were a bit too finely grained and if you needed to perform multiple operations under one lock, the automatic synchronization didn't buy much. With the advent of .NET 2.0, the original collections were succeeded by the generic collections which are fully type-safe, but eschew automatic synchronization.  This cuts both ways in that you have a lot more control as a developer over when and how fine-grained you want to synchronize, but on the other hand if you just want simple synchronization it creates more work. With .NET 4.0, we get the best of both worlds in generic collections.  A new breed of collections was born called the concurrent collections in the System.Collections.Concurrent namespace.  These amazing collections are fine-tuned to have best overall performance for situations requiring concurrent access.  They are not meant to replace the generic collections, but to simply be an alternative to creating your own locking mechanisms. Among those concurrent collections were the ConcurrentStack<T> and ConcurrentQueue<T> which provide classic LIFO and FIFO collections with a concurrent twist.  As we saw, some of the traditional methods that required calls to be made in a certain order (like checking for not IsEmpty before calling Pop()) were replaced in favor of an umbrella operation that combined both under one lock (like TryPop()). Now, let's take a look at the next in our series of concurrent collections!For some excellent information on the performance of the concurrent collections and how they perform compared to a traditional brute-force locking strategy, see this wonderful whitepaper by the Microsoft Parallel Computing Platform team here. ConcurrentDictionary – the fully thread-safe dictionary The ConcurrentDictionary<TKey,TValue> is the thread-safe counterpart to the generic Dictionary<TKey, TValue> collection.  Obviously, both are designed for quick – O(1) – lookups of data based on a key.  If you think of algorithms where you need lightning fast lookups of data and don’t care whether the data is maintained in any particular ordering or not, the unsorted dictionaries are generally the best way to go. Note: as a side note, there are sorted implementations of IDictionary, namely SortedDictionary and SortedList which are stored as an ordered tree and a ordered list respectively.  While these are not as fast as the non-sorted dictionaries – they are O(log2 n) – they are a great combination of both speed and ordering -- and still greatly outperform a linear search. Now, once again keep in mind that if all you need to do is load a collection once and then allow multi-threaded reading you do not need any locking.  Examples of this tend to be situations where you load a lookup or translation table once at program start, then keep it in memory for read-only reference.  In such cases locking is completely non-productive. However, most of the time when we need a concurrent dictionary we are interleaving both reads and updates.  This is where the ConcurrentDictionary really shines!  It achieves its thread-safety with no common lock to improve efficiency.  It actually uses a series of locks to provide concurrent updates, and has lockless reads!  This means that the ConcurrentDictionary gets even more efficient the higher the ratio of reads-to-writes you have. ConcurrentDictionary and Dictionary differences For the most part, the ConcurrentDictionary<TKey,TValue> behaves like it’s Dictionary<TKey,TValue> counterpart with a few differences.  Some notable examples of which are: Add() does not exist in the concurrent dictionary. This means you must use TryAdd(), AddOrUpdate(), or GetOrAdd().  It also means that you can’t use a collection initializer with the concurrent dictionary. TryAdd() replaced Add() to attempt atomic, safe adds. Because Add() only succeeds if the item doesn’t already exist, we need an atomic operation to check if the item exists, and if not add it while still under an atomic lock. TryUpdate() was added to attempt atomic, safe updates. If we want to update an item, we must make sure it exists first and that the original value is what we expected it to be.  If all these are true, we can update the item under one atomic step. TryRemove() was added to attempt atomic, safe removes. To safely attempt to remove a value we need to see if the key exists first, this checks for existence and removes under an atomic lock. AddOrUpdate() was added to attempt an thread-safe “upsert”. There are many times where you want to insert into a dictionary if the key doesn’t exist, or update the value if it does.  This allows you to make a thread-safe add-or-update. GetOrAdd() was added to attempt an thread-safe query/insert. Sometimes, you want to query for whether an item exists in the cache, and if it doesn’t insert a starting value for it.  This allows you to get the value if it exists and insert if not. Count, Keys, Values properties take a snapshot of the dictionary. Accessing these properties may interfere with add and update performance and should be used with caution. ToArray() returns a static snapshot of the dictionary. That is, the dictionary is locked, and then copied to an array as a O(n) operation.  GetEnumerator() is thread-safe and efficient, but allows dirty reads. Because reads require no locking, you can safely iterate over the contents of the dictionary.  The only downside is that, depending on timing, you may get dirty reads. Dirty reads during iteration The last point on GetEnumerator() bears some explanation.  Picture a scenario in which you call GetEnumerator() (or iterate using a foreach, etc.) and then, during that iteration the dictionary gets updated.  This may not sound like a big deal, but it can lead to inconsistent results if used incorrectly.  The problem is that items you already iterated over that are updated a split second after don’t show the update, but items that you iterate over that were updated a split second before do show the update.  Thus you may get a combination of items that are “stale” because you iterated before the update, and “fresh” because they were updated after GetEnumerator() but before the iteration reached them. Let’s illustrate with an example, let’s say you load up a concurrent dictionary like this: 1: // load up a dictionary. 2: var dictionary = new ConcurrentDictionary<string, int>(); 3:  4: dictionary["A"] = 1; 5: dictionary["B"] = 2; 6: dictionary["C"] = 3; 7: dictionary["D"] = 4; 8: dictionary["E"] = 5; 9: dictionary["F"] = 6; Then you have one task (using the wonderful TPL!) to iterate using dirty reads: 1: // attempt iteration in a separate thread 2: var iterationTask = new Task(() => 3: { 4: // iterates using a dirty read 5: foreach (var pair in dictionary) 6: { 7: Console.WriteLine(pair.Key + ":" + pair.Value); 8: } 9: }); And one task to attempt updates in a separate thread (probably): 1: // attempt updates in a separate thread 2: var updateTask = new Task(() => 3: { 4: // iterates, and updates the value by one 5: foreach (var pair in dictionary) 6: { 7: dictionary[pair.Key] = pair.Value + 1; 8: } 9: }); Now that we’ve done this, we can fire up both tasks and wait for them to complete: 1: // start both tasks 2: updateTask.Start(); 3: iterationTask.Start(); 4:  5: // wait for both to complete. 6: Task.WaitAll(updateTask, iterationTask); Now, if I you didn’t know about the dirty reads, you may have expected to see the iteration before the updates (such as A:1, B:2, C:3, D:4, E:5, F:6).  However, because the reads are dirty, we will quite possibly get a combination of some updated, some original.  My own run netted this result: 1: F:6 2: E:6 3: D:5 4: C:4 5: B:3 6: A:2 Note that, of course, iteration is not in order because ConcurrentDictionary, like Dictionary, is unordered.  Also note that both E and F show the value 6.  This is because the output task reached F before the update, but the updates for the rest of the items occurred before their output (probably because console output is very slow, comparatively). If we want to always guarantee that we will get a consistent snapshot to iterate over (that is, at the point we ask for it we see precisely what is in the dictionary and no subsequent updates during iteration), we should iterate over a call to ToArray() instead: 1: // attempt iteration in a separate thread 2: var iterationTask = new Task(() => 3: { 4: // iterates using a dirty read 5: foreach (var pair in dictionary.ToArray()) 6: { 7: Console.WriteLine(pair.Key + ":" + pair.Value); 8: } 9: }); The atomic Try…() methods As you can imagine TryAdd() and TryRemove() have few surprises.  Both first check the existence of the item to determine if it can be added or removed based on whether or not the key currently exists in the dictionary: 1: // try add attempts an add and returns false if it already exists 2: if (dictionary.TryAdd("G", 7)) 3: Console.WriteLine("G did not exist, now inserted with 7"); 4: else 5: Console.WriteLine("G already existed, insert failed."); TryRemove() also has the virtue of returning the value portion of the removed entry matching the given key: 1: // attempt to remove the value, if it exists it is removed and the original is returned 2: int removedValue; 3: if (dictionary.TryRemove("C", out removedValue)) 4: Console.WriteLine("Removed C and its value was " + removedValue); 5: else 6: Console.WriteLine("C did not exist, remove failed."); Now TryUpdate() is an interesting creature.  You might think from it’s name that TryUpdate() first checks for an item’s existence, and then updates if the item exists, otherwise it returns false.  Well, note quite... It turns out when you call TryUpdate() on a concurrent dictionary, you pass it not only the new value you want it to have, but also the value you expected it to have before the update.  If the item exists in the dictionary, and it has the value you expected, it will update it to the new value atomically and return true.  If the item is not in the dictionary or does not have the value you expected, it is not modified and false is returned. 1: // attempt to update the value, if it exists and if it has the expected original value 2: if (dictionary.TryUpdate("G", 42, 7)) 3: Console.WriteLine("G existed and was 7, now it's 42."); 4: else 5: Console.WriteLine("G either didn't exist, or wasn't 7."); The composite Add methods The ConcurrentDictionary also has composite add methods that can be used to perform updates and gets, with an add if the item is not existing at the time of the update or get. The first of these, AddOrUpdate(), allows you to add a new item to the dictionary if it doesn’t exist, or update the existing item if it does.  For example, let’s say you are creating a dictionary of counts of stock ticker symbols you’ve subscribed to from a market data feed: 1: public sealed class SubscriptionManager 2: { 3: private readonly ConcurrentDictionary<string, int> _subscriptions = new ConcurrentDictionary<string, int>(); 4:  5: // adds a new subscription, or increments the count of the existing one. 6: public void AddSubscription(string tickerKey) 7: { 8: // add a new subscription with count of 1, or update existing count by 1 if exists 9: var resultCount = _subscriptions.AddOrUpdate(tickerKey, 1, (symbol, count) => count + 1); 10:  11: // now check the result to see if we just incremented the count, or inserted first count 12: if (resultCount == 1) 13: { 14: // subscribe to symbol... 15: } 16: } 17: } Notice the update value factory Func delegate.  If the key does not exist in the dictionary, the add value is used (in this case 1 representing the first subscription for this symbol), but if the key already exists, it passes the key and current value to the update delegate which computes the new value to be stored in the dictionary.  The return result of this operation is the value used (in our case: 1 if added, existing value + 1 if updated). Likewise, the GetOrAdd() allows you to attempt to retrieve a value from the dictionary, and if the value does not currently exist in the dictionary it will insert a value.  This can be handy in cases where perhaps you wish to cache data, and thus you would query the cache to see if the item exists, and if it doesn’t you would put the item into the cache for the first time: 1: public sealed class PriceCache 2: { 3: private readonly ConcurrentDictionary<string, double> _cache = new ConcurrentDictionary<string, double>(); 4:  5: // adds a new subscription, or increments the count of the existing one. 6: public double QueryPrice(string tickerKey) 7: { 8: // check for the price in the cache, if it doesn't exist it will call the delegate to create value. 9: return _cache.GetOrAdd(tickerKey, symbol => GetCurrentPrice(symbol)); 10: } 11:  12: private double GetCurrentPrice(string tickerKey) 13: { 14: // do code to calculate actual true price. 15: } 16: } There are other variations of these two methods which vary whether a value is provided or a factory delegate, but otherwise they work much the same. Oddities with the composite Add methods The AddOrUpdate() and GetOrAdd() methods are totally thread-safe, on this you may rely, but they are not atomic.  It is important to note that the methods that use delegates execute those delegates outside of the lock.  This was done intentionally so that a user delegate (of which the ConcurrentDictionary has no control of course) does not take too long and lock out other threads. This is not necessarily an issue, per se, but it is something you must consider in your design.  The main thing to consider is that your delegate may get called to generate an item, but that item may not be the one returned!  Consider this scenario: A calls GetOrAdd and sees that the key does not currently exist, so it calls the delegate.  Now thread B also calls GetOrAdd and also sees that the key does not currently exist, and for whatever reason in this race condition it’s delegate completes first and it adds its new value to the dictionary.  Now A is done and goes to get the lock, and now sees that the item now exists.  In this case even though it called the delegate to create the item, it will pitch it because an item arrived between the time it attempted to create one and it attempted to add it. Let’s illustrate, assume this totally contrived example program which has a dictionary of char to int.  And in this dictionary we want to store a char and it’s ordinal (that is, A = 1, B = 2, etc).  So for our value generator, we will simply increment the previous value in a thread-safe way (perhaps using Interlocked): 1: public static class Program 2: { 3: private static int _nextNumber = 0; 4:  5: // the holder of the char to ordinal 6: private static ConcurrentDictionary<char, int> _dictionary 7: = new ConcurrentDictionary<char, int>(); 8:  9: // get the next id value 10: public static int NextId 11: { 12: get { return Interlocked.Increment(ref _nextNumber); } 13: } Then, we add a method that will perform our insert: 1: public static void Inserter() 2: { 3: for (int i = 0; i < 26; i++) 4: { 5: _dictionary.GetOrAdd((char)('A' + i), key => NextId); 6: } 7: } Finally, we run our test by starting two tasks to do this work and get the results… 1: public static void Main() 2: { 3: // 3 tasks attempting to get/insert 4: var tasks = new List<Task> 5: { 6: new Task(Inserter), 7: new Task(Inserter) 8: }; 9:  10: tasks.ForEach(t => t.Start()); 11: Task.WaitAll(tasks.ToArray()); 12:  13: foreach (var pair in _dictionary.OrderBy(p => p.Key)) 14: { 15: Console.WriteLine(pair.Key + ":" + pair.Value); 16: } 17: } If you run this with only one task, you get the expected A:1, B:2, ..., Z:26.  But running this in parallel you will get something a bit more complex.  My run netted these results: 1: A:1 2: B:3 3: C:4 4: D:5 5: E:6 6: F:7 7: G:8 8: H:9 9: I:10 10: J:11 11: K:12 12: L:13 13: M:14 14: N:15 15: O:16 16: P:17 17: Q:18 18: R:19 19: S:20 20: T:21 21: U:22 22: V:23 23: W:24 24: X:25 25: Y:26 26: Z:27 Notice that B is 3?  This is most likely because both threads attempted to call GetOrAdd() at roughly the same time and both saw that B did not exist, thus they both called the generator and one thread got back 2 and the other got back 3.  However, only one of those threads can get the lock at a time for the actual insert, and thus the one that generated the 3 won and the 3 was inserted and the 2 got discarded.  This is why on these methods your factory delegates should be careful not to have any logic that would be unsafe if the value they generate will be pitched in favor of another item generated at roughly the same time.  As such, it is probably a good idea to keep those generators as stateless as possible. Summary The ConcurrentDictionary is a very efficient and thread-safe version of the Dictionary generic collection.  It has all the benefits of type-safety that it’s generic collection counterpart does, and in addition is extremely efficient especially when there are more reads than writes concurrently. Tweet Technorati Tags: C#, .NET, Concurrent Collections, Collections, Little Wonders, Black Rabbit Coder,James Michael Hare

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  • keybinding issues with xmodmap across synergy

    - by Rick
    I've got two systems I use across Synergy. On the main one I have a normal keyboard that I swap caps lock and ctrl for. So I do: xmodmap -e 'keycode 66 = Control_L' xmodmap -e 'clear lock' xmodmap -e 'add Control = Control_L' Where keycode 66 is my caps lock key. The trouble is that I can't get this key to act as a control key on the other machine I connect to with synergy. The strange thing is that if I plug a keyboard into the machine, and run xev, the control key there is keycode 37. When I then hit my modified control key (keycode 66 on the master) it's registering as keycode 37 on the remote machine. So according to xev, it should be picking it up as a control keypress. Anyone have any hints on if Synergy is doing something overly helpful for me?

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  • Update errors on Xubuntu12.04

    - by Kris Everett
    I'm trying to install updates via the Update Manager, and I got this error: The Package system is broken Check if you are using third party repositories. if so disable them, since they are a common source of problems. Furthermore run the following command in a Terminal: apt-get install -f When I run apt-get install -f, I get: E: could not open lock file /var/lib/dpkg/lock - open (13: Permission Denied E: Unabvle to lock administration directory (/var/lib/dpkg/), are you root? What is wrong? How do I fix it? Why does this happen?

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  • BI Beginner: Excel 2013 Power View Maps

    - by John Paul Cook
    If you know how to use Excel, you can be productive in minutes with the new features of Excel 2013. Don’t be intimidated. Follow these simple steps and produce something snazzy! The Excel file used in this example comes from the following SQL Server query which was run against the AdventureWorks2012 database: SELECT Purchasing . Vendor . Name , Person . Address . City , Person . StateProvince . Name AS State FROM Purchasing . Vendor INNER JOIN Person . BusinessEntityAddress ON Purchasing . Vendor...(read more)

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  • Ubuntu Software Center does not proceed from applying changes

    - by aneal
    I have a problem with Ubuntu software center. It is "Searching" and "applying changes" for long period of time. I tired to cancel by clicking cross(X) mark. However, it is now stuck at "cancelling". It won't let me download any new application even from terminal i guess. neal@neal-G50VT:~$ sudo apt-get install gnome-tweak-tool E: Could not get lock /var/lib/dpkg/lock - open (11: Resource temporarily unavailable) E: Unable to lock the administration directory (/var/lib/dpkg/), is another process using it? neal@neal-G50VT:~$ sudo dpkg --configure -a dpkg: error: dpkg status database is locked by another process There are similar question here, but with no answers: Software Center stuck for Dropbox Software Center freezes during “applying changes

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  • How does copyrights apply to source code header files?

    - by Jim McKeeth
    It seems I heard that header files are not considered copyrightable since they can only be written one way (like a list of ingredients or facts). So a header file for a specific DLL will always look the same when written in a given programming language. Unfortunately I can't find any resources to back this up. So if a vendor provides an SDK with headers in one programming language, and then those headers are translated into another programming language by a third party. Does the 3rd party need permission from the vendor to provide the header translation? Who owns the copyright on the translation? Isn't it a derivative work still owned by the vendor, or is there no copyright, like a list of ingredients? Does this vary from jurisdiction to jurisdiction?

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  • High Availability for IaaS, PaaS and SaaS in the Cloud

    - by BuckWoody
    Outages, natural disasters and unforeseen events have proved that even in a distributed architecture, you need to plan for High Availability (HA). In this entry I'll explain a few considerations for HA within Infrastructure-as-a-Service (IaaS), Platform-as-a-Service (PaaS) and Software-as-a-Service (SaaS). In a separate post I'll talk more about Disaster Recovery (DR), since each paradigm has a different way to handle that. Planning for HA in IaaS IaaS involves Virtual Machines - so in effect, an HA strategy here takes on many of the same characteristics as it would on-premises. The primary difference is that the vendor controls the hardware, so you need to verify what they do for things like local redundancy and so on from the hardware perspective. As far as what you can control and plan for, the primary factors fall into three areas: multiple instances, geographical dispersion and task-switching. In almost every cloud vendor I've studied, to ensure your application will be protected by any level of HA, you need to have at least two of the Instances (VM's) running. This makes sense, but you might assume that the vendor just takes care of that for you - they don't. If a single VM goes down (for whatever reason) then the access to it is lost. Depending on multiple factors, you might be able to recover the data, but you should assume that you can't. You should keep a sync to another location (perhaps the vendor's storage system in another geographic datacenter or to a local location) to ensure you can continue to serve your clients. You'll also need to host the same VM's in another geographical location. Everything from a vendor outage to a network path problem could prevent your users from reaching the system, so you need to have multiple locations to handle this. This means that you'll have to figure out how to manage state between the geo's. If the system goes down in the middle of a transaction, you need to figure out what part of the process the system was in, and then re-create or transfer that state to the second set of systems. If you didn't write the software yourself, this is non-trivial. You'll also need a manual or automatic process to detect the failure and re-route the traffic to your secondary location. You could flip a DNS entry (if your application can tolerate that) or invoke another process to alias the first system to the second, such as load-balancing and so on. There are many options, but all of them involve coding the state into the application layer. If you've simply moved a state-ful application to VM's, you may not be able to easily implement an HA solution. Planning for HA in PaaS Implementing HA in PaaS is a bit simpler, since it's built on the concept of stateless applications deployment. Once again, you need at least two copies of each element in the solution (web roles, worker roles, etc.) to remain available in a single datacenter. Also, you need to deploy the application again in a separate geo, but the advantage here is that you could work out a "shared storage" model such that state is auto-balanced across the world. In fact, you don't have to maintain a "DR" site, the alternate location can be live and serving clients, and only take on extra load if the other site is not available. In Windows Azure, you can use the Traffic Manager service top route the requests as a type of auto balancer. Even with these benefits, I recommend a second backup of storage in another geographic location. Storage is inexpensive; and that second copy can be used for not only HA but DR. Planning for HA in SaaS In Software-as-a-Service (such as Office 365, or Hadoop in Windows Azure) You have far less control over the HA solution, although you still maintain the responsibility to ensure you have it. Since each SaaS is different, check with the vendor on the solution for HA - and make sure you understand what they do and what you are responsible for. They may have no HA for that solution, or pin it to a particular geo, or perhaps they have a massive HA built in with automatic load balancing (which is often the case).   All of these options (with the exception of SaaS) involve higher costs for the design. Do not sacrifice reliability for cost - that will always cost you more in the end. Build in the redundancy and HA at the very outset of the project - if you try to tack it on later in the process the business will push back and potentially not implement HA. References: http://www.bing.com/search?q=windows+azure+High+Availability  (each type of implementation is different, so I'm routing you to a search on the topic - look for the "Patterns and Practices" results for the area in Azure you're interested in)

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  • How to deal with "software end-of-life" situations?

    - by rwong
    When a vendor declares that they no longer intend to provide any support or services to a piece of software (and stated the intent to exit the business - offering no upgrade paths), and stated that customers must pay a nominal fee in order to have the existing data exported, what kind of recourse do programmers/customers have? Things I can think of: Need to purchase spare hardware and set up a spare environment on which the software can continue to operate. Various data export methods which do not require vendor involvement. (For example, screen scraping, printing to image followed by re-scanning, etc) Parallel systems where staff will duplicate the old data into a new system manually or semi-automatically Legal means, in case the vendor is in financial trouble Any other ideas? Assuming that there is no "circumvention" involved (no DRM, no DMCA), is data recovery or reverse engineering legal/acceptable?

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  • Ubuntu boots into terminal

    - by DKuntz2
    When I turn on my computer (a CR-48), I keep loading tty1. I have tried xstart, and all I get is: Fatal server error: Could not create lock file in /tmp/.tX0-lock When I attempted to make the directory (both sudo and not), I received these two errors: sudo: Can't open /var/lib/sudo/don/tty2: Read-only file system (I've gotten other tty's for different virtual terminals) mkdir: cannot create directory '/tmp/tX0-lock': Read-only file system Before I got to the only terminal state, I had the computer moving a few files from a network server to the computer, I put it to sleep without stopping the transfers, and started the computer again away from my home network, and attempted to stop the transfers, the computer than restarted. Running sudo reboot puts me right back in the virtual terminal, and I can't get into any sort of x application.

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  • Barrier implementation with mutex and condition variable

    - by kkp
    I would like to implement a barrier using mutex locks and conditional variables. Please let me know whether my implementation below is fine or not? static int counter = 0; static int Gen = 999; void* thread_run(void*) { pthread_mutex_lock(&lock); int g = Gen; if (++counter == nThreads) { counter = 0; Gen++; pthread_cond_broadcast(&cond_var); } else { while (Gen == g) pthread_cond_wait(&cond_var, &lock); } pthread_mutex_unlock(&lock); return NULL; }

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  • centos dedicated Server unresponsive for the first time

    - by Ambrose Bwangatto
    server was unresponsive for an hour so i rebooted it and checked /var/log/messages and found this. can anybody point out whats wrong ? Sep 28 07:39:35 www kernel: INFO: task mysqld:22749 blocked for more than 120 seconds. Sep 28 07:39:35 www kernel: "echo 0 > /proc/sys/kernel/hung_task_timeout_secs" disables this message. Sep 28 07:39:35 www kernel: mysqld D ffff810001015120 0 22749 3266 22792 22659 (NOTLB) Sep 28 07:39:35 www kernel: ffff810139d21e58 0000000000000086 ffff810036217000 ffffffff8000f758 Sep 28 07:39:35 www kernel: ffff81020dfd1408 0000000000000007 ffff8101cfbaf7e0 ffff81020fca5080 Sep 28 07:39:35 www kernel: 00017a451524782a 00000000000043b2 ffff8101cfbaf9c8 0000000280009a22 Sep 28 07:39:35 www kernel: Call Trace: Sep 28 07:39:35 www kernel: [<ffffffff8000f758>] generic_permission+0x52/0xca Sep 28 07:39:35 www kernel: [<ffffffff80063c63>] __mutex_lock_slowpath+0x60/0x9b Sep 28 07:39:35 www kernel: [<ffffffff8000cea2>] do_path_lookup+0x294/0x310 Sep 28 07:39:35 www kernel: [<ffffffff80063cad>] .text.lock.mutex+0xf/0x14 Sep 28 07:39:35 www kernel: [<ffffffff8003c618>] do_unlinkat+0x66/0x141 Sep 28 07:39:35 www kernel: [<ffffffff8005d229>] tracesys+0x71/0xe0 Sep 28 07:39:57 www kernel: [<ffffffff8005d28d>] tracesys+0xd5/0xe0 Sep 28 07:39:58 www kernel: Sep 28 07:39:59 www kernel: INFO: task httpd:22679 blocked for more than 120 seconds. Sep 28 07:40:04 www kernel: "echo 0 > /proc/sys/kernel/hung_task_timeout_secs" disables this message. Sep 28 07:40:08 www kernel: httpd D ffff81000100caa0 0 22679 22413 22680 22678 (NOTLB) Sep 28 07:40:51 www kernel: ffff81018b0dbc78 0000000000000086 ffff81018b0dbc88 0000004480063002 Sep 28 07:41:52 www kernel: ffff81000001cc00 0000000000000007 ffff81013ac5e860 ffff81020fc96100 Sep 28 07:43:10 www kernel: 00017a44de6376c8 000000000000a89f ffff81013ac5ea48 000000010001cc00 Sep 28 07:43:38 www kernel: Call Trace: Sep 28 07:44:06 www kernel: [<ffffffff80063c63>] __mutex_lock_slowpath+0x60/0x9b Sep 28 07:44:09 www kernel: [<ffffffff80063cad>] .text.lock.mutex+0xf/0x14 Sep 28 07:44:10 www kernel: [<ffffffff8000d0b2>] do_lookup+0x90/0x1e6 Sep 28 07:44:13 www kernel: [<ffffffff8000a2e9>] __link_path_walk+0xa3a/0xfd1 Sep 28 07:44:16 www kernel: [<ffffffff8000eb8e>] link_path_walk+0x45/0xb8 Sep 28 07:44:16 www kernel: [<ffffffff8000cea2>] do_path_lookup+0x294/0x310 Sep 28 07:44:29 www kernel: [<ffffffff800129ad>] getname+0x15b/0x1c2 Sep 28 07:44:38 www kernel: [<ffffffff80023b60>] __user_walk_fd+0x37/0x4c Sep 28 07:44:42 www kernel: [<ffffffff80028ada>] vfs_stat_fd+0x1b/0x4a Sep 28 07:44:43 www kernel: [<ffffffff8003c69a>] do_unlinkat+0xe8/0x141 Sep 28 07:45:02 www kernel: [<ffffffff80023890>] sys_newstat+0x19/0x31 Sep 28 07:46:18 www kernel: [<ffffffff8005d229>] tracesys+0x71/0xe0 Sep 28 07:46:43 www kernel: [<ffffffff8005d28d>] tracesys+0xd5/0xe0 Sep 28 07:46:55 www kernel: Sep 28 07:46:58 www kernel: INFO: task php:28906 blocked for more than 120 seconds. Sep 28 07:46:59 www kernel: "echo 0 > /proc/sys/kernel/hung_task_timeout_secs" disables this message. Sep 28 07:47:00 www kernel: php D ffff810165127000 0 28906 28905 (NOTLB) Sep 28 07:47:37 www kernel: ffff810078431e58 0000000000000082 ffff810165127000 ffffffff8000f758 Sep 28 07:48:29 www kernel: ffff81020dfd1408 0000000000000007 ffff8101247b9860 ffff810207d0e100 Sep 28 07:48:36 www kernel: 00017a4218932fae 0000000000377111 ffff8101247b9a48 0000000280009a22 Sep 28 07:48:37 www kernel: Call Trace: Sep 28 07:48:37 www kernel: [<ffffffff8000f758>] generic_permission+0x52/0xca Sep 28 07:48:37 www kernel: [<ffffffff80063c63>] __mutex_lock_slowpath+0x60/0x9b Sep 28 07:48:37 www kernel: [<ffffffff8000cea2>] do_path_lookup+0x294/0x310 Sep 28 07:48:41 www kernel: [<ffffffff80063cad>] .text.lock.mutex+0xf/0x14 Sep 28 07:48:41 www kernel: [<ffffffff8003c618>] do_unlinkat+0x66/0x141 Sep 28 07:48:42 www kernel: [<ffffffff8005d229>] tracesys+0x71/0xe0 Sep 28 07:48:42 www kernel: [<ffffffff8005d28d>] tracesys+0xd5/0xe0 Sep 28 07:48:42 www kernel: Sep 28 07:48:43 www kernel: INFO: task php:29032 blocked for more than 120 seconds. Sep 28 07:48:45 www kernel: "echo 0 > /proc/sys/kernel/hung_task_timeout_secs" disables this message. Sep 28 07:48:46 www kernel: php D 0000000000000004 0 29032 1 29050 29024 (NOTLB) Sep 28 07:48:46 www kernel: ffff81006b465dc8 0000000000000086 ffff81020dfd1408 ffffffff80009a22 Sep 28 07:48:46 www kernel: 0000000000000000 0000000000000007 ffff81002946e860 ffff81003c943100 Sep 28 07:48:46 www kernel: 00017a4211450766 000000000024be3d ffff81002946ea48 000000020e42b300 Sep 28 07:48:52 www kernel: Call Trace: Sep 28 07:48:54 www kernel: [<ffffffff80009a22>] __link_path_walk+0x173/0xfd1 Sep 28 07:48:54 www kernel: [<ffffffff8002cc58>] mntput_no_expire+0x19/0x89 Sep 28 07:48:55 www kernel: [<ffffffff8000ebf5>] link_path_walk+0xac/0xb8 Sep 28 07:48:55 www kernel: [<ffffffff80063c63>] __mutex_lock_slowpath+0x60/0x9b Sep 28 07:48:55 www kernel: [<ffffffff80023974>] __path_lookup_intent_open+0x56/0x97 Sep 28 07:48:55 www kernel: [<ffffffff80063cad>] .text.lock.mutex+0xf/0x14 Sep 28 07:48:55 www kernel: [<ffffffff8001b260>] open_namei+0xea/0x718 Sep 28 07:48:59 www kernel: [<ffffffff80067235>] do_page_fault+0x4cc/0x842 Sep 28 07:49:01 www kernel: [<ffffffff80027726>] do_filp_open+0x1c/0x38 Sep 28 07:49:01 www kernel: [<ffffffff8001a09c>] do_sys_open+0x44/0xbe Sep 28 07:49:02 www kernel: [<ffffffff8005d28d>] tracesys+0xd5/0xe0 Sep 28 07:49:03 www kernel: Sep 28 07:49:07 www kernel: INFO: task mysqld:22749 blocked for more than 120 seconds. Sep 28 07:49:09 www kernel: "echo 0 > /proc/sys/kernel/hung_task_timeout_secs" disables this message. Sep 28 07:49:09 www kernel: mysqld D ffff810001015120 0 22749 3266 22792 22659 (NOTLB) Sep 28 07:49:14 www kernel: ffff810139d21e58 0000000000000086 ffff810036217000 ffffffff8000f758 Sep 28 07:49:14 www kernel: ffff81020dfd1408 0000000000000007 ffff8101cfbaf7e0 ffff81020fca5080 Sep 28 07:49:15 www kernel: 00017a451524782a 00000000000043b2 ffff8101cfbaf9c8 0000000280009a22 Sep 28 07:49:15 www kernel: Call Trace: Sep 28 07:49:22 www kernel: [<ffffffff8000f758>] generic_permission+0x52/0xca Sep 28 07:49:23 www kernel: [<ffffffff80063c63>] __mutex_lock_slowpath+0x60/0x9b Sep 28 07:49:23 www kernel: [<ffffffff8000cea2>] do_path_lookup+0x294/0x310 Sep 28 07:49:23 www kernel: [<ffffffff80063cad>] .text.lock.mutex+0xf/0x14 Sep 28 07:49:23 www kernel: [<ffffffff8003c618>] do_unlinkat+0x66/0x141 Sep 28 07:49:23 www kernel: [<ffffffff8005d229>] tracesys+0x71/0xe0 Sep 28 07:49:23 www kernel: [<ffffffff8005d28d>] tracesys+0xd5/0xe0 Sep 28 07:49:23 www kernel: Sep 28 07:49:23 www kernel: INFO: task php:29024 blocked for more than 120 seconds. Sep 28 07:49:23 www kernel: "echo 0 > /proc/sys/kernel/hung_task_timeout_secs" disables this message. Sep 28 07:49:24 www kernel: php D ffff8101920a0000 0 29024 1 29032 29001 (NOTLB) Sep 28 07:49:26 www kernel: ffff8101cca8fe58 0000000000000086 ffff8101920a0000 ffffffff8000f758 Sep 28 07:49:26 www kernel: ffff81020dfd1408 0000000000000007 ffff81000b64b040 ffff8101e05337e0 Sep 28 07:49:26 www kernel: 00017a552aef9f35 0000000000009513 ffff81000b64b228 0000000180009a22 Sep 28 07:49:27 www kernel: Call Trace: Sep 28 07:49:27 www kernel: [<ffffffff8000f758>] generic_permission+0x52/0xca Sep 28 07:49:27 www kernel: [<ffffffff80063c63>] __mutex_lock_slowpath+0x60/0x9b Sep 28 07:49:27 www kernel: [<ffffffff8000cea2>] do_path_lookup+0x294/0x310 Sep 28 07:49:27 www kernel: [<ffffffff80063cad>] .text.lock.mutex+0xf/0x14 Sep 28 07:49:27 www kernel: [<ffffffff8003c618>] do_unlinkat+0x66/0x141 Sep 28 07:49:27 www kernel: [<ffffffff8005d229>] tracesys+0x71/0xe0 Sep 28 07:49:27 www kernel: [<ffffffff8005d28d>] tracesys+0xd5/0xe0 Sep 28 07:49:27 www kernel: Sep 28 07:49:27 www kernel: INFO: task php:29050 blocked for more than 120 seconds. Sep 28 07:49:28 www kernel: "echo 0 > /proc/sys/kernel/hung_task_timeout_secs" disables this message. Sep 28 07:49:28 www kernel: php D ffff810201d95000 0 29050 1 29032 (NOTLB) Sep 28 07:49:28 www kernel: ffff810051e45e58 0000000000000086 ffff810201d95000 ffffffff8000f758 Sep 28 07:49:28 www kernel: ffff81020dfd1408 0000000000000007 ffff81001c23f080 ffff81020f5e2080 Sep 28 07:49:29 www kernel: 00017a5d0bc2aa75 0000000000d0ecfe ffff81001c23f268 0000000280009a22 Sep 28 07:49:29 www kernel: Call Trace: Sep 28 07:49:29 www kernel: [<ffffffff8000f758>] generic_permission+0x52/0xca Sep 28 07:49:29 www kernel: [<ffffffff80063c63>] __mutex_lock_slowpath+0x60/0x9b Sep 28 07:49:29 www kernel: [<ffffffff8000cea2>] do_path_lookup+0x294/0x310 Sep 28 07:49:34 www kernel: [<ffffffff80063cad>] .text.lock.mutex+0xf/0x14 Sep 28 07:49:35 www kernel: [<ffffffff8003c618>] do_unlinkat+0x66/0x141 Sep 28 07:49:37 www kernel: [<ffffffff8005d229>] tracesys+0x71/0xe0 Sep 28 07:49:37 www kernel: [<ffffffff8005d28d>] tracesys+0xd5/0xe0 Sep 28 07:49:37 www kernel: Sep 28 07:49:37 www kernel: INFO: task php:29064 blocked for more than 120 seconds. Sep 28 07:49:37 www kernel: "echo 0 > /proc/sys/kernel/hung_task_timeout_secs" disables this message. Sep 28 07:49:37 www kernel: php D ffff81009c231000 0 29064 29057 (NOTLB) Sep 28 07:49:38 www kernel: ffff8100a5dc7e58 0000000000000086 ffff81009c231000 ffffffff8000f758 Sep 28 07:49:38 www kernel: ffff81020dfd1408 0000000000000007 ffff81000a850820 ffff8102038037a0 Sep 28 07:49:38 www kernel: 00017a5bb5c6846e 000000000000861a ffff81000a850a08 0000000080009a22 Sep 28 07:49:38 www kernel: Call Trace: Sep 28 07:49:38 www kernel: [<ffffffff8000f758>] generic_permission+0x52/0xca Sep 28 07:49:38 www kernel: [<ffffffff80063c63>] __mutex_lock_slowpath+0x60/0x9b Sep 28 07:49:38 www kernel: [<ffffffff8000cea2>] do_path_lookup+0x294/0x310 Sep 28 07:49:38 www kernel: [<ffffffff80063cad>] .text.lock.mutex+0xf/0x14 Sep 28 07:49:38 www kernel: [<ffffffff8003c618>] do_unlinkat+0x66/0x141 Sep 28 07:49:38 www kernel: [<ffffffff8005d229>] tracesys+0x71/0xe0 Sep 28 07:49:40 www kernel: [<ffffffff8005d28d>] tracesys+0xd5/0xe0 Sep 28 07:49:42 www kernel: Sep 28 07:49:42 www kernel: INFO: task mysqld:24612 blocked for more than 120 seconds. Sep 28 07:49:43 www kernel: "echo 0 > /proc/sys/kernel/hung_task_timeout_secs" disables this message. Sep 28 07:49:46 www kernel: mysqld D ffff81020dfd14c0 0 24612 3266 19643 3599 (NOTLB) Sep 28 07:49:46 www kernel: ffff81019e517c78 0000000000000086 ffff81019e517c88 ffffffff80063002 Sep 28 07:49:47 www kernel: ffff810201966558 0000000000000009 ffff81015fa560c0 ffff8101c263b860 Sep 28 07:49:51 www kernel: 00017a9d113e27fe 0000000000008d5a ffff81015fa562a8 000000018006ec9f Sep 28 07:49:52 www kernel: Call Trace: Sep 28 07:49:52 www kernel: [<ffffffff80063002>] thread_return+0x62/0xfe Sep 28 07:49:52 www kernel: [<ffffffff8005a46a>] getnstimeofday+0x10/0x29 Sep 28 07:49:53 www kernel: [<ffffffff80063c63>] __mutex_lock_slowpath+0x60/0x9b Sep 28 07:49:54 www kernel: [<ffffffff80063cad>] .text.lock.mutex+0xf/0x14 Sep 28 07:49:54 www kernel: [<ffffffff8000d0b2>] do_lookup+0x90/0x1e6 Sep 28 07:49:56 www kernel: [<ffffffff8000a2e9>] __link_path_walk+0xa3a/0xfd1 Sep 28 07:50:00 www kernel: [<ffffffff8000eb8e>] link_path_walk+0x45/0xb8 Sep 28 07:50:03 www kernel: [<ffffffff8000cea2>] do_path_lookup+0x294/0x310 Sep 28 07:50:04 www kernel: [<ffffffff800129ad>] getname+0x15b/0x1c2 Sep 28 07:50:06 www kernel: [<ffffffff80023b60>] __user_walk_fd+0x37/0x4c Sep 28 07:50:06 www kernel: [<ffffffff8003f013>] vfs_lstat_fd+0x18/0x47 Sep 28 07:50:08 www kernel: [<ffffffff8002ad91>] sys_newlstat+0x19/0x31 Sep 28 07:50:10 www kernel: [<ffffffff8005d229>] tracesys+0x71/0xe0 Sep 28 07:50:15 www kernel: [<ffffffff8005d28d>] tracesys+0xd5/0xe0 Sep 28 07:50:19 www kernel: Sep 28 07:50:19 www kernel: INFO: task php:29178 blocked for more than 120 seconds. Sep 28 07:50:23 www kernel: "echo 0 > /proc/sys/kernel/hung_task_timeout_secs" disables this message. Sep 28 07:50:23 www kernel: php D 0000000000000003 0 29178 29123 (NOTLB) Sep 28 07:50:23 www kernel: ffff81004a95bdc8 0000000000000086 ffff81020dfd1408 ffffffff80009a22 Sep 28 07:50:24 www kernel: ffffffff800a2fd0 0000000000000007 ffff8101937a4040 ffff81010bde27a0 Sep 28 07:50:26 www kernel: 00017aa3a1d89c9b 000000000000d66e ffff8101937a4228 000000020e42b300 Sep 28 07:50:26 www kernel: Call Trace: Sep 28 07:50:26 www kernel: [<ffffffff80009a22>] __link_path_walk+0x173/0xfd1 Sep 28 07:50:27 www kernel: [<ffffffff800a2fd0>] wake_bit_function+0x0/0x23 Sep 28 07:50:27 www kernel: [<ffffffff8002cc58>] mntput_no_expire+0x19/0x89 Sep 28 07:50:27 www kernel: [<ffffffff8000ebf5>] link_path_walk+0xac/0xb8 Sep 28 07:50:28 www kernel: [<ffffffff80063c63>] __mutex_lock_slowpath+0x60/0x9b Sep 28 07:50:32 www kernel: [<ffffffff80023974>] __path_lookup_intent_open+0x56/0x97 Sep 28 07:50:32 www kernel: [<ffffffff80063cad>] .text.lock.mutex+0xf/0x14 Sep 28 07:50:34 www kernel: [<ffffffff8001b260>] open_namei+0xea/0x718 Sep 28 07:50:34 www kernel: [<ffffffff80067235>] do_page_fault+0x4cc/0x842 Sep 28 07:50:35 www kernel: [<ffffffff80027726>] do_filp_open+0x1c/0x38 Sep 28 07:50:35 www kernel: [<ffffffff8001a09c>] do_sys_open+0x44/0xbe Sep 28 07:50:35 www kernel: [<ffffffff8005d28d>] tracesys+0xd5/0xe0 Sep 28 07:50:35 www kernel: Sep 28 07:56:41 www kernel: proftpd invoked oom-killer: gfp_mask=0x201d2, order=0, oomkilladj=0 Sep 28 07:56:41 www kernel: Sep 28 07:56:41 www kernel: Call Trace: Sep 28 07:56:41 www kernel: [<ffffffff800c9f35>] out_of_memory+0x8e/0x2f3 Sep 28 07:56:41 www kernel: [<ffffffff800a2fa2>] autoremove_wake_function+0x0/0x2e Sep 28 07:56:41 www kernel: [<ffffffff8000f67d>] __alloc_pages+0x27f/0x308 Sep 28 07:56:41 www kernel: [<ffffffff80013047>] __do_page_cache_readahead+0x96/0x17b Sep 28 07:56:41 www kernel: [<ffffffff80013984>] filemap_nopage+0x14c/0x360 Sep 28 07:56:41 www kernel: [<ffffffff80008972>] __handle_mm_fault+0x1fd/0x103b Sep 28 07:56:41 www kernel: [<ffffffff800a4fe1>] ktime_get_ts+0x1a/0x4e Sep 28 07:56:41 www kernel: [<ffffffff80067202>] do_page_fault+0x499/0x842 Sep 28 07:56:41 www kernel: [<ffffffff8003ad91>] hrtimer_try_to_cancel+0x4a/0x53 Sep 28 07:58:10 www kernel: [<ffffffff80033541>] do_setitimer+0xd0/0x689 Sep 28 08:26:22 www syslogd 1.4.1: restart. Sep 28 08:26:22 www kernel: klogd 1.4.1, log source = /proc/kmsg started. Sep 28 08:26:22 www kernel: Linux version 2.6.18-274.17.1.el5 ([email protected]) (gcc version 4.1.2 20080704 (Red Hat 4.1.2-51)) #1 SMP Tue Jan 10 17:25:58 EST 2012 Sep 28 08:26:22 www kernel: Command line: ro root=LABEL=/

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  • BSOD Before Windows Will Loads - Graphics Related

    - by Brian
    Alright deep breath here: (Windows 7 Home Premium 64 bit btw) Today I installed Star Craft 2 Beta. After trying to log in, it had some issues where it said my device stopped working (referring to my video device I have to imagine). After I force quit the game there were some random "hot" (various colors if i remember correctly) pixels on the screen. I decided to reboot and try again with similar results. I figured that maybe my display drivers could stand to be updated (I don't frequently update them as I don't often run into problems). I went out to nVidia's website and grabbed the latest drivers for Windows 7 64 bit GeForce 9 series. (I have SLi-ed 9800 GTs). Everything seemed to install fine and I performed the restart. This is when things went from bad (can't play SC2 beta ;) ) to worse (can't boot into windows!). Initially the very first splash screen - I think it's the bios splash screen - had lines of colored pixels covering it. It then displayed a screen that had lots of "(" on it. After that it showed the normal windows 7 splash screen as if it were going to load into Windows. Before getting much further, it BSODed on me. It was a 0x0000003B stop error. At nvlddmkm.sys. A little digging let verified that this was a problem with an nVidia graphics device, not a real shocker. Windows decided it would try to help me diagnose the problem, which it's only answer to was a System Restore, which did nothing to alleviate the problem. I was able to boot up fine in safe mode and was not able to roll back the driver, however I did uninstall the driver and reboot. I still had the graphical anomalies during the first two screens (same colored "."'s and weird "("'s), but there was NOT a stop error. Windows loaded up, found a default driver for the device and installed it and I restarted to let it load - and had yet another BSOD Stop error. Repeat driver uninstall, this time I reloaded the same version (I think it's possible that I was running a 32 bit version or a vista versus windows 7 version, but I don't have that information handy) of the nVidia driver from their website. Restart, same anomalies, same Stop Error. I am at a loss - At this point all I can think is that the firmware for the Video cards got fried or there's actual damage to the cards which I sincerely hope is not the case but the sooner I know the better. Any insight into what I might be able to do to troubleshoot/fix this problem would be most helpful. Attached below is a dump from DxDiag. Please let me know if there is more info that I could provide. ------------------ System Information ------------------ Time of this report: 3/18/2010, 23:22:48 Machine name: BRIAN-PC Operating System: Windows 7 Home Premium 64-bit (6.1, Build 7600) (7600.win7_rtm.090713-1255) Language: English (Regional Setting: English) System Manufacturer: Dell Inc System Model: XPS 630i BIOS: Phoenix - AwardBIOS v6.00PG Processor: Intel(R) Core(TM)2 Quad CPU Q8200 @ 2.33GHz (4 CPUs), ~2.3GHz Memory: 8192MB RAM Available OS Memory: 8190MB RAM Page File: 1855MB used, 14521MB available Windows Dir: C:\Windows DirectX Version: DirectX 11 DX Setup Parameters: Not found User DPI Setting: Using System DPI System DPI Setting: 96 DPI (100 percent) DWM DPI Scaling: Disabled DxDiag Version: 6.01.7600.16385 32bit Unicode DxDiag Previously: Crashed in DirectShow (stage 1). Re-running DxDiag with "dontskip" command line parameter or choosing not to bypass information gathering when prompted might result in DxDiag successfully obtaining this information ------------ DxDiag Notes ------------ Display Tab 1: No problems found. Sound Tab 1: No problems found. Sound Tab 2: No problems found. Sound Tab 3: No problems found. Input Tab: No problems found. -------------------- DirectX Debug Levels -------------------- Direct3D: 0/4 (retail) DirectDraw: 0/4 (retail) DirectInput: 0/5 (retail) DirectMusic: 0/5 (retail) DirectPlay: 0/9 (retail) DirectSound: 0/5 (retail) DirectShow: 0/6 (retail) --------------- Display Devices --------------- Card name: Manufacturer: Chip type: DAC type: Device Key: Enum\ Display Memory: n/a Dedicated Memory: n/a Shared Memory: n/a Current Mode: 1600 x 1200 (32 bit) (1Hz) Driver Name: Driver File Version: () Driver Version: DDI Version: unknown Driver Model: unknown Driver Attributes: Final Retail Driver Date/Size: , 0 bytes WHQL Logo'd: n/a WHQL Date Stamp: n/a Device Identifier: {D7B70EE0-4340-11CF-B123-B03DAEC2CB35} Vendor ID: 0x0000 Device ID: 0x0000 SubSys ID: 0x00000000 Revision ID: 0x0000 Driver Strong Name: Unknown Rank Of Driver: Unknown Video Accel: Deinterlace Caps: n/a D3D9 Overlay: n/a DXVA-HD: n/a DDraw Status: Not Available D3D Status: Not Available AGP Status: Not Available ------------- Sound Devices ------------- Description: Speakers (Realtek High Definition Audio) Default Sound Playback: Yes Default Voice Playback: Yes Hardware ID: HDAUDIO\FUNC_01&VEN_10EC&DEV_0888&SUBSYS_10280249&REV_1001 Manufacturer ID: 1 Product ID: 100 Type: WDM Driver Name: RTKVHD64.sys Driver Version: 6.00.0001.5667 (English) Driver Attributes: Final Retail WHQL Logo'd: n/a Date and Size: 8/18/2008 04:05:28, 1485592 bytes Other Files: Driver Provider: Realtek Semiconductor Corp. HW Accel Level: Basic Cap Flags: 0x0 Min/Max Sample Rate: 0, 0 Static/Strm HW Mix Bufs: 0, 0 Static/Strm HW 3D Bufs: 0, 0 HW Memory: 0 Voice Management: No EAX(tm) 2.0 Listen/Src: No, No I3DL2(tm) Listen/Src: No, No Sensaura(tm) ZoomFX(tm): No Description: Realtek Digital Output (Realtek High Definition Audio) Default Sound Playback: No Default Voice Playback: No Hardware ID: HDAUDIO\FUNC_01&VEN_10EC&DEV_0888&SUBSYS_10280249&REV_1001 Manufacturer ID: 1 Product ID: 100 Type: WDM Driver Name: RTKVHD64.sys Driver Version: 6.00.0001.5667 (English) Driver Attributes: Final Retail WHQL Logo'd: n/a Date and Size: 8/18/2008 04:05:28, 1485592 bytes Other Files: Driver Provider: Realtek Semiconductor Corp. HW Accel Level: Basic Cap Flags: 0x0 Min/Max Sample Rate: 0, 0 Static/Strm HW Mix Bufs: 0, 0 Static/Strm HW 3D Bufs: 0, 0 HW Memory: 0 Voice Management: No EAX(tm) 2.0 Listen/Src: No, No I3DL2(tm) Listen/Src: No, No Sensaura(tm) ZoomFX(tm): No Description: Realtek HDMI Output (Realtek High Definition Audio) Default Sound Playback: No Default Voice Playback: No Hardware ID: HDAUDIO\FUNC_01&VEN_10EC&DEV_0888&SUBSYS_10280249&REV_1001 Manufacturer ID: 1 Product ID: 100 Type: WDM Driver Name: RTKVHD64.sys Driver Version: 6.00.0001.5667 (English) Driver Attributes: Final Retail WHQL Logo'd: n/a Date and Size: 8/18/2008 04:05:28, 1485592 bytes Other Files: Driver Provider: Realtek Semiconductor Corp. HW Accel Level: Basic Cap Flags: 0x0 Min/Max Sample Rate: 0, 0 Static/Strm HW Mix Bufs: 0, 0 Static/Strm HW 3D Bufs: 0, 0 HW Memory: 0 Voice Management: No EAX(tm) 2.0 Listen/Src: No, No I3DL2(tm) Listen/Src: No, No Sensaura(tm) ZoomFX(tm): No --------------------- Sound Capture Devices --------------------- Description: Microphone (Realtek High Definition Audio) Default Sound Capture: Yes Default Voice Capture: Yes Driver Name: RTKVHD64.sys Driver Version: 6.00.0001.5667 (English) Driver Attributes: Final Retail Date and Size: 8/18/2008 04:05:28, 1485592 bytes Cap Flags: 0x0 Format Flags: 0x0 Description: Realtek Digital Input (Realtek High Definition Audio) Default Sound Capture: No Default Voice Capture: No Driver Name: RTKVHD64.sys Driver Version: 6.00.0001.5667 (English) Driver Attributes: Final Retail Date and Size: 8/18/2008 04:05:28, 1485592 bytes Cap Flags: 0x0 Format Flags: 0x0 ------------------- DirectInput Devices ------------------- Device Name: Mouse Attached: 1 Controller ID: n/a Vendor/Product ID: n/a FF Driver: n/a Device Name: Keyboard Attached: 1 Controller ID: n/a Vendor/Product ID: n/a FF Driver: n/a Device Name: ESA FW Update Attached: 1 Controller ID: 0x0 Vendor/Product ID: 0x0955, 0x000A FF Driver: n/a Poll w/ Interrupt: No ----------- USB Devices ----------- + USB Root Hub | Vendor/Product ID: 0x10DE, 0x026D | Matching Device ID: usb\root_hub | Service: usbhub | +-+ USB Input Device | | Vendor/Product ID: 0x0955, 0x000A | | Location: Port_#0002.Hub_#0001 | | Matching Device ID: generic_hid_device | | Service: HidUsb | | | +-+ HID-compliant device | | | Vendor/Product ID: 0x0955, 0x000A | | | Matching Device ID: hid_device | | +-+ USB Input Device | | Vendor/Product ID: 0x046D, 0xC01E | | Location: Port_#0003.Hub_#0001 | | Matching Device ID: generic_hid_device | | Service: HidUsb | | | +-+ HID-compliant mouse | | | Vendor/Product ID: 0x046D, 0xC01E | | | Matching Device ID: hid_device_system_mouse | | | Service: mouhid ---------------- Gameport Devices ---------------- ------------ PS/2 Devices ------------ + Standard PS/2 Keyboard | Matching Device ID: *pnp0303 | Service: i8042prt | + Terminal Server Keyboard Driver | Matching Device ID: root\rdp_kbd | Upper Filters: kbdclass | Service: TermDD | + Terminal Server Mouse Driver | Matching Device ID: root\rdp_mou | Upper Filters: mouclass | Service: TermDD ------------------------ Disk & DVD/CD-ROM Drives ------------------------ Drive: C: Free Space: 324.3 GB Total Space: 608.4 GB File System: NTFS Model: WDC WD64 00AAKS-75A7B SCSI Disk Device Drive: D: Free Space: 1.0 GB Total Space: 2.0 GB File System: NTFS Model: WDC WD64 00AAKS-75A7B SCSI Disk Device Drive: E: Model: TSSTcorp DVD+-RW TS-H653F SCSI CdRom Device Driver: c:\windows\system32\drivers\cdrom.sys, 6.01.7600.16385 (English), , 0 bytes -------------- System Devices -------------- Name: PCI standard PCI-to-PCI bridge Device ID: PCI\VEN_10DE&DEV_03B7&SUBSYS_000010DE&REV_A1\3&2411E6FE&1&18 Driver: n/a Name: PCI standard RAM Controller Device ID: PCI\VEN_10DE&DEV_03AF&SUBSYS_02491028&REV_A1\3&2411E6FE&1&0A Driver: n/a Name: PCI standard host CPU bridge Device ID: PCI\VEN_10DE&DEV_03A3&SUBSYS_02491028&REV_A2\3&2411E6FE&1&00 Driver: n/a Name: NVIDIA nForce Serial ATA Controller Device ID: PCI\VEN_10DE&DEV_0267&SUBSYS_02491028&REV_A1\3&2411E6FE&1&78 Driver: n/a Name: PCI standard RAM Controller Device ID: PCI\VEN_10DE&DEV_03B6&SUBSYS_02491028&REV_A1\3&2411E6FE&1&10 Driver: n/a Name: PCI standard RAM Controller Device ID: PCI\VEN_10DE&DEV_03AE&SUBSYS_02491028&REV_A1\3&2411E6FE&1&09 Driver: n/a Name: PCI standard RAM Controller Device ID: PCI\VEN_10DE&DEV_0272&SUBSYS_02491028&REV_A3\3&2411E6FE&1&52 Driver: n/a Name: NVIDIA nForce Serial ATA Controller Device ID: PCI\VEN_10DE&DEV_0266&SUBSYS_02491028&REV_A1\3&2411E6FE&1&70 Driver: n/a Name: LSI 1394 OHCI Compliant Host Controller Device ID: PCI\VEN_11C1&DEV_5811&SUBSYS_02491028&REV_70\4&14591D7E&0&2880 Driver: n/a Name: PCI standard RAM Controller Device ID: PCI\VEN_10DE&DEV_03B5&SUBSYS_02491028&REV_A1\3&2411E6FE&1&06 Driver: n/a Name: PCI standard RAM Controller Device ID: PCI\VEN_10DE&DEV_03AD&SUBSYS_02491028&REV_A1\3&2411E6FE&1&08 Driver: n/a Name: PCI standard RAM Controller Device ID: PCI\VEN_10DE&DEV_0270&SUBSYS_02491028&REV_A2\3&2411E6FE&1&48 Driver: n/a Name: Standard Dual Channel PCI IDE Controller Device ID: PCI\VEN_10DE&DEV_0265&SUBSYS_02491028&REV_A1\3&2411E6FE&1&68 Driver: n/a Name: NVIDIA GeForce 9800 GT Device ID: PCI\VEN_10DE&DEV_0605&SUBSYS_062D10DE&REV_A2\4&4BABE2A&0&0028 Driver: n/a Name: PCI standard RAM Controller Device ID: PCI\VEN_10DE&DEV_03B4&SUBSYS_02491028&REV_A1\3&2411E6FE&1&07 Driver: n/a Name: PCI standard RAM Controller Device ID: PCI\VEN_10DE&DEV_03AC&SUBSYS_02491028&REV_A1\3&2411E6FE&1&01 Driver: n/a Name: PCI standard PCI-to-PCI bridge Device ID: PCI\VEN_10DE&DEV_026F&SUBSYS_CB8410DE&REV_A2\3&2411E6FE&1&80 Driver: n/a Name: NVIDIA nForce PCI System Management Device ID: PCI\VEN_10DE&DEV_0264&SUBSYS_02491028&REV_A3\3&2411E6FE&1&51 Driver: n/a Name: NVIDIA GeForce 9800 GT Device ID: PCI\VEN_10DE&DEV_0605&SUBSYS_062D10DE&REV_A2\4&10BD3C89&0&0018 Driver: n/a Name: PCI standard RAM Controller Device ID: PCI\VEN_10DE&DEV_03B3&SUBSYS_02491028&REV_A1\3&2411E6FE&1&0E Driver: n/a Name: PCI standard RAM Controller Device ID: PCI\VEN_10DE&DEV_03AB&SUBSYS_02491028&REV_A1\3&2411E6FE&1&04 Driver: n/a Name: Standard Enhanced PCI to USB Host Controller Device ID: PCI\VEN_10DE&DEV_026E&SUBSYS_02491028&REV_A3\3&2411E6FE&1&59 Driver: n/a Name: PCI standard ISA bridge Device ID: PCI\VEN_10DE&DEV_0260&SUBSYS_02491028&REV_A3\3&2411E6FE&1&50 Driver: n/a Name: PCI standard RAM Controller Device ID: PCI\VEN_10DE&DEV_03BC&SUBSYS_02491028&REV_A1\3&2411E6FE&1&11 Driver: n/a Name: PCI standard RAM Controller Device ID: PCI\VEN_10DE&DEV_03B2&SUBSYS_02491028&REV_A1\3&2411E6FE&1&0D Driver: n/a Name: PCI standard RAM Controller Device ID: PCI\VEN_10DE&DEV_03AA&SUBSYS_02491028&REV_A1\3&2411E6FE&1&02 Driver: n/a Name: Standard OpenHCD USB Host Controller Device ID: PCI\VEN_10DE&DEV_026D&SUBSYS_02491028&REV_A3\3&2411E6FE&1&58 Driver: n/a Name: PCI standard RAM Controller Device ID: PCI\VEN_10DE&DEV_03BA&SUBSYS_02491028&REV_A1\3&2411E6FE&1&12 Driver: n/a Name: PCI standard RAM Controller Device ID: PCI\VEN_10DE&DEV_03B1&SUBSYS_02491028&REV_A1\3&2411E6FE&1&0C Driver: n/a Name: PCI standard RAM Controller Device ID: PCI\VEN_10DE&DEV_03A9&SUBSYS_02491028&REV_A1\3&2411E6FE&1&03 Driver: n/a Name: High Definition Audio Controller Device ID: PCI\VEN_10DE&DEV_026C&SUBSYS_02491028&REV_A2\3&2411E6FE&1&81 Driver: n/a Name: PCI standard PCI-to-PCI bridge Device ID: PCI\VEN_10DE&DEV_03B8&SUBSYS_000010DE&REV_A1\3&2411E6FE&1&28 Driver: n/a Name: PCI standard RAM Controller Device ID: PCI\VEN_10DE&DEV_03B0&SUBSYS_02491028&REV_A1\3&2411E6FE&1&0B Driver: n/a Name: PCI standard RAM Controller Device ID: PCI\VEN_10DE&DEV_03A8&SUBSYS_02491028&REV_A2\3&2411E6FE&1&05 Driver: n/a Name: NVIDIA nForce Networking Controller Device ID: PCI\VEN_10DE&DEV_0269&SUBSYS_02491028&REV_A3\3&2411E6FE&1&A0 Driver: n/a --------------- EVR Power Information --------------- Current Setting: {5C67A112-A4C9-483F-B4A7-1D473BECAFDC} (Quality) Quality Flags: 2576 Enabled: Force throttling Allow half deinterlace Allow scaling Decode Power Usage: 100 Balanced Flags: 1424 Enabled: Force throttling Allow batching Force half deinterlace Force scaling Decode Power Usage: 50 PowerFlags: 1424 Enabled: Force throttling Allow batching Force half deinterlace Force scaling Decode Power Usage: 0

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  • 12.04 Unity 3D Not working where as Unity 2D works fine

    - by Stephen Martin
    I updated from 11.10 to 12.04 using the distribution upgrade, after that I couldn't log into using the Unity 3D desktop after logging in I would either never get unity's launcher or I would get the launcher and once I tried to do anything the windows lost their decoration and nothing would respond. If I use Unity 2D it works fine and in fact I'm using it to type this. I managed to get some info out of dmesg that looks like it's the route of whats happening. dmesg: [ 109.160165] [drm:i915_hangcheck_elapsed] *ERROR* Hangcheck timer elapsed... GPU hung [ 109.160180] [drm] capturing error event; look for more information in /debug/dri/0/i915_error_state [ 109.167587] [drm:i915_wait_request] *ERROR* i915_wait_request returns -11 (awaiting 1226 at 1218, next 1227) [ 109.672273] [drm:i915_reset] *ERROR* Failed to reset chip. output of lspci | grep vga 00:02.0 VGA compatible controller: Intel Corporation Mobile 4 Series Chipset Integrated Graphics Controller (rev 07) output of /usr/lib/nux/unity_support_test -p IN 12.04 OpenGL vendor string: VMware, Inc. OpenGL renderer string: Gallium 0.4 on llvmpipe (LLVM 0x300) OpenGL version string: 2.1 Mesa 8.0.2 Not software rendered: no Not blacklisted: yes GLX fbconfig: yes GLX texture from pixmap: yes GL npot or rect textures: yes GL vertex program: yes GL fragment program: yes GL vertex buffer object: yes GL framebuffer object: yes GL version is 1.4+: yes Unity 3D supported: no The same command in 11.10: stephenm@mcr-ubu1:~$ /usr/lib/nux/unity_support_test -p OpenGL vendor string: Tungsten Graphics, Inc OpenGL renderer string: Mesa DRI Mobile Intel® GM45 Express Chipset OpenGL version string: 2.1 Mesa 7.11 Not software rendered: yes Not blacklisted: yes GLX fbconfig: yes GLX texture from pixmap: yes GL npot or rect textures: yes GL vertex program: yes GL fragment program: yes GL vertex buffer object: yes GL framebuffer object: yes GL version is 1.4+: yes Unity 3D supported: yes stephenm@mcr-ubu1:~$ output of /var/log/Xorg.0.log [ 11.971] (II) intel(0): EDID vendor "LPL", prod id 307 [ 11.971] (II) intel(0): Printing DDC gathered Modelines: [ 11.971] (II) intel(0): Modeline "1280x800"x0.0 69.30 1280 1328 1360 1405 800 803 809 822 -hsync -vsync (49.3 kHz) [ 12.770] (II) intel(0): Allocated new frame buffer 2176x800 stride 8704, tiled [ 15.087] (II) intel(0): EDID vendor "LPL", prod id 307 [ 15.087] (II) intel(0): Printing DDC gathered Modelines: [ 15.087] (II) intel(0): Modeline "1280x800"x0.0 69.30 1280 1328 1360 1405 800 803 809 822 -hsync -vsync (49.3 kHz) [ 33.310] (II) XKB: reuse xkmfile /var/lib/xkb/server-93A39E9580D1D5B855D779F4595485C2CC66E0CF.xkm [ 34.900] (WW) intel(0): flip queue failed: Invalid argument [ 34.900] (WW) intel(0): Page flip failed: Invalid argument [ 34.900] (WW) intel(0): flip queue failed: Invalid argument [ 34.900] (WW) intel(0): Page flip failed: Invalid argument [ 34.913] (WW) intel(0): flip queue failed: Invalid argument [ 34.913] (WW) intel(0): Page flip failed: Invalid argument [ 34.913] (WW) intel(0): flip queue failed: Invalid argument [ 34.913] (WW) intel(0): Page flip failed: Invalid argument [ 34.926] (WW) intel(0): flip queue failed: Invalid argument [ 34.926] (WW) intel(0): Page flip failed: Invalid argument [ 34.926] (WW) intel(0): flip queue failed: Invalid argument [ 34.926] (WW) intel(0): Page flip failed: Invalid argument [ 35.501] (WW) intel(0): flip queue failed: Invalid argument [ 35.501] (WW) intel(0): Page flip failed: Invalid argument [ 35.501] (WW) intel(0): flip queue failed: Invalid argument [ 35.501] (WW) intel(0): Page flip failed: Invalid argument [ 41.519] [mi] Increasing EQ size to 512 to prevent dropped events. [ 42.079] (EE) intel(0): Detected a hung GPU, disabling acceleration. [ 42.079] (EE) intel(0): When reporting this, please include i915_error_state from debugfs and the full dmesg. [ 42.598] (II) intel(0): EDID vendor "LPL", prod id 307 [ 42.598] (II) intel(0): Printing DDC gathered Modelines: [ 42.598] (II) intel(0): Modeline "1280x800"x0.0 69.30 1280 1328 1360 1405 800 803 809 822 -hsync -vsync (49.3 kHz) [ 51.052] (II) AIGLX: Suspending AIGLX clients for VT switch I know im using the beta version so I'm not expecting it to work but does any one know what the problem may be or even why they Unity compatibility test is describing my video card as vmware when its an intel i915 and Ubuntu is running on the metal not virtualised. Unity 3D worked fine in 11.10

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  • Unity 3D Not working where as Unity 2D works fine [closed]

    - by Stephen Martin
    I updated from 11.10 to 12.04 using the distribution upgrade, after that I couldn't log into using the Unity 3D desktop after logging in I would either never get unity's launcher or I would get the launcher and once I tried to do anything the windows lost their decoration and nothing would respond. If I use Unity 2D it works fine and in fact I'm using it to type this. I managed to get some info out of dmesg that looks like it's the route of whats happening. dmesg: [ 109.160165] [drm:i915_hangcheck_elapsed] *ERROR* Hangcheck timer elapsed... GPU hung [ 109.160180] [drm] capturing error event; look for more information in /debug/dri/0/i915_error_state [ 109.167587] [drm:i915_wait_request] *ERROR* i915_wait_request returns -11 (awaiting 1226 at 1218, next 1227) [ 109.672273] [drm:i915_reset] *ERROR* Failed to reset chip. output of lspci | grep vga 00:02.0 VGA compatible controller: Intel Corporation Mobile 4 Series Chipset Integrated Graphics Controller (rev 07) output of /usr/lib/nux/unity_support_test -p IN 12.04 OpenGL vendor string: VMware, Inc. OpenGL renderer string: Gallium 0.4 on llvmpipe (LLVM 0x300) OpenGL version string: 2.1 Mesa 8.0.2 Not software rendered: no Not blacklisted: yes GLX fbconfig: yes GLX texture from pixmap: yes GL npot or rect textures: yes GL vertex program: yes GL fragment program: yes GL vertex buffer object: yes GL framebuffer object: yes GL version is 1.4+: yes Unity 3D supported: no The same command in 11.10: stephenm@mcr-ubu1:~$ /usr/lib/nux/unity_support_test -p OpenGL vendor string: Tungsten Graphics, Inc OpenGL renderer string: Mesa DRI Mobile Intel® GM45 Express Chipset OpenGL version string: 2.1 Mesa 7.11 Not software rendered: yes Not blacklisted: yes GLX fbconfig: yes GLX texture from pixmap: yes GL npot or rect textures: yes GL vertex program: yes GL fragment program: yes GL vertex buffer object: yes GL framebuffer object: yes GL version is 1.4+: yes Unity 3D supported: yes stephenm@mcr-ubu1:~$ output of /var/log/Xorg.0.log [ 11.971] (II) intel(0): EDID vendor "LPL", prod id 307 [ 11.971] (II) intel(0): Printing DDC gathered Modelines: [ 11.971] (II) intel(0): Modeline "1280x800"x0.0 69.30 1280 1328 1360 1405 800 803 809 822 -hsync -vsync (49.3 kHz) [ 12.770] (II) intel(0): Allocated new frame buffer 2176x800 stride 8704, tiled [ 15.087] (II) intel(0): EDID vendor "LPL", prod id 307 [ 15.087] (II) intel(0): Printing DDC gathered Modelines: [ 15.087] (II) intel(0): Modeline "1280x800"x0.0 69.30 1280 1328 1360 1405 800 803 809 822 -hsync -vsync (49.3 kHz) [ 33.310] (II) XKB: reuse xkmfile /var/lib/xkb/server-93A39E9580D1D5B855D779F4595485C2CC66E0CF.xkm [ 34.900] (WW) intel(0): flip queue failed: Invalid argument [ 34.900] (WW) intel(0): Page flip failed: Invalid argument [ 34.900] (WW) intel(0): flip queue failed: Invalid argument [ 34.900] (WW) intel(0): Page flip failed: Invalid argument [ 34.913] (WW) intel(0): flip queue failed: Invalid argument [ 34.913] (WW) intel(0): Page flip failed: Invalid argument [ 34.913] (WW) intel(0): flip queue failed: Invalid argument [ 34.913] (WW) intel(0): Page flip failed: Invalid argument [ 34.926] (WW) intel(0): flip queue failed: Invalid argument [ 34.926] (WW) intel(0): Page flip failed: Invalid argument [ 34.926] (WW) intel(0): flip queue failed: Invalid argument [ 34.926] (WW) intel(0): Page flip failed: Invalid argument [ 35.501] (WW) intel(0): flip queue failed: Invalid argument [ 35.501] (WW) intel(0): Page flip failed: Invalid argument [ 35.501] (WW) intel(0): flip queue failed: Invalid argument [ 35.501] (WW) intel(0): Page flip failed: Invalid argument [ 41.519] [mi] Increasing EQ size to 512 to prevent dropped events. [ 42.079] (EE) intel(0): Detected a hung GPU, disabling acceleration. [ 42.079] (EE) intel(0): When reporting this, please include i915_error_state from debugfs and the full dmesg. [ 42.598] (II) intel(0): EDID vendor "LPL", prod id 307 [ 42.598] (II) intel(0): Printing DDC gathered Modelines: [ 42.598] (II) intel(0): Modeline "1280x800"x0.0 69.30 1280 1328 1360 1405 800 803 809 822 -hsync -vsync (49.3 kHz) [ 51.052] (II) AIGLX: Suspending AIGLX clients for VT switch I know im using the beta version so I'm not expecting it to work but does any one know what the problem may be or even why they Unity compatibility test is describing my video card as vmware when its an intel i915 and Ubuntu is running on the metal not virtualised. Unity 3D worked fine in 11.10

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  • Don&rsquo;t Kill the Password

    - by Anthony Trudeau
    A week ago Mr. Honan from Wired.com penned an article on security he titled “Kill the Password: Why a String of Characters Can’t Protect Us Anymore.” He asserts that the password is not effective and a new solution is needed. Unfortunately, Mr. Honan was a victim of hacking. As a result he has a victim’s vendetta. His conclusion is ill conceived even though there are smatterings of truth and good advice. The password is a security barrier much like a lock on your door. In of itself it’s not guaranteeing protection. You can have a good password akin to a steel reinforced door with the best lock money can buy, or you can have a poor password like “password” which is like a sliding lock like on a bathroom stall. But, just like in the real world a lock isn’t always enough. You can have a lock, security system, video cameras, guard dogs, and even armed security guards; but none of that guarantees your protection. Even top secret government agencies can be breached by someone who is just that good (as dramatized in movies like Mission Impossible). And that’s the crux of it. There are real hackers out there that are that good. Killer coding ninja monkeys do exist! We still have locks on our doors, because they still serve their role. Passwords are no different. Security doesn’t end with the password. Most people would agree that stuffing your mattress with your life savings isn’t a good idea even if you have the best locks and security system. Most people agree its safest to have the money in a bank. Essentially this is compartmentalization. Compartmentalization extends to the online world as well. You’re at risk if your online banking accounts are linked to the same account as your social networks. This is especially true if you’re lackadaisical about linking those social networks to outside sources including apps. The object here is to minimize the damage that can be done. An attacker should not be able to get into your bank account, because they breached your Twitter account. It’s time to prioritize once you’ve compartmentalized. This simply means deciding how much security you want for the different compartments which I’ll call security zones. Social networking applications like Facebook provide a lot of security features. However, security features are almost always a compromise with privacy and convenience. It’s similar to an engineering adage, but in this case it’s security, convenience, and privacy – pick two. For example, you might use a safe instead of bank to store your money, because the convenience of having your money closer or the privacy of not having the bank records is more important than the added security. The following are lists of security do’s and don’ts (these aren’t meant to be exhaustive and each could be an article in of themselves): Security Do’s: Use strong passwords based on a phrase Use encryption whenever you can (e.g. HTTPS in Facebook) Use a firewall (and learn to use it properly) Configure security on your router (including port blocking) Keep your operating system patched Make routine backups of important files Realize that if you’re not paying for it, you’re the product Security Don’ts Link accounts if at all possible Reuse passwords across your security zones Use real answers for security questions (e.g. mother’s maiden name) Trust anything you download Ignore message boxes shown by your system or browser Forget to test your backups Share your primary email indiscriminately Only you can decide your comfort level between convenience, privacy, and security. Attackers are going to find exploits in software. Software is complex and depends on other software. The exploits are the responsibility of the software company. But your security is always your responsibility. Complete security is an illusion. But, there is plenty you can do to minimize the risk online just like you do in the physical world. Be safe and enjoy what the Internet has to offer. I expect passwords to be necessary just as long as locks.

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  • Lenovo X220 right click does not work with ubuntu 12.04

    - by fulop
    I am unable to right click with my new X220 Lenovo sub-notebook. I have read several workaround but even not know which one would help me. Can someone help me to find the solution or workaround? dpkg-buildpackage: export CFLAGS from dpkg-buildflags (origin: vendor): -g -O2 -fstack-protector --param=ssp-buffer-size=4 -Wformat -Wformat-security dpkg-buildpackage: export CPPFLAGS from dpkg-buildflags (origin: vendor): -D_FORTIFY_SOURCE=2 dpkg-buildpackage: export CXXFLAGS from dpkg-buildflags (origin: vendor): -g -O2 -fstack-protector --param=ssp-buffer-size=4 -Wformat -Wformat-security dpkg-buildpackage: export FFLAGS from dpkg-buildflags (origin: vendor): -g -O2 dpkg-buildpackage: export LDFLAGS from dpkg-buildflags (origin: vendor): -Wl,-Bsymbolic-functions -Wl,-z,relro dpkg-buildpackage: source package xserver-xorg-input-synaptics dpkg-buildpackage: source version 1.6.2-1ubuntu1~precise2 dpkg-buildpackage: source changed by Timo Aaltonen <[email protected]> dpkg-buildpackage: host architecture amd64 dpkg-source --before-build xserver-xorg-input-synaptics-1.6.2 fakeroot debian/rules clean dh clean --with quilt,autoreconf,xsf --builddirectory=build/ dh_testdir -O--builddirectory=build/ dh_auto_clean -O--builddirectory=build/ dh_quilt_unpatch -O--builddirectory=build/ Removing patch 131_reset-num_active_touches-on-deviceoff.patch Restoring src/synaptics.c Removing patch 130_dont_enable_rightbutton_area.patch Restoring conf/50-synaptics.conf Removing patch 129_disable_three_touch_tap.patch Restoring src/synaptics.c Removing patch 128_disable_three_click_action.patch Restoring src/synaptics.c Removing patch 126_ubuntu_xi22.patch Restoring configure.ac Removing patch 125_option_rec_revert.patch Restoring test/fake-symbols.h Restoring test/fake-symbols.c Removing patch 124_syndaemon_events.patch Restoring tools/syndaemon.c Removing patch 118_quell_error_msg.patch Restoring tools/synclient.c Restoring tools/syndaemon.c Removing patch 115_evdev_only.patch Restoring conf/50-synaptics.conf Removing patch 106_always_enable_vert_edge_scroll.patch Restoring src/synaptics.c Removing patch 104_always_enable_tapping.patch Restoring src/synaptics.c Removing patch 103_enable_cornertapping.patch Restoring src/synaptics.c Removing patch 101_resolution_detect_option.patch Restoring include/synaptics-properties.h Restoring man/synaptics.man Restoring src/synapticsstr.h Restoring src/properties.c Restoring src/synaptics.c Restoring tools/synclient.c Removing patch 02-do-not-use-synaptics-for-keyboards.patch Restoring conf/11-x11-synaptics.fdi No patches applied dh_autoreconf_clean -O--builddirectory=build/ dh_clean -O--builddirectory=build/ dpkg-source -b xserver-xorg-input-synaptics-1.6.2 dpkg-source: warning: no source format specified in debian/source/format, see dpkg-source(1) dpkg-source: info: using source format `1.0' dpkg-source: info: building xserver-xorg-input-synaptics using existing xserver-xorg-input-synaptics_1.6.2.orig.tar.gz dpkg-source: info: building xserver-xorg-input-synaptics in xserver-xorg-input-synaptics_1.6.2-1ubuntu1~precise2.diff.gz dpkg-source: warning: the diff modifies the following upstream files: autogen.sh docs/README.alps docs/tapndrag.dia docs/trouble-shooting.txt dpkg-source: info: use the '3.0 (quilt)' format to have separate and documented changes to upstream files, see dpkg-source(1) dpkg-source: info: building xserver-xorg-input-synaptics in xserver-xorg-input-synaptics_1.6.2-1ubuntu1~precise2.dsc debian/rules build dh build --with quilt,autoreconf,xsf --builddirectory=build/ dh_testdir -O--builddirectory=build/ dh_quilt_patch -O--builddirectory=build/ Applying patch 02-do-not-use-synaptics-for-keyboards.patch patching file conf/11-x11-synaptics.fdi Hunk #1 succeeded at 9 (offset 7 lines). Applying patch 101_resolution_detect_option.patch patching file include/synaptics-properties.h patching file man/synaptics.man patching file src/properties.c Hunk #3 succeeded at 787 (offset 6 lines). patching file src/synaptics.c Hunk #2 succeeded at 1403 (offset 3 lines). Hunk #3 succeeded at 1421 (offset 3 lines). patching file src/synapticsstr.h patching file tools/synclient.c Applying patch 103_enable_cornertapping.patch patching file src/synaptics.c Hunk #1 succeeded at 762 with fuzz 1 (offset 202 lines). Applying patch 104_always_enable_tapping.patch patching file src/synaptics.c Hunk #1 succeeded at 662 with fuzz 2 (offset 6 lines). Applying patch 106_always_enable_vert_edge_scroll.patch patching file src/synaptics.c Hunk #1 succeeded at 673 (offset 174 lines). Applying patch 115_evdev_only.patch patching file conf/50-synaptics.conf Hunk #1 succeeded at 14 with fuzz 2. Applying patch 118_quell_error_msg.patch patching file tools/synclient.c patching file tools/syndaemon.c Applying patch 124_syndaemon_events.patch patching file tools/syndaemon.c Applying patch 125_option_rec_revert.patch patching file test/fake-symbols.c patching file test/fake-symbols.h Applying patch 126_ubuntu_xi22.patch patching file configure.ac Applying patch 128_disable_three_click_action.patch patching file src/synaptics.c Hunk #1 succeeded at 671 (offset 174 lines). Applying patch 129_disable_three_touch_tap.patch patching file src/synaptics.c Hunk #1 succeeded at 665 (offset 32 lines). Applying patch 130_dont_enable_rightbutton_area.patch patching file conf/50-synaptics.conf Applying patch 131_reset-num_active_touches-on-deviceoff.patch patching file src/synaptics.c Applying patch 201-wait.patch patching file src/eventcomm.c Hunk #1 FAILED at 750. Hunk #2 FAILED at 775. Hunk #3 FAILED at 784. 3 out of 3 hunks FAILED -- rejects in file src/eventcomm.c Patch 201-wait.patch does not apply (enforce with -f) dh_quilt_patch: quilt --quiltrc /dev/null push -a || test $? = 2 returned exit code 1 make: *** [build] Error 25 dpkg-buildpackage: error: debian/rules build gave error exit status 2

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  • Heterogeneous Datacenter Management with Enterprise Manager 12c

    - by Joe Diemer
    The following is a Guest Blog, contributed by Bryce Kaiser, Product Manager at Blue MedoraWhen I envision a perfect datacenter, it would consist of technologies acquired from a single vendor across the entire server, middleware, application, network, and storage stack - Apps to Disk - that meets your organization’s every IT requirement with absolute best-of-breed solutions in every category.   To quote a familiar motto, your datacenter would consist of "Hardware and Software, Engineered to Work Together".  In almost all cases, practical realities dictate something far less than the IT Utopia mentioned above.   You may wish to leverage multiple vendors to keep licensing costs down, a single vendor may not have an offering in the IT category you need, or your preferred vendor may quite simply not have the solution that meets your needs.    In other words, your IT needs dictate a heterogeneous IT environment.  Heterogeneity, however, comes with additional complexity. The following are two pretty typical challenges:1) No End-to-End Visibility into the Enterprise Wide Application Deployment. Each vendor solution which is added to an infrastructure may bring its own tooling creating different consoles for different vendor applications and platforms.2) No Visibility into Performance Bottlenecks. When multiple management tools operate independently, you lose diagnostic capabilities including identifying cross-tier issues with database, hung-requests, slowness, memory leaks and hardware errors/failures causing DB/MW issues. As adoption of Oracle Enterprise Manager (EM) has increased, especially since the release of Enterprise Manager 12c, Oracle has seen an increase in the number of customers who want to leverage their investments in EM to manage non-Oracle workloads.  Enterprise Manager provides a single pane of glass view into their entire datacenter.  By creating a highly extensible framework via the Oracle EM Extensibility Development Kit (EDK), Oracle has provided the tooling for business partners such as my company Blue Medora as well as customers to easily fill gaps in the ecosystem and enhance existing solutions.  As mentioned in the previous post on the Enterprise Manager Extensibility Exchange, customers have access to an assortment of Oracle and Partner provided solutions through this Exchange, which is accessed at http://www.oracle.com/goto/emextensibility.  Currently, there are over 80 Oracle and partner provided plug-ins across the EM 11g and EM 12c versions.  Blue Medora is one of those contributing partners, for which you will find 3 of our solutions including our flagship plugin for VMware.  Let's look at Blue Medora’s VMware plug-in as an example to what I'm trying to convey.  Here is a common situation solved by true visibility into your entire stack:Symptoms•    My database is bogging down, however the database appears okay internally.  Maybe it’s starved for resources?•    My OS tooling is showing everything is “OK”.  Something doesn’t add up. Root cause•    Through the VMware plugin we can see the problem is actually on the virtualization layer Solution•    From within Enterprise Manager  -- the same tool you use for all of your database tuning -- we can overlay the data of the database target, host target, and virtual machine target for a true picture of the true root cause. Here is the console view: Perhaps your monitoring conditions are more specific to your environment.  No worries, Enterprise Manager still has you covered.  With Metric Extensions you have the “Next Generation” of User-Defined Metrics, which easily bring the power of your existing management scripts into a single console while leveraging the proven Enterprise Manager framework. Simply put, Oracle Enterprise manager boasts a growing ecosystem that provides the single pane of glass for your entire datacenter from the database and beyond.  Bryce can be contacted at [email protected]

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  • SVN Error 403 Forbidden

    - by Chris
    I can't figure this out. I try to import a new project into a svn repository from Netbeans and get 403 Forbidden. I just setup svn on my serverbox today. I can get to it through a browser just fine, though its empty as I haven't imported my project yet. Apache's path for html files is /var/www I setup the svn repo in /var/svn This is the structure of /var/svn [root@localhost svn]# ls -lR /var/svn /var/svn: total 4 drwxrwxrwx 7 apache apache 4096 2010-03-26 10:18 repo /var/svn/repo: total 36 drwxrwxrwx 2 apache apache 4096 2010-03-26 09:47 conf drwxrwxrwx 3 apache apache 4096 2010-03-26 10:18 dav drwxrwsrwx 6 apache apache 4096 2010-03-26 11:19 db -rwxrwxrwx 1 apache apache 2 2010-03-26 09:47 format drwxrwxrwx 2 apache apache 4096 2010-03-26 09:47 hooks drwxrwxrwx 2 apache apache 4096 2010-03-26 09:47 locks -rwxrwxrwx 1 apache apache 229 2010-03-26 09:47 README.txt -rwxrwxrwx 1 apache apache 15 2010-03-26 09:47 svnauth -rwxrwxrwx 1 apache apache 43 2010-03-26 09:48 svnpass /var/svn/repo/conf: total 12 -rwxrwxrwx 1 apache apache 1080 2010-03-26 09:47 authz -rwxrwxrwx 1 apache apache 309 2010-03-26 09:47 passwd -rwxrwxrwx 1 apache apache 2279 2010-03-26 09:47 svnserve.conf /var/svn/repo/dav: total 4 drwxrwxrwx 2 apache apache 4096 2010-03-26 11:19 activities.d /var/svn/repo/dav/activities.d: total 0 /var/svn/repo/db: total 48 -rwxrwxrwx 1 apache apache 2 2010-03-26 09:47 current -rwxrwxrwx 1 apache apache 22 2010-03-26 09:47 format -rwxrwxrwx 1 apache apache 1920 2010-03-26 09:47 fsfs.conf -rwxrwxrwx 1 apache apache 5 2010-03-26 09:47 fs-type -rwxrwxrwx 1 apache apache 2 2010-03-26 09:47 min-unpacked-rev -rwxrwxrwx 1 apache apache 4096 2010-03-26 09:47 rep-cache.db drwxrwsrwx 3 apache apache 4096 2010-03-26 09:47 revprops drwxrwsrwx 3 apache apache 4096 2010-03-26 09:47 revs drwxrwsrwx 2 apache apache 4096 2010-03-26 11:19 transactions -rwxrwxrwx 1 apache apache 2 2010-03-26 11:19 txn-current -rwxrwxrwx 1 apache apache 0 2010-03-26 09:47 txn-current-lock drwxrwsrwx 2 apache apache 4096 2010-03-26 11:19 txn-protorevs -rwxrwxrwx 1 apache apache 37 2010-03-26 09:47 uuid -rwxrwxrwx 1 apache apache 0 2010-03-26 09:47 write-lock /var/svn/repo/db/revprops: total 4 drwxrwsrwx 2 apache apache 4096 2010-03-26 09:47 0 /var/svn/repo/db/revprops/0: total 4 -rwxrwxrwx 1 apache apache 50 2010-03-26 09:47 0 /var/svn/repo/db/revs: total 4 drwxrwsrwx 2 apache apache 4096 2010-03-26 09:47 0 /var/svn/repo/db/revs/0: total 4 -rwxrwxrwx 1 apache apache 115 2010-03-26 09:47 0 /var/svn/repo/db/transactions: total 0 /var/svn/repo/db/txn-protorevs: total 0 /var/svn/repo/hooks: total 36 -rwxrwxrwx 1 apache apache 1955 2010-03-26 09:47 post-commit.tmpl -rwxrwxrwx 1 apache apache 1638 2010-03-26 09:47 post-lock.tmpl -rwxrwxrwx 1 apache apache 2267 2010-03-26 09:47 post-revprop-change.tmpl -rwxrwxrwx 1 apache apache 1567 2010-03-26 09:47 post-unlock.tmpl -rwxrwxrwx 1 apache apache 3404 2010-03-26 09:47 pre-commit.tmpl -rwxrwxrwx 1 apache apache 2410 2010-03-26 09:47 pre-lock.tmpl -rwxrwxrwx 1 apache apache 2764 2010-03-26 09:47 pre-revprop-change.tmpl -rwxrwxrwx 1 apache apache 2100 2010-03-26 09:47 pre-unlock.tmpl -rwxrwxrwx 1 apache apache 2758 2010-03-26 09:47 start-commit.tmpl /var/svn/repo/locks: total 8 -rwxrwxrwx 1 apache apache 139 2010-03-26 09:47 db.lock -rwxrwxrwx 1 apache apache 139 2010-03-26 09:47 db-logs.lock I've got httpd.conf loading svn.conf which contains: <Location /svn> DAV on DAV svn #SVNParentPath /var/svn SVNPath /var/svn/repo Authtype Basic AuthName "Subversion" AuthUserFile /var/svn/repo/svnpass Require valid-user AuthzSVNAccessFile /var/svn/repo/svnauth </Location> Full error message is: org.tigris.subversion.javahl.ClientException: RA layer request failed Server sent unexpected return value (403 Forbidden) in response to CHECKOUT request for '/svn/!svn/bln/0' Sorry for the incredibly long post, but I thought more info would be better than less. I've been fidgeting with this problem for a long time now.

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  • jQuery autocomplete - update options on dynamically created elements

    - by Ian Robinson
    Background The user enters values into multiple inputs on the page. Think of entering a list of widgets for sale. The user would select the type of a widget from a drop down. Then enter the name of the Widget vendor, and then the actual name of the widget. These UI elements would all appear as one row. The user is able to click an "add another widget" link and a new row is created. The two input elements have autocomplete functionality attached to them using the DevBridge jQuery plugin. It suggests the name of the vendor and the name of the widget. I have recently wired up the logic to filter the name of the widget based on the name of the vendor you entered. This means setting the (custom) vendorName parameter when attaching the autocomplete plugin so it can be passed to the server side to retrieve the widget names for that vendor that match the name the user entered. To achieve this functionality I'm dynamically attaching the autocomplete functionality to the second element (the widget name text box) when it receives focus. Here is an example: $('.autocomplete-widget').live('focus', function () { $(this).autocomplete({ serviceUrl: '/something.ashx', params: { type: 'widget', vendorName: $(this).parent().prev().find('.autocomplete-vendor').val()} }); }); Problem At first glance, this looks to function quite well. However I started noticing some inconsistencies, and upon inspection, I found out that the call to the server is actually happening several times in some cases. Each time the widget name input element receives focus the autocomplete functionality is attached. And what I'm seeing is that the call to the server is made in proportion to how many times the input element has gained focus. I'd like to avoid making the call more than once, but retain the ability to attach (or update) the autocomplete functionality "on focus". I've tried to use the autocomplete 'setOptions' method but have only been able to get it to work with the static elements, not the dynamically created elements. Question Is there a way I can clear out the autocomplete functionality before I attach another one?

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  • Propel-load-data is causing an error

    - by Jon Winstanley
    I am trying to load fixtures but myproject is erroring at the CLI and starting the indexer process. I have tried: Rebuilding the schema and model Emptying the database and starting again Clearing the cache Validating the YML file and trying much simpler data-dumps My platform is Symfony 1.0 on Windows Some also seems to have had the same issue in the past. C:\web\my_project>symfony propel-load-data backend >> propel load data from "C:\web\my_project\data\fixtures" PHP Warning: session_start(): Cannot send session cookie - headers already sent by (output started at C:\php\PEAR\symfony\vendor\pake\pakeFunction.php:366) in C:\php\PEAR\symfony\storage\sfSessionStorage.class.php on line 77 Warning: session_start(): Cannot send session cookie - headers already sent by (output started at C:\php\PEAR\symfony\vendor\pake\pakeFunction.php:366) in C:\php\PEAR\symfony\storage\sfSessionStorage.class.php on line 77 PHP Warning: session_start(): Cannot send session cache limiter - headers already sent (output started at C:\php\PEAR\symfony\vendor\pake\pakeFunction.php:366) in C:\php\PEAR\symfony\storage\sfSessionStorage.class.php on line 77 Warning: session_start(): Cannot send session cache limiter - headers already sent (output started at C:\php\PEAR\symfony\vendor\pake\pakeFunction.php:366) in C:\php\PEAR\symfony\storage\sfSessionStorage.class.php on line 77

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