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  • MS Outlook Voting mismatch

    - by Robert Ilbrink
    I did send out an Outlook vote to hundreds of employees, using their email address (which is mostly [email protected], but there are many exceptions). The incoming votes are not matched against the email address, but against the display name. Unfortunately, the display name has no real standard either. So instead of seeing this: [email protected] Voted: Yes [email protected] Voted: No I see this: [email protected] [email protected] Doe, Johnathan Philip Voted: Yes Doe - Peeters, Marian Voted: No In the actual list I see the addresses that I sent the vote to PLUS extra lines with the votes that came back. Is there a quick way to match my "send" list with the "received" list? One thing I thought of was to dump the global address book in a file and in Excel use =vlookup. But that seems a lot of work (and I am not even sure that I have the authorization to dump the address book).

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  • GameStateManagement and inputs not being recognized

    - by Dave Voyles
    EDIT: I've removed a bit of code from the input class to make this more readable, and updated my StartScreen class, which is now at the bottom. I have the same issues though, but they are explained in my comments on the bottom of this page. It won't let me paste my additional code here (the format comes out crazy), so I've linked to pastebin with the code pastebin I've been trying to implement the MS provided GameStateManagement sample with my game, but it has proven a bit difficult. Really, I'm using Oneksoft's Starter Kit, which uses the MS provided sample, so they are identical, except for my splash screen. I'm able to get the splash screen to launch, where it informs the player to press A to advance the screen, but this doesn't seem to accept any of my inputs. I’ve also added Console.Writeline(“Pressing A”) under the IsMenuPressed method in Input.cs to verify that it is getting called, but for some reason it is constantly spamming my log, rather than just appearing each time I press it. Not sure why this is happening. I have a bit too much code to post it all here, so I’ve attached a link to my .rar with my classes, but I’ll also leave a bit here which I thinkmay be applicable. https://www.dropbox.com/sh/6ek4uru2jc2ch0k/JTeBWN_3PQ What do you guys think the issue is? namespace Pong { public class Input { public const int MaxInputs = 4; public readonly KeyboardState[] CurrentKeyboardState; public readonly GamePadState[] CurrentGamePadState; public KeyboardState[] LastKeyboardState; public GamePadState[] LastGamePadState; public readonly bool[] GamePadWasConnected; public Input() { // Get input state CurrentKeyboardState = new KeyboardState[MaxInputs]; CurrentGamePadState = new GamePadState[MaxInputs]; // Preserving last states to check for isKeyUp events LastKeyboardState = CurrentKeyboardState; LastGamePadState = CurrentGamePadState; } /// <summary> /// Checks for a "menu select" input action. /// The controllingPlayer parameter specifies which player to read input for. /// If this is null, it will accept input from any player. When the action /// is detected, the output playerIndex reports which player pressed it. /// </summary> public bool IsMenuSelect(PlayerIndex? controllingPlayer, out PlayerIndex playerIndex) { Console.WriteLine("Pressing A"); return IsNewKeyPress(Keys.Space, controllingPlayer, out playerIndex) || IsNewKeyPress(Keys.Enter, controllingPlayer, out playerIndex) || IsNewButtonPress(Buttons.A, controllingPlayer, out playerIndex) || IsNewButtonPress(Buttons.Start, controllingPlayer, out playerIndex); } /// <summary> /// Checks for a "menu cancel" input action. /// The controllingPlayer parameter specifies which player to read input for. /// If this is null, it will accept input from any player. When the action /// is detected, the output playerIndex reports which player pressed it. /// </summary> public bool IsMenuCancel(PlayerIndex? controllingPlayer, out PlayerIndex playerIndex) { return IsNewKeyPress(Keys.Escape, controllingPlayer, out playerIndex) || IsNewButtonPress(Buttons.B, controllingPlayer, out playerIndex) || IsNewButtonPress(Buttons.Back, controllingPlayer, out playerIndex); }

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  • POLL: How do you build your interfaces in xcode for iphone/coco-touch applications?

    - by LolaRun
    Hi all, It's been 2 months i'm using xcode and building iphone apps, and i'm finding it really hard to grasp the good design for the applications. I always face problems like you can't put your tabbarcontroller in another custom viewcontroller sort of a thing? or other problems... That 'sometimes' - of course - would work if you did the creation of the views/viewcontrollers programmatically. so I don't know if i should start writing the creation of my objects or use interface builder. This is why i'm asking this poll question, to see what's the most accepted way among other developers. I'm not going to answer my question, so the votes would not increase my reputation and risk my poll being closed soon. I prefer that the first two readers of this question should answer by 'using IB' and the second one 'programmatically' and the rest would vote up or down for these two answers. And don't vote my question either, i just need to know, and maybe someone else wants to know. so the longer this question lives the better. and gaining nothing from it concerning reputation would help that cause. thank you all for your cooperation. and go ahead and answer Peace

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  • How to ask developers to think about high resolution screens

    - by WhiteWind
    I just got a ASUS N56VZ laptop, and it`s all good, but the screen resolution 1920x1080px. I am not asking, how to scale ui elements. If someone is interested I have found some tricks: increase font size in system settings increase unity dock size in MyUnity or system settings in modern Ubuntu versions. tweak userChrome.js of FireFox to make buttons|panels|icons larger add DefaultZoomLevel extension to FireFox to make it zoom pages initially. But all of it is miserable, because there are some big bugs: window decoration elements are way too small to pick them with mouse. I can't scale window easily and I can't position my cursor fast on the close|maximize buttons. Tuning lines like in sound volume dialog are hardly clickable at all. Unity top panel (status panel & tray) hardly can contain the bigger font, so it looks ugly, but icons are still the same. Sometimes I can`t read text, as it is cropped (and I cant scale some dialogs as it has fixed size) Chromium is not usable at all (ok, it's not Ubuntu problem, but the problem still exists) JAVA applications are not scalable (same as above) In FF I am able to get descent results in most cases, but multiplication of system font increase and browser font increase makes system controls (combobox, lists, drop down lists) extremely big, so I cant even control the zoom level on the page. IMHO, we should post a bug report (but what kind of bug?) and vote for it! The problem is even deeper, but at least we should ask developers to think about it. So my question is: how can I post a report (the right words and right place) and how can we (who already has that problem, or who want it to be solved before hardware upgrade) vote for faster solution. Any ideas?

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  • iPhone UIScrollview with UIButtons - how to recreate springboard?

    - by Patrick
    I'm trying to create a springboard-like interface within my app. I'm trying to use UIButtons added to a UIScrollView. The problem I'm running in to is with the buttons not passing any touches to the UIScrollView - if I try to flick/slide and happen to press on the button it doesn't register for the UIScrollView, but if I flick the space between buttons it will work. The buttons do click/work if I touch them. Is there a property or setting that forces the button to send the touch events up to its parent (superview)? Do the buttons need to be added to something else before being added the UIScrollView? Here is my code: //init scrolling area UIScrollView *scrollView = [[UIScrollView alloc] initWithFrame:CGRectMake(0, 0, 480, 480)]; scrollView.contentSize = CGSizeMake(480, 1000); scrollView.bounces = NO; scrollView.delaysContentTouches = NO; //create background image UIImageView *rowsBackground = [[UIImageView alloc] initWithImage:[self scaleAndRotateImage:[UIImage imageNamed:@"mylongbackground.png"]]]; rowsBackground.userInteractionEnabled = YES; //create button UIButton *btn = [[UIButton buttonWithType:UIButtonTypeCustom] retain]; btn.frame = CGRectMake(100, 850, 150, 150); btn.bounds = CGRectMake(0, 0, 150.0, 150.0); [btn setImage:[self scaleAndRotateImage:[UIImage imageNamed:@"basicbutton.png"]] forState:UIControlStateNormal]; [btn addTarget:self action:@selector(buttonClick) forControlEvents:UIControlEventTouchUpInside]; //add "stuff" to scrolling area [scrollView addSubview:rowsBackground]; [scrollView addSubview:btn]; //add scrolling area to cocos2d //this is just a UIWindow [[[Director sharedDirector] openGLView] addSubview:scrollView]; //mem-mgmt [rowsBackground release]; [btn release]; [scrollView release];

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  • How to create a UIScrollView Programmatically?

    - by Wayfarer
    Alright, so the key here is I'm not using IB at all, because the View I'm working with is created programmatically. The UIView covers the lower half the screen, and has a bunch of buttons on it. However, I want to add more buttons to the UIView, without making it any larger. To do so, I want to make a UIScrollView inside the view, which will allow me to add more buttons off screen so the user can scroll to them. I think that's how it works. self.manaView = [[[UIView alloc] initWithFrame:frame] autorelease]; self.manaView.backgroundColor = [UIColor purpleColor]; UIScrollView *scroll = [UIScrollView alloc]; scroll.contentSize = CGSizeMake(320, 400); scroll.showsHorizontalScrollIndicator = YES; [self.manaView addSubview:scroll]; The first part of the code iniates my UIView, which works great, but I can't figure out how to make the UIScrollView programmatically and add it to the view, and then add the buttons to it. UIButton *ret2 = [UIButton buttonWithType:UIButtonTypeRoundedRect]; ret2.tag = 102; ret2.frame = CGRectMake(255, 5, 60, 50); [ret2 setTitle:@"Return" forState:UIControlStateNormal]; [ret2 addTarget:self action:@selector(flipAction:) forControlEvents:UIControlEventTouchUpInside]; [scroll addSubview:ret2]; When I did that, the button simply disappeared off my screen. So How do I do this correctly? Thank you for your help!

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  • [WPF] How to register to/listen to richtextbox command's?

    - by Liewe
    I'm creating a simple editor within our application using the WPF RichTextBox. Above it I've added the reguslar buttons like Bold, Italic, etc. These buttons use the RichTextBox's commands to set these properties, but next to these buttons, the commands also get send with CTRL+B, CTRL+I, etc. I want these buttons to represent the current state of the RichTextBox at the cursor. I already found out how to get this state and it works when I update this state on the SelectionChanged event. This event ofcourse isn't fired when Bold is toggled so there is no direct feedback. I would like to know if there is a way to listen to the commands being called, without affecting its original behaviour or some other ideas to solve my problems. I tried listening to the command the following way: CommandBinding boldBinding = new CommandBinding(EditingCommands.ToggleBold, CommandExecuted); _richTextBox.CommandBindings.Add(boldBinding); and private void CommandExecuted(object sender, ExecutedRoutedEventArgs e) { UpdateProperties(); e.Handled = false; } This did update the properties, but the RichTextBox didn't seem to receive the command anymore. I also tried to make my own commands on the control containing the RichTextBox, but when CTRL+B is pressed when the RichTextBox has focus, the original RichTextBox commands are called instead of the new one. Many thanks in advance! Liewe

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  • [WPF] How to register to/listen to richtextbox commando's?

    - by Liewe
    I'm creating a simple editor within our application using the WPF RichTextBox. Above it I've added the reguslar buttons like Bold, Italic, etc. These buttons use the RichTextBox's commands to set these properties, but next to these buttons, the commands also get send with CTRL+B, CTRL+I, etc. I want these buttons to represent the current state of the RichTextBox at the cursor. I already found out how to get this state and it works when I update this state on the SelectionChanged event. This event ofcourse isn't fired when Bold is toggled so there is no direct feedback. I would like to know if there is a way to listen to the commands being called, without affecting its original behaviour or some other ideas to solve my problems. I tried listening to the command the following way: CommandBinding boldBinding = new CommandBinding(EditingCommands.ToggleBold, CommandExecuted); _richTextBox.CommandBindings.Add(boldBinding); and private void CommandExecuted(object sender, ExecutedRoutedEventArgs e) { UpdateProperties(); e.Handled = false; } This did update the properties, but the RichTextBox didn't seem to receive the command anymore. I also tried to make my own commands on the control containing the RichTextBox, but when CTRL+B is pressed when the RichTextBox has focus, the original RichTextBox commands are called instead of the new one. Many thanks in advance! Liewe

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  • Android:Multi touch doesn't work as expected?

    - by user187532
    Hi folks, Help me in resolving the below issue. I have three image buttons on screen. All these three buttons controlled under ontouchlistner as below. buttonOne.setOnTouchListener(this); buttonTwo.setOnTouchListener(this); buttonThree.setOnTouchListener(this); I override "public boolean onTouch(View v, MotionEvent event)". Under this i check for these three image buttons touch events like below. ImageButton imageBtn = (ImageButton) v; if ( imageBtn == buttonOne ) // first button touch ..Log.. else if ( imageBtn == buttonTwo ) ..Log.. else if ( imageBtn == buttonThree ) // first button touch ..Log.. My problem is, as it is under multi touch event handler like above, it does not detect when touch all three button at a time to try to produce multi touch effect, instead it detects only one imagebutton touch at a time even though i touch all three image buttons. As i am developing this project on Android 1.6 SDK, is there any problem accessing my requirement(multi touch) (or) it is a known issue? I am hoping that, when it works for single button touch, why shouldn't it work when clicking three imagebuttons at a time to produce three logs printed as per my above code? How do i resolve it for my case? Please don't question me why i am still developing on 1.6 for such a requirement. Thank you. Appreciate your suggestions !

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  • Flash CS5- Problem with "navigateToURL" in web-browswer hosted on MySpace

    - by NervXT
    I made a quick flash document for my friend who posted it his MySpace. The document has 3 buttons, each with a URL attached to them. When I play the SWF file locally, the links work fine, however once it's published to MySpace, the links refuse to work. The hand icon comes up so it understands them at least as buttons, but it seems to do nothing when clicked in the web-browser. Also, I can open the SWF in my browser and it also works fine. I'm using Flash CS5 and working in ActionScript 3.0. The three buttons are on one layer called "Buttons". I right click the button and click "Actions". From there, I click the "Code Snippets" and under the folder "Actions" there is an item called "Click to Go To Webpage". Here is the code it gives you by default: button_2.addEventListener(MouseEvent.CLICK, fl_ClickToGoToWebPage_6); function fl_ClickToGoToWebPage_6(event:MouseEvent):void { navigateToURL(new URLRequest("http://www.adobe.com"), "_blank"); } I heard there was a problem with MySpace not allowing action scripts, but after checking the source code of the web-page, the values in the "param" code seem to "always" allow action scripts. At any point, I'm lost and not sure what it causing this. I don't think it's a browser issue, since it's working fine when I execute the SWF by itself, and when I load it into Firefox. It's just seems MySpace is having a problem with it. Any advice is appreciated.

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  • Objecive C Error, Message sent to deallocated object

    - by Dave C
    Hello, I have several buttons on my app that are being created dynamically. They are all pointed at the button click event when pressed. When the button pressed method is called, the sender's tag(int value) is parsed into the controllers house ID. It works with one of the buttons... the first one created to be specific, but the others throw the following error: -[CFNumber intValue]: message sent to deallocated instance 0xc4bb0ff0 I am not releasing these buttons anywhere in my code... I haven't set them to auto release or anything like that... just wondering why they are doing this on the click. The button click event: - (IBAction) ButtonClick: (id) sender { HouseholdViewController *controller = [[HouseholdViewController alloc] initWithNibName:@"HouseholdViewController" bundle:nil]; controller.delegate = self; controller.HouseID = [(NSInteger)[(UIButton *)sender tag] intValue]; //this line throws an error controller.modalTransitionStyle = UIModalTransitionStyleFlipHorizontal; [self presentModalViewController:controller animated:YES]; [controller release]; } Where I am creating the buttons: UIButton *button = [UIButton buttonWithType:UIButtonTypeCustom]; button.frame = CGRectMake(MyLongInScreenCoords, MyLatInScreenCoords, 50, 50); UIImage *buttonImageNormal = [UIImage imageNamed:@"blue_pin.png"]; UIImage *strechableButtonImageNormal = [buttonImageNormal stretchableImageWithLeftCapWidth:50 topCapHeight:50]; [button setBackgroundImage:strechableButtonImageNormal forState:UIControlStateNormal]; [self.view addSubview:button]; button.tag = [NSNumber numberWithInt:[[words objectAtIndex: i] intValue]]; ButtonPoints[CurrentHouseCount][0] = button; ButtonPoints[CurrentHouseCount][1] = [NSValue valueWithCGPoint:CGPointMake(MyActualLat, MyActualLong)]; [button addTarget:self action:@selector(ButtonClick:) forControlEvents:UIControlEventTouchUpInside]; CurrentHouseCount++; Thank you for any assistance.

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  • How to highlight the button untill the next view is changed in iphone?

    - by Pugal Devan
    Hi, I am new to iphone development. I have created five buttons in the view controller. If i clicked the button it goes to the corresponding view. Now i want to display the button in highlighted state when it is clicked. It should go back to the normal state only when i click the other button.(See the image below). I have set the another image for highigthting buttons when i clicked it, but it shows that highlighted state only one sec. Now i want to display the buttons highlighted till another button is clicked. Same like a Tabbar operations.(I have used buttons instead of tabbar for my requirements). Now i have used the following code, void didLoad { [btn1 setImage:[UIImage imageNamed:@"ContentColor.png"] forState:UIControlStateHighlighted]; [btn2 setImage:[UIImage imageNamed:@"bColor.png"] forState:UIControlStateHighlighted]; [btn3 setImage:[UIImage imageNamed:@"ShColor.png"] forState:UIControlStateHighlighted]; [btn4 setImage:[UIImage imageNamed:@"PicturesColor.png"] forState:UIControlStateHighlighted]; [btn5 setImage:[UIImage imageNamed:@"infoColor.png"] forState:UIControlStateHighlighted]; } Please help me out. Thanks.

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  • GridView onTouch

    - by Jeff
    I am trying to set up a GridView of buttons that responds to onTouch. For example, if I swipe my finger across the screen horizontally, vertically or diagonally then I want the buttons which were touched to be selected. I tried setting OnTouchListener's for the buttons, but this didn't work, only the first button in the drag event received the onTouch events. Next I tried creating an OnTouchListener for the GridView and then using the X,Y coords to determine which buttons where touched. This doesn't seem to work either since the MOTION_DOWN events are only passed to the GridView's onTouch() if I start the drag on the very edge of the GridView. In fact if I drag my finger horizontally across the grid, the onTouch events aren't fired at all unless I start the drag at the edge of the GridView. Does anyone know of a better way to do this? Thanks in advance. gridview.setOnTouchListener(new View.OnTouchListener() { @Override public boolean onTouch(@SuppressWarnings("unused") View view, MotionEvent event) { float X = event.getX(); float Y = event.getY(); switch (event.getAction()) { case MotionEvent.ACTION_DOWN: System.out.println("Down: " + X + "," + Y); break; case MotionEvent.ACTION_MOVE: System.out.println("Move: " + X + "," + Y); break; case MotionEvent.ACTION_UP: System.out.println("Up: " + X + "," + Y); break; } return true; } }

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  • NSMutableDictionary with UIButton* as keys - iPhone development

    - by Alejandro A.
    Hi, I'm new to iPhone development and I have a question that may have a very simple answer. I am trying to add buttons to a view and these buttons are associated with a custom class that I defined. When I add the buttons to the view, I would like to know what class these buttons correspond to. This is because when I press the button, I need to get some information about the class, but the receiver of the message is another class. I couldn't find information about an error that I'm getting on the web. The problem I have is that I'm trying to create an NSMutableDictionary where the keys are of type UIButton* and the values are of my custom type: // create button for unit UIButton* unitButton = [[UIButton alloc] init]; [sourceButtonMap setObject:composite forKey:unitButton]; Of course, the sourceButtonMap is defined in the class and initialized in the init function as sourceButtonMap = [[NSMutableDictionary alloc] init]; The error I get when I try to add the key-value pair is: *** Terminating app due to uncaught exception 'NSInvalidArgumentException', reason: '*** -[UIButton copyWithZone:]: unrecognized selector sent to instance 0x3931e90' Is this happening because I can't store UIButton* as keys? Can anyone point me why I'm getting this error? Thank you all, aa

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  • sending parameters with ajax

    - by kawtousse
    I am trying to send parameters that I get from a table in my jsp to other JSP using ajax. I am using the followinf function to send all values to JSP: ajaxForm but I don't know why the send failed every time I run it: Here is the javascript function: function editarow() { var xhr = getXhr(); xhr.onreadystatechange = function() { if (xhr.readyState == 4 && xhr.status == 200) { selects = xhr.responseText; // On se sert de innerHTML pour rajouter les options a la liste document.getElementById('prjsel').innerHTML = selects; } }; var row, firstNameCell, lastNameCell; var table = document.getElementById("sheet"); var buttons = table.getElementsByTagName("button"); for (var i = 0; i < buttons.length; i++) { if (buttons[i].name == "edit") { buttons[i].onclick = function() { row = this.parentNode.parentNode; // The first name cell is the first child NameCell1 = findElement(row.firstChild); NameCell2 = findElement(NameCell1.nextSibling); NameCell3 = findElement(NameCell2.nextSibling); NameCell4 = findElement(NameCell3.nextSibling); NameCell5 = findElement(NameCell4.nextSibling); NameCell6 = findElement(NameCell5.nextSibling); NameCell7 = findElement(NameCell6.nextSibling); // `innerHTML` pour obtenir la valeur /*alert("name 1 is " + NameCell1.innerHTML); alert("name 2 is " + NameCell2.innerHTML); alert("name 3 is " + NameCell3.innerHTML); alert("name 4 is " + NameCell4.innerHTML); alert("name 5 is " + NameCell5.innerHTML); alert("name 6 is " + NameCell6.innerHTML); alert("name 7 is " + NameCell7.innerHTML);*/ } } } xhr.open("POST", "ajaxForm.jsp", true); xhr.setRequestHeader('Content-Type', 'application/x-www-form-urlencoded'); xhr.send("NameCell1="+NameCell1,"NameCell2="+NameCell2,"NameCell3="+NameCell3,"NameCell4="+NameCell4,"NameCell5="+NameCell5,"NameCell6="+NameCell6,"NameCell7="+NameCell7 ); } After I get the value from the table I want to send all of them to the ajaxForm.jsp.

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  • how to place social media links at the end of every TYPO3 content element?

    - by Ugur Koçak
    Thanks to Kasper Skårhøj and all TYPO3 developers for this great product and extensions. I am a TYPO3 user and want to build a scientific portal using TYPO3-YAML. I use the package tyaml_2.0.1_complete from if-20 Project. It includes TYPO3 4.7.4 + YAML and many extensions. Facebook like button, Twitter and G+ buttons have been integrated to News extension by Georg Ringer. What I need is; I want to place the same buttons (fblike, fbshare, twitter and G+) buttons at the end of every content element automatically. I am searching web for more than 2 weeks, and read many pages about it, but all of them are for the coders. I couldn't find a solution yet.I can apply them if all steps are written one by one, and clearly. For example; http://www.typo3tutorials.net/2012/06/typoscript-wrap-content-elemtents-with.html But my TYPO3 package uses fluid template and don't know how to apply it exactly. Please could you give me a link (in any language) explaining how to integrate these buttons to the end of "text" or "text with image" ce? Or can you write them step by step. Thanks much.

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  • Why am I getting "Message sent to deallocated object" in Objective-C?

    - by Dave C
    I have several buttons on my app that are being created dynamically. They are all pointed at the button click event when pressed. When the button pressed method is called, the sender's tag (int value) is parsed into the controller's house ID. It works with one of the buttons — the first one created, to be specific — but the others throw the following error: -[CFNumber intValue]: message sent to deallocated instance 0xc4bb0ff0 I am not releasing these buttons anywhere in my code. I haven't set them to autorelease or anything like that. I'm just wondering why they are doing this on the click. The button click event: - (IBAction) ButtonClick: (id) sender { HouseholdViewController *controller = [[HouseholdViewController alloc] initWithNibName:@"HouseholdViewController" bundle:nil]; controller.delegate = self; controller.HouseID = [(NSInteger)[(UIButton *)sender tag] intValue]; //this line throws an error controller.modalTransitionStyle = UIModalTransitionStyleFlipHorizontal; [self presentModalViewController:controller animated:YES]; [controller release]; } Where I am creating the buttons: UIButton *button = [UIButton buttonWithType:UIButtonTypeCustom]; button.frame = CGRectMake(MyLongInScreenCoords, MyLatInScreenCoords, 50, 50); UIImage *buttonImageNormal = [UIImage imageNamed:@"blue_pin.png"]; UIImage *strechableButtonImageNormal = [buttonImageNormal stretchableImageWithLeftCapWidth:50 topCapHeight:50]; [button setBackgroundImage:strechableButtonImageNormal forState:UIControlStateNormal]; [self.view addSubview:button]; button.tag = [NSNumber numberWithInt:[[words objectAtIndex: i] intValue]]; ButtonPoints[CurrentHouseCount][0] = button; ButtonPoints[CurrentHouseCount][1] = [NSValue valueWithCGPoint:CGPointMake(MyActualLat, MyActualLong)]; [button addTarget:self action:@selector(ButtonClick:) forControlEvents:UIControlEventTouchUpInside]; CurrentHouseCount++;

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  • What is the relation between ContentPane and JPanel?

    - by Roman
    I found one example in which buttons are added to panels (instances of JPanel) then panels are added to the the containers (instances generated by getContentPane) and then containers are, by the construction, included into the JFrame (the windows). I tried two things: I got rid of the containers. In more details, I added buttons to a panel (instance of JPanel) and then I added the panel to the windows (instance of JFrame). It worked fine. I got rid of the panels. In more details, I added buttons directly to the container and then I added the container to the window (instance of JFrame). So, I do not understand two things. Why do we have two competing mechanism to do the same things. What is the reason to use containers in combination with the panels (JPanel)? (For example, what for we include buttons in JPanels and then we include JPanels in the Containers). Can we include JPanel in JPanel? Can we include a container in container?

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  • Jquery dynamic button : how to bind to exisitng click event by class

    - by omer bach
    I have a click event triggered by the class selector inside the jquery ready scope: $(".testBtn").click(function() { alert("This Works"); }); This works fine for static buttons how ever this doesn't work for dynamic buttons which are added upon clicking the button with "addRowBtn" id. I'm guessing that it has something to do with that the button is created after the event is registered but still the new button has the 'testBtn' class so it makes sense it should work. Any idea what am i doing wrong and how to make the dynamic buttons registered to the class selector click event? Here is the whole code, you can copy and paste into an html, click the 'add button' and try to click the added buttons. you'll see nothing happens. <html> <head> <script src='http://ajax.googleapis.com/ajax/libs/jquery/1/jquery.min.js'></script> <script src='http://ajax.googleapis.com/ajax/libs/jqueryui/1/jquery-ui.min.js'></script> <script> $(function() { $(".addRowBtn").click(function() { $("#mainTable tr:last").after("<tr><td><button class='testBtn'>NotWorking</button></td></tr>"); }); $(".testBtn").click(function() { alert("This Works"); }); }); </script> </head> <body> <table id="mainTable"> <button class="addRowBtn">Add button</button> <tr><th>Testing</th></tr> <tr><td><button class='testBtn'>Working</button></td></tr> </table> </body> </html>

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  • Calling button in Action Script 3.0

    - by Meko
    I am trying to make button panel. each button have two type btn_home and btn_home_white I am trying to reach those buttons.It is work if I write for each button their own methods like btn_home.addEventListener(MouseEvent.MOUSE_OVER,overEffect); btn_home_white.addEventListener(MouseEvent.MOUSE_OUT,outEffect); function overEffect(e:MouseEvent) { var myTweenHight:Tween = new Tween( btn_home,"height",Bounce.easeOut,25,0,3,true); var myTweenHight2:Tween = new Tween(btn_home_white,"height",Bounce.easeOut,0,25,3,true); var myTweenAlpha:Tween = new Tween(btn_home_white,"alpha",Strong.easeOut,0,1,2,true); } function outEffect(e:MouseEvent) { var myTweenHight:Tween = new Tween btn_home,"height",Bounce.easeOut,0,25,3,true); var myTweenHight2:Tween = new Tween(btn_home_white,"height",Bounce.easeOut,25,0,3,true); var myTweenAlpha:Tween = new Tween(btn_home_white,"alpha",Strong.easeOut,1,0,2,true); } But I have 10 buttons as btn_buttonname and btn_buttonname_white . I tryed to create Event listener on stage for all.It works for firts type buttons btn_buttonname but How can I get second type buttons? I tryed e.target["_white"] but it does not work . stage.addEventListener(MouseEvent.MOUSE_OVER , overEffect); stage.addEventListener(MouseEvent.MOUSE_OUT , outEffect); function overEffect(e:MouseEvent) { var myTweenHight:Tween = new Tween(e.target,"height",Bounce.easeOut,25,0,3,true); trace("height"); var myTweenHight2:Tween = new Tween(e.target["_white"],"height",Bounce.easeOut,0,25,3,true); var myTweenAlpha:Tween = new Tween(e.target["_white"],"alpha",Strong.easeOut,0,1,2,true); } function outEffect(e:MouseEvent) { var myTweenHight:Tween = new Tween(e.target,"height",Bounce.easeOut,0,25,3,true); var myTweenHight2:Tween = new Tween(e.target["_white"],"height",Bounce.easeOut,25,0,3,true); var myTweenAlpha:Tween = new Tween(e.target["_white"],"alpha",Strong.easeOut,1,0,2,true); }

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  • Standard and reliable mouse-reporting with GLUT

    - by Victor
    Hello! I'm trying to use GLUT (freeglut) in my OpenGL application, and I need to register some callbacks for mouse wheel events. I managed to dig out a fairly undocumented function: api documentation But the man page and the API entry for this function both state the same thing: Note: Due to lack of information about the mouse, it is impossible to implement this correctly on X at this time. Use of this function limits the portability of your application. (This feature does work on X, just not reliably.) You are encouraged to use the standard, reliable mouse-button reporting, rather than wheel events. Fair enough, but how do I use this standard, reliable mouse-reporting? And how do I know which is the standard? Do I just use glutMouseFunc() and use button values like 4 and 5 for the scroll up and down values respectively, say if 1, 2 and 3 are the left, middle and right buttons? Is this the reliable method? Bonus question: it seems the `xev' tool is reporting different values for my buttons. My mouse buttons are numbered from 1 to 5 with xev, but glut is reporting buttons from 0 to 4, i.e. an off-by-one. Is this common?

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  • TextField Covering UIAlertView's Button.

    - by XcodeDev
    Hi, I am using a UIAlertView with three buttons: "Dismiss", "Submit Score" and @"View Leaderboard". The UIAlertView also contains a UITextField called username. At the moment the UITextField "username" is covering one of the buttons in the UIAlertView. I just wanted to know how I could stop the UITextField from covering one of the buttons, i.e move the buttons down. Here is an image of what is happening: And here is my code: [username setBackgroundColor:[UIColor whiteColor]]; [username setBorderStyle:UITextBorderStyleRoundRect]; username.backgroundColor = [UIColor clearColor]; username.returnKeyType = UIReturnKeyDone; username.keyboardAppearance = UIKeyboardAppearanceAlert; username.placeholder = @"Enter your name here"; username = [[UITextField alloc] initWithFrame:CGRectMake(20.0, 45.0, 245.0, 25.0)]; username.borderStyle = UITextBorderStyleRoundedRect; [username resignFirstResponder]; UIAlertView *alert = [[UIAlertView alloc] initWithTitle:@"Congratulations" message:[NSString stringWithFormat:@"You tapped %i times in %i seconds!\n", tapAmount, originalCountdownTime] delegate:self cancelButtonTitle:@"Dismiss" otherButtonTitles:@"Submit To High Score Leaderboard", @"View Leaderboard", nil]; alert.tag = 01; [alert addSubview:username]; [alert show]; [alert release];

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  • Why am I getting "Message sent to deallocated instance" in Objective-C?

    - by Dave C
    I have several buttons on my app that are being created dynamically. They are all pointed at the button click event when pressed. When the button pressed method is called, the sender's tag (int value) is parsed into the controller's house ID. It works with one of the buttons — the first one created, to be specific — but the others throw the following error: -[CFNumber intValue]: message sent to deallocated instance 0xc4bb0ff0 I am not releasing these buttons anywhere in my code. I haven't set them to autorelease or anything like that. I'm just wondering why they are doing this on the click. The button click event: - (IBAction) ButtonClick: (id) sender { HouseholdViewController *controller = [[HouseholdViewController alloc] initWithNibName:@"HouseholdViewController" bundle:nil]; controller.delegate = self; controller.HouseID = [(NSInteger)[(UIButton *)sender tag] intValue]; //this line throws an error controller.modalTransitionStyle = UIModalTransitionStyleFlipHorizontal; [self presentModalViewController:controller animated:YES]; [controller release]; } Where I am creating the buttons: UIButton *button = [UIButton buttonWithType:UIButtonTypeCustom]; button.frame = CGRectMake(MyLongInScreenCoords, MyLatInScreenCoords, 50, 50); UIImage *buttonImageNormal = [UIImage imageNamed:@"blue_pin.png"]; UIImage *strechableButtonImageNormal = [buttonImageNormal stretchableImageWithLeftCapWidth:50 topCapHeight:50]; [button setBackgroundImage:strechableButtonImageNormal forState:UIControlStateNormal]; [self.view addSubview:button]; button.tag = [NSNumber numberWithInt:[[words objectAtIndex: i] intValue]]; ButtonPoints[CurrentHouseCount][0] = button; ButtonPoints[CurrentHouseCount][1] = [NSValue valueWithCGPoint:CGPointMake(MyActualLat, MyActualLong)]; [button addTarget:self action:@selector(ButtonClick:) forControlEvents:UIControlEventTouchUpInside]; CurrentHouseCount++;

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  • On Render Callback For G+ Button

    - by Michael Robinson
    How might I go about performing an action only when a G+ button has finished rendering? Facebook allows one to do this using the following: FB.XFBML.parse(document, function() { alert('rendering done'); }); I've perused Google's documentation, but didn't see anything helpful. Currently my workaround is to monitor the G+ element until certain elements have been added, then perform my action: (function() { var po = document.createElement('script'); po.type = 'text/javascript'; po.async = true; po.src = 'https://apis.google.com/js/plusone.js'; po.onload = function() { var awaitRender = function(element) { if (element.firstChild && element.firstChild.firstChild && element.firstChild.firstChild.tagName.toUpperCase() === 'IFRAME') { alert('rendered!'); } else { window.setTimeout(function() { awaitRender(element) }, 100); } }; var buttons = document.getElementsByClassName('googleplus-button'); for(var i = 0; i < buttons.length; i++) { awaitRender(buttons[i]); } } var s = document.getElementsByTagName('script')[0]; s.parentNode.insertBefore(po, s); })(); I'd like to know please, if there is either: A correct way one should do this for G+ buttons A better implementation that what I've hacked together above

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  • $().buttonset not working on dialog modal box JQUERY

    - by vikitor
    Hello everyone! I've done a dialog box that contains a form inside it, and I would like to add some jquery fancy items to it. I've been trying with $().buttonset() as I've done with most of my radio buttons in the application, in order to get a coherent IU for my application. The thing is that, even if following the rules specified, the buttons remain as a normal radio button, and not with the fancy interface. Do you know what could be the problem? This is the part of the form where I want the fancy radio buttons: <div id ="Replace"> <input type="radio" name="Replace" value = "true" id = "ReplaceYes" onclick = "setReplace(this)" /> <label for="ReplaceYes">Yes</label> <input type="radio" name="Replace" value = "false" checked="checked" id = "ReplaceNo" onclick = "setReplace(this)" /> <label for="ReplaceNo">No</label> </div> And then, as the previous part of code is in a partial view, invoked when showing the modal box, this is how I try to convert the buttons appearance: $("#Replace").buttonset(); The thing is that, debugging it I've seen that it goes through that part of the code, but it doesn't do what it's meant to do. Any clue? Thanks everyone for your attention, vikitor

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