Search Results

Search found 10244 results on 410 pages for 'space complexity'.

Page 350/410 | < Previous Page | 346 347 348 349 350 351 352 353 354 355 356 357  | Next Page >

  • Does a VCL OrgChart component with decent features exists? Is there a viable alternative?

    - by user193655
    I am using DevExpress OrgChart component that is still maintained but not developed since 2003 (fortunately bugs are fixed, but nothing more). Honestly this component, even if it starts to look too old still suffices my requirements except for 2 things: 1) it doesn't support at all the staff feature, for understanding what I mean see this image (where the items in staff are Administration, Communication, IT, Special Projects). 2) it arranges the items without optimizing the space, for example if there are 3 items at top level, and only the second item has 2 childs, the top items items are drawn more distantly, because of the 2 childs, there is no an option for "shirinking" the diagram. Of course the component misses tons of the features one would expect from an OrgChart tool, but in my case Those 2, and expecially (1) are important, the rest is lack of eye-candy. I look for VCL components, but if (as I fear, since I never found it) such component doesn't exist) I can see the following alternatives: i) using Hydra with .net winforms components ii) using ActiveX components. Between the 2 I would prefer ActiveX because of the .NET deployment hell (what I like about Delphi is that you ship the exe to the customer witn Win2k and it works). Anyway I never used an activeX control and I don't know which are the deployment issues, but I fear I will lose the opportunity of replacing an exe and upgrading the software. iii) hire a delphi component develoeper that can customize the DevEx component by adding feature (1) and maybe (2). I am stuck.

    Read the article

  • .NET Graphics.ScaleTransform converts print job to bitmap. Any other way to scale text?

    - by Philip Dunaway
    I'm using Graphics.ScaleTransform to stretch lines of text so they fit the width of the page, and then printing that page. However, this converts the print job to a bitmap - for a print with many pages this causes the size of the print job to rise to obscene proportions, and slows down printing immensely. If I don't scale like this, the print job remains very small as it is just sending text print commands to the printer. My question is, is there any way other than using Graphics.ScaleTransform to stretch the width of the text? Sample code to demonstrate this is below (would be called with Print.Test(True) and Print.Test(False) to show the effects of scaling on print job): Imports System.Drawing Imports System.Drawing.Printing Imports System.Drawing.Imaging Public Class Print Dim FixedFont As Font Dim Area As RectangleF Dim CharHeight As Double Dim CharWidth As Double Dim Scale As Boolean Const CharsAcross = 80 Const CharsDown = 66 Const TestString = "!""#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`abcdefghijklmnopqrstuvwxyz{|}~" Private Sub PagePrinter(ByVal sender As Object, ByVal e As PrintPageEventArgs) Dim G As Graphics = e.Graphics If Scale Then Dim ws = Area.Width / G.MeasureString(Space(CharsAcross).Replace(" ", "X"), FixedFont).Width G.ScaleTransform(ws, 1) End If For CurrentLine = 1 To CharsDown G.DrawString(Mid(TestString & TestString & TestString, CurrentLine, CharsAcross), FixedFont, Brushes.Black, 0, Convert.ToSingle(CharHeight * (CurrentLine - 1))) Next e.HasMorePages = False End Sub Public Shared Sub Test(ByVal Scale As Boolean) Dim OutputDocument As New PrintDocument With OutputDocument Dim DP As New Print .PrintController = New StandardPrintController .DefaultPageSettings.Landscape = False DP.Area = .DefaultPageSettings.PrintableArea DP.CharHeight = DP.Area.Height / CharsDown DP.CharWidth = DP.Area.Width / CharsAcross DP.Scale = Scale DP.FixedFont = New Font("Courier New", DP.CharHeight / 100, FontStyle.Regular, GraphicsUnit.Inch) .DocumentName = "Test print (with" & IIf(Scale, "", "out") & " scaling)" AddHandler .PrintPage, AddressOf DP.PagePrinter .Print() End With End Sub End Class

    Read the article

  • Access 2003 VBA: Return only the index of the last item selected in a ListBox

    - by Eric D. Johnson
    I will preface this with saying, this is my first time using listboxes and earlier posts were criticized for lacking detail. So, all help is greatly appreciated and I hope this is enough information without being overkill. Currently, I have a listbox updating a junction table with an on click event (iterates through selected items and if they are not in the table it adds them). The list box is also updated by an option group (based on the option group value a query populates the list with the appropriate items and they are selected/highlighted based on the junction table). Also, when items are a "sub-category" the "category" is also selected. This functions perfectly until I ask it to do more... Problem 1: I need to differentiate "categories" of items from each other. So, I have included a blank item to the list box to add a space between categories. When the blank items are present the listbox does not update the junction table properly and vice versa. Problem 2: My users want to be able to deselect the "category" under certain circumstances. This is fine, just de-select the "category" after the "sub-category" is selected. However, the "category" is re-selected whenever the listbox is clicked again because it iterates through all entries. Perceived solution for both problems: Return only the index of the item (de)selected and manipulate accordingly. Is this possible? If so, how? OR: Should I take a different approach?

    Read the article

  • COM-Objects containing maps / content error(0)

    - by Florian Berzsenyi
    I'm writing a small wrapper to get familiar with some important topics in C++ (WinAPI, COM, STL,OOP). For now, my class shall be able to create a (child) window. Mainly, this window is connected to a global message loop that distribute messages to a local loop of the right instance (global is static, local is virtual). Obviously, there are surely better ways to do that but I'm using std::maps to store HWND and their instance pointer in pairs (the Global loop looks for the pointer with the HWND-parameter, gets itself the pointer from the map and calls then the local loop). Now, it appears that the map does not accept any values because of a unknown reason. It seems to allocate enough space but something went wrong anyway [ (error) 0 is displayed instead of the entries in visual C++). I've looked that up in google as well and found out that maps cause some trouble when used in classes AND DLLs. May this be the reason and is there any solution?? Protected scope of class: static std::map<HWND,MAP_BASE_OBJECT*> m_LoopBuf Implementation in .cpp-file: std::map<HWND,MAP_BASE_OBJECT*> HWindow::m_LoopBuf;

    Read the article

  • Segmentation fault on writing char to char* address

    - by Lukas Dojcak
    hi guys, i've got problem with my little C program. Maybe you could help me. char* shiftujVzorku(char* text, char* pattern, int offset){ char* pom = text; int size = 0; int index = 0; while(*(text + size) != '\0'){ size++; } while(*(pom + index) != '\0'){ if(overVzorku(pom + index, pattern)){ while(*pattern != '\0'){ //vyment *pom s *pom + offset if(pom + index + offset < text + size){ char x = *(pom + index + offset); char y = *(pom + index); int adresa = *(pom + index + offset); *(pom + index + offset) = y; <<<<<< SEGMENTATION FAULT *(pom + index) = x; //*pom = *pom - *(pom + offset); //*(pom + offset) = *(pom + offset) + *pom; //*pom = *(pom + offset) - *pom; } else{ *pom = *pom - *(pom + offset - size); *(pom + offset - size) = *(pom + offset - size) + *pom; *pom = *(pom + offset - size) - *pom; } pattern++; } break; } index++; } return text; } Isn't important what's the programm doing. Mayby there's lot of bugs. But, why do I get SEGMENTATION FAULT (for destination see code) at this line? I'm, trying to write some char value to memory space, with help of address "pom + offset + index". Thanks for everything helpful. :)

    Read the article

  • How do I reliably get the size of my iPhone view taking rotations into consideration?

    - by Sebastian Celis
    My application uses a UITabBarController, multiple UINavigationControllers, and supports autorotation. In order to properly layout the subviews within each UIViewController's main view, I really need to know the size available to the UIViewContoller. I need this size to take the UINavigationBar, the UITabBar, and the status bar all into account, and thus only return the size available to the content view. I thought for sure I could use the following from within the UIViewController's code: CGRect viewControllerBounds = [[self view] bounds]; However, there are a couple of issues with this approach: The first time the view is loaded, viewControllerBounds reports the view as being 320 pixels wide by 460 pixels tall. This is wrong. With a status bar and a navigation bar showing, the height should only be 416 pixels. However, if I rotate the simulator to landscape and then rotate back, the height of viewControllerBounds changes to 416. If I rotate the first view in the navigation controller to landscape mode and then push another view controller onto the stack, viewControllerBounds for the new view reports a width of 300 pixels and a height of 480 pixels. So the view's bounds didn't even take the rotation into account. Is there a better way to do this? I really don't want to have to start hardcoding the widths and heights of all the various UI elements the iPhone OS provides. I have tried setting the autoresizing mask of the UIViewController's view, but that doesn't seem to change anything. The views definitely seem to be displaying properly. When I set a background color that view looks like it takes up all of the space available to it. Any pointers would be greatly appreciated.

    Read the article

  • C# Multithreaded Domain Design

    - by Thijs Cramer
    Let's say i have a Domain Model that im trying to make compatible with multithreading. The prototype domain is a game domain that consists of Space, SpaceObject, and Location objects. A SpaceObject has the Move method and Asteroid and Ship extend this object with specific properties for the object (Ship has a name and Asteroid has a color) Let's say i want to make the Move method for each object run in a seperate thread. That would be stupid because with 10000 objects, i would have 10000 threads. What would be the best way to seperate the workload between cores/threads? I'm trying to learn the basics of concurrency, and building a small game to prototype a lot of concepts. What i've already done, is build a domain, and a threading model with a timer that launches events based on intervals. If the event occurs i want to update my entire model with the new locations of any SpaceObject. But i don't know how and when to launch new threads with workloads when the event occurs. Some people at work told me that u can't update your core domain multithreaded, because you have to synch everything. But in that case i can't run my game on a dual quadcore server, because it would only use 1 CPU for the hardest tasks. Anyone know what to do here?

    Read the article

  • Uiimport does not save variable to base workspace

    - by Tim
    I tried using uiimport to load a file to the base workspace.....It worked first time....but after trying again after a while...I wasnt seeing the variable in the base work space. I used the default variable name which is given by 'uiimport". This was the command I used: uiimport(filename) And two variables where created by default..."data" and "textdata"(which is the header)....but now when i run it is no longer saved in the base workspace I do not want to assign a variable to the uiimport like so... K = uiimport(filename) assignin(base,'green',K) I do not want to do that because My dataset has a text header and the data itself, and doing this would assign both "textdata" and "data" to "green" variable How would I be able to get the dimensions of ONLY the "data" in green and how would I pass only "data"(which is in the green variable in the workspace.."rmbr"...the green variable holds both "data" and "textdata") to another function. I was able to do all this when the uiimport automatically saved the variables in the base workspace....but somehow now it doesn't. I would appreciate any help or tips on this matter

    Read the article

  • Reconstructing trees from a "fingerprint"

    - by awshepard
    I've done my SO and Google research, and haven't found anyone who has tackled this before, or at least, anyone who has written about it. My question is, given a "universal" tree of arbitrary height, with each node able to have an arbitrary number of branches, is there a way to uniquely (and efficiently) "fingerprint" arbitrary sub-trees starting from the "universal" tree's root, such that given the universal tree and a tree's fingerprint, I can reconstruct the original tree? For instance, I have a "universal" tree (forgive my poor illustrations), representing my universe of possibilities: Root / / / | \ \ ... \ O O O O O O O (Level 1) /|\/|\...................\ (Level 2) etc. I also have tree A, a rooted subtree of my universe Root / /|\ \ O O O O O / Etc. Is there a way to "fingerprint" the tree, so that given that fingerprint, and the universal tree, I could reconstruct A? I'm thinking something along the lines of a hash, a compression, or perhaps a functional/declarative construction? Big-O analysis (in time or space) is a plus. As a for-instance, a nested expression like: {{(Root)},{(1),(2),(3)},{(2,3),(1),(4,5)}...} representing the actual nodes present at each level in the tree is probably valid, but can it be done more efficiently?

    Read the article

  • Need simple advice for graph solving problem

    - by sap
    Hi there, a collegue of mine proposed to me an exercise from an online judge website, which is basically a graph solving problem of an evacuation plan on a small town. i dont need the answer (nor do i want it) i just need an advice on which is the best approach to solving it since im kinda new to these kind of problems. the problem consists of town buildings with workers and fallout shelters in case of a nuclear attack. i have to build an algorithm that will assign the workers of each building to one or more fallout shelters but in a way that some shelters wont became too overcrowded while others remain almost empty (else i would just make the workers go to the nearest one). the problem is this: http://acm.timus.ru/problem.aspx?space=1&num=1237 in case its offline heres the google cached version of it: http://webcache.googleusercontent.com/search?q=cache:t2EPCzezs7AJ:acm.timus.ru/problem.aspx%3Fspace%3D1%26num%3D1237+vladimir+kotov+evacuation+problem&cd=1&hl=pt-PT&ct=clnk&gl=pt what i've done so far is for each building get the nearest shelter and move the number of workers from that build equal to the shelter capacity. then move to the next building. but sometimes the number of workers is greater than the shelter capacity, in that case after i iterate through every building, ill just iterate then again apllying the same algorithm until every building has 0 workers in it, problem is this is hardly the best way to solve it. any tip is welcome, please dont feel like im asking for the answer, i just want an advice in the right direction of solving it. thanks in advance.

    Read the article

  • Bilinear interpolation - DirectX vs. GDI+

    - by holtavolt
    I have a C# app for which I've written GDI+ code that uses Bitmap/TextureBrush rendering to present 2D images, which can have various image processing functions applied. This code is a new path in an application that mimics existing DX9 code, and they share a common library to perform all vector and matrix (e.g. ViewToWorld/WorldToView) operations. My test bed consists of DX9 output images that I compare against the output of the new GDI+ code. A simple test case that renders to a viewport that matches the Bitmap dimensions (i.e. no zoom or pan) does match pixel-perfect (no binary diff) - but as soon as the image is zoomed up (magnified), I get very minor differences in 5-10% of the pixels. The magnitude of the difference is 1 (occasionally 2)/256. I suspect this is due to interpolation differences. Question: For a DX9 ortho projection (and identity world space), with a camera perpendicular and centered on a textured quad, is it reasonable to expect DirectX.Direct3D.TextureFilter.Linear to generate identical output to a GDI+ TextureBrush filled rectangle/polygon when using the System.Drawing.Drawing2D.InterpolationMode.Bilinear setting? For this (magnification) case, the DX9 code is using this (MinFilter,MipFilter set similarly): Device.SetSamplerState(0, SamplerStageStates.MagFilter, (int)TextureFilter.Linear); and the GDI+ path is using: g.InterpolationMode = InterpolationMode.Bilinear; I thought that "Bilinear Interpolation" was a fairly specific filter definition, but then I noticed that there is another option in GDI+ for "HighQualityBilinear" (which I've tried, with no difference - which makes sense given the description of "added prefiltering for shrinking") Followup Question: Is it reasonable to expect pixel-perfect output matching between DirectX and GDI+ (assuming all external coordinates passed in are equal)? If not, why not? Finally, there are a number of other APIs I could be using (Direct2D, WPF, GDI, etc.) - and this question generally applies to comparing the output of "equivalent" bilinear interpolated output images across any two of these. Thanks!

    Read the article

  • Pointer Implementation Details in C

    - by Will Bickford
    I would like to know architectures which violate the assumptions I've listed below. Also I would like to know if any of the assumptions are false for all architectures (i.e. if any of them are just completely wrong). sizeof(int *) == sizeof(char *) == sizeof(void *) == sizeof(func_ptr *) The in-memory representation of all pointers for a given architecture is the same regardless of the data type pointed to. The in-memory representation of a pointer is the same as an integer of the same bit length as the architecture. Multiplication and division of pointer data types are only forbidden by the compiler. NOTE: Yes I know this is nonsensical. What I mean is - is there hardware support to forbid this incorrect usage? All pointer values can be casted to a single integer. In other words, what architectures still make use of segments and offsets? Incrementing a pointer is equivalent to adding sizeof(the pointed data type) to the memory address stored by the pointer. If p is an int32* then p+1 is equal to the memory address 4 bytes after p. I'm most used to pointers being used in a contiguous, virtual memory space. For that usage, I can generally get by thinking of them as addresses on a number line. See (http://stackoverflow.com/questions/1350471/pointer-comparison/1350488#1350488).

    Read the article

  • Ideas for jumping in 2D with Actionscript 3 [included attempt]

    - by befall
    So, I'm working on the basics of Actionscript 3; making games and such. I designed a little space where everything is based on location of boundaries, using pixel-by-pixel movement, etc. So far, my guy can push a box around, and stops when running into the border, or when try to the push the box when it's against the border. So, next, I wanted to make it so when I bumped into the other box, it shot forward; a small jump sideways. I attempted to use this (foolishly) at first: // When right and left borders collide. if( (box1.x + box1.width/2) == (box2.x - box2.width/2) ) { // Nine times through for (var a:int = 1; a < 10; a++) { // Adds 1, 2, 3, 4, 5, 4, 3, 2, 1. if (a <= 5) { box2.x += a; } else { box2.x += a - (a - 5)*2 } } } Though, using this in the function I had for the movement (constantly checking for keys up, etc) does this all at once. Where should I start going about a frame-by-frame movement like that? Further more, it's not actually frames in the scene, just in the movement. This is a massive pile of garbage, I apologize, but any help would be appreciated.

    Read the article

  • What's wrong with this code to un-camel-case a string?

    - by omair iqbal
    Here is my attempt to solve the About.com Delphi challenge to un-camel-case a string. unit challenge1; interface uses Windows, Messages, SysUtils, Variants, Classes, Graphics, Controls, Forms, Dialogs, StdCtrls; type check = 65..90; TForm1 = class(TForm) Edit1: TEdit; Button1: TButton; procedure Button1Click(Sender: TObject); private { Private declarations } public { Public declarations } end; var Form1: TForm1; var s1,s2 :string; int : integer; implementation {$R *.dfm} procedure TForm1.Button1Click(Sender: TObject); var i: Integer; checks : set of check; begin s1 := edit1.Text; for i := 1 to 20 do begin int :=ord(s1[i]) ; if int in checks then insert(' ',s1,i-1); end; showmessage(s1); end; end. check is a set that contains capital letters so basically whenever a capital letter is encountered the insert function adds space before its encountered (inside the s1 string), but my code does nothing. ShowMessage just shows text as it was entered in Edit1. What have I done wrong?

    Read the article

  • Adding a new target type to msbuild: How do I refer to the itemname in the task rules?

    - by jmucchiello
    I'm trying to add a task to build the COM proxy DLL after building the main DLL. So I created the following in a .target file: <Target Name="ProxyDLL" Inputs="$(IntDir)%(WHATGOESHERE)_i.c;$(IntDir)dlldata.c" Outputs="$(OutDir)%(WHATGOESHERE)ps.dll" AfterTargets="Link"> <CL Sources="$(IntDir)%(WHATGOESHERE)_i.c;$(IntDir)dlldata.c" /> </Target> And reference it from the .vcxproj file as <ItemGroup> <ProxyDLL Include="FTAccountant" /> </ItemGroup> So the FTAccountant.DLL file is created through the normal build process and then when attempts to compile the proxy stubs it creates these command lines: cl /c dir\_i.c dir\dlldata.c And of course it can't find _i.c. The first attempt, I put %(Filename) in the WHATGOESHERE space and I got this error: C:\ActivePay\Build\Proxy DLL.targets(6,3): error MSB4095: The item metadata %(Filename) is being referenced without an item name. Specify the item name by using %(itemname.Filename). So I changed it to %(itemname.Filename) and that is an empty string. How to get the value specified in the task's Include attribute and use it within the task?

    Read the article

  • IBM Worklight v6.1.0.1 : Error when using Ionic Framework with Worklight and run on IOS environment

    - by NickNguyen
    I have created demo app using Ionic with Worklight and it worked on Android but got error on IOS, when i used mobile browser simulator and debugged on IOS environment, i got the folowing error message: Uncaught InvalidCharacterError: Failed to execute 'add' on 'DOMTokenList': The token provided ('platform-ios - iphone') contains HTML space characters, which are not valid in tokens. I just add Ionic files in index.html: <!DOCTYPE HTML> <html> <head> <meta charset="UTF-8"> <title>index</title> <meta name="viewport" content="width=device-width, initial-scale=1.0, maximum-scale=1.0, minimum-scale=1.0, user-scalable=0"> <link rel="shortcut icon" href="images/favicon.png"> <link rel="apple-touch-icon" href="images/apple-touch-icon.png"> <link rel="stylesheet" href="css/main.css"> <link rel="stylesheet" href="ionic/css/ionic.css"> <script src="ionic/js/ionic.bundle.js"></script> </head> <body style="display: none;"> <!--application UI goes here--> <div class="bar bar-header bar-positive"> <h1 class="title">bar-positive</h1> </div> <script src="js/initOptions.js"></script> <script src="js/main.js"></script> <script src="js/messages.js"></script> </body> </html> I also tested on mobile device on both Android and IOS and only got error on IOS device. I don't know how to fix this. Can anyone help? Thanks.

    Read the article

  • CSS being ignored in IE & FFox but not Chrome

    - by Grant
    Hi, i am styling a navigation menu using the following css. I have found that it works perfectly in chrome but absolutely none of the css is beign applied in firefox or IE. Is there something obvious that i havent done or have done here? <style type="text/css"> #ddm { margin: 0; padding: 0; } #ddm li { float: left; list-style: none; font: 8pt Tahoma, Geneva, sans-serif; } #ddm li a { display: block; padding: 5px 12px; text-decoration: none; border-right: 1px solid white; width: 70px; white-space: nowrap; color:Red; border: none; } #ddm li a:hover { color:White; background-color:#444444; } #ddm li ul { margin: 0; padding: 0; position: absolute; visibility: hidden; } #ddm li ul li { float: none; display: inline } #ddm li ul li a { width: auto; } #ddm li ul li a:hover { } </style> <ul id="ddm"> <li> <ul> <li><a href="#">test 1</a></li> <li><a href="#">test 2</a></li> </ul> </li> </ul>

    Read the article

  • Sliding doors HTML buttons in Safari Win

    - by RyanP13
    Hi, I have the following HTML for buttons implementing sliding doors technique that look fine in everything but Safari on Windows: <button type="submit"> <span>Button</span> </button> This is the corresponding CSS: button { background:url("../images/sprBgBtn.png") no-repeat right -47px; border:0; cursor:pointer; font-weight:bold; height:27px; line-height:27px; overflow:visible; padding:0 26px 0 0; position:relative; text-align:center; text-transform:uppercase; width:auto; } button::-moz-focus-inner { border: none; /* overrides extra padding in Firefox */ padding:0; } button span { background:url("../images/sprBgBtn.png") no-repeat left top; display:block; height:27px; line-height:27px; padding:0 0 0 26px; position:relative; white-space:nowrap; } If i omit the following code then the same issue will appear in FFOX: button::-moz-focus-inner { border: none; /* overrides extra padding in Firefox */ padding:0; }

    Read the article

  • Having a different action for each button dynamically created in a loop

    - by Oliver
    Hi, use this website a lot but first time posting. My program creates a number of buttons depending on the number of records in a file. E.g. 5 records, 5 buttons. The buttons are being created but i'm having a problem with the action listener. If add the action listener in the loop every button does the same thing; but if I add the action listener outside the loop it just adds the action listener to last button. Any ideas? Here is what I have code-wise (I've just added the for loop to save space): int j=0; for(int i=0; i<namesA.size(); i++) { b = new JButton(""+namesA.get(i)+""); conPanel.add(b); conFrame.add(conPanel); b.addActionListener(new ActionListener(){ public void actionPerformed(ActionEvent ae2){ System.out.println(namesA.get(j)); } }}); j++; } Much Appreciated

    Read the article

  • IE7 div floating bug

    - by Michael Frey
    I have the following <div id="border" style="width:100%; border:8px solid #FFF"> <div id="menu" style="width:250px; float:left;" > Some menu </div> <div id="content" style="padding-left:270px; width:520px;" > Main page content </div> </div> This gives me a left aligned menu and the content to the right of it, all surrounded by a border. On all browsers including IE8 it displays correctly. But on IE7 the content only starts below the menu, and leaves a big open space to the right of the menu. I have searched all kind of solutions and tried all kinds of combinations of right, left, none for float. clearing left right both. It always displays different on the browsers. Any help is appreciated. Michael

    Read the article

  • Is there a modern free D?VCS that can ignore mainframe sequence numbers?

    - by Brent.Longborough
    I'm looking at migrating a large suite of IBM Assembler Language programs, from a vcs based on "filenames include version numbers", to a modern vcs which will give me, among other things, the ability to branch and merge. These files have 80-column records, the last 8 columns being an almost-meaningless sequence number. For a number of reasons which I don't really want to waste space by going into, I need the vcs to ignore (but hopefully preserve in some well-defined manner) the sequence number columns, and to diff and patch based only on the contents of the first 72 columns. Any ideas? Just to clarify "ignore but preserve": I accept it's a bit vague, as I haven't fully collected my ideas yet. It would be something along the lines of this: "When merging/patching, if one side has sequence numbers, output them; if more-than-one side has sequence numbers, use those present in file (1|2|3)" Why do I want to preserve sequence numbers? First, they really are sequence numbers. Second, I want to reintegrate this stuff back onto the mainframe, where sequence numbers can be terribly significant. (Those of you who know what "SMP/E" means will understand. Those who don't, be happy, but tremble...) I've just realised I hadn't accepted an answer. Difficult choice, but @Noldorin comes closest to where I have to go.

    Read the article

  • Can a C# method chain be "too long"?

    - by ccornet
    Not in terms of readability, naturally, since you can always arrange the separate methods into separate lines. Rather, is it dangerous, for any reason, to chain an excessively large number of methods together? I use method chaining primarily to save space on declaring individual one-use variables, and traditionally using return methods instead of methods that modify the caller. Except for string methods, those I kinda chain mercilessly. In any case, I worry sometimes about the impact of using exceptionally long method chains all in one line. Let's say I need to update the value of one item based on someone's username. Unfortunately, the shortest method to retrieve the correct user looks something like the following. SPWeb web = GetWorkflowWeb(); SPList list2 = web.Lists["Wars"]; SPListItem item2 = list2.GetItemById(3); SPListItem item3 = item2.GetItemFromLookup("Armies", "Allied Army"); SPUser user2 = item2.GetSPUser("Commander"); SPUser user3 = user2.GetAssociate("Spouse"); string username2 = user3.Name; item1["Contact"] = username2; Everything with a 2 or 3 lasts for only one call, so I might condense it as the following (which also lets me get rid of a would-be-superfluous 1): SPWeb web = GetWorkflowWeb(); item["Contact"] = web.Lists["Armies"] .GetItemById(3) .GetItemFromLookup("Armies", "Allied Army") .GetSPUser("Commander") .GetAssociate("Spouse") .Name; Admittedly, it looks a lot longer when it is all in one line and when you have int.Parse(ddlArmy.SelectedValue.CutBefore(";#", false)) instead of 3. Nevertheless, this is one of the average lengths of these chains, and I can easily foresee some of exceptionally longer counts. Excluding readability, is there anything I should be worried about for these 10+ method chains? Or is there no harm in using really really long method chains?

    Read the article

  • How to create dynamic panel layout for this logo creation wizard ?

    - by Rebol Tutorial
    I want to create a wizard for the logo badge below with 3 parameters. I can make the title dynamic but for image and gradient it's hardcoded because I can't see how to make them dynamic. Code follows after pictures: custom-styles: stylize [ lab: label 60x20 right bold middle font-size 11 btn: button 64x20 font-size 11 edge [size: 1x1] fld: field 200x20 font-size 11 middle edge [size: 1x1] inf: info font-size 11 middle edge [size: 1x1] ari: field wrap font-size 11 edge [size: 1x1] with [flags: [field tabbed]] ] panel1: layout/size [ origin 0 space 2x2 across styles custom-styles h3 "Parameters" font-size 14 return lab "Title" fld_title: fld "EXPERIMENT" return lab "Logo" fld_logo: fld "http://www.rebol.com/graphics/reb-logo.gif" return lab "Gradient" fld_gradient: fld "5 55 5 10 10 71.0.6 30.10.10 71.0.6" ] 278x170 panel2: layout/size [ ;layout (window client area) size is 278x170 at the end of the spec block at 0x0 ;put the banner on the top left corner box 278x170 effect [ ; default box face size is 100x100 draw [ anti-alias on line-width 2.5 ; number of pixels in width of the border pen black ; color of the edge of the next draw element fill-pen radial 100x50 5 55 5 10 10 71.0.6 30.10.10 71.0.6 ; the draw element box ; another box drawn as an effect 15 ; size of rounding in pixels 0x0 ; upper left corner 278x170 ; lower right corner ] ] pad 30x-150 Text fld_title/text font [name: "Impact" size: 24 color: white] image http://www.rebol.com/graphics/reb-logo.gif ] 278x170 main: layout [ vh2 "Logo Badge Wizard" guide pad 20 button "Parameters" [panels/pane: panel1 show panels ] button "Rendering" [show panel2 panels/pane: panel2 show panels] button "Quit" [Unview] return box 2x170 maroon return panels: box 278x170 ] panel1/offset: 0x0 panel2/offset: 0x0 panels/pane: panel1 view main

    Read the article

  • Generating dynamic css using php and javascript

    - by Onkar Deshpande
    I want to generate tooltip based on a dynamically changing background image in css. This is my my_css.php file. <?php header('content-type: text/css'); $i = $_GET['index']; if($i == 0) $bg_image_path = "../bg_red.jpg"; elseif ($i == 1) $bg_image_path = "../bg_yellow.jpg"; elseif ($i == 2) $bg_image_path = "../bg_green.jpg"; elseif ($i == 3) $bg_image_path = "../bg_blue.jpg"; ?> .tooltip { white-space: nowrap; color:green; font-weight:bold; border:1px solid black;; font-size:14px; background-color: white; margin: 0; padding: 7px 4px; border: 1px solid black; background-image: url(<?php echo $bg_image_path; ?>); background-repeat:repeat-x; font-family: Helvetica,Arial,Sans-Serif; font-family: Times New Roman,Georgia,Serif; filter:alpha(opacity=85); opacity:0.85; zoom: 1; } In order to use this css I added <link rel="stylesheet" href="css/my_css.php" type="text/css" media="screen" /> in my html <head> tag of javascript code. I am thinking of passing different values of 'index' so that it would generate the background image dynamically. Can anyone tell me how should I pass such values from a javascript ? I am creating the tooltip using var tooltip = document.createElement("div"); document.getElementById("map").appendChild(tooltip); tooltip.style.visibility="hidden"; and I think before calling this createElement, I should set background image.

    Read the article

  • does lucene search function work in large size document?

    - by shaon-fan
    Hi,there I have a problem when do search with lucene. First, in lucene indexing function, it works well to huge size document. such as .pst file, the outlook mail storage. It can build indexing file include all the information of .pst. The only problem is to large sometimes, include very much words. So when i search using lucene, it only can process the front part of this indexing file, if one word come out the back part of the indexing file, it couldn't find this word and no hits in result. But when i separate this indexing file to several parts in stupid way when debugging, and searching every parts, it can work well. So i want to know how to separate indexing file, how much size should be the limit of searching? cheers and wait 4 reply. ++++++++++++++++++++++++++++++++++++++++++++++++++ hi,there, follow Coady siad, i set the length to max 2^31-1. But the search result still can't include what i want. simply, i convert the doc word to string array[] to analyze, one doc word has 79680 words include the space and any symbol. when i search certain word, it just return 300 count, actually it has more than 300 results. The same reason, when i search a word in back part of the doc, it also couldn't find. //////////////set the length idexwriter.SetMaxFieldLength(2147483647); ////////////////////search IndexSearcher searcher = new ndexSearcher(Program.Parameters["INDEX_LOCATION"].ToString()); Hits hits = searcher.Search(query); This is my code, as others same. I found that problem when i need to count every word hits in a doc. So i also found it couldn't search word in back part of doc. pls help me to find, is there any set searcher length somewhere? how u meet this problem.

    Read the article

< Previous Page | 346 347 348 349 350 351 352 353 354 355 356 357  | Next Page >