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  • NSTimer to smooth out playback position

    - by Michael
    I have an audio player and I want to show the current time of the the playback. I'm using a custom play class. The app downloads the mp3 to a file then plays from the file when 5% has been downloaded. I have a progress view update as the file plays and update a label on each call to the progress view. However, this is jerky... sometimes even going backward a digit or two. I was considering using an NSTimer to smooth things out. I would be fired every second to a method and pass the percentage played figure to the method then update the label. First, does this seem reasonable? Second, how do I pass the percentage (a float) over to the target of the timer. Right now I am putting the percent played into a dictionary but this seems less than optimal. This is what is called update the progress bar: -(void)updateAudioProgress:(Percentage)percent { audio = percent; if (!seekChanging) slider.value = percent; NSMutableDictionary *myDictionary = [[NSMutableDictionary alloc] init]; [myDictionary setValue:[NSNumber numberWithFloat:percent] forKey:@"myPercent"]; [NSTimer scheduledTimerWithTimeInterval:5 target:self selector:@selector(myTimerMethod:) userInfo:myDictionary repeats:YES]; [myDictionary release]; } This is called first after 5 seconds but then updates each time the method is called. As always, comments and pointers appreciated.

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  • Unexplained crashs with coregraphic

    - by Ziggy
    Hello there, i'm on this bug for a week now, and i can't solve it. I have some crash with coregraphic calls, it happen randomly (sometimes after 2 mn, or just at the start), but often at the same places in the code. I have a class that just wrap a CGContext, it have a CGContextRef as member. This Object is re-created each time DrawRect() is called, so the CGContextRef is always up-to-date. The draw calls came from the main thread, only After looking for this kind of error, it appear that it should be object Release related. Here is an example of an error : #0 0x90d8a7a7 in ___forwarding___ #1 0x90d8a8b2 in __forwarding_prep_0___ #2 0x90d0d0b6 in CFRetain #3 0x95e54a5d in CGColorRetain #4 0x95e5491d in CGGStateCreateCopy #5 0x95e5486d in CGGStackSave #6 0x95e54846 in CGContextSaveGState #7 0x00073500 in CAutoContextState::CAutoContextState at Context.cpp:47 the AutoContextSave() class look like this : class CAutoContextState { private: CGContextRef m_Hdc; public: CAutoContextState(const CGContextRef& Hdc) { m_Hdc = Hdc; CGContextSaveGState(m_Hdc); } virtual ~CAutoContextState() { CGContextRestoreGState(m_Hdc); } }; It crash at CGContextSaveGState(m_Hdc). Here is what i see into GDB: * -[Not A Type retain]: message sent to deallocated instance 0x16a148b0. When i type malloc-history on the address, i have this : 0: 0x954cf10c in malloc_zone_malloc 1: 0x90d0d201 in _CFRuntimeCreateInstance 2: 0x95e3fe88 in CGTypeCreateInstanceWithAllocator 3: 0x95e44297 in CGTypeCreateInstance 4: 0x95e58f57 in CGColorCreate 5: 0x71fdd in _ZN4Flux4Draw8CContext10DrawStringERKNS_7CStringEPKNS0_5CFontEPKNS0_6CBrushERKNS_5CRectENS0_12tagAlignmentESE_NS0_17tagStringTrimmingEfiPKf at /Volumes/Sources Mac/Flux/Sources/DotFlux/Projects/../Draw/CoreGraphic/Context.cpp:1029 Which point me at this line of code : f32 components[] = {pSolidBrush->GetColor().GetfRed(), pSolidBrush->GetColor().GetfGreen(), pSolidBrush->GetColor().GetfBlue(), pSolidBrush->GetColor().GetfAlpha()}; //{ 1.0, 0.0, 0.0, 0.8 }; CGColorRef TextColor = CGColorCreate(rgbColorSpace, components); Point this func : CGColorCreate(); Any help would be appreciated, i need to finish this task very soon, but i don't know how to resolve this :( Thanks.

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  • Porting WebGL game to iPhone's native OpenGL?

    - by ArtPulse
    We are developing a web game that uses WebGL for the two biggest parts of it. Working with HTML / CSS was too slow and too limited, so it's off the table. Thing is, iOS does not support WebGL publicly just yet, only on iAd. It is my guess Apple will eventually support it once the security issues they and Microsoft claim it has are fixed, and looks stable enough. Problem is, if Apple does not do this by the release of the next mayor iOS version, then we will have in our hands a mobile WebGL game that does not run. 6 months of development and testing to waste. So, questions: If that was the case, how viable (regarding amount of time) is it porting the WebGL part of the game to native iPhone OpenGL? I'm afraid that porting will take longer than the development of the game itself. I saw posts on Stack Overflow (like this) that suggested, on Android, adding the OpenGL interface manually to a WebKit element. It'd be slower than native. But either way... Is this something that could be accepted in the AppStore? Apple is very restrictive with these kind of stuff... Thank you all for your time!

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  • TFS Folders - Getting them to work like Subversion "Trunk/Tags/Branches"

    - by Sam Schutte
    I recently started using Team Foundation Server, and am having some trouble getting it to work the way I want it to. I've used Subversion for a couple years now, and love the way it works. I always set up three folders under each project, Trunk, Tags, and Branches. When I'm working on a project, all my code lives under a folder called "C:\dev\projectname". This "projectname" folder can be made to point to either trunk, or any of the branches or tags using Subversion (with the switch command). Now that I'm using TFS (my client's system), I'd like things to work the same way. I created a "Trunk" folder with my project in it, and mapped "Project/Trunk/Website" to "c:\dev\Website". Now, I want to make a release under the "tags" folder (located in "Project/Tags/Version 1.0/Website", and TFS is giving me the following error when I execute the branch command: "No appropriate mapping exists for $Project/tags/Version 1.0/Website" From what I can find on the internet, TFS expects you to have a mapping to your hard drive at the root of the project (the "Project" folder in my case), and then have all the source code that lives in trunk, tags and branches all pulled down to your hard drive. This sucks because it requires way too much stuff on your hard drive, and even worse, when you are working in a solution in Visual Studio, you won't be able to pull down "Version 2.0" and have all your project references to other projects work, because they'll all be pointing to "trunk" folders under the main folder, not just the main folder itself. What I want to do is have the root "Project/Website" folder on my hard drive, and be able to have it point to (mapped to) either tags, branches, or trunk, depending on what i'm doing, without having to screw around with fixing Visual Studio project references. Ideas?

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  • How to assign a table view controller to a table view on iPhone?

    - by Tattat
    I have a CharTableController, View and TableView on my IB. The CharTableController is using "CharTableController" in class identity. And this is how I implemented in the .h, and I want use the "CharTableController" to control the table only: @interface CharTableController : UITableViewController <UITableViewDelegate, UITableViewDataSource>{ // IBOutlet UILabel *debugLabel; NSArray *listData; } //@property (nonatomic, retain) IBOutlet UILabel *debugLabel; @property (nonatomic, retain) NSArray *listData; @end It is the .m: #import "CharTableController.h" @implementation CharTableController @synthesize listData; - (void)viewDidLoad { //NSLog(@"bulll"); // [debugLabel setText:@"success"]; NSArray *array = [[NSArray alloc] initWithObjects:@"A", @"B", @"C", @"D", @"E", nil]; self.listData = array; [array release]; [super viewDidLoad]; } - (NSInteger)tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section { return [self.listData count]; } - (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath { static NSString *SimpleTableIdentifier = @"SimpleTableIdentifier"; UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier: SimpleTableIdentifier]; if (cell == nil) { cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:SimpleTableIdentifier] autorelease]; NSUInteger row = [indexPath row]; cell.textLabel.text = [listData objectAtIndex:row]; } return cell; } @end In the IB, I already assign the CharTableController's view to Table View in IB. And Table View is under the View, in IB. After I run the program, I can see the table view, but I can't see any char in the table view, why? What's wrong with my code? thz.

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  • php (rar) i want to rar a folder using rar on Ubuntu (linux) by php (on dedi server) noob

    - by Steve
    hey guyz i want rar (not tar) my folder on my server by using php RAR RAR 3.93 Copyright (c) 1993-2010 Alexander Roshal 15 Mar 2010 Registered to my real name OS Ubuntu Release (Karmic) kernel linux 2.6.32.2-xxxx-grs-ipv4-32 Gnome 2.28.1 latest php an lighthttpd i have tried these things http://php.net/manual/en/function.escapeshellarg.php // may be wrong code http://php.net/manual/en/function.exec.php http://php.net/manual/en/function.shell-exec.php my command (working in ssh and nautilus script) rar a -m0 /where/file/will/saved/file_name.rar /location/ti/data/dir/datafolder php code $log=Shell_exec("rar a -m0 /where/file/will/saved/file_name.rar /location/ti/data/dir/datafolder"); echo $log; one method is left which i don't know how to use and its working on server that is by somefile_to_execute_command.sh i have to execute .sh file from php need to send some variables (command) and i tried this method can rar file with a script named RapidLeech but its rar from only its own files dir only :( but i want to do in different directories. Rapid Leech rar class http://paste2.org/p/791668 i m able run shell command with php (cp(copy),mv(move),ls(directory list),rm(remove aka delete)) but got failed to run rar i gives no output i also tried to given path rar and i used alot commands with php Shell_exec function and working like they work with ssh and i have tried almost 80 % method given on net and failed from last 3days i m over now plz help me i need php script file working plz reply if u have any info n code and experience about rar and this kinda :( problem i m 99% noob just used code mean search Google collect script make my own working thing (for personal use only) n now i m failed to rar folder and file :(( now plz provide me code plz don't talk in technical language because i m just reading my first php book (for dummies :D) mean noob and 0.1 plz help me as much u can thankx

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  • Visual Studio 2008 Setup Project - Include .NET Framework 3.5

    - by rajadiga
    I built a Visual Studio 2008 setup Project wich depends on .NET 3.5. I added Prerequisites like: .NET 3.5, Microsoft office interoperability, VS tools for office System 3.0 Run time, .etc. After that Selected "Download Prerequisite from Same location as my application" in Specify install location for Prerequisite. I Built the setup and found mysetup.msi in Release directory. In a new machine I started fresh installation of my application. A dialog shows like this "This Setup Requires .NET framework 3.5 , Please install .NET setup then run this setup, .NET Framework can be obtained from web Do you want to do that now?" it gives "Yes" and "No" option - if I press yes it goes to Microsoft website. How can avoid it? I wanted setup take .NET Framework to be installed from same location where I put all setup files including mysetup.msi? In case of quiet installation cmd /c "msiexec /package mysetup.msi /quiet /log install.log" ..in log I can see only half way through installation then error Property(S): HideFatalErrorForm = TRUE MSI (s) (D0:24) [00:07:08:015]: Product: my product-- Installation failed. === Logging stopped: 3/23/2010 0:07:08 === How can complete I the installation without user intervention and without error using VS2008 setup project? Thanks for all the help in advance for any input.

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  • CrystalDecisions.Web reference version changes suddenly when run the webapp

    - by Somebody
    I'm breaking my head with this issue, I have a webapp that has a report using crystal report, in the development pc it works fine, but when copy the same project to another pc, when I load the project (VS 2003) the following msg appears: One or more projects in solution need to be updated to use Crystal Reports XI Release 2. If you choose "Yes", the update will be applied permanently... I choose "Yes" and after that I can see that CrystalDecisions.Web reference has the correct version, and location according to the develpment machine, in this case: 11.5.3300.0. But when run the webapp, I can see when the version and path suddenly changes to: 11.0.3300.0. And when trying to see the report the following error appears: Parser Error Message: The base class includes the field 'CrystalReportViewer1', but its type (CrystalDecisions.Web.CrystalReportViewer) is not compatible with the type of control (CrystalDecisions.Web.CrystalReportViewer). the asp.net has the following: <%@ Register TagPrefix="cr" Namespace="CrystalDecisions.Web" Assembly="CrystalDecisions.Web, Version=11.5.3300.0, Culture=neutral, PublicKeyToken=692fbea5521e1304" %> How is this possible? what's happening here? EDIT This is what I did: the wrong version (11.0.3300.0) was located at: C:\Program Files\Common Files\Business Objects\3.0\managed and the right version (11.5.3300.0) is located at: C:\Program Files\Business Objects\Common\3.5\managed So I just deleted the files of the wrong solution, and I made it work in my new computer, no more errors when running the webapp, the report shows fine. But when try to do the same thing in production server, a different error came out, now an exception: This report could not be loaded due to the following issue: The type initializer for 'CrystalDecisions.CristalReports.Engine.ReportDocument' threw an exception. Any idea what could be causing this error now? Here is the code: Try Dim cr As New ReportDocument cr.Load(strpath) cr.SetDatabaseLogon("usring", "pwding") Select Case rt Case 1 cr.SummaryInfo.ReportTitle = "RMA Ticket" Case 2 cr.SummaryInfo.ReportTitle = "Service Ticket" End Select 'cr.SummaryInfo.ReportTitle = tt cr.SetParameterValue("TicketNo", tn) 'cr.SummaryInfo.ReportComments = comment CrystalReportViewer1.PrintMode = CrystalDecisions.Web.PrintMode.ActiveX CrystalReportViewer1.ReportSource = cr CrystalReportViewer1.ShowFirstPage() 'cr.Close() 'cr.Dispose() Catch ex As Exception MsgBox1.alert("This report could not be loaded due to the following issue: " & ex.Message) End Try

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  • iphone crash log with dSym not loading debug information

    - by AngeDeLaMort
    Hello, I was trying to see why my application crashed on the device (iPhone) using the dSym generated along the executable (in ad hoc), but I don't know why, there isn't any useful information. It seems that "Organizer" is able to find the appropriate dSym and translate some data into more readable one, but when it comes to my application, I just have an address. Since I know how to reproduce it, I've tried to setup my build so it can help me in the future. So, I've tried to find if I had all the proper flags set int the project build properties and everything seems fine. So after doing some research, it seems that all information are stripped during link time and the dSym seems completely useless. I've played with some flags, but nothing changed. So, is there something special to do in order to get the crash file human readable? Or is it impossible in the ad hoc setting? The closest thing near to work that I've done was to build a debug version and look up the address in it. At least it seems to give the right file. So, I made a sample app and here what I have: (the line I want is #4): Thread 0 Crashed: 0 libobjc.A.dylib 0x00003ebc objc_msgSend + 20 1 UIKit 0x0005c970 -[UIView dealloc] + 60 2 UIKit 0x0005c840 -[UIImageView dealloc] + 76 3 CoreFoundation 0x0003963a -[NSObject release] + 28 4 MyApplication 0x000046a6 0x1000 + 13990 5 UIKit 0x00069750 -[UIViewController view] + 44 6 MyApplication 0x000053fa 0x1000 + 17402 The crash is made using 2 successive releases on an object. Thanks in advance.

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  • NSURLConnection and empty post variables

    - by SooDesuNe
    I'm at my wits end with this one, because I've used very similar code in the past, and it worked just fine. The following code results in empty $_POST variables on the server. I verified this with: file_put_contents('log_file_name', "log: ".$word, FILE_APPEND); the only contents of log_file_name was "log: " I then verified the PHP with a simple HTML form. It performed as expected. The Objective-C: NSString *word = "this_word_gets_lost"; NSString *myRequestString = [NSString stringWithFormat:@"word=%@", word]; [self postAsynchronousPHPRequest:myRequestString toPage:@"http://www.mysite.com/mypage.php" delegate:nil]; } -(void) postAsynchronousPHPRequest:(NSString*)request toPage:(NSString*)URL delegate:(id)delegate{ NSData *requestData = [ NSData dataWithBytes: [ request UTF8String ] length: [ request length ] ]; NSMutableURLRequest *URLrequest = [ [ NSMutableURLRequest alloc ] initWithURL: [ NSURL URLWithString: URL ] ]; [ URLrequest setHTTPMethod: @"POST" ]; [ URLrequest setHTTPBody: requestData ]; [ NSURLConnection connectionWithRequest:URLrequest delegate:delegate]; [URLrequest release]; } The PHP: $word = $_POST['word']; file_put_contents('log_file_name', "log: ".$word, FILE_APPEND); What am I doing wrong in the Objective-C that would cause the $_POST variable to be empty on the server?

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  • How i display my scrollView on splash screen?

    - by Rajendra Bhole
    HI, I develop an application in which i want to implement the splash screen, on that splash screen i want to bind the scrollView and UIImage. My code as follow, -(void)splashAnimation{ window = [[UIWindow alloc] initWithFrame:CGRectMake(0, 0, 320, 420)]; //scrollView = [[UIScrollView alloc] initWithFrame:[[UIScreen mainScreen] applicationFrame]]; scrollView = [[UIScrollView alloc] initWithFrame:[window bounds]]; scrollView.pagingEnabled = NO; scrollView.bounces = NO; UIImage *image = [UIImage imageNamed:@"splash.png"]; UIImageView *imageView = [[UIImageView alloc] initWithImage:image]; imageView.userInteractionEnabled = NO; [scrollView addSubview:imageView]; [scrollView setDelegate:self]; //[scrollView release]; } - (void)applicationDidFinishLaunching:(UIApplication *)application { [self splashAnimation]; [self initControllers]; [window addSubview:[mainTabBarController view]]; [window makeKeyAndVisible]; } On my given code the one blank window comes up and stay on. I want to on that blank screen bind my splash.png.

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  • NSOperation for animation loop causes strange scrolling behaviour

    - by Tricky
    Hi, I've created an animation loop which I run as an operation in order to keep the rest of my interface responsive. Whilst almost there, there is still one remaining issue. My UIScrollViews don't seem to be reliably picking up when a user touch ends. What this means is, for example, if a user drags down on a scroll view, when they lift their fingers the scrollview doesn't bounce back into place and the scrollbar remains visible. As if the finger hasn't left the screen. It takes another tap on the scrollview for it to snap to its correct position and the scrollbar to fade away... Here's the loop I created in a subclassed NSOperation: (void)main { NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init]; NSRunLoop *runLoop = [NSRunLoop currentRunLoop]; _displayLink = [[CADisplayLink displayLinkWithTarget: self selector: @selector(animationLoop:)] retain]; [_displayLink setFrameInterval: 1.0f]; [_displayLink addToRunLoop:[NSRunLoop currentRunLoop] forMode: NSRunLoopCommonModes]; while (![self isCancelled]) { NSAutoreleasePool *loopPool = [[NSAutoreleasePool alloc] init]; [runLoop runMode:NSDefaultRunLoopMode beforeDate:[NSDate distantFuture]]; [loopPool drain]; } [_displayLink invalidate]; [pool release]; } DOes anyone have any idea what might be going on here, and even better how to fix it... Thanks!

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  • MVC 4 Beta with Mobile Project FIle Upload does not work

    - by Jim Shaffer
    I am playing around with the new MVC 4 beta release. I created a new web project using the Mobile Application template. I simply added a controller and a view to upload a file, but the file is always null in the action result. Is this a bug, or am I doing something wrong? Controller Code: using System.IO; using System.Web; using System.Web.Mvc; namespace MobileWebExample.Controllers { public class FileUploadController : Controller { public ActionResult Index() { return View(); } [AllowAnonymous] [HttpPost] [AcceptVerbs(HttpVerbs.Post)] public ActionResult Upload(HttpPostedFileBase file) { int i = Request.Files.Count; if (file != null) { if (file.ContentLength > 0) { var fileName = Path.GetFileName(file.FileName); var path = Path.Combine(Server.MapPath("~/App_Data/uploads"), fileName); file.SaveAs(path); } } return RedirectToAction("Index"); } } } And the view looks like this: @{ ViewBag.Title = "Index"; } <h2>Index</h2> <form action="@Url.Action("Upload")" method="post" enctype="multipart/form-data"> <label for="file">Filename:</label> <input type="file" name="file" id="file" /> <input type="submit" value="Submit" /> </form>

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  • How can display gif on a subview in iPhone using glgif?

    - by iPhoney
    I want to display a gif image on a subview in iPhone. The sample code glgif shows the gif image on the controller's root view, but when I make the following modifications, the application just crashes: IBOutlet UIView *gifView; // gifView is added as a subview of controller's root view //PlayerView *plView = (PlayerView *)self.view; PlayerView *plView = (PlayerView *)gifView; // Load test.gif VideoSource NSString *str = [[NSBundle mainBundle] pathForResource:@"test" ofType:@"gif"]; FILE *fp = fopen([str UTF8String], "r"); VideoSource *src = VideoSource_init(fp, VIDEOSOURCE_FILE); src->writeable = false; // Init video using VideoSource Video *vid = [[GifVideo alloc] initWithSource:src inContext:[plView context]]; VideoSource_release(src); // Start if loaded if (vid) { [plView startAnimation:vid]; [vid release]; return; } // Cleanup if failed fclose(fp); Now the app crashes in this line: Video *vid = [[GifVideo alloc] initWithSource:src inContext:[plView context]]; with the error message:-[UIView context]: unrecognized selector sent to instance. Any ideas about how to add the plView to the subview properly?

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  • commitAnimations is not resizing my UIImageView subview

    - by AaronG
    I have created a UIView as a subview and to that subview I have added a UIImageView as a subview. UIView *viewCreated; UIButton *buttonCreated; UIImageView *imageViewCreated; CGRect myFrame = CGRectMake(0, 0, 1024, 1024); viewCreated = [[UIView alloc] initWithFrame:myFrame]; [viewCreated setTag:intTag]; viewCreated.backgroundColor = [UIColor redColor]; [self.view addSubview:viewCreated]; [self randomize]; UIImage *d1Image = [UIImage imageNamed:[NSString stringWithFormat:@"image%d.png", randomNumber]]; imageViewCreated = [[UIImageView alloc] initWithFrame:CGRectMake(0.0f,0.0f,1024.0f, 1024.0f)]; [imageViewCreated setImage:[UIImage imageNamed:[NSString stringWithFormat:@"image%d.png", randomNumber]]]; [viewCreated addSubview:imageViewCreated]; //[imageViewCreated release]; return [viewCreated autorelease]; But when this code executes only the first subview is animated and resized. The UiimageView moves 200 pixels to the left but does not get resized. NSLog(@"sender tag %i",[sender tag]); UIView *currentView = [self.view viewWithTag:[sender tag]]; [UIView beginAnimations:nil context:NULL]; [UIView setAnimationDuration:1.5]; currentView.frame = CGRectMake(-200, 0,40, 102); [UIView commitAnimations]; I am pretty sure am I not creating the subviews correctly programmatically, because when I do it in Interface Builder it works as expected. Do I have to do something specific to actually attach the behavior of the second subview to the first subview?

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  • How do I use the sed command to remove all lines between 2 phrases (including the phrases themselves

    - by fzkl
    I am generating a log from which I want to remove X startup output which looks like this: X.Org X Server 1.7.6 Release Date: 2010-03-17 X Protocol Version 11, Revision 0 Build Operating System: Linux 2.6.31-607-imx51 armv7l Ubuntu Current Operating System: Linux nvidia 2.6.33.2 #1 SMP PREEMPT Mon May 31 21:38:29 PDT 2010 armv7l Kernel command line: mem=448M@0M nvmem=64M@448M mem=512M@512M chipuid=097c81c6425f70d7 vmalloc=320M video=tegrafb console=ttyS0,57600n8 usbcore.old_scheme_first=1 tegraboot=nand root=/dev/nfs ip=:::::usb0:on rw tegra_ehci_probe_delay=5000 smp dvfs tegrapart=recovery:1b80:a00:800,boot:2680:1000:800,environment:3780:40:800,system:38c0:2bc00:800,cache:2f5c0:4000:800,userdata:336c0:c840:800 envsector=3080 Build Date: 23 April 2010 05:19:26PM xorg-server 2:1.7.6-2ubuntu7 (Bryce Harrington <[email protected]>) Current version of pixman: 0.16.4 Before reporting problems, check http://wiki.x.org to make sure that you have the latest version. Markers: (--) probed, (**) from config file, (==) default setting, (++) from command line, (!!) notice, (II) informational, (WW) warning, (EE) error, (NI) not implemented, (??) unknown. (==) Log file: "/var/log/Xorg.0.log", Time: Wed Jun 16 19:52:00 2010 (==) Using config file: "/etc/X11/xorg.conf" (==) Using config directory: "/usr/lib/X11/xorg.conf.d" Is there any way to do this without manually checking pattern for each line?

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  • Visual Studio 2010 / ASP.NET MVC 2 / Publish Error

    - by SevenCentral
    I just did a clean install on Windows 7 x64 Professional with the final release of Visual Studio 2010 Premium. In order to duplicate what I'm experiencing do the following in: Create a new ASP.NET MVC 2 Web Application Right click the project and select Properties On the Web tab, select "Use Local IIS Web Server" Click on Create Virtual Directory Save all Unload the project Edit the project file Change MvcBuildViews to true Save all Reload project Right click the project and select Publish Choose the file system publish method Enter a target location Choose Delete all existing files Select Publish Right click the project Select Publish Each time I do the above I get the following errror: "It is an error to use a section registered as allowDefinition='MachineToApplication' beyond application level..." The error originates from obj\debug\package\packagetmp\web.config, relative to the project directory. I can repeat this all day long with any MVC 2 project I've built. In order to fix this problem, I need to set MvcBuildViews to false in the project file. That's not really an option. This wasn't a problem in Visual Studio 2008 and it seems to be an issue with the way the Publish command stages files beneath the project directory. Can anyone else duplicate this error? Is this a bug or by design? Is there a fix, workaround, etc...? Thanks.

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  • VS2010 Implement Generic Interface expansion doesn't use specified type

    - by TJB
    Using the release version of Visual Studio 2010 I think there's a difference in the "Implement Interface" expansion from VS2008 If I speicify an interface and implement it in a class as so: public interface IRepository<T> where T : IModel { T Get<T>(int id); void Update<T>(); int Add<T>(T item); } public class MockRepository : IRepository<MockUser> { // ... } Then use the "Implement Interface" expansion and get this: public class MockRepository : IRepository<MockUser> { public T Get<T>(int id) { throw new NotImplementedException(); } public void Update<T>() { throw new NotImplementedException(); } public int Add<T>(T item) { throw new NotImplementedException(); } } Instead of what I expected public class MockRepository : IRepository<MockUser> { public MockUser Get<MockUser>(int id) { throw new NotImplementedException(); } public void Update<MockUser>() { throw new NotImplementedException(); } public int Add<MockUser>(MockUser item) { throw new NotImplementedException(); } } The IDE uses the type variable name from the generic interface definition T instead of the specified concrete type MockUser. Is this a bug? Or is something new just for VS2010 / .Net 4.0?

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  • Apply shortcut keys to sliverlight page

    - by sankar
    Hi.. In application requirement is as follows.. In the Silverlight child page(Usercontrol, when you click menu item )open page it requires to fill some data then for saving we have Save button for cancel it we have Cancel button. Here i am looking for Saving data i need to use ShortCut Keys(Ctrl + S). If i write the following code in KeyDown event it is not Functioning well, because Generally we punch the 'Ctrl' key in Presssed mode and then we punch the "S" key here if i punch 'Ctrl' key is not released then it is not working.. Otherwise ie. if punch "Ctrl" key then release it then punch "S" it is working fine.. //Code //int count=0;--Global--- protected override void OnKeyDown(KeyEventArgs e) { base.OnKeyDown(e); if (e.Key == Key.Ctrl) { count = 1; } string str = e.Key.ToString(); if (count >0 && str == "S") { //MessageBox.Show("Saved"); //Saving the data count = 0; } } I am looking for it works on With "Ctrl" key is in pressed mode please look into this... Thanks

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  • C# vs C - Big performance difference

    - by John
    I'm finding massive performance differences between similar code in C anc C#. The C code is: #include <stdio.h> #include <time.h> #include <math.h> main() { int i; double root; clock_t start = clock(); for (i = 0 ; i <= 100000000; i++){ root = sqrt(i); } printf("Time elapsed: %f\n", ((double)clock() - start) / CLOCKS_PER_SEC); } And the C# (console app) is: using System; using System.Collections.Generic; using System.Text; namespace ConsoleApplication2 { class Program { static void Main(string[] args) { DateTime startTime = DateTime.Now; double root; for (int i = 0; i <= 100000000; i++) { root = Math.Sqrt(i); } TimeSpan runTime = DateTime.Now - startTime; Console.WriteLine("Time elapsed: " + Convert.ToString(runTime.TotalMilliseconds/1000)); } } } With the above code, the C# completes in 0.328125 seconds (release version) and the C takes 11.14 seconds to run. The c is being compiled to a windows executable using mingw. I've always been under the assumption that C/C++ were faster or at least comparable to C#.net. What exactly is causing the C to run over 30 times slower? EDIT: It does appear that the C# optimizer was removing the root as it wasn't being used. I changed the root assignment to root += and printed out the total at the end. I've also compiled the C using cl.exe with the /O2 flag set for max speed. The results are now: 3.75 seconds for the C 2.61 seconds for the C# The C is still taking longer, but this is acceptable

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  • Starting a process in one HTTP call and getting results in another

    - by KillianDS
    Hi, I'm writing a very simple testing framework for my application, the design isn't perfect, but I don't have time to write something more complex. Essentially, I have a client and server-application, on my server I want a small python web server to start the server application with given test sequences on a GET or POST call. Also, the application prints some testdata to stderr which I'd like to catch and return in another HTTP call. At the moment I have this: from subprocess import Popen, PIPE from BaseHTTPServer import BaseHTTPRequestHandler, HTTPServer p = None class MyHandler(BaseHTTPRequestHandler): def do_GET(self): global p if self.path.endswith("start/"): p = Popen(["./bin/Release/simplex264","BBB-360","127.0.0.1"], stderr=PIPE) print 'started' return elif self.path.endswith("getResults/"): self.wfile.write(p.stderr.read()) return self.send_error(404,'File Not Found: %s' % self.path) def main(): try: server = HTTPServer(('localhost', 9876), MyHandler) print 'Started server...' server.serve_forever() except KeyboardInterrupt: print 'Shutting down...' server.socket.close() if __name__ == '__main__': main() Which 'works', except for one part, when I try to open http://localhost:9876/start/, it does not return before the process ended. However, the 'started' appears in my shell immediately (I added this because I thought the Popen call would only return after execution). I do not know the perfect inner workings of Popen and BaseHTTPRequestHandler however and do not really know where it goes wrong. Is there any way to make this work asynchronously?

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  • Testing Async downloads with ASIHTTPRequest

    - by Baishampayan Ghose
    I am writing a simple library using ASIHTTPRequest where I am fetching URLs in an async manner. My problem is that the main function that I have written to test my lib exits before the async calls are finished. I am very new to Obj C and iPhone development, can anyone suggest a good way to wait before all the requests are finished in the main function? Currently, my main function looks like this - int main(int argc, char *argv[]) { NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init]; IBGApp *ibgapp = [[IBGApp alloc] init]; IBGLib *ibgl = [[IBGLib alloc] initWithUsername:@"joe" andPassword:@"xxx"]; // The two method calls below download URLs async. [ibgl downloadURL:@"http://yahoo.com/" withRequestDelegate:ibgapp andRequestSelector:@selector(logData:)]; [ibgl downloadURL:@"http://google.com/" withRequestDelegate:ibgapp andRequestSelector:@selector(logData:)]; [pool release]; return 0; // I reach here before the async calls are done. } So what is the best way to wait till the async calls are done? I tried putting sleep, but obviously doesn't work.

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  • call addsubview again causes slowdown

    - by Tom
    hi guys, i am writing a little music-game for the iphone. I am almost done, this is the only issue which keeps me from rolling it out. any help to solve this is much appreciated. this is what i do: at my appDelegate I add my menu-view-screen to the window. the menu-view-screen acts as a container and controls which view gets presented to the user. means, on the menu-view-screen I got 4 buttons (new game, options, faq, highscore). when the user clicks on a button something as this happens: if (self.gameViewController == nil) { GameViewController *viewController = [[GameViewController alloc] initWithNibName:@"GameViewController" bundle:nil]; self.gameViewController = viewController; [viewController release]; } [self.view addSubview:self.gameViewController.view]; [[NSNotificationCenter defaultCenter] addObserver:self selector:@selector(handleSwitchViewNotificationFromGameView:) name:@"SwitchView" object:gameViewController]; when the user returns to the menu, this piece of code gets executed: [[NSNotificationCenter defaultCenter] removeObserver:self]; [self.gameViewController viewWillDisappear:YES]; [self.gameViewController.view removeFromSuperview]; this works fine for all screens but not for the gamescreen(well this is the only one with heaps of user-interaction) means the responsiveness of the iphone(when playing tones) gets really slow. The performance is fine when I display the gameview for the first time. it starts getting slower as soon as I add it to the menu-views-container-subviews again (addsubview) (basically open up a new game) any ideas what causes(or to get around) this? thanks heaps Best regards Tom

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  • Can I load a UIImage from a URL?

    - by progrmr
    I have a URL for an image (got it from UIImagePickerController) but I no longer have the image in memory (the URL was saved from a previous run of the app). Can I reload the UIImage from the URL again? I see that UIImage has a imageWithContentsOfFile: but I have a URL. Can I use NSData's dataWithContentsOfURL: to read the URL? EDIT based on @Daniel's answer I tried the following code but it doesn't work... NSLog(@"%s %@", __PRETTY_FUNCTION__, photoURL); if (photoURL) { NSURL* aURL = [NSURL URLWithString:photoURL]; NSData* data = [[NSData alloc] initWithContentsOfURL:aURL]; self.photoImage = [UIImage imageWithData:data]; [data release]; } When I ran it the console shows: -[PhotoBox willMoveToWindow:] file://localhost/Users/gary/Library/Application%20Support/iPhone%20Simulator/3.2/Media/DCIM/100APPLE/IMG_0004.JPG *** -[NSURL length]: unrecognized selector sent to instance 0x536fbe0 *** Terminating app due to uncaught exception 'NSInvalidArgumentException', reason: '*** -[NSURL length]: unrecognized selector sent to instance 0x536fbe0' Looking at the call stack, I'm calling URLWithString, which calls URLWithString:relativeToURL:, then initWithString:relativeToURL:, then _CFStringIsLegalURLString, then CFStringGetLength, then forwarding_prep_0, then forwarding, then -[NSObject doesNotRecognizeSelector]. Any ideas why my NSString (photoURL's address is 0x536fbe0) doesn't respond to length? Why does it say it doesn't respond to -[NSURL length]? Doesn't it know that param is an NSString, not a NSURL?

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  • Someone selling my GPL theme

    - by PaKK
    I'm having a tough time trying to figure out the best way to handle this. I've created a few themes last year, released them under a GPL license, and pretty much forgot about them. My goal was to put them out publicly as samples of my work. I've recently come across a site and was shocked they are selling one of my themes among several other themes (not mine) and other support and package systems. Anyway needless to say I'm not happy about this. I did not intend for those themes to be sold, and if they are to be sold, at least I would expect a percentage of those sales. I contacted the website asking how many they sold and that I'm the author of one of the themes they were selling. I eventually received a reply that my theme is a GPL theme and that this license allows them to sell it without compensation to me. WTF? Just the way the reply was worded pissed me off. There is no way to comment on the site to inform possible buyers that those themes can be downloaded from my site. What can I do about this? I realize now it was a bad choice to release them under that license. Is it possible to take back the theme from public distribution or is it out forever. Can I change it from GPL to another license at this point? Will that be sufficient to stop the sale of my theme in the future? Any insights are appreciated.

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