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  • Learning Issued Token in Federated Service

    - by Lijo
    I would like to learn federated WCF service. I have the following in my system. • Windows XP • Visual Studio 2010 Express • SQL Server 2008 Express Is it possible to create a federated service sample with this infrastructure? Is there any article for that? UPDATE Federation: http://msdn.microsoft.com/en-us/library/ms730908.aspx Federation Sample: http://msdn.microsoft.com/en-us/library/aa355045.aspx

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  • Great Solaris 10 features paving the way to Solaris 11

    - by Larry Wake
    Karoly Vegh writes on the Oracle Systems Blog Austria about what you can do with Solaris 10 today that will get you ready for Solaris 11. Even today, many people still use Solaris 10 as if it were a patch update to Solaris 8 or 9, missing out on the power behind Live Upgrade, Zones, resource management, and ZFS. Learning more about these will help set your feet on the road to the even more sophisticated capabilities of Oracle Solaris 11. [Read More]

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  • C# 2D Camera Max Zoom

    - by Craig
    I have a simple ship sprite moving around the screen along with a 2D Camera. I have zooming in and out working, however when I zoom out it goes past the world bounds and has the cornflower blue background showing. How do I sort it that I can only zoom out as far as showing the entire world (which is a picture of OZ) and thats it? I dont want any of the cornflower blue showing. Cheers! namespace GamesCoursework_1 { /// <summary> /// This is the main type for your game /// </summary> public class Game1 : Microsoft.Xna.Framework.Game { GraphicsDeviceManager graphics; SpriteBatch spriteBatch; // player variables Texture2D Ship; Vector2 Ship_Position; float Ship_Rotation = 0.0f; Vector2 Ship_Origin; Vector2 Ship_Velocity; const float tangentialVelocity = 4f; float friction = 0.05f; static Point CameraViewport = new Point(800, 800); Camera2d cam = new Camera2d((int)CameraViewport.X, (int)CameraViewport.Y); //Size of world static Point worldSize = new Point(1600, 1600); // Screen variables static Point worldCenter = new Point(worldSize.X / 2, worldSize.Y / 2); Rectangle playerBounds = new Rectangle(CameraViewport.X / 2, CameraViewport.Y / 2, worldSize.X - CameraViewport.X, worldSize.Y - CameraViewport.Y); Rectangle worldBounds = new Rectangle(0, 0, worldSize.X, worldSize.Y); Texture2D background; public Game1() { graphics = new GraphicsDeviceManager(this); graphics.PreferredBackBufferWidth = CameraViewport.X; graphics.PreferredBackBufferHeight = CameraViewport.Y; Content.RootDirectory = "Content"; } /// <summary> /// Allows the game to perform any initialization it needs to before starting to run. /// This is where it can query for any required services and load any non-graphic /// related content. Calling base.Initialize will enumerate through any components /// and initialize them as well. /// </summary> protected override void Initialize() { // TODO: Add your initialization logic here base.Initialize(); } /// <summary> /// LoadContent will be called once per game and is the place to load /// all of your content. /// </summary> protected override void LoadContent() { // Create a new SpriteBatch, which can be used to draw textures. spriteBatch = new SpriteBatch(GraphicsDevice); // TODO: use this.Content to load your game content here Ship = Content.Load<Texture2D>("Ship"); Ship_Origin.X = Ship.Width / 2; Ship_Origin.Y = Ship.Height / 2; background = Content.Load<Texture2D>("aus"); Ship_Position = new Vector2(worldCenter.X, worldCenter.Y); cam.Pos = Ship_Position; cam.Zoom = 1f; } /// <summary> /// UnloadContent will be called once per game and is the place to unload /// all content. /// </summary> protected override void UnloadContent() { // TODO: Unload any non ContentManager content here } /// <summary> /// Allows the game to run logic such as updating the world, /// checking for collisions, gathering input, and playing audio. /// </summary> /// <param name="gameTime">Provides a snapshot of timing values.</param> protected override void Update(GameTime gameTime) { // Allows the game to exit if (GamePad.GetState(PlayerIndex.One).Buttons.Back == ButtonState.Pressed) this.Exit(); // TODO: Add your update logic here Ship_Position = Ship_Velocity + Ship_Position; keyPressed(); base.Update(gameTime); } /// <summary> /// This is called when the game should draw itself. /// </summary> /// <param name="gameTime">Provides a snapshot of timing values.</param> protected override void Draw(GameTime gameTime) { GraphicsDevice.Clear(Color.CornflowerBlue); // TODO: Add your drawing code here spriteBatch.Begin(SpriteSortMode.Deferred, BlendState.AlphaBlend, null, null, null,null, cam.get_transformation(GraphicsDevice)); spriteBatch.Draw(background, Vector2.Zero, Color.White); spriteBatch.Draw(Ship, Ship_Position, Ship.Bounds, Color.White, Ship_Rotation, Ship_Origin, 1.0f, SpriteEffects.None, 0f); spriteBatch.End(); base.Draw(gameTime); } private void Ship_Move(Vector2 move) { Ship_Position += move; } private void keyPressed() { KeyboardState keyState; // Move right keyState = Keyboard.GetState(); if (keyState.IsKeyDown(Keys.Right)) { Ship_Rotation = Ship_Rotation + 0.1f; } if (keyState.IsKeyDown(Keys.Left)) { Ship_Rotation = Ship_Rotation - 0.1f; } if (keyState.IsKeyDown(Keys.Up)) { Ship_Velocity.X = (float)Math.Cos(Ship_Rotation) * tangentialVelocity; Ship_Velocity.Y = (float)Math.Sin(Ship_Rotation) * tangentialVelocity; if ((int)Ship_Position.Y < playerBounds.Bottom && (int)Ship_Position.Y > playerBounds.Top) cam._pos.Y = Ship_Position.Y; if ((int)Ship_Position.X > playerBounds.Left && (int)Ship_Position.X < playerBounds.Right) cam._pos.X = Ship_Position.X; Ship_Position += new Vector2(tangentialVelocity, 0); if (!worldBounds.Contains(new Point((int)Ship_Position.X, (int)Ship_Position.Y))) Ship_Position -= new Vector2(tangentialVelocity * 2, 0.0f); Ship_Position += new Vector2(-tangentialVelocity, 0.0f); if (!worldBounds.Contains(new Point((int)Ship_Position.X, (int)Ship_Position.Y))) Ship_Position -= new Vector2(-tangentialVelocity * 2, 0.0f); Ship_Position += new Vector2(0.0f, -tangentialVelocity); if (!worldBounds.Contains(new Point((int)Ship_Position.X, (int)Ship_Position.Y))) Ship_Position -= new Vector2(0.0f, -tangentialVelocity * 2); Ship_Position += new Vector2(0.0f, tangentialVelocity); if (!worldBounds.Contains(new Point((int)Ship_Position.X, (int)Ship_Position.Y))) Ship_Position -= new Vector2(0.0f, 2 * tangentialVelocity); } else if(Ship_Velocity != Vector2.Zero) { float i = Ship_Velocity.X; float j = Ship_Velocity.Y; Ship_Velocity.X = i -= friction * i; Ship_Velocity.Y = j -= friction * j; if ((int)Ship_Position.Y < playerBounds.Bottom && (int)Ship_Position.Y > playerBounds.Top) cam._pos.Y = Ship_Position.Y; if ((int)Ship_Position.X > playerBounds.Left && (int)Ship_Position.X < playerBounds.Right) cam._pos.X = Ship_Position.X; Ship_Position += new Vector2(tangentialVelocity, 0); if (!worldBounds.Contains(new Point((int)Ship_Position.X, (int)Ship_Position.Y))) Ship_Position -= new Vector2(tangentialVelocity * 2, 0.0f); Ship_Position += new Vector2(-tangentialVelocity, 0.0f); if (!worldBounds.Contains(new Point((int)Ship_Position.X, (int)Ship_Position.Y))) Ship_Position -= new Vector2(-tangentialVelocity * 2, 0.0f); Ship_Position += new Vector2(0.0f, -tangentialVelocity); if (!worldBounds.Contains(new Point((int)Ship_Position.X, (int)Ship_Position.Y))) Ship_Position -= new Vector2(0.0f, -tangentialVelocity * 2); Ship_Position += new Vector2(0.0f, tangentialVelocity); if (!worldBounds.Contains(new Point((int)Ship_Position.X, (int)Ship_Position.Y))) Ship_Position -= new Vector2(0.0f, 2 * tangentialVelocity); } if (keyState.IsKeyDown(Keys.Q)) { if (cam.Zoom < 2f) cam.Zoom += 0.05f; } if (keyState.IsKeyDown(Keys.A)) { if (cam.Zoom > 0.3f) cam.Zoom -= 0.05f; } } } }

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  • Is SEO Dead?

    Google has release yet another update - Caffeine, and with it comes the next wave of people claiming that SEO is dead. This happens almost once a year, it seems. Not Google's updates, but the clamoring for the death of SEO. Let's examine some reasons why people think it this time around, and whether or not SEO is really dead.

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  • Xorg and Virtualbox break after installing Xen

    - by stueng
    I installed XEN using these instructions https://help.ubuntu.com/community/Xen Now when I rebooted virtualbox doesnt work, X doesnt work, lightdm doesnt work How can I set it back to how it was before? I presume I want to revert the following actions: Modify GRUB to default to booting Xen: sudo sed -i 's/GRUB_DEFAULT=.*\+/GRUB_DEFAULT="Xen 4.1-amd64"/' /etc/default/grub sudo update-grub Can someone tell me how?

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  • The Internet – Then and Now (1996 versus 2011) [Infographic]

    - by Asian Angel
    Use the link below to view the entire infographic. Keep in mind that it may take a few moments for it to load due to its large size. True Hollywood Story: Bipeds and the World Wide Web [infographic] [via TinyHacker] How to See What Web Sites Your Computer is Secretly Connecting To HTG Explains: When Do You Need to Update Your Drivers? How to Make the Kindle Fire Silk Browser *Actually* Fast!

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  • How Linux Saved A Fast Food Giant

    <b>Holy Crap My Hair is on Fire:</b> "Linux saved me and the company I sub contract to, a large fast food giant, from near-total disaster. Last month McAfee posted a virus definition update that flagged SVCHOST.EXE as a virus. This is my story of what happened."

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  • Awesome SEO Tips

    To survive in the competitive e-marketing world almost every small e-commerce business is implementing Search Engine Optimization technique. From the pile of SEO tips as well as strategies selecting the best strategy is pretty tough. You must have basic knowledge of SEO and what is the latest update on this field. Here are some of the most praiseworthy and efficient SEO tips framed for you.

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  • Requires installation of untrusted packages?

    - by Isaiah Bugarin
    I tried installing VLC Player yesterday, and I got the Requires installation of untrusted packages error. I searched for hours for a solution to this problem, and finally came upon a suggestion that said to change servers for downloading updates from. I did this, and it gave me a 404 error when I clicked on "Check" in the Update Manager. I tried switching my server back to the main one (and after that, several other ones), but I am now still getting a 404 error: And the other error I get when downloading or updating:

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  • alt + tab not working properly

    - by Ankit
    alt + tab functionality has suddenly started misbehaving. it's showing only desktop and the current active app instead of all the applications opened. For eg currently, opened applications are firefox and terminal but when i press alt+tab i can see either "desktop + firefox" or "desktop + terminal" depending upon whether the current active application is browser or terminal. I have not installed any update. Please help.

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  • Why do I have to add a PPA twice (once to add it to the list of repo, second time to fix a BAD GPG)

    - by Luis Alvarado
    I notice the following: I add a ppa using add-apt-repository, for example the wine ppa, mozilla security, nvidia drivers, etc.. When I go to the Update Manager and tell it to CHECK for updates it throws me a PPA error. To solve the error I add the same PPA again. Why do I have to add the PPA again (This also can be done by adding the received key alone with apt-key) but why does this problem happen anyway.

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  • Setting Up CDN...beginner questions

    - by RRN
    I am using MediaTemple web hosting and they are using Edgecast's CDN network. I am planning to join CDN service, so I read through the guide, but I am confused about the 'Update your code' section: Does the CDN apply to my website automatically (without editing HTML) after I updated the DNS zone file? How can I control which files going through the CDN or not? Also, I need to make sure it won't affect the Google Analytics results.

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  • How do you explain refactoring to a non-technical person?

    - by Benjol
    (This question was inspired by the most-voted answer here) How do you go about explaining refactoring (and technical debt) to a non-technical person (typically a PHB or customer)? ("What, it's going to cost me a month of your work with no visible difference?!") UPDATE Thanks for all the answers so far, I think this list will provide several useful analogies to which we can point the appropriate people (though editing out references to PHBs may be wise!)

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  • Unable to share a folder between Windows 7 and Ubuntu (running in VMWare)

    - by iJeeves
    I have installed vmware toolbox in ubuntu (guest OS). I tried to share a location from the settings of the virtual machine. But when I click Ok, the following error in thrown in the host (Win 7) OS. "Unable to update run-time folder sharing status: Unknown error." The location is not showing up in /mnt/ What could be the reason? P.S I have vmhgfs process running in my Ubuntu VM. I was following this method.

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  • correct pattern to handle a lot of entities in a game

    - by lezebulon
    In my game I usually have every NPC / items etc being derived from a base class "entity". Then they all basically have a virtual method called "update" that I would class for each entity in my game at every frame. I am assuming that this is a pattern that has a lot of downsides. What are some other ways to manage different "game objects" throughout the game? Are there other well-known patterns for this? My game is a RPG if that changes anything

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  • Big Security Patch Expected on Tuesday

    Expect a whopper patch next week, as Microsoft is planning to release 11 fixes in its April security update....Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • XNA move from start position to target position exactly in 3D

    - by robasaurus
    If I have a list of positions that map out a path a character should follow. What would be the best way to move at a constant speed to each position making sure the character lands exactly at each position before moving onto the next? For example the character is at position A, we then queue up position B and position C. The character cannot move towards position C until it reaches position B exactly. It would be great if the solution worked at slower frame rates/update speeds as well.

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  • Game State / Screen Management

    - by Ashylnn Mac
    What's the best way to handle game states / screens? My problem is this: PlayGameScreen adds a new InventoryGameScreen to the game during it's update. This immediately adds InventoryGameScreen to the array of GameScreens. That's throwing an exception when iterating over the array that the contents of the array have changed. Should I have two more arrays, like screensToBeAdded and screensToBeRemoved and do all the processing for them at the end of the game loop after drawing all the other screens?

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  • What options are out there for an embeddable WYSIWIG text editor?

    - by Evan Plaice
    I'm thinking something along the lines of TinyMCE Please include a list of features. Examples include: supports text formatting supports links supports images syntax types (markdown/wiki/etc) licensing and/or pricing customizibility plugin support browser compatibility Note: Please limit the answers to one editor per answer to preserve cleanliness Update: Forgot to add browser compatibility to the list

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  • User input and Automated input seperation

    - by tpaksu
    I have a mysql db and I have an automation script which modifies the data inside once a day. And, these columns may have changed by an user manually. What is the best approach to make the system only update the automated data, not the manually edited ones? I mean yes, flagging the cell which is manually edited is one way to do it, but I want to know if there's another way to accomplish this? Just curiosity.

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  • {12.04} cannot open software center or use apt-get install

    - by d6braun
    i have been trying to get it working for over an hour and a half now, the code below is what i keep getting. the example is from me trying to install synaptic, but i get the errors on most apt-get commands and update manager. sudo apt-get install synaptic Reading package lists... Error! E: Encountered a section with no Package: header E: Problem with MergeList /var/lib/apt/lists/wine.budgetdedicated.com_apt_dists_edgy_main_binary-i386_Packages E: The package lists or status file could not be parsed or opened.

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  • I add a PPA but the software does not show up in Ubuntu 11.10 updates nor Software Centre

    - by dunderhead
    Every time I add a PPA I cannot see the package I'm trying to install. I suppose I must be doing something wrong! So here's my latest effort: In a Terminal I typed: sudo add-apt-repository ppa:jeromerobert/misc and that seemed to work correctly Then I typed: sudo apt-get update But when I go to Synaptic or Software Center the application I want to install is not there. Could someone please tell me what I'm doing wrong?

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  • Improvements to ASP.NET Web Forms

    - by TATWORTH
    Originally posted on: http://geekswithblogs.net/TATWORTH/archive/2014/05/19/improvements-to-asp.net-web-forms.aspxContrary to what the prophets of gloom might say, the ASP.NET team at Microsoft are continuing to develop web forms. Please see the article at http://blogs.msdn.com/b/webdev/archive/2014/05/13/improvements-to-asp-net-web-forms.aspx The bulk of these changes should be part of VS2013 Update 2 which is now available as an RTM.

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  • How to install audio-recorder

    - by Michael
    I have used Ubuntu serval years, and i am trying to install a audio recorder from the terminal, and this i want to work whit ubuntu as default audio recording system in the sound settings menu, and i installed it from the terminal and i had enter: sudo add-apt-repository ppa:osmoma/audio-recorder sudo apt-get update sudo apt-get install audio-recorder and it seams installed but how can you set it up as default audio recorder for ubuntu. Can some one please help.

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  • screen sharing not painting properly on client

    - by wittless
    I cannot get the screen sharing utility in ubuntu 11.10 to work properly. When I connect, I get the initial screen, but no updates. When I connect to my ubuntu box via a laptop, I can see the mouse moving, but when I click on anything, the screen does not update. I can disconnect, reconnect and then see the updated screen, but it does not automatically refresh. Is anyone else having this problem? How do I fix it?

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